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  • Huge Need for Mentoring

    - by technodrone
    I see a need for a product/network that provides meaningful mentoring. I personally am in need of a mentor. I have one currently but he moved out of state so I don't have daily contact anymore. I see many young people who are in need of mentors and I have mentored some of them. I also see many senior level people who are growing stale and need mentoring. My idea is for some type of service for connecting people needed mentoring with those willing to be mentors. A mentor can mentor a single individual or a group. I think people would be willing to pay a good mentor especially if they are recommended by peers.

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  • Open-Source, Consensus-Based Development

    - by user20037
    Question: Is there an open source license that requires that my name (or a name that I want to promote) will always be associated with a project and derivations of it? (Either within the copyright notice (©) or other.) Motivation: - My main motivation is to gain reputation. If it gained wide use, it could look very good on resume (I understand this is a long shot). - An additional benefit is that it would explicitly state to prospective employers that this code was used by myself before I started with the company and will continue to be used when I leave. It is my understanding: I am aware that 99.9% of open-source projects never take off, and that I am taking a long shot in regard to advancing reputation/career. I understand that many don't read/respect licenses. I understand that open source projects take a lot of time to manage. I understand that 'Concensus-Based Development' is the best chance at motivating a community and that I may/will loose substantial control.

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  • Manual memory allocation and purity

    - by Eonil
    Language like Haskell have concept of purity. In pure function, I can't mutate any state globally. Anyway Haskell fully abstracts memory management, so memory allocation is not a problem here. But if languages can handle memory directly like C++, it's very ambiguous to me. In these languages, memory allocation makes visible mutation. But if I treat making new object as impure action, actually, almost nothing can be pure. So purity concept becomes almost useless. How should I handle purity in languages have memory as visible global object?

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  • Animations not accepted in animator

    - by Lautaro
    In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped. I have a 3D model that i bought online to experiment with that comes with animations. I added a custom made animation as well. These all work well in my demo project. But when i add a animator to the assets and try to drag and drop animations onto it it doesnt work. I get a forbidden-sign as a mouse pointer. I try to add animations through the inspector but that does not work either. The tutorials makes it seem so easy and does not talk anything about what animations can be used. What am i doing wrong?

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  • What does it mean for SVN "to pollute the local source tree"?

    - by asd
    I'm reading "Professional Team Foundation Server 2010" by Wrox, and in an advantages/disadvantages list, the said: "Like CVS, SVN makes use of .svn directories inside the source folders to store state of the local working copy, and to allow synchronization with the server. However, it can have the affect of polluting the local source tree, and can cause performance issues wiht very large projects or files." What does the bit about pollution mean? I've used SVN for C# & ASP.NET projects for a long time and haven't encountered any problems. What probably does this quote think I should have been watching out for?

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  • Building a Repository Pattern against an EF 5 EDMX Model - Part 1

    - by Juan
    I am part of a year long plus project that is re-writing an existing application for a client.  We have decided to develop the project using Visual Studio 2012 and .NET 4.5.  The project will be using a number of technologies and patterns to include Entity Framework 5, WCF Services, and WPF for the client UI.This is my attempt at documenting some of the successes and failures that I will be coming across in the development of the application.In building the data access layer we have to access a database that has already been designed by a dedicated dba. The dba insists on using Stored Procedures which has made the use of EF a little more difficult.  He will not allow direct table access but we did manage to get him to allow us to use Views.  Since EF 5 does not have good support to do Code First with Stored Procedures, my option was to create a model (EDMX) against the existing database views.   I then had to go select each entity and map the Insert/Update/Delete functions to their respective stored procedure. The next step after I had completed mapping the stored procedures to the entities in the EDMX model was to figure out how to build a generic repository that would work well with Entity Framework 5.  After reading the blog posts below, I adopted much of their code with some changes to allow for the use of Ninject for dependency injection.http://www.tcscblog.com/2012/06/22/entity-framework-generic-repository/ http://www.tugberkugurlu.com/archive/generic-repository-pattern-entity-framework-asp-net-mvc-and-unit-testing-triangle IRepository.cs public interface IRepository : IDisposable where T : class { void Add(T entity); void Update(T entity, int id); T GetById(object key); IQueryable Query(Expression> predicate); IQueryable GetAll(); int SaveChanges(); int SaveChanges(bool validateEntities); } GenericRepository.cs public abstract class GenericRepository : IRepository where T : class { public abstract void Add(T entity); public abstract void Update(T entity, int id); public abstract T GetById(object key); public abstract IQueryable Query(Expression> predicate); public abstract IQueryable GetAll(); public int SaveChanges() { return SaveChanges(true); } public abstract int SaveChanges(bool validateEntities); public abstract void Dispose(); } One of the issues I ran into was trying to do an update. I kept receiving errors so I posted a question on Stack Overflow http://stackoverflow.com/questions/12585664/an-object-with-the-same-key-already-exists-in-the-objectstatemanager-the-object and came up with the following hack. If someone has a better way, please let me know. DbContextRepository.cs public class DbContextRepository : GenericRepository where T : class { protected DbContext Context; protected DbSet DbSet; public DbContextRepository(DbContext context) { if (context == null) throw new ArgumentException("context"); Context = context; DbSet = Context.Set(); } public override void Add(T entity) { if (entity == null) throw new ArgumentException("Cannot add a null entity."); DbSet.Add(entity); } public override void Update(T entity, int id) { if (entity == null) throw new ArgumentException("Cannot update a null entity."); var entry = Context.Entry(entity); if (entry.State == EntityState.Detached) { var attachedEntity = DbSet.Find(id); // Need to have access to key if (attachedEntity != null) { var attachedEntry = Context.Entry(attachedEntity); attachedEntry.CurrentValues.SetValues(entity); } else { entry.State = EntityState.Modified; // This should attach entity } } } public override T GetById(object key) { return DbSet.Find(key); } public override IQueryable Query(Expression> predicate) { return DbSet.Where(predicate); } public override IQueryable GetAll() { return Context.Set(); } public override int SaveChanges(bool validateEntities) { Context.Configuration.ValidateOnSaveEnabled = validateEntities; return Context.SaveChanges(); } #region IDisposable implementation public override void Dispose() { if (Context != null) { Context.Dispose(); GC.SuppressFinalize(this); } } #endregion IDisposable implementation } At this point I am able to start creating individual repositories that are needed and add a Unit of Work.  Stay tuned for the next installment in my path to creating a Repository Pattern against EF5.

