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  • How to create a virtual network with Azure Connect

    - by Herve Roggero
    If you are trying to establish a virtual network between machines located in disparate networks, you can either use VPN, Virtual Network or Azure Connect. If you want to establish a connection between machines located in Windows Azure, you should consider using the Virtual Network service. If you want to establish a connection between local machines and Virtual Machines in Windows Azure, you may be able to use your existing VPN device (assuming you have one), as long as the device is supported by Microsoft. If the VPN device you are using isn’t supported, or if you are trying to create a virtual network between machines from disparate networks (such as machines located in another cloud provider), you can use Azure Connect. This blog post explains how Azure Connect can help you create virtual networks between multiple servers in the cloud, various servers in different cloud environments, and on-premise. Note: Azure Connect is currently in Technical Preview. About Azure Connect Let’s do a quick review of Azure Connect. This technology implements an IPSec tunnel from machines to to a relay service located in the Microsoft cloud (Azure). So in essence, Azure Connect doesn’t provide a point-to-point connection between machines; the network communication is tunneled through the relay service. The relay service in turn offers a mechanism to enforce basic communication rules that you define through Groups. We will review this later. You could network two or more VMs in the Azure cloud (although you should consider using a Virtual Network if you go this route), or servers in the Azure cloud and other machines in the Amazon cloud for example, or even two or more on-premise servers located in different locations for which a direct network connection is not an option. You can place any number of machines in your topology. Azure Connect gives you great flexibility on how you want to build your virtual network across various environments. So Azure Connect makes sense when you want to: Connect machines located in different cloud providers Connect on-premise machines running in different locations Connect Azure VMs with on-premise (if you do not have a VPN device, or if your device is not supported) Connect Azure Roles (Worker Roles, Web Roles) with on-premise servers or in other cloud providers The diagram below shows you a high level network topology that involves machines in the Windows Azure cloud, other cloud providers and on-premise. You should note that the only required component in this diagram is the Relay itself. The other machines are optional (although your network is useful only if you have two or more machines involved). Relay agents are currently available in three geographic areas: US, Europe and Asia. You can change which region you want to use in the Windows Azure management portal. High Level Network Topology With Azure Connect Azure Connect Agent Azure Connect establishes a virtual network and creates virtual adapters on your machines; these virtual adapters communicate through the Relay using IPSec. This is achieved by installing an agent (the Azure Connect Agent) on all the machines you want in your network topology. However, you do not need to install the agent on Worker Roles and Web Roles; that’s because the agent is already installed for you. Any other machine, including Virtual Machines in Windows Azure, needs the agent installed.  To install the agent, simply go to your Windows Azure portal (http://windows.azure.com) and click on Networks on the bottom left panel. You will see a list of subscriptions under Connect. If you select a subscription, you will be able to click on the Install Local Endpoint icon on top. Clicking on this icon will begin the download and installation process for the agent. Activating Roles for Azure Connect As previously mentioned, you do not need to install the Azure Connect Agent on Worker Roles and Web Roles because it is already loaded. However, you do need to activate them if you want the roles to participate in your network topology. To do this, you will need to click on the Get Activation Token icon. The activation token must then be copied and placed in the configuration file of your roles. For more information on how to perform this step, visit MSDN at http://msdn.microsoft.com/en-us/library/windowsazure/gg432964.aspx. Firewall Rules Note that specific firewall rules must exist to allow the agent to communicate through the Relay. You will need to allow TCP 443 and ICMPv6. For additional information, please visit MSDN at http://msdn.microsoft.com/en-us/library/windowsazure/gg433061.aspx. CA Certificates You can optionally require agents to sign their activation request with the Relay using a trusted certificate issued by a Certificate Authority (CA). Click on Activation Options to learn more. Groups To create your network topology you must first create a group. A group represents a logical container of endpoints (or machines) that can communicate through the Relay. You can create multiple groups allowing you to manage network communication differently. For example you could create a DEVELOPMENT group and a PRODUCTION group. To add an endpoint you must first install an agent that will create a virtual adapter on the machine on which it is installed (as discussed in the previous section). Once you have created a group and installed the agents, the machines will appear in the Windows Azure management portal and you can start assigning machines to groups. The next figure shows you that I created a group called LocalGroup and assigned two machines (both on-premise) to that group. Groups and Computers in Azure Connect As I mentioned previously you can allow these machines to establish a network connection. To do this, you must enable the Interconnected option in the group. The following diagram shows you the definition of the group. In this topology I chose to include local machines only, but I could also add worker roles and web roles in the Azure Roles section (you must first activate your roles, as discussed previously). You could also add other Groups, allowing you to manage inter-group communication. Defining a Group in Azure Connect Testing the Connection Now that my agents have been installed on my two machines, the group defined and the Interconnected option checked, I can test the connection between my machines. The next screenshot shows you that I sent a PING request to DEVLAP02 from DEVDSK02. The PING request was successful. Note however that the time is in the hundreds of milliseconds on average. That is to be expected because the machines are connecting through the Relay located in the cloud. Going through the Relay introduces an extra hop in the communication chain, so if your systems rely on high performance, you may want to conduct some basic performance tests. Sending a PING Request Through The Relay Conclusion As you can see, creating a network topology between machines using the Azure Connect service is simple. It took me less than five minutes to create the above configuration, including the time it took to install the Azure Connect agents on the two machines. The flexibility of Azure Connect allows you to create a virtual network between disparate environments, as long as your operating systems are supported by the agent. For more information on Azure Connect, visit the MSDN website at http://msdn.microsoft.com/en-us/library/windowsazure/gg432997.aspx. About Herve Roggero Herve Roggero, Windows Azure MVP, is the founder of Blue Syntax Consulting, a company specialized in cloud computing products and services. Herve's experience includes software development, architecture, database administration and senior management with both global corporations and startup companies. Herve holds multiple certifications, including an MCDBA, MCSE, MCSD. He also holds a Master's degree in Business Administration from Indiana University. Herve is the co-author of "PRO SQL Azure" from Apress and runs the Azure Florida Association (on LinkedIn: http://www.linkedin.com/groups?gid=4177626). For more information on Blue Syntax Consulting, visit www.bluesyntax.net. Special Thanks I would like thank those that helped me figure out how Azure Connect works: Marcel Meijer - http://blogs.msmvps.com/marcelmeijer/ Michael Wood - Http://www.mvwood.com Glenn Block - http://www.codebetter.com/glennblock Yves Goeleven - http://cloudshaper.wordpress.com/ Sandrino Di Mattia - http://fabriccontroller.net/ Mike Martin - http://techmike2kx.wordpress.com

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  • The Sensemaking Spectrum for Business Analytics: Translating from Data to Business Through Analysis

    - by Joe Lamantia
    One of the most compelling outcomes of our strategic research efforts over the past several years is a growing vocabulary that articulates our cumulative understanding of the deep structure of the domains of discovery and business analytics. Modes are one example of the deep structure we’ve found.  After looking at discovery activities across a very wide range of industries, question types, business needs, and problem solving approaches, we've identified distinct and recurring kinds of sensemaking activity, independent of context.  We label these activities Modes: Explore, compare, and comprehend are three of the nine recognizable modes.  Modes describe *how* people go about realizing insights.  (Read more about the programmatic research and formal academic grounding and discussion of the modes here: https://www.researchgate.net/publication/235971352_A_Taxonomy_of_Enterprise_Search_and_Discovery) By analogy to languages, modes are the 'verbs' of discovery activity.  When applied to the practical questions of product strategy and development, the modes of discovery allow one to identify what kinds of analytical activity a product, platform, or solution needs to support across a spread of usage scenarios, and then make concrete and well-informed decisions about every aspect of the solution, from high-level capabilities, to which specific types of information visualizations better enable these scenarios for the types of data users will analyze. The modes are a powerful generative tool for product making, but if you've spent time with young children, or had a really bad hangover (or both at the same time...), you understand the difficult of communicating using only verbs.  So I'm happy to share that we've found traction on another facet of the deep structure of discovery and business analytics.  Continuing the language analogy, we've identified some of the ‘nouns’ in the language of discovery: specifically, the consistently recurring aspects of a business that people are looking for insight into.  We call these discovery Subjects, since they identify *what* people focus on during discovery efforts, rather than *how* they go about discovery as with the Modes. Defining the collection of Subjects people repeatedly focus on allows us to understand and articulate sense making needs and activity in more specific, consistent, and complete fashion.  In combination with the Modes, we can use Subjects to concretely identify and define scenarios that describe people’s analytical needs and goals.  For example, a scenario such as ‘Explore [a Mode] the attrition rates [a Measure, one type of Subject] of our largest customers [Entities, another type of Subject] clearly captures the nature of the activity — exploration of trends vs. deep analysis of underlying factors — and the central focus — attrition rates for customers above a certain set of size criteria — from which follow many of the specifics needed to address this scenario in terms of data, analytical tools, and methods. We can also use Subjects to translate effectively between the different perspectives that shape discovery efforts, reducing ambiguity and increasing impact on both sides the perspective divide.  For example, from the language of business, which often motivates analytical work by asking questions in business terms, to the perspective of analysis.  The question posed to a Data Scientist or analyst may be something like “Why are sales of our new kinds of potato chips to our largest customers fluctuating unexpectedly this year?” or “Where can innovate, by expanding our product portfolio to meet unmet needs?”.  Analysts translate questions and beliefs like these into one or more empirical discovery efforts that more formally and granularly indicate the plan, methods, tools, and desired outcomes of analysis.  From the perspective of analysis this second question might become, “Which customer needs of type ‘A', identified and measured in terms of ‘B’, that are not directly or indirectly addressed by any of our current products, offer 'X' potential for ‘Y' positive return on the investment ‘Z' required to launch a new offering, in time frame ‘W’?  And how do these compare to each other?”.  Translation also happens from the perspective of analysis to the perspective of data; in terms of availability, quality, completeness, format, volume, etc. By implication, we are proposing that most working organizations — small and large, for profit and non-profit, domestic and international, and in the majority of industries — can be described for analytical purposes using this collection of Subjects.  This is a bold claim, but simplified articulation of complexity is one of the primary goals of sensemaking frameworks such as this one.  (And, yes, this is in fact a framework for making sense of sensemaking as a category of activity - but we’re not considering the recursive aspects of this exercise at the moment.) Compellingly, we can place the collection of subjects on a single continuum — we call it the Sensemaking Spectrum — that simply and coherently illustrates some of the most important relationships between the different types of Subjects, and also illuminates several of the fundamental dynamics shaping business analytics as a domain.  As a corollary, the Sensemaking Spectrum also suggests innovation opportunities for products and services related to business analytics. The first illustration below shows Subjects arrayed along the Sensemaking Spectrum; the second illustration presents examples of each kind of Subject.  Subjects appear in colors ranging from blue to reddish-orange, reflecting their place along the Spectrum, which indicates whether a Subject addresses more the viewpoint of systems and data (Data centric and blue), or people (User centric and orange).  This axis is shown explicitly above the Spectrum.  Annotations suggest how Subjects align with the three significant perspectives of Data, Analysis, and Business that shape business analytics activity.  This rendering makes explicit the translation and bridging function of Analysts as a role, and analysis as an activity. Subjects are best understood as fuzzy categories [http://georgelakoff.files.wordpress.com/2011/01/hedges-a-study-in-meaning-criteria-and-the-logic-of-fuzzy-concepts-journal-of-philosophical-logic-2-lakoff-19731.pdf], rather than tightly defined buckets.  For each Subject, we suggest some of the most common examples: Entities may be physical things such as named products, or locations (a building, or a city); they could be Concepts, such as satisfaction; or they could be Relationships between entities, such as the variety of possible connections that define linkage in social networks.  Likewise, Events may indicate a time and place in the dictionary sense; or they may be Transactions involving named entities; or take the form of Signals, such as ‘some Measure had some value at some time’ - what many enterprises understand as alerts.   The central story of the Spectrum is that though consumers of analytical insights (represented here by the Business perspective) need to work in terms of Subjects that are directly meaningful to their perspective — such as Themes, Plans, and Goals — the working realities of data (condition, structure, availability, completeness, cost) and the changing nature of most discovery efforts make direct engagement with source data in this fashion impossible.  Accordingly, business analytics as a domain is structured around the fundamental assumption that sense making depends on analytical transformation of data.  Analytical activity incrementally synthesizes more complex and larger scope Subjects from data in its starting condition, accumulating insight (and value) by moving through a progression of stages in which increasingly meaningful Subjects are iteratively synthesized from the data, and recombined with other Subjects.  The end goal of  ‘laddering’ successive transformations is to enable sense making from the business perspective, rather than the analytical perspective.Synthesis through laddering is typically accomplished by specialized Analysts using dedicated tools and methods. Beginning with some motivating question such as seeking opportunities to increase the efficiency (a Theme) of fulfillment processes to reach some level of profitability by the end of the year (Plan), Analysts will iteratively wrangle and transform source data Records, Values and Attributes into recognizable Entities, such as Products, that can be combined with Measures or other data into the Events (shipment of orders) that indicate the workings of the business.  More complex Subjects (to the right of the Spectrum) are composed of or make reference to less complex Subjects: a business Process such as Fulfillment will include Activities such as confirming, packing, and then shipping orders.  These Activities occur within or are conducted by organizational units such as teams of staff or partner firms (Networks), composed of Entities which are structured via Relationships, such as supplier and buyer.  The fulfillment process will involve other types of Entities, such as the products or services the business provides.  The success of the fulfillment process overall may be judged according to a sophisticated operating efficiency Model, which includes tiered Measures of business activity and health for the transactions and activities included.  All of this may be interpreted through an understanding of the operational domain of the businesses supply chain (a Domain).   We'll discuss the Spectrum in more depth in succeeding posts.

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  • .htaccess not working (mod_rewrite)

