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  • Nested factory methods in Objective-C

    - by StephenT
    What's the best way to handle memory management with nested factory methods, such as in the following example? @implementation MyClass + (MyClass *) SpecialCase1 { return [MyClass myClassWithArg:1]; } + (MyClass *) SpecialCase2 { return [MyClass myClassWithArg:2]; } + (MyClass *) myClassWithArg:(int)arg { MyClass *instance = [[[MyClass alloc] initWithArg:arg] autorelease]; return instance; } - (id) initWithArg:(int)arg { self = [super init]; if (nil != self) { self.arg = arg; } return self; } @end The problem here (I think) is that the autorelease pool is flushed before the SpecialCaseN methods return to their callers. Hence, the ultimate caller of SpecialCaseN can't rely on the result having been retained. (I get "[MyClass copyWithZone:]: unrecognized selector sent to instance 0x100110250" on trying to assign the result of [MyClass SpecialCase1] to a property on another object.) The reason for wanting the SpecialCaseN factory methods is that in my actual project, there are multiple parameters required to initialize the instance and I have a pre-defined list of "model" instances that I'd like to be able to create easily. I'm sure there's a better approach than this.

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  • How to inherit from a non-prototype object

    - by Andres Jaan Tack
    The node-binary binary parser builds its object with the following pattern: exports.parse = function parse (buffer) { var self = {...} self.tap = function (cb) {...}; self.into = function (key, cb) {...}; ... return self; }; How do I inherit my own, enlightened parser from this? Is this pattern designed intentionally to make inheritance awkward? My only successful attempt thus far at inheriting all the methods of binary.parse(<something>) is to use _.extend as: var clever_parser = function(buffer) { if (this instanceof clever_parser) { this.parser = binary.parse(buffer); // I guess this is super.constructor(...) _.extend(this.parser, this); // Really? return this.parser; } else { return new clever_parser(buffer); } } This has failed my smell test, and that of others. Is there anything about this that makes in tangerous?

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  • Tableview not updating correctly after adding person

    - by tazboy
    I have to be missing something simple here but it escapes me. After the user enters a new person to a mutable array I want to update the table. The mutable array is the datasource. I believe my issue lies within cellForRowAtIndexPath. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { TextFieldCell *customCell = (TextFieldCell *)[tableView dequeueReusableCellWithIdentifier:@"TextCellID"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; if (indexPath.row == 0) { if (customCell == nil) { NSArray *nibObjects = [[NSBundle mainBundle] loadNibNamed:@"TextFieldCell" owner:nil options:nil]; for (id currentObject in nibObjects) { if ([currentObject isKindOfClass:[TextFieldCell class]]) customCell = (TextFieldCell *)currentObject; } } customCell.nameTextField.delegate = self; cell = customCell; } else { if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; cell.textLabel.text = [[self.peopleArray objectAtIndex:indexPath.row-1] name]; NSLog(@"PERSON AT ROW %d = %@", indexPath.row-1, [[self.peopleArray objectAtIndex:indexPath.row-1] name]); NSLog(@"peopleArray's Size = %d", [self.peopleArray count]); } } return cell; } When I first load the view everything is great. This is what prints: PERSON AT ROW 0 = Melissa peopleArray's Size = 2 PERSON AT ROW 1 = Dave peopleArray's Size = 2 After I add someone to that array I get this: PERSON AT ROW 1 = Dave peopleArray's Size = 3 PERSON AT ROW 2 = Tom peopleArray's Size = 3 When I add a second person I get: PERSON AT ROW 2 = Tom peopleArray's Size = 4 PERSON AT ROW 3 = Ralph peopleArray's Size = 4 Why is not printing everyone in the array? This pattern continues and it only ever prints two people, and it's always the last two people. What the heck am I missing?

