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  • File.Exists() returns false, but not in debug

    - by Tor Haugen
    I'm being completely confused here folks, My code throws an exception because File.Exists() returns false public override sealed TCargo ReadFile(string fileName) { if (!File.Exists(fileName)) { throw new ArgumentException("Provided file name does not exist", "fileName"); } Visual studio breaks at the throw statement, and I immediately check the value of File.Exists(fileName) in the immediate window. It returns true. When I drag the breakpoint back up to the if statement and execute it again, it throws again. fileName is an absolute path to a file. I'm not creating the file, nor writing to it (it's there all along). If I paste the path into the open dialog in Notepad, it reads the file without problems. The code is executing in a background worker. It's the only complicating factor I can think of. I am positive the file has not been opened already, either in the worker thread or elsewhere. What's going on here?

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  • (C++) Loading a file into a vector

    - by Alden
    This is probably a simple question, however I am new to C++ and I cannot figure this out. I am trying to load a binary file and load each byte to a vector. This works fine with a small file, but when I try to read larger than 410 bytes the program crashes and says: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. I am using code::blocks on windows. This is the code: #include <iostream> #include <fstream> #include <vector> using namespace std; int main() { std::vector<char> vec; std::ifstream file; file.exceptions( std::ifstream::badbit | std::ifstream::failbit | std::ifstream::eofbit); file.open("file.bin"); file.seekg(0, std::ios::end); std::streampos length(file.tellg()); if (length) { file.seekg(0, std::ios::beg); vec.resize(static_cast<std::size_t>(length)); file.read(&vec.front(), static_cast<std::size_t>(length)); } int firstChar = static_cast<unsigned char>(vec[0]); cout << firstChar <<endl; return 0; } Thank you for your help!

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  • System.IO.File.ReadAllText(path) does not read the html file.

    - by Harikrishna
    I want to read the html file.And for that I use System.IO.File.ReadAllText(path).It can read all the html file but there is one file which is not read through this function. I have also used using (StreamReader reader = File.OpenText(fileName)) { text = reader.ReadToEnd(); But still there is same problem. What is the reason can be there ? And for that what can be the solution ? Or any other way to read the file ?

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  • Send regular keyboard samples OR keyboard state changes over network

    - by Ciaran
    Building a multi player asteroids game where ships compete with each other. Using UDP. Wanted to minimize traffic sent to server. Which would you do: Send periodic keyboard state samples every from client every to match server physics update rate e.g. 50 times per second. Highly resilient to packet loss and other reliabilty problems. Out of date packets disacarded by server. Generates a lot of unnuecessary traffic. Only send keyboard state when it changes (key up, key down). Radically less traffic sent from client to server. However, UDP can lose packets without you being informed. So the latter method could result in the vital packet never being resent unless I detect and resend this in a timely manner.

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  • SSAS Multithreaded sync with Windows 2008 R2

    - by ACALVETT
    We have been happily running some of our systems on WIndows 2003 and have had an upgrade to W2K8 R2 on the list for quite some time. The upgrade has now completed and we can start taking advantage of some of the new features which is the reason for this post. For a long time we have used the sample Robocopy script from the SQLCat team to synchronize some of our larger SSAS databases. If your wondering what i mean by large, around 5 TB with a good few thousand partitions. The script works like a dream...(read more)

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  • "File" exists or not

    - by SnailTang
    ls -il ls: cannot access éaj/p+st.ó·e: No such file or directory ls: cannot access éaj/p+st.ó·e: No such file or directory ls: cannot access é@j/p¦ft.¦·N: No such file or directory ls: cannot access é@j/p¦ft.¦·N: No such file or directory total 55456 ? -????????? ? ? ? ? ? éaj/p+st.ó·e ? -????????? ? ? ? ? ? éaj/p+st.ó·e ? -????????? ? ? ? ? ? é@j/p¦ft.¦·N ? -????????? ? ? ? ? ? é@j/p¦ft.¦·N and when i use to show these files, i get the info: p+st.ó·e p¦ft.¦·N Please, where do these files or somethings others exist. Or what makes them show here.

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  • Networking for RTS games with lockstep using UDP

    - by user782220
    Apparently from what I can gather Starcraft 2 moved to UDP in a patch. Now obviously with fps games there is no dispute that UDP is the only way to go. But with RTS games what benefits does UDP give over TCP given that the network model is lockstep? I suppose another way to phrase this is: what features of TCP make TCP inferior compared to UDP with resend, etc. implemented in the context of rts lockstep networking model?

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  • How to sync the actions in a mutiplayer game?

    - by Wheeler
    I connect the clients with UDP (its a peer to peer connection on a multicast network) and the clients are sending their positions in every frame (in WP7 it means the default 30 FPS) to each other. This game is kinda a pong game, and my problem is the next: whenever the opponent hits the ball the angle will not be the same on both mobiles. I think its because the latency (1 pixel difference can cause a different angle). So my question is: how can I sync the hitting event?

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  • file association in Windows 8

    - by Robith Nuriel Haq
    Associating a file to a program should be easy in Windows. However, i find it rather difficult when I'm working on Windows 8. associating a file to a desktop application that I install on my computer is easy because the whole operation is entirely the same with that in the previous Windows releases. What I find rather difficult is associating a file to a Metro apps that I download from the store. So far, I have been using Multimedia 8 (a metro app) to open my video files. However, this app cannot handle particular files-like *.dat-that can be associated easily to desktop video applications, such as media player classic and the like. When I try to associate my DAT files to Multimedia 8, there is indeed a "look for another app on this PC" option at the bottom of the "open with" pop up. But alas, I cannot figure out how to locate my Multimedia 8 app to which I want to associate my DAT file (as well as other video files that are not yet associated to this metro app). If anyone of you knows how to locate those metro apps, please tell me. many thanks

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  • How to sync files between local dir and remote dir without using an IDE?

    - by Moe Sweet
    I'm running windows 7 and I have a working dir in my PC. I have my staging server that I only have FTPS (Explicit) access to. What I want... Everytime I change something in my local dir, I want my remote dir synced via FTPS method alone. SVN, CVS, GIT is not an option. I tried notepad++, eclipse and Netbeans and all couldn't work. In general, I don't want to rely on an IDE to achieve this task. And I don't want to install anything funny like rsync and I don't want to write scripts.

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  • Is this a File Header / Magic Number?

    - by Hammer Bro.
    I've got 120,000 files (way more, actually; this is just an arbitrary subset) of an unknown type. Linux file does not identify them (not that they're necessarily Linux files), nor do any other methods I've tried. There are only two hints about them that I currently have. One is that I suspect some compression is employed -- I have metadata that claims the file sizes are always some amount larger than what I observe. The other is that in 100,000 of these files, the first 16 bytes are always: ff ee ee dd 00 00 00 00 01 00 00 00 00 00 00 00 That really looks like a file header/magic number to me, but I just can't place it. Does anyone know what kind of files this would indicate? Alternatively, can anyone convince me that these suspiciously common bytes certainly do not indicate a specific file type? UPDATE I don't know the exact reverse-engineering details, but most of the files in our case are zips after the first 29(? or so) bytes are ignored. So in practice the problem is solved (we know how to process the files) but in theory the question is still unanswered -- I don't know which application routinely prepends about 29 bytes to its zips. [I'm not sure if I should leave the question open or not at this point.]

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  • Operating systems -- using minimum number of semaphores

    - by stackuser
    The three cooperating processes all read data from the same input device. Each process, when it gets the input device, must read two consecutive data. I want to use mutual exclusion to do this. The declaration and initialization that I think would work here are: semaphore s=1 sa1 = 0, sa2 = 0, sb1 = 0, sb2 = 0, sc1 = 0, sc2 = 0 I'd like to use semaphores to synchronize the following processes: P1: P2: P3: input(a1,a2) input (b1,b2) input(c1,c2) Y=a1+c1 W=b2+c2 Z=a2+b1 Print (X) X=Z-Y+W I'm wondering how to use the minimum number of semaphores to solve this. Diagram of cooperating Processes and one input device: It seems like P1 and P2 would start something like: wait(s) input (a1/b1, a2/b2) signal(s)

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  • Programmatically syncing with remote servers

    - by Joseph
    My application generates text files that need to be synced with remote servers, which may be windows or linux. Sync has to happen without user's intervention. I tried with rsync but windows doesn't come with rsync by default. Also it is not possible to supply password in the command line for rsync. Currently I'm going with ftp. But that seems like an inefficient way. Is there a way to rsync without user intervention? What are the ways to sync with a remote server programmatically? App is on nodejs.

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  • Does immutability entirely eliminate the need for locks in multi-processor programming?

    - by GlenPeterson
    Part 1 Clearly Immutability minimizes the need for locks in multi-processor programming, but does it eliminate that need, or are there instances where immutability alone is not enough? It seems to me that you can only defer processing and encapsulate state so long before most programs have to actually DO something. If a program performs actions on multiple processors, something needs to collect and aggregate the results. All this involves multi-process communication before, after, and possibly during some transformations. The start and end state of the machines are different. Can this always be done with no locks just by throwing out each object and creating a new one instead of changing the original (a crude view of immutability)? What cases still require locking? I'm interested in both the theoretical/academic answer and the practical/real-world answer. I know a lot of functional programmers like to talk about "no side effect" but in the "real world" everything has a side effect. Every processor click takes time and electricity and machine resources away from other processes. So I understand that there may be more than one perspective to answer this question from. If immutability is safe, given certain bounds or assumptions, I want to know what the borders of the "safety zone" are exactly. Some examples of possible boundaries: I/O Exceptions/errors Interfaces with programs written in other languages Interfaces with other machines (physical, virtual, or theoretical) Special thanks to @JimmaHoffa for his comment which started this question! Part 2 Multi-processor programming is often used as an optimization technique - to make some code run faster. When is it faster to use locks vs. immutable objects? Given the limits set out in Amdahl's Law, when can you achieve better over-all performance (with or without the garbage collector taken into account) with immutable objects vs. locking mutable ones? Summary I'm combining these two questions into one to try to get at where the bounding box is for Immutability as a solution to threading problems.

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  • Client-Server MMOG & data structures sync when joining / playing

    - by plang
    After reading a few articles on MMOG architecture, there is still one point on which I cannot find much information: it has to do with how you keep in sync server data on the client, when you join, and while you play. A pretty vague question, I agree. Let me refine it: Let's say we have an MMOG virtual world subdivided into geographical cells. A player in a cell is mostly interested in what happens in the cell itself, and all the surrounding cells, not more. When joining the game for the first time, the only thing we can do is send some sort of "database dump" of the interesting cells to the client. When playing, I guess it would be very inefficient to do the same thing regularly. I imagine the best thing to do is to send "deltas" to the client, which would allow keeping the local database in sync. Now let's say the player moves, and arrives in another cell. Surrounding cells change, and for all the new cells the player subscribes, the same technique as used when joining the game has to be used: some sort of "database dump". This mechanic of joining/moving in a cell-based MMOG virtual world interests me, and I was wondering if there were tried and tested techniques in this domain. Thanks!

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  • Anonymous file sharing without login window, from Windows 7 server to XP clients

    - by Niten
    I'm trying to provide machines on a small LAN with read-only, anonymous access to files shared from a Windows 7 workstation (let's call it WIN7SVR). In particular, I don't want clients to have to deal with a login window when they navigate to, e.g., \\WIN7SVR in Windows Explorer, but we do not have a domain and synchronizing accounts between the server and clients would be intractable. There are both Windows 7 and Windows XP clients that need access to these shares. I got this working for Windows 7 clients by just enabling the Guest account on WIN7SVR and setting appropriate share permissions. Other Windows 7 machines automatically try logging in as Guest, it seems, so their users don't have to deal with the login window. The problem is with the XP clients--they can access the server if the user enters "Guest" in the login window, but I don't want users to have to do that. So from what I gather, in my limited understanding of Windows file sharing, this boils down to granting null sessions access to file shares on WIN7SVR. But I've had no success so far on that front. I've tried all the following in the local group policy editor on the Windows 7 server: Set Network access: Let Everyone permissions apply to anonymous users to Enabled Set Network access: Restrict anonymous access to Named Pipes and Shares to Disabled Added the names of corresponding shares to Network access: Shares that can be accessed anonymously Added "ANONYMOUS LOGON" to Access this computer from the network under User Rights Assignment Any advice would be highly appreciated... I'm mostly a Unix guy, so I feel somewhat out of my league with Windows file sharing. I do understand that any sort of anonymous access to file shares isn't generally ideal from a security standpoint, but it's the most practical solution for us in this case, and access to our network is well enough controlled that share-level security isn't a concern.