    - by Mike Curry
    Edit: I am pretty sure my .htaccess file is NOT being executed, and the problem is NOT with my rewrite rules. I have not having any luck getting my .htaccess with mod_rewrite working. Basically all I am trying to do is remove 'www' from "http://www.site.com" and "https://www.site.com". If there is anything I am missing (conf files, etc let me know I willl update this) I jsut can't see whats wrong here... I am using a 1&1 VPS III Virtual private server... anyone ever have this issue? I am using Ubuntu 8.04 Server LTS. Here is my .htaccess file (located @ /var/www/site/trunk/html/) Options +FollowSymLinks RewriteEngine on RewriteCond %{HTTP_HOST} ^www\.(.*) [NC] RewriteRule (.*) //%1/$1 [L,R=301] My mod_rewrite is enabled: The auto regenerated sym link is there in mods-available and /usr/lib/apache2/modules/ contains mod_rewrite.so root@s15348441:/etc/apache2/mods-available# more rewrite.load LoadModule rewrite_module /usr/lib/apache2/modules/mod_rewrite.so root@s15348441:/var/log# apache2ctl -t -D DUMP_MODULES Loaded Modules: core_module (static) log_config_module (static) logio_module (static) mpm_prefork_module (static) http_module (static) so_module (static) alias_module (shared) auth_basic_module (shared) authn_file_module (shared) authz_default_module (shared) authz_groupfile_module (shared) authz_host_module (shared) authz_user_module (shared) autoindex_module (shared) cgi_module (shared) dir_module (shared) env_module (shared) mime_module (shared) negotiation_module (shared) php5_module (shared) rewrite_module (shared) setenvif_module (shared) ssl_module (shared) status_module (shared) Syntax OK My apache config files: apache2.conf # # Based upon the NCSA server configuration files originally by Rob McCool. # # This is the main Apache server configuration file. It contains the # configuration directives that give the server its instructions. # See http://httpd.apache.org/docs/2.2/ for detailed information about # the directives. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # The configuration directives are grouped into three basic sections: # 1. Directives that control the operation of the Apache server process as a # whole (the 'global environment'). # 2. Directives that define the parameters of the 'main' or 'default' server, # which responds to requests that aren't handled by a virtual host. # These directives also provide default values for the settings # of all virtual hosts. # 3. Settings for virtual hosts, which allow Web requests to be sent to # different IP addresses or hostnames and have them handled by the # same Apache server process. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "/var/log/apache2/foo.log" # with ServerRoot set to "" will be interpreted by the # server as "//var/log/apache2/foo.log". # ### Section 1: Global Environment # # The directives in this section affect the overall operation of Apache, # such as the number of concurrent requests it can handle or where it # can find its configuration files. # # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # NOTE! If you intend to place this on an NFS (or otherwise network) # mounted filesystem then please read the LockFile documentation (available # at <URL:http://httpd.apache.org/docs-2.1/mod/mpm_common.html#lockfile>); # you will save yourself a lot of trouble. # # Do NOT add a slash at the end of the directory path. # ServerRoot "/etc/apache2" # # The accept serialization lock file MUST BE STORED ON A LOCAL DISK. # #<IfModule !mpm_winnt.c> #<IfModule !mpm_netware.c> LockFile /var/lock/apache2/accept.lock #</IfModule> #</IfModule> # # PidFile: The file in which the server should record its process # identification number when it starts. # This needs to be set in /etc/apache2/envvars # PidFile ${APACHE_PID_FILE} # # Timeout: The number of seconds before receives and sends time out. # Timeout 300 # # KeepAlive: Whether or not to allow persistent connections (more than # one request per connection). Set to "Off" to deactivate. # KeepAlive On # # MaxKeepAliveRequests: The maximum number of requests to allow # during a persistent connection. Set to 0 to allow an unlimited amount. # We recommend you leave this number high, for maximum performance. # MaxKeepAliveRequests 100 # # KeepAliveTimeout: Number of seconds to wait for the next request from the # same client on the same connection. # KeepAliveTimeout 15 ## ## Server-Pool Size Regulation (MPM specific) ## # prefork MPM # StartServers: number of server processes to start # MinSpareServers: minimum number of server processes which are kept spare # MaxSpareServers: maximum number of server processes which are kept spare # MaxClients: maximum number of server processes allowed to start # MaxRequestsPerChild: maximum number of requests a server process serves <IfModule mpm_prefork_module> StartServers 5 MinSpareServers 5 MaxSpareServers 10 MaxClients 150 MaxRequestsPerChild 0 </IfModule> # worker MPM # StartServers: initial number of server processes to start # MaxClients: maximum number of simultaneous client connections # MinSpareThreads: minimum number of worker threads which are kept spare # MaxSpareThreads: maximum number of worker threads which are kept spare # ThreadsPerChild: constant number of worker threads in each server process # MaxRequestsPerChild: maximum number of requests a server process serves <IfModule mpm_worker_module> StartServers 2 MaxClients 150 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 </IfModule> # These need to be set in /etc/apache2/envvars User ${APACHE_RUN_USER} Group ${APACHE_RUN_GROUP} # # AccessFileName: The name of the file to look for in each directory # for additional configuration directives. See also the AllowOverride # directive. # AccessFileName .htaccess # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <Files ~ "^\.ht"> Order allow,deny Deny from all </Files> # # DefaultType is the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain # # HostnameLookups: Log the names of clients or just their IP addresses # e.g., www.apache.org (on) or 204.62.129.132 (off). # The default is off because it'd be overall better for the net if people # had to knowingly turn this feature on, since enabling it means that # each client request will result in AT LEAST one lookup request to the # nameserver. # HostnameLookups Off # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog /var/log/apache2/error.log # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn # Include module configuration: Include /etc/apache2/mods-enabled/*.load Include /etc/apache2/mods-enabled/*.conf # Include all the user configurations: Include /etc/apache2/httpd.conf # Include ports listing Include /etc/apache2/ports.conf # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # If you are behind a reverse proxy, you might want to change %h into %{X-Forwarded-For}i # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent # # ServerTokens # This directive configures what you return as the Server HTTP response # Header. The default is 'Full' which sends information about the OS-Type # and compiled in modules. # Set to one of: Full | OS | Minor | Minimal | Major | Prod # where Full conveys the most information, and Prod the least. # ServerTokens Full # # Optionally add a line containing the server version and virtual host # name to server-generated pages (internal error documents, FTP directory # listings, mod_status and mod_info output etc., but not CGI generated # documents or custom error documents). # Set to "EMail" to also include a mailto: link to the ServerAdmin. # Set to one of: On | Off | EMail # ServerSignature On # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # Putting this all together, we can internationalize error responses. # # We use Alias to redirect any /error/HTTP_<error>.html.var response to # our collection of by-error message multi-language collections. We use # includes to substitute the appropriate text. # # You can modify the messages' appearance without changing any of the # default HTTP_<error>.html.var files by adding the line: # # Alias /error/include/ "/your/include/path/" # # which allows you to create your own set of files by starting with the # /usr/share/apache2/error/include/ files and copying them to /your/include/path/, # even on a per-VirtualHost basis. The default include files will display # your Apache version number and your ServerAdmin email address regardless # of the setting of ServerSignature. # # The internationalized error documents require mod_alias, mod_include # and mod_negotiation. To activate them, uncomment the following 30 lines. # Alias /error/ "/usr/share/apache2/error/" # # <Directory "/usr/share/apache2/error"> # AllowOverride None # Options IncludesNoExec # AddOutputFilter Includes html # AddHandler type-map var # Order allow,deny # Allow from all # LanguagePriority en cs de es fr it nl sv pt-br ro # ForceLanguagePriority Prefer Fallback # </Directory> # # ErrorDocument 400 /error/HTTP_BAD_REQUEST.html.var # ErrorDocument 401 /error/HTTP_UNAUTHORIZED.html.var # ErrorDocument 403 /error/HTTP_FORBIDDEN.html.var # ErrorDocument 404 /error/HTTP_NOT_FOUND.html.var # ErrorDocument 405 /error/HTTP_METHOD_NOT_ALLOWED.html.var # ErrorDocument 408 /error/HTTP_REQUEST_TIME_OUT.html.var # ErrorDocument 410 /error/HTTP_GONE.html.var # ErrorDocument 411 /error/HTTP_LENGTH_REQUIRED.html.var # ErrorDocument 412 /error/HTTP_PRECONDITION_FAILED.html.var # ErrorDocument 413 /error/HTTP_REQUEST_ENTITY_TOO_LARGE.html.var # ErrorDocument 414 /error/HTTP_REQUEST_URI_TOO_LARGE.html.var # ErrorDocument 415 /error/HTTP_UNSUPPORTED_MEDIA_TYPE.html.var # ErrorDocument 500 /error/HTTP_INTERNAL_SERVER_ERROR.html.var # ErrorDocument 501 /error/HTTP_NOT_IMPLEMENTED.html.var # ErrorDocument 502 /error/HTTP_BAD_GATEWAY.html.var # ErrorDocument 503 /error/HTTP_SERVICE_UNAVAILABLE.html.var # ErrorDocument 506 /error/HTTP_VARIANT_ALSO_VARIES.html.var # Include of directories ignores editors' and dpkg's backup files, # see README.Debian for details. # Include generic snippets of statements Include /etc/apache2/conf.d/ # Include the virtual host configurations: Include /etc/apache2/sites-enabled/ My default config file for www on apache NameVirtualHost *:80 <VirtualHost *:80> ServerAdmin [email protected] #SSLEnable #SSLVerifyClient none #SSLCertificateFile /usr/local/ssl/crt/public.crt #SSLCertificateKeyFile /usr/local/ssl/private/private.key DocumentRoot /var/www/site/trunk/html <Directory /> Options FollowSymLinks AllowOverride all </Directory> <Directory /var/www/site/trunk/html> Options Indexes FollowSymLinks MultiViews AllowOverride all Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined ServerSignature On Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> My ssl config file NameVirtualHost *:443 <VirtualHost *:443> ServerAdmin [email protected] #SSLEnable #SSLVerifyClient none #SSLCertificateFile /usr/local/ssl/crt/public.crt #SSLCertificateKeyFile /usr/local/ssl/private/private.key DocumentRoot /var/www/site/trunk/html <Directory /> Options FollowSymLinks AllowOverride all </Directory> <Directory /var/www/site/trunk/html> Options Indexes FollowSymLinks MultiViews AllowOverride all Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn SSLEngine On SSLCertificateFile /usr/local/ssl/crt/public.crt SSLCertificateKeyFile /usr/local/ssl/private/private.key CustomLog /var/log/apache2/access.log combined ServerSignature On Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> My /etc/apache2/httpd.conf is blank The directory /etc/apache2/conf.d has nothing in it but one file (charset) contents of /etc/apache2/conf.dcharset # Read the documentation before enabling AddDefaultCharset. # In general, it is only a good idea if you know that all your files # have this encoding. It will override any encoding given in the files # in meta http-equiv or xml encoding tags. #AddDefaultCharset UTF-8 My apache error.log [Wed Jun 03 00:12:31 2009] [error] [client 216.168.43.234] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Wed Jun 03 05:03:51 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:03:54 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:13:48 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:13:51 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:13:54 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:13:57 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:17:28 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:26:23 2009] [notice] caught SIGWINCH, shutting down gracefully [Wed Jun 03 05:26:34 2009] [notice] Apache/2.2.8 (Ubuntu) PHP/5.2.4-2ubuntu5.6 with Suhosin-Patch mod_ssl/2.2.8 OpenSSL/0.9.8g configured -- resuming normal operations [Wed Jun 03 06:03:41 2009] [notice] caught SIGWINCH, shutting down gracefully [Wed Jun 03 06:03:51 2009] [notice] Apache/2.2.8 (Ubuntu) PHP/5.2.4-2ubuntu5.6 with Suhosin-Patch mod_ssl/2.2.8 OpenSSL/0.9.8g configured -- resuming normal operations [Wed Jun 03 06:25:07 2009] [notice] caught SIGWINCH, shutting down gracefully [Wed Jun 03 06:25:17 2009] [notice] Apache/2.2.8 (Ubuntu) PHP/5.2.4-2ubuntu5.6 with Suhosin-Patch mod_ssl/2.2.8 OpenSSL/0.9.8g configured -- resuming normal operations [Wed Jun 03 12:09:25 2009] [error] [client 61.139.105.163] File does not exist: /var/www/site/trunk/html/fastenv [Wed Jun 03 15:04:42 2009] [notice] Graceful restart requested, doing restart [Wed Jun 03 15:04:43 2009] [notice] Apache/2.2.8 (Ubuntu) PHP/5.2.4-2ubuntu5.6 with Suhosin-Patch mod_ssl/2.2.8 OpenSSL/0.9.8g configured -- resuming normal operations [Wed Jun 03 15:29:51 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 15:29:54 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 15:30:32 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 15:45:54 2009] [notice] caught SIGWINCH, shutting down gracefully [Wed Jun 03 15:46:05 2009] [notice] Apache/2.2.8 (Ubuntu) PHP/5.2.4-2ubuntu5.6 with Suhosin-Patch mod_ssl/2.2.8 OpenSSL/0.9.8g configured -- resuming normal operations

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  • Building an Infrastructure Cloud with Oracle VM for x86 + Enterprise Manager 12c

    - by Richard Rotter
    Cloud Computing? Everyone is talking about Cloud these days. Everyone is explaining how the cloud will help you to bring your service up and running very fast, secure and with little effort. You can find these kinds of presentations at almost every event around the globe. But what is really behind all this stuff? Is it really so simple? And the answer is: Yes it is! With the Oracle SW Stack it is! In this post, I will try to bring this down to earth, demonstrating how easy it could be to build a cloud infrastructure with Oracle's solution for cloud computing.But let me cover some basics first: How fast can you build a cloud?How elastic is your cloud so you can provide new services on demand? How much effort does it take to monitor and operate your Cloud Infrastructure in order to meet your SLAs?How easy is it to chargeback for your services provided? These are the critical success factors of Cloud Computing. And Oracle has an answer to all those questions. By using Oracle VM for X86 in combination with Enterprise Manager 12c you can build and control your cloud environment very fast and easy. What are the fundamental building blocks for your cloud? Oracle Cloud Building Blocks #1 Hardware Surprise, surprise. Even the cloud needs to run somewhere, hence you will need hardware. This HW normally consists of servers, storage and networking. But Oracles goes beyond that. There are Optimized Solutions available for your cloud infrastructure. This is a cookbook to build your HW cloud platform. For example, building your cloud infrastructure with blades and our network infrastructure will reduce complexity in your datacenter (Blades with switch network modules, splitter cables to reduce the amount of cables, TOR (Top Of the Rack) switches which are building the interface to your infrastructure environment. Reducing complexity even in the cabling will help you to manage your environment more efficient and with less risk. Of course, our engineered systems fit into the cloud perfectly too. Although they are considered as a PaaS themselves, having the database SW (for Exadata) and the application development environment (for Exalogic) already deployed on them, in general they are ideal systems to enable you building your own cloud and PaaS infrastructure. #2 Virtualization The next missing link in the cloud setup is virtualization. For me personally, it's one of the most hidden "secret", that oracle can provide you with a complete virtualization stack in terms of a hypervisor on both architectures: X86 and Sparc CPUs. There is Oracle VM for X86 and Oracle VM for Sparc available at no additional  license costs if your are running this virtualization stack on top of Oracle HW (and with Oracle Premier Support for HW). This completes the virtualization portfolio together with Solaris Zones introduced already with Solaris 10 a few years ago. Let me explain how Oracle VM for X86 works: Oracle VM for x86 consists of two main parts: - The Oracle VM Server: Oracle VM Server is installed on bare metal and it is the hypervisor which is able to run virtual machines. It has a very small footprint. The ISO-Image of Oracle VM Server is only 200MB large. It is very small but efficient. You can install a OVM-Server in less than 5 mins by booting the Server with the ISO-Image assigned and providing the necessary configuration parameters (like installing an Linux distribution). After the installation, the OVM-Server is ready to use. That's all. - The Oracle VM-Manager: OVM-Manager is the central management tool where you can control your OVM-Servers. OVM-Manager provides the graphical user interface, which is an Application Development Framework (ADF) application, with a familiar web-browser based interface, to manage Oracle VM Servers, virtual machines, and resources. The Oracle VM Manager has the following capabilities: Create virtual machines Create server pools Power on and off virtual machines Manage networks and storage Import virtual machines, ISO files, and templates Manage high availability of Oracle VM Servers, server pools, and virtual machines Perform live migration of virtual machines I want to highlight one of the goodies which you can use if you are running Oracle VM for X86: Preconfigured, downloadable Virtual Machine Templates form edelivery With these templates, you can download completely preconfigured Virtual Machines in your environment, boot them up, configure them at first time boot and use it. There are templates for almost all Oracle SW and Applications (like Fusion Middleware, Database, Siebel, etc.) available. #3) Cloud Management The management of your cloud infrastructure is key. This is a day-to-day job. Acquiring HW, installing a virtualization layer on top of it is done just at the beginning and if you want to expand your infrastructure. But managing your cloud, keeping it up and running, deploying new services, changing your chargeback model, etc, these are the daily jobs. These jobs must be simple, secure and easy to manage. The Enterprise Manager 12c Cloud provides this functionality from one management cockpit. Enterprise Manager 12c uses Oracle VM Manager to control OVM Serverpools. Once you registered your OVM-Managers in Enterprise Manager, then you are able to setup your cloud infrastructure and manage everything from Enterprise Manager. What you need to do in EM12c is: ">Register your OVM Manager in Enterprise ManagerAfter Registering your OVM Manager, all the functionality of Oracle VM for X86 is also available in Enterprise Manager. Enterprise Manager works as a "Manger" of the Manager. You can register as many OVM-Managers you want and control your complete virtualization environment Create Roles and Users for your Self Service Portal in Enterprise ManagerWith this step you allow users to logon on the Enterprise Manager Self Service Portal. Users can request Virtual Machines in this portal. Setup the Cloud InfrastructureSetup the Quotas for your self service users. How many VMs can they request? How much of your resources ( cpu, memory, storage, network, etc. etc.)? Which SW components (templates, assemblys) can your self service users request? In this step, you basically set up the complete cloud infrastructure. Setup ChargebackOnce your cloud is set up, you need to configure your chargeback mechanism. The Enterprise Manager collects the resources metrics, which are used in a very deep level. Almost all collected Metrics could be used in the chargeback module. You can define chargeback plans based on configurations (charge for the amount of cpu, memory, storage is assigned to a machine, or for a specific OS which is installed) or chargeback on resource consumption (% of cpu used, storage used, etc). Or you can also define a combination of configuration and consumption chargeback plans. The chargeback module is very flexible. Here is a overview of the workflow how to handle infrastructure cloud in EM: Summary As you can see, setting up an Infrastructure Cloud Service with Oracle VM for X86 and Enterprise Manager 12c is really simple. I personally configured a complete cloud environment with three X86 servers and a small JBOD san box in less than 3 hours. There is no magic in it, it is all straightforward. Of course, you have to have some experience with Oracle VM and Enterprise Manager. Experience in setting up Linux environments helps as well. I plan to publish a technical cookbook in the next few weeks. I hope you found this post useful and will see you again here on our blog. Any hints, comments are welcome!