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  • My computer boots up with Ubuntu: How can I tell what's on my hard disk?

    - by Larry Harson
    I've acquired an old laptop (Acer TravelMate 4050 with an Italian keyboard) that boots up with the following options: Ubuntu, with Linux 3.0.0-12-generic Ubuntu, with Linux 3.0.0-12-generic (recovery mode) Memory test (memtest86+) Memory test (memtest86+, serial console 115200) When I choose the first option, the screen just goes blank with a flashing cursor. But I can go into grub command mode by typing 'c'. Now, I want to know what operating system is installed, and the files stored on my computer, so how do I do this? What can I do to maximise the use of this computer in its current state?

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  • Ubuntu boots into terminal

    - by DKuntz2
    When I turn on my computer (a CR-48), I keep loading tty1. I have tried xstart, and all I get is: Fatal server error: Could not create lock file in /tmp/.tX0-lock When I attempted to make the directory (both sudo and not), I received these two errors: sudo: Can't open /var/lib/sudo/don/tty2: Read-only file system (I've gotten other tty's for different virtual terminals) mkdir: cannot create directory '/tmp/tX0-lock': Read-only file system Before I got to the only terminal state, I had the computer moving a few files from a network server to the computer, I put it to sleep without stopping the transfers, and started the computer again away from my home network, and attempted to stop the transfers, the computer than restarted. Running sudo reboot puts me right back in the virtual terminal, and I can't get into any sort of x application.

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  • 12.04 sound keeps auto-muting when idle

    - by fali
    I just installed 12.04 on an HP8510W. Everything works fine except for one weird behavior which I have noticed. When ever there is no audio playing, the audio mute indicator on the laptop is on. As soon as I start playing a you tube video the mute indicator turns off and I get sound. Here is my pulse audio output which says that the sink is suspended because it is idle: Welcome to PulseAudio! Use "help" for usage information. list-sinks 1 sink(s) available. index: 0 name: <alsa_output.pci-0000_00_1b.0.analog-stereo> driver: <module-alsa-card.c> flags: HARDWARE HW_MUTE_CTRL HW_VOLUME_CTRL DECIBEL_VOLUME LATENCY DYNAMIC_LATENCY state: SUSPENDED suspend cause: IDLE I tried running alsamixer, but I don't see the auto-mute option.

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  • Unable to install Emerald theme manager in Ubuntu 12.04?

    - by kernel_panic
    I learnt how to install ETM from here But when i try to install i get `ubu@sanjay-pc:~$ sudo apt-get install git autoconf libtool libwnck1.0-cil-dev libwnck-dev intltool libdecoration0-dev gawk Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming.code The following information may help to resolve the situation: The following packages have unmet dependencies: libdecoration0-dev : Depends: libdecoration0 (= 1:0.9.7.6-0ubuntu1) but 1:0.9.7.8-0ubuntu1 is to be installed E: Unable to correct problems, you have held broken packages. ` Help Needed

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  • Estimating costs in a GOAP system

    - by fullwall
    I'm currently developing a GOAP system in Java. An explanation of GOAP can be found at http://web.media.mit.edu/~jorkin/goap.html. Essentially, it's using A* to plot between Actions that mutate the world state. To provide a fair chance for all Actions and Goals to execute, I'm using a heuristic function to estimate the cost of doing something. What is the best way to estimate this cost so that it is comparable to all the other costs? As an example, estimating the cost of running away from an enemy versus attacking it - how should the cost be calculated to be comparable?

