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  • _heapwalk reports _HEAPBADNODE, causes breakpoint or loops endlessly

    - by Stefan Hubert
    I use _heapwalk to gather statistics about the Process' standard heap. Under certain circumstances i observe unexpected behaviours like: _HEAPBADNODE is returned some breakpoint is triggered inside _heapwalk, telling me the heap might got corrupted access violation inside _heapWalk. I saw different behaviours on different Computers. On one Windows XP 32 bit machine everything looked fine, whereas on two Windows XP 64 bit machines i saw the mentioned symptoms. I saw this behaviour only if LowFragmentationHeap was enabled. I played around a bit. I walked the heap several times right one after another inside my program. First time doing nothing in between the subsequent calls to _heapWalk (everything fine). Then again, this time doing some stuff (for gathering statistics) in between two subsequent calls to _heapWalk. Depending upon what I did there, I sometimes got the described symptoms. Here finally a question: What exactly is safe and what is not safe to do in between two subsequent calls to _heapWalk during a complete heap walk run? Naturally, i shall not manipulate the heap. Therefore i doublechecked that i don't call new and delete. However, my observation is that function calls with some parameter passing causes my heap walk run to fail already. I subsequently added function calls and increasing number of parameters passed to these. My feeling was two function calls with two paramters being passed did not work anymore. However I would like to know why. Any ideas why this does not happen on some machines? Any ideas why this only happens if LowFragmentationHeap is enabled? Sample Code finally: #include <malloc.h> void staticMethodB( int a, int b ) { } void staticMethodA( int a, int b, int c) { staticMethodB( 3, 6); return; } ... _HEAPINFO hinfo; hinfo._pentry = NULL; while( ( heapstatus = _heapwalk( &hinfo ) ) == _HEAPOK ) { //doing nothing here works fine //however if i call functions here with parameters, this causes //_HEAPBADNODE or something else staticMethodA( 3,4,5); } switch( heapstatus ) { ... case _HEAPBADNODE: assert( false ); /*ERROR - bad node in heap */ break; ...

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  • Agile and code release

    - by ring bearer
    Do you know of any agile process that is created for code releases? One of the main theme of agile is frequent releases and each company/client would have their own test/approval processes that control code releases. Most of the time these slow down the pace of "frequent releases" Currently we have a proprietary tool based workflow. The team who needs a code promotion needs to create a promotion request to one of the final UAT servers. Once this is complete, and once tests are done, certain customers, technical/non-technical managers need to approve, then it goes in to production deploy stage. Meanwhile no sprint planning meeting or anything of that sort. What is the code release process (Which is agile) that has worked for you?

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  • How do I get .NET to garbage collect aggressively?