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  • Chrome and Firefox not able to find some sites after Ubuntu's recent update?

    - by gkr
    Loading of revision3.com in Chrome stops and status saying "waiting for static.inplay.tubemogul.com" grooveshark.com in Chrome never loads But wikipedia.org, google.com works just normal same behavior in Firefox too. I use wired DSL connection in Ubuntu 12.04. I guess this started happening after I upgraded the Chrome browser or Flash plugin few days ago from Ubuntu updates through update-manager. Thanks EDIT: Everything works normal in my WinXP. Problem is only in Ubuntu 12.04. This is what I get when I use wget gkr@gkr-desktop:~$ wget revision3.com --2012-06-12 08:58:01-- http://revision3.com/ Resolving revision3.com (revision3.com)... 173.192.117.198 Connecting to revision3.com (revision3.com)|173.192.117.198|:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `index.html' [ ] 81,046 32.0K/s in 2.5s 2012-06-12 08:58:04 (32.0 KB/s) - `index.html' saved [81046] gkr@gkr-desktop:~$ wget static.inplay.tubemogul.com --2012-06-12 08:51:25-- http://static.inplay.tubemogul.com/ Resolving static.inplay.tubemogul.com (static.inplay.tubemogul.com)... 72.21.81.253 Connecting to static.inplay.tubemogul.com (static.inplay.tubemogul.com)|72.21.81.253|:80... connected. HTTP request sent, awaiting response... 404 Not Found 2012-06-12 08:51:25 ERROR 404: Not Found. grooveshark.com nevers responses so I have to Ctrl+C to terminate wget. gkr@gkr-desktop:~$ wget grooveshark.com --2012-06-12 08:51:33-- http://grooveshark.com/ Resolving grooveshark.com (grooveshark.com)... 8.20.213.76 Connecting to grooveshark.com (grooveshark.com)|8.20.213.76|:80... connected. HTTP request sent, awaiting response... ^C gkr@gkr-desktop:~$ This is the apt term.log of updates I mentioned Log started: 2012-06-09 04:51:45 (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 161392 files and directories currently installed.) Preparing to replace google-chrome-stable 19.0.1084.52-r138391 (using .../google-chrome-stable_19.0.1084.56-r140965_i386.deb) ... Unpacking replacement google-chrome-stable ... Preparing to replace libpulse0 1:1.1-0ubuntu15 (using .../libpulse0_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement libpulse0 ... Preparing to replace libpulse-mainloop-glib0 1:1.1-0ubuntu15 (using .../libpulse-mainloop-glib0_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement libpulse-mainloop-glib0 ... Preparing to replace libpulsedsp 1:1.1-0ubuntu15 (using .../libpulsedsp_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement libpulsedsp ... Preparing to replace sudo 1.8.3p1-1ubuntu3.2 (using .../sudo_1.8.3p1-1ubuntu3.3_i386.deb) ... Unpacking replacement sudo ... Preparing to replace flashplugin-installer 11.2.202.235ubuntu0.12.04.1 (using .../flashplugin-installer_11.2.202.236ubuntu0.12.04.1_i386.deb) ... Unpacking replacement flashplugin-installer ... Preparing to replace pulseaudio-utils 1:1.1-0ubuntu15 (using .../pulseaudio-utils_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement pulseaudio-utils ... Preparing to replace pulseaudio 1:1.1-0ubuntu15 (using .../pulseaudio_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement pulseaudio ... Preparing to replace pulseaudio-module-gconf 1:1.1-0ubuntu15 (using .../pulseaudio-module-gconf_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement pulseaudio-module-gconf ... Preparing to replace pulseaudio-module-x11 1:1.1-0ubuntu15 (using .../pulseaudio-module-x11_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement pulseaudio-module-x11 ... Preparing to replace shared-mime-info 1.0-0ubuntu4 (using .../shared-mime-info_1.0-0ubuntu4.1_i386.deb) ... Unpacking replacement shared-mime-info ... Preparing to replace pulseaudio-module-bluetooth 1:1.1-0ubuntu15 (using .../pulseaudio-module-bluetooth_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement pulseaudio-module-bluetooth ... Processing triggers for menu ... /usr/share/menu/downverter.menu: 1: /usr/share/menu/downverter.menu: Syntax error: word unexpected (expecting ")") Processing triggers for man-db ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for ureadahead ... ureadahead will be reprofiled on next reboot Processing triggers for update-notifier-common ... flashplugin-installer: downloading http://archive.canonical.com/pool/partner/a/adobe-flashplugin/adobe-flashplugin_11.2.202.236.orig.tar.gz Installing from local file /tmp/tmpNrBt4g.gz Flash Plugin installed. Processing triggers for doc-base ... Processing 1 changed doc-base file... Registering documents with scrollkeeper... Setting up google-chrome-stable (19.0.1084.56-r140965) ... Setting up libpulse0 (1:1.1-0ubuntu15.1) ... Setting up libpulse-mainloop-glib0 (1:1.1-0ubuntu15.1) ... Setting up libpulsedsp (1:1.1-0ubuntu15.1) ... Setting up sudo (1.8.3p1-1ubuntu3.3) ... Installing new version of config file /etc/pam.d/sudo ... Setting up flashplugin-installer (11.2.202.236ubuntu0.12.04.1) ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Setting up pulseaudio-utils (1:1.1-0ubuntu15.1) ... Setting up pulseaudio (1:1.1-0ubuntu15.1) ... Setting up pulseaudio-module-gconf (1:1.1-0ubuntu15.1) ... Setting up pulseaudio-module-x11 (1:1.1-0ubuntu15.1) ... Setting up shared-mime-info (1.0-0ubuntu4.1) ... Setting up pulseaudio-module-bluetooth (1:1.1-0ubuntu15.1) ... Processing triggers for menu ... /usr/share/menu/downverter.menu: 1: /usr/share/menu/downverter.menu: Syntax error: word unexpected (expecting ")") Processing triggers for libc-bin ... ldconfig deferred processing now taking place Log ended: 2012-06-09 04:53:32 This is from history.log Start-Date: 2012-06-09 04:51:45 Commandline: aptdaemon role='role-commit-packages' sender=':1.56' Upgrade: shared-mime-info:i386 (1.0-0ubuntu4, 1.0-0ubuntu4.1), pulseaudio:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), libpulse-mainloop-glib0:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), sudo:i386 (1.8.3p1-1ubuntu3.2, 1.8.3p1-1ubuntu3.3), pulseaudio-module-bluetooth:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), pulseaudio-module-x11:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), flashplugin-installer:i386 (11.2.202.235ubuntu0.12.04.1, 11.2.202.236ubuntu0.12.04.1), pulseaudio-utils:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), pulseaudio-module-gconf:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), libpulse0:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), libpulsedsp:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), google-chrome-stable:i386 (19.0.1084.52-r138391, 19.0.1084.56-r140965) End-Date: 2012-06-09 04:53:32

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  • Checking who is connected to your server, with PowerShell.

    - by Fatherjack
    There are many occasions when, as a DBA, you want to see who is connected to your SQL Server, along with how they are connecting and what sort of activities they are carrying out. I’m going to look at a couple of ways of getting this information and compare the effort required and the results achieved of each. SQL Server comes with a couple of stored procedures to help with this sort of task – sp_who and its undocumented counterpart sp_who2. There is also the pumped up version of these called sp_whoisactive, written by Adam Machanic which does way more than these procedures. I wholly recommend you try it out if you don’t already know how it works. When it comes to serious interrogation of your SQL Server activity then it is absolutely indispensable. Anyway, back to the point of this blog, we are going to look at getting the information from sp_who2 for a remote server. I wrote this Powershell script a week or so ago and was quietly happy with it for a while. I’m relatively new to Powershell so forgive both my rather low threshold for entertainment and the fact that something so simple is a moderate achievement for me. $Server = 'SERVERNAME' $SMOServer = New-Object Microsoft.SQLServer.Management.SMO.Server $Server # connection and query stuff         $ConnectionStr = "Server=$Server;Database=Master;Integrated Security=True" $Query = "EXEC sp_who2" $Connection = new-object system.Data.SQLClient.SQLConnection $Table = new-object "System.Data.DataTable" $Connection.connectionstring = $ConnectionStr try{ $Connection.open() $Command = $Connection.CreateCommand() $Command.commandtext = $Query $result = $Command.ExecuteReader() $Table.Load($result) } catch{ # Show error $error[0] | format-list -Force } $Title = "Data access processes (" + $Table.Rows.Count + ")" $Table | Out-GridView -Title $Title $Connection.close() So this is pretty straightforward, create an SMO object that represents our chosen server, define a connection to the database and a table object for the results when we get them, execute our query over the connection, load the results into our table object and then, if everything is error free display these results to the PowerShell grid viewer. The query simply gets the results of ‘EXEC sp_who2′ for us. Depending on how many connections there are will influence how long the query runs. The grid viewer lets me sort and search the results so it can be a pretty handy way to locate troublesome connections. Like I say, I was quite pleased with this, it seems a pretty simple script and was working well for me, I have added a few parameters to control the output and give me more specific details but then I see a script that uses the $SMOServer object itself to provide the process information and saves having to define the connection object and query specifications. $Server = 'SERVERNAME' $SMOServer = New-Object Microsoft.SQLServer.Management.SMO.Server $Server $Processes = $SMOServer.EnumProcesses() $Title = "SMO processes (" + $Processes.Rows.Count + ")" $Processes | Out-GridView -Title $Title Create the SMO object of our server and then call the EnumProcesses method to get all the process information from the server. Staggeringly simple! The results are a little different though. Some columns are the same and we can see the same basic information so my first thought was to which runs faster – so that I can get my results more quickly and also so that I place less stress on my server(s). PowerShell comes with a great way of testing this – the Measure-Command function. All you have to do is wrap your piece of code in Measure-Command {[your code here]} and it will spit out the time taken to execute the code. So, I placed both of the above methods of getting SQL Server process connections in two Measure-Command wrappers and pressed F5! The Powershell console goes blank for a while as the code is executed internally when Measure-Command is used but the grid viewer windows appear and the console shows this. You can take the output from Measure-Command and format it for easier reading but in a simple comparison like this we can simply cross refer the TotalMilliseconds values from the two result sets to see how the two methods performed. The query execution method (running EXEC sp_who2 ) is the first set of timings and the SMO EnumProcesses is the second. I have run these on a variety of servers and while the results vary from execution to execution I have never seen the SMO version slower than the other. The difference has varied and the time for both has ranged from sub-second as we see above to almost 5 seconds on other systems. This difference, I would suggest is partly due to the cost overhead of having to construct the data connection and so on where as the SMO EnumProcesses method has the connection to the server already in place and just needs to call back the process information. There is also the difference in the data sets to consider. Let’s take a look at what we get and where the two methods differ Query execution method (sp_who2) SMO EnumProcesses Description - Urn What looks like an XML or JSON representation of the server name and the process ID SPID Spid The process ID Status Status The status of the process Login Login The login name of the user executing the command HostName Host The name of the computer where the  process originated BlkBy BlockingSpid The SPID of a process that is blocking this one DBName Database The database that this process is connected to Command Command The type of command that is executing CPUTime Cpu The CPU activity related to this process DiskIO - The Disk IO activity related to this process LastBatch - The time the last batch was executed from this process. ProgramName Program The application that is facilitating the process connection to the SQL Server. SPID1 - In my experience this is always the same value as SPID. REQUESTID - In my experience this is always 0 - Name In my experience this is always the same value as SPID and so could be seen as analogous to SPID1 from sp_who2 - MemUsage An indication of the memory used by this process but I don’t know what it is measured in (bytes, Kb, Mb…) - IsSystem True or False depending on whether the process is internal to the SQL Server instance or has been created by an external connection requesting data. - ExecutionContextID In my experience this is always 0 so could be analogous to REQUESTID from sp_who2. Please note, these are my own very brief descriptions of these columns, detail can be found from MSDN for columns in the sp_who results here http://msdn.microsoft.com/en-GB/library/ms174313.aspx. Where the columns are common then I would use that description, in other cases then the information returned is purely for interpretation by the reader. Rather annoyingly both result sets have useful information that the other doesn’t. sp_who2 returns Disk IO and LastBatch information which is really useful but the SMO processes method give you IsSystem and MemUsage which have their place in fault diagnosis methods too. So which is better? On reflection I think I prefer to use the sp_who2 method primarily but knowing that the SMO Enumprocesses method is there when I need it is really useful and I’m sure I’ll use it regularly. I’m OK with the fact that it is the slower method because Measure-Command has shown me how close it is to the other option and that it really isn’t a large enough margin to matter.

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  • Five Key Strategies in Master Data Management

    - by david.butler(at)oracle.com
    Here is a very interesting Profit Magazine article on MDM: A recent customer survey reveals the deleterious effects of data fragmentation. by Trevor Naidoo, December 2010   Across industries and geographies, IT organizations have grown in complexity, whether due to mergers and acquisitions, or decentralized systems supporting functional or departmental requirements. With systems architected over time to support unique, one-off process needs, they are becoming costly to maintain, and the Internet has only further added to the complexity. Data fragmentation has become a key inhibitor in delivering flexible, user-friendly systems. The Oracle Insight team conducted a survey assessing customers' master data management (MDM) capabilities over the past two years to get a sense of where they are in terms of their capabilities. The responses, by 27 respondents from six different industries, reveal five key areas in which customers need to improve their data management in order to get better financial results. 1. Less than 15 percent of organizations surveyed understand the sources and quality of their master data, and have a roadmap to address missing data domains. Examples of the types of master data domains referred to are customer, supplier, product, financial and site. Many organizations have multiple sources of master data with varying degrees of data quality in each source -- customer data stored in the customer relationship management system is inconsistent with customer data stored in the order management system. Imagine not knowing how many places you stored your customer information, and whether a customer's address was the most up to date in each source. In fact, more than 55 percent of the respondents in the survey manage their data quality on an ad-hoc basis. It is important for organizations to document their inventory of data sources and then profile these data sources to ensure that there is a consistent definition of key data entities throughout the organization. Some questions to ask are: How do we define a customer? What is a product? How do we define a site? The goal is to strive for one common repository for master data that acts as a cross reference for all other sources and ensures consistent, high-quality master data throughout the organization. 2. Only 18 percent of respondents have an enterprise data management strategy to ensure that data is treated as an asset to the organization. Most respondents handle data at the department or functional level and do not have an enterprise view of their master data. The sales department may track all their interactions with customers as they move through the sales cycle, the service department is tracking their interactions with the same customers independently, and the finance department also has a different perspective on the same customer. The salesperson may not be aware that the customer she is trying to sell to is experiencing issues with existing products purchased, or that the customer is behind on previous invoices. The lack of a data strategy makes it difficult for business users to turn data into information via reports. Without the key building blocks in place, it is difficult to create key linkages between customer, product, site, supplier and financial data. These linkages make it possible to understand patterns. A well-defined data management strategy is aligned to the business strategy and helps create the governance needed to ensure that data stewardship is in place and data integrity is intact. 3. Almost 60 percent of respondents have no strategy to integrate data across operational applications. Many respondents have several disparate sources of data with no strategy to keep them in sync with each other. Even though there is no clear strategy to integrate the data (see #2 above), the data needs to be synced and cross-referenced to keep the business processes running. About 55 percent of respondents said they perform this integration on an ad hoc basis, and in many cases, it is done manually with the help of Microsoft Excel spreadsheets. For example, a salesperson needs a report on global sales for a specific product, but the product has different product numbers in different countries. Typically, an analyst will pull all the data into Excel, manually create a cross reference for that product, and then aggregate the sales. The exact same procedure has to be followed if the same report is needed the following month. A well-defined consolidation strategy will ensure that a central cross-reference is maintained with updates in any one application being propagated to all the other systems, so that data is synchronized and up to date. This can be done in real time or in batch mode using integration technology. 4. Approximately 50 percent of respondents spend manual efforts cleansing and normalizing data. Information stored in various systems usually follows different standards and formats, making it difficult to match the data. A customer's address can be stored in different ways using a variety of abbreviations -- for example, "av" or "ave" for avenue. Similarly, a product's attributes can be stored in a number of different ways; for example, a size attribute can be stored in inches and can also be entered as "'' ". These types of variations make it difficult to match up data from different sources. Today, most customers rely on manual, heroic efforts to match, cleanse, and de-duplicate data -- clearly not a scalable, sustainable model. To solve this challenge, organizations need the ability to standardize data for customers, products, sites, suppliers and financial accounts; however, less than 10 percent of respondents have technology in place to automatically resolve duplicates. It is no wonder, therefore, that we get communications about products we don't own, at addresses we don't reside, and using channels (like direct mail) we don't like. An all-too-common example of a potential challenge follows: Customers end up receiving duplicate communications, which not only impacts customer satisfaction, but also incurs additional mailing costs. Cleansing, normalizing, and standardizing data will help address most of these issues. 5. Only 10 percent of respondents have the ability to share data that was mastered in a master data hub. Close to 60 percent of respondents have efforts in place that profile, standardize and cleanse data manually, and the output of these efforts are stored in spreadsheets in various parts of the organization. This valuable information is not easily shared with the rest of the organization and, more importantly, this enriched information cannot be sent back to the source systems so that the data is fixed at the source. A key benefit of a master data management strategy is not only to clean the data, but to also share the data back to the source systems as well as other systems that need the information. Aside from the source systems, another key beneficiary of this data is the business intelligence system. Having clean master data as input to business intelligence systems provides more accurate and enhanced reporting.  Characteristics of Stellar MDM When deciding on the right master data management technology, organizations should look for solutions that have four main characteristics: enterprise-grade MDM performance complete technology that can be rapidly deployed and addresses multiple business issues end-to-end MDM process management with data quality monitoring and assurance pre-built MDM business relevant applications with data stores and workflows These master data management capabilities will aid in moving closer to a best-practice maturity level, delivering tremendous efficiencies and savings as well as revenue growth opportunities as a result of better understanding your customers.  Trevor Naidoo is a senior director in Industry Strategy and Insight at Oracle. 

