Search Results

Search found 17407 results on 697 pages for 'static constructor'.

Page 229/697 | < Previous Page | 225 226 227 228 229 230 231 232 233 234 235 236  | Next Page >

  • youtube - video upload failure - unable to convert file - encoding the video wrong?

    - by Anthony
    I am using .NET to create a video uploading application. Although it's communicating with YouTube and uploading the file, the processing of that file fails. YouTube gives me the error message, "Upload failed (unable to convert video file)." This supposedly means that "your video is in a format that our converters don't recognize..." I have made attempts with two different videos, both of which upload and process fine when I do it manually. So I suspect that my code is a.) not encoding the video properly and/or b.) not sending my API request properly. Below is how I am constructing my API PUT request and encoding the video: Any suggestions on what the error could be would be appreciated. Thanks P.S. I'm not using the client library because my application will use the resumable upload feature. Thus, I am manually constructing my API requests. Documentation: http://code.google.com/intl/ja/apis/youtube/2.0/developers_guide_protocol_resumable_uploads.html#Uploading_the_Video_File Code: // new PUT request for sending video WebRequest putRequest = WebRequest.Create(uploadURL); // set properties putRequest.Method = "PUT"; putRequest.ContentType = getMIME(file); //the MIME type of the uploaded video file //encode video byte[] videoInBytes = encodeVideo(file); public static byte[] encodeVideo(string video) { try { byte[] fileInBytes = File.ReadAllBytes(video); Console.WriteLine("\nSize of byte array containing " + video + ": " + fileInBytes.Length); return fileInBytes; } catch (Exception e) { Console.WriteLine("\nException: " + e.Message + "\nReturning an empty byte array"); byte [] empty = new byte[0]; return empty; } }//encodeVideo //encode custom headers in a byte array byte[] PUTbytes = encode(putRequest.Headers.ToString()); public static byte[] encode(string headers) { ASCIIEncoding encoding = new ASCIIEncoding(); byte[] bytes = encoding.GetBytes(headers); return bytes; }//encode //entire request contains headers + binary video data putRequest.ContentLength = PUTbytes.Length + videoInBytes.Length; //send request - correct? sendRequest(putRequest, PUTbytes); sendRequest(putRequest, videoInBytes); public static void sendRequest(WebRequest request, byte[] encoding) { Stream stream = request.GetRequestStream(); // The GetRequestStream method returns a stream to use to send data for the HttpWebRequest. try { stream.Write(encoding, 0, encoding.Length); } catch (Exception e) { Console.WriteLine("\nException writing stream: " + e.Message); } }//sendRequest

    Read the article

  • "Out of Memory" error in Lotus Notes automation from VBA

    - by PowerUser
    This VBA function sporadically fails with a Notes automation error "Run-Time Error '7' Out of Memory". Naturally, when I try to manually reproduce it, everything runs fine. Function ToGMT(ByVal X As Date) As Date Static NtSession As NotesSession If NtSession Is Nothing Then Set NtSession = New NotesSession NtSession.Initialize End If (do stuff) End function To put this in context, this VBA function is being called by an Access query, 3-4 times per record, with 20,000 records. For performance reasons, the NotesSession has been made static. Any ideas why it is sporadically giving an out-of-memory error? (Also, I'm initiating the NotesSession just so I can convert a datetime to GMT using Lotus's rules. If you know a better way, I'm listening).

