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  • Using custom fonts on Android

    - by karse23
    Hi there, I'm trying to load a custom font as follows: private Paint customFont18; customFont18 = new Paint(); customFont18.setTextSize(18); Typeface fontFace = Typeface.createFromAsset(getAssets(), "FONT.TTF"); customFont18.setTypeface(fontFace); The getAssets fails, thows this: -The method getAssets() is undefined for the type MyClass -assetManager cannot be resolved to a variable What is my problem? I've seen several examples like this but none works in my case. Thanks in advance.

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  • android internal phone storage

    - by John
    how can you retrieve yours phone internal storage from an app? I found memoryinfo, but it seems that returns information on how much memory your currently running tasks. I am trying to get my app to retrieve how much internal phone storage is available.

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  • Android dictionary application

    - by mawia
    Hi, I wanted to develop an application on top of a dictionary i.e. an application that uses dictionary as a part of it.Is their any dictionary application available in the market for this purpose?Application which come under GPL is preferable.Also those which uses local database instead of using network connection is preferable. If not,is there any dictionary database available in the market on the top of which a dictionary application can be developed which can then be used for said purpose? Hope I am clear. Thanks in advance.

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  • Android: How to declare global variables?

    - by niko
    Hi, I am creating an application which requires login. I created the main and the login activity. In the main activity onCreate method I added the following condition: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ... loadSettings(); if(strSessionString == null) { login(); } ... } The onActivityResult method which is executed when the login form terminates looks like this: @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch(requestCode) { case(SHOW_SUBACTICITY_LOGIN): { if(resultCode == Activity.RESULT_OK) { strSessionString = data.getStringExtra(Login.SESSIONSTRING); connectionAvailable = true; strUsername = data.getStringExtra(Login.USERNAME); } } } The problem is the login form sometimes appears twice (the login() method is called twice) and also when the phone keyboard slides the login form appears again and I guess the problem is the variable strSessionString. Does anyone know how to set the variable global in order to avoid login form appearing after the user already successfully authenticates? Thanks!

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  • Android SharedPreferences set True or False - Clear on App Exit

    - by KickingLettuce
    I want a notification to pop up when an app opens. But once User dismisses, I don't want it to come back again, even if they go back to the same activity. But when the app exits, and they come back later, I want same dialog notification to pop up (prompting user to login). So basically... boolean b = true; if (b == true) { // show dialog b = false; } I simply want var b to save state but clear on exit.

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  • Android : HTTP Post Issue

    - by Ram
    HttpClient client = new DefaultHttpClient(); String data = "valid SOAP REquest"; HttpPost httpPost = new HttpPost("valid url"); Log.d("inside", "created http post"); try { ByteArrayInputStream baos = new ByteArrayInputStream(data.getBytes()); Log.d("inside", "firing request..."); HttpResponse httpResponse = client.execute(httpPost); Log.d("inside", "request sent" + httpResponse.getStatusLine().getStatusCode()); Always, I get the status code as 405. I tried request queue as well.. sneding the byte array as part of the request queue, still the same issue.

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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  • Android - Simulate Home click

    - by kape123
    I know calling finish() in activity will produce same result as if user clicked on Back button; is there a similar thing for Home button? (would like to automatically show Home screen after certain action) Thanks!

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  • How can I reset windows 7 file permissions?

    - by ssb
    I looked at this post and it seemed to be close to what I want, but my case might be a little worse: How can I reset my windows 7 file permissions to a rational state? Basically a while back I (very stupidly) changed the permissions on all sorts of system folders, and eventually rendered my computer virtually unusable. I managed to hack administrator privileges back onto key folders and getting it working, but in doing so I only modified permissions a lot more away from the natural state. I'm looking at this icacls stuff, but ultimately I need to reset EVERYTHING back to what it was in The Beginning, before I messed with it, from the C: directory all the way down. Right now application data is what's giving me problems, and I can't get it to work no matter how much I fiddle with those specific permissions. I will be forever grateful for help on how to do this without having to reformat.

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  • get bitmap from textview in android

    - by Sponge
    I want to get the bitmap that is drawn when a textview is displayed but without displaying the textview in the activity. something like this: TextView t = new TextView(this); t.forceToDrawItself(); Bitmap b=t.getViewBitmap(); how is this possible?

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  • Problem using AudioRecord with 8-bit encoding in android

    - by maxsap
    Hello, I have made an application that records from the phones microphone using the AudioRecord and 16-bit encoding, and I am able to playback the recording. For some compatibility reason I need to use 8-bit encoding, but when I try to run the same program using that encoding I keep getting an Invalid Audio Format. my code is : int bufferSize = AudioRecord.getMinBufferSize(11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT); AudioRecord recordInstance = new AudioRecord( MediaRecorder.AudioSource.MIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, bufferSize); Any one knows what is the problem? according to the documentation AudioRecord is capable of 8-bit encoding. thanks in advanced maxsap.