    - by mmr
    I have an application that is used in image processing, and I find myself typically allocating arrays in the 4000x4000 ushort size, as well as the occasional float and the like. Currently, the .NET framework tends to crash in this app apparently randomly, almost always with an out of memory error. 32mb is not a huge declaration, but if .NET is fragmenting memory, then it's very possible that such large continuous allocations aren't behaving as expected. Is there a way to tell the garbage collector to be more aggressive, or to defrag memory (if that's the problem)? I realize that there's the GC.Collect and GC.WaitForPendingFinalizers calls, and I've sprinkled them pretty liberally through my code, but I'm still getting the errors. It may be because I'm calling dll routines that use native code a lot, but I'm not sure. I've gone over that C++ code, and make sure that any memory I declare I delete, but still I get these C# crashes, so I'm pretty sure it's not there. I wonder if the C++ calls could be interfering with the GC, making it leave behind memory because it once interacted with a native call-- is that possible? If so, can I turn that functionality off? EDIT: Here is some very specific code that will cause the crash. According to this SO question, I do not need to be disposing of the BitmapSource objects here. Here is the naive version, no GC.Collects in it. It generally crashes on iteration 4 to 10 of the undo procedure. This code replaces the constructor in a blank WPF project, since I'm using WPF. I do the wackiness with the bitmapsource because of the limitations I explained in my answer to @dthorpe below as well as the requirements listed in this SO question. public partial class Window1 : Window { public Window1() { InitializeComponent(); //Attempts to create an OOM crash //to do so, mimic minute croppings of an 'image' (ushort array), and then undoing the crops int theRows = 4000, currRows; int theColumns = 4000, currCols; int theMaxChange = 30; int i; List<ushort[]> theList = new List<ushort[]>();//the list of images in the undo/redo stack byte[] displayBuffer = null;//the buffer used as a bitmap source BitmapSource theSource = null; for (i = 0; i < theMaxChange; i++) { currRows = theRows - i; currCols = theColumns - i; theList.Add(new ushort[(theRows - i) * (theColumns - i)]); displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create(currCols, currRows, 96, 96, PixelFormats.Gray8, null, displayBuffer, (currCols * PixelFormats.Gray8.BitsPerPixel + 7) / 8); System.Console.WriteLine("Got to change " + i.ToString()); System.Threading.Thread.Sleep(100); } //should get here. If not, then theMaxChange is too large. //Now, go back up the undo stack. for (i = theMaxChange - 1; i >= 0; i--) { displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create((theColumns - i), (theRows - i), 96, 96, PixelFormats.Gray8, null, displayBuffer, ((theColumns - i) * PixelFormats.Gray8.BitsPerPixel + 7) / 8); System.Console.WriteLine("Got to undo change " + i.ToString()); System.Threading.Thread.Sleep(100); } } } Now, if I'm explicit in calling the garbage collector, I have to wrap the entire code in an outer loop to cause the OOM crash. For me, this tends to happen around x = 50 or so: public partial class Window1 : Window { public Window1() { InitializeComponent(); //Attempts to create an OOM crash //to do so, mimic minute croppings of an 'image' (ushort array), and then undoing the crops for (int x = 0; x < 1000; x++){ int theRows = 4000, currRows; int theColumns = 4000, currCols; int theMaxChange = 30; int i; List<ushort[]> theList = new List<ushort[]>();//the list of images in the undo/redo stack byte[] displayBuffer = null;//the buffer used as a bitmap source BitmapSource theSource = null; for (i = 0; i < theMaxChange; i++) { currRows = theRows - i; currCols = theColumns - i; theList.Add(new ushort[(theRows - i) * (theColumns - i)]); displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create(currCols, currRows, 96, 96, PixelFormats.Gray8, null, displayBuffer, (currCols * PixelFormats.Gray8.BitsPerPixel + 7) / 8); } //should get here. If not, then theMaxChange is too large. //Now, go back up the undo stack. for (i = theMaxChange - 1; i >= 0; i--) { displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create((theColumns - i), (theRows - i), 96, 96, PixelFormats.Gray8, null, displayBuffer, ((theColumns - i) * PixelFormats.Gray8.BitsPerPixel + 7) / 8); GC.WaitForPendingFinalizers();//force gc to collect, because we're in scenario 2, lots of large random changes GC.Collect(); } System.Console.WriteLine("Got to changelist " + x.ToString()); System.Threading.Thread.Sleep(100); } } } If I'm mishandling memory in either scenario, if there's something I should spot with a profiler, let me know. That's a pretty simple routine there. Unfortunately, it looks like @Kevin's answer is right-- this is a bug in .NET and how .NET handles objects larger than 85k. This situation strikes me as exceedingly strange; could Powerpoint be rewritten in .NET with this kind of limitation, or any of the other Office suite applications? 85k does not seem to me to be a whole lot of space, and I'd also think that any program that uses so-called 'large' allocations frequently would become unstable within a matter of days to weeks when using .NET. EDIT: It looks like Kevin is right, this is a limitation of .NET's GC. For those who don't want to follow the entire thread, .NET has four GC heaps: gen0, gen1, gen2, and LOH (Large Object Heap). Everything that's 85k or smaller goes on one of the first three heaps, depending on creation time (moved from gen0 to gen1 to gen2, etc). Objects larger than 85k get placed on the LOH. The LOH is never compacted, so eventually, allocations of the type I'm doing will eventually cause an OOM error as objects get scattered about that memory space. We've found that moving to .NET 4.0 does help the problem somewhat, delaying the exception, but not preventing it. To be honest, this feels a bit like the 640k barrier-- 85k ought to be enough for any user application (to paraphrase this video of a discussion of the GC in .NET). For the record, Java does not exhibit this behavior with its GC.

