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  • How to customize the initrd embedded in or coming with the kernel image

    - by STATUS_ACCESS_DENIED
    I would like to add some tools and not just kernel modules into the initrd (initramfs-based). Now I'm aware of how to unpack and how to pack the initrd with cpio and have even written a hook for /etc/initramfs-tools/hooks in the past to integrate a third-party kernel module. However, while the available script libraries seem to be geared towards the integration of modules, none of them seems to be for integration of other entities (in particular programs and their dependencies). What options do I have to automate the integration of some useful tools for recovery into the initrd? I'm talking about the "rescue" system that the system drops into if it is unable to mount the root drive given to it by the boot loader. Please note that I don't want the SquashFS approach as is used for Live-CDs because for the issue at hand it will be by far sufficient to include some relatively small tools that aid in recovery of the system (when it gets stuck in initrd and can't boot further). Also, the machines when they run into the issue that we have had in the past tend to boot into the rescue system, but there a few tools are missing to kick the system back on trail ...

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  • Alternatives to type casting in your domain

    - by Mr Happy
    In my Domain I have an entity Activity which has a list of ITasks. Each implementation of this task has it's own properties beside the implementation of ITask itself. Now each operation of the Activity entity (e.g. Execute()) only needs to loop over this list and call an ITask method (e.g. ExecuteTask()). Where I'm having trouble is when a specific tasks' properties need to be updated. How do I get an instance of that task? The options I see are: Get the Activity by Id and cast the task I need. This'll either sprinkle my code with: Tasks.OfType<SpecificTask>().Single(t => t.Id == taskId) or Tasks.Single(t => t.Id == taskId) as SpecificTask Make each task unique in the whole system (make each task an entity), and create a new repository for each ITask implementation I don't like either option, the first because I don't like casting: I'm using NHibernate and I'm sure this'll come back and bite me when I start using Lazy Loading (NHibernate currently uses proxies to implement this). I don't like the second option because there are/will be dozens of different kind of tasks. Which would mean I'd have to create as many repositories. Am I missing a third option here? Or are any of my objections to the two options not justified? How have you solved this problem in the past?

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  • What are all the components of a "Facebook App"?

    - by pnongrata
    I am a developer who has never personally partaken in social media (in any form) for reasons completely outside the scope of this question. I am "off the grid" (no Facebook, Twitter, etc accounts). I'm currently building a web app and would like the app to have a presence on Facebook, and possibly even "port" my app over as a Facebook app. My understanding of Facebook Apps is that they're just normal web apps that get <iframe>d into a Facebook page. The app is actually hosted on your server (not FB's servers). But this got me thinking: Don't Facebook Apps have "profile pages"? Is there anything developers can do to customize the behavior of their own profile pages? Do apps have the ability to do things like MySpace themes used to do (i.e., customize and interact with User profile pages, Groups, etc.)? Do Facebook Apps gain any sort of extra capabilities (inside of Facebook) that a normal web app would not have? It seems to me like if all a Facebook App is, is an iframed-web app, that it would still need to communicate with Facebook via its many APIs, just like a normal app would have to, right? If it's not possible to write an app that can customize the UI or behavior of user profiles and other pages, then how do games like "Farmville" interact with User profiles so that you see updates to profiles like "John Smith reached level 2 of Farmville"? Basically, I'm asking any battle-worn Facebook app developers if my understanding of Facebook Apps is correct, or if I'm missing anything big here. It's my understanding that for security reasons (obviously) Facebook doesn't allow apps to customize anything outside of the iframe it lives in. So if I want my app to appear like it's "interacting" with its Facebook users, it looks like I just need to publish stuff to the users' news feeds to try and encourage people to use my app (please correct me if I'm wrong here!). Thanks in advance for any corrections, clarifications, advice or suggestions!

