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  • Multi-threading does not work correctly using std::thread (C++ 11)

    - by user1364743
    I coded a small c++ program to try to understand how multi-threading works using std::thread. Here's the step of my program execution : Initialization of a 5x5 matrix of integers with a unique value '42' contained in the class 'Toto' (initialized in the main). I print the initialized 5x5 matrix. Declaration of std::vector of 5 threads. I attach all threads respectively with their task (threadTask method). Each thread will manipulate a std::vector<int> instance. I join all threads. I print the new state of my 5x5 matrix. Here's the output : 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 It should be : 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 0 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 Here's the code sample : #include <iostream> #include <vector> #include <thread> class Toto { public: /* ** Initialize a 5x5 matrix with the 42 value. */ void initData(void) { for (int y = 0; y < 5; y++) { std::vector<int> vec; for (int x = 0; x < 5; x++) { vec.push_back(42); } this->m_data.push_back(vec); } } /* ** Display the whole matrix. */ void printData(void) const { for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { printf("%d ", this->m_data[y][x]); } printf("\n"); } printf("\n"); } /* ** Function attached to the thread (thread task). ** Replace the original '42' value by another one. */ void threadTask(std::vector<int> &list, int value) { for (int x = 0; x < 5; x++) { list[x] = value; } } /* ** Return the m_data instance propertie. */ std::vector<std::vector<int> > &getData(void) { return (this->m_data); } private: std::vector<std::vector<int> > m_data; }; int main(void) { Toto toto; toto.initData(); toto.printData(); //Display the original 5x5 matrix (first display). std::vector<std::thread> threadList(5); //Initialization of vector of 5 threads. for (int i = 0; i < 5; i++) { //Threads initializationss std::vector<int> vec = toto.getData()[i]; //Get each sub-vectors. threadList.at(i) = std::thread(&Toto::threadTask, toto, vec, i); //Each thread will be attached to a specific vector. } for (int j = 0; j < 5; j++) { threadList.at(j).join(); } toto.printData(); //Second display. getchar(); return (0); } However, in the method threadTask, if I print the variable list[x], the output is correct. I think I can't print the correct data in the main because the printData() call is in the main thread and the display in the threadTask function is correct because the method is executed in its own thread (not the main one). It's strange, it means that all threads created in a parent processes can't modified the data in this parent processes ? I think I forget something in my code. I'm really lost. Does anyone can help me, please ? Thank a lot in advance for your help.

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  • Sneak peek at next generation Three MiFi unit – Huawei E585

    - by Liam Westley
    Last Wednesday I was fortunate to be invited to a sneak preview of the next generation Three MiFi unit, the Huawei E585. Many thanks to all those who posted questions both via this blog or via @westleyl on Twitter. I think I made sure I asked every question posed to the MiFi product manager from Three UK, and so here's the answers you were after. What is a MiFi? For those who are wondering, a MiFi unit is a 3G broadband modem combined with a WiFi access point, providing 3G broadband data access to up to five devices simultaneously via standard WiFi connections. What is different? It appears the prime task of enhancing the MiFi was to improve the user experience and user interface, both in terms of the device hardware and within the management software to configure the device.  I think this was a very sensible decision as these areas had substantial room for improvement. Single button operation to switch on, enable WiFi and connect to 3G Improved OELD display (see below), replacing the multi coloured LEDs; including signal strength, SMS notifications, the number of connected clients and data usage Management is via a web based dashboard accessible from any web browser. This is a big win for those running Linux, Mac OS/X, iPad users and, for me, as I can now configure the device from Windows 7 64-bit Charging is via micro USB, the new standard for small USB devices; you cannot use your old charger for the new MiFi unit Automatic reconnection when regaining a signal Improved charging time, which should allow recharging of the device when in use Although subjective, the black and silver design does look more classy than the silver and white plastic of the original MiFi What is the same? Virtually the same size and weight The battery is the same unit as the original MiFi so you’ll have a handy spare if you upgrade Data plans remain the same as the current MiFi, so cheapest price for upgraders will be £49 pay as you go Still only works on 3G networks, with no fallback to GPRS or EDGE There is no specific upgrade path for existing three customers, either from dongle or from the original MiFi My opinion I think three have concentrated on the correct areas of usability and user experience rather than trying to add new whizz bang technology features which aren’t of interest to mainstream users. The one button operation and the improved device display will make it much easier to use when out and about. If the automatic reconnection proves reliable that will remove a major bugbear that I experienced the previous evening when travelling on the First Great Western line from Paddington to Didcot Parkway.  The signal was repeatedly lost as we sped through tunnels and cuttings, and without automatic reconnection is was a real pain to keep pressing the data button on the MiFi to re-establish my data connection. And finally, the web based dashboard will mean I no longer need to resort to my XP based netbook to configure the SSID and password. My everyday laptop runs Windows 7 64-bit which appears to confuse the older 3 WiFi manager which cannot locate the MiFi when connected. Links to other sites, and other images of the device Good first impressions from Ben Smith, http://thereallymobileproject.com/2010/06/3uk-announce-a-new-mifi-with-a-screen/ Also, a round up of other sneak preview posts, http://www.3mobilebuzz.com/2010/06/11/mifi-round-two-your-view/ Pictures Here is a comparison of the old MiFi device next to the new device, complete with OLED display and the Huawei logo now being a prominent feature on the front of the device. One of my fellow bloggers had a Linux based netbook, showing off the web based dashboard complete with Text messages panel to manage SMS. And finally, I never thought that my blog sub title would ever end up printed onto a cup cake, ... and here's some of the other cup cakes ...