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  • Configuring zend to use gmail smtp: Windows Apache dev-environment: "Could not open socket" error - repeatedly - going mad

    - by confused
    My dev environment is Win XP SP2 / Apache 2.something PHP 5.something_or_other My prod env is Linux Ubuntu / Apache 2.something_else PHP 5.something_or_other_else The code is all Zend Framework Version: 1.11.1 I can telnet to: smtp.gmail.com 465 from the PC. I have Mercury configured on my PC to use gmail as it's smtp host and it works just fine. (MercuryC SMTP Client). Mercury is set to use port 465 and SSL on smtp.gmail.com -- No problem. Zend mail works just fine on my production environment using the production mail server to send out mail. It's the same basic application.ini but with different values in the mail variables. On my local PC dev setup, my application.ini contains: (same values as I use in Mercury) mail.templatePath = APPLICATION_PATH "/emails" mail.sender.name = "myAccount" mail.sender.email = "[email protected]" mail.host = smtp.gmail.com mail.smtp.auth = "login" mail.smtp.username = "[email protected]" mail.smtp.password = "myPassWord" mail.smtp.ssl = "ssl" mail.smtp.port = 465 I have been doing trial and error for hours trying to get a single email out with no success. In every case, regardless of server or port settings it throws an error and reports: Could not open socket. Both Apache and Mercury Core are exceptions in my Windows Firewall config. Mercury seems to be having no problem. I have searched stackoverflow before posting this and have been googling for hours -- with no success. I am slowly losing my mind I would be very much obliged for any tip as to what might be wrong. Thanks for reading. =================== BTW When I use the SAME application.ini values on my local PC as on the production host, I get the same "Could not open socket" error. Those values are: mail.templatePath = APPLICATION_PATH "/emails" mail.sender.name = "otherUser" mail.sender.email = "[email protected]" mail.host = smtp.otherServer.com mail.smtp.auth = "login" mail.smtp.username = "[email protected]" mail.smtp.password = "otherPAssWord" mail.smtp.ssl = "ssl" mail.smtp.port = 465 I know these work in the production (Ubuntu) environment. I'm utterly baffled.

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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • How can I programmatically add more than just one view object to my view controller?

    - by BeachRunnerJoe
    I'm diving into iPhone OS development and I'm trying to understand how I can add multiple view objects to the "Left/Root" view of my SplitView iPad app. I've figured out how to programmatically add a TableView to that view based on the example code I found in Apple's online documentation... RootViewController.h @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate, UITableViewDelegate, UITableViewDataSource> { DetailViewController *detailViewController; UITableView *tableView; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } RootViewController.m - (void)loadView { UITableView *newTableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain]; newTableView.autoresizingMask = UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth; newTableView.delegate = self; newTableView.dataSource = self; [newTableView reloadData]; self.view = newTableView; [newTableView release]; } but there are a few things I don't understand about it and I was hoping you veterans could help clear up some confusion. In the statement self.view = newTableView, I assume I'm setting the entire view to a single UITableView. If that's the case, then how can I add additional view objects to that view alongside the table view? For example, if I wanted to have a DatePicker view object and the TableView object instead of just the TableView object, then how would I programmatically add that? Referencing the code above, how can I resize the table view to make room for the DatePicker view object that I'd like to add? Thanks so much in advance for your help! I'm going to continue researching these questions right now.

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  • How to add View Controller with Tab Bar interfaced View Controller

    - by TechFusion
    I have created Window based Tab Bar controller app, One Tab Bar of viewController has been interfaced with WebVIew ..I am looking to create another view once touch event happened in that WebView.. //TabBarViewController.m - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { TabMainView *mainView = [[TabMainView alloc] init]; mainView.hidesBottomBarWhenPushed = YES; [self.navigationController pushViewController: mainView animated:YES]; [mainView release]; } I have created MainView, which is UIViewController Subclass. //TabMainView.m - (void)loadView { CGRect frame = CGRectMake(0.0, 0.0, 480, 320); WebView = [[[UIWebView alloc] initWithFrame:frame] autorelease]; WebView.backgroundColor = [UIColor whiteColor]; WebView.scalesPageToFit = YES; WebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin); WebView.autoresizesSubviews = YES; WebView.exclusiveTouch = YES; //self.WebView.UserInteractionEnabled = NO; WebView.clearsContextBeforeDrawing = YES; self.view = WebView; [WebView release]; } - (void)viewWillAppear:(BOOL)animated { [self.WebView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.apple.com"]]]; } Here when touch event happened then it is not passing control to TabMainView.m 's Viewload function although I am pushing it's view? TabBarView is also UIViewController subclass not a UINavigationController.