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  • visit counts in advanced segments not consistant

    - by user671201
    My organization has recently noticed an issue when applying advanced segments to visit counts during different time ranges. With no advanced segments turned on, here are the visit counts for Oct 1st - Oct 4th during the time range Sept 8th - Oct 8th: Oct 1 - 7 Oct 2 - 7 Oct 3 - 8 Oct 4 - 5 Again, with no advanced segments turned on, here are the visit counts for Oct 1st - Oct 4th but I've changed the time range to Oct 1st - Oct 4th. As expected, the numbers are the exact same as above: Oct 1 - 7 Oct 2 - 7 Oct 3 - 8 Oct 4 - 5 Now, I turn on the "Non paid search traffic" advanced segment. Here are the visit counts for Oct 1st - Oct 4th during the time range Sept 8th - Oct 8th: Oct 1 - 0 Oct 2 - 0 Oct 3 - 0 Oct 4 - 2 Here is where it gets weird. I keep the advanced segment on, and change the time range to Oct 1st - Oct 4th. This is what I get for the exact same dates as above: Oct 1 - 4 Oct 2 - 2 Oct 3 - 6 Oct 4 - 5 We've found the same inconsistency in our other GA profiles that get much more traffic (the above numbers come from one of our specialized topic blogs), but the inconsistency is less pronounced where there are more visits. My question is: why are the visit counts different for different time ranges when advanced segments are turned on, but exactly the same when no advanced segments are applied? Is this a GA bug or am I missing something about how the advanced segments work?

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  • Cannot install ia32-lib package

    - by A British Person
    I have several programs that reuquire 32 bit packages (pointing to the ia32-lib package). However, when I try to install it, this happens. spirit@ubuntu:~$ sudo apt-get install ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch but it is not installable E: Unable to correct problems, you have held broken packages. No big whoop, packages die all the time. I tried a month later however and I still got this error, trying to install the specific package produces this error. spirit@ubuntu:~$ sudo apt-get install ia32-libs-multiarch Reading package lists... Done Building dependency tree Reading state information... Done Package ia32-libs-multiarch is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'ia32-libs-multiarch' has no installation candidate I am no Linux whizz-kid, but this seems to be that the package doesn't exist. I searched for Skype in the software centre (I was told this installs the 32-bit packages) and it does not appear in the software centre, and the downloadable from their website produces an error about - funnily enough - no 32-bit packages. Anyone who helps me will get a medal from the gods with the weight of a thousand planets. Just don't wear it for god's sake.

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  • How to sync client and server at the first frame

    - by wheelinlight
    I'm making a game where an authoritative server sends information to all clients about states and positions for objects in a 3d world. The player can control his character by clicking on the screen to set a destination for the character, much like in the Diablo series. I've read most information I can find online about interpolation, reconciliation, and general networking architecture (Valve's for instance). I think I understand everything but one thing seems to be missing in every article I read. Let say we have an interpolation delay of 100ms, server tickrate=50ms, latency=200ms; How do I know when 100ms has past on the client? If the server sends the first update on t=0, can I assume it arrives at t=200, therefore assuming that all packets takes the same amount of time to reach the client? What if the first packet arrives a little quick, for instance at t=150. I would then be starting the client with t=150 and at t=250 it will think it has past 100ms since its connect to the server when it in fact only 50ms has past. Hopefully the above paragraph is understandable. The summarized question would be: How do I know at what tick to start simulating the client? EDIT: This is how I ended up doing it: The client keeps a clock (approximately) in sync with the server. The client then simulates the world at simulationTime = syncedTime - avg(RTT)/2 - interpolationTime The round-trip time can fluctuate so therefore I average it out over time. By only keeping the most recent values when calculating the average I hope to adapt to more permanent changes in latency. It's still to early to draw any conclusion. I'm currently simulating bad network connections, but it's looking good so far. Anyone see any possible problems?

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  • SEO & Multilingual: would be this a good practise?