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  • How to design a game engine in an object-oriented language?

    - by chuzzum
    Whenever I try and write a game in any object-oriented language, the first problem I always face (after thinking about what kind of game to write) is how to design the engine. Even if I'm using existing libraries or frameworks like SDL, I still find myself having to make certain decisions for every game, like whether to use a state machine to manage menus, what kind of class to use for resource loading, etc. What is a good design and how would it be implemented? What are some tradeoffs that have to be made and their pros/cons?

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  • How to access a Windows share from Ubuntu?

    - by Cyberscooty
    In Ubuntu 12.04 and previous versions, I can easily install smbfs and running smb://server/share from Nautilus works! But, in 12.10, I can't install smbfs. Trying to install it from the terminal, I see this that the package is obsolete: Reading package lists... Done Building dependency tree Reading state information... Done Package smbfs is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source However the following packages replace it: cifs-utils E: Package 'smbfs' has no installation candidate How can access my Windows share easily in 12.10?

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  • Edubuntu boot problem on dual boot PC

    - by trptplyr
    When booting Edubuntu on a dual boot PC with Windows 7, the last message that I get is "Restoring resolver state" [Ok]. I then press the Enter key, some other messages come up and go away too quickly to notice what they say, and then the system shuts down. Windows 7 works fine. My system is an older Dell Inspiron 9400 laptop with 3Gb usable memory. This all started happening after attempting to upgrade to the next version of Edubuntu, but was not allowed to because I didn't have enough space in my partition to allow for it. I'm unsure whether that has anything to do with the problem.

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  • Programmaticaly change lightdm autologin session type

    - by marcinpz
    I have problem with lightdm setting autologin session type (using my config tool). Lightdm logs into previously selected session. I see that autologin-session is UNIMPLEMENTED in version 1.2.1. Maybe I can somehow cheat lightdm? but it seems program writes actual state when stopping and overwrites my changes to /home/user/.dmrc and /var/cache/lightdm/user.dmrc. At the current I have two sessions: default and kiosk. in /etc/lightdm/lightdm.conf I have line: user-session=desktop but after I logged into kiosk session it starts all the time. Changing .dmrc and /var/cache/lightdm/dmrc/user.dmrc doesn't work.

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  • Printing Problem on Shared Printer

    - by paulus_almighty
    I'm using Ubuntu 11.10 on two machines. One has a USB printer connected. I want to share this printer with the other over the wireless network. Under Printing > Server > Settings: I have Publish shared printers connected to this system and Allow printing from the internet enabled. All other checkboxes are disabled. When I right click on the printer icon, I can see enabled and shared are ticked. On my other machine, I can now click on add network printer. It finds the machine name of the server and correctly identifies the printer. However, print test page fails. Under printer properties the printer state says: Processing - Unable to connect to printer; will retry in 30 seconds... What's gone wrong?

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  • What modern alternatives to Numerical Recipes exist?

    - by Stewart
    In the past, the Numerical Recipes book was considered the gold standard reference for numerical algorithms. The earliest Fortran Edition was followed by editions in C and C++ and others, bringing it then more up-to-date. Through these, it provided reference code for the state-of-the-art algorithms of the day. Older editions are available online for free nowadays. Unfortunately, I think it is now mostly useful only as a historic tome. The "software engineering" practises seem to me to be outdated, and the actual content hasn't kept pace with the literature. What comprehensive yet approachable references should the modern programmer look at instead?

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  • Can't access my partitions after installing Ubuntu

    - by Manaf Al-Sarraf
    I installed Ubuntu 13.4 replace with win 8 after installation complete I can't access my partitions and receive a message like this : Error mounting /dev/sda5 at /media/manaf/01CD6C0800CEE670: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sda5" "/media/manaf/01CD6C0800CEE670"' exited with non-zero exit status 14: The disk contains an unclean file system (0, 0). Metadata kept in Windows cache, refused to mount. Failed to mount '/dev/sda5': Operation not permitted The NTFS partition is in an unsafe state. Please resume and shutdown Windows fully (no hibernation or fast restarting), or mount the volume read-only with the 'ro' mount option." Thanks for helping :)

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  • Xubuntu LightDM shows blank screen half the time

    - by Sman789
    System info: (will be amended if any more info is asked for) My laptop runs Xubuntu 12.10. As it has a Solid State Drive, /tmp, /var/tmp, /var/log and /var/log/apt are set to tmpfs in the /etc/fstab file - in case this makes any difference. Problem My problem is quite simple. Approximately 50% of boot attempts end in the mouse cursor on a black screen (presumably LightDM failing to load), forcing me to restart and try again. I can access the CTRL+ALT+F1 terminal to reboot the machine, but it's very annoying having to boot and reboot two or three times before one works. Oh, and this problem is the same whether I use the Xubuntu or Unity greeter. Thanks for any help you can give.

