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  • Android Service setForeground While Display Sleeps

    - by c12
    I have a background Android Service that's purpose is to communicate with another device (non-phone) using a Bluetooth socket. Everything works fine except that the service gets stopped and restarted by the OS when the phone display is sleeping. This restart sometimes leaves a 15-20 minute gaps where there is no communication between the Service and the Bluetooth device and I need to be able to query the device every minute. Is startForeground the proper approach? Attempted to use: startForeground(int, Notification) //still see gaps when phone sleeps Service: public class ForegroundBluetoothService extends Service{ private boolean isStarted = false; @Override public void onDestroy() { super.onDestroy(); stop(); } /** * @see android.app.Service#onBind(android.content.Intent) */ @Override public IBinder onBind(Intent intent) { return null; } /** * @see android.app.Service#onStartCommand(android.content.Intent, int, int) */ @Override public int onStartCommand(Intent intent, int flags, int startId) { loadServiceInForeground(); return(START_STICKY); } private void loadServiceInForeground() { if (!isStarted) { isStarted=true; Notification notification = new Notification(R.drawable.icon, "Service is Running...", System.currentTimeMillis()); Intent notificationIntent = new Intent(this, MainScreen.class); PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); notification.setLatestEventInfo(this, "Notification Title", "Service is Running...", pendingIntent); startForeground(12345, notification); try{ queryTheBluetoothDevice(); } catch(Exception ex){ ex.printStackTrace(); } } } private void stop() { if (isStarted) { isStarted=false; stopForeground(true); } } }

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  • Is this a correct way to stop Execution Task

    - by Yan Cheng CHEOK
    I came across code to stop execution's task. private final ExecutorService executor = Executors.newSingleThreadExecutor(); public void stop() { executor.shutdownNow(); try { executor.awaitTermination(100, TimeUnit.DAYS); } catch (InterruptedException ex) { log.error(null, ex); } } public Runnable getRunnable() { return new Runnable() { public void run() { while (!Thread.currentThread().isInterrupted()) { // What if inside fun(), someone try to clear the interrupt flag? // Say, through Thread.interrupted(). We will stuck in this loop // forever. fun(); } } }; } I realize that, it is possible for Runnable to be in forever loop, as Unknown fun may Thread.sleep, clear the interrupt flag and ignore the InterruptedException Unknown fun may Thread.interrupted, clear the interrupt flag. I was wondering, is the following way correct way to fix the code? private final ExecutorService executor = Executors.newSingleThreadExecutor(); private volatile boolean flag = true; public void stop() { flag = false; executor.shutdownNow(); try { executor.awaitTermination(100, TimeUnit.DAYS); } catch (InterruptedException ex) { log.error(null, ex); } } public Runnable getRunnable() { return new Runnable() { public void run() { while (flag && !Thread.currentThread().isInterrupted()) { // What if inside fun(), someone try to clear the interrupt flag? // Say, through Thread.interrupted(). We will stuck in this loop // forever. fun(); } } }; }

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  • Slider with buttons. How to improve?

    - by Kalinin
    I need to make slider. I have content (which should shift horizontally) and two buttons - "right" and "left". If you press the button and hold it, the content starts to move (in the appropriate direction). If you not hold the button, then the movement stops. This behavior is copies the behavior of usual window scrollbar. I wrote code: var animateTime = 1, offsetStep = 5; //event handling for buttons "left", "right" $('.bttR, .bttL') .mousedown(function() { scrollContent.data('loop', true).loopingAnimation($(this)); }) .bind("mouseup mouseout", function(){ scrollContent.data('loop', false); }); $.fn.loopingAnimation = function(el){ if(this.data('loop') == true){ var leftOffsetStr; leftOffsetInt = parseInt(this.css('marginLeft').slice(0, -2)); if(el.attr('class') == 'bttR') leftOffsetStr = (leftOffsetInt - offsetStep).toString() + 'px'; else if(el.attr('class') == 'bttL') leftOffsetStr = (leftOffsetInt + offsetStep).toString() + 'px'; this.animate({marginLeft: leftOffsetStr}, animateTime, function(){ $(this).loopingAnimation(el); }) } return this; } But it does have a few things that I do not like: Always call the function animation (loopingAnimation) - I think that this is an extra load (not good). When moving content he "twitches and trembling" - (it's not pretty). How can I solve this problem more elegantly and without the drawbacks of my code?

