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  • 907 Invalid Jar Midlet Class is not public: autostartup

    - by vajapravin
    I am developing blackberry app. I use eclipse. When I run app from eclipse it runs well on device. But when I run it on manually installed - copy web and standard folders to my device memory and run jar file it gives me 907 invalid jar... my .cod file is Manifest-Version: 1.0 MIDlet-Jar-Size: 65712 MicroEdition-Configuration: CLDC-1.1 MIDlet-Version: 0.0.1 MIDlet-Name: app_blackberry_6 RIM-COD-Size: 61852 RIM-COD-URL-69: App1.cod RIM-COD-URL-68: App2.cod ...and I have also tried to change size of MIDlet-Jar-Size: 0 but is not working.

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  • Images to video - converting to IplImage makes video blue

    - by user891908
    I want to create a video from images using opencv. The strange problem is that if i will write image (bmp) to disk and then load (cv.LoadImage) it it renders fine, but when i try to load image from StringIO and convert it to IplImage, it turns video to blue. Heres the code: import StringIO output = StringIO.StringIO() FOREGROUND = (0, 0, 0) TEXT = 'MY TEXT' font_path = 'arial.ttf' font = ImageFont.truetype(font_path, 18, encoding='unic') text = TEXT.decode('utf-8') (width, height) = font.getsize(text) # Create with background with place for text w,h=(600,600) contentimage=Image.open('0.jpg') background=Image.open('background.bmp') x, y = contentimage.size # put content onto background background.paste(contentimage,(((w-x)/2),0)) draw = ImageDraw.Draw(background) draw.text((0,0), text, font=font, fill=FOREGROUND) pi = background pi.save(output, "bmp") #pi.show() #shows image in full color output.seek(0) pi= Image.open(output) print pi, pi.format, "%dx%d" % pi.size, pi.mode cv_im = cv.CreateImageHeader(pi.size, cv.IPL_DEPTH_8U, 3) cv.SetData(cv_im, pi.tostring()) print pi.size, cv.GetSize(cv_im) w = cv.CreateVideoWriter("2.avi", cv.CV_FOURCC('M','J','P','G'), 1,(cv.GetSize(cv_im)[0],cv.GetSize(cv_im)[1]), is_color=1) for i in range(1,5): cv.WriteFrame(w, cv_im) del w

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  • Java Swing: how to listen to JComboBox's width changes?

    - by agnieszka
    I tried PropertyChangeListener with property set to "width", "Width", "size" and "Size". PropertyChangeListener widthChangeListener = new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { //code } }; streamsComboBox.addPropertyChangeListener("width", widthChangeListener); projectsComboBox.addPropertyChangeListener("width", widthChangeListener); vobsComboBox.addPropertyChangeListener("width", widthChangeListener); Nothing works - the handler method is never fired. What should I do to handle JComboBox's size change? Where does the property name come from anyway?

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  • image not shown in dvi after latexing

    - by Tim
    Hi, I include several images of eps format in latex. After latex command, there are some of the images missing in the dvi file. Not sure if it is related to the image size, most of the images missing have size around 83kB while those shown up have a size less than 40kB. After conversion from dvi to ps, the images are all back. Just wonder what is the reason causing the images missing in dvi file? Thanks and regards!

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  • how to set imageview in webview

    - by mohsinpathan
    I am creating runtime images. i want to set that image in to web view. Please give me a hint or document.My source code is given below CGRect pdfSize = GetPdfSize(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); //UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 598,768)]; UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, pdfSize.size.width,pdfSize.size.height)]; UIGraphicsBeginImageContext(CGSizeMake(pdfSize.size.width,pdfSize.size.height)); MyDisplayPDFPage(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); imgV.image=UIGraphicsGetImageFromCurrentImageContext(); imgV.image=[imgV.image rotate:UIImageOrientationDownMirrored];

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  • How a database is loaded into an application?

