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  • Dependecy Injection with Massive ORM: dynamic trouble

    - by Sergi Papaseit
    I've started working on an MVC 3 project that needs data from an enormous existing database. My first idea was to go ahead and use EF 4.1 and create a bunch of POCO's to represent the tables I need, but I'm starting to think the mapping will get overly complicated as I only need some of the columns in some of the tables. (thanks to Steven for the clarification in the comments. So I thought I'd give Massive ORM a try. I normally use a Unit of Work implementation so I can keep everything nicely decoupled and can use Dependency Injection. This is part of what I have for Massive: public interface ISession { DynamicModel CreateTable<T>() where T : DynamicModel, new(); dynamic Single<T>(string where, params object[] args) where T : DynamicModel, new(); dynamic Single<T>(object key, string columns = "*") where T : DynamicModel, new(); // Some more methods supported by Massive here } And here's my implementation of the above interface: public class MassiveSession : ISession { public DynamicModel CreateTable<T>() where T : DynamicModel, new() { return new T(); } public dynamic Single<T>(string where, params object[] args) where T: DynamicModel, new() { var table = CreateTable<T>(); return table.Single(where, args); } public dynamic Single<T>(object key, string columns = "*") where T: DynamicModel, new() { var table = CreateTable<T>(); return table.Single(key, columns); } } The problem comes with the First(), Last() and FindBy() methods. Massive is based around a dynamic object called DynamicModel and doesn't define any of the above method; it handles them through a TryInvokeMethod() implementation overriden from DynamicObject instead: public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { } I'm at a loss on how to "interface" those methods in my ISession. How could my ISession provide support for First(), Last() and FindBy()? Put it another way, how can I use all of Massive's capabilities and still be able to decouple my classes from data access?

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  • What is jasper report's algorithm for using a data source?

    - by spderosso
    Hi, I have created my custom data source by implementing the interface JRDataSource. This interface looks like this: public interface JRDataSource { /** * Tries to position the cursor on the next element in the data source. * @return true if there is a next record, false otherwise * @throws JRException if any error occurs while trying to move to the next element */ public boolean next() throws JRException; /** * Gets the field value for the current position. * @return an object containing the field value. The object type must be the field object type. */ public Object getFieldValue(JRField jrField) throws JRException; } My question is the following: In what way does jasper report call this functions for obtaining the fields in the .jrxml. E.g: if( next() )){ call getFieldValue for every field present in the page header while( next() ){ call getFieldValue for every field present in detail part } call getFieldValue for every field present the footer } The previous is just an example, experimentally in fact I found out that it is actually not like that. So my question arised. Thanks!

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  • .net runtime type casting when using reflection

    - by Mike
    I have need to cast a generic list of a concrete type to a generic list of an interface that the concrete types implement. This interface list is a property on an object and I am assigning the value using reflection. I only know the value at runtime. Below is a simple code example of what I am trying to accomplish: public void EmployeeTest() { IList<Employee> initialStaff = new List<Employee> { new Employee("John Smith"), new Employee("Jane Doe") }; Company testCompany = new Company("Acme Inc"); //testCompany.Staff = initialStaff; PropertyInfo staffProperty = testCompany.GetType().GetProperty("Staff"); staffProperty.SetValue(testCompany, (staffProperty.PropertyType)initialStaff, null); } Classes are defined like so: public class Company { private string _name; public string Name { get { return _name; } set { _name = value; } } private IList<IEmployee> _staff; public IList<IEmployee> Staff { get { return _staff; } set { _staff = value; } } public Company(string name) { _name = name; } } public class Employee : IEmployee { private string _name; public string Name { get { return _name; } set { _name = value; } } public Employee(string name) { _name = name; } } public interface IEmployee { string Name { get; set; } } Any thoughts? I am using .NET 4.0. Would the new covariant or contravariant features help? Thanks in advance.

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  • C++ Multiple inheritance with interfaces?