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  • modalViewController use very much memory

    - by burki
    Hi! I'm presenting a modalViewController that uses a certain amount of memory, of course. But now, if I call the method - (void)dismissModalViewControllerAnimated:(BOOL)animated it seems that the modalViewController remains in the memory. How can I solve this problem? Thanks.

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  • Query notation for the sitecore 'source' field in template builder

    - by M.R.
    I am trying to set the the source field of a template using the query notation (or xpath - whichever works), but none of them seems to be working. My content tree is a multisite content tree: France --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions US --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions Each site has its own METADATA folder, and I want it so that when adding a page inside each of the main country nodes, I want the values to reflect whatever is in the METADATA of that site. I have two different fields for now - a droplink and a treelistex field. So I thought I can just get the parent item that is a country site, and get the metadata folder for that. When I put the following query in both the fields, I get different results: query:./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* For the droplink field, I get only the first Region (one item) For the treelistex field, I get the entire content tree I then tried to modify the query a little bit and took the 'query' notation out ./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* If I go to the developer center/xpath builder, and set the context node to any item underneath the main country site, it returns me exactly what I need, but when I put this in the source, I get the entire content tree in both the cases. Help!

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  • Is there Any Limit on stack memory!

    - by Vikas
    I was going through one of the threads. A program crashed because It had declared an array of 10^6 locally inside a function. Reason being given was memory allocation failure on stack leads to crash. when same array was declared globally, it worked well.(memory on heap saved it). Now for the moment ,Let us suppose, stack grows downward and heap upwards. We have: ---STACK--- ---HEAP---- Now , I believe that if there is failure in allocation on stack, it must fail on heap too. So my question is :Is there any limit on stack size? (crossing the limit caused the program to crash). Or Am I missing something?

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  • Removing a view from it's superview causes memory error - why?

    - by mystify
    Xcode is throwing an error at me: malloc: * error for object 0x103f000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I tracked down the code until a line where I do this: - (void)inputValueCommitted:(NSString *)animationID finished:(BOOL)finished context:(void *)context { // retainCount of myView is 2! (one for the retain-property, one for beeing a subview) [self.myView removeFromSuperview]; // ERROR-LINE !! self.myView = nil; } When I remove that errorful line, the error is gone. So in conclusion: I can't get rid of my view! It's an UIImageView with nothing else inside, just showing an image. What I do is this: I create an UIView Animation Block, create that UIImageView, assign it to an retain-property with self.myView = ..., and after the animation is done, I just want to get rid of that view. So I remove it from it's superview and then set my property to nil, which lets it go away - in theory. Did anyone else encounter such issues? iPhone SDK 3.0.

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  • PHP array taking up to much memory

    - by Dylan Taylor
    I have a multidimensional array. The array itself is fine. My problem is that the script takes up monster amounts of memory, and since I'm running this on my MAMP install on my iBook G4, my computer freezes up. Below is the full script. $query = "SELECT * FROM posts ORDER BY id DESC LIMIT 10"; $result = mysql_query($query); $posts = array(); while($row = mysql_fetch_array($result)){ $posts[$row["id"]]['post_id'] = $row["id"]; $posts[$row["id"]]['post_title'] = $row["title"]; $posts[$row["id"]]['post_text'] = $row["text"]; $posts[$row["id"]]['post_tags'] = $row["tags"]; $posts[$row["id"]]['post_category'] = $row["category"]; foreach ($posts as $post) { echo $post["post_id"]; } Is there a workaround that still achieves my goal (to export the MySQL query rows to an array)? -Dylan

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  • iPhone dev - viewDidUnload subviews