    Read the article

  • c++ and c# speed compared

    - by Mack
    I was worried about C#'s speed when it deals with heavy calculations, when you need to use raw CPU power. I always thought that C++ is much faster than C# when it comes to calculations. So I did some quick tests. The first test computes prime numbers < an integer n, the second test computes some pandigital numbers. The idea for second test comes from here: Pandigital Numbers C# prime computation: using System; using System.Diagnostics; class Program { static int primes(int n) { uint i, j; int countprimes = 0; for (i = 1; i <= n; i++) { bool isprime = true; for (j = 2; j <= Math.Sqrt(i); j++) if ((i % j) == 0) { isprime = false; break; } if (isprime) countprimes++; } return countprimes; } static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); Stopwatch sw = new Stopwatch(); sw.Start(); int res = primes(n); sw.Stop(); Console.WriteLine("I found {0} prime numbers between 0 and {1} in {2} msecs.", res, n, sw.ElapsedMilliseconds); Console.ReadKey(); } } C++ variant: #include <iostream> #include <ctime> int primes(unsigned long n) { unsigned long i, j; int countprimes = 0; for(i = 1; i <= n; i++) { int isprime = 1; for(j = 2; j < (i^(1/2)); j++) if(!(i%j)) { isprime = 0; break; } countprimes+= isprime; } return countprimes; } int main() { int n, res; cin>>n; unsigned int start = clock(); res = primes(n); int tprime = clock() - start; cout<<"\nI found "<<res<<" prime numbers between 1 and "<<n<<" in "<<tprime<<" msecs."; return 0; } When I ran the test trying to find primes < than 100,000, C# variant finished in 0.409 seconds and C++ variant in 5.553 seconds. When I ran them for 1,000,000 C# finished in 6.039 seconds and C++ in about 337 seconds. Pandigital test in C#: using System; using System.Diagnostics; class Program { static bool IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return false; } return digits == (1 << count) - 1; } static void Main() { int pans = 0; Stopwatch sw = new Stopwatch(); sw.Start(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } sw.Stop(); Console.WriteLine("{0}pcs, {1}ms", pans, sw.ElapsedMilliseconds); Console.ReadKey(); } } Pandigital test in C++: #include <iostream> #include <ctime> using namespace std; int IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return 0; } return digits == (1 << count) - 1; } int main() { int pans = 0; unsigned int start = clock(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } int ptime = clock() - start; cout<<"\nPans:"<<pans<<" time:"<<ptime; return 0; } C# variant runs in 29.906 seconds and C++ in about 36.298 seconds. I didn't touch any compiler switches and bot C# and C++ programs were compiled with debug options. Before I attempted to run the test I was worried that C# will lag well behind C++, but now it seems that there is a pretty big speed difference in C# favor. Can anybody explain this? C# is jitted and C++ is compiled native so it's normal that a C++ will be faster than a C# variant. Thanks for the answers!

    Read the article

  • how can i use switch statement on type-safe enum pattern

    - by Fer
    I found a goodlooking example about implementation enums in a different way. That is called type-safe enum pattern i think. I started using it but i realized that i can not use it in a switch statement. My implementation looks like the following: public sealed class MyState { private readonly string m_Name; private readonly int m_Value; public static readonly MyState PASSED= new MyState(1, "OK"); public static readonly MyState FAILED= new MyState(2, "ERROR"); private MyState(int value, string name) { m_Name = name; m_Value = value; } public override string ToString() { return m_Name; } public int GetIntValue() { return m_Value; } } What can i add to my class in order to be able to use this pattern in switch statements in C#? Thanks.

    Read the article

  • Getting error "Association references unmapped class" when using interfaces in model

    - by Bjarke
    I'm trying to use the automap functionality in fluent to generate a DDL for the following model and program, but somehow I keep getting the error "Association references unmapped class: IRole" when I call the GenerateSchemaCreationScript method in NHibernate. When I replace the type of the ILists with the implementation of the interfaces (User and Role) everything works fine. What am I doing wrong here? How can I make fluent use the implemented versions of IUser and IRole as defined in Unity? public interface IRole { string Title { get; set; } IList<IUser> Users { get; set; } } public interface IUser { string Email { get; set; } IList<IRole> Roles { get; set; } } public class Role : IRole { public virtual string Title { get; set; } public virtual IList<IUser> Users { get; set; } } public class User : IUser { public virtual string Email { get; set; } public virtual IList<IRole> Roles { get; set; } } I use the following program to generate the DDL using the GenerateSchemaCreationScript in NHibernate: class Program { static void Main(string[] args) { var ddl = new NHibernateSessionManager(); ddl.BuildConfiguration(); } } public class NHibernateSessionManager { private ISessionFactory _sessionFactory; private static IUnityContainer _container; private static void InitContainer() { _container = new UnityContainer(); _container.RegisterType(typeof(IUser), typeof(User)); _container.RegisterType(typeof(IRole), typeof(Role)); } public ISessionFactory BuildConfiguration() { InitContainer(); return Fluently.Configure().Database(MsSqlConfiguration.MsSql2008 .ConnectionString("ConnectionString")) .Mappings(m => m.AutoMappings.Add( AutoMap.AssemblyOf<IUser>())) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); } private void BuildSchema(Configuration cfg) { var ddl = cfg.GenerateSchemaCreationScript(new NHibernate.Dialect.MsSql2008Dialect()); System.IO.File.WriteAllLines("Filename", ddl); } }