    - by Audel
    Hi All i need is a simple explanation on how does this function work I also attached a piece of php which I think is the one that retrieves the data from the database. Please correct me if I'm wrong Cheers. function loadDatabaseRecords () { // Mozilla/Safari if (window.XMLHttpRequest) { xmlHttpReq = new XMLHttpRequest(); } // IE else if (window.ActiveXObject) { xmlHttpReq = new ActiveXObject("Microsoft.XMLHTTP"); } alert ("To Server (Load Records):\n\najax-open-DB.php"); xmlHttpReq.open('GET', "ajax-open-DB.php", true); xmlHttpReq.onreadystatechange = loadDatabaseRecordsCallback; xmlHttpReq.send(null); } <?php $link = mysql_connect ("ipaddress", "localhost", "password"); mysql_select_db ("database1"); $query = "SELECT * from addressbook"; $result = mysql_query ($query); print "<table>"; print "<tr>"; print "<th>Firstname</th><th>Lastname</th><th>Address</th><th>Telephone</th>"; print "</tr>"; for ($i = 0; $i < mysql_num_rows ($result); $i ++) { $row = mysql_fetch_object ($result); print "<tr>"; print "<td>$row->firstname</td>"; print "<td>$row->lastname</td>"; print "<td>$row->address</td>"; print "<td>$row->telephone</td>"; print "</tr>"; } print "</table>"; mysql_close ($link); ?>

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • C++ converting binary(P5) image to ascii(P2) image (.pgm)

    - by tubby
    I am writing a simple program to convert grayscale binary (P5) to grayscale ascii (P2) but am having trouble reading in the binary and converting it to int. #include <iostream> #include <fstream> #include <sstream> using namespace::std; int usage(char* arg) { // exit program cout << arg << ": Error" << endl; return -1; } int main(int argc, char* argv[]) { int rows, cols, size, greylevels; string filetype; // open stream in binary mode ifstream istr(argv[1], ios::in | ios::binary); if(istr.fail()) return usage(argv[1]); // parse header istr >> filetype >> rows >> cols >> greylevels; size = rows * cols; // check data cout << "filetype: " << filetype << endl; cout << "rows: " << rows << endl; cout << "cols: " << cols << endl; cout << "greylevels: " << greylevels << endl; cout << "size: " << size << endl; // parse data values int* data = new int[size]; int fail_tracker = 0; // find which pixel failing on for(int* ptr = data; ptr < data+size; ptr++) { char t_ch; // read in binary char istr.read(&t_ch, sizeof(char)); // convert to integer int t_data = static_cast<int>(t_ch); // check if legal pixel if(t_data < 0 || t_data > greylevels) { cout << "Failed on pixel: " << fail_tracker << endl; cout << "Pixel value: " << t_data << endl; return usage(argv[1]); } // if passes add value to data array *ptr = t_data; fail_tracker++; } // close the stream istr.close(); // write a new P2 binary ascii image ofstream ostr("greyscale_ascii_version.pgm"); // write header ostr << "P2 " << rows << cols << greylevels << endl; // write data int line_ctr = 0; for(int* ptr = data; ptr < data+size; ptr++) { // print pixel value ostr << *ptr << " "; // endl every ~20 pixels for some readability if(++line_ctr % 20 == 0) ostr << endl; } ostr.close(); // clean up delete [] data; return 0; } sample image - Pulled this from an old post. Removed the comment within the image file as I am not worried about this functionality now. When compiled with g++ I get output: $> ./a.out a.pgm filetype: P5 rows: 1024 cols: 768 greylevels: 255 size: 786432 Failed on pixel: 1 Pixel value: -110 a.pgm: Error The image is a little duck and there's no way the pixel value can be -110...where am I going wrong? Thanks.

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  • Given this demo, How do I make HTML content area fit to viewport height?

    - by viatropos
    I just made this demo extracting out what I'm trying to accomplish: Autosize Main Content Area I want the pink/yellow area to act according to these rules: Minimum height is the size of its content (which is variable) IF content size is smaller than viewport size Otherwise minimum height is such that it adjusts to fill the window. Checking out the source to that demo, what am I missing? I feel like this is a pretty easy case that shouldn't require javascript. Any ideas?

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  • Writing shorter code/algorithms, is more efficient (performance)?