    - by Younès
    I am currently making a bilingual website and I'd like to get nice SEO results of course. Here's my idea: The internal links would be composed of the "www" subdomain so that people can share links regardless of their language. Anyway, their language is determined by the HTTP_ACCEPT_LANGUAGE PHP variable. So, they would see http:// www.site.com/mydocument/123 in their adress bar and never see any links like "http:// fr.site.com/mydocument/123" or "http://en.site.com/mydocument/123" The user can always switch the page's language thanks to links in the footer. The switching language link would be : http:// fr.site.com/mydocument/123 , and clicking on it would change his language session and redirects the user to http:// www.site.com/mydocument/123 In case of a crawling bot: I read that if the HTTP_USER_LANGUAGE variable was missing then it's a crawling bot. So, in that case, we set the defaut language as English. Each page, as I mentionned earlier, has a link for another language: On the page: http:// www.site.com/document/1323, the link http:// fr.site.com/document/1323 can be seen by the bot and be crawled. What do you think about this practise ? Would I get good SEO results for each language ?

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  • How to shutdown Windows 8 PC without using mouse?

    - by Gopinath
    Windows 8 sports a re-imagined desktop and tablet user interface with touch friendly Metro looks. One of the major changes in Windows 8 for a common users  is the lack of start menu, with which we got friended for more than a decade. On Windows 8 we would be missing it. As there is no start menu in Windows 8, the way you shutdown a Windows 8 computer is a bit different. To shutdown using Mouse, you need to hover on the top right edge of the screen to open the hidden menu,  go to "Settings"  tab -> "Power" -> Then choose for "Shut down", "Sleep" or "Restart".  That’s a lot of Mouse movement work and if you are a power user then you may not like to do that. How about shutting down the PC using Keyboard? Here are the two ways to shutdown the PC using keyboard Keyboard shortcuts With the help of keyboard shortcuts you can navigate to Power options of Windows 8. Press Win + C to bring the Settings Charm and use Arrows and Enter keys to navigate to access Shutdown menu. This is one of the easiest way to shutdown the PC without using Mouse. Run Command If you don’t like to go through the Setting menu, you can use the traditional Run commands. Press Win + R to open Run dialog and enter the command shutdown -s -t 0 to immediately shutdown the PC.

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  • Music player with a few specific requirements

    - by Jordan Uggla
    I am looking for a music player with a few specific requirements: Must have a search function that whittles down results as you type, searching the entire library. Must start playing a song when double clicked, and not continue to another song when that song finishes. Must be approachable and immediately usable by people completely unfamiliar with the program. I think this is mostly covered by the first two requirements being met. I've tried many players but unfortunately every one has failed to meet at least one of the requirements. Rhythmbox meets 1 and 3, but continues to the next search result after the song which was double clicked ends. Banshee is basically the same as Rhythmbox. While it has an option to "Stop when finished" this cannot (as far as I can tell) be made the default when double clicking a song. Audacious (as far as I can tell) fails at 1. Muine meets requirements 1 and 2, but unfortunately I couldn't make the search dialog always shown like it is with Rhythmbox / Banshee which, despite its very simple interface, made Muine incomprehensible to people trying to use it for the first time. Amarok I could not configure to meet requirement 1, but I think it's likely I was just missing something, and with its configurability I'm confident that I can set it up to meet requirements 2 and 3.

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  • AMD E-450 APU with HD-6320 graphics produces jerky videos

    - by user80424
    I try to make videos smooth playing on a Lenovo E325 laptop equipped with AMD E-450 APU. This processor have Ati HD-6320 GPU integrated. I installed ATI proprietary driver (Catalyst 12.04) as described here. Everything went fine and got no errors. However I can not play smooth HD videos. Almost every second frame has been dropped in VLC with hardware acceleration enabled. vainfo shows: libva: VA-API version 0.32.0 Xlib: extension "XFree86-DRI" missing on display ":0". libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/x86_64-linux-gnu/dri/fglrx_drv_video.so libva: va_openDriver() returns 0 vainfo: VA-API version: 0.32 (libva 1.0.15) vainfo: Driver version: Splitted-Desktop Systems XvBA backend for VA-API - 0.7.8 vainfo: Supported profile and entrypoints VAProfileH264High : VAEntrypointVLD VAProfileVC1Advanced : VAEntrypointVLD fglrxinfo says: display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6320 Graphics OpenGL version string: 4.2.11631 Compatibility Profile Context and fgl_glxgears produces ~250fps. Why are HD video frames dropped? CPU doesn't goes above 50% during playback.

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  • Customer Experience Management for Retail 2.0 - part 2 / 2

    - by Sanjeev Sharma
    In the previous post, i discussed some of the key trends shaping up in the retail industry, their implications and the challenges facing retailers seeking to regain control of the buyer-seller relationship. Is Customer Experience Management the panacea for the ailing retailers who are now awakening to the power of the consumer? Quite honestly, customer acquisition, retention and satisfaction have been top of mind for retailers for quite some time now. The missing piece of this puzzle is bringing all those countless hours of strategy and planning to fruition. This is more of an execution gap than anything else. Although technology has made consumers more informed, more mobile and more social, customer experience is still largely defined by delivering on the following: Consistent experiences, whether shopping online or offline Personalize-able interaction ("mass market" sounds good as an internal strategy but not when you are a buyer!) Timely order fulfillment, if not pro-active notification of delays Below is a concept architecture for streamlining front-end, mid-office and back-end interfaces through shared process to achieve consistency and efficiency in managing the customer experience from order capture to order provisioning.

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  • How to deal with elimination of duplicate logic vs. cost of complexity increase?

    - by Gabriel
    I just wrote some code that is very representative of a recurring theme (in my coding world lately): repeated logic leads to an instinct to eliminate duplication which results in something that is more complex the tradeoff seems wrong to me (the examples of the negative side aren't worth posting - but this is probably the 20th console utility I've written in the past 12 months). I'm curious if I'm missing some techniques or if this is really just on of those "experience tells you when to do what" type of issues. Here's the code... I'm tempted to leave it as is, even though there will be about 20 of those if-blocks when I'm done. static void Main(string[] sargs) { try { var urls = new DirectTrackRestUrls(); var restCall = new DirectTrackRestCall(); var logger = new ConsoleLogger(); Args args = (Args)Enum.Parse(typeof(Args), string.Join(",", sargs)); if (args.HasFlag(Args.Campaigns)) { var getter = new ResourceGetter(logger, urls.ListAdvertisers, restCall); restCall.UriVariables.Add("access_id", 1); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } if (args.HasFlag(Args.Advertisers)) { var getter = new ResourceGetter(logger, urls.ListAdvertisers, restCall); restCall.UriVariables.Add("access_id", 1); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } if (args.HasFlag(Args.CampaignGroups)) { var getter = new ResourceGetter(logger, urls.ListCampaignGroups, restCall); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } } catch (Exception e) { Console.WriteLine(e.InnerException); Console.WriteLine(e.StackTrace); }

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  • Nvidia GeForce Gt-520M-cn on intel dh61ww Ubuntu 12.04

    - by j goseeped
    hi people i hope you can help a little bit , i appreciate your time look: i have a this desktop i7 2600, 8gb ram ddr3, board intel dh61ww, Geforce Nvidia GT520-cn 2Gb ddr3, i just install ubuntu 64bits 12.04 kernel 3.2.0-23-generic , i want to setup two monitors samsung led 22" and get start mi video card 1) i download and installed nvidia driver 295.59 and also try with 302.17 to apt-update and upgrade, apt-get install build-essential linux-headers-$(uname -r), apt-get remove --purge nvidia*, apt-get remove --purge xserver-xorg-video-nouveau, vim /etc/modprobe.d/blacklist.conf blacklist vga16fb blacklist nouveau blacklist rivafb blacklist nvidiafb blacklist rivatv sh NVIDIA.run, sudo service lightdm start, reboot, nvidia-xorgconf 2)after reboot i get 800x600 and nvidia-settings say this. You do not appear to be using the NVIDIA X driver. Please edit your X configuration file (just run nvidia-xconfig as root), and restart the X server. 3) i change a little bit xorg.conf to set up a resolution to work property 4) i dont have any image in the monito and i dont have any option on Nvidia X server settings lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [GeForce GT 520] (rev a1) egrep -i 'glx|nvidia' /var/log/Xorg.0.log [ 12.005] (II) LoadModule: "glx" [ 12.005] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 12.575] (II) Module glx: vendor="NVIDIA Corporation" [ 12.585] (II) NVIDIA GLX Module 302.17 Tue Jun 12 16:22:45 PDT 2012 [ 12.585] (II) Loading extension GLX [ 13.037] (EE) Failed to initialize GLX extension (Compatible NVIDIA X driver not found) [ 13.044] (II) config/udev: Adding input device HDA NVidia HDMI/DP,pcm=3 (/dev/input/event10) [ 13.044] (II) config/udev: Adding input device HDA NVidia HDMI/DP,pcm=7 (/dev/input/event9) glxinfo | grep direct Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig sorry my english is no very well. and thanks guys