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  • How to avoid mouse move on Touch

    - by VirtualBlackFox
    I have a WPF application that is capable of being used both with a mouse and using Touch. I disable all windows "enhancements" to just have touch events : Stylus.IsPressAndHoldEnabled="False" Stylus.IsTapFeedbackEnabled="False" Stylus.IsTouchFeedbackEnabled="False" Stylus.IsFlicksEnabled="False" The result is that a click behave like I want except on two points : The small "touch" cursor (little white star) appears where clicked an when dragging. Completely useless as the user finger is already at this location no feedback is required (Except my element potentially changing color if actionable). Elements stay in the "Hover" state after the movement / Click ends. Both are the consequences of the fact that while windows transmit correctly touch events, he still move the mouse to the last main-touch-event. I don't want windows to move the mouse at all when I use touch inside my application. Is there a way to completely avoid that? Notes: Handling touch events change nothing to this. Using SetCursorPos to move the mouse away make the cursor blink and isn't really user-friendly. Disabling the touch panel to act as an input device completely disable all events (And I also prefer an application-local solution, not system wide). I don't care if the solution involve COM/PInvoke or is provided in C/C++ i'll translate. If it is necessary to patch/hook some windows dlls so be it, the software will run on a dedicated device anyway. I'm investigating the surface SDK but I doubt that it'll show any solution. As a surface is a pure-touch device there is no risk of bad interaction with the mouse.

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  • Manually changing keyboard orientation for a view that's on top of a camera view

    - by XKR
    I'm basically trying to reproduce the core functionality of the "At Once" app. I have a camera view and another view with a text view on it. I add both views to the window. All is well so far. [window addSubview:imagePicker.view]; [window addSubview:textViewController.view]; I understand that the UIImagePickerController does not support autorotation, so I handle it manually by watching UIDeviceOrientationDidChangeNotifications and applying the necessary transforms to the textViewController.view. Now, the problem here is the keyboard. If I do nothing, it just stays in portrait mode. I can get it to rotate by adding the following code to the notification handler. [[UIApplication sharedApplication] setStatusBarOrientation:interfaceOrientation]; [textView resignFirstResponder]; [textView becomeFirstResponder]; However, the following simple test produces weird behavior. Start the app in portrait mode. Rotate the device 90 degrees clockwise. Rotate the device 90 degrees counterclockwise (back to the initial position). Rotate the device 90 degrees clockwise. After step 4, instead of the landscape-mode keyboard, the portrait-style keyboard is shown, skewed to fit in the landscape keyboard frame. Perhaps my approach is wrong from the start. I was wondering if anyone has been able to reliably make the keyboard change its orientation in response to setStatusBarOrientation.

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  • Basic question in XSL regarding preceding text

    - by Rachel
    I am new to XSL and i have a basic question on the context of using preceding text. My template match is on the text node. I am iterating over an xml file and within my for loop i am trying to take the preceding text of the text node. Unfortunately preceding::text() is not working if i use it within a for loop. I want to use it within the for loop but how can do it? <xsl:template match="text()"> <xsl:variable name="this" as="text()" select="."/> <xsl:for-each select="$input[@id = generate-id(current())]"> <xsl:variable name="preText" as="xsd:integer" select="sum(preceding::text()[. >> //*[@id=@name]]/string-length(.))"/> ... ... </xsl:for-each> </xsl:template>

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  • IndexOutOfRangeException when a stream is a multiple of the buffer size