    - by Carlos
    After coming across the code golf trivia around the site it is obvious people try to find ways to write code and algorithms as short as the possibly can in terms of characters, lines and total size, even if that means writing something like: n=input() while n>1:n=(n/2,n*3+1)[n%2];print n So as a beginner I start to wonder whether size actually matters :D. It is obviously a very subjective question highly dependent on the actual code being used, but what is the rule of thumb in the real world. In the case that size wont matter, how come then we don't focus more on performance rather than size?

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  • Codeigniter not returning me to upload form after image upload.

    - by Drew
    I'm still very new to codeigniter. The issue i'm having is that the file uploads fine and it writes to the database without issue but it just doesn't return me to the upload form. Instead it stays in the do_upload and doesn't display anything. Even more bizarrely there is some source code behind the scenes. Can someone tell my what it is i'm doing wrong because I want to be returning to my upload form after submission. Thanks in advance. Below is my code: Controller: function do_upload() { if($this->Upload_model->do_upload()) { $this->load->view('home/upload_form'); }else{ $this->load->view('home/upload_success', $error); } } Model: function do_upload() { $config['upload_path'] = './uploads/'; $config['allowed_types'] = 'gif|jpg|png'; $config['max_size'] = '2000'; $this->load->library('upload', $config); if ( ! $this->upload->do_upload()) { $error = array('error' => $this->upload->display_errors()); return $error; } else { $data = $this->upload->data(); $full_path = 'uploads/' . $data['file_name']; $spam = array( 'image_url' => $full_path, 'url' => $this->input->post('url') ); $id = $this->input->post('id'); $this->db->where('id', $id); $this->db->update('NavItemData', $spam); return true; } } View (called upload_form): <html> <head> <title>Upload Form</title> </head> <body> <?php if(isset($buttons)) : foreach($buttons as $row) : ?> <h2><?php echo $row->image_url; ?></h2> <p><?php echo $row->url; ?></p> <p><?php echo $row->name; ?></p> <p><?php echo anchor("upload/update_nav/$row->id", 'edit'); ?></p> <?php endforeach; ?> <?php endif; ?> </body> </html>

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  • scalable background image of popup. html, css

    - by Mayur
    Hi All, I'm getting a problem in html and css, I used a bg image for my popup window whose size is 500px width and 400px height; having a scrollable text in it. but problem is that if i reduce a size of browser it get distorted. Please help me if i can make it scalable background and according to that text as per browser size. Thanks Mayur Mate

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  • Draw and move a point over an image in python

    - by frx08
    Hi all I have to do a little script in Python. In this script I have a variable (that represents a coordinate) that is continuously updated to a new value. So I have to draw a red point over a image and update the point position every time the variable that contains the coordinate is updated. I tried to explain what I need doing something like this but obviously it doesn't works: import Tkinter, Image, ImageDraw, ImageTk i=0 root = Tkinter.Tk() im = Image.open("img.jpg") root.geometry("%dx%d" % (im.size[0], im.size[1])) while True: draw = ImageDraw.Draw(im) draw.ellipse((i, 0, 10, 10), fill=(255, 0, 0)) pi = ImageTk.PhotoImage(im) label = Tkinter.Label(root, image=pi) label.place(x=0, y=0, width=im.size[0], height=im.size[1]) i+=1 del draw someone may help me please? thanks very much!

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  • How do make vb.net web application compatible with all latest browsers ??

    - by ahmed
    How do i make my vb.net application (running on intranet) compatible with all the browsers. The problem is all the text boxes and drop downs size varies when I browse the application in different browsers. For example when I browse in Chrome all the drop downs size changes and textbox becomes small.In IE8 all the dropdowns , comboboxes and the size of the grids gets changed. The combobox in firefox and IE 7 or later gets small in size.Is there any solution for this. And also I would like to add , the application works perfectly with IE6 only.