    Read the article

  • Flex 4: Defining a XML data model in an Actionscript Class

    - by Steve
    I'm really having a hard time accessing a data model I've defined in an Actionscript class in my Flex app. The following is my AS Class (Model.as): package { import mx.rpc.http.HTTPService; public class Model { private static var _instance:Model; public static function getInstance():Model { if (!_instance) _instance = new Model(); return _instance; } [Bindable] public var xml:mx.rpc.http.HTTPService = new mx.rpc.http.HTTPService(); Model.getInstance().xml.url = "http://127.0.01/RAF/DATAPOINTS.xml"; Model.getInstance().xml.resultFormat = "e4x"; } } I'm then trying to access this in my main application with the following code: Model.getInstance().xml.send(); var sectorList:XMLList = Model.getInstance().xml.lastResult; And it just keeps throwing errors. The errors are generic so I can't determine the source in debugging. Hope this is enough info...

    Read the article

  • Using System.DateTime in a C# Lambda expression gives an exception

    - by Samantha J
    I tried to implement a suggestion that came up in another question: Stackoverflow question Snippet here: public static class StatusExtensions { public static IHtmlString StatusBox<TModel>( this HtmlHelper<TModel> helper, Expression<Func<TModel, RowInfo>> ex ) { var createdEx = Expression.Lambda<Func<TModel, DateTime>>( Expression.Property(ex.Body, "Created"), ex.Parameters ); var modifiedEx = Expression.Lambda<Func<TModel, DateTime>>( Expression.Property(ex.Body, "Modified"), ex.Parameters ); var a = "a" + helper.HiddenFor(createdEx) + helper.HiddenFor(modifiedEx); return new HtmlString( "Some things here ..." + helper.HiddenFor(createdEx) + helper.HiddenFor(modifiedEx) ); } } When implemented I am getting the following exception which I don't really understand. The exception points to the line starting with "var createdEx =" System.ArgumentException was unhandled by user code Message=Expression of type 'System.Nullable`1[System.DateTime]' cannot be used for return type 'System.DateTime' Source=System.Core StackTrace: Can anyone help me out and suggest what I could do to resolve the exception?

    Read the article

  • Download file using java apache commons?

    - by Kyle
    How can I use the library to download a file and print out bytes saved? I tried using import static org.apache.commons.io.FileUtils.copyURLToFile; public static void Download() { URL dl = null; File fl = null; try { fl = new File(System.getProperty("user.home").replace("\\", "/") + "/Desktop/Screenshots.zip"); dl = new URL("http://ds-forums.com/kyle-tests/uploads/Screenshots.zip"); copyURLToFile(dl, fl); } catch (Exception e) { System.out.println(e); } } but I cannot display bytes or a progress bar. Which method should I use?

    Read the article

  • How should I write new code when the old codebase and the environment uses lots of globals in PHP

    - by Nicola Peluchetti
    I'm working in the Wordpress environment which itself heavily relies on globals and the codebase I'm maintaining introduces some more. I want this to change and so I'm trying to think how should I handle this. For the globals our code has introduced I think I will set them as dependencies in the constructor or in getter / setter so that I don't rely on them being globals and then refactor the old codebase little by little so that we have no globals. With Wordpress globals I was thinking to wrap all WP globals inside a Wrapper class and hide them in there. Like this class WpGlobals { public static function getDb() { global $wpdb; return $wpdb; } } Would this be of any help? The idea is that I centralize all globals in one class and do not scatter them through the code, so that if Wordpress kills one of them I need to modify code only in one place. What would you do?

    Read the article

  • Completely remove ViewState for specific pages

    - by Kerido
    Hi everybody, I have a site that features some pages which do not require any post-back functionality. They simply display static HTML and don't even have any associated code. However, since the Master Page has a <form runat="server"> tag which wraps all ContentPlaceHolders, the resulting HTML always contains the ViewState field, i.e: <input type="hidden" id="__VIEWSTATE" value="/wEPDwUKMjEwNDQyMTMxM2Rk0XhpfvawD3g+fsmZqmeRoPnb9kI=" /> I realize, that when decrypted, this string corresponds to the <form> tag which I cannot remove. However, I would still like to remove the ViewState field for pages that only display static HTML. Is it possible?