    - by Mk12
    I'm having a hard time undestand a couple of the methods in UIViewController, but first I'll say what I think they are meant for (ignoring interface builder because I'm not using it): -init: initialize non view-related stuff that won't need to be released in low memory situations (i.e. not objects or objects that can't be recreated easily). -loadView: create the view set the [self view] property. -viewDidLoad: Create all the other view elements -viewDidUnload: Release objects created in -viewDidLoad. didReceiveMemoryWarning: Low-memory situation, release unnecessary things such as cached data, if this view doesn't have a superview then the [super didReceiveMemoryWarning] will go on to release (unload) the view and call -viewDidUnload. -dealloc: release everything -viewWillAppear:, -viewDidAppear:, -viewWillDisappear:, -viewDidDisappear: self-explanatory, not necessary unless you want to respond (do something) to those events. I'm not sure about a couple of things. First, the Apple docs say that when -viewDidUnload is called, the view has already been released and set to nil. Will -loadView get called again to recreate the view later on? There's a few things I created in -viewDidLoad that I didn't make a ivar/property for because there is no need and it will be retained by the view (because they are subviews of it). So when the view is released, it will release those too, right? When the view is released, will it release all its subviews? Because all the objects I created in -viewDidLoad are subviews of [self view]. So if they already get released why release them again in -viewDidUnload? I can understand data that is necessary when the view is visible being loaded and unloaded in these methods, but like I asked, why release the subviews if they already get released? EDIT: After reading other questions, I think I might have got it (my 2nd question). In the situation where I just use a local variable, alloc it, make it a subview and release, it will have a retain count of 1 (from adding it as a subview), so when the view is released it is too. Now for the view elements with ivars pointing to them, I wasn't using properties because no outside class would need to access them. But now I think that that's wrong, because in this situation: // MyViewController.h @interface MyViewController : UIViewController { UILabel *myLabel; } // MyViewController.m . . . - (void)viewDidLoad { myLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 40, 10)]; [myLabel setText:@"Foobar"]; [[self view] addSubview:myLabel]; } - (void)viewDidUnload [ // equivalent of [self setMyLabel:nil]; without properties [myLabel release]; myLabel = nil; } In that situation, the label will be sent the -release message after it was deallocated because the ivar didn't retain it (because it wasn't a property). But with a property the retain count would be two: the view retaining it and the property. So then in -viewDidUnload it will get deallocated. So its best to just always use properties for these things, am I right? Or not? EDIT: I read somewhere that -viewDidLoad and -viewDidUnload are only for use with Interface Builder, that if you are doing everything programmatically you shouldn't use them. Is that right? Why?

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  • OS memory allocation addresses

    - by user1777914
    Quick curious question, memory allocation addresses are choosed by the language compiler or is it the OS which chooses the addresses for the memory asked? This is from a doubt about virtual memory, where it could be quickly explained as "let the process think he owns all the memory", but what happens on 64 bits architectures where only 48 bits are used for memory addresses if the process wants a higher address? Lets say you do a int a = malloc(sizeof(int)); and you have no memory left from the previous system call so you need to ask the OS for more memory, is the compiler the one who determines the memory address to allocate this variable, or does it just ask the OS for memory and it allocates it on the address returned by it?

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  • [CFArray release]: message sent to deallocated instance

    - by arielcamus
    Hi, I'm using the following method in my code: - (NSMutableArray *) newOrderedArray:(NSMutableArray *)array ByKey:(NSString *)key ascending:(BOOL)ascending { NSSortDescriptor *idDescriptor = [[NSSortDescriptor alloc] initWithKey:key ascending:ascending]; NSArray *sortDescriptors = [NSArray arrayWithObject:idDescriptor]; NSArray *orderArray = [array sortedArrayUsingDescriptors:sortDescriptors]; [idDescriptor release]; NSMutableArray *result = [NSMutableArray arrayWithArray:orderArray]; return result; } Is this a well-coded convenience method? As I think, it returns an autoreleased NSMutableArray. This method is called by another one: - (id) otherMethod { NSMutableArray *otherResult = [[[NSMutableArray alloc] initWithCapacity:[otherArray count]] autorelease]; // I add some stuff to otherResult and then... NSMutableArray *result = [dbUtils newOrderedArray:otherResult ByKey:@"objectId" ascending:NO]; return result; } This method (otherMethod) is called in some view controller where I want to store returned array and release it when deallocating the view controller. However, when [result retain] is called in this view controller (because I need it to be available and I can't allow it to be deallocated) I receive the following error: [CFArray release]: message sent to deallocated instance I've tried to log [result retainCount] just before calling retain and it print "1". I don't understand why an error is thrown when calling retain. Thank you, A

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  • NSMutableDictionary memory / address problem, release does not work?