    - by dnord
    I don't have a lot of experience with streams and buffers, but I'm having to do it for a project, and I'm stuck on an exception being thrown when the stream I'm reading is a multiple of the buffer size I've chosen. Let me show you: My code starts by reading bufferSize (100, let's say) bytes from the stream: numberOfBytesRead = DataReader.GetBytes(0, index, output, 0, bufferSize); Then, I loop through a while loop: while (numberOfBytesRead == bufferSize) { BufferWriter.Write(output); BufferWriter.Flush(); index += bufferSize; numberOfBytesRead = DataReader.GetBytes(0, index, output, 0, bufferSize); } ... and, once we get to a non-bufferSize read, we know we've hit the end of the stream and can move on. But if the bufferSize is 100, and the stream is 200, we'll read positions 0-99, 100-199, and then the attempt to read 200-299 errors out. I'd like it if it returned 0, but it throws an error. What I'm doing to handle that is, well, a try-catch: catch (System.IndexOutOfRangeException) numberOfBytesRead = 0; ...which ends the loop, and successfully finishes the thing, but we all know I don't want to control code flow with error handling. Is there a better (more standard?) way to handle stream reading when the stream length is unknown? This seems like a small wrinkle in a fairly reasonable strategy for reading streams, but I just don't know if I've got it wrong or what. The specifics of this (which I've cleaned up a little bit for posting) are a MySqlDataReader hitting a LARGEBLOB column. It's working whenever the buffer is larger than the number of returned bytes, or when the number of returned bytes is not a multiple of bufferSize. Because we don't, in that case, throw an IndexOutOfRangeException.

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  • is there something equivalent to 'Address of' or offset operator in .net?

    - by Gio
    We have nested stuctures as such, used as an interface for some device drivers. On occasion we have to update individual elements. An 'address of' operator would be helpful, but an 'offset' function or operator is what I'm really looking for, but not sure how to go about it. In other words, how far is structureN.elementX away from the start of the structure in bytes? [StructLayout(LayoutKind.Sequential)] public struct s1 { UInt16 elem1; UInt16 elem2; UInt16 elem3; } [StructLayout(LayoutKind.Sequential)] public struct s2 { UInt16 elem1; UInt16 elem2; UInt16 elem3; } [StructLayout(LayoutKind.Sequential)] public struct driver { public S1 s1; public S2 s2; } For instance we need to send the device driver some data to update driver.s1.elem3, by way of providing an offset address, data block and length. We would update our local copy, then call the device api with the afore mentioned data. Not sure I have to do this with 'unsafe' method calls. Any help?

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  • How to implement a log window in a web browser?

    - by Jeremy Friesner
    Hi all, I'm interested in adding an HTML/web-browser based "log window" to my net-enabled device. Specifically, my device has a customized web server and an event log, and I'd like to be able to leave a web browser window open to e.g. http://my.devices.ip.address/system_log and have events show up as text in the web browser window as they happen. People could then use this as a quick way to monitor what the system is doing, without needing run any special software. My question is, what is the best way to implement this? I've tried the obvious approach -- just have my device's embedded web server hold the HTTP/TCP connection open indefinitely, and write the necessary text to the TCP socket when an event occurs -- but the problem with that is that most web browsers (e.g. Safari) don't display the web page until the server has closed the TCP connection has been closed, and so the result is that the log data never appears in the web browser, it just acts as if the page is taking forever to load. Is there some trick to make this work? I could implement it as a Java applet, but I'd much prefer something more lightweight/simple, either using only HTML or possibly HTML+JavaScript. Also I'd like to avoid having the web browser 'poll' the server, since that would either introduce too much latency (if the reload delay was large) or put load on the system (if the delay was small)

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  • Should a C++ constructor do real work?