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  • Extracting Frustum Planes (Hartmann & Gribbs method)

    - by DAVco
    I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which combines all the necessary information, so perhaps this can be it First of all, I am attempting to do this in C# (For Playstation Mobile), using OpenGL style Column-Major matrices in a Right-Handed coordinate system but obviously the math will work in any language. My projection matrix has a Near plane at 1.0, Far plane at 1000, FOV of 45.0 and Aspect of 1.7647. I want to get my planes in World-Space, so I build my frustum from the View-Projection Matrix (that's projectionMatrix * viewMatrix). The view Matrix is the inverse of the camera's World-Transform. The problem is; regardless of what I tweak, I can't seem to get a correct frustum. I think that I may be missing something obvious. Focusing on the Near and Far planes for the moment (since they have the most obvious normals when correct), when my camera is positioned looking down the negative z-axis, I get two planes facing in the same direction, rather than opposite directions. If i strafe my camera left and right (while still looking along the z axis) the x value of the normal vector changes. Obviously, something is fundamentally wrong here; I just can't figure out what - maybe someone here can?

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  • Software Manager who makes developers do Project Management

    - by hdman
    I'm a software developer working in an embedded systems company. We have a Project Manager, who takes care of the overall project schedule (including electrical, quality, software and manufacturing) hence his software schedule is very brief. We also have a Software Manager, who's my boss. He makes me write and maintain the software schedule, design documents (high and low level design), SRS, change management, verification plans and reports, release management, reviews, and ofcourse the software. We only have one Test Engineer for the whole software team (10 members), and at any given time, there are a couple of projects going on. I'm spending 80% of my time making these documents. My boss comes from a Process background, and believes what we need is better documentation to improve software: (1) He considers the design to be paramount, coding is "just writing the design down", it shouldn't take too long, and "all the code should be written before the hardware is ready". (2) Doesn't understand the difference between a Central & Distributed Version control, even after we told him its easier to collaborate with a distributed model. (3) Doesn't understand code, and wants to understand every bug and its proposed solution. (4) Believes verification should be done by developer, and validation by the Tester. Thing is though, our verification only checks if implementation is correct (we don't write unit tests, its never considered in the schedule), and validation is black box testing, so the units tests are missing. I'm really confused. (1) Am I responsible for maintaining all these documents? It makes me feel like I'm doing the Software Project Management, in essence. (2) I don't really like creating documents, I want to solve problems and write code. In my experience, creating design documents only helps to an extent, its never the solution to better or faster code. (3) I feel the boss doesn't really care about making better products, but only about being a good manager in the eyes of the management. What can I do?

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • What to do as a new team lead on a project with maintainability problems?

    - by Mr_E
    I have just been put in charge of a code project with maintainability problems. What things can I do to get the project on a stable footing? I find myself in a place where we are working with a very large multi-tiered .NET system that is missing a lot of the important things such as unit tests, IOC, MEF, too many static classes, pure datasets etc. I'm only 24 but I've been here for almost three years (this app has been in development for 5) and mostly due to time constraints we've been just adding in more crap to fit the other crap. After doing a number of projects in my free time I have begun to understand just how important all those concepts are. Also due to employee shifting I find myself to now be the team lead on this project and I really want to come up with some smart ways to improve this app. Ways where the value can be explained to management. I have ideas of what I would like to do but they all seem so overwhelming without much upfront gain. Any stories of how people have or would have dealt with this would be a very interesting read. Thanks.