    - by phil
    I am trying to create a NSMutableDictionary(dictA) with objectA. When I try to view my dictionary(NSLog), each key is pointing to the same address. I have an objectA_1 which is type objectA and used to setup the dictionary. Also, if I try to getObject, I always get the last key/value that was added to the dictionary. I tried setValue and got the same results. Is there something wrong with my objectA? Is the release method not working properly? Am I retaining when I shouldn't? Thank you. dictA = [[NSMutableDictionary alloc] init]; objectA *objectA = [[objectA alloc] init]; [dictA setObject:objectA_1 forKey:@"apple"]; [objectA_1 release]; [dictA setObject:objectA_1 forKey:@"japan"]; [objectA_1 release]; [dictA setObject:objectA_1 forKey:@"paris"]; [objectA_1 release]; [dictA setObject:objectA_1 forKey:@"pizza"]; [objectA_1 release]; //NSlog: apple = ""; japan = ""; paris = ""; pizza = "";

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  • Android: How to restore List data when pressing the "back" button?

    - by Rob
    Hi there, My question is about restoring complex activity related data when coming back to the activity using the "back" button". Activity A has a ListView which is connected to ArrayAdapter serving as its data source - this happens in onCreate(). By default, if I move to activity B and press "back" to get back to activity A, does my list stay intact with all the data or do I just get visual "copy" of the screen but the data is lost? What can I do when more than activities are involved? Let's say activity A starts activity B which starts activity C and then I press "back" twice to get to A. How do I ensure the integrity of the A's data when it gets back to the foreground? PrefsManager does not seem to handle complex object very intuitively. Thanks, Rob

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  • Object allocate and init in Objective C

    - by Ronnie Liew
    What is the difference between the following 2 ways to allocate and init an object? AController *tempAController = [[AController alloc] init]; self.aController = tempAController; [tempAController release]; and self.aController= [[AController alloc] init]; Most of the apple example use the first method. Why would you allocate, init and object and then release immediately?

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  • .NET out of memory troubleshooting

    - by bushman
    After reading a few enlightening articles about memory in the .NET technology, Out of Memory does not refer to physical memory, 597499. I thought I understood why a C# app would throw an out of memory exception -- until I started experimenting with two servers-- both are having 2.5 gigs of ram, windows server 2003 and identical programs running. The only significant difference between the two being one has 7% hard drive storage left and the other more than 50%. The server with 7% storage space left is consistently throwing an out of memory while the other is performing consistently well. My app is a C# web application that process' hundreds of MBs of String object. Why would this difference happen seeing that the most likely reason for the out of memory issue is out of contiguous virtual address space -- What solutions do you guys propose -- and what do you say about the following 1. turn on the 3gb switch to increase the virtual address space -- 2. instead of using one giant string object, break it up into smaller pieces and collect it in a jagged array (here I have to find a way to return to the caller in some other way as right now, the return type is a string) thanks SO

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  • Script to copy files on CD and not on hard disk to a new directory

    - by John22
    I need to copy files from a set of CDs that have a lot of duplicate content, with each other, and with what's already on my hard disk. The file names of identical files are not the same, and are in sub-directories of different names. I want to copy non-duplicate files from the CD into a new directory on the hard disk. I don't care about the sub-directories - I will sort it out later - I just want the unique files. I can't find software to do that - see my post at SuperUser http://superuser.com/questions/129944/software-to-copy-non-duplicate-files-from-cd-dvd Someone at SuperUser suggested I write a script using GNU's "find" and the Win32 version of some checksum tools. I glanced at that, and have not done anything like that before. I'm hoping something exists that I can modify. I found a good program to delete duplicates, Duplicate Cleaner (it compares checksums), but it won't help me here, as I'd have to copy all the CDs to disk, and each is probably about 80% duplicates, and I don't have room to do that - I'd have to cycle through a few at a time copying everything, then turning around and deleting 80% of it, working the hard drive a lot. Thanks for any help.