    - by Wade Williams
    I'm strugging with some advice I have in the back of my mind but for which I can't remember the reasoning. I seem to remember at some point reading some advice (can't remember the source) that C++ constructors should not do real work. Rather, they should initialize variables only. The advice when on to explain that real work should be done in some sort of init() method, to be called separately after the instance was created. The situation is I have a class that represents a hardware device. It makes logical sense to me for the constructor to call the routines that query the device in order to build up the instance variables that describe the device. In other words, once new instantiates the object, the developer receives an object which is ready to be used, no separate call to object-init() required. Is there a good reason why constructors shouldn't do real work? Obviously it could slow allocation time, but that wouldn't be any different if calling a separate method immediately after allocation. Just trying to figure out what gotchas I not currently considering that might have lead to such advice.

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  • How to detect a Socket disconnection?

    - by AngryHacker
    I've implemented a task using the async Sockets pattern in Silverlight 3. I started with Michael Schwarz's implementation and built on top of that. So basically, my Silverlight app establishes a persistent socket connection to a device and then data flows both ways as necessary between the device and the Silverlight app. One thing I am struggling with is how to detect disconnection. I could think of 2 approaches: Keep-Alive. I know this can be done at the Sockets level, but I am not sure how to do this in an async model. How would the Socket class let me know there has been a disconnection. Manual keep alive. Basically, I am having the Silverlight app send a dummy packet every 20 seconds or so. If it fails, I'd assume disconnection. However, incredibly, SocketAsyncEventArgs.SocketError always reports success, even if I simply unplug the device that the Silverlight app is connected to. I am not sure whether this is a bug or what or perhaps I need to upgrade to SL4. Any ideas, direction or implementation would be appreciated.

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  • Downloading a webpage in C# example

    - by Chris
    I am trying to understand some example code on this web page: (http://www.csharp-station.com/HowTo/HttpWebFetch.aspx) that downloads a file from the internet. The piece of code quoted below goes through a loop getting chunks of data and saving them to a string until all the data has been downloaded. As I understand it, "count" contains the size of the downloaded chunk and the loop runs until count is 0 (an empty chunk of data is downloaded). My question is, isn't it possible that count could be 0 without the file being completely downloaded? Say if the network connection is interrupted, the stream may not have any data to read on a pass of the loop and count should be 0, ending the download prematurely. Or does ResStream.Read stop the program until it gets data? Is this the correct way to save a stream? int count = 0; do { // fill the buffer with data count = resStream.Read(buf, 0, buf.Length); // make sure we read some data if (count != 0) { // translate from bytes to ASCII text tempString = Encoding.ASCII.GetString(buf, 0, count); // continue building the string sb.Append(tempString); } } while (count 0); // any more data to read?

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  • JNA Passing Structure By Reference Help

    - by tyeh26
    Hi all, I'm trying to use JNA to talk over a USB device plugged into the computer. Using Java and a .dll that was provided to me. I am having trouble with the Write function: C code: typedef struct { unsigned int id; unsigned int timestamp; unsigned char flags; unsigned char len; unsigned char data[16]; } CANMsg; CAN_STATUS canplus_Write( CANHANDLE handle, //long CANMsg *msg ); Java Equivalent: public class CANMsg extends Structure{ public int id = 0; public int timestamp = 0; public byte flags = 0; public byte len = 8; public byte data[] = new byte[16]; } int canplus_Write(NativeLong handle, CANMsg msg); I have confirmed that I can open and close the device. The close requires the NativeLong handle, so i am assuming that the CANMsg msg is the issue here. I have also confirmed that the device works when tested with C only code. I have read the the JNA documentation thoroughly... I think. Any pointers. Thanks all.