    - by umanga
    Greetings all, I come from Java background and I am having difficulty with multiple inheritance. I have an interface called IView which has init() method.I want to derive a new class called PlaneViewer implementing above interface and extend another class. (QWidget). My implementation is as: IViwer.h (only Header file , no CPP file) : #ifndef IVIEWER_H_ #define IVIEWER_H_ class IViewer { public: //IViewer(); ///virtual //~IViewer(); virtual void init()=0; }; #endif /* IVIEWER_H_ */ My derived class. PlaneViewer.h #ifndef PLANEVIEWER_H #define PLANEVIEWER_H #include <QtGui/QWidget> #include "ui_planeviewer.h" #include "IViewer.h" class PlaneViewer : public QWidget , public IViewer { Q_OBJECT public: PlaneViewer(QWidget *parent = 0); ~PlaneViewer(); void init(); //do I have to define here also ? private: Ui::PlaneViewerClass ui; }; #endif // PLANEVIEWER_H PlaneViewer.cpp #include "planeviewer.h" PlaneViewer::PlaneViewer(QWidget *parent) : QWidget(parent) { ui.setupUi(this); } PlaneViewer::~PlaneViewer() { } void PlaneViewer::init(){ } My questions are: Is it necessary to declare method init() in PlaneViewer interface also , because it is already defined in IView? 2.I cannot complie above code ,give error : PlaneViewer]+0x28): undefined reference to `typeinfo for IViewer' collect2: ld returned 1 exit status Do I have to have implementation for IView in CPP file?

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  • How to get a Class literal from a generically specific Class

    - by h2g2java
    There are methods like these which require Class literals as argument. Collection<EmpInfo> emps = SomeSqlUtil.select( EmpInfo.class, "select * from emps"); or GWT.create(Razmataz.class); The problem presents itself when I need to supply generic specific classes like EmpInfo<String> Razmataz<Integer> The following would be wrong syntax Collection<EmpInfo<String>> emps = SomeSqlUtil.select( EmpInfo<String>.class, "select * from emps"); or GWT.create(Razmataz<Integer>.class); Because you cannot do syntax like Razmataz<Integer>.class So, how would I be able to squeeze a class literal out of EmpInfo<String> Razmataz<Integer> so that I could feed them as arguments to methods requiring Class literals? Further info Okay, I confess that I am asking this primarily for GWT. I have a pair of GWT RPC interface Razmataz. (FYI, GWT RPC interface has to be defined in server-client pairs). I plan to use the same interface pair for communicating whether it be String, Integer, Boolean, etc. GWT.create(Razmataz) for Razmataz<T> complains that, since I did not specify T, GWT compiler treated it as Object. Then GWT compiler would not accept Object class. It needs to be more specific than being an Object. So, it seems there is no way for me to tell GWT.create what T is because a Class literal is a runtime concept while generics is a compile time concept, Right?

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  • Vertex Buffers in opengl

    - by JB
    I'm making a small 3d graphics game/demo for personal learning. I know d3d9 and quite a bit about d3d11 but little about opengl at the moment so I'm intending to abstract out the actual rendering of the graphics so that my scene graph and everything "above" it needs to know little about how to actually draw the graphics. I intend to make it work with d3d9 then add d3d11 support and finally opengl support. Just as a learning exercise to learn about 3d graphics and abstraction. I don't know much about opengl at this point though, and don't want my abstract interface to expose anything that isn't simple to implement in opengl. Specifically I'm looking at vertex buffers. In d3d they are essentially an array of structures, but looking at the opengl interface the equivalent seems to be vertex arrays. However these seem to be organised rather differently where you need a separate array for vertices, one for normals, one for texture coordinates etc and set the with glVertexPointer, glTexCoordPointer etc. I was hoping to be able to implement a VertexBuffer interface much like the the directx one but it looks like in d3d you have an array of structures and in opengl you need a separate array for each element which makes finding a common abstraction quite hard to make efficient. Is there any way to use opengl in a similar way to directx? Or any suggestions on how to come up with a higher level abstraction that will work efficiently with both systems?

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  • Visual Studio IntelliSense - IHideObjectMembers trick doesn't work. What am I missing?

    - by stakx
    The IHideObjectMembers trick can be used e.g. in fluent interface implementations to hide System.Object members from IntelliSense. (If you don't know this trick, you can read up on it via the above link; I'm just repeating the interface's usual declaration here:) using System; using System.ComponentModel; [EditorBrowsable(EditorBrowsableState.Never)] public interface IHideObjectMembers { [EditorBrowsable(EditorBrowsableState.Never)] Type GetType(); [EditorBrowsable(EditorBrowsableState.Never)] int GetHashCode(); [EditorBrowsable(EditorBrowsableState.Never)] string ToString(); [EditorBrowsable(EditorBrowsableState.Never)] bool Equals(object obj); } I'm now supposed to be able to hide System.Object members on another type as follows: public class SomeClass : IHideObjectMembers { ... } or: public class ISomeInterface : IHideObjectMembers { ... } I tried this in both VS 2008 Express and VS 2008 Standard. However, no members are hidden from IntelliSense at all. I have used the EditorBrowsableAttribute in different projects and it always worked well; however, it doesn't work in this particular scenario. If things had worked as expected, I would only have seen the SomeMethodTwo method. Am I missing something?