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  • How to sync client and server at the first frame

    - by wheelinlight
    I'm making a game where an authoritative server sends information to all clients about states and positions for objects in a 3d world. The player can control his character by clicking on the screen to set a destination for the character, much like in the Diablo series. I've read most information I can find online about interpolation, reconciliation, and general networking architecture (Valve's for instance). I think I understand everything but one thing seems to be missing in every article I read. Let say we have an interpolation delay of 100ms, server tickrate=50ms, latency=200ms; How do I know when 100ms has past on the client? If the server sends the first update on t=0, can I assume it arrives at t=200, therefore assuming that all packets takes the same amount of time to reach the client? What if the first packet arrives a little quick, for instance at t=150. I would then be starting the client with t=150 and at t=250 it will think it has past 100ms since its connect to the server when it in fact only 50ms has past. Hopefully the above paragraph is understandable. The summarized question would be: How do I know at what tick to start simulating the client? EDIT: This is how I ended up doing it: The client keeps a clock (approximately) in sync with the server. The client then simulates the world at simulationTime = syncedTime - avg(RTT)/2 - interpolationTime The round-trip time can fluctuate so therefore I average it out over time. By only keeping the most recent values when calculating the average I hope to adapt to more permanent changes in latency. It's still to early to draw any conclusion. I'm currently simulating bad network connections, but it's looking good so far. Anyone see any possible problems?

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  • Recovering corrupted VB.NET Form file?

    - by Omega
    Good day. This question is directly related to this one I made here: http://stackoverflow.com/questions/4911099/there-is-no-editor-available-for-form1-vb-error There, I was working on my VB.NET 2010 Express application, I saved, then a blackout came and now, apparently, I can't view the designer nor code of my Form file (Form1.vb). On StackOverflow, I was recommended to check for the From1.vb file, and try to open it on Notepad. If nothing appeared, it would mean that my file was corrupted. I open it on Notepad, and I get a blank file. It is 27kb, but it only has blank spaces. So I assume it is corrupted. I was told this place was better for dealing with corrupted files, about techniques to recover them. I use Windows7, VB.NET 2010 Express. I run Windows7 on Parallels Desktop, Mac OS X. However, I do not believe that is the problem, most likely it was that damned blackout... this is the first time that happens to me. VB.NET worked just fine for me all time (about a month and half). Thank you.

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  • Path of Replication

    - by geeko
    I'm currently developing a replication system to keep data in-synch between an arbitrary number of servers. Some of these servers exist in one cluster on one LAN. Others exist somewhere else in the world. I'm wondering what are the pros/cons of different paths that we choose to flow replicated data on between servers? In other words, what are the different strategies to load balance the replication process ?

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  • Is it time to deprecate synchronized, wait and notify?

    - by OldCurmudgeon
    Is there a single scenario (other than compatibility with ancient JVMs) where using synchronized is preferable to using a Lock? Can anyone justify using wait or notify over the newer systems? Is there any algorithm that must use one of them in its implementation? I see a previous questions that touched on this matter but I would like to take this a little further and actually deprecate them. There are far too many traps and pitfalls and caveats with them that have been ironed out with the new facilities. I just feel it may soon be time to mark them obsolete.

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  • Linux file server for an inexperienced admin

    - by Pat
    A charity I volunteer for wants a file server for their mostly Windows machines (about five XP and 7 machines, with some Mac laptops every now and then). For the server, I have a PC with an Intel Core 2 Duo 3GHz proc, 4GB of DDR2 400MHz RAM, and a 500 GB HDD. (I should point out that they do not currently have any server - they are just using Windows to share a folder on one of the PCs.) What is a linux distro that is easy to configure for Windows file serving yet stable and secure enough to protect sensitive data without an expert sysadmin? I'm guessing that a Debian distro would probably fit the security bill, but I don't know of any tailored to novice sysadmins. Also, are there any killer apps for making this easy to administer and set up (as a Windows file server, in particular - this answer is a good example)? Would FreeNAS be sufficient? Once it's all set up, what are the minimum measures I need to take to keep the data secure? I found this somewhat helpful answer, but it's not specific to my question of just getting a secure file server up, running, and maintained.

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  • Syncing objects to a remote server, and caching on local storage

    - by Harry
    What's the best method of sycing objects (as JSON) to a remote server, with local caching? I have some objects that will pretty much just be plain-text with some extra meta-data. I was thinking of perhaps including a "last modified date" for both Local storage and Remote storage. This could then be used to determine which object is the most recent. For example, even though objects will be saved to both local and remote when they are saved, sometimes the user may not have internet access, or the server may be down, or any other number of things. In this case, the last modified date for remote storage would be reverted to its previous date. Local storage would remain as it is. At this point, the user could exit the application, and when they reload the application would then look at the last modified dates of the local and remote storages, and decide. Is there anything I'm missing with this? Is there a better method that I could use?