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  • iOS OpenGL ES 1.1 jerky animation using CADisplayLink (reboot fixes for a while)

    - by timthecoder
    I'm using OpenGL ES 1.1 and CADisplayLink to animate a 3d scene. If the iOS device has been rebooted fairly recently, the animation is smooth and the time delta between two displayLink.timestamp calls is fairly even. But after a few hours or days of the iOS device being used and my app is sometimes run a few times, the animation becomes jerky and the time deltas ramp up and then reset to a lower value only to ramp up again. Like this: 2012-09-01 23:42:58.770 [2678:707] dt= 0.021139 2012-09-01 23:42:58.787 [2678:707] dt= 0.022183 2012-09-01 23:42:58.804 [2678:707] dt= 0.023223 2012-09-01 23:42:58.820 [2678:707] dt= 0.024270 2012-09-01 23:42:58.837 [2678:707] dt= 0.009679 2012-09-01 23:42:58.853 [2678:707] dt= 0.010750 2012-09-01 23:42:58.870 [2678:707] dt= 0.011766 2012-09-01 23:42:58.887 [2678:707] dt= 0.012806 2012-09-01 23:42:58.903 [2678:707] dt= 0.013847 2012-09-01 23:42:58.920 [2678:707] dt= 0.014890 2012-09-01 23:42:58.937 [2678:707] dt= 0.015933 2012-09-01 23:42:58.953 [2678:707] dt= 0.016976 2012-09-01 23:42:58.970 [2678:707] dt= 0.018011 2012-09-01 23:42:58.987 [2678:707] dt= 0.019055 2012-09-01 23:42:59.003 [2678:707] dt= 0.020097 2012-09-01 23:42:59.020 [2678:707] dt= 0.021143 2012-09-01 23:42:59.037 [2678:707] dt= 0.022181 2012-09-01 23:42:59.054 [2678:707] dt= 0.023222 2012-09-01 23:42:59.071 [2678:707] dt= 0.024288 2012-09-01 23:42:59.087 [2678:707] dt= 0.009624 2012-09-01 23:42:59.103 [2678:707] dt= 0.010728 2012-09-01 23:42:59.121 [2678:707] dt= 0.011763 2012-09-01 23:42:59.137 [2678:707] dt= 0.012808 2012-09-01 23:42:59.153 [2678:707] dt= 0.013847 2012-09-01 23:42:59.170 [2678:707] dt= 0.014891 2012-09-01 23:42:59.187 [2678:707] dt= 0.016002 2012-09-01 23:42:59.203 [2678:707] dt= 0.016979 2012-09-01 23:42:59.220 [2678:707] dt= 0.018016 2012-09-01 23:42:59.237 [2678:707] dt= 0.019042 2012-09-01 23:42:59.253 [2678:707] dt= 0.020099 2012-09-01 23:42:59.270 [2678:707] dt= 0.021138 2012-09-01 23:42:59.287 [2678:707] dt= 0.022185 2012-09-01 23:42:59.304 [2678:707] dt= 0.023222 2012-09-01 23:42:59.320 [2678:707] dt= 0.024265 2012-09-01 23:42:59.337 [2678:707] dt= 0.009681 2012-09-01 23:42:59.354 [2678:707] dt= 0.010736 And then if the iOS device is rebooted the animation is smooth again. The problem even occurs on my menu screen when almost no game related calculations are going on in the UpdateAnimation() function. I don't understand what is going on and why a fresh reboot will always fix this problem for a while.

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  • efficient sort with custom comparison, but no callback function

    - by rob
    I have a need for an efficient sort that doesn't have a callback, but is as customizable as using qsort(). What I want is for it to work like an iterator, where it continuously calls into the sort API in a loop until it is done, doing the comparison in the loop rather than off in a callback function. This way the custom comparison is local to the calling function (and therefore has access to local variables, is potentially more efficient, etc). I have implemented this for an inefficient selection sort, but need it to be efficient, so prefer a quick sort derivative. Has anyone done anything like this? I tried to do it for quick sort, but trying to turn the algorithm inside out hurt my brain too much. Below is how it might look in use. // the array of data we are sorting MyData array[5000], *firstP, *secondP; // (assume data is filled in) Sorter sorter; // initialize sorter int result = sortInit (&sorter, array, 5000, (void **)&firstP, (void **)&secondP, sizeof(MyData)); // loop until complete while (sortIteration (&sorter, result) == 0) { // here's where we do the custom comparison...here we // just sort by member "value" but we could do anything result = firstP->value - secondP->value; }

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  • How to send KeyEvents through an input method service to a Dialog, or a Spinner menu?