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  • How to combine multiple uiBinder-based widgets?

    - by jprusakova
    I need to insert a [number of] uiBinder-based widgets into another one, at a particular spot. The inserted widget has a somewhat complicated layout, so I am trying to define it in HTML. referencePanel.add(...) fails with NoSuchElement exception. reference.getElement().toSource returns "undefined". Any suggestions on how to do that? public class AppUIDemo extends Composite { @UiTemplate("AppUIDemo.ui.xml") interface AppUIDemoUiBinder extends UiBinder<Widget, AppUIDemo> { } @UiTemplate("ReferenceUI.ui.xml") interface ReferenceUIUiBinder extends UiBinder<Widget, ReferenceUI> { } private static AppUIDemoUiBinder uiBinder = GWT .create(AppUIDemoUiBinder.class); private static ReferenceUIUiBinder refUIBinder = GWT .create(ReferenceUIUiBinder.class); @UiField HTMLPanel referencePanel; public AppUIDemo() { initWidget(uiBinder.createAndBindUi(this)); ReferenceUI reference = new ReferenceUI(refUIBinder); referencePanel.add(reference, reference.getElement().getId()); } } public class ReferenceUI extends Composite { interface ReferenceUIUiBinder extends UiBinder<Widget,ReferenceUI> { } private static ReferenceUIUiBinder uiBinder = GWT .create(ReferenceUIUiBinder.class); public ReferenceUI() { initWidget(uiBinder.createAndBindUi(this)); } public CreditReferenceUI(final UiBinder<Widget, CreditReferenceUI> binder) { initWidget(binder.createAndBindUi(this)); } }

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  • What should I do if i have a factory method which requires different parameters for different implem

    - by Sam Holder
    I have an interface, IMessage and a class which have several methods for creating different types of message like so: class MessageService { IMessage TypeAMessage(param 1, param 2) IMessage TypeBMessage(param 1, param 2, param 3, param 4) IMessage TypeCMessage(param 1, param 2, param 3) IMessage TypeDMessage(param 1) } I don't want this class to do all the work for creating these messages so it simply delegates to a MessageCreatorFactory which produces an IMessageCreator depending on the type given (an enumeration based on the type of the message TypeA, TypeB, TypeC etc) interface IMessageCreator { IMessage Create(MessageParams params); } So I have 4 implementations of IMessageCreator: TypeAMessageCreator, TypeBMessageCreator, TypeCMessageCreator, TypeDMessageCreator I ok with this except for the fact that because each type requires different parameters I have had to create a MessageParams object which contains 4 properties for the 4 different params, but only some of them are used in each IMessageCreator. Is there an alternative to this? One other thought I had was to have a param array as the parameter in the Create emthod, but this seems even worse as you don't have any idea what the params are. Or to create several overloads of Create in the interface and have some of them throw an exception if they are not suitable for that particular implementation (ie you called a method which needs more params, so you should have called one of the other overloads.) Does this seem ok? Is there a better solution?

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  • From where to send mails in a MVC framework, so that there is no duplication of code?

    - by Sabya
    It's a MVC question. Here is the situation: I am writing an application where I have "groups". You can invite other persons to your groups by typing their email and clicking "invite". There are two ways this functionality can be called: a) web interface and b) API After the mail sending is over I want to report to the user which mails were sent successfully (i.e., if the SMTP send succeeded. Currently, I am not interested in reporting mail bounces). So, I am thinking how should I design so that there is no code duplication. That is, API and web-interface should share the bulk of the code. To do this, I can create the method "invite" inside the model "group". So, the API and and the Web-interface can just call: group-invite($emailList); This method can send the emails. But the, problem is, then I have to access the mail templates, create the views for the mails, and then send the mails. Which should actually be in the "View" part or at least in the "Controller" part. What is the most elegant design in this situation? Note: I am really thinking to write this in the Model. My only doubt is: previously I thought sending mails also as "presentation". Since it is may be considered as a different form of generating output.