    Read the article

  • .NET SerialPort.Read skipps bytes

    - by Lukas Rieger
    Solution Reading the data byte wise via "port.ReadByte" is too slow, the problem is inside the SerialPort class. i changed it to reading bigger chunks via "port.Read" and there are now no buffer overruns. although i found the solution myself, writing it down helped me and maybe someone else has the same problem and finds this via google... (how can i mark it as answered?) EDIT 2 by setting port.ReadBufferSize = 2000000; i can delay the problem for ~30 seconds. so it seems, .Net really is too slow... since my application is not that critical, i just set the buffer to 20MB, but i am still interested in the cause. EDIT i just tested something i had not thought of before (shame on me): port.ErrorReceived += (object self, SerialErrorReceivedEventArgs se_arg) => { Console.Write("| Error: {0} | ", System.Enum.GetName(se_arg.EventType.GetType(), se_arg.EventType)); }; and it seems that i have an overrun. Is the .Net implementation too slow for 500k or is there an error on my side? Original Question i built a very primitive oszilloscope (avr, which sends adc data over uart to an ftdi chip). On the pc side i have a WPF Programm that displays this data. The Protokoll is: two sync bytes (0xaffe) - 14 data bytes - two sync bytes - 14 data bytes - ... i use 16bit values, so inside the 14 data bytes are 7 channels (lsb first). I verified the uC Firmware with hTerm, and it does send and receive everything correct. But, if i try to read the data with C#, sometimes some bytes are lost. The oszilloscop programm is a mess, but i created a small sample application, which has the same symptoms. I added two extension methods to a) read one byte from the COM Port and ignore -1 (EOF) and b) wait for the sync pattern. The sample programm first syncs onto the data stream by waiting for (0xaffe) and then compares the received bytes with the expected values. the loop runs a few times until an assert failed message pops up. I could not find anything about lost bytes via google, any help would be appreciated. Code using System; using System.Collections.Generic; using System.Diagnostics; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SerialTest { public static class SerialPortExtensions { public static byte ReadByteSerial(this SerialPort port) { int i = 0; do { i = port.ReadByte(); } while (i < 0 || i > 0xff); return (byte)i; } public static void WaitForPattern_Ushort(this SerialPort port, ushort pattern) { byte hi = 0; byte lo = 0; do { lo = hi; hi = port.ReadByteSerial(); } while (!(hi == (pattern >> 8) && lo == (pattern & 0x00ff))); } } class Program { static void Main(string[] args) { //500000 8n1 SerialPort port = new SerialPort("COM3", 500000, Parity.None, 8, StopBits.One); port.Open(); port.DiscardInBuffer(); port.DiscardOutBuffer(); //Sync port.WaitForPattern_Ushort(0xaffe); byte hi = 0; byte lo = 0; int val; int n = 0; // Start Loop, the stream is already synced while (true) { //Read 7 16-bit values (=14 Bytes) for (int i = 0; i < 7; i++) { lo = port.ReadByteSerial(); hi = port.ReadByteSerial(); val = ((hi << 8) | lo); Debug.Assert(val != 0xaffe); } //Read two sync bytes lo = port.ReadByteSerial(); hi = port.ReadByteSerial(); val = ((hi << 8) | lo); Debug.Assert(val == 0xaffe); n++; } } } }