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  • elffile: ELF Specific File Identification Utility

    - by user9154181
    Solaris 11 has a new standard user level command, /usr/bin/elffile. elffile is a variant of the file utility that is focused exclusively on linker related files: ELF objects, archives, and runtime linker configuration files. All other files are simply identified as "non-ELF". The primary advantage of elffile over the existing file utility is in the area of archives — elffile examines the archive members and can produce a summary of the contents, or per-member details. The impetus to add elffile to Solaris came from the effort to extend the format of Solaris archives so that they could grow beyond their previous 32-bit file limits. That work introduced a new archive symbol table format. Now that there was more than one possible format, I thought it would be useful if the file utility could identify which format a given archive is using, leading me to extend the file utility: % cc -c ~/hello.c % ar r foo.a hello.o % file foo.a foo.a: current ar archive, 32-bit symbol table % ar r -S foo.a hello.o % file foo.a foo.a: current ar archive, 64-bit symbol table In turn, this caused me to think about all the things that I would like the file utility to be able to tell me about an archive. In particular, I'd like to be able to know what's inside without having to unpack it. The end result of that train of thought was elffile. Much of the discussion in this article is adapted from the PSARC case I filed for elffile in December 2010: PSARC 2010/432 elffile Why file Is No Good For Archives And Yet Should Not Be Fixed The standard /usr/bin/file utility is not very useful when applied to archives. When identifying an archive, a user typically wants to know 2 things: Is this an archive? Presupposing that the archive contains objects, which is by far the most common use for archives, what platform are the objects for? Are they for sparc or x86? 32 or 64-bit? Some confusing combination from varying platforms? The file utility provides a quick answer to question (1), as it identifies all archives as "current ar archive". It does nothing to answer the more interesting question (2). To answer that question, requires a multi-step process: Extract all archive members Use the file utility on the extracted files, examine the output for each file in turn, and compare the results to generate a suitable summary description. Remove the extracted files It should be easier and more efficient to answer such an obvious question. It would be reasonable to extend the file utility to examine archive contents in place and produce a description. However, there are several reasons why I decided not to do so: The correct design for this feature within the file utility would have file examine each archive member in turn, applying its full abilities to each member. This would be elegant, but also represents a rather dramatic redesign and re-implementation of file. Archives nearly always contain nothing but ELF objects for a single platform, so such generality in the file utility would be of little practical benefit. It is best to avoid adding new options to standard utilities for which other implementations of interest exist. In the case of the file utility, one concern is that we might add an option which later appears in the GNU version of file with a different and incompatible meaning. Indeed, there have been discussions about replacing the Solaris file with the GNU version in the past. This may or may not be desirable, and may or may not ever happen. Either way, I don't want to preclude it. Examining archive members is an O(n) operation, and can be relatively slow with large archives. The file utility is supposed to be a very fast operation. I decided that extending file in this way is overkill, and that an investment in the file utility for better archive support would not be worth the cost. A solution that is more narrowly focused on ELF and other linker related files is really all that we need. The necessary code for doing this already exists within libelf. All that is missing is a small user-level wrapper to make that functionality available at the command line. In that vein, I considered adding an option for this to the elfdump utility. I examined elfdump carefully, and even wrote a prototype implementation. The added code is small and simple, but the conceptual fit with the rest of elfdump is poor. The result complicates elfdump syntax and documentation, definite signs that this functionality does not belong there. And so, I added this functionality as a new user level command. The elffile Command The syntax for this new command is elffile [-s basic | detail | summary] filename... Please see the elffile(1) manpage for additional details. To demonstrate how output from elffile looks, I will use the following files: FileDescription configA runtime linker configuration file produced with crle dwarf.oAn ELF object /etc/passwdA text file mixed.aArchive containing a mixture of ELF and non-ELF members mixed_elf.aArchive containing ELF objects for different machines not_elf.aArchive containing no ELF objects same_elf.aArchive containing a collection of ELF objects for the same machine. This is the most common type of archive. The file utility identifies these files as follows: % file config dwarf.o /etc/passwd mixed.a mixed_elf.a not_elf.a same_elf.a config: Runtime Linking Configuration 64-bit MSB SPARCV9 dwarf.o: ELF 64-bit LSB relocatable AMD64 Version 1 /etc/passwd: ascii text mixed.a: current ar archive, 32-bit symbol table mixed_elf.a: current ar archive, 32-bit symbol table not_elf.a: current ar archive same_elf.a: current ar archive, 32-bit symbol table By default, elffile uses its "summary" output style. This output differs from the output from the file utility in 2 significant ways: Files that are not an ELF object, archive, or runtime linker configuration file are identified as "non-ELF", whereas the file utility attempts further identification for such files. When applied to an archive, the elffile output includes a description of the archive's contents, without requiring member extraction or other additional steps. Applying elffile to the above files: % elffile config dwarf.o /etc/passwd mixed.a mixed_elf.a not_elf.a same_elf.a config: Runtime Linking Configuration 64-bit MSB SPARCV9 dwarf.o: ELF 64-bit LSB relocatable AMD64 Version 1 /etc/passwd: non-ELF mixed.a: current ar archive, 32-bit symbol table, mixed ELF and non-ELF content mixed_elf.a: current ar archive, 32-bit symbol table, mixed ELF content not_elf.a: current ar archive, non-ELF content same_elf.a: current ar archive, 32-bit symbol table, ELF 64-bit LSB relocatable AMD64 Version 1 The output for same_elf.a is of particular interest: The vast majority of archives contain only ELF objects for a single platform, and in this case, the default output from elffile answers both of the questions about archives posed at the beginning of this discussion, in a single efficient step. This makes elffile considerably more useful than file, within the realm of linker-related files. elffile can produce output in two other styles, "basic", and "detail". The basic style produces output that is the same as that from 'file', for linker-related files. The detail style produces per-member identification of archive contents. This can be useful when the archive contents are not homogeneous ELF object, and more information is desired than the summary output provides: % elffile -s detail mixed.a mixed.a: current ar archive, 32-bit symbol table mixed.a(dwarf.o): ELF 32-bit LSB relocatable 80386 Version 1 mixed.a(main.c): non-ELF content mixed.a(main.o): ELF 64-bit LSB relocatable AMD64 Version 1 [SSE]

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  • The True Cost of a Solution

    - by D'Arcy Lussier
    I had a Twitter chat recently with someone suggesting Oracle and SQL Server were losing out to OSS (Open Source Software) in the enterprise due to their issues with scaling or being too generic (one size fits all). I challenged that a bit, as my experience with enterprise sized clients has been different – adverse to OSS but receptive to an established vendor. The response I got was: Found it easier to influence change by showing how X can’t solve our problems or X is extremely costly to scale. Money talks. I think this is definitely the right approach for anyone pitching an alternate or alien technology as part of a solution: identify the issue, identify the solution, then present pros and cons including a cost/benefit analysis. What can happen though is we get tunnel vision and don’t present a full view of the costs associated with a solution. An “Acura”te Example (I’m so clever…) This is my dream vehicle, a Crystal Black Pearl coloured Acura MDX with the SH-AWD package! We’re a family of 4 (5 if my daughters ever get their wish of adding a dog), and I’ve always wanted a luxury type of vehicle, so this is a perfect replacement in a few years when our Rav 4 has hit the 8 – 10 year mark. MSRP – $62,890 But as we all know, that’s not *really* the cost of the vehicle. There’s taxes and fees added on, there’s the extended warranty if I choose to purchase it, there’s the finance rate that needs to be factored in… MSRP –   $62,890 Taxes –      $7,546 Warranty - $2,500 SubTotal – $72,936 Finance Charge – $ 1094.04 Grand Total – $74,030 Well! Glad we did that exercise – we discovered an extra $11k added on to the MSRP! Well now we have our true price…or do we? Lifetime of the Vehicle I’m expecting to have this vehicle for 7 – 10 years. While the hard cost of the vehicle is known and dealt with, the costs to run and maintain the vehicle are on top of this. I did some research, and here’s what I’ve found: Fuel and Mileage Gas prices are high as it is for regular fuel, but getting into an MDX will require that I *only* purchase premium fuel, which comes at a premium price. I need to expect my bill at the pump to be higher. Comparing the MDX to my 2007 Rav4 also shows I’ll be gassing up more often. The Rav4 has a city MPG of 21, while the MDX plummets to 16! The MDX does have a bigger fuel tank though, so all in all the number of times I hit the pumps might even out. Still, I estimate I’ll be spending approximately $8000 – $10000 more on gas over a 10 year period than my current Rav4. Service Options Limited Although I have options with my Toyota here in Winnipeg (we have 4 Toyota dealerships), I do go to my original dealer for any service work. Still, I like the fact that I have options. However, there’s only one Acura dealership in all of Winnipeg! So if, for whatever reason, I’m not satisfied with the level of service I’m stuck. Non Warranty Service Work Also let’s not forget that there’s a bulk of work required every year that is *not* covered under warranty – oil changes, tire rotations, brake pads, etc. I expect I’ll need to get new tires at the 5 years mark as well, which can easily be $1200 – $1500 (I just paid $1000 for new tires for the Rav4 and we’re at the 5 year mark). Now these aren’t going to be *new* costs that I’m not used to from our existing vehicles, but they should still be factored in. I’d budget $500/year, or $5000 over the 10 years I’ll own the vehicle. Final Assessment So let’s re-assess the true cost of my dream MDX: MSRP                    $62,890 Taxes                       $7,546 Warranty                 $2,500 Finance Charge         $1094 Gas                        $10,000 Service Work            $5000 Grand Total           $89,030 So now I have a better idea of 10 year cost overall, and I’ve identified some concerns with local service availability. And there’s now much more to consider over the original $62,890 price tag. Tying This Back to Technology Solutions The process that we just went through is no different than what organizations do when considering implementing a new system, technology, or technology based solution, within their environments. It’s easy to tout the short term cost savings of particular product/platform/technology in a vacuum. But its when you consider the wider impact that the true cost comes into play. Let’s create a scenario: A company is not happy with its current data reporting suite. An employee suggests moving to an open source solution. The selling points are: - Because its open source its free - The organization would have access to the source code so they could alter it however they wished - It provided features not available with the current reporting suite At first this sounds great to the management and executive, but then they start asking some questions and uncover more information: - The OSS product is built on a technology not used anywhere within the organization - There are no vendors offering product support for the OSS product - The OSS product requires a specific server platform to operate on, one that’s not standard in the organization All of a sudden, the true cost of implementing this solution is starting to become clearer. The company might save money on licensing costs, but their training costs would increase significantly – developers would need to learn how to develop in the technology the OSS solution was built on, IT staff must learn how to set up and maintain a new server platform within their existing infrastructure, and if a problem was found there was no vendor to contact for support. The true cost of implementing a “free” OSS solution is actually spinning up a project to implement it within the organization – no small cost. And that’s just the short-term cost. Now the organization must ensure they maintain trained staff who can make changes to the OSS reporting solution and IT staff that will stay knowledgeable in the new server platform. If those skills are very niche, then higher labour costs could be incurred if those people are hard to find or if trained employees use that knowledge as leverage for higher pay. Maybe a vendor exists that will contract out support, but then there are those costs to consider as well. And let’s not forget end-user training – in our example, anyone that runs reports will need to be trained on how to use the new system. Here’s the Point We still tend to look at software in an “off the shelf” kind of way. It’s very easy to say “oh, this product is better than vendor x’s product – and its free because its OSS!” but the reality is that implementing any new technology within an organization has a cost regardless of the retail price of the product. Training, integration, support – these are real costs that impact an organization and span multiple departments. Whether you’re pitching an improved business process, a new system, or a new technology, you need to consider the bigger picture costs of implementation. What you define as success (in our example, having better reporting functionality) might not be what others define as success if implementing your solution causes them issues. A true enterprise solution needs to consider the entire enterprise.