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  • How Expedia Made My New Bride Cry

    - by Lance Robinson
    Tweet this? Email Expedia and ask them to give me and my new wife our honeymoon? When Expedia followed up their failure with our honeymoon trip with a complete and total lack of acknowledgement of any responsibility for the problem and endless loops of explaining the issue over and over again - I swore that they would make it right. When they brought my new bride to tears, I got an immediate and endless supply of motivation. I hope you will help me make them make it right by posting our story on Twitter, Facebook, your blog, on Expedia itself, and when talking to your friends in person about their own travel plans.   If you are considering using them now for an important trip - reconsider. Short summary: We arrived early for a flight - but Expedia had made a mistake with the data they supplied to JetBlue and Emirates, which resulted in us not being able to check in (one leg of our trip was missing)!  At the time of this post, three people (myself, my wife, and an exceptionally patient JetBlue employee named Mary) each spent hours on the phone with Expedia.  I myself spent right at 3 hours (according to iPhone records), Lauren spent an hour and a half or so, and poor Mary was probably on the phone for a good 3.5 hours.  This is after 5 hours total at the airport.  If you add up our phone time, that is nearly 8 hours of phone time over a 5 hour period with little or no help, stall tactics (?), run-around, denial, shifting of blame, and holding. Details below (times are approximate): First, my wife and I were married yesterday - June 18th, the 3 year anniversary of our first date. She is awesome. She is the nicest person I have ever known, a ton of fun, absolutely beautiful in every way. Ok enough mushy - here are the dirty details. 2:30 AM - Early Check-in Attempt - we attempted to check-in for our flight online. Some sort of technology error on website, instructed to checkin at desk. 4:30 AM - Arrive at airport. Try to check-in at kiosk, get the same error. We got to the JetBlue desk at RDU International Airport, where Mary helped us. Mary discovered that the Expedia provided itinerary does not match the Expedia provided tickets. We are informed that when that happens American, JetBlue, and others that use the same software cannot check you in for the flight because. Why? Because the itinerary was missing a leg of our flight! Basically we were not shown in the system as definitely being able to make it home. Mary called Expedia and was put on hold by their automated system. 4:55 AM - Mary, myself, and my brand new bride all waited for about 25 minutes when finally I decided I would make a call myself on my iPhone while Mary was on the airport phone. In their automated system, I chose "make a new reservation", thinking they might answer a little more quickly than "customer service". Not surprisingly I was connected to an Expedia person within 1 minute. They informed me that they would have to forward me to a customer service specialist. I explained to them that we were already on hold for that and had been for nearly half an hour, that we were going on our honeymoon and that our flight would be leaving soon - could they please help us. "Yes, I will help you". I hand the phone to JetBlue Mary who explains the situation 3 or 4 times. Obviously I couldn't hear both ends of the conversation at this point, but the Expedia person explained what the problem was by stating exactly what Mary had just spent 15 minutes explaining. Mary calmly confirms that this is the problem, and asks Expedia to re-issue the itinerary. Expedia tells Mary that they'll have to transfer her to customer service. Mary asks for someone specific so that we get an answer this time, and goes on hold. Mary get's connected, explains the situation, and then Mary's connection gets terminated. 5:10 AM - Mary calls back to the Expedia automated system again, and we wait for about 5 minutes on hold this time before I pick up my iPhone and call Expedia again myself. Again I go to sales, a person picks up the phone in less than a minute. I explain the situation and let them know that we are now very close to missing our flight for our honeymoon, could they please help us. "Yes, I will help you". Again I give the phone to Mary who provides them with a call back number in case we get disconnected again and explains the situation again. More back and forth with Expedia doing nothing but repeating the same questions, Mary answering the questions with the same information she provided in the original explanation, and Expedia simply restating the problem. Mary again asks them to re-issue the itinerary, and explains that doing so will fix the problem. Expedia again repeats the problem instead of fixing it, and Mary's connection gets terminated. 5:20 AM - Mary again calls back to Expedia. My beautiful bride also calls on her own phone. At this point she is struggling to hold back her tears, stumbling through an explanation of all that has happened and that we are about to miss our flight. Please help us. "Yes, I will help". My beautiful bride's connection gets terminated. Ok, maybe this disconnection isn't an accident. We've now been disconnected 3 times on two different phones. 