    Read the article

  • Basic shared memory program in C

    - by nicopuri
    Hi, I want to make a basic chat application in C using Shared memory. I am working in Linux. The application consist in writing the client and the server can read, and if the server write the client can read the message. I tried to do this, but I can't achieve the communication between client and server. The code is the following: Server.c int main(int argc, char **argv) { char *msg; static char buf[SIZE]; int n; msg = getmem(); memset(msg, 0, SIZE); initmutex(); while ( true ) { if( (n = read(0, buf, sizeof buf)) 0 ) { enter(); sprintf(msg, "%.*s", n, buf); printf("Servidor escribe: %s", msg); leave(); }else{ enter(); if ( strcmp(buf, msg) ) { printf("Servidor lee: %s", msg); strcpy(buf, msg); } leave(); sleep(1); } } return 0; } Client.c int main(int argc, char **argv) { char *msg; static char buf[SIZE-1]; int n; msg = getmem(); initmutex(); while(true) { if ( (n = read(0, buf, sizeof buf)) 0 ) { enter(); sprintf(msg, "%.*s", n, buf); printf("Cliente escribe: %s", msg); leave(); }else{ enter(); if ( strcmp(buf, msg) ) { printf("Cliente lee: %s", msg); strcpy(buf, msg); } leave(); sleep(1); } } printf("Cliente termina\n"); return 0; } The shared memory module is the folowing: #include "common.h" void fatal(char *s) { perror(s); exit(1); } char * getmem(void) { int fd; char *mem; if ( (fd = shm_open("/message", O_RDWR|O_CREAT, 0666)) == -1 ) fatal("sh_open"); ftruncate(fd, SIZE); if ( !(mem = mmap(NULL, SIZE, PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0)) ) fatal("mmap"); close(fd); return mem; } static sem_t *sd; void initmutex(void) { if ( !(sd = sem_open("/mutex", O_RDWR|O_CREAT, 0666, 1)) ) fatal("sem_open"); } void enter(void) { sem_wait(sd); } void leave(void) { sem_post(sd); }

    Read the article

  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

    Read the article

  • Is extending a singleton class wrong?

    - by Anwar Shaikh
    I am creating a logger for an application. I am using a third party logger library. In which logger is implemented as singleton. I extended that logger class because I want to add some more static functions. In these static functions I internally use the instance (which is single) of Logger(which i inherited). I neither creates instance of MyLogger nor re-implemented the getInstance() method of super class. But I am still getting warnings like destructor of MyLogger can not be created as parent class (Loggger) destructor is not accessible. I want to know, I am I doing something wrong? Inheriting the singleton is wrong or should be avoided??

    Read the article

  • Handling array passed to object at creation

    - by cecilli0n
    When creating my object I pass it an array of a row from my database. (everything in the array we will need, disregarding unnecessary elements at sql query level) When I need to access certain array elements from within my class, I do so like $this->row['element'] However, As I continue development, I sometimes forget what exactly is in this passed array.(this itself doesn't seem good) I am wondering if their is a professional approach to dealing with this, Or am I the only one who has these "I wonder whats in the array" thoughts. One approach to tackling this could be that when we originally pass the array, in the constructor, we assign each element of the array to its own variable, but is this considered professional practice? Additionally by doing this, we could make those variables constants, in a attempt at immutability. Overall I am trying to adhere to good software craftsmanship. Regards.

    Read the article

  • Bullet physics engine, how to freeze an object?

    - by Markus
    Using Bullet 2.76 I'm trying to freeze an object (rigid body) so that it instantly stops moving, but still responds to collisions. I tried setting it's activation state to DISABLE_SIMULATION, but then it's virtually nonexistent to other objects. Furthermore, if objects "collide" with it when it's disabled, strange things begin to happen (object's falling through static bodies, etc.) I suppose, temporarily converting it to a static rigid body could work, but is there an existing "native" way to achieve this on Bullet's side? Edit: Is there a way to turn off gravity for a specific object?

    Read the article

  • Blogger Code Image linking to post page

    - by Jm Agas
    Is this possible to achieve in blogger? My goal is to make Static page images to become clickable and link it to the actual post page. I know its possible by editing each post but I want to make it automatic. For example: In 9gag.com when you click the image from the homepage it will actually link you to the post page. I want to do the same but in blogger. Something like this <b:if cond='data:blog.pageType != &quot;static_page&quot;'><a expr:href='data:post.url'><static page images></a></b:if> Screenshot: http://i.stack.imgur.com/YAWkL.jpg

    Read the article

  • What Web design tool would make a good CityDesk replacement?