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  • Restoring backup with Deja Dup from external HD

    - by widgg
    So, here's the problem that I have with restoring. First, I backed up like everything. So I had place on the external HD for only one copy. I had to reinstall everything, but I didn't worry because I had a backup. But now, restoring doesn't work and it starts to be annoying. So, I right click "Restore missing files...". Then I have the popup window from Deja Dup asking where is the backup. So, I select the external HD and either put nothing in "folder" or just put ".". Thinking that it should be the base to look for backups. In both cases, after a while scanning, I get: The Volume "Filesystem root" has only 139.7mb disk space remaining. But my partition "/home" has 799.6Gb free. Also, I just want to restore some files, I don't need all of them. On my external HD, there's a file called: duplicity-full.20120514T220834Z.manifest. A text file. In it, I can see that everything is partitions in files of 52mb. So, small files are in one archive while very large files are split in multiple one. But I can see the exact list of file that I have. So, I'm guessing that my backup is intact. What am I doing wrong ? Is possible that it failes, even to list all the files, because I don't have enough space left on my ExtHD ? Why can't duplicity used another location to do that ?

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  • Creating Ubuntu Browser App Frames

    - by user73006
    After watching the video i am inspired to create one browser but stuck at one place, could you please help me with this. Requirement = - Like you displayed in your Video i wan create Multiple Buttons in my Toolbar which will open Second ToolBar or Popup Window. - From that Pop Window i wanted to Select Specific Button Which will open My Required Browser. Question - - As displayed in your Video i create new BUtton and If i try to open new link using that it works but now i want to display tool bar or Popup window once any one click on that button, how can i do that.The Second Tool Bar Need to be Activated only after clicking on that button. Things i Tried - - As per my understanding i create Second Toolbar and on that tool bar i have created Button, now i wan know how do i link that tool bar with my Browser Toolbar button. - I tried that by passing Signal Property in Second Toolbar in Quickly but something is missing. MY Code class TvbrowserWindow(Window): gtype_name = "TvbrowserWindow" def finish_initializing(self, builder): # pylint: disable=E1002 """Set up the main window""" super(TvbrowserWindow, self).finish_initializing(builder) self.AboutDialog = AboutTvbrowserDialog self.PreferencesDialog = PreferencesTvbrowserDialog # Code for other initialization actions should be added here. self.refreshbutton=self.builder.get_object("refreshbutton") self.SONY=self.builder.get_object("SONY") self.urlentry=self.builder.get_object("urlentry") self.scrolledwindow1=self.builder.get_object("scrolledwindow1") self.webview = WebKit.WebView() self.scrolledwindow1.add(self.webview) self.webview.show() def on_refreshbutton_clicked(self, widget): print "refresh" def on_urlentry_activate(self, widget): url = widget.get_text() print url self.webview.open(url)

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  • menu not showing in apps when maximized 12.10

    - by chazdg
    I have removed the Global App Menu as I prefer to have the minimize, maximize, close buttons on the right side of each app. I did this with no problem in 12.04. I did an upgrade to 12.10 and noticed that Chrome, Chromium and Firefox all use the Global Menu. I have done the following: sudo apt-get autoremove appmenu-gtk appmenu-gtk3 appmenu-qt I have disabled the Firefox extension. I removed the corresponding Firefox package but still only have a global menu. I tried Gconf but apparently that does not work in 12.10. I then tried Dconf and found this fix on Google: org gnome desktop wm preferences, look for "button_layout" on the right panel. Here is the problem, after desktop, I do not have wm. I reset Unity and got a message saying something about wm is missing. I rebooted and opened Chrome and still no fix. I then clicked maximize and once Chrome was not maximized anymore, the minimize, maximize, close buttons show up in Chrome. Same with Firefox! Any ideas? I am truly stumped. Firefox and Chrome work fine in KDE Plasma and Gnome when maximized.