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  • Silverlight 4: StackPanel doesn't resize, when content gets more narrow

    - by Aaginor
    I am using Silverlight 4 with Blend 4. I have a (horizontal) stackpanel that includes some TextBoxes and a Button. The stackpanel is set to stretch to the size that the content uses. The TextBoxes are on autosize too. When I add text to the Textboxes, the textbox size grows and the stackpanel grows too. So far so good. When I remove text from the textboxes, the textbox size shrinks (as excepted), but the stackpanel size doesn't. Is there any trick to make the stackpanel change size, when the content (textboxes) getting smaller? Thanks in advance, Frank Here is the XAML for the UserControl: <Grid x:Name="LayoutRoot"> <StackPanel x:Name="StackPanelBorder" Orientation="Horizontal"> <TextBox x:Name="TextBoxCharacteristicName" TextWrapping="Wrap" Text="Tex"> </TextBox> <TextBox x:Name="TextBoxSep" TextWrapping="Wrap" Text="=" IsReadOnly="True"> </TextBox> <Button x:Name="ButtonRemove" Content="-" Click="ButtonAddOrRemove_Click"> </Button> </StackPanel> </Grid>

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  • Maintaining last stage when rotating through CATransform3DIdentity

    - by Mikhail Naimy
    Hi. i am rotating imageview through following code.it rotates fine..but when i rotate again , Imageview goes to previous angle( which is in initial stage) and then it rotates...any one can help in this?rotationTransform has been declared as CABasicAnimation* rotationAnimation in .h file.... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; startTouchPosition = [touch locationInView:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [[event allTouches] anyObject]; location = [touch locationInView:self.view]; currentLocationRadians = atan2f(location.y - self.view.frame.size.height/2, location.x - self.view.frame.size.width/2); lastLocationRadians = atan2f(startTouchPosition.y - self.view.frame.size.height/2, startTouchPosition.x - self.view.frame.size.width/2); rotationTransform = CATransform3DIdentity; rotationTransform = CATransform3DRotate(rotationTransform, currentLocationRadians-lastLocationRadians + rad, 0.0, 0.0, 1.0); _imgview.layer.transform = rotationTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { rotationTransform = _imgview.layer.transform; }

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  • How should images be stored when multiple sizes are needed?

    - by Josh Curren
    What is the best way to store images? Currently when an image is uploaded I resize it to 3 different sizes (a thumbnail, a normal size, and a large size). I save in a database a description of the image, the format, and use the id number from the database as the image name. Each size image has its own directory. Should I be storing the images in the database? Should I only be storing the larger size and generate the thumbnail as needed? Or any other ideas you have?

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  • How to get spacing between characters printed using TextOut ?

    - by life-warrior
    I'm trying to calcuate size of each cell (containing text like "ff" or "a0"), so that 32 cells will fit into window by width. However, charWidth*2 doesn' represent the width of a cell, since it doesn't take spacing between characters in the account. How can I obtain size of a font so that 32 cells each is two chars like "ff" fit exactly into window's client area ? Curier is fixed-width font. RECT rect; ::GetClientRect( hWnd, &rect ); LONG charWidth = (rect.right-rect.left)/BLOCK_SIZE/2-2; int oldMapMode = ::SetMapMode( hdc, MM_TEXT ); HFONT font = CreateFont( charWidth*2, charWidth, 0, 0, FW_DONTCARE, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, FF_ROMAN, _T("Courier") ); HGDIOBJ oldFont = ::SelectObject( hdc, font ); for( int i = 0; i < BLOCK_SIZE; ++i ) { CString str; str.Format( _T("%.2x"), (unsigned char)*(g_memAddr+i) ); SIZE size; ::TextOut( hdc, (size.cx+2)*i+1, 1, str, _tcslen((LPCTSTR)str) ); }

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  • highlighting search results in php error