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  • GLSL compiler messages from different vendors [on hold]

    - by revers
    I'm writing a GLSL shader editor and I want to parse GLSL compiler messages to make hyperlinks to invalid lines in a shader code. I know that these messages are vendor specific but currently I have access only to AMD's video cards. I want to handle at least NVidia's and Intel's hardware, apart from AMD's. If you have video card from different vendor than AMD, could you please give me the output of following C++ program: #include <GL/glew.h> #include <GL/freeglut.h> #include <iostream> using namespace std; #define STRINGIFY(X) #X static const char* fs = STRINGIFY( out vec4 out_Color; mat4 m; void main() { vec3 v3 = vec3(1.0); vec2 v2 = v3; out_Color = vec4(5.0 * v2.x, 1.0); vec3 k = 3.0; float = 5; } ); static const char* vs = STRINGIFY( in vec3 in_Position; void main() { vec3 v(5); gl_Position = vec4(in_Position, 1.0); } ); void printShaderInfoLog(GLint shader) { int infoLogLen = 0; int charsWritten = 0; GLchar *infoLog; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen); if (infoLogLen > 0) { infoLog = new GLchar[infoLogLen]; glGetShaderInfoLog(shader, infoLogLen, &charsWritten, infoLog); cout << "Log:\n" << infoLog << endl; delete [] infoLog; } } void printProgramInfoLog(GLint program) { int infoLogLen = 0; int charsWritten = 0; GLchar *infoLog; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLen); if (infoLogLen > 0) { infoLog = new GLchar[infoLogLen]; glGetProgramInfoLog(program, infoLogLen, &charsWritten, infoLog); cout << "Program log:\n" << infoLog << endl; delete [] infoLog; } } void initShaders() { GLuint v = glCreateShader(GL_VERTEX_SHADER); GLuint f = glCreateShader(GL_FRAGMENT_SHADER); GLint vlen = strlen(vs); GLint flen = strlen(fs); glShaderSource(v, 1, &vs, &vlen); glShaderSource(f, 1, &fs, &flen); GLint compiled; glCompileShader(v); bool succ = true; glGetShaderiv(v, GL_COMPILE_STATUS, &compiled); if (!compiled) { cout << "Vertex shader not compiled." << endl; succ = false; } printShaderInfoLog(v); glCompileShader(f); glGetShaderiv(f, GL_COMPILE_STATUS, &compiled); if (!compiled) { cout << "Fragment shader not compiled." << endl; succ = false; } printShaderInfoLog(f); GLuint p = glCreateProgram(); glAttachShader(p, v); glAttachShader(p, f); glLinkProgram(p); glUseProgram(p); printProgramInfoLog(p); if (!succ) { exit(-1); } delete [] vs; delete [] fs; } int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); glutInitWindowSize(600, 600); glutCreateWindow("Triangle Test"); glewInit(); GLenum err = glewInit(); if (GLEW_OK != err) { cout << "glewInit failed, aborting." << endl; exit(1); } cout << "Using GLEW " << glewGetString(GLEW_VERSION) << endl; const GLubyte* renderer = glGetString(GL_RENDERER); const GLubyte* vendor = glGetString(GL_VENDOR); const GLubyte* version = glGetString(GL_VERSION); const GLubyte* glslVersion = glGetString(GL_SHADING_LANGUAGE_VERSION); GLint major, minor; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); cout << "GL Vendor : " << vendor << endl; cout << "GL Renderer : " << renderer << endl; cout << "GL Version : " << version << endl; cout << "GL Version : " << major << "." << minor << endl; cout << "GLSL Version : " << glslVersion << endl; initShaders(); return 0; } On my video card it gives: Status: Using GLEW 1.7.0 GL Vendor : ATI Technologies Inc. GL Renderer : ATI Radeon HD 4250 GL Version : 3.3.11631 Compatibility Profile Context GL Version : 3.3 GLSL Version : 3.30 Vertex shader not compiled. Log: Vertex shader failed to compile with the following errors: ERROR: 0:1: error(#132) Syntax error: '5' parse error ERROR: error(#273) 1 compilation errors. No code generated Fragment shader not compiled. Log: Fragment shader failed to compile with the following errors: WARNING: 0:1: warning(#402) Implicit truncation of vector from size 3 to size 2. ERROR: 0:1: error(#174) Not enough data provided for construction constructor WARNING: 0:1: warning(#402) Implicit truncation of vector from size 1 to size 3. ERROR: 0:1: error(#132) Syntax error: '=' parse error ERROR: error(#273) 2 compilation errors. No code generated Program log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. Or if you like, you could give me other compiler messages than proposed by me. To summarize, the question is: What are GLSL compiler messages formats (INFOs, WARNINGs, ERRORs) for different vendors? Please give me examples or pattern explanation. EDIT: Ok, it seems that this question is too broad, then shortly: How does NVidia's and Intel's GLSL compilers present ERROR and WARNING messages? AMD/ATI uses patterns like this: ERROR: <position>:<line_number>: <message> WARNING: <position>:<line_number>: <message> (examples are above).

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  • &lt;%: %&gt;, HtmlEncode, IHtmlString and MvcHtmlString

    - by Shaun
    One of my colleague and friend, Robin is playing and struggling with the ASP.NET MVC 2 on a project these days while I’m struggling with a annoying client. Since it’s his first time to use ASP.NET MVC he was meetings with a lot of problem and I was very happy to share my experience to him. Yesterday he asked me when he attempted to insert a <br /> element into his page he found that the page was rendered like this which is bad. He found his <br /> was shown as a part of the string rather than creating a new line. After checked a bit in his code I found that it’s because he utilized a new ASP.NET markup supported in .NET 4.0 – “<%: %>”. If you have been using ASP.NET MVC 1 or in .NET 3.5 world it would be very common that using <%= %> to show something on the page from the backend code. But when you do it you must ensure that the string that are going to be displayed should be Html-safe, which means all the Html markups must be encoded. Otherwise this might cause an XSS (cross-site scripting) problem. So that you’d better use the code like this below to display anything on the page. In .NET 4.0 Microsoft introduced a new markup to solve this problem which is <%: %>. It will encode the content automatically so that you will no need to check and verify your code manually for the XSS issue mentioned below. But this also means that it will encode all things, include the Html element you want to be rendered. So I changed his code like this and it worked well. After helped him solved this problem and finished a spreadsheet for my boring project I considered a bit more on the <%: %>. Since it will encode all thing why it renders correctly when we use “<%: Html.TextBox(“name”) %>” to show a text box? As you know the Html.TextBox will render a “<input name="name" id="name" type="text"/>” element on the page. If <%: %> will encode everything it should not display a text box. So I dig into the source code of the MVC and found some comments in the class MvcHtmlString. 1: // In ASP.NET 4, a new syntax <%: %> is being introduced in WebForms pages, where <%: expression %> is equivalent to 2: // <%= HttpUtility.HtmlEncode(expression) %>. The intent of this is to reduce common causes of XSS vulnerabilities 3: // in WebForms pages (WebForms views in the case of MVC). This involves the addition of an interface 4: // System.Web.IHtmlString and a static method overload System.Web.HttpUtility::HtmlEncode(object). The interface 5: // definition is roughly: 6: // public interface IHtmlString { 7: // string ToHtmlString(); 8: // } 9: // And the HtmlEncode(object) logic is roughly: 10: // - If the input argument is an IHtmlString, return argument.ToHtmlString(), 11: // - Otherwise, return HtmlEncode(Convert.ToString(argument)). 12: // 13: // Unfortunately this has the effect that calling <%: Html.SomeHelper() %> in an MVC application running on .NET 4 14: // will end up encoding output that is already HTML-safe. As a result, we're changing out HTML helpers to return 15: // MvcHtmlString where appropriate. <%= Html.SomeHelper() %> will continue to work in both .NET 3.5 and .NET 4, but 16: // changing the return types to MvcHtmlString has the added benefit that <%: Html.SomeHelper() %> will also work 17: // properly in .NET 4 rather than resulting in a double-encoded output. MVC developers in .NET 4 will then be able 18: // to use the <%: %> syntax almost everywhere instead of having to remember where to use <%= %> and where to use 19: // <%: %>. This should help developers craft more secure web applications by default. 20: // 21: // To create an MvcHtmlString, use the static Create() method instead of calling the protected constructor. The comment said the encoding rule of the <%: %> would be: If the type of the content is IHtmlString it will NOT encode since the IHtmlString indicates that it’s Html-safe. Otherwise it will use HtmlEncode to encode the content. If we check the return type of the Html.TextBox method we will find that it’s MvcHtmlString, which was implemented the IHtmlString interface dynamically. That is the reason why the “<input name="name" id="name" type="text"/>” was not encoded by <%: %>. So if we want to tell ASP.NET MVC, or I should say the ASP.NET runtime that the content is Html-safe and no need, or should not be encoded we can convert the content into IHtmlString. So another resolution would be like this. Also we can create an extension method as well for better developing experience. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6:  7: namespace ShaunXu.Blogs.IHtmlStringIssue 8: { 9: public static class Helpers 10: { 11: public static MvcHtmlString IsHtmlSafe(this string content) 12: { 13: return MvcHtmlString.Create(content); 14: } 15: } 16: } Then the view would be like this. And the page rendered correctly.         Summary In this post I explained a bit about the new markup in .NET 4.0 – <%: %> and its usage. I also explained a bit about how to control the page content, whether it should be encoded or not. We can see the ASP.NET MVC gives us more points to control the web pages.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Let your Signature Experience drive IT-decision making

    - by Tania Le Voi
    Today’s CIO job description:  ‘’Align IT infrastructure and solutions with business goals and objectives ; AND while doing so reduce costs; BUT ALSO, be innovative, ensure the architectures are adaptable and agile as we need to act today on the changes that we may request tomorrow.”   Sound like an unachievable request? The fact is, reality dictates that CIO’s are put under this type of pressure to deliver more with less. In a past career phase I spent a few years as an IT Relationship Manager for a large Insurance company. This is a role that we see all too infrequently in many of our customers, and it’s a shame.  The purpose of this role was to build a bridge, a relationship between IT and the business. Key to achieving that goal was to ensure the same language was being spoken and more importantly that objectives were commonly understood - hence service and projects were delivered to time, to budget and actually solved the business problems. In reality IT and the business are already married, but the relationship is most often defined as ‘supplier’ of IT rather than a ‘trusted partner’. To deliver business value they need to understand how to work together effectively to attain this next level of partnership. The Business cannot compete if they do not get a new product to market ahead of the competition, or for example act in a timely manner to address a new industry problem such as a legislative change. An even better example is when the Application or Service fails and the Business takes a hit by bad publicity, being trending topics on social media and losing direct revenue from online channels. For this reason alone Business and IT need the alignment of their priorities and deliverables now more than ever! Take a look at Forrester’s recent study that found ‘many IT respondents considering themselves to be trusted partners of the business but their efforts are impaired by the inadequacy of tools and organizations’.  IT Meet the Business; Business Meet IT So what is going on? We talk about aligning the business with IT but the reality is it’s difficult to do. Like any relationship each side has different goals and needs and language can be a barrier; business vs. technology jargon! What if we could translate the needs of both sides into actionable information, backed by data both sides understand, presented in a meaningful way?  Well now we can with the Business-Driven Application Management capabilities in Oracle Enterprise Manager 12cR2! Enterprise Manager’s Business-Driven Application Management capabilities provide the information that IT needs to understand the impact of its decisions on business criteria.  No longer does IT need to be focused solely on speeds and feeds, performance and throughput – now IT can understand IT’s impact on business KPIs like inventory turns, order-to-cash cycle, pipeline-to-forecast, and similar.  Similarly, now the line of business can understand which IT services are most critical for the KPIs they care about. There are a good deal of resources on Oracle Technology Network that describe the functionality of these products, so I won’t’ rehash them here.  What I want to talk about is what you do with these products. What’s next after we meet? Where do you start? Step 1:  Identify the Signature Experience. This is THE business process (or set of processes) that is core to the business, the one that drives the economic engine, the process that a customer recognises the company brand for, reputation, the customer experience, the process that a CEO would state as his number one priority. The crème de la crème of your business! Once you have nailed this it gets easy as Enterprise Manager 12c makes it easy. Step 2:  Map the Signature Experience to underlying IT.  Taking the signature experience, map out the touch points of the components that play a part in ensuring this business transaction is successful end to end, think of it like mapping out a critical path; the applications, middleware, databases and hardware. Use the wealth of Enterprise Manager features such as Systems, Services, Business Application Targets and Business Transaction Management (BTM) to assist you. Adding Real User Experience Insight (RUEI) into the mix will make the end to end customer satisfaction story transparent. Work with the business and define meaningful key performance indicators (KPI’s) and thresholds to enable you to report and action upon. Step 3:  Observe the data over time.  You now have meaningful insight into every step enabling your signature experience and you understand the implication of that experience on your underlying IT.  Watch if for a few months, see what happens and reconvene with your business stakeholders and set clear and measurable targets which can re-define service levels.  Step 4:  Change the information about which you and the business communicate.  It’s amazing what happens when you and the business speak the same language.  You’ll be able to make more informed business and IT decisions. From here IT can identify where/how budget is spent whether on the level of support, performance, capacity, HA, DR, certification etc. IT SLA’s no longer need be focused on metrics such as %availability but structured around business process requirements. The power of this way of thinking doesn’t end here. IT staff get to see and understand how their own role contributes to the business making them accountable for the business service. Take a step further and appraise your staff on the business competencies that are linked to the service availability. For the business, the language barrier is removed by producing targeted reports on the signature experience core to the business and therefore key to the CEO. Chargeback or show back becomes easier to justify as the ‘cost of day per outage’ can be more easily calculated; the business will be able to translate the cost to the business to the cost/value of the underlying IT that supports it. Used this way, Oracle Enterprise Manager 12c is a key enabler to a harmonious relationship between the end customer the business and IT to deliver ultimate service and satisfaction. Just engage with the business upfront, make the signature experience visible and let Enterprise Manager 12c do the rest. In the next blog entry we will cover some of the Enterprise Manager features mentioned to enable you to implement this new way of working.  

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • Android NDK Gaussian Blur radius stuck at 60

    - by rennoDeniro
    I implemented this NDK imeplementation of a Gaussian Blur, But I am having problems. I cannot increase the radius above 60, otherwise the activity just closes returning to a previous activity. No error message, nothing? Does anyone know why this could be? Note: This blur is based on the quasimondo implementation, here #include <jni.h> #include <string.h> #include <math.h> #include <stdio.h> #include <android/log.h> #include <android/bitmap.h> #define LOG_TAG "libbitmaputils" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) typedef struct { uint8_t red; uint8_t green; uint8_t blue; uint8_t alpha; } rgba; JNIEXPORT void JNICALL Java_com_insert_your_package_ClassName_functionToBlur(JNIEnv* env, jobject obj, jobject bitmapIn, jobject bitmapOut, jint radius) { LOGI("Blurring bitmap..."); // Properties AndroidBitmapInfo infoIn; void* pixelsIn; AndroidBitmapInfo infoOut; void* pixelsOut; int ret; // Get image info if ((ret = AndroidBitmap_getInfo(env, bitmapIn, &infoIn)) < 0 || (ret = AndroidBitmap_getInfo(env, bitmapOut, &infoOut)) < 0) { LOGE("AndroidBitmap_getInfo() failed ! error=%d", ret); return; } // Check image if (infoIn.format != ANDROID_BITMAP_FORMAT_RGBA_8888 || infoOut.format != ANDROID_BITMAP_FORMAT_RGBA_8888) { LOGE("Bitmap format is not RGBA_8888!"); LOGE("==> %d %d", infoIn.format, infoOut.format); return; } // Lock all images if ((ret = AndroidBitmap_lockPixels(env, bitmapIn, &pixelsIn)) < 0 || (ret = AndroidBitmap_lockPixels(env, bitmapOut, &pixelsOut)) < 0) { LOGE("AndroidBitmap_lockPixels() failed ! error=%d", ret); } int h = infoIn.height; int w = infoIn.width; LOGI("Image size is: %i %i", w, h); rgba* input = (rgba*) pixelsIn; rgba* output = (rgba*) pixelsOut; int wm = w - 1; int hm = h - 1; int wh = w * h; int whMax = max(w, h); int div = radius + radius + 1; int r[wh]; int g[wh]; int b[wh]; int rsum, gsum, bsum, x, y, i, yp, yi, yw; rgba p; int vmin[whMax]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int stack[div][3]; int stackpointer; int stackstart; int rbs; int ir; int ip; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = input[yi + min(wm, max(i, 0))]; ir = i + radius; // same as sir stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rbs = r1 - abs(i); rsum += stack[ir][0] * rbs; gsum += stack[ir][1] * rbs; bsum += stack[ir][2] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (y == 0) { vmin[x] = min(x + radius + 1, wm); } p = input[yw + vmin[x]]; stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = (stackpointer) % div; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = max(0, yp) + x; ir = i + radius; // same as sir stack[ir][0] = r[yi]; stack[ir][1] = g[yi]; stack[ir][2] = b[yi]; rbs = r1 - abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { output[yi].red = dv[rsum]; output[yi].green = dv[gsum]; output[yi].blue = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (x == 0) vmin[y] = min(y + r1, hm) * w; ip = x + vmin[y]; stack[ir][0] = r[ip]; stack[ir][1] = g[ip]; stack[ir][2] = b[ip]; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = stackpointer; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi += w; } } // Unlocks everything AndroidBitmap_unlockPixels(env, bitmapIn); AndroidBitmap_unlockPixels(env, bitmapOut); LOGI ("Bitmap blurred."); } int min(int a, int b) { return a > b ? b : a; } int max(int a, int b) { return a > b ? a : b; }

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Optimized OCR black/white pixel algorithm