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  • (nested) user controls within a mvp pattern causing sporadic problems

    - by LLEA
    hi everyone, I have a serious problem with nested user controls (UCs) in WinForms while trying to implement the mvp pattern (passive view). The project consists of one model (designed as a singleton) and a set of different presenters with corresponding view interfaces. To avoid one huge view interface and therefore an overloaded main UI, I decided to make use of a set of different UCs. Each UC has one view interface and one presenter that can access the model. But there are nested UCs: meaning that one specialised UC implements sort of a basic UC. The main UI just represents a container for all those UCs. So far, so good (if not, please ask)?! There are two problems that I am facing now (but I guess both are of the same origin): From time to time it is not possible anymore to load the UCs and test them within the Visual Studio 2008 User Control Test Container. The error message just says that a project with an output type of class library cannot be started directly etc. I can "handle" that by unloading all UC projects and reloading them afterwards. (I guess the references to all mvp components and other UCs are then updated). Assuming that the implementation of my mvp pattern is okay and all those UCs are testable within the VS Test Container at a certain time - there is the biggest problem still left: I am not able to add any UC (even the basic and unnested ones) to a simple Form (UI). The error message: error message.jpg Could it be that my basic UC causes all these Problems?! It consists of two simple ComboBoxes and implements a basic presenter and basic view interface. Whenever I add this UC to a different UC the VS designer adds two references to the public getter methods of the UC as resources. I then manually remove those resources from the resx-file and commend the corresponding lines in the designer file. thx in advance

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  • Moq.Mock<T> - how to setup a method that takes an expression

    - by Paul
    I am Mocking my repository interface and am not sure how to setup a method that takes an expression and returns an object? I am using Moq and NUnit Interface: public interface IReadOnlyRepository : IDisposable { IQueryable<T> All<T>() where T : class; T Single<T>(Expression<Func<T, bool>> expression) where T : class; } Test with IQueryable already setup, but don't know how to setup the T Single: private Moq.Mock<IReadOnlyRepository> _mockRepos; private AdminController _controller; [SetUp] public void SetUp() { var allPages = new List<Page>(); for (var i = 0; i < 10; i++) { allPages.Add(new Page { Id = i, Title = "Page Title " + i, Slug = "Page-Title-" + i, Content = "Page " + i + " on page content." }); } _mockRepos = new Moq.Mock<IReadOnlyRepository>(); _mockRepos.Setup(x => x.All<Page>()).Returns(allPages.AsQueryable()); //Not sure what to do here??? _mockRepos.Setup(x => x.Single<Page>() //---- _controller = new AdminController(_mockRepos.Object); }

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  • How do I dispatch to a method based on a parameter's runtime type in C# < 4?

    - by Evan Barkley
    I have an object o which guaranteed at runtime to be one of three types A, B, or C, all of which implement a common interface I. I can control I, but not A, B, or C. (Thus I could use an empty marker interface, or somehow take advantage of the similarities in the types by using the interface, but I can't add new methods or change existing ones in the types.) I also have a series of methods MethodA, MethodB, and MethodC. The runtime type of o is looked up and is then used as a parameter to these methods. public void MethodA(A a) { ... } public void MethodB(B b) { ... } public void MethodC(C c) { ... } Using this strategy, right now a check has to be performed on the type of o to determine which method should be invoked. Instead, I would like to simply have three overloaded methods: public void Method(A a) { ... } // these are all overloads of each other public void Method(B b) { ... } public void Method(C c) { ... } Now I'm letting C# do the dispatch instead of doing it manually myself. Can this be done? The naive straightforward approach doesn't work, of course: Cannot resolve method 'Method(object)'. Candidates are: void Method(A) void Method(B) void Method(C)

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  • Visual Studio - Edit source code located in a database

    - by mfeingold
    I am building something similar to Server Explorer for Apache CouchDB. One of the things necessary is to be able to edit CouchDB view definitions which in CouchDB are JavaScript functions. How can I trick Visual Studio into using my object to retrieve and save the content of the JavaScript function but still use the rest of it - I am happy with editor itself and have no intention of writing my own Editor/Language Service, etc. The latter would be much bigger effort than what this project warrants Edit After more digging I am still stuck. Here is what I know: IVsUIShellOpenDocument interface provides a method OpenStandardEditor which can be used to open the standard Visual Studio editor. As one of the parameters this method takes a Pointer to the IUnknown interface of the document data object. This object is supposed to implement several interfaces described in many places all over the MSDN. Visual Studio SDK also provides a 'sample' implementation of the document data object VsTextBufferClass. I can create an instance of this class and when I pass the pointer to the instance to the OpenStandardEditor I can see my editor and it seems to work ok. When I try to implement my own class implementing the same interfaces (IVsTextBuffer, VsTextBuffer, IVsTextLines) OpenStandardEditor method returns success, but VS bombs out on call editor.Show() with an access violation. My suspicion is that VsTextBufferClass also implements some other interface(s) but not in C# way but rather in the good old COM way. I just do not know which one(s). Any thoughts?

