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  • Keeping it Legal - Privacy Policy & PCI Compliance

    One of the most overlooked aspects of a website are the legal disclaimers such as the Privacy Policy and Terms of Use. This article is designed to help you put together these important web documents to keep you in compliance with federal law as well as Google (and other Search Engine's) best practices. Privacy Policy The Privacy Policy is extremely important.

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  • SEO is Internet Marketing's Gold Rush

    Search Engine Optimization is a lot like the Gold Rush of 1848. Those willing to take on the risk and expense early on found enough gold to finance larger mining operations and were the big winners, while latecomers oftentimes were left behind.

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  • 3 Easy Rules For Keyword Optimization

    Keyword optimization is one of the most basic tactics you have to attract free search engine traffic. Even if you are not too familiar with keyword SEO it is way too easy to learn and way too valuable to your business to overlook. It all starts with developing a keyword list and then properly using them in a way that will help increase your website traffic.

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  • TriptychBlog

    - by csharp-source.net
    TriptychBlog is an Open Source Blogging Engine powered by the Microsoft ASP.net 2.0 framework. It has many great features. TriptychBlog is entirely open source and will run on any computer using Windows 2000 or higher.

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  • Frame Buffer Objects vs calling TexCoord2f?

    - by sensae
    I'm learning the basics of OpenGL with lwjgl currently, and following a guide I've got textured quads that can move around a scene. I've been reading about Frame Buffer Objects, and I'm not really clear on their purpose and their benefit. My understanding is that I'll create a FBO with the texture I'd like, load the FBO, draw a quad, then unload the FBO. What would the technique I'm currently doing for texture management be called, and how does it differ from using FBOs? What are the benefits to using FBOs? How does it fit into the grand rendering scheme of things?

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  • The Know Series - What is SEO?

    Search Engine Optimization or SEO as it has come to be popularly known has gained immense popularity in recent times. Described simply SEO are ways to increase website traffic by adding to the internal and external attributes through search engines. It is a free of cost method of improving the volume of traffic directed to a website. Since search engines have become one of the best ways to look for things on the internet, SEO practices work on the simple theory of displaying the highest ranked search sites in any given search.

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  • Blog Optimization

    Search engine optimization is the process done to generate traffic through search engines. It became a need for websites because 80%-90% of visitors come from major search engines. Higher rankings me... [Author: Victoria Phee - Computers and Internet - August 31, 2009]

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  • Telerik Becomes the First Vendor to Offer Reporting for All .Net Desktop and Web Platforms

    Telerik adds a new WPF Report Viewer to its reporting solution making it thefirst tool to supportall .NET desktop and web platforms:ASP.NET, Silverlight, Windows Forms, and WPF Telerik, a leading vendor of developer tools and UI components for .NET,isthe first vendor to offer built-in support for report rendering in all .NET desktop and web platformswith the addition of a WPF Report Viewer to their product Telerik Reporting. Telerik Reportingis a lightweight embedded .NET reporting solution, which...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How Important is the Domain Name?

    The domain you use for a your web site can have a huge impact in the way that humans and search engine spiders perceive it. Domain names were once so expensive that only those wanting to protect a br... [Author: John Anthony - Computers and Internet - May 28, 2010]

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  • Need some help implementing VBO's with Frustum Culling

    - by Isracg
    i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the performance trying to implement vertex buffer objects but i'm stuck, i already have this methods implemented: Frustum culling, only drawing exposed faces and distance culling but i have the following doubts: I currently have about 2^24 cubes in my world, divided in 1024 chunks of 16*16*64 cubes, right now i'm doing immediate mode rendering, which works well with frustum culling, if i implement one VBO per chunk, do i have to update that VBO each time i move the camera (to update the frustum)? is there a performance hit with this? Can i dynamically change the size of each VBO? of do i have to make each one the biggest possible size (the chunk completely filled with objects)?. Would i have to keep each visited chunk in memory or could i efficiently remove that VBO and recreated it when needed?.

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  • SEO Tactics For Google Caffeine - Time to Think Again

    Google Caffeine is the latest change in algorithm of the leading search engine. The changes made will be highly beneficial for those who are looking for long term SEO and online marketing success. If some decisive factors are kept in mind, webmasters can find a great success with the websites they are running.

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  • A Look at Niche Specific Backlinks

    Backlinks are links post by users on blogs and comments on different forms of articles that exist over the internet. They are a good way to get traffic and can also help improve not just the page rank but also the search engine placement of a webpage. In many cases backlinks also help earn revenue and boost overall business.

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  • What are good JS libraries for game dev? (HTML5)

    - by acidzombie24
    If i decide to write a simple game both text and graphical (2d) what libs may i use? Assuming we are using a HTML5 compatible browser. The main things i can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but i am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (i know this exist but i dont know how easy it is to setup or use. But this isnt important to me. Its for the question).

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  • Can I include a robots meta tag outside of the head in HTML snippets indeded to be SSIed?

    - by Dan
    I have a number of files in my site which are not intended for independent viewing, but rather to be AJAXed into content within the site. They obviously don't meet HTML standards (no body, head, etc.) as independent entities. I would like to prevent search engines from indexing these pages, but do not have access to /robots.txt (which would be much more ideal). My question is, could I include the following at the top of these partial HTML files and get the desired results? <meta name="robots" content="noindex, noarchive"> I guess there are two parts to this question. Will this cause any rendering issues in any browsers? Will search engines (at least Google & Bing) interpret this as intended?

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  • Creating Your First Website

    If you are looking into website creation as a form of business or just as a hobby to give an input of your freedom of expression, check out how creating your first website can be a simple task as long as you follow these simple tips and believe in yourself. The first thing you want to do when you are looking to create your first website is run a search in a search engine for guides that can help you though the process. There are hundreds of guides available online that run you through the process of website creation....

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  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

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  • What Are Google Supplemental Results?

    Google supplemental Results are Web pages partly Google-indexed and are hard to find in the normal search engine result page (SERP). In other words supplemental results are the URLs that reside in Go... [Author: John Anthony - Computers and Internet - June 10, 2010]

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