    - by eagle
    I am writing a simple OCR solution for a finite set of characters. That is, I know the exact way all 26 letters in the alphabet will look like. I am using C# and am able to easily determine if a given pixel should be treated as black or white. I am generating a matrix of black/white pixels for every single character. So for example, the letter I (capital i), might look like the following: 01110 00100 00100 00100 01110 Note: all points, which I use later in this post, assume that the top left pixel is (0, 0), bottom right pixel is (4, 4). 1's represent black pixels, and 0's represent white pixels. I would create a corresponding matrix in C# like this: CreateLetter("I", new List<List<bool>>() { new List<bool>() { false, true, true, true, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, true, true, true, false } }); I know I could probably optimize this part by using a multi-dimensional array instead, but let's ignore that for now, this is for illustrative purposes. Every letter is exactly the same dimensions, 10px by 11px (10px by 11px is the actual dimensions of a character in my real program. I simplified this to 5px by 5px in this posting since it is much easier to "draw" the letters using 0's and 1's on a smaller image). Now when I give it a 10px by 11px part of an image to analyze with OCR, it would need to run on every single letter (26) on every single pixel (10 * 11 = 110) which would mean 2,860 (26 * 110) iterations (in the worst case) for every single character. I was thinking this could be optimized by defining the unique characteristics of every character. So, for example, let's assume that the set of characters only consists of 5 distinct letters: I, A, O, B, and L. These might look like the following: 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 After analyzing the unique characteristics of every character, I can significantly reduce the number of tests that need to be performed to test for a character. For example, for the "I" character, I could define it's unique characteristics as having a black pixel in the coordinate (3, 0) since no other characters have that pixel as black. So instead of testing 110 pixels for a match on the "I" character, I reduced it to a 1 pixel test. This is what it might look like for all these characters: var LetterI = new OcrLetter() { Name = "I", BlackPixels = new List<Point>() { new Point (3, 0) } } var LetterA = new OcrLetter() { Name = "A", WhitePixels = new List<Point>() { new Point(2, 4) } } var LetterO = new OcrLetter() { Name = "O", BlackPixels = new List<Point>() { new Point(3, 2) }, WhitePixels = new List<Point>() { new Point(2, 2) } } var LetterB = new OcrLetter() { Name = "B", BlackPixels = new List<Point>() { new Point(3, 1) }, WhitePixels = new List<Point>() { new Point(3, 2) } } var LetterL = new OcrLetter() { Name = "L", BlackPixels = new List<Point>() { new Point(1, 1), new Point(3, 4) }, WhitePixels = new List<Point>() { new Point(2, 2) } } This is challenging to do manually for 5 characters and gets much harder the greater the amount of letters that are added. You also want to guarantee that you have the minimum set of unique characteristics of a letter since you want it to be optimized as much as possible. I want to create an algorithm that will identify the unique characteristics of all the letters and would generate similar code to that above. I would then use this optimized black/white matrix to identify characters. How do I take the 26 letters that have all their black/white pixels filled in (e.g. the CreateLetter code block) and convert them to an optimized set of unique characteristics that define a letter (e.g. the new OcrLetter() code block)? And how would I guarantee that it is the most efficient definition set of unique characteristics (e.g. instead of defining 6 points as the unique characteristics, there might be a way to do it with 1 or 2 points, as the letter "I" in my example was able to). An alternative solution I've come up with is using a hash table, which will reduce it from 2,860 iterations to 110 iterations, a 26 time reduction. This is how it might work: I would populate it with data similar to the following: Letters["01110 00100 00100 00100 01110"] = "I"; Letters["00100 01010 01110 01010 01010"] = "A"; Letters["00100 01010 01010 01010 00100"] = "O"; Letters["01100 01010 01100 01010 01100"] = "B"; Now when I reach a location in the image to process, I convert it to a string such as: "01110 00100 00100 00100 01110" and simply find it in the hash table. This solution seems very simple, however, this still requires 110 iterations to generate this string for each letter. In big O notation, the algorithm is the same since O(110N) = O(2860N) = O(N) for N letters to process on the page. However, it is still improved by a constant factor of 26, a significant improvement (e.g. instead of it taking 26 minutes, it would take 1 minute). Update: Most of the solutions provided so far have not addressed the issue of identifying the unique characteristics of a character and rather provide alternative solutions. I am still looking for this solution which, as far as I can tell, is the only way to achieve the fastest OCR processing. I just came up with a partial solution: For each pixel, in the grid, store the letters that have it as a black pixel. Using these letters: I A O B L 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 You would have something like this: CreatePixel(new Point(0, 0), new List<Char>() { }); CreatePixel(new Point(1, 0), new List<Char>() { 'I', 'B', 'L' }); CreatePixel(new Point(2, 0), new List<Char>() { 'I', 'A', 'O', 'B' }); CreatePixel(new Point(3, 0), new List<Char>() { 'I' }); CreatePixel(new Point(4, 0), new List<Char>() { }); CreatePixel(new Point(0, 1), new List<Char>() { }); CreatePixel(new Point(1, 1), new List<Char>() { 'A', 'B', 'L' }); CreatePixel(new Point(2, 1), new List<Char>() { 'I' }); CreatePixel(new Point(3, 1), new List<Char>() { 'A', 'O', 'B' }); // ... CreatePixel(new Point(2, 2), new List<Char>() { 'I', 'A', 'B' }); CreatePixel(new Point(3, 2), new List<Char>() { 'A', 'O' }); // ... CreatePixel(new Point(2, 4), new List<Char>() { 'I', 'O', 'B', 'L' }); CreatePixel(new Point(3, 4), new List<Char>() { 'I', 'A', 'L' }); CreatePixel(new Point(4, 4), new List<Char>() { }); Now for every letter, in order to find the unique characteristics, you need to look at which buckets it belongs to, as well as the amount of other characters in the bucket. So let's take the example of "I". We go to all the buckets it belongs to (1,0; 2,0; 3,0; ...; 3,4) and see that the one with the least amount of other characters is (3,0). In fact, it only has 1 character, meaning it must be an "I" in this case, and we found our unique characteristic. You can also do the same for pixels that would be white. Notice that bucket (2,0) contains all the letters except for "L", this means that it could be used as a white pixel test. Similarly, (2,4) doesn't contain an 'A'. Buckets that either contain all the letters or none of the letters can be discarded immediately, since these pixels can't help define a unique characteristic (e.g. 1,1; 4,0; 0,1; 4,4). It gets trickier when you don't have a 1 pixel test for a letter, for example in the case of 'O' and 'B'. Let's walk through the test for 'O'... It's contained in the following buckets: // Bucket Count Letters // 2,0 4 I, A, O, B // 3,1 3 A, O, B // 3,2 2 A, O // 2,4 4 I, O, B, L Additionally, we also have a few white pixel tests that can help: (I only listed those that are missing at most 2). The Missing Count was calculated as (5 - Bucket.Count). // Bucket Missing Count Missing Letters // 1,0 2 A, O // 1,1 2 I, O // 2,2 2 O, L // 3,4 2 O, B So now we can take the shortest black pixel bucket (3,2) and see that when we test for (3,2) we know it is either an 'A' or an 'O'. So we need an easy way to tell the difference between an 'A' and an 'O'. We could either look for a black pixel bucket that contains 'O' but not 'A' (e.g. 2,4) or a white pixel bucket that contains an 'O' but not an 'A' (e.g. 1,1). Either of these could be used in combination with the (3,2) pixel to uniquely identify the letter 'O' with only 2 tests. This seems like a simple algorithm when there are 5 characters, but how would I do this when there are 26 letters and a lot more pixels overlapping? For example, let's say that after the (3,2) pixel test, it found 10 different characters that contain the pixel (and this was the least from all the buckets). Now I need to find differences from 9 other characters instead of only 1 other character. How would I achieve my goal of getting the least amount of checks as possible, and ensure that I am not running extraneous tests?

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  • Process is killed without a (obvious) reason and program stops working

    - by Krzysiek Gurniak
    Here's what my program is supposed to do: create 4 child processes: process 0 is reading 1 byte at a time from STDIN, then writing it into FIFO process 1 is reading this 1 byte from fifo and write its value as HEX into shared memory process 2 is reading HEX value from shared memory and writing it into pipe finally process 3 is reading from pipe and writing into STDOUT (in my case: terminal) I can't change communication channels. FIFO, then shared memory, then pipes are the only option. My problem: Program stops at random moments when some file is directed into stdin (for example:./program < /dev/urandom). Sometimes after writing 5 HEX values, sometimes after 100. Weird thing is that when it is working and in another terminal I write "pstree -c" there is 1 main process with 4 children processes (which is what I want), but when I write "pstree -c" after it stopped writing (but still runs) there are only 3 child processes. For some reason 1 is gone even though they all have while(1) in them.. I think I might have problem with synchronization here, but I am unable to spot it (I've tried for many hours). Here's the code: #include <unistd.h> #include <fcntl.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <sys/shm.h> #include <sys/sem.h> #include <sys/types.h> #include <sys/wait.h> #include <sys/stat.h> #include <string.h> #include <signal.h> #define BUFSIZE 1 #define R 0 #define W 1 // processes ID pid_t p0, p1, p2, p3; // FIFO variables int fifo_fd; unsigned char bufor[BUFSIZE] = {}; unsigned char bufor1[BUFSIZE] = {}; // Shared memory variables key_t key; int shmid; char * tab; // zmienne do pipes int file_des[2]; char bufor_pipe[BUFSIZE*30] = {}; void proces0() { ssize_t n; while(1) { fifo_fd = open("/tmp/fifo",O_WRONLY); if(fifo_fd == -1) { perror("blad przy otwieraniu kolejki FIFO w p0\n"); exit(1); } n = read(STDIN_FILENO, bufor, BUFSIZE); if(n<0) { perror("read error w p0\n"); exit(1); } if(n > 0) { if(write(fifo_fd, bufor, n) != n) { perror("blad zapisu do kolejki fifo w p0\n"); exit(1); } memset(bufor, 0, n); // czyszczenie bufora } close(fifo_fd); } } void proces1() { ssize_t m, x; char wartosc_hex[30] = {}; while(1) { if(tab[0] == 0) { fifo_fd = open("/tmp/fifo", O_RDONLY); // otwiera plik typu fifo do odczytu if(fifo_fd == -1) { perror("blad przy otwieraniu kolejki FIFO w p1\n"); exit(1); } m = read(fifo_fd, bufor1, BUFSIZE); x = m; if(x < 0) { perror("read error p1\n"); exit(1); } if(x > 0) { // Konwersja na HEX if(bufor1[0] < 16) { if(bufor1[0] == 10) // gdy enter { sprintf(wartosc_hex, "0x0%X\n", bufor1[0]); } else { sprintf(wartosc_hex, "0x0%X ", bufor1[0]); } } else { sprintf(wartosc_hex, "0x%X ", bufor1[0]); } // poczekaj az pamiec bedzie pusta (gotowa do zapisu) strcpy(&tab[0], wartosc_hex); memset(bufor1, 0, sizeof(bufor1)); // czyszczenie bufora memset(wartosc_hex, 0, sizeof(wartosc_hex)); // przygotowanie tablicy na zapis wartosci hex x = 0; } close(fifo_fd); } } } void proces2() { close(file_des[0]); // zablokuj kanal do odczytu while(1) { if(tab[0] != 0) { if(write(file_des[1], tab, strlen(tab)) != strlen(tab)) { perror("blad write w p2"); exit(1); } // wyczysc pamiec dzielona by przyjac kolejny bajt memset(tab, 0, sizeof(tab)); } } } void proces3() { ssize_t n; close(file_des[1]); // zablokuj kanal do zapisu while(1) { if(tab[0] == 0) { if((n = read(file_des[0], bufor_pipe, sizeof(bufor_pipe))) > 0) { if(write(STDOUT_FILENO, bufor_pipe, n) != n) { perror("write error w proces3()"); exit(1); } memset(bufor_pipe, 0, sizeof(bufor_pipe)); } } } } int main(void) { key = 5678; int status; // Tworzenie plikow przechowujacych ID procesow int des_pid[2] = {}; char bufor_proces[50] = {}; mknod("pid0", S_IFREG | 0777, 0); mknod("pid1", S_IFREG | 0777, 0); mknod("pid2", S_IFREG | 0777, 0); mknod("pid3", S_IFREG | 0777, 0); // Tworzenie semaforow key_t klucz; klucz = ftok(".", 'a'); // na podstawie pliku i pojedynczego znaku id wyznacza klucz semafora if(klucz == -1) { perror("blad wyznaczania klucza semafora"); exit(1); } semafor = semget(klucz, 1, IPC_CREAT | 0777); // tworzy na podstawie klucza semafor. 1 - ilosc semaforow if(semafor == -1) { perror("blad przy tworzeniu semafora"); exit(1); } if(semctl(semafor, 0, SETVAL, 0) == -1) // ustawia poczatkowa wartosc semafora (klucz, numer w zbiorze od 0, polecenie, argument 0/1/2) { perror("blad przy ustawianiu wartosci poczatkowej semafora"); exit(1); } // Tworzenie lacza nazwanego FIFO if(access("/tmp/fifo", F_OK) == -1) // sprawdza czy plik istnieje, jesli nie - tworzy go { if(mkfifo("/tmp/fifo", 0777) != 0) { perror("blad tworzenia FIFO w main"); exit(1); } } // Tworzenie pamieci dzielonej // Lista pamieci wspoldzielonych, komenda "ipcs" // usuwanie pamieci wspoldzielonej, komenta "ipcrm -m ID_PAMIECI" shmid = shmget(key, (BUFSIZE*30), 0666 | IPC_CREAT); if(shmid == -1) { perror("shmget"); exit(1); } tab = (char *) shmat(shmid, NULL, 0); if(tab == (char *)(-1)) { perror("shmat"); exit(1); } memset(tab, 0, (BUFSIZE*30)); // Tworzenie lacza nienazwanego pipe if(pipe(file_des) == -1) { perror("pipe"); exit(1); } // Tworzenie procesow potomnych if(!(p0 = fork())) { des_pid[W] = open("pid0", O_WRONLY | O_TRUNC | O_CREAT); // 1 - zapis, 0 - odczyt sprintf(bufor_proces, "Proces0 ma ID: %d\n", getpid()); if(write(des_pid[W], bufor_proces, sizeof(bufor_proces)) != sizeof(bufor_proces)) { perror("blad przy zapisie pid do pliku w p0"); exit(1); } close(des_pid[W]); proces0(); } else if(p0 == -1) { perror("blad przy p0 fork w main"); exit(1); } else { if(!(p1 = fork())) { des_pid[W] = open("pid1", O_WRONLY | O_TRUNC | O_CREAT); // 1 - zapis, 0 - odczyt sprintf(bufor_proces, "Proces1 ma ID: %d\n", getpid()); if(write(des_pid[W], bufor_proces, sizeof(bufor_proces)) != sizeof(bufor_proces)) { perror("blad przy zapisie pid do pliku w p1"); exit(1); } close(des_pid[W]); proces1(); } else if(p1 == -1) { perror("blad przy p1 fork w main"); exit(1); } else { if(!(p2 = fork())) { des_pid[W] = open("pid2", O_WRONLY | O_TRUNC | O_CREAT); // 1 - zapis, 0 - odczyt sprintf(bufor_proces, "Proces2 ma ID: %d\n", getpid()); if(write(des_pid[W], bufor_proces, sizeof(bufor_proces)) != sizeof(bufor_proces)) { perror("blad przy zapisie pid do pliku w p2"); exit(1); } close(des_pid[W]); proces2(); } else if(p2 == -1) { perror("blad przy p2 fork w main"); exit(1); } else { if(!(p3 = fork())) { des_pid[W] = open("pid3", O_WRONLY | O_TRUNC | O_CREAT); // 1 - zapis, 0 - odczyt sprintf(bufor_proces, "Proces3 ma ID: %d\n", getpid()); if(write(des_pid[W], bufor_proces, sizeof(bufor_proces)) != sizeof(bufor_proces)) { perror("blad przy zapisie pid do pliku w p3"); exit(1); } close(des_pid[W]); proces3(); } else if(p3 == -1) { perror("blad przy p3 fork w main"); exit(1); } else { // proces macierzysty waitpid(p0, &status, 0); waitpid(p1, &status, 0); waitpid(p2, &status, 0); waitpid(p3, &status, 0); //wait(NULL); unlink("/tmp/fifo"); shmdt(tab); // odlaczenie pamieci dzielonej shmctl(shmid, IPC_RMID, NULL); // usuwanie pamieci wspoldzielonej printf("\nKONIEC PROGRAMU\n"); } } } } exit(0); }

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  • what appropriate "Allocation Unit Size" for an exFAT SD card with ReadyBoost

    - by Revolter
    I've brought an 4GB SD card and I'm dedicating it for use by ReadyBoost (on Windows7) Im looking to get the most profit on performance, so i've formatted it with exFAT (as recommended by Microsoft) but I have some doubts to define what best .Allocation Unit Size* I should choose. Since I can't get how ReadyBoost/SD card exactly read/seek the data, can someone tell what make choosing an Allocation Unit Size in favor of another for this scheme ? Apparently, ReadyBoost is allocating all the free space in SD card as one huge file, so a big Allocation Unit Size is advised for fastest reading time. I'm not confusing with ordinary HDD's ?