    - by fusion
    i'm trying to figure out what is wrong in this code. it either doesn't highlight the search result OR it outputs html tags surrounding the highlighted text. . $search_result = ""; $search_result = trim($search_result); $special_cases = array( '%', '_', '+' ); $search_result = str_replace( $special_cases, '', $_GET["q"] ); //Check if the string is empty if ($search_result == "") { echo "<p>Search Error</p><p>Please enter a search...</p>" ; exit(); } $result = mysql_query('SELECT cQuotes, vAuthor, cArabic, vReference FROM thquotes WHERE cQuotes LIKE "%' . mysql_real_escape_string($search_result) .'%" ORDER BY idQuotes DESC', $conn) or die ('Error: '.mysql_error()); //eliminating special characters function h($s) { echo htmlspecialchars($s, ENT_QUOTES); } function highlightWords($string, $word) { $string = str_replace($word, "<span style='background-color: #FFE066;font-weight:bold;'>".$word."</span>", $string); /*** return the highlighted string ***/ return $string; } ?> <div class="caption">Search Results</div> <div class="center_div"> <table> <?php while ($row= mysql_fetch_array($result, MYSQL_ASSOC)) { $cQuote = highlightWords($row['cQuotes'], $search_result); ?> <tr> <td style="text-align:right; font-size:15px;"><?php h($row['cArabic']); ?></td> <td style="font-size:16px;"><?php h($cQuote); ?></td> <td style="font-size:12px;"><?php h($row['vAuthor']); ?></td> <td style="font-size:12px; font-style:italic; text-align:right;"><?php h($row['vReference']); ?></td> </tr> <?php } ?> </table> </div> on the browser, it is outputted as: A good <span style='background-color: #FFE066;font-weight:bold;'>action</span> is an ever-remaining store and a pure yield or if a div is used with class: A good <div class='highlight'>action</div> is an ever-remaining store and a pure yield

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  • my jComboBox does not react to my keyListener and actionPerform perfroms weired stuff

    - by aladdin
    hi I am trying to search for UserName and return values onto jComboBox, here is the code public void actionPerformed(java.awt.event.ActionEvent e) { sr = new Search(((String) jComboBoxReceiver.getSelectedItem())); usrList = sr.searchUser(); String[] userList = new String[usrList.size()] ; for(int i=0;i<usrList.size();i++){ userList[i]= usrList.get(i).getUserName(); } model = new DefaultComboBoxModel(userList); jComboBoxReceiver.setModel(model); } However, if i do that, it does perform correctly, however, it will go search for the first item again, which is very confusing... then i tried using key Pressed if(e.getKeyCode()==13){ sr = new Search(((String) jComboBoxReceiver.getSelectedItem())); usrList = sr.searchUser(); String[] userList = new String[usrList.size()] ; for(int i=0;i<usrList.size();i++){ userList[i]= usrList.get(i).getUserName(); } model = new DefaultComboBoxModel(userList); jComboBoxReceiver.setModel(model); } And this one does not react at all ...

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  • Is There a Better Way to Feed Different Parameters into Functions with If-Statements?

    - by FlowofSoul
    I've been teaching myself Python for a little while now, and I've never programmed before. I just wrote a basic backup program that writes out the progress of each individual file while it is copying. I wrote a function that determines buffer size so that smaller files are copied with a smaller buffer, and bigger files are copied with a bigger buffer. The way I have the code set up now doesn't seem very efficient, as there is an if loop that then leads to another if loops, creating four options, and they all just call the same function with different parameters. import os import sys def smartcopy(filestocopy, dest_path, show_progress = False): """Determines what buffer size to use with copy() Setting show_progress to True calls back display_progress()""" #filestocopy is a list of dictionaries for the files needed to be copied #dictionaries are used as the fullpath, st_mtime, and size are needed if len(filestocopy.keys()) == 0: return None #Determines average file size for which buffer to use average_size = 0 for key in filestocopy.keys(): average_size += int(filestocopy[key]['size']) average_size = average_size/len(filestocopy.keys()) #Smaller buffer for smaller files if average_size < 1024*10000: #Buffer sizes determined by informal tests on my laptop if show_progress: for key in filestocopy.keys(): #dest_path+key is the destination path, as the key is the relative path #and the dest_path is the top level folder copy(filestocopy[key]['fullpath'], dest_path+key, callback = lambda pos, total: display_progress(pos, total, key)) else: for key in filestocopy.keys(): copy(filestocopy[key]['fullpath'], dest_path+key, callback = None) #Bigger buffer for bigger files else: if show_progress: for key in filestocopy.keys(): copy(filestocopy[key]['fullpath'], dest_path+key, 1024*2600, callback = lambda pos, total: display_progress(pos, total, key)) else: for key in filestocopy.keys(): copy(filestocopy[key]['fullpath'], dest_path+key, 1024*2600) def display_progress(pos, total, filename): percent = round(float(pos)/float(total)*100,2) if percent <= 100: sys.stdout.write(filename + ' - ' + str(percent)+'% \r') else: percent = 100 sys.stdout.write(filename + ' - Completed \n') Is there a better way to accomplish what I'm doing? Sorry if the code is commented poorly or hard to follow. I didn't want to ask someone to read through all 120 lines of my poorly written code, so I just isolated the two functions. Thanks for any help.