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  • Intel N10 graphics

    - by Rapsag1980
    Español: Buen día. Instalé en una notebook ubuntu 12.04 pero me da el problema que solamente me da dos resoluciones de pantallas 800x600 y 1024x768... En la primera se ve muy grotesca la pantalla y en la segunda se ve bien, pero falta un pedazo de pantalla arriba y abajo... He tratado de buscar información sobre el tema pero parece uno de esos "bugs" que no han conseguido ser erradicados... Intenté hacer el Xorg.conf y esas cosas y nomas no se puede... Recurro a su sapiencia y experiencia en este tipo de problemas... La mini es una Lanix Neuron lt, procesador intel atom n450 y la tarjeta Intel corporation N10 family integrated graphics controller.... Inglés: Good day. I installed ubuntu 12.04 on a notebook but I get the problem that only gives me two screen resolutions of 800x600 and 1024x768 ... The first screen looks very grotesque and the second looks good, but missing a piece of screen up and down ... I tried to find information on the subject but it seems one of those "bugs" that have failed to be eradicated ... I tried to do the Xorg.conf nomas and stuff and you can not ... I appeal to your wisdom and experience in this kind of problem ... The mini is a Neuron Lanix lt, Intel Atom N450 processor and the Intel integrated graphics family corporation N10 controller ....

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • How do I reconstruct depth in deferred rendering using an orthographic projection?

    - by Jeremie
    I've been trying to get my world space position of my pixel but I4m missing something. I'm using a orthographic view for a 2.5d game. My depth is linear and this is my code. float3 lightPos = lightPosition; float2 texCoord = PostProjToScreen(PSIn.lightPosition)+halfPixel; float depth = tex2D(depthMap, texCoord); float4 position; position.x = texCoord.x *2-1; position.y = (1-texCoord.y)*2-1; position.z = depth.r; position.w = 1; position = mul(position, inViewProjection); //position.xyz/=position.w; // I comment it but even without it it doesn't work float4 normal = (tex2D(normalMap, texCoord)-.5f) * 2; normal = normalize(normal); float3 lightDirection = normalize(lightPos-position); float att = saturate(1.0f - length(lightDirection) /attenuation); float lightning = saturate (dot(normal, lightDirection)); lightning*= brightness; return float4(lightColor* lightning*att, 1); I'm using a sphere but it's not working the way I want. I reproject the texture properly onto the sphere but the light coordinates in the pixel shader seems to be stuck at zero even if when I move the light volume update properly.

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  • I cannot boot Ubuntu from WUBI install with windows 7, get an error message every time

    - by Tom
    i have tried several times to install ubuntu using wubi, i can't use a disc as i have a notebook computer and there is no optical drive. the download and installation all seem to work well but whenever i try to boot ubuntu at the windows 7/ubuntu menu it comes up with this error screen. I have used both the C: drive and the D: drive to install Ubuntu several times each, it's always unsuccessful. "Windows has failed to start. a recent hardware or software change might be the cause. To fix the problem: Insert your windows installation disc and restart your computer Choose your language settings and then click 'next' Click repair your computer. If you do not have this disc, contact your system administrator or computer manufacturer for assistance. File: \ubuntu\winboot\wubildr.mbr Status: 0xc000000F Info: The selected entry could not be loaded because the application is missing or corrupt." I use an ASUS x501a with windows 7. What do i do to fix this? I want to be able to dual boot Windows 7 and ubuntu. Thanks a lot :)

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  • Impact Earth Lets You Simulate Asteroid Impacts

    - by Jason Fitzpatrick
    If you’re looking for a little morbid simulation to cap off your Friday afternoon, this interactive asteroid impact simulator makes it easy to the results of asteroid impacts big and small. The simulator is the result of a collaboration between Purdue University and the Imperial College of London. You can adjust the size, density, impact angle, and impact velocity of the asteroid as well as change the target from water to land. The only feature missing is the ability to select a specific location as the point of impact (if you want to know what a direct strike to Paris would yield, for example, you’ll have to do your own layering). Once you plug all that information in, you’re treated to a little 3D animation as the simulator crunches the numbers. After it finishes you’ll see a breakdown of a variety of effects including the size of the crater, the energy of the impact, seismic effects, and more. Hit up the link below to take it for a spin. Impact Earth [via Boing Boing] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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