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  • Why is the superblock last mount time in the future?

    - by user69541
    Future time: Since installing Ubuntu 12.04, I regularly have to fun fsck and reset my clock because it shows a 'future time' : Err.Msg. "superblock last mount time is in the future by less than a day, probably due to hardware clock being incorrectly set." FIXED. According to what I have read, it looks like I'm in the right place to get an answer. Following are my feeble attempts to rectify this annoyance: mjh@mjh-desktop:~$ sudo service ntp start [sudo] password for mjh: ntp: unrecognized service mjh@mjh-desktop:~$ mjh@mjh-desktop:~$ sudo apt-get install update Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package update mjh@mjh-desktop:~$ sudo service ntp start ntp: unrecognized service mjh@mjh-desktop:~$ Suggestions? Matthew

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  • Getting the front buffer into a gfx mem surface (Dx9)

    - by lapin
    I'm using DirectX 9 to acquire the frontbuffer. There are a couple of ways I know of to get at the front buffer: GetRenderTargetData() GetFrontBufferData() The MSDN page on both of these API calls state that the data is copied from device memory to system memory. I'd like to copy the front buffer surface directly to another graphics memory surface, as I have other manipulations to perform on the acquired surface before returning it to system memory. I'm creating a D3DUSAGE_DYNAMIC texture (gfx mem texture) and calling GetFrontBufferData() to write the front buffer to my textures surface0. Is this valid? Will the operation remain in gfx memory, or will it need to move to system memory and then back to graphics memory? If this is the case, is what I'm trying to achieve possible?

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  • Is it wrong to use a boolean parameter to determine behavior?

    - by Ray
    I have seen a practice from time to time that "feels" wrong, but I can't quite articulate what is wrong about it. Or maybe it's just my prejudice. Here goes: A developer defines a method with a boolean as one of its parameters, and that method calls another, and so on, and eventually that boolean is used, solely to determine whether or not to take a certain action. This might be used, for example, to allow the action only if the user has certain rights, or perhaps if we are (or aren't) in test mode or batch mode or live mode, or perhaps only when the system is in a certain state. Well there is always another way to do it, whether by querying when it is time to take the action (rather than passing the parameter), or by having multiple versions of the method, or multiple implementations of the class, etc. My question isn't so much how to improve this, but rather whether or not it really is wrong (as I suspect), and if it is, what is wrong about it.

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  • XNA GameTime TotalGameTime slower than real time

    - by robasaurus
    I have set-up an empty test project consisting of a System.Diagnostics.Stopwatch and this in the draw method: spriteBatch.DrawString(font, gameTime.TotalGameTime.TotalSeconds.ToString(), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, stopwatch.Elapsed.TotalSeconds.ToString(), new Vector2(100, 200), Color.White); The GameTime.TotalGameTime displayed is slower than the stop watch (by about 5 seconds per minute) even though GameTime.IsRunningSlowly is always false, why is this? The reason this is an issue is because I have a server which uses stopwatch and it is faster than my client game. For instance my client notifies the server it has dropped a mine which explodes in one minute. Because the stopwatch is faster the server state explodes the mine before the client and they are out of sync. I don't want to have to notify the client when the server explodes it as this would use unnecessary bandwidth.

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  • Using google maps as an input method

    - by Vasiliy Sharapov
    I'm wondering if it's possible to use gmaps pretty much as a type of input. Normally for Location a user has to enter: street address town/city state/province postal code country This seems too clunky to me, does anyone here know of a more elegant process? My perfect address-entering interface is a gmaps search bar with a map under it. When the user clicks a marker instead of a speech bubble containing location information they get one containing a submit button or equivalent. I'm not sure anything like this has been implemented before.

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  • Building (simple) stellar systems

    - by space borg
    hi I'm currently looking at how to simulate easily some stellar systems (meaning some central stars and then some planets with maybe satellites), in order to allow later some space based strategy game (hence with space ships moving around). This should all be based around time (so the state of each system differs through time) I'm quite struggling with the math behind this topic, like for example: - ellipse related math, - creating the path from planet A to B having time in mind (respective positions will change over time)... Do you know of any resources for that ? I wouldn't mind even buying books about it... thanks in advance best space borg side note: how to display all this stuff isn't a matter at this point in time, I'll simple plans for that (basically sticking to 2D and a "high level view" with no space ships/planets details, just markers)

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