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  • There are lots of useful answers about estimating the cost of a project. Are there any recommendatio

    - by Chrys
    Let me clarify this a bit more. I started giving estimations about projects/tasks. I write everything down in a spreadsheet. I know that soon this spreadsheet won't help much (searching, recommending similar project estimations etc...) Do you have any recommendations for any tools I can use for keeping a track of all these estimations? Is there a tool out there that for example will give me related project estimations like stackoverflow gives me related questions when I type one question.

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  • An interesting case of delete and destructor (C++)

    - by Viet
    I have a piece of code where I can call destructor multiple times and access member functions even the destructor was called with member variables' values preserved. I was still able to access member functions after I called delete but the member variables were nullified (all to 0). And I can't double delete. Please kindly explain this. Thanks. #include <iostream> using namespace std; template <typename T> void destroy(T* ptr) { ptr->~T(); } class Testing { public: Testing() : test(20) { } ~Testing() { printf("Testing is being killed!\n"); } int getTest() const { return test; } private: int test; }; int main() { Testing *t = new Testing(); cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; delete t; cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; //delete t; // <======== Don't do it! Double free/delete! cout << "t->getTest() = " << t->getTest() << endl; return 0; }

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  • NOOB Memory Problem - EXC_BAD_ACCESS

    - by Michael Bordelon
    I have been banging my head against the wall for a couple days and need some help. I have a feeling that I am doing something really silly here, but I cannot find the issue. This is the controller for a table view. I put the SQL in line to simplify it as part of the troubleshooting of this error. Normally, it would be in an accessor method in a model class. It gets through the SQL read just fine. Finds the two objects, loads them into the todaysWorkout array and then builds the cells for the table view. The table view actually comes up on the scree and then it throws the EXC_BAD_ACCESS. I ran instruments and it shows the following: 0 CFString Malloc 1 00:03.765 0x3946470 176 Foundation -[NSPlaceholderString initWithFormat:locale:arguments:] 1 CFString Autorelease 00:03.765 0x3946470 0 Foundation NSRecordAllocationEvent 2 CFString CFRelease 0 00:03.767 0x3946470 0 Bring It -[WorkoutViewController viewDidLoad] 3 CFString Zombie -1 00:03.917 0x3946470 0 Foundation NSPopAutoreleasePool Here is the source code for the controller. I left it all in there just in case there is something extraneous causing the problem. I sincerely appreciate any help I can get: #import "WorkoutViewController.h" #import "MoveListViewController.h" #import "Profile.h" static sqlite3 *database = nil; @implementation WorkoutViewController @synthesize todaysWorkouts; @synthesize woNoteCell; @synthesize bi; //@synthesize woSwitchCell; - (void)viewDidLoad { [super viewDidLoad]; bi = [[BIUtility alloc] init]; todaysWorkouts = [[NSMutableArray alloc] init]; NSString *query; sqlite3_stmt *statement; //open the database if (sqlite3_open([[BIUtility getDBPath] UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to opendatabase"); } query = [NSString stringWithFormat:@"SELECT IWORKOUT.WOINSTANCEID, IWORKOUT.WORKOUTID, CWORKOUTS.WORKOUTNAME FROM CWORKOUTS JOIN IWORKOUT ON IWORKOUT.WORKOUTID = CWORKOUTS.WORKOUTID AND DATE = '%@'", [BIUtility todayDateString]]; if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { Workout *wo = [[Workout alloc] init]; wo.woInstanceID = sqlite3_column_int(statement, 0); wo.workoutID = sqlite3_column_int(statement, 1); wo.workoutName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 2)]; [todaysWorkouts addObject:wo]; [wo release]; } sqlite3_finalize(statement); } if(database) sqlite3_close(database); [query release]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //todaysWorkouts = [BIUtility todaysScheduledWorkouts]; static NSString *noteCellIdentifier = @"NoteCellIdentifier"; UITableViewCell *cell; if (indexPath.section < ([todaysWorkouts count])) { cell = [tableView dequeueReusableCellWithIdentifier:@"OtherCell"]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier: @"OtherCell"] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } if (indexPath.row == 0) { Workout *wo = [todaysWorkouts objectAtIndex:indexPath.section]; [cell.textLabel setText:wo.workoutName]; } else { [cell.textLabel setText:@"Completed?"]; [cell.textLabel setFont:[UIFont fontWithName:@"Arial" size:15]]; [cell.textLabel setTextColor:[UIColor blueColor]]; } } else { cell = (NoteCell *)[tableView dequeueReusableCellWithIdentifier:noteCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"NoteCell" owner:self options:nil]; cell = [nib objectAtIndex:0]; } } return cell; //[cell release]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; if (indexPath.section < ([todaysWorkouts count]) && (row == 0)) { MoveListViewController *moveListController = [[MoveListViewController alloc] initWithStyle:UITableViewStylePlain]; moveListController.workoutID = [[todaysWorkouts objectAtIndex:indexPath.section] workoutID]; moveListController.workoutName = [[todaysWorkouts objectAtIndex:indexPath.section] workoutName]; moveListController.woInstanceID = [[todaysWorkouts objectAtIndex:indexPath.section] woInstanceID]; NSLog(@"Workout Selected: %@", [[todaysWorkouts objectAtIndex:indexPath.section] workoutName]); Bring_ItAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.workoutNavController pushViewController:moveListController animated:YES]; } else { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if (indexPath.section < ([todaysWorkouts count]) && (row == 1)) { if (cell.accessoryType == UITableViewCellAccessoryNone) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else { cell.accessoryType = UITableViewCellAccessoryNone; } } } [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger h = 35; return h; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return ([todaysWorkouts count] + 1); //return ([todaysWorkouts count]); } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section < ([todaysWorkouts count])) { return 2; } else { return 1; } } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section < ([todaysWorkouts count])) { return @"Workout"; } else { return @"How Was Your Workout?"; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [todaysWorkouts release]; [bi release]; [super dealloc]; } @end