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  • Turn off MDI auto-cascading

    - by Serge
    Hello, I am attempting to automatically add some MDI windows: for (int i = 0; i < a.size; i++) { Form child = new Form(); child.MdiParent = this; child.Location = a.Location[i]; child.Size = a.Size[i]; child.Show(); } Now the size works fine, however the location is always cascaded at the top corner instead of the one that I have set. When I just add a new child form and set location it seems to work fine, however when I do many in a loop they all cascade.

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  • How can I add a previous button to this Jquery Content Slider?

    - by user1269988
    I did this nice tutorial for a Jquery Content Slider: http://brenelz.com/blog/build-a-content-slider-with-jquery/ Here is my test page: http://www.gregquinn.com/oneworld/brenez_slider_test.html But the Left button is hidden on the first slide and I do not want it to be. I don't know much about jquery but I tried to set the left button from opacity o to 100 or 1 and it didn't work the button showed up once but did not work. Does anyone know how to do this? Here is the code: (function($) { $.fn.ContentSlider = function(options) { var defaults = { leftBtn : 'images/panel_previous_btn.gif', rightBtn : 'images/panel_next_btn.gif', width : '900px', height : '400px', speed : 400, easing : 'easeOutQuad', textResize : false, IE_h2 : '26px', IE_p : '11px' } var defaultWidth = defaults.width; var o = $.extend(defaults, options); var w = parseInt(o.width); var n = this.children('.cs_wrapper').children('.cs_slider').children('.cs_article').length; var x = -1*w*n+w; // Minimum left value var p = parseInt(o.width)/parseInt(defaultWidth); var thisInstance = this.attr('id'); var inuse = false; // Prevents colliding animations function moveSlider(d, b) { var l = parseInt(b.siblings('.cs_wrapper').children('.cs_slider').css('left')); if(isNaN(l)) { var l = 0; } var m = (d=='left') ? l-w : l+w; if(m<=0&&m>=x) { b .siblings('.cs_wrapper') .children('.cs_slider') .animate({ 'left':m+'px' }, o.speed, o.easing, function() { inuse=false; }); if(b.attr('class')=='cs_leftBtn') { var thisBtn = $('#'+thisInstance+' .cs_leftBtn'); var otherBtn = $('#'+thisInstance+' .cs_rightBtn'); } else { var thisBtn = $('#'+thisInstance+' .cs_rightBtn'); var otherBtn = $('#'+thisInstance+' .cs_leftBtn'); } if(m==0||m==x) { thisBtn.animate({ 'opacity':'0' }, o.speed, o.easing, function() { thisBtn.hide(); }); } if(otherBtn.css('opacity')=='0') { otherBtn.show().animate({ 'opacity':'1' }, { duration:o.speed, easing:o.easing }); } } } function vCenterBtns(b) { // Safari and IE don't seem to like the CSS used to vertically center // the buttons, so we'll force it with this function var mid = parseInt(o.height)/2; b .find('.cs_leftBtn img').css({ 'top':mid+'px', 'padding':0 }).end() .find('.cs_rightBtn img').css({ 'top':mid+'px', 'padding':0 }); } return this.each(function() { $(this) // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) // Add the buttons to move left and right .prepend('<a href="#" class="cs_leftBtn"><img src="'+o.leftBtn+'" /></a>') .append('<a href="#" class="cs_rightBtn"><img src="'+o.rightBtn+'" /></a>') // Dig down to the article div elements .find('.cs_article') // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) .end() // Animate the entrance of the buttons .find('.cs_leftBtn') .css('opacity','0') .hide() .end() .find('.cs_rightBtn') .hide() .animate({ 'width':'show' }); // Resize the font to match the bounding box if(o.textResize===true) { var h2FontSize = $(this).find('h2').css('font-size'); var pFontSize = $(this).find('p').css('font-size'); $.each(jQuery.browser, function(i) { if($.browser.msie) { h2FontSize = o.IE_h2; pFontSize = o.IE_p; } }); $(this).find('h2').css({ 'font-size' : parseFloat(h2FontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('p').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('.readmore').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); } // Store a copy of the button in a variable to pass to moveSlider() var leftBtn = $(this).children('.cs_leftBtn'); leftBtn.bind('click', function() { if(inuse===false) { inuse = true; moveSlider('right', leftBtn); } return false; // Keep the link from firing }); // Store a copy of the button in a variable to pass to moveSlider() var rightBtn = $(this).children('.cs_rightBtn'); rightBtn.bind('click', function() { if(inuse===false) { inuse=true; moveSlider('left', rightBtn); } return false; // Keep the link from firing }); }); } })(jQuery)

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  • Little more help with writing a o buffer with libjpeg

    - by Richard Knop
    So I have managed to find another question discussing how to use the libjpeg to compress an image to jpeg. I have found this code which is supposed to work: Compressing IplImage to JPEG using libjpeg in OpenCV Here's the code (it compiles ok): /* This a custom destination manager for jpeglib that enables the use of memory to memory compression. See IJG documentation for details. */ typedef struct { struct jpeg_destination_mgr pub; /* base class */ JOCTET* buffer; /* buffer start address */ int bufsize; /* size of buffer */ size_t datasize; /* final size of compressed data */ int* outsize; /* user pointer to datasize */ int errcount; /* counts up write errors due to buffer overruns */ } memory_destination_mgr; typedef memory_destination_mgr* mem_dest_ptr; /* ------------------------------------------------------------- */ /* MEMORY DESTINATION INTERFACE METHODS */ /* ------------------------------------------------------------- */ /* This function is called by the library before any data gets written */ METHODDEF(void) init_destination (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->pub.next_output_byte = dest->buffer; /* set destination buffer */ dest->pub.free_in_buffer = dest->bufsize; /* input buffer size */ dest->datasize = 0; /* reset output size */ dest->errcount = 0; /* reset error count */ } /* This function is called by the library if the buffer fills up I just reset destination pointer and buffer size here. Note that this behavior, while preventing seg faults will lead to invalid output streams as data is over- written. */ METHODDEF(boolean) empty_output_buffer (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->pub.next_output_byte = dest->buffer; dest->pub.free_in_buffer = dest->bufsize; ++dest->errcount; /* need to increase error count */ return TRUE; } /* Usually the library wants to flush output here. I will calculate output buffer size here. Note that results become incorrect, once empty_output_buffer was called. This situation is notified by errcount. */ METHODDEF(void) term_destination (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->datasize = dest->bufsize - dest->pub.free_in_buffer; if (dest->outsize) *dest->outsize += (int)dest->datasize; } /* Override the default destination manager initialization provided by jpeglib. Since we want to use memory-to-memory compression, we need to use our own destination manager. */ GLOBAL(void) jpeg_memory_dest (j_compress_ptr cinfo, JOCTET* buffer, int bufsize, int* outsize) { mem_dest_ptr dest; /* first call for this instance - need to setup */ if (cinfo->dest == 0) { cinfo->dest = (struct jpeg_destination_mgr *) (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, sizeof (memory_destination_mgr)); } dest = (mem_dest_ptr) cinfo->dest; dest->bufsize = bufsize; dest->buffer = buffer; dest->outsize = outsize; /* set method callbacks */ dest->pub.init_destination = init_destination; dest->pub.empty_output_buffer = empty_output_buffer; dest->pub.term_destination = term_destination; } /* ------------------------------------------------------------- */ /* MEMORY SOURCE INTERFACE METHODS */ /* ------------------------------------------------------------- */ /* Called before data is read */ METHODDEF(void) init_source (j_decompress_ptr dinfo) { /* nothing to do here, really. I mean. I'm not lazy or something, but... we're actually through here. */ } /* Called if the decoder wants some bytes that we cannot provide... */ METHODDEF(boolean) fill_input_buffer (j_decompress_ptr dinfo) { /* we can't do