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  • DDD and Entity Base, Model using multiple identity types

    - by Thomas
    I have a model that looks like this: public interface IEntity { int Id { get; set; } } Then the idea is to have my entities inherit from this interface: public class User : IEntity { public int Id { get; set; } } However, one of my entities actually has a Guid as an identifier. public class UserSession { public Guid Id { get; set; } } I really would like all my entities inheriting from the same interface but that would force me to add an integer based identity column to the UserSession which is unnecessary since Guid is the identity, but it would keep the domain model nice since all entities would inherit from the same base. What options do I have in this scenario? Can I have two base interfaces, one for int and one for Guid? Should I add an identity column into the UserSession entity although it is unnecessary? I need the Guid so I can't just get rid of it and replace it with and integer. Any thoughts on best practices?

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  • Unable to get data from a WCF client

    - by Scott
    I am developing a DLL that will provide sychronized time stamps to multiple applications running on the same machine. The timestamps are altered in a thread that uses a high performance timer and a scalar to provide the appearance of moving faster than real-time. For obvious reasons I want only 1 instance of this time library, and I thought I could use WCF for the other processes to connect to this and poll for timestamps whenever they want. When I connect however I never get a valid time stamp, just an empty DateTime. I should point out that the library does work. The original implementation was a single DLL that each application incorporated and each one was synced using windows messages. I'm fairly sure it has something to do with how I'm setting up the WCF stuff, to which I am still pretty new. Here are the contract definitions: public interface ITimerCallbacks { [OperationContract(IsOneWay = true)] void TimerElapsed(String id); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(ITimerCallbacks))] public interface ISimTime { [OperationContract] DateTime GetTime(); } Here is my class definition: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)] public class SimTimeServer: ISimTime The host setup: // set up WCF interprocess comms host = new ServiceHost(typeof(SimTimeServer), new Uri[] { new Uri("net.pipe://localhost") }); host.AddServiceEndpoint(typeof(ISimTime), new NetNamedPipeBinding(), "SimTime"); host.Open(); and the implementation of the interface function server-side: public DateTime GetTime() { if (ThreadMutex.WaitOne(20)) { RetTime = CurrentTime; ThreadMutex.ReleaseMutex(); } return RetTime; } Lastly the client-side implementation: Callbacks myCallbacks = new Callbacks(); DuplexChannelFactory pipeFactory = new DuplexChannelFactory(myCallbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/SimTime")); ISimTime pipeProxy = pipeFactory.CreateChannel(); while (true) { string str = Console.ReadLine(); if (str.ToLower().Contains("get")) Console.WriteLine(pipeProxy.GetTime().ToString()); else if (str.ToLower().Contains("exit")) break; }

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  • How to enforce users to create objects of class derived from mine with "new" only?

    - by sharptooth
    To implement reference counting we use an IUnknown-like interface and a smart pointer template class. The interface has implementation for all the reference-count methods, including Release(): void IUnknownLike::Release() { if( --refCount == 0 ) { delete this; } } The smart pointer template class has a copy constructor and an assignment operator both accepting raw pointers. So users can do the following: class Class : public IUnknownLike { }; void someFunction( CSmartPointer<Class> object ); //whatever function Class object; someFunction( &object ); and the program runs into undefined behavior - the object is created with reference count zero, the smart pointer is constructed and bumps it to one, then the function returns, smart pointer is destroyed, calls Release() which leads to delete of a stack-allocated variable. Users can as well do the following: struct COuter { //whatever else; Class inner;// IUnknownLike descendant }; COuter object; somefunction( &object.Inner ); and again an object not created with new is deleted. Undefined behavior at its best. Is there any way to change the IUnknownLike interface so that the user is forced to use new for creating all objects derived from IUnknownLike - both directly derived and indirectly derived (with classes in between the most derived and the base)?