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  • Running out of memory with UIImage creation on an offscreen Bitmap Context by NSOperation

    - by sigsegv
    I have an app with multiple UIView subclasses that acts as pages for a UIScrollView. UIViews are moved back and forth to provide a seamless experience to the user. Since the content of the views is rather slow to draw, it's rendered on a single shared CGBitmapContext guarded by locks by NSOperation subclasses - executed one at once in an NSOperationQueue - wrapped up in an UIImage and then used by the main thread to update the content of the views. -(void)main { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; if([self isCancelled]) { return; } if(nil == data) { return; } // Buffer is the shared instance of a CG Bitmap Context wrapper class // data is a dictionary CGImageRef img = [buffer imageCreateWithData:data]; UIImage * image = [[UIImage alloc]initWithCGImage:img]; CGImageRelease(img); if([self isCancelled]) { [image release]; return; } NSDictionary * result = [[NSDictionary alloc]initWithObjectsAndKeys:image,@"image",id,@"id",nil]; // target is the instance of the UIView subclass that will use // the image [target performSelectorOnMainThread:@selector(updateContentWithData:) withObject:result waitUntilDone:NO]; [result release]; [image release]; [pool release]; } The updateContentWithData: of the UIView subclass performed on the main thread is just as simple -(void)updateContentWithData:(NSDictionary *)someData { NSDictionary * data = [someData retain]; if([[data valueForKey:@"id"]isEqualToString:[self pendingRequestId]]) { UIImage * image = [data valueForKey:@"image"]; [self setCurrentImage:image]; [self setNeedsDisplay]; } // If the image has not been retained, it should be released together // with the dictionary retaining it [data release]; } The drawLayer:inContext: method of the subclass will just get the CGImage from the UIImage and use it to update the backing layer or part of it. No retain or release is involved in the process. The problem is that after a while I run out of memory. The number of the UIViews is static. CGImageRef and UIImage are created, retained and released correctly (or so it seems to me). Instruments does not show any leaks, just the free memory available dip constantly, rise a few times, and then dip even lower until the application is terminated. The app cycles through about 2-300 of the aforementioned pages before that, but I would expect to have the memory usage reach a more or less stable level of used memory after a bunch of pages have been already skimmed at fast speed or, since the images are up to 3MB in size, deplete way earlier. Any suggestion will be greatly appreciated.

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