    - by shutdown11
    I'm trying to implement an input method service that receives intents sent by a remote client, and in response to those sends an appropriate KeyEvent. I'm using in the input method service this method private void keyDownUp(int keyEventCode) { getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_DOWN, keyEventCode)); getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_UP, keyEventCode)); } to send KeyEvents as in the Simple Sofykeyboard Sample, and it works in the home, in Activities... but it doesn't works when a Dialog or the menu of a Spinner is in foreground. The events is sent to the parent activity behind the Dialog. Is there any way to send keys and control the device like using the hardware keys from an input method? Better explanation on what I'm trying to do: I am kind of writng an Input Method that allows to control the device from remote. I write in a client (a java application on my desktop pc) a command (for example "UP"), a server on the device with sendBroadcast() sends the intent with the information, and a receiver in the input method gets it and call keyDownUp with the keycode of the DPAD_UP key. It generally works, but when I go to an app that shows a dialog, the keyDownUp method don't sends the key event to the dialog, for example for select the yes or not buttons, but it keeps to control the activty behind the Dialog.

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  • Why is my code stopping and not returning an exception?

    - by BeckyLou
    I have some code that starts a couple of threads to let them execute, then uses a while loop to check for the current time passing a set timeout period, or for the correct number of results to have been processed (by checking an int on the class object) (with a Thread.Sleep() to wait between loops) Once the while loop is set to exit, it calls Abort() on the threads and should return data to the function that calls the method. When debugging and stepping through the code, I find there can be exceptions in the code running on the separate threads, and in some cases I handle these appropriately, and at other times I don't want to do anything specific. What I have been seeing is that my code goes into the while loop and the thread sleeps, then nothing is returned from my function, either data or an exception. Code execution just stops completely. Any ideas what could be happening? Code sample: System.Threading.Thread sendThread = new System.Threading.Thread(new System.Threading.ThreadStart(Send)); sendThread.Start(); System.Threading.Thread receiveThread = new System.Threading.Thread(new System.Threading.ThreadStart(Receive)); receiveThread.Start(); // timeout Int32 maxSecondsToProcess = this.searchTotalCount * timeout; DateTime timeoutTime = DateTime.Now.AddSeconds(maxSecondsToProcess); Log("Submit() Timeout time: " + timeoutTime.ToString("yyyyMMdd HHmmss")); // while we're still waiting to receive results & haven't hit the timeout, // keep the threads going while (resultInfos.Count < this.searchTotalCount && DateTime.Now < timeoutTime) { Log("Submit() Waiting..."); System.Threading.Thread.Sleep(10 * 1000); // 1 minute } Log("Submit() Aborting threads"); // <== this log doesn't show up sendThread.Abort(); receiveThread.Abort(); return new List<ResultInfo>(this.resultInfos.Values);

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  • Attempt to create nested for loops generating missing arguments error

    - by JerryK
    Am attempting to teach myself to program using Tcl. (I want to become more familiar with the language to understand someone else's code - SCID chess) The task i've set myself to motivate my learing of Tcl is to solve the 8 queens problem. My approach to creating a program is to sucessively 'prototype' a solution. So. I'm up to nesting a for loop holding the q pos on row 2 inside the for loop holding the q pos on row 1 Here is my code set allowd 1 set notallowd 0 for {set r1p 1} {$r1p <= 8} {incr r1p } { puts "1st row q placed at $r1p" ;# re-initialize r2 'free for q placemnt' array after every change of r1 q pos: for {set i 1 } {$i <= 8} {incr i} { set r2($i) $allowd } for { set r2($r1p) $notallowd ; set r2([eval $r1p-1]) $notallowd ; set r2([eval $r1p+1]) $notallowd ; set r2p 1} {$r2p <= 8} { incr r2p ;# end of 'next' arg of r2 forloop } ;# commnd arg of r2 forloop placed below: {puts "2nd row q placed at $r2p" } } My problem is that when i run the code the interpreter is aborting with the fatal error: "wrong #args should be for start test next command. I've gone over my code a few times and can't see that i've missed any of the for loop arguments.