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  • A view "transparent" to touches in some areas

    - by Mike
    I have this transparent view that covers the whole screen. I using this view to group objects because I need to run them together around a specific anchor point. Lets call this view transparentView. At some point, transparentView contains two subviews. Two vertical bars full of icons, one on the left and one on the right of the screen. I need these bars and their icons to respond to touches, so I have to set transparentView setUserInteraction to YES. The area between the two vertical bars are totally transparent. transparentView is on top of other views and I need these other views to respond to taps but, the transparent area of transparentView are intercepting the taps and not letting them go thru to the view below. This transparent view is a UIImageView based class. I have tried to forward taps on that class, using - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesBegan: touches withEvent:event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesMoved: touches withEvent:event]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesEnded: touches withEvent:event]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesEnded:touches withEvent:event]; } but this is not working. How can I do that? thanks.

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  • iphone - gesture not working on animated view

    - by Mike
    I have this animated view and a gesture assigned to it... [self.view setUserInteractionEnabled:YES]; UIImageView *sequence = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"frame0.png"]]; [sequence setUserInteractionEnabled:YES]; sequence.center = CGPointMake(centroX, centroY); NSMutableArray *array = [[NSMutableArray alloc] init] ; for (int i=0; i<30; i++) { UIImage *oneImage = [UIImage imageNamed:[NSString stringWithFormat:@"frame%d.png",i]]; [array addObject:oneImage]; } sequence.animationImages = array; sequence.animationDuration = 1.0; sequence.animationRepeatCount = 1; [self.view addSubview:sequence]; [sequence release]; sequence.startAnimating; sequence.image = [UIImage imageNamed:@"frame29.png"]; // doSomething never runs when I tap the image... why? UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doSomething)]; [singleTap setDelegate:self]; [singleTap setCancelsTouchesInView:NO]; [singleTap setDelaysTouchesEnded:NO]; [sequence addGestureRecognizer:singleTap]; [singleTap release]; The gesture is never called... why? I have no other gesture associated anywhere. thanks for any help.

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  • Should I release NSString before assigning a new value to it?

    - by Elliot Chen
    Hi, Please give me some suggestions about how to change a NSString variable. At my class, I set a member var: NSString *m_movieName; ... @property(nonatomic, retain) NSString *m_movieName; At viewDidLoad method, I assign a default name to this var: -(void)viewDidLoad{ NSString *s1 = [[NSString alloc] initWithFormat:@"Forrest Gump"]; self.m_movieName = s1; ... [s1 release]; [super viewDidLoad] } At some function, I want to give a new name to this var, so I did like: -(void)SomeFunc{ NSString *s2 = [[NSString alloc] initWithFormat:@"Brave Heart"]; //[self.movieName release]; // ??????? Should perform here? self.m_moiveName = s2; [s2 release]; } I know, NSString* var is just a pointer to an allocated memory block, and 'assign' operation will increment this memory block's using count. For my situation, should I release m_movieName before assigning a value to it? If I do not release it (via [self.movieName release]), when and where will the previous block be released? Thanks for your help very much!

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  • Can't send an email using a google apps account with PHPMailer

    - by Chris
    I'm trying to simply send an email using my google apps account with php. I am able to send an email in a .net application using the port 587 host smtp.googlemail.com and SSL enabled. The username is my full email address. require_once('PHPMailer_v5.1\class.phpmailer.php'); try { $mail = new PHPMailer(); $mail->Mailer = 'smtp'; $mail->SMTPSecure = 'tls'; $mail->Host = $host; $mail->Port = 587; $mail->SMTPAuth = true; $mail->Username = $from; $mail->Password = $password; $mail->AddAddress($to, $to_name); $mail->From = $from; $mail->FromName = $from_name; $mail->Subject = $subject; $mail->MsgHTML($body); $mail->IsHTML(true); $mail->Send(); } catch (phpmailerException $e) { echo $e->errorMessage(); } catch (Exception $e) { echo $e->getMessage(); } Haven't been able to get this to work, but I've tried several different variations of this. $mail->SMTPSecure = 'ssl'; // Error: Could not connect to SMTP host. $mail->SMTPSecure = 'tls'; // Takes forever, then I get "this stream does not support SSL/crypto PHPMailer_v5.1\class.smtp.php" I don't care how, but I need to send an email using gmail here. It can be with this library or a different one.