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  • Failed to Install Xdebug

    - by burnt1ce
    've registered xdebug in php.ini (as per http://xdebug.org/docs/install) but it's not showing up when i run "php -m" or when i get a test page to run "phpinfo()". I've just installed the latest version of XAMPP. I've used both "zend_extention" and "zend_extention_ts" to specify the path of the xdebug dll. I ensured that my apache server restarted and used the latest change of my php.ini by executing "httpd -k restart". Can anyone provide any suggestions in getting xdebug to show up? Here are the contents of my php.ini file. [PHP] ;;;;;;;;;;;;;;;;;;; ; About php.ini ; ;;;;;;;;;;;;;;;;;;; ; PHP's initialization file, generally called php.ini, is responsible for ; configuring many of the aspects of PHP's behavior. ; PHP attempts to find and load this configuration from a number of locations. ; The following is a summary of its search order: ; 1. SAPI module specific location. ; 2. The PHPRC environment variable. (As of PHP 5.2.0) ; 3. A number of predefined registry keys on Windows (As of PHP 5.2.0) ; 4. Current working directory (except CLI) ; 5. The web server's directory (for SAPI modules), or directory of PHP ; (otherwise in Windows) ; 6. The directory from the --with-config-file-path compile time option, or the ; Windows directory (C:\windows or C:\winnt) ; See the PHP docs for more specific information. ; http://php.net/configuration.file ; The syntax of the file is extremely simple. Whitespace and Lines ; beginning with a semicolon are silently ignored (as you probably guessed). ; Section headers (e.g. [Foo]) are also silently ignored, even though ; they might mean something in the future. ; Directives following the section heading [PATH=/www/mysite] only ; apply to PHP files in the /www/mysite directory. Directives ; following the section heading [HOST=www.example.com] only apply to ; PHP files served from www.example.com. Directives set in these ; special sections cannot be overridden by user-defined INI files or ; at runtime. Currently, [PATH=] and [HOST=] sections only work under ; CGI/FastCGI. ; http://php.net/ini.sections ; Directives are specified using the following syntax: ; directive = value ; Directive names are *case sensitive* - foo=bar is different from FOO=bar. ; Directives are variables used to configure PHP or PHP extensions. ; There is no name validation. If PHP can't find an expected ; directive because it is not set or is mistyped, a default value will be used. ; The value can be a string, a number, a PHP constant (e.g. E_ALL or M_PI), one ; of the INI constants (On, Off, True, False, Yes, No and None) or an expression ; (e.g. E_ALL & ~E_NOTICE), a quoted string ("bar"), or a reference to a ; previously set variable or directive (e.g. ${foo}) ; Expressions in the INI file are limited to bitwise operators and parentheses: ; | bitwise OR ; ^ bitwise XOR ; & bitwise AND ; ~ bitwise NOT ; ! boolean NOT ; Boolean flags can be turned on using the values 1, On, True or Yes. ; They can be turned off using the values 0, Off, False or No. ; An empty string can be denoted by simply not writing anything after the equal ; sign, or by using the None keyword: ; foo = ; sets foo to an empty string ; foo = None ; sets foo to an empty string ; foo = "None" ; sets foo to the string 'None' ; If you use constants in your value, and these constants belong to a ; dynamically loaded extension (either a PHP extension or a Zend extension), ; you may only use these constants *after* the line that loads the extension. ;;;;;;;;;;;;;;;;;;; ; About this file ; ;;;;;;;;;;;;;;;;;;; ; PHP comes packaged with two INI files. One that is recommended to be used ; in production environments and one that is recommended to be used in ; development environments. ; php.ini-production contains settings which hold security, performance and ; best practices at its core. But please be aware, these settings may break ; compatibility with older or less security conscience applications. We ; recommending using the production ini in production and testing environments. ; php.ini-development is very similar to its production variant, except it's ; much more verbose when it comes to errors. We recommending using the ; development version only in development environments as errors shown to ; application users can inadvertently leak otherwise secure information. ;;;;;;;;;;;;;;;;;;; ; Quick Reference ; ;;;;;;;;;;;;;;;;;;; ; The following are all the settings which are different in either the production ; or development versions of the INIs with respect to PHP's default behavior. ; Please see the actual settings later in the document for more details as to why ; we recommend these changes in PHP's behavior. ; allow_call_time_pass_reference ; Default Value: On ; Development Value: Off ; Production Value: Off ; display_errors ; Default Value: On ; Development Value: On ; Production Value: Off ; display_startup_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; error_reporting ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; html_errors ; Default Value: On ; Development Value: On ; Production value: Off ; log_errors ; Default Value: Off ; Development Value: On ; Production Value: On ; magic_quotes_gpc ; Default Value: On ; Development Value: Off ; Production Value: Off ; max_input_time ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; output_buffering ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; register_argc_argv ; Default Value: On ; Development Value: Off ; Production Value: Off ; register_long_arrays ; Default Value: On ; Development Value: Off ; Production Value: Off ; request_order ; Default Value: None ; Development Value: "GP" ; Production Value: "GP" ; session.bug_compat_42 ; Default Value: On ; Development Value: On ; Production Value: Off ; session.bug_compat_warn ; Default Value: On ; Development Value: On ; Production Value: Off ; session.gc_divisor ; Default Value: 100 ; Development Value: 1000 ; Production Value: 1000 ; session.hash_bits_per_character ; Default Value: 4 ; Development Value: 5 ; Production Value: 5 ; short_open_tag ; Default Value: On ; Development Value: Off ; Production Value: Off ; track_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; url_rewriter.tags ; Default Value: "a=href,area=href,frame=src,form=,fieldset=" ; Development Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; Production Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; variables_order ; Default Value: "EGPCS" ; Development Value: "GPCS" ; Production Value: "GPCS" ;;;;;;;;;;;;;;;;;;;; ; php.ini Options ; ;;;;;;;;;;;;;;;;;;;; ; Name for user-defined php.ini (.htaccess) files. Default is ".user.ini" ;user_ini.filename = ".user.ini" ; To disable this feature set this option to empty value ;user_ini.filename = ; TTL for user-defined php.ini files (time-to-live) in seconds. Default is 300 seconds (5 minutes) ;user_ini.cache_ttl = 300 ;;;;;;;;;;;;;;;;;;;; ; Language Options ; ;;;;;;;;;;;;;;;;;;;; ; Enable the PHP scripting language engine under Apache. ; http://php.net/engine engine = On ; This directive determines whether or not PHP will recognize code between ; <? and ?> tags as PHP source which should be processed as such. It's been ; recommended for several years that you not use the short tag "short cut" and ; instead to use the full <?php and ?> tag combination. With the wide spread use ; of XML and use of these tags by other languages, the server can become easily ; confused and end up parsing the wrong code in the wrong context. But because ; this short cut has been a feature for such a long time, it's currently still ; supported for backwards compatibility, but we recommend you don't use them. ; Default Value: On ; Development Value: Off ; Production Value: Off ; http://php.net/short-open-tag short_open_tag = Off ; Allow ASP-style <% %> tags. ; http://php.net/asp-tags asp_tags = Off ; The number of significant digits displayed in floating point numbers. ; http://php.net/precision precision = 14 ; Enforce year 2000 compliance (will cause problems with non-compliant browsers) ; http://php.net/y2k-compliance y2k_compliance = On ; Output buffering is a mechanism for controlling how much output data ; (excluding headers and cookies) PHP should keep internally before pushing that ; data to the client. If your application's output exceeds this setting, PHP ; will send that data in chunks of roughly the size you specify. ; Turning on this setting and managing its maximum buffer size can yield some ; interesting side-effects depending on your application and web server. ; You may be able to send headers and cookies after you've already sent output ; through print or echo. You also may see performance benefits if your server is ; emitting less packets due to buffered output versus PHP streaming the output ; as it gets it. On production servers, 4096 bytes is a good setting for performance ; reasons. ; Note: Output buffering can also be controlled via Output Buffering Control ; functions. ; Possible Values: ; On = Enabled and buffer is unlimited. (Use with caution) ; Off = Disabled ; Integer = Enables the buffer and sets its maximum size in bytes. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; http://php.net/output-buffering output_buffering = Off ; You can redirect all of the output of your scripts to a function. For ; example, if you set output_handler to "mb_output_handler", character ; encoding will be transparently converted to the specified encoding. ; Setting any output handler automatically turns on output buffering. ; Note: People who wrote portable scripts should not depend on this ini ; directive. Instead, explicitly set the output handler using ob_start(). ; Using this ini directive may cause problems unless you know what script ; is doing. ; Note: You cannot use both "mb_output_handler" with "ob_iconv_handler" ; and you cannot use both "ob_gzhandler" and "zlib.output_compression". ; Note: output_handler must be empty if this is set 'On' !!!! ; Instead you must use zlib.output_handler. ; http://php.net/output-handler ;output_handler = ; Transparent output compression using the zlib library ; Valid values for this option are 'off', 'on', or a specific buffer size ; to be used for compression (default is 4KB) ; Note: Resulting chunk size may vary due to nature of compression. PHP ; outputs chunks that are few hundreds bytes each as a result of ; compression. If you prefer a larger chunk size for better ; performance, enable output_buffering in addition. ; Note: You need to use zlib.output_handler instead of the standard ; output_handler, or otherwise the output will be corrupted. ; http://php.net/zlib.output-compression zlib.output_compression = Off ; http://php.net/zlib.output-compression-level ;zlib.output_compression_level = -1 ; You cannot specify additional output handlers if zlib.output_compression ; is activated here. This setting does the same as output_handler but in ; a different order. ; http://php.net/zlib.output-handler ;zlib.output_handler = ; Implicit flush tells PHP to tell the output layer to flush itself ; automatically after every output block. This is equivalent to calling the ; PHP function flush() after each and every call to print() or echo() and each ; and every HTML block. Turning this option on has serious performance ; implications and is generally recommended for debugging purposes only. ; http://php.net/implicit-flush ; Note: This directive is hardcoded to On for the CLI SAPI implicit_flush = Off ; The unserialize callback function will be called (with the undefined class' ; name as parameter), if the unserializer finds an undefined class ; which should be instantiated. A warning appears if the specified function is ; not defined, or if the function doesn't include/implement the missing class. ; So only set this entry, if you really want to implement such a ; callback-function. unserialize_callback_func = ; When floats & doubles are serialized store serialize_precision significant ; digits after the floating point. The default value ensures that when floats ; are decoded with unserialize, the data will remain the same. serialize_precision = 100 ; This directive allows you to enable and disable warnings which PHP will issue ; if you pass a value by reference at function call time. Passing values by ; reference at function call time is a deprecated feature which will be removed ; from PHP at some point in the near future. The acceptable method for passing a ; value by reference to a function is by declaring the reference in the functions ; definition, not at call time. This directive does not disable this feature, it ; only determines whether PHP will warn you about it or not. These warnings ; should enabled in development environments only. ; Default Value: On (Suppress warnings) ; Development Value: Off (Issue warnings) ; Production Value: Off (Issue warnings) ; http://php.net/allow-call-time-pass-reference allow_call_time_pass_reference = On ; Safe Mode ; http://php.net/safe-mode safe_mode = Off ; By default, Safe Mode does a UID compare check when ; opening files. If you want to relax this to a GID compare, ; then turn on safe_mode_gid. ; http://php.net/safe-mode-gid safe_mode_gid = Off ; When safe_mode is on, UID/GID checks are bypassed when ; including files from this directory and its subdirectories. ; (directory must also be in include_path or full path must ; be used when including) ; http://php.net/safe-mode-include-dir safe_mode_include_dir = ; When safe_mode is on, only executables located in the safe_mode_exec_dir ; will be allowed to be executed via the exec family of functions. ; http://php.net/safe-mode-exec-dir safe_mode_exec_dir = ; Setting certain environment variables may be a potential security breach. ; This directive contains a comma-delimited list of prefixes. In Safe Mode, ; the user may only alter environment variables whose names begin with the ; prefixes supplied here. By default, users will only be able to set ; environment variables that begin with PHP_ (e.g. PHP_FOO=BAR). ; Note: If this directive is empty, PHP will let the user modify ANY ; environment variable! ; http://php.net/safe-mode-allowed-env-vars safe_mode_allowed_env_vars = PHP_ ; This directive contains a comma-delimited list of environment variables that ; the end user won't be able to change using putenv(). These variables will be ; protected even if safe_mode_allowed_env_vars is set to allow to change them. ; http://php.net/safe-mode-protected-env-vars safe_mode_protected_env_vars = LD_LIBRARY_PATH ; open_basedir, if set, limits all file operations to the defined directory ; and below. This directive makes most sense if used in a per-directory ; or per-virtualhost web server configuration file. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/open-basedir ;open_basedir = ; This directive allows you to disable certain functions for security reasons. ; It receives a comma-delimited list of function names. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/disable-functions disable_functions = ; This directive allows you to disable certain classes for security reasons. ; It receives a comma-delimited list of class names. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/disable-classes disable_classes = ; Colors for Syntax Highlighting mode. Anything that's acceptable in ; <span style="color: ???????"> would work. ; http://php.net/syntax-highlighting ;highlight.string = #DD0000 ;highlight.comment = #FF9900 ;highlight.keyword = #007700 ;highlight.bg = #FFFFFF ;highlight.default = #0000BB ;highlight.html = #000000 ; If enabled, the request will be allowed to complete even if the user aborts ; the request. Consider enabling it if executing long requests, which may end up ; being interrupted by the user or a browser timing out. PHP's default behavior ; is to disable this feature. ; http://php.net/ignore-user-abort ;ignore_user_abort = On ; Determines the size of the realpath cache to be used by PHP. This value should ; be increased on systems where PHP opens many files to reflect the quantity of ; the file operations performed. ; http://php.net/realpath-cache-size ;realpath_cache_size = 16k ; Duration of time, in seconds for which to cache realpath information for a given ; file or directory. For systems with rarely changing files, consider increasing this ; value. ; http://php.net/realpath-cache-ttl ;realpath_cache_ttl = 120 ;;;;;;;;;;;;;;;;; ; Miscellaneous ; ;;;;;;;;;;;;;;;;; ; Decides whether PHP may expose the fact that it is installed on the server ; (e.g. by adding its signature to the Web server header). It is no security ; threat in any way, but it makes it possible to determine whether you use PHP ; on your server or not. ; http://php.net/expose-php expose_php = On ;;;;;;;;;;;;;;;;;;; ; Resource Limits ; ;;;;;;;;;;;;;;;;;;; ; Maximum execution time of each script, in seconds ; http://php.net/max-execution-time ; Note: This directive is hardcoded to 0 for the CLI SAPI max_execution_time = 60 ; Maximum amount of time each script may spend parsing request data. It's a good ; idea to limit this time on productions servers in order to eliminate unexpectedly ; long running scripts. ; Note: This directive is hardcoded to -1 for the CLI SAPI ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; http://php.net/max-input-time max_input_time = 60 ; Maximum input variable nesting level ; http://php.net/max-input-nesting-level ;max_input_nesting_level = 64 ; Maximum amount of memory a script may consume (128MB) ; http://php.net/memory-limit memory_limit = 128M ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Error handling and logging ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This directive informs PHP of which errors, warnings and notices you would like ; it to take action for. The recommended way of setting values for this ; directive is through the use of the error level constants and bitwise ; operators. The error level constants are below here for convenience as well as ; some common settings and their meanings. ; By default, PHP is set to take action on all errors, notices and warnings EXCEPT ; those related to E_NOTICE and E_STRICT, which together cover best practices and ; recommended coding standards in PHP. For performance reasons, this is the ; recommend error reporting setting. Your production server shouldn't be wasting ; resources complaining about best practices and coding standards. That's what ; development servers and development settings are for. ; Note: The php.ini-development file has this setting as E_ALL | E_STRICT. This ; means it pretty much reports everything which is exactly what you want during ; development and early testing. ; ; Error Level Constants: ; E_ALL - All errors and warnings (includes E_STRICT as of PHP 6.0.0) ; E_ERROR - fatal run-time errors ; E_RECOVERABLE_ERROR - almost fatal run-time errors ; E_WARNING - run-time warnings (non-fatal errors) ; E_PARSE - compile-time parse errors ; E_NOTICE - run-time notices (these are warnings which often result ; from a bug in your code, but it's possible that it was ; intentional (e.g., using an uninitialized variable and ; relying on the fact it's automatically initialized to an ; empty string) ; E_STRICT - run-time notices, enable to have PHP suggest changes ; to your code which will ensure the best interoperability ; and forward compatibility of your code ; E_CORE_ERROR - fatal errors that occur during PHP's initial startup ; E_CORE_WARNING - warnings (non-fatal errors) that occur during PHP's ; initial startup ; E_COMPILE_ERROR - fatal compile-time errors ; E_COMPILE_WARNING - compile-time warnings (non-fatal errors) ; E_USER_ERROR - user-generated error message ; E_USER_WARNING - user-generated warning message ; E_USER_NOTICE - user-generated notice message ; E_DEPRECATED - warn about code that will not work in future versions ; of PHP ; E_USER_DEPRECATED - user-generated deprecation warnings ; ; Common Values: ; E_ALL & ~E_NOTICE (Show all errors, except for notices and coding standards warnings.) ; E_ALL & ~E_NOTICE | E_STRICT (Show all errors, except for notices) ; E_COMPILE_ERROR|E_RECOVERABLE_ERROR|E_ERROR|E_CORE_ERROR (Show only errors) ; E_ALL | E_STRICT (Show all errors, warnings and notices including coding standards.) ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; http://php.net/error-reporting error_reporting = E_ALL & ~E_NOTICE & ~E_DEPRECATED ; This directive controls whether or not and where PHP will output errors, ; notices and warnings too. Error output is very useful during development, but ; it could be very dangerous in production environments. Depending on the code ; which is triggering the error, sensitive information could potentially leak ; out of your application such as database usernames and passwords or worse. ; It's recommended that errors be logged on production servers rather than ; having the errors sent to STDOUT. ; Possible Values: ; Off = Do not display any errors ; stderr = Display errors to STDERR (affects only CGI/CLI binaries!) ; On or stdout = Display errors to STDOUT ; Default Value: On ; Development Value: On ; Production Value: Off ; http://php.net/display-errors display_errors = On ; The display of errors which occur during PHP's startup sequence are handled ; separately from display_errors. PHP's default behavior is to suppress those ; errors from clients. Turning the display of startup errors on can be useful in ; debugging configuration problems. But, it's strongly recommended that you ; leave this setting off on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/display-startup-errors display_startup_errors = On ; Besides displaying errors, PHP can also log errors to locations such as a ; server-specific log, STDERR, or a location specified by the error_log ; directive found below. While errors should not be displayed on productions ; servers they should still be monitored and logging is a great way to do that. ; Default Value: Off ; Development Value: On ; Production Value: On ; http://php.net/log-errors log_errors = Off ; Set maximum length of log_errors. In error_log information about the source is ; added. The default is 1024 and 0 allows to not apply any maximum length at all. ; http://php.net/log-errors-max-len log_errors_max_len = 1024 ; Do not log repeated messages. Repeated errors must occur in same file on same ; line unless ignore_repeated_source is set true. ; http://php.net/ignore-repeated-errors ignore_repeated_errors = Off ; Ignore source of message when ignoring repeated messages. When this setting ; is On you will not log errors with repeated messages from different files or ; source lines. ; http://php.net/ignore-repeated-source ignore_repeated_source = Off ; If this parameter is set to Off, then memory leaks will not be shown (on ; stdout or in the log). This has only effect in a debug compile, and if ; error reporting includes E_WARNING in the allowed list ; http://php.net/report-memleaks report_memleaks = On ; This setting is on by default. ;report_zend_debug = 0 ; Store the last error/warning message in $php_errormsg (boolean). Setting this value ; to On can assist in debugging and is appropriate for development servers. It should ; however be disabled on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/track-errors track_errors = Off ; Turn off normal error reporting and emit XML-RPC error XML ; http://php.net/xmlrpc-errors ;xmlrpc_errors = 0 ; An XML-RPC faultCode ;xmlrpc_error_number = 0 ; When PHP displays or logs an error, it has the capability of inserting html ; links to documentation related to that error. This directive controls whether ; those HTML links appear in error messages or not. For performance and security ; reasons, it's recommended you disable this on production servers. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: On ; Development Value: On ; Production value: Off ; http://php.net/html-errors html_errors = On ; If html_errors is set On PHP produces clickable error messages that direct ; to a page describing the error or function causing the error in detail. ; You can download a copy of the PHP manual from http://php.net/docs ; and change docref_root to the base URL of your local copy including the ; leading '/'. You must also specify the file extension being used including ; the dot. PHP's default behavior is to leave these settings empty. ; Note: Never use this feature for production boxes. ; http://php.net/docref-root ; Examples ;docref_root = "/phpmanual/" ; http://php.net/docref-ext ;docref_ext = .html ; String to output before an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-prepend-string ; Example: ;error_prepend_string = "<font color=#ff0000>" ; String to output after an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-append-string ; Example: ;error_append_string = "</font>" ; Log errors to specified file. PHP's default behavior is to leave this value ; empty. ; http://php.net/error-log ; Example: ;error_log = php_errors.log ; Log errors to syslog (Event Log on NT, not valid in Windows 95). ;error_log = syslog ;error_log = "C:\xampp\apache\logs\php_error.log" ;;;;;;;;;;;;;;;;; ; Data Handling ; ;;;;;;;;;;;;;;;;; ; Note - track_vars is ALWAYS enabled ; The separator used in PHP generated URLs to separate arguments. ; PHP's default setting is "&". ; http://php.net/arg-separator.output ; Example: arg_separator.output = "&amp;" ; List of separator(s) used by PHP to parse input URLs into variables. ; PHP's default setting is "&