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  • Javascript Anonymous Functions and Global Variables

    - by Jonathan Swift
    I thought I would try and be clever and create a Wait function of my own (I realise there are other ways to do this). So I wrote: var interval_id; var countdowntimer = 0; function Wait(wait_interval) { countdowntimer = wait_interval; interval_id = setInterval(function() { --countdowntimer <=0 ? clearInterval(interval_id) : null; }, 1000); do {} while (countdowntimer >= 0); } // Wait a bit: 5 secs Wait(5); This all works, except for the infinite looping. Upon inspection, if I take the While loop out, the anonymous function is entered 5 times, as expected. So clearly the global variable countdowntimer is decremented. However, if I check the value of countdowntimer, in the While loop, it never goes down. This is despite the fact that the anonymous function is being called whilst in the While loop! Clearly, somehow, there are two values of countdowntimer floating around, but why?

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  • Stopping a MATLAB GUI callback

    - by leonhart88
    Dear All, I have a START and STOP button. When I hit START, i run a bunch of code in my callback. It's basically a sequential "script" that opens valves, dispenses water and then closes the valves...there is no while() loop and it doesn't repeat. I want to be able to stop this process at any time using the STOP button. Most of the related answers I've seen are in the cases where a while() loop is used. Some people have also suggested to periodically check if the STOP button was pressed (using a variable or handle variable). Since I do not have a while loop, I can't solve it that way. Also, I'd like to be able to exit immediately, without having to periodically check (because checking multiple times in my code would be ugly and confusing). Is there a way to terminate the callback which was interrupted by the STOP button? If not, is it possible to have the START button run a .m file and then have the STOP button terminate that .m file? The worst case scenario would be to check a variable periodically. UPDATE: Well, looks like the worst case scenario is what is suggested by MATLAB... http://www.mathworks.com/support/solutions/en/data/1-33IK85/index.html?product=ML&solution=1-33IK85 Thanks.

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  • Strange behavior with large Object Types

    - by Peter Lang
    I recognized that calling a method on an Oracle Object Type takes longer when the instance gets bigger. The code below just adds rows to a collection stored in the Object Type and calls the empty dummy-procedure in the loop. Calls are taking longer when more rows are in the collection. When I just remove the call to dummy, performance is much better (the collection still contains the same number of records): Calling dummy: Not calling dummy: 11 0 81 0 158 0 Code to reproduce: Create Type t_tab Is Table Of VARCHAR2(10000); Create Type test_type As Object( tab t_tab, Member Procedure dummy ); Create Type Body test_type As Member Procedure dummy As Begin Null; --# Do nothing End dummy; End; Declare v_test_type test_type := New test_type( New t_tab() ); Procedure run_test As start_time NUMBER := dbms_utility.get_time; Begin For i In 1 .. 200 Loop v_test_Type.tab.Extend; v_test_Type.tab(v_test_Type.tab.Last) := Lpad(' ', 10000); v_test_Type.dummy(); --# Removed this line in second test End Loop; dbms_output.put_line( dbms_utility.get_time - start_time ); End run_test; Begin run_test; run_test; run_test; End; I tried with both 10g and 11g. Can anyone explain/reproduce this behavior?