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  • deserialize system.outofmemoryexception

    - by clanier9
    I've got a serializeable class called Cereal with several public fields shown here <Serializable> Public Class Cereal Public id As Integer Public cardType As Type Public attacker As String Public defender As String Public placedOn As String Public attack As Boolean Public placed As Boolean Public played As Boolean Public text As String Public Sub New() End Sub End Class My client computer is sending a new Cereal to the host by serializing it shown here 'sends data to host stream (c1) Private Sub cSendText(ByVal Data As String) Dim bf As New BinaryFormatter Dim c As New Cereal c.text = Data bf.Serialize(mobjClient.GetStream, c) End Sub The host listens to the stream for activity and when something gets put on it, it is supposed to deserialize it to a new Cereal shown here 'accepts data sent from the client, raised when data on host stream (c2) Private Sub DoReceive(ByVal ar As IAsyncResult) Dim intCount As Integer Try 'find how many byte is data SyncLock mobjClient.GetStream intCount = mobjClient.GetStream.EndRead(ar) End SyncLock 'if none, we are disconnected If intCount < 1 Then RaiseEvent Disconnected(Me) Exit Sub End If Dim bf As New BinaryFormatter Dim c As New Cereal c = CType(bf.Deserialize(mobjClient.GetStream), Cereal) If c.text.Length > 0 Then RaiseEvent LineReceived(Me, c.text) Else RaiseEvent CardReceived(Me, c) End If 'starts listening for action on stream again SyncLock mobjClient.GetStream mobjClient.GetStream.BeginRead(arData, 0, 1024, AddressOf DoReceive, Nothing) End SyncLock Catch e As Exception RaiseEvent Disconnected(Me) End Try End Sub when the following line executes, I get a System.OutOfMemoryException and I cannot figure out why this isn't working. c = CType(bf.Deserialize(mobjClient.GetStream), Cereal) The stream is a TCPClient stream. I'm new to serialization/deserialization and using visual studio 11

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  • Refresh decorator

    - by Morgoth
    I'm trying to write a decorator that 'refreshes' after being called, but where the refreshing only occurs once after the last function exits. Here is an example: @auto_refresh def a(): print "In a" @auto_refresh def b(): print "In b" a() If a() is called, I want the refresh function to be run after exiting a(). If b() is called, I want the refresh function to be run after exiting b(), but not after a() when called by b(). Here is an example of a class that does this: class auto_refresh(object): def __init__(self, f): print "Initializing decorator" self.f = f def __call__(self, *args, **kwargs): print "Before function" if 'refresh' in kwargs: refresh = kwargs.pop('refresh') else: refresh = False self.f(*args, **kwargs) print "After function" if refresh: print "Refreshing" With this decorator, if I run b() print '---' b(refresh=True) print '---' b(refresh=False) I get the following output: Initializing decorator Initializing decorator Before function In b Before function In a After function After function --- Before function In b Before function In a After function After function Refreshing --- Before function In b Before function In a After function After function So when written this way, not specifying the refresh argument means that refresh is defaulted to False. Can anyone think of a way to change this so that refresh is True when not specified? Changing the refresh = False to refresh = True in the decorator does not work: Initializing decorator Initializing decorator Before function In b Before function In a After function Refreshing After function Refreshing --- Before function In b Before function In a After function Refreshing After function Refreshing --- Before function In b Before function In a After function Refreshing After function because refresh then gets called multiple times in the first and second case, and once in the last case (when it should be once in the first and second case, and not in the last case).