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  • Abstract base class puzzle

    - by 0x80
    In my class design I ran into the following problem: class MyData { int foo; }; class AbstraktA { public: virtual void A() = 0; }; class AbstraktB : public AbstraktA { public: virtual void B() = 0; }; template<class T> class ImplA : public AbstraktA { public: void A(){ cout << "ImplA A()"; } }; class ImplB : public ImplA<MyData>, public AbstraktB { public: void B(){ cout << "ImplB B()"; } }; void TestAbstrakt() { AbstraktB *b = (AbstraktB *) new ImplB; b->A(); b->B(); }; The problem with the code above is that the compiler will complain that AbstraktA::A() is not defined. Interface A is shared by multiple objects. But the implementation of A is dependent on the template argument. Interface B is the seen by the outside world, and needs to be abstrakt. The reason I would like this is that it would allow me to define object C like this: Define the interface C inheriting from abstrakt A. Define the implementation of C using a different datatype for template A. I hope I'm clear. Is there any way to do this, or do I need to rethink my design?

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  • Communicating with all network computers regardless of IP address

    - by Stephen Jennings
    I'm interested in finding a way to enumerate all accessible devices on the local network, regardless of their IP address. For example, in a 192.168.1.X network, if there is a computer with a 10.0.0.X IP address plugged into the network, I want to be able to detect that rogue computer and preferrably communicate with it as well. Both computers will be running this custom software. I realize that's a vague description, and a full solution to the problem would be lengthy, so I'm really looking for help finding the right direction to go in ("Look into using class XYZ and ABC in this manner") rather than a full implementation. The reason I want this is that our company ships imaged computers to thousands of customers, each of which have different network settings (most use the same IP scheme, but a large percentage do not, and most do not have DHCP enabled on their networks). Once the hardware arrives, we have a hard time getting it up on the network, especially if the IP scheme doesn't match, since there is no one technically oriented on-site. Ideally, I want to design some kind of console to be used from their main workstation which looks out on the network, finds all computers running our software, displays their current IP address, and allows you to change the IP. I know it's possible to do this because we sell a couple pieces of custom hardware which have exactly this capability (plug the hardware in anywhere and view it from another computer regardless of IP), but I'm hoping it's possible to do in .NET 2.0, but I'm open to using .NET 3.5 or P/Invoke if I have to.

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  • Objective-C properties are not being recognized in header file?

    - by Greg
    Hey folks, I wonder if I'm doing something completely stupid here... I'm clearly missing something. I've gotten used to the pattern of defining properties of a custom class, however I seem to be hitting a point where extended classes do not recognize new properties. Case of point, here's my header file: import import "MyTableViewController.h" @interface MyRootController : MyTableViewController { NSMutableArray *sectionList; } @property (nonatomic, retain) NSMutableArray *sectionList; @end Now, for some reason that "sectionList" property is not turning green within my interface file (ie: it's not being recognized as custom property it seems). As a result, I'm getting all kinds of errors down in my implementation. The first is right at the top of my implementation where I try to synthesize the property: import "MyRootController.h" @implementation MyRootController @synthesize sectionList; That synthesize line throws the error "No declaration of property 'sectionList' found in the interface". So, this is really confusing. I'm clearly doing something wrong, although I can't put my finger on what. One thought: I am extending another custom class of my own. Do I need to specify some kind of super-class declaration to keep the architecture from getting sealed one level up? Thanks!

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  • Access Controller Context/ TempData from business objects

    - by thanikkal
    I am trying to build a session/tempdata provider that can be swapped. The default provider will work on top of asp.net mvc and it needed to access the .net mvc TempData from the business object class. I know the tempdata is available through the controller context, but i cant seem to find if that is exposed through HttpContext or something. I dont really want to pass the Controller context as an argument as that would dilute my interface definition since only asp.net based session provider needs this, other (using NoSQL DB etc) doesn't care about Controller Context. To clarify further, adding little more code here. my ISession interface look like this. and when this code goes to production, the session/tempdata is expected to work using NoSql db. But i also like to have another implementation that works on top of asp.net mvc session/tempdata for my dev testing etc. public interface ISession { T GetTempData<T>(string key); void PutTempData<T>(string key, T value); T GetSessiondata<T>(string key); void PutSessiondata<T>(string key, T value); }

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  • Modifying SQL Database on Shared Hosting