anything about this. This might happen if the provided buffer is either invalid with regards to its content or just a to small bufsize has been given. */ /* fail. */ return FALSE; } /* From IJG docs: "it's not clear that being smart is worth much trouble" So I save myself some trouble by ignoring this bit. */ METHODDEF(void) skip_input_data (j_decompress_ptr dinfo, INT32 num_bytes) { /* There might be more data to skip than available in buffer. This clearly is an error, so screw this mess. */ if ((size_t)num_bytes > dinfo->src->bytes_in_buffer) { dinfo->src->next_input_byte = 0; /* no buffer byte */ dinfo->src->bytes_in_buffer = 0; /* no input left */ } else { dinfo->src->next_input_byte += num_bytes; dinfo->src->bytes_in_buffer -= num_bytes; } } /* Finished with decompression */ METHODDEF(void) term_source (j_decompress_ptr dinfo) { /* Again. Absolute laziness. Nothing to do here. Boring. */ } GLOBAL(void) jpeg_memory_src (j_decompress_ptr dinfo, unsigned char* buffer, size_t size) { struct jpeg_source_mgr* src; /* first call for this instance - need to setup */ if (dinfo->src == 0) { dinfo->src = (struct jpeg_source_mgr *) (*dinfo->mem->alloc_small) ((j_common_ptr) dinfo, JPOOL_PERMANENT, sizeof (struct jpeg_source_mgr)); } src = dinfo->src; src->next_input_byte = buffer; src->bytes_in_buffer = size; src->init_source = init_source; src->fill_input_buffer = fill_input_buffer; src->skip_input_data = skip_input_data; src->term_source = term_source; /* IJG recommend to use their function - as I don't know **** about how to do better, I follow this recommendation */ src->resync_to_restart = jpeg_resync_to_restart; } All I need to do is replace the jpeg_stdio_dest in my program with this code: int numBytes = 0; //size of jpeg after compression char * storage = new char[150000]; //storage buffer JOCTET *jpgbuff = (JOCTET*)storage; //JOCTET pointer to buffer jpeg_memory_dest(&cinfo,jpgbuff,150000,&numBytes); So I need some help to incorporate the above four lines into this function which now works but writes to a file instead of a memory: int write_jpeg_file( char *filename ) { struct jpeg_compress_struct cinfo; struct jpeg_error_mgr jerr; /* this is a pointer to one row of image data */ JSAMPROW row_pointer[1]; FILE *outfile = fopen( filename, "wb" ); if ( !outfile ) { printf("Error opening output jpeg file %s\n!", filename ); return -1; } cinfo.err = jpeg_std_error( &jerr ); jpeg_create_compress(&cinfo); jpeg_stdio_dest(&cinfo, outfile); /* Setting the parameters of the output file here */ cinfo.image_width = width; cinfo.image_height = height; cinfo.input_components = bytes_per_pixel; cinfo.in_color_space = color_space; /* default compression parameters, we shouldn't be worried about these */ jpeg_set_defaults( &cinfo ); /* Now do the compression .. */ jpeg_start_compress( &cinfo, TRUE ); /* like reading a file, this time write one row at a time */ while( cinfo.next_scanline < cinfo.image_height ) { row_pointer[0] = &raw_image[ cinfo.next_scanline * cinfo.image_width * cinfo.input_components]; jpeg_write_scanlines( &cinfo, row_pointer, 1 ); } /* similar to read file, clean up after we're done compressing */ jpeg_finish_compress( &cinfo ); jpeg_destroy_compress( &cinfo ); fclose( outfile ); /* success code is 1! */ return 1; } Anybody could help me out a bit with it? I've tried meddling with it but I am not sure how to do it. I I just replace this line: jpeg_stdio_dest(&cinfo, outfile); It's not going to work. There is more stuff that needs to be changed a bit in that function and I am being a little lost from all those pointers and memory management.

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