    - by Joshua Fox
    I am looking for a tool for building static template-based web sites, your typical brochure-ware for a non-profit or a personal site. I have used CityDesk, but that is out-of-date, unsupported, and has certain problems. Of course there are lots of tools out there, but I cannot find anything similar to CityDesk: WYSIWYG as well as HTML coding a templating system not overdesigned like, say, Dreamweaver built for developers who understand HTML/JS/CSS but easier to use than hand-coding of PHP, Ruby, or other templates in a text editor supporting the editing of pages by non-developers preferably free I'd also like it to be CSS-aware; and to have lots of free templates available. Or alternatively, static template-based sites are often developed nowadays on the Web using a CMS like Django; is that the way to go? Edit: Namo, DreamWeaver, NetObjects Fusion, Coffee Cup, Evrsoft First Page, and Microsoft Expression might be candidates. I'll appreciate comments on these based on the criteria above.

    Read the article

  • In C++, is it a reflection of poor software design if objects are deleted manually?

    - by grokus
    With the advent of smart pointers, is it a sign of poor design if I see objects are deleted? I'm seeing some software components in our product that people are still doing this. This practice strikes me as un-idiomatic, but I need to be sure this is the industry consensus. I'm not starting a crusade but it'd be nice to be prepared theory wise. Edit: legit uses of delete, Klaim mentioned the object pool use case. I agree. Bad examples of using delete, I am seeing many new's in constructor or start() and corresponding delete's in the destructor or stop(), why not use scoped_ptr? It makes the code cleaner.

    Read the article

  • Few doubts regarding Bitmaps , Images & `using` blocks

    - by imageWorker
    I caught up in this problem. http://stackoverflow.com/questions/2559826/garbage-collector-not-doing-its-job-memory-consumption-1-5gb-outofmemory-exc I feel that there is something wrong in my understanding. Please clarify these things. Destructor & IDisposable.Dispose are two methods for freeing resources that are not not under the control of .NET. Which means, everything except memory. right? using blocks are just better way of calling IDisposable.Dispose() method of an object. This is the main code I'm referring to. class someclass { static someMethod(Bitmap img) { Bitmap bmp = new Bitmap(img); //statement1 // some code here and return } } here is class I'm using for testing: class someotherClass { public static voide Main() { foreach (string imagePath in imagePathsArray) { using (Bitmap img1 = new Bitmap(imagePath)) { someclass.someMethod(img1); // does some more processing on `img1` } } } } Is there any memory leak with statement1? Question1: If each image size is say 10MB. Then does this bmp object occupy atleast 10MB? What I mean is, will it make completely new copy of entire image? or just refer to it? Question2:should I or should I not put the statement1 in using block? My Argument: We should not. Because using is not for freeing memory but for freeing the resources (file handle in this case). If I use it in using block. It closes file handle here encapsulated by this bmp object. It means we are also closing filehandle for the caller's img1 object. Which is not correct? As of the memory leak. No there is no scope of memory leak here. Because reference bmp is destroyed when this method is returned. Which leaves memory it refered without any pointer. So, its garbage collected. Am I right? Edit: class someclass { static Bitmap someMethod(Bitmap img) { Bitmap bmp = new Bitmap(img); //can I use `using` block on this enclosing `return bmp`; ??? // do some processing on bmp here return bmp; } }

    Read the article

  • some confusions to singleton pattern in PHP

    - by SpawnCxy
    Hi all, In my team I've been told to write resource class like this style: class MemcacheService { private static $instance = null; private function __construct() { } public static function getInstance($fortest = false) { if (self::$instance == null) { self::$instance = new Memcached(); if ($fortest) { self::$instance->addServer(MEMTEST_HOST, MEMTEST_PORT); } else { self::$instance->addServer(MEM_HOST, MEM_PORT); } } return self::$instance; } } But I think in PHP resource handles will be released and initialized again every time after a request over. That means MemcacheService::getInstance() is totally equal new Memcached() which cannot be called singleton pattern at all. Please correct me if I'm wrong. Regards