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  • Django FormWizard with dynamic forms

    - by krys
    I want to implement a simple 2 part FormWizard. Form 1 will by dynamically generated something like this: class BuyAppleForm(forms.Form): creditcard = forms.ChoiceField(widget = forms.RadioSelect) type = forms.ChoiceField(widget = forms.RadioSelect) def __init__(self,*args, **kwargs): user = kwargs['user'] del kwargs['user'] super(BuyAppleForm, self).__init__(*args, **kwargs) credit_cards = get_credit_cards(user) self.fields['creditcard'].choices = [(card.id,str(card)) for card in credit_cards] apple_types= get_types_packages() self.fields['type'].choices = [(type.id,str(type)) for type in apple_types] This will dynamically create a form with lists of available choices. My second form, I actually want no input. I just want to display a confirmation screen containing the credit card info, apple info, and money amounts (total, tax, shipping). Once user clicks OK, I want the apple purchase to commence. I was able to implement the single form way by passing in the request.user object in the kwargs. However, with the FormWizard, I cannot figure this out. Am I approaching the problem wrong and is the FormWizard not the proper way to do this? If it is, how can the Form __init__ method access the user object from the HTTP request?

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  • WCF JSON Service returns XML on Fault

    - by Anthony Johnston
    I am running a ServiceHost to test one of my services and all works fine until I throw a FaultException - bang I get XML not JSON my service contract - lovely /// <summary> /// <para>Get category by id</para> /// </summary> [OperationContract(AsyncPattern = true)] [FaultContract(typeof(CategoryNotFound))] [FaultContract(typeof(UnexpectedExceptionDetail))] IAsyncResult BeginCategoryById( CategoryByIdRequest request, AsyncCallback callback, object state); CategoryByIdResponse EndCategoryById(IAsyncResult result); Host Set-up - scrummy yum var host = new ServiceHost(serviceType, new Uri(serviceUrl)); host.AddServiceEndpoint( serviceContract, new WebHttpBinding(), "") .Behaviors.Add( new WebHttpBehavior { DefaultBodyStyle = WebMessageBodyStyle.Bare, DefaultOutgoingResponseFormat = WebMessageFormat.Json, FaultExceptionEnabled = true }); host.Open(); Here's the call - oo belly ache var request = WebRequest.Create(serviceUrl + "/" + serviceName); request.Method = "POST"; request.ContentType = "application/json; charset=utf-8"; request.ContentLength = 0; try { // receive response using (var response = request.GetResponse()) { var responseStream = response.GetResponseStream(); // convert back into referenced object for verification var deserialiser = new DataContractJsonSerializer(typeof (TResponseData)); return (TResponseData) deserialiser.ReadObject(responseStream); } } catch (WebException wex) { var response = wex.Response; using (var responseStream = response.GetResponseStream()) { // convert back into fault //var deserialiser = new DataContractJsonSerializer(typeof(FaultException<CategoryNotFound>)); //var fex = (FaultException<CategoryNotFound>)deserialiser.ReadObject(responseStream); var text = new StreamReader(responseStream).ReadToEnd(); var fex = new Exception(text, wex); Logger.Error(fex); throw fex; } } the text var contains the correct fault, but serialized as Xml What have I done wrong here?

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  • reddit style voting with django

    - by dotty
    Hay i need to hand implemeneting a voting system into a model. I've had a huge helping hand from Mike DeSimone making this work in the first place, but i need to expand upon his work. Here is my current code View def show_game(request): game = Game.objects.get(pk=1) discussions = game.gamediscussion_set.filter(reply_to=None) d = { 'game':game, 'discussions':discussions } return render_to_response('show_game', d) Template <ul> {% for discussion in discussions %} {{ discussion.html }} {% endfor %} </ul> Model class GameDiscussion(models.Model): game = models.ForeignKey(Game) message = models.TextField() reply_to = models.ForeignKey('self', related_name='replies', null=True, blank=True) created_on = models.DateTimeField(blank=True, auto_now_add=True) userUpVotes = models.ManyToManyField(User, blank=True, related_name='threadUpVotes') userDownVotes = models.ManyToManyField(User, blank=True, related_name='threadDownVotes') def html(self): DiscussionTemplate = loader.get_template("inclusions/discussionTemplate") return DiscussionTemplate.render(Context({ 'discussion': self, 'replies': [reply.html() for reply in self.replies.all()] })) DiscussionTemplate <li> {{ discussion.message }} {% if replies %} <ul> {% for reply in replies %} {{ reply }} {% endfor %} </ul> {% endif %} </li> As you can see we have 2 fields userUpVotes and userDownVotes on the model, these will calculate how to order the discussions and replies. How would i implement these 2 fields to order the replies and discussions based on votes? Any help would be great!

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  • Django internationalization for admin pages - translate model name and attributes

    - by geekQ
    Django's internationalization is very nice (gettext based, LocaleMiddleware), but what is the proper way to translate the model name and the attributes for admin pages? I did not find anything about this in the documentation: http://docs.djangoproject.com/en/dev/topics/i18n/internationalization/ http://www.djangobook.com/en/2.0/chapter19/ I would like to have "???????? ????? ??? ?????????" instead of "???????? order ??? ?????????". Note, the 'order' is not translated. First, I defined a model, activated USE_I18N = True in settings.py, run django-admin makemessages -l ru. No entries are created by default for model names and attributes. Grepping in the Django source code I found: $ ack "Select %s to change" contrib/admin/views/main.py 70: self.title = (self.is_popup and ugettext('Select %s') % force_unicode(self.opts.verbose_name) or ugettext('Select %s to change') % force_unicode(self.opts.verbose_name)) So the verbose_name meta property seems to play some role here. Tried to use it: class Order(models.Model): subject = models.CharField(max_length=150) description = models.TextField() class Meta: verbose_name = _('order') Now the updated po file contains msgid 'order' that can be translated. So I put the translation in. Unfortunately running the admin pages show the same mix of "???????? order ??? ?????????". I'm currently using Django 1.1.1. Could somebody point me to the relevant documentation? Because google can not. ;-) In the mean time I'll dig deeper into the django source code...

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  • Rails NoMethodError in loop when method exists

    - by Kevin Whitaker
    Good day all. I'm running into a bit of a problem getting a script running on my production environment, even though it works just fine on my dev box. I've verified that all the requisite gems and such are the same version. I should mention that the script is intended to be run with the script/runner command. Here is a super-condensed version of what I'm trying to do, centered around the part that's broken: def currentDeal marketTime = self.convertToTimeZone(Time.new) deal = Deal.find(:first, :conditions = ["start_time ? AND market_id = ? AND published = ?", marketTime, marketTime, self.id, 1]) return deal end markets = Market.find(all) markets.each do |market| deal = market.currentDeal puts deal.subject end Now convertToTimeZone is a method attached to the model. So, this code works just fine on my dev machine, as stated. However, attempting to run it on my production machine results in: undefined method `subject' for nil:NilClass (NoMethodError) If, however, I go into the console on the production box and do this: def currentDeal marketTime = self.convertToTimeZone(Time.new) deal = Deal.find(:first, :conditions = ["start_time ? AND market_id = ? AND published = ?", marketTime, marketTime, self.id, 1]) return deal end market = Market.find(1) deal = market.currentDeal puts deal.subject It returns the correct value, no problem. So what is going on? This is on rails v 2.3.5, on both machines. Thanks for any help

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  • Can't connect to SQL Server 2005 Express from an ASP.NET C# page

    - by Aviv
    Hey guys, I have an MS SQL Server 2005 Express running on a VPS. I'm using pymssql in Python to connect to my server with the following code: conn = pymssql.connect(host='host:port', user='me', password='pwd', database='db') and it works perfectly. When I try to connect to the server from an ASP.NET C# page with the following code: SqlConnection myConnection = new SqlConnection("Data Source=host,port;Network Library=DBMSSOCN; Initial Catalog=db;User ID=me;Password=pwd;"); myConnection.Open(); When I run the ASP.NET page I get the following exception at myConnection.Open();: A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: TCP Provider, error: 0 - A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.) I tried restarting the SQL Server but I had no luck. Can anyone point me out to what I'm missing here? Thanks!