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  • custom Filter Android won't show me the results

    - by TiGer
    Hi, I have been implementing a class which class extends ArrayAdapter and implements Filterable. The filtering part (in the performFiltering method()) seems to go ok, it fills the FilterResults object just as expected. But then I think I'm not doing it right on how to publish the results, atm I have : protected void publishResults(CharSequence prefix, FilterResults results) { // NOTE: this function is *always* called from the UI thread. subItems = (Vector)results.values; notifyDataSetChanged(); } But this simply won't "populate" my List with the received data. So now my question is how do I populate my List with the received results ? Do I have to do that programmatically ?

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  • Android Mock Location locks GPS on status bar

    - by Mark Manickaraj
    I created an app that uses mock locations to insert GPS coordinates. After removing the test provider via: mLocationManager.clearTestProviderLocation(mocLocationProvider); mLocationManager.removeTestProvider(mocLocationProvider); mLocationManager.removeUpdates(mLocationListener); When I launch google maps for example after exiting the app the GPS location is found and then never goes away. "Location Set By GPS" always remains on the notification bar even though my app is ended. Any ideas?

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  • Iterating ListView items in Android

    - by pocoa
    I want to iterate a list of items into a ListView. This code below is not enough to iterate all the items into the list because of the weird behaviour of getChildCount() function which only returns the visible item count. for (int i = 0; i < list.getChildCount(); i++) { item = (View)list.getChildAt(i); product = (Product)item.getTag(); // make some visual changes if product.id == someProductId } My screen displays 7 results and when there are more than 7 items into the list, it's not possible to access to the 8th item or so.. Only visible items.. Should I use ListIterator instead? Thanks.

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  • slow android emulator

    - by Andrie
    I have a 2.67GHz Celeron Processor, 1.21GBs of RAM on a x86 Windows XP Pro machine. My understanding is that the emulator should start fairly quickly on such a machine, but for me it does not. I have followed all instructions in setting up the IDE, SDKs, JDKs and such and have had some success in staring the emulator quickly but is very particulary. How can I if possible fix this problem. Even if it starts and loads home screen it is very sluggish. Any help would be appreciated guys thanks. I have tried the Eclipse IDE in Galileos, and Ganymede.

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  • Android changing colors with themes

    - by miannelle
    I am trying to provide user settable colors in my app. White text on black background and black text on white background. I have multiple layouts with many listviews, both standard and custom adapters. People have suggested using Themes, but I have had no luck changing the text colors across all layouts. Can anyone show me an actual Theme layout that can accomplish this? I can easily change the background colors using myscreen.setBackGroundColor(xx), but when I try to change the text with a theme, it also changes spinner text as well.

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  • onActivityResult method not being called Android

    - by Chintan
    I am trying to send data from child activity to parent. But somehow, onActivityResult(..) is not getting called. here is code Parent activity selectedText.setOnTouchListener(new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (event.getActionMasked() == MotionEvent.ACTION_DOWN) { Intent intent = new Intent(Parents.this,Child.class); startActivityForResult(intent, 1); } return true; } }); @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { switch (requestCode) { case 1: if (resultCode == RESULT_OK) { if (data.hasExtra("selText")) { selectedText.setText(data.getExtras().getString( "selText")); } break; } } Child Activity: I can see selected value set in the setResult(). But after finish of child activity, it's not going back to parent activity. textListView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int myItemInt, long arg3) { selectedFromList =(String) (textListView.getItemAtPosition(myItemInt)); Intent data = new Intent(); data.putExtra("selText", selectedFromList); setResult(RESULT_OK,data); finish(); } });

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  • Android RealViewSwitcher : How to start on second page?

    - by DarcCode
    i'm using RealViewSwitcher I got from this site. It works perfectly on my code, but I don't have any idea how to set the initial current screen to second or third screen. the method setCurrentScreen(int) doesn't affect anything and if I change the for loop inside the onLayout() method from for (int i = 0; i < count; i++) {...} into for (int i = 1; i < count; i++){...} It does starts in page two, but you can't go to page one. Any idea how to start on page two?

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  • Android Stop Counter and Destroy Media Player

    - by dweebsonduty
    I am working on an app that beeps every second. When I hit the home button I want it to close the program and stop beeping. Right now it closes the program but continues to beep. What am I doing wrong? if ((keyCode == KeyEvent.KEYCODE_HOME)) { isdone = true; mp.release(); counter.cancel(); finish(); }

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  • jQuery on iPhone/Android/BlackBerry

    - by Floetic
    I don't have any of the devices to test at the moment. I guess I'll start using the emulators later on. We're looking to offer mobile support. I was wondering how jQuery or even javascript renders in their respective browsers. What works? What doesn't? Any tips? Advice?

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