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  • Solutions for iOS collaborative sync (iCloud CoreData, CouchDB)?

    - by mluisbrown
    I'm developing an iOS app where one of the features will be allowing users to share and collaborate on data (e.g. lists). From everything I've read and based on the way that iCloud CoreData sync works I assume that it would not be a good fit for the following reasons, but I wanted to make sure I wasn't missing anything, as I'd prefer not to use a 3rd party syncing solution if at all possible: iCloud sync of any kind (CoreData, Document or Key / Value pairs) can only ever be between devices that use the same iCloud account, so it's designed for a single user syncing data over multiple devices. Any kind of collaborative sync (several people editing the same document / list) simultaneously would be limited to everyone have the same iCloud account. Cases of people sharing the same iCloud account is usually limited to, for example, husband and wife or similar close relationships for a small number of people. iCloud Core Data sync is for ensuring that each sync'd device has the same data. It doesn't seem to allow syncing just a subset of the data, so scenarios in which each user has their own documents and is only sharing / collaborating on a subset of them are not supported. And I'm not even mentioning the well document problems with iCloud CoreData syncing which may or may not have been resolved with iOS 7. Given the above, it would seem that CouchDB (with TouchDB) would be a better option, as it seems to support everything I need. What other options are there that people can recommend?

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  • How to synchronize the ball in a network pong game?

    - by Thaars
    I’m developing a multiplayer network pong game, my first game ever. The current state is, I’ve running the physic engine with the same configurations on the server and the clients. The own paddle movement is predicted and get just confirmed by the authoritative server. Is a difference detected between them, I correct the position at the client by interpolation. The opponent paddle is also interpolated 200ms to 100ms in the past, because the server is broadcasting snapshots every 100ms to each client. So far it works very well, but now I have to simulate the ball and have a problem to understanding the procedure. I’ve read Valve’s (and many other) articles about fast-paced multiplayer several times and understood their approach. Maybe I can compare my ball with their bullets, but their advantage is, the bullets are not visible. When I have to display the ball, and see my paddle in the present, the opponent in the past and the server is somewhere between it, how can I synchronize the ball over all instances and ensure, that it got ever hit by the paddle even if the paddle is fast moving? Currently my ball’s position is simply set by a server update, so it can happen, that the ball bounces back, even if the paddle is some pixel away (because of a delayed server position). Until now I’ve got no synced clock over all instances. I’m sending a client step index with each update to the server. If the server did his job, he sends the snapshot with the last step index of each client back to the clients. Now I’m looking for the stored position at the returned step index and compare them. Do I need a common clock to sync the ball? EDIT: I've tried to sync a common clock for the server and all clients with a timestamp. But I think it's better to use an own stepping instead of a timestamp (so I don't need to calculate with the ping and so on - and the timestamp will never be exact). The physics are running 60 times per second and now I use this for keeping them synchronized. Is that a good way? When the ball gets calculated by each client, the angle after bouncing can differ because of the different position of the paddles (the opponent is 200ms in the past). When the server is sending his ball position, velocity and angle (because he knows the position of each paddle and is authoritative), the ball could be in a very different position because of the different angles after bouncing (because the clients receive the server data after 100ms). How is it possible to interpolate such a huge difference? I posted this question some days ago at stackoverflow, but got no answer yet. Maybe this is the better place for this question.

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  • Modifying value of "Rating" column within Explorer for arbitrary file types

    - by Fake Name
    Basically, I have a large body of assorted media (text, images, flash files, archives, folders, etc...) and I'm attempting to organize it. Windows Explorer has a rating column, but there seems to be no way to modify the rating of the files short of opening them in their type-specific software (e.g. Media player, or Photo viewer). However, this does not work when the file is of an unsupported type (.rar, .swf ...), or a directory. I'd be more than willing to consider a file-manager replacement (I've alreadly looked at quite a few, Directory Opus, Total Commander, etc...), or even a solution that stores the rating metadata in a hidden file in each folder, or a separate database. The one real critical requirement is the ability to sort by rating, and being filetype-agnostic. Basically, is there any way to categorize a large collection of assorted files by rating that will work with any file type, including directories? - Ideally, there would be an easy way to add arbitrary columns to windows explorer, and edit them directly. However, there seems to be no way to do this. The rating column is the next best thing.

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