    Read the article

  • Arbitrary Form Processing with Drupal

    - by Aaron
    I am writing a module for my organization to cache XML feeds to static files to an arbitrary place on our webserver. I am new at Drupal development, and would like to know if I am approaching this the right way. Basically I: Expose a url via the menu hook, where a user can enter in a an output directory on the webserver and press the "dump" button and then have PHP go to drupal and get the feed xml. I don't need help with that functionality, because I actually have a prototype working in Python (outside of Drupal).. Provide a callback for the form where I can do my logic, using the form parameters. Here's the menu hook: function ncbi_cache_files_menu() { $items = array(); $items['admin/content/ncbi_cache_files'] = array( 'title' => 'NCBI Cache File Module', 'description' => 'Cache Guide static content to files', 'page callback' => 'drupal_get_form', 'page arguments' => array( 'ncbi_cache_files_show_submit'), 'access arguments' => array( 'administer site configuration' ), 'type' => MENU_NORMAL_ITEM, ); return $items; } I generate the form in: function ncbi_cache_files_show_submit() { $DEFAULT_OUT = 'http://myorg/foo'; $form[ 'ncbi_cache_files' ] = array( '#type' => 'textfield', '#title' => t('Output Directory'), '#description' => t('Where you want the static files to be dumped. This should be a directory that www has write access to, and should be accessible from the foo server'), '#default_value' => t( $DEFAULT_OUT ), '#size' => strlen( $DEFAULT_OUT ) + 5, ); $form['dump'] = array( '#type' => 'submit', '#value' => 'Dump', '#submit' => array( 'ncbi_cache_files_dump'), ); return system_settings_form( $form ); } Then the functionality is in the callback: function ncbi_cache_files_dump( $p, $q) { //dpm( get_defined_vars() ); $outdir = $p['ncbi_cache_files']['#post']['ncbi_cache_files']; drupal_set_message('outdir: ' . $outdir ); } The question: Is this a decent way of processing an arbitrary form in Drupal? I not really need to listen for any drupal hooks, because I am basically just doing some URL and file processing. What are those arguments that I'm getting in the callback ($q)? That's the form array I guess, with the post values? Is this the best way to get the form parameters to work on? Thanks for any advice.

    Read the article

  • Google App Engine: lose CSS on deployment?

    - by Rosarch
    I have a Google App Engine app that works fine on the dev server. However, when I upload it, the CSS is gone. The scripts are still there, however. From app.yaml: - url: /scripts static_dir: Static/Scripts - url: /styles static_dir: Static/styles From the base template: <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> <script type="text/javascript" src="./scripts/JQuery.js"></script> <script type="text/javascript" src="./scripts/sprintf.js"></script> <link rel="stylesheet" href="./styles/style.css" type="text/css" media="screen" /> </head> What could be causing this? Am I doing something wrong?

    Read the article

  • Business Object desgin

    - by Dan
    I have a question about how I setup my BO's. I setup the BO's to contain all of my properties of the object as well as the business logic to satisfy the business rules. I decided to make all of the methods static, but I'm not sure if that was the right decision. Someone told me to split my BO's into an Entity Object of just properties and then a BO of just methods that do business rules, and don't make the methods static. Does anyone have some experience with the way i've set this up? Any examples of how it might work better for future growth? Thanks!

    Read the article

  • Few iPhone noob questions

    - by mshsayem
    Why should I declare local variables as 'static' inside a method? Like: static NSString *cellIdentifier = @"Cell"; Is it a performance advantage? (I know what 'static' does; in C context) What does this syntax mean?[someObj release], someObj = nil; Two statements? Why should I assign nil again? Is not 'release' enough? Should I do it for all objects I allocate/own? Or for just view objects? Why does everyone copy NSString, but retains other objects (in property declaration)? Yes, NSStrings can be changed, but other objects can be changed also, right? Then why 'copy' for just NSString, not for all? Is it just a defensive convention? Shouldn't I release constant NSString? Like here:NSString *CellIdentifier = @"Cell"; Why not? Does the compiler allocate/deallocate it for me? In some tutorial application I observed these (Built with IB): Properties(IBOutlet, with same ivar name): window, someLabel, someTextField, etc etc... In the dealloc method, although the window ivar was released, others were not. My question is: WHY? Shouldn't I release other ivars(labels, textField) as well? Why not? Say, I have 3 cascaded drop-down lists. I mean, based on what is selected on the first list, 2nd list is populated and based on what is selected on the second list, 3rd list is populated. What UI components can reflect this best? How is drop-down list presented in iPhone UI? Tableview with UIPicker? When should I update the 2nd, 3rd list? Or just three labels which have touch events? Can you give me some good example tutorials about Core-Data? (Not just simple data fetching and storing on 2/3 tables with 1/2 relationship) How can I know whether my app is leaking memory? Any tools?

    Read the article

< Previous Page | 225 226 227 228 229 230 231 232 233 234 235 236  | Next Page >