    - by apocalypse9
    I have a live database on a shared hosting server. I am making some major changes to my site's code and I would like to fix some stupid mistakes I made in initially designing the database. These changes involve altering the size of a large number of fields, and enforcing referential integrity between tables properly. I would like to make the changes on both my local test server and the remote server if possible. I should note that while I'm fairly comfortable with writing complex queries to handle data, I have very little experience modifying database structure without a graphical interface. I can access the remote database in the visual studio database explorer but I can not use that for anything other than data manipulation. I installed Sql Management Studio express last night and after 40+ crashes I gave up - I couldn't even patch the damn thing. The remote server is SQL 2005 / The MyLittleAdmin web interface is available. So my question is what is the best way to accomplish these changes. Is there a graphical interface I can use on the remote server? If not is there an easy way to copy the database to my local machine, fix it, and re upload? Finally if none of the above are viable does anyone have links to a decent info on fixing referential integrity via query? Sorry for the somewhat general question - I feel like I am making this far harder than it should be but after searching / trying all night i haven't gotten anywhere. Thanks in advance for the help. I really appreciate it. ...Also does anyone have a time machine I can borrow- I need to go kick my past self's ass for this.

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  • How is external memory, internal memory, and cache organized?

    - by goldenmean
    Consider a system as follows:= A hardware board having say ARM Cortex-A8 and Neon Vector coprocessor, and Embedded Linux OS running on Cortex-A8. On this environment, if there is some application - say, a video decoder is executing - then: How is it decided that which buffers would be in external memory, which ones would be allocated in internal SRAM, etc. When one says calloc/malloc on such system/code, the pointer returned is from which memory: internal or external? Can a user make buffers to be allocated to the memories of his choice (internal/external)? In ARM architectures, there is another memory called as Tightly coupled memory (TCM). What is that and how can user enable and use it? Can I declare buffers in this memory? Do I need to see the memory map (if any) of the hardware board to understand about all these different physical memories present in a typical hardware board? How much of a role does the OS play in distinguishing these different memories? Sorry for multiple questions, but i think they all are interlinked.

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  • UITableView superClass for delegate?

    - by fuzzygoat
    A quick question, I am setting a delegate for UITableView and I have a question regarding setting the delegate and dataSource properties. I have noticed that the properties for delegate and dataSource are not available, I was thinking that adopting the protocols would make them available. But I am now thinking that I maybe have the superclass for my delegate class wrong. Currently I have: -(void)viewDidLoad { TestDelegate *tempDelegate = [[TestDelegate alloc] init]; [self setMyDelegate:tempDelegate]; // setDelegate // setDataSource [tempDelegate release]; [super viewDidLoad]; } My interface for TestDelegate looks like: @interface TestDelegate : NSObject <UITableViewDelegate, UITableViewDataSource> { NSArray *listData; int myCounter; } Can I ask if the above should be: @interface TestDelegate : UITableView <UITableViewDelegate, UITableViewDataSource> { NSArray *listData; int myCounter; } gary EDIT: I think it might be right as NSObject, I have a viewtableView in IB, thats what I will need to connect my delegate class to. I added to tableView in IB so maybe I just need to make it available in Xcode.

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  • Import Error: No module named testrunner

    - by JiL
    I followed this to add zc.recipe.testrunner to my buildout. I can run buildout successfully but when I run bin/test, I get: ImportError: No module named testrunner I have zope.testrunner-4.0.4-py2.4.egg in /usr/local/lib/python2.4/site-packages I also pinned zope.testrunner = 4.0.4 zc.recipe.testruner = 1.4.0 zc.recipe.egg = 1.3.2 When I ran buildout, I used -vvv and I got: ... Installing 'zc.recipe.testrunner'. We have the distribution that satisfies 'zc.recipe.testrunner==1.4.0'. Egg from site-packages: z3c.recipe.scripts 1.0.1 Egg from site-packages: zope.testrunner 4.0.4 Egg from site-packages: zope.interface 3.8.0 Egg from site-packages: zope.exceptions 3.7.1 ... We have the distribution that satisfies 'zope.testrunner==4.0.4'. Egg from site-packages: zope.testrunner 4.0.4 Adding required 'zope.interface' required by zope.testrunner 4.0.4. We have a develop egg: zope.interface 0.0 Adding required 'zope.exceptions' required by zope.testrunner 4.0.4. We have a develop egg: zope.exceptions 0.0 ... Why is it I get an ImportError? Is zope.testrunner not installed correctly?

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