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  • Retrieve Records from paypal csv file

    - by Pankaj Khurana
    Hi, I want to retrieve all the records from paypal csv file where type='Payment Processed' and store it in a database table.It should be available in the following format: 'Heading':'Value' The format of the csv is: "Transaction ID","Reference Transaction ID","Date","Type","Subject","Item Number","Item Name","Invoice ID","Name","Email","Shipping Name","Shipping Address Line 1","Shipping Address Line 2","Shipping Address City","Shipping State/Province","Shipping Zip/Postal Code","Shipping Address Country","Shipping Method","Address Status","Contact Phone Number","Gross Amount","Receipt ID","Custom Field","Option 1 Name","Option 1 Value","Option 2 Name","Option 2 Value","Note","Auction Site","Auction User ID","Item URL","Auction Closing Date","Insurance Amount","Currency","Fees","Net Amount","Shipping & Handling Amount","Sales Tax Amount","To Email","Time","Time Zone" "1T","",5/5/2010 2:10:44 PM,"Payment Processed","CFP Self Study Kit","1","CFP Self Study Kit","","User1","[email protected]","","","","","","","","","N","","68.18","R1","","","","","","","","","",,"","USD","-2.62","65.56","0","0","[email protected]","01:40","Asia/Calcutta" "2T","",5/19/2010 4:04:08 PM,"Payment Processed","CFP Self Study Kit","1","CFP Self Study Kit","","User2","[email protected]","","","","","","","","","N","","68.18","R2","","","","","","","","","",,"","USD","-2.62","65.56","0","0","[email protected]","03:34","Asia/Calcutta" "3T","1RT",5/19/2010 5:28:45 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","17492.6","","","","","","","","","","",,"","INR","0","17492.6","0","0","","04:58","Asia/Calcutta" "4T","2RT",5/19/2010 5:28:45 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","-393.36","","","","","","","","","","",,"","USD","0","-393.36","0","0","","04:58","Asia/Calcutta" "5T","",5/19/2010 5:28:45 PM,"Transfer to Bank Initiated","P1006","","P1006",""," ","","","","","","","","","","N","","-17492.6","","","","","","","","","","",,"","INR","0","-17492.6","0","0","","04:58","Asia/Calcutta" "6T","",5/20/2010 5:38:02 PM,"Transfer to Bank Completed","P1006","","P1006",""," ","","","","","","","","","","N","","-17492.6","","","","","","","","","","",,"","INR","0","-17492.6","0","0","","05:08","Asia/Calcutta" "7T","",5/21/2010 12:32:37 PM,"Payment Processed","FP - LVC Plus","","FP - LVC Plus","","User3","[email protected]","User3","NEW DELHI","BEHIND KARNATAKA BANK LD","SOUTH","NEW DELHI","110023","IN","","N","","283.96","","","","","","","","","","",,"","USD","-9.95","274.01","0","0","[email protected]","00:02","Asia/Calcutta" "8T","",5/25/2010 4:40:48 PM,"Transfer to Bank Initiated","P1006","","P1006",""," ","","","","","","","","","","N","","-12569.85","","","","","","","","","","",,"","INR","0","-12569.85","0","0","","04:10","Asia/Calcutta" "9T","3RT",5/25/2010 4:40:48 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","-274.01","","","","","","","","","","",,"","USD","0","-274.01","0","0","","04:10","Asia/Calcutta" "10T","4RT",5/25/2010 4:40:48 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","12569.85","","","","","","","","","","",,"","INR","0","12569.85","0","0","","04:10","Asia/Calcutta" "11T","",5/26/2010 4:57:39 PM,"Transfer to Bank Completed","P1006","","P1006",""," ","","","","","","","","","","N","","-12569.85","","","","","","","","","","",,"","INR","0","-12569.85","0","0","","04:27","Asia/Calcutta" "Total","-247.05 USD","-15.19","-262.24" "Total","0.00 INR","0.00","0.00" Please help me on this Thanks

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  • 404 when getting private YouTube video even when logged in with the owner's account using gdata-pyth