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  • PC boot: dl register and drive number

    - by kikou
    I read somewhere in the internet that, before jumping to 0x7c00, the BIOS loads into %dl the "drive number" of the booted device. But what is this "drive number"? Each device attached to the computer is assigned a number by the BIOS? If so, how can I know which number is a given device assigned to? Reading GRUB's source code I found when %dl has bits 0x80 and 0x70 set, it overwrites the whole register with 0x80. Why is that? Here is the code: jmp 3f /* grub-setup may overwrite this jump */ testb $0x80, %dl jz 2f 3: /* Ignore %dl different from 0-0x0f and 0x80-0x8f. */ testb $0x70, %dl jz 1f 2: movb $0x80, %dl 1: By the way. Is there any detailed resource on the boot process of PC's in the web? Specially about what the BIOS does before giving the control to the bootloader and also the standard codes used to communicate with it (like that "drive numer"). I was hoping to write my own bootloader and everything I found is a bit too vague, not technical enough to the point of informing of the exact state of the computer when my bootloader starts to run.

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  • Insertion sort invariant assertion fails

    - by user1661211
    In the following code at the end of the for loop I use the assert function in order to test that a[i+1] is greater than or equal to a[i] but I get the following error (after the code below). Also in c++ the assert with the following seems to work just fine but in python (the following code) it does not seem to work...anyone know why? import random class Sorting: #Precondition: An array a with values. #Postcondition: Array a[1...n] is sorted. def insertion_sort(self,a): #First loop invariant: Array a[1...i] is sorted. for j in range(1,len(a)): key = a[j] i = j-1 #Second loop invariant: a[i] is the greatest value from a[i...j-1] while i >= 0 and a[i] > key: a[i+1] = a[i] i = i-1 a[i+1] = key assert a[i+1] >= a[i] return a def random_array(self,size): b = [] for i in range(0,size): b.append(random.randint(0,1000)) return b sort = Sorting() print sort.insertion_sort(sort.random_array(10)) The Error: Traceback (most recent call last): File "C:\Users\Albaraa\Desktop\CS253\Programming 1\Insertion_Sort.py", line 27, in <module> print sort.insertion_sort(sort.random_array(10)) File "C:\Users\Albaraa\Desktop\CS253\Programming 1\Insertion_Sort.py", line 16, in insertion_sort assert a[i+1] >= a[i] AssertionError

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  • How to use clearInterval() and then make changes to the DOM?

    - by George D.
    I have this code and the problem I have is that I want to stop the loop and then replace the text 'Done!' that comes from the sms-loader.php script with the "textnew" string. Problem is that the loop occurs one more time so the text in the div.checkstatus field is again replaced by the calling php script. The strange thing is that I see the log message and again I get a new (and final) request, although the ordering is the opposite (first stop then replace text()) in my script. I need to understand why this is happening. $(document).ready(function() { var interval = ""; $('.checkstatus').each(function(){ var msgid = $(this).data('msg') $this = $(this), hid = $this.data('history'), textnew = '<a href="sms-dstatus.php?id='+msgid+'&sid=' +hid+ '&amp;keepThis=true&amp;TB_iframe=true&amp;height=430&amp;width=770" title="Delivery Status" class="thickbox"><img src="../template/icons/supermini/chart_curve.png" alt="status" width="16" height="16" /></a>'; interval = setInterval(function() { $this.load('../pages/sms-loader.php?id='+msgid); // stop the loop if($this.text()=='Done!'){ // stop it clearInterval(interval); console.log(textnew); this.html(textnew); /// this line is the problem } }, 5000); // 5 secs }); });

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  • HTML5 on iPhone Safari - data stored by localStorage does not always persist. Why?

    - by Aerodyne
    Hi, I write a simple iPhone web app using HTML5's localStorage. Tests on a 2G device show that data stored using localStorage does not persist after the Safari process is killed although the opened Safari windows are remembered. The data is also lost in a case where I am on a different site on a different Safari window, then I change the window to where the web app in subject is shown. When Safari loads the page it automatically refreshes the page. Then the data is lost. This is a simple test code: <html> <head> <meta name="viewport" content="height=device-height, width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" /> </head> <body> <script> alert("1:" + localStorage.getItem("test")); localStorage.setItem("test", "123"); alert("2:" + localStorage.getItem("test")); </script> </body> As far as I understand the data should persist! Can anyone shed some light on this behavior? What should I do to get the persistence to work? Thanks! Tom.

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