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  • Sensor based vs. AABB based collision

    - by Hillel
    I'm trying to write a simple collision system, which will probably be primarily used for 2D platformers, and I've been planning out an AABB system for a few weeks now, which will work seamlessly with my grid data structure optimization. I picked AABB because I want a simple system, but I also want it to be perfect. Now, I've been hearing a lot lately about a different method to handle collision, using sensors, which are placed in the important parts of the entity. I understand it's a good way to handle slopes, better than AABB collision. The thing is, I can't find a basic explanation of how it works, let alone a comparison of it and the AABB method. If someone could explain it to me, or point me to a good tutorial, I'd very much appreciate it, and also a comparison of the advantages and disadvantages of the two techniques would be nice.

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  • What are the system requirements for each flavor of Ubuntu Desktop?

    - by Braiam
    I'm thinking about installing Ubuntu Desktop, but I don't know what flavor is the better for my system. What are the minimum and recommended hardware requirements? What kind of CPU? How much memory? Should I have Hardware Acceleration? What flavor should I use? This is an attempt of a canonical answer. My answers have the "official minimal requirements", the recommended are a mix of official sources and opinion based (along with the answer it's told the source). You can comment or edit if you feel that the information is obsolete or incomplete. Is a good rule of thumb that any system capable to run Windows Vista, 7, 8 x86 OS X will almost always be a lot faster with any Ubuntu flavor even if they are lower-spec than described below.

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  • Why are cryptic short identifiers still so common in low-level programming?

    - by romkyns
    There used to be very good reasons for keeping instruction / register names short. Those reasons no longer apply, but short cryptic names are still very common in low-level programming. Why is this? Is it just because old habits are hard to break, or are there better reasons? For example: Atmel ATMEGA32U2 (2010?): TIFR1 (instead of TimerCounter1InterruptFlag), ICR1H (instead of InputCapture1High), DDRB (instead of DataDirectionPortB), etc. .NET CLR instruction set (2002): bge.s (instead of branch-if-greater.signed), etc. Aren't the longer, non-cryptic names easier to work with?

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  • Javascript: Avoid this and new - further reading? [closed]

    - by Thomas Deutsch
    I do not want this to end in a sort of religious discussion, i want to collect some sources for further reading on this topic. As shown here: Node.js Style and Structure Point 1: Avoid this and new you can find a good example when it could be better to use closures instead of a prototype, and to make every argument explicit. Ok, i agree - could be nice, but i need to know more. Can anyone recommend a good link? Would this make my code 100% object-pattern-free ? (no factory-, repository-, module- pattern?)

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  • High Traffic Web Host Solution?

    - by Calsy
    Hi All, Im currently shopping around for a web host for our website we are hoping to release in the near future. This is my first real step into this area. Just wondering what I should be looking for. It is an ASP.net MVC website with an MS SQL Server backend. I need to know that the server will not buckle if the traffic booms. Currently im looking at a managed dedicated server from singlehop. Does anyone know any better or have any advice. Thanks in advance

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  • How to write efficient code despite heavy deadlines

    - by gladysbixly
    I am working in an environment wherein we have many projects with strict deadlines on deliverables. We even talk directly to the clients so getting the jobs done and fast is a must. My issue is that i'd always write code for the first solution that comes to my mind, which of course I thought as best at that moment. It always ends up ugly though and i'd later realize that there are better ways to do it but can't afford to change due to time restrictions. Are there any tips by which I could make my code efficient yet deliver on time?

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  • Remembering user credentials in standalone Application

    - by srk
    I'm developing a standalone application using java, I have a Login screen, wherein user enters his username and password. For each instance of the application, user have to enter his credentials. From a usability standpoint, I thought of keeping a remember me check Button. My question is, as I am not using any database, how do I persist the user details. I have some rough thoughts, storing them in a property file and retrieving. I think there may be better approaches than the one I had. Any Ideas and suggestions?

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  • What is a good method for coloring textures based on a palette in XNA?

    - by Bob
    I've been trying to work on a game with the look of an 8-bit game using XNA, specifically using the NES as a guide. The NES has a very specific palette and each sprite can use up to 4 colors from that palette. How could I emulate this? The current way I accomplish this is I have a texture with defined values which act as indexes to an array of colors I pass to the GPU. I imagine there must be a better way than this, but maybe this is the best way? I don't want to simply make sure I draw every sprite with the right colors because I want to be able to dynamically alter the palette. I'd also prefer not to alter the texture directly using the CPU.

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  • Should I extract specific functionality into a function and why?

    - by john smith optional
    I have a large method which does 3 tasks, each of them can be extracted into a separate function. If I'll make an additional functions for each of that tasks, will it make my code better or worse and why? Edit: Obviously, it'll make less lines of code in the main function, but there'll be additional function declarations, so my class will have additional methods, which I believe isn't good, because it'll make the class more complex. Edit2: Should I do that before I wrote all the code or should I leave it until everything is done and then extract functions?

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  • Programming Challenges for a beginner

    - by JMK
    I'm in an unusual situation. A colleague of mine wants to "learn programming" and, being a developer I have been tasked with teaching him "programming". Personally, I am self taught, and have never taught any sort of skill to anybody else before so I am not quite sure where to start. Also, I still have a heck of a lot to learn myself (although don't we all)! I write in C# but is C# a good language for a beginner? I was thinking that Visual Basic .Net would be a better starting point, so was considering getting him setup with Visual Studio Express 2010, teaching him a few basics (variables, functions, classes etc) then finding some programming challenges and asking him to work through these. Does anybody have a good source of these sorts of challenges? Also is this a good strategy? Finally, what are your experiences of teaching programming to somebody else and what advice would you give?

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  • Is it possible to map mouse coordinates to isometric tiles with this coordinate system?

    - by plukich
    I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful things like this. However, this game's coordinate system is "jagged" (for lack of a better word), and looks like this: Is it even possible to map mouse coordinates to this successfully, since the y-axis can't be drawn on this tile-map as a straight line? I've thought about doing odd-y-value translations and even-y-value translations with two different matrices, but that only makes sense going from tile to screen.

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  • Confusion about Rotation matrices from Euler Angles

    - by xEnOn
    I am trying to learn more about Euler Angles so as to help myself in understanding how I can control my camera better in the game. I came across the following formula that converts Euler Angles to rotation matrices: In the equation, I could see that the first matrix from the left is the rotation matrix about x-axis, the second is about y-axis and the third is about z-axis. From my understanding about ordinary matrix transformations, the later transformation is always applied to the right hand side. And if I'm right about this, then the above equation should have a rotation order starting from rotating about z-axis, y-axis, then finally x-axis. But, from the symbols it seems that the rotation order start rotating about x-axis, then y-axis, then finally z-axis. What should the actual order of the rotation be? Also, I am confuse about if the input vector, in this case, would be a row vector on the left, or a column vector on the right?

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  • Google Earth-Unsupported graphics card

    - by VIPaul
    I've just installed Google Earth on my PC,which runs Ubuntu 12.04 LTS. When I open Google Earth,a window pop-ups and says:"Unsupported Graphics Card Your graphics card does nor meet the minimum spec required to run Google Earth,which is a 3D accelerated card with shader support.It is strongly recommended that you try running Google Earth on a different machine or in a different rendering mode or upgrade to a newer graphics card.You may continue,but the application is unlikely to work." Maybe you'll say:"Buy a better graphics card!",but I used Google Earth on this machine an year ago,when I had Windows 7 & everything worked well,so my graphics card is good enough. The Linux version has bigger requirements than the Windows one or what???

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  • Best Practice to return responses from service

    - by A9S6
    I am writing a SOAP based ASP.NET Web Service having a number of methods to deal with Client objects. e.g: int AddClient(Client c) = returns Client ID when successful List GetClients() Client GetClientInfo(int clientId) In the above methods, the return value/object for each method corresponds to the "all good" scenario i.e. A client Id will be returned if AddClient was successful or a List< of Client objects will be returned by GetClients. But what if an error occurs, how do I convey the error message to the caller? I was thinking of having a Response class: Response { StatusCode, StatusMessage, Details } where Details will hold the actual response but in that case the caller will have to cast the response every time. What are your views on the above? Is there a better solution?

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  • Does FP mess up your OOP skills?

    - by bonomo
    I've been learning functional programming in Haskell and F# for awhile and now when I got some skills it gets harder for me to think in OOP way and program in C# and JavaScript. Everything seems to be ass-backwards there with classes, interfaces, objects and I often stare at the screen trying to think of a better way around without using them. This is something that scares me, because I didn't have problems like that before (not knowing that the same stuff can be done in a different way). So I am concerned as I don't want to loose myself as a OOP developer, because this is what I do for living. Is it a normal thing? Shall I rather stop doing FP? How did you manage to cope with it?

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  • CPU temperature is high on Ubuntu

    - by Kaspar
    So I have a machine which has both latest *Ubuntu and Windows 8 on it. On windows 8 my CPU temp is roughtly 26 degrees when idle. Now when I boot into Ubuntu, CPU temperature is suddenly 43 degrees when idle, plus my fans are making a lot of noise which is probably because of the CPU degrees. Why is that? Everywhere I read it says the Linux is much better at managing CPU and so on. But yet it seems something is wrong. It is a stock installation of Ubuntu 14.04 and my CPU is a Intel i5-4570

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  • Is there a correlation between complexity and reachability?

    - by Saladin Akara
    I've been studying cyclomatic complexity (McCabe) and reachability of software at uni recently. Today my lecturer said that there's no correlation between the two metrics, but is this really the case? I'd think there would definitely be some correlation, as less complex programs (from the scant few we've looked at) seem to have 'better' results in terms of reachability. Does anyone know of any attempt to look at the two metrics together, and if not, what would be a good place to find data on both complexity and reachability for a large(ish) number of programs? (As clarification, this isn't a homework question. Also, if I've put this in the wrong place, let me know.)

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  • LL(8) and left-recursion

    - by Peregring-lk
    I want to understand the relation between LL/LR grammars and the left-recursion problem (for any question I know parcially the answer, but I ask them as I don't know nothing, because I am a little confused now, and prefer complete answers) I'm happy with sintetized or short and direct answers (or just links solving it unambiguously): What type of language isn't LL(8) languages? LL(K) and LL(8) have problems with left-recursion? Or only LL(k) parsers? LALR(1) parser have troubles with left or right recursion? What type of troubles? Only in terms of the LL/LALR comparision. What is better, Bison (LALR(1)) or Boost.Spirit (LL(8))? (Let's suppose other features of them are irrelevant in this question) Why GCC use a (hand-made) LL(8) parser? Only for the "handling-error" problem?

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  • Is it bad practice to use <?= tag in PHP

    - by marco-fiset
    I've come across this PHP tag <?= ?> recently and I am reluctant to use it, but it itches so hard that I wanted to have your take on it. I know it is bad practice to use short tags <? ?> and that we should use full tags <?php ?> instead, but what about this one : <?= ?>? It would save some typing and it would be better for code readability, IMO. So instead of this: <input name="someVar" value="<?php echo $someVar; ?>"> I could write it like this, which is cleaner : <input name="someVar" value="<?= $someVar ?>"> Is using this operator frowned upon?

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  • Good resources for learning about graphics hardware

    - by Ken
    I'm looking for some good learning resources for graphics hardware (and associated low level software). Basically I want to learn more about what goes on underneath the opengl/direcx API layers in terms of how things are implemented. I familiar with what happens in principle during the various stages of the rendering pipeline (viewing, projection, clipping, rasterization etc). My goal is to be able to make better and more informed decisions about tradeoffs and potential optimisations when graphics/shader programming with respect to the following kinds of issues; batching view culling occlusions draw order avoiding state changes triangles vs pointsprites texture sampling etc Basically whatever the graphics programmer needs to know about modern graphics hardware in order to become more effective. I'm not really looking for specific optimisation techniques, rather I need more general knowledge so that I will naturally write more efficient code.

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  • Remote Desktop Connection Manager

    - by Robert May
    For years, I’ve been using the “Remote Desktops” mmc plugin to manage servers in our infrastructure.  I’ve upgraded to Windows 8 and Remote Desktops is nowhere to be found!  I search and searched and came across a forum listing saying “Why don’t you just use Remove Desktop Connection Manager?” I downloaded it and started using it and its WAY better than Remote Desktops!  I’m glad they took it out and I discovered this tool.  I wish I had discovered this two years ago! Technorati Tags: System Administration

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  • Software bug/defect classification

    - by Dustin K
    We're trying to come up with terms that better describe our bugs/defects. To us, the term 'bug' or 'defect' is too generic and doesn't accurately reflect what is happening. For example, instead of saying that there is a bug (in the general sense), we'd rather say what type of bug (an error, or enhancement, or improvement, etc.). What names do you use for describing 'bugs'? We found http://www.softwaredevelopment.ca/bugs.shtml which has some pretty good classifications. How do you classify them?