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  • verify cert with certutil.exe

    - by Michal
    Hi, I have stupid problem, what is correct syntax on verify certificate in certificate store with certutil.exe. I have client certificate in cerstore. I try this: certutil.exe -verify CertCommonName but in finish with this error : DecodeFile returned The system cannot find the file specified. 0x80070002 (WIN32 : 2) LoadCert(Cert) returned The system cannot find the file specified. 0x80070002 (W IN32: 2) CertUtil: -verify command FAILED: 0x80070002 (WIN32: 2) CertUtil: The system cannot find the file specified. When I ping certutil.exe -ping it connect to pc.

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  • EWS - How to search for items [message] between dates ?

    - by SomFred
    Hi, I am trying to search for message items between two dates from the inbox folder. I use the following restrictionType but it throws this error: firmt.RootFolder = null What am I doing wrong? There is some messages between the mentionned dates ;-) Thanks for your suggestions. using (ExchangeServiceBinding esb = new ExchangeServiceBinding()) { esb.Url = ConfigurationManager.AppSettings["ExchangeWebServicesURL"].ToString(); esb.RequestServerVersionValue = new RequestServerVersion(); esb.RequestServerVersionValue.Version = ExchangeVersionType.Exchange2007_SP1; esb.PreAuthenticate = true; esb.Credentials = new NetworkCredential(email, password); FindItemType findItemRequest = new FindItemType(); // paging IndexedPageViewType ipvt = new IndexedPageViewType(); ipvt.BasePoint = IndexBasePointType.Beginning; ipvt.MaxEntriesReturned = nombreMessage; ipvt.MaxEntriesReturnedSpecified = true; ipvt.Offset = offset; findItemRequest.Item = ipvt; // filter by dates AndType andType = new AndType(); List<SearchExpressionType> searchExps = new List<SearchExpressionType>(); RestrictionType restriction = new RestrictionType(); PathToUnindexedFieldType pteft = new PathToUnindexedFieldType { FieldURI = UnindexedFieldURIType.itemDateTimeSent }; IsGreaterThanOrEqualToType IsGreaterThanOrEqualTo = new IsGreaterThanOrEqualToType { Item = pteft, FieldURIOrConstant = new FieldURIOrConstantType { Item = new ConstantValueType { Value = DateTime.Today.AddDays(-6d).ToString() } } }; searchExps.Add(IsGreaterThanOrEqualTo); IsLessThanOrEqualToType IsLessThanOrEqualTo = new IsLessThanOrEqualToType { Item = pteft, FieldURIOrConstant = new FieldURIOrConstantType { Item = new ConstantValueType { Value = DateTime.Today.AddDays(1d).ToString() } } }; searchExps.Add(IsLessThanOrEqualTo); andType.Items = searchExps.ToArray(); restriction.Item = andType; findItemRequest.Restriction = restriction; //// Define the sort order of items. FieldOrderType[] fieldsOrder = new FieldOrderType[1]; fieldsOrder[0] = new FieldOrderType(); PathToUnindexedFieldType dateOrder = new PathToUnindexedFieldType { FieldURI = UnindexedFieldURIType.itemDateTimeReceived }; fieldsOrder[0].Item = dateOrder; fieldsOrder[0].Order = SortDirectionType.Descending; findItemRequest.SortOrder = fieldsOrder; findItemRequest.Traversal = ItemQueryTraversalType.Shallow; // define which item properties are returned in the response findItemRequest.ItemShape = new ItemResponseShapeType { BaseShape = DefaultShapeNamesType.IdOnly }; // identify which folder to search DistinguishedFolderIdType[] folderIDArray = new DistinguishedFolderIdType[1]; folderIDArray[0] = new DistinguishedFolderIdType { Id = DistinguishedFolderIdNameType.inbox }; // add folders to request findItemRequest.ParentFolderIds = folderIDArray; // find the messages FindItemResponseType findItemResponse = esb.FindItem(findItemRequest); //------------- ArrayOfResponseMessagesType responseMessages = findItemResponse.ResponseMessages; ResponseMessageType responseMessage = responseMessages.Items[0]; if (responseMessage is FindItemResponseMessageType) { FindItemResponseMessageType firmt = (responseMessage as FindItemResponseMessageType); *******FindItemParentType fipt = firmt.RootFolder;******** object obj = fipt.Item; // FindItem contains an array of items. ArrayOfRealItemsType realitems = (obj as ArrayOfRealItemsType); ItemType[] items = realitems.Items; // if no messages were found, then return null -- we're done if (items == null || items.Count() <= 0) return null; // FindItem never gets "all" the properties, so now that we've found them all, we need to get them all. BaseItemIdType[] itemIds = new BaseItemIdType[items.Count()]; for (int i = 0; i < items.Count(); i++) itemIds[i] = items[i].ItemId; GetItemType getItemType = new GetItemType { ItemIds = itemIds, ItemShape = new ItemResponseShapeType { BaseShape = DefaultShapeNamesType.AllProperties, BodyType = BodyTypeResponseType.Text, BodyTypeSpecified = true, AdditionalProperties = new BasePathToElementType[] { new PathToUnindexedFieldType { FieldURI = UnindexedFieldURIType.itemDateTimeSent }, new PathToUnindexedFieldType { FieldURI = UnindexedFieldURIType.messageFrom }, new PathToUnindexedFieldType { FieldURI = UnindexedFieldURIType.messageIsRead }, new PathToUnindexedFieldType { FieldURI = UnindexedFieldURIType.messageSender }, new PathToUnindexedFieldType { FieldURI = UnindexedFieldURIType.messageToRecipients }, new PathToUnindexedFieldType { FieldURI = UnindexedFieldURIType.messageCcRecipients }, new PathToUnindexedFieldType { FieldURI = UnindexedFieldURIType.messageBccRecipients } } } }; GetItemResponseType getItemResponse = esb.GetItem(getItemType); messages = ReadItems(getItemResponse, items.Count()); }

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  • NSClient++: external script with optional arguments

    - by syneticon-dj
    I am trying to define an external script which would take optional arguments in NSClient++ 0.4.1 on Windows. Following the nsclient-full.ini example code I have defined mycheck=cmd /C echo C:\mydir\myscript.ps1 %ARGS% | powershell.exe -command - which simply yields the string %ARGS% passed as the only argument to myscript.ps1, no matter what I specify in my call through NRPE (using Nagios' check_nrpe if that matters). I then tried to rewrite the definition to mycheck=cmd /C echo C:\mydir\myscript.ps1 $ARG1$ $ARG2$ | powershell.exe -command - (myscript.ps1 would take up to two arguments), which does help a bit. At least, if two arguments are provided, I can fetch them via the args[] array. The trouble starts when the call has less than two arguments - in this case the literal strings $ARG2 and $ARG1$ are passed through as arguments. Handling this case in the code of myscript.ps1 makes the whole argument processing routine ugly at best. Is there a sane way of defining optional parameters to an external script which would not pass NSClient's variable names if no parameter has been specified?

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  • Rewrite rules doesn’t work apache 1.3

    - by Sander Versluys
    I'm using a couple of rewrite directives that always works before on apache2 but now i'm trying new a shared hosting and the rewrite rules do not seem to get applied. I've reduced the .htaccess files to the following essential rules: RewriteEngine On Rewritebase /demo/ RewriteRule ^(.*)$ index.php/$1 [L] As you can see, i want to rewrite every request to my index.php file in the demo folder from root. So everything like http://www.example.com/demo/albums/show/1 should be processed by http://www.example.com/demo/index.php for a standard MVC setup. (I'm using CodeIgniter btw) The directives above results in a 500 error, so i thought maybe because of some possible syntax differences between 1.3 and 2.x. After some trail and error editing, i've found the rewrite rule itself to be at fault but i really don't understand why. Any ideas to why my rewrite rule doesn't work? it did before on lots of different servers. Suggestions how to fix it? Note: mod_rewrite does work, i've written a small test to be sure

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  • How to configure mod_cluster, httpd, Jboss 7.1.1?

    - by user180157
    I am trying develop clustered environment in Jboss 7.1.1. For mod_cluster setup I have done the following steps. Downloaded httpd 2.4 placed @C:\Apache24 Placed below .so files in C:\Apache24\modules mod_proxy.so mod_proxy_ajp.so mod_slotmem.so mod_manager.so mod_proxy_cluster.so mod_advertise.so Using cmd, when I run C:\Apache24\bin: httpd.exe am getting below error and apache is not getting started. httpd.exe: Syntax error on line 528 of C:/Apache24/conf/httpd.conf: Cannot load modules/mod_slotmem.so into server: The specified procedure could not be found. Could anyone provide the solution? Thanks

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  • How to disable SSLCompression on Apache httpd 2.2.15?

    - by Stefan Lasiewski
    I read about the CRIME attack against TLS Compression (CRIME is a successor to the BEAST attack against ssl & tls), and I want to protect my webservers against this attack by disabling SSL Compression, which was added to Apache 2.2.22 (See Bug 53219). I am running Scientific Linux 6.1, which ships with httpd-2.2.15. Security fixes for upstream versions of httpd 2.2 should be backported to this version. # rpm -q httpd httpd-2.2.15-15.sl6.1.x86_64 # httpd -V Server version: Apache/2.2.15 (Unix) Server built: Feb 14 2012 09:47:14 Server's Module Magic Number: 20051115:24 Server loaded: APR 1.3.9, APR-Util 1.3.9 Compiled using: APR 1.3.9, APR-Util 1.3.9 I tried SSLCompression off in my configuration, but that results in the following error message: # /etc/init.d/httpd restart Stopping httpd: [ OK ] Starting httpd: Syntax error on line 147 of /etc/httpd/httpd.conf: Invalid command 'SSLCompression', perhaps misspelled or defined by a module not included in the server configuration [FAILED] Is it possible to disable SSLCompression with this version of Apache Webserver?

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