    - by Gonzalo
    If a YouTube video is set as private and I try to fetch it using the gdata Python API a 404 RequestError is raised, even though I have done a programmatic login with the account that owns that video: from gdata.youtube import service yt_service = service.YouTubeService(email=my_email, password=my_password, client_id=my_client_id, source=my_source, developer_key=my_developer_key) yt_service.ProgrammaticLogin() yt_service.GetYouTubeVideoEntry(video_id='IcVqemzfyYs') --------------------------------------------------------------------------- RequestError Traceback (most recent call last) <ipython console> /usr/lib/python2.4/site-packages/gdata/youtube/service.pyc in GetYouTubeVideoEntry(self, uri, video_id) 203 elif video_id and not uri: 204 uri = '%s/%s' % (YOUTUBE_VIDEO_URI, video_id) --> 205 return self.Get(uri, converter=gdata.youtube.YouTubeVideoEntryFromString) 206 207 def GetYouTubeContactFeed(self, uri=None, username='default'): /usr/lib/python2.4/site-packages/gdata/service.pyc in Get(self, uri, extra_headers, redirects_remaining, encoding, converter) 1100 'body': result_body} 1101 else: -> 1102 raise RequestError, {'status': server_response.status, 1103 'reason': server_response.reason, 'body': result_body} 1104 RequestError: {'status': 404, 'body': 'Video not found', 'reason': 'Not Found'} This happens every time, unless I go into my YouTube account (through the YouTube website) and set it public, after that I can set it as private and back to public using the Python API. Am I missing a step or is there another (or any) way to fetch a YouTube video set as private from the API? Thanks in advance.

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  • Iframe form not submittin in IE but working in Firefox

    - by Younes
    I have got a form that posts values to a page in a wizard. When i'm loading this form in a Iframe everything is working fine in Firefox, it will get me to the second step of the wizard and maintains the values i filled in. When im testing this in Internet Explorer i am not getting to the second step, instead of that it returns me to the first step of the wizard with all fields being blank. When i check this in Fiddler i see that im getting a different response when i'm posting the form in the Iframe from Firefox compared to Internet Explorer. How can i make this work for all browsers? What am I doing wrong? This is what i get back from Fiddler: Firefox Post: Ressult Protocol Host URL Body Caching Content-Type Process Comments Custom 1 302 HTTP www.dmg.eu /brugman/budgetplanner/aanmelden.php 0 no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Expires: Thu, 19 Nov 1981 08:52:00 GMT text/html; charset=UTF-8 firefox:6116 Get: # Result Protocol Host URL Body Caching Content-Type Process Comments Custom 2 200 HTTP www.dmg.eu /brugman/budgetplanner/ 40.677 no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Expires: Thu, 19 Nov 1981 08:52:00 GMT text/html; charset=UTF-8 firefox:6116 Internet Explorer Post: Result Protocol Host URL Body Caching Content-Type Process Comments Custom 73 302 HTTP www.dmg.eu /brugman/budgetplanner/aanmelden.php 0 no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Expires: Thu, 19 Nov 1981 08:52:00 GMT text/html; charset=UTF-8 iexplore:536 Get: Result Protocol Host URL Body Caching Content-Type Process Comments Custom 74 302 HTTP www.dmg.eu /brugman/budgetplanner/ 0 no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Expires: Thu, 19 Nov 1981 08:52:00 GMT text/html; charset=UTF-8 iexplore:536 Hope someone knows what the diff is :).

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  • ZipArchive on the iPhone unzips files but they are empty

    - by user345131
    I'm trying to use ZipArchive on the iPhone to unzip a simple text file. It returns with no error but the file is empty. I would love to know why this doesn't work. I am using the following methods: -(void)alert:(NSString*)message { UIAlertView *myAlert = [[UIAlertView alloc] initWithTitle:@"" message:message delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil, nil]; [myAlert show]; [myAlert release]; } -(void)unzip { NSString *sourcepath = [[NSBundle mainBundle] pathForResource:@"secret" ofType:@"zip"]; NSString*filename = @"secret.txt"; NSArray *docPaths =NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *destinationpath = [docPaths objectAtIndex: 0]; if (filename != nil ) destinationpath = [destinationpath stringByAppendingPathComponent: filename]; ZipArchive* za = [[ZipArchive alloc] init]; if( [za UnzipOpenFile:sourcepath Password:@""] ) { BOOL ret = [za UnzipFileTo:destinationpath overWrite:YES]; if( NO==ret ) [self alert:@"Problem"]; else [self alert:@"Success"]; [za UnzipCloseFile]; } [za release]; NSString *test = [[NSString alloc] initWithContentsOfFile:destinationpath encoding:NSASCIIStringEncoding error:nil]; [self alert:test]; }

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  • Why am I getting "Message sent to deallocated object" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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