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  • Tip #19 Module Private Visibility in OSGi

    - by ByronNevins
    I hate public and protected methods and classes.  It requires so much work to change them in a huge project like GlassFish.  Not to mention that you may well have to support those APIs forever.  They are highly overused in GlassFish.  In fact I'd bet that > 95% of classes are marked as public for no good reason.  It's just (bad) habit is my guess. private and default visibility (I call it package-private) is easier to maintain.  It is much much easier to change such classes and methods around.  If you have ANY public method or public class in GlassFish you'll need to grep through a tremendous amount of source code to find all callers.  But even that won't be theoretically reliable.  What if a caller is using reflection to access public methods?  You may never find such usages. If you have package private methods, it's easy.  Simply grep through all the code in that one package.  As long as that package compiles ok you're all set.  There can' be any compile errors anywhere else.  It's a waste of time to even look around or build the "outside" world.  So you may be thinking: "Aha!  I'll just make my module have one giant package with all the java files.  Then I can use the default visibility and maintenance will be much easier.  But there's a problem.  You are wasting a very nice feature of java -- organizing code into separate packages.  It also makes the code much more encapsulated.  Unfortunately to share code between the packages you have no choice but to declare public visibility. What happens in practice is that a module ends up having tons of public classes and methods that are used exclusively inside the module.  Which finally brings me to the point of this blog:  If Only There Was A Module-Private Visibility Available Well, surprise!  There is such a mechanism.  If your project is running under OSGi that is.  Like GlassFish does!  With this mechanism you can easily add another level of visibility by telling OSGi exactly which public you want to be exposed outside of the module.  You get the best of both worlds: Better encapsulation of your code so that maintenance is easier and productivity is increased. Usage of public visibility inside the module so that you can encapsulate intra-module better with packages. How I do this in GlassFish: Carefully plan out at least one package that will contain "true" publics.  This is the package that will be exported by OSGi.  I recommend just one package. Here is how to tell OSGi to use it in GlassFish -- edit osgi.bundle like so:-exportcontents:     org.glassfish.mymodule.truepublics;  version=${project.osgi.version} Now all publics declared in any other packages will be visible module-wide but not outside the module. There is one caveat: Accessing "module-private" items outside of the module is controlled at run-time, not compile-time.  The compiler has no clue that a public in a dependent module isn't really public.  it will happily compile it.  At runtime you will definitely see fireworks.  The good news is that you don't have to wait for the code path that tries to use the "module-private" items to fire.  OSGi will complain loudly when that module gets loaded.  OSGi will refuse to load it.  You will see an error like this: remote failure: Error while loading FOO: Exception while adding the new configuration : Error occurred during deployment: Exception while loading the app : org.osgi.framework.BundleException: Unresolved constraint in bundle com.oracle.glassfish.miscreant.code [115]: Unable to resolve 115.0: missing requirement [115.0] osgi.wiring.package; (osgi.wiring.package=org.glassfish.mymodule.unexported). Please see server.log for more details. That is if you accidentally change code in module B to use a public that is really a "module-private" in module A, then you will see the error immediately when you try to test whatever you were changing in module B.

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  • No splash screen on hibernate

    - by Marky
    Hibernate is working fine. A bit slow when resuming from a hibernate but I can bear with it just so that I have all open applications on the desktop as I left it. Then again the "slowness" might be because of the 4GB RAM, although I'm assuming only what is used gets swapped and not the entire memory. Going back, my question is has anyone been able to make Ubuntu show a splash screen or some kind of indicator/progress bar to show while hibernating or while resuming? I remember with SuSE on my HP Compaq Presario notebook it had messages appear during and after. Better than nothing, I guess. Thanks in advance! :D

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  • Consolidating hotels data from various booking sites with different IDs or reference

    - by Victor
    In one of my projects, I have data for hotels, and other booking sites are able to book this hotel. For example: Hotel A - Booking (ID = 4002), Expedia (ID = 123), Priceline (ID = 147) The three booking engines each uses their own Id to reference to Hotel A. I would need to check manually and make the right reference to the hotel. If I have 100,000 hotels, I have to check manually 300,000 (considering 3 booking sites) times? They might provide API, then I can cross check the name, address or latitude/longitude, but if they differ a little bit then I might give the wrong reference to the wrong hotel. I'm sure there are better ways to do this. There are many travel sites out there which do hotel price checking on many booking sites, but how do they do to make sure they are checking the right hotel on these booking sites? Anyone has any experience on this?

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