5:45 AM - I walk away and pleadingly beg a person to help me. They "escalate" the issue to "Rosy" (sp?) at Expedia. I go through the whole song and dance again with Rosy, who gives me the same treatment Mary was given. Rosy blames JetBlue for now having the correct data. Meanwhile Mary is on the phone with Emirates Air (the airline for the second leg of our trip), who agrees with JetBlue that Expedia's data isn't up to date. We are informed by two airport employees that issues like this with Expedia are not uncommon, and that the fix is simple. On the phone iwth Rosy, I ask her to re-issue the itinerary because we are about to miss our flight. She again explains the problem to me. At this point, I am standing at the window, pleading with Rosy to help us get to our honeymoon, watching our airplane. Then our airplane leaves without us. 6:03 AM - At this point we have missed our flight. Re-issuing the itinerary is no longer a solution. I ask Rosy to start from the beginning and work us up a new trip. She says that she cannot do that. She says that she needs to talk to JetBlue and Emirates and find out why we cannot check-in for our flight. I remind Rosy that our flight has already left - I just watched it taxi away - it no longer matters why (not to mention the fact that we already knew why, and have known why since 4:30 AM), and have known the solution since 4:30 AM. Rosy, can you please book a new trip? Yes, but it will cost $400. Excuse me? Now you can, but it will cost ME to fix your mistake? Rosy says that she can escalate the situation to her supervisor but that will take 1.5 hours. 6:15 AM - I told Rosy that if they had re-issued the itinerary as JetBlue asked (at 4:30 AM), my new wife and I might be on the airplane now instead of dealing with this on the phone and missing the beginning (and how much more?) of our honeymoon. Rosy said that it was not necessary to re-issue the itinerary. Out of curiosity, i asked Rosy if there was some financial burden on them to re-issue the itinerary. "No", said Rosy. I asked her if it was a large time burden on Expedia to re-issue the itinerary. "No", said Rosy. I directly asked Rosy: Why wouldn't Expedia have re-issued the itinerary when JetBlue asked? No answer. I asked Rosy: If you had re-issued the itinerary at 4:30, isn't it possible that I would be on that flight right now? She actually surprised me by answering "Yes" to that question. So I pointed out that it followed that Expedia was responsible for the fact that we missed out flight, and she immediately went into more about how the problem was with JetBlue - but now it was ALSO an Emirates Air problem as well. I tell Rosy to go ahead and escalate the issue again, and please call me back in that 1.5 hours (which how is about 1 hour and 10 minutes away). 6:30 AM - I start tweeting my frustration with iPhone. It's now pretty much impossible for us to make it to The Maldives by 3pm, which is the time at which we would need to arrive in order to be allowed service to the actual island where we are staying. Expedia has now given me the run-around for 2 hours, caused me to miss my flight, and worst of all caused my amazing new wife Lauren to miss our honeymoon. You think I was mad? No. Furious. Its ok to make mistakes - but to refuse to fix them and to ruin our honeymoon? No, not ok, Expedia. I swore right then that Expedia would make this right. 7:45 AM - JetBlue mary is still talking her tail off to other people in JetBlue and Emirates Air. Mary works it out so that if Expedia simply books a new trip, JetBlue and Emirates will both waive all the fees. Now we just have to convince Expedia to fix their mistake and get us on our way! Around this time Expedia Rosy calls me back! I inform her of the excellent work of JetBlue Mary - that JetBlue and Emirates both will waive the fees so Expedia can fix their mistake and get us going on our way. She says that she sees documentation of this in her system and that she needs to put me on hold "for 1 to 10 minutes" to talk to Emirates Air (why I'm not exactly sure). I say ok. 8:45 AM - After an hour on hold, Rosy comes on the line and asks me to hold more. I ask her to call me back. 9:35 AM - I put down the iPhone Twitter app and picks up the laptop. You think I made some noise with my iPhone? Heh 11:25 AM - Expedia follows me and sends a canned "We're sorry, DM us the details".  If you look at their Twitter feed, 16 out of the most recent 20 tweets are exactly the same canned response.  The other 4?  Ads.  Um - #MultiFAIL? To Expedia:  You now have had (as explained above) 8 hours of 3 different people explaining our situation, you know the email address of our Expedia account, you know my web blog, you know my Twitter address, you know my phone number.  You also know how upset you have made both me and my new bride by treating us with such a ... non caring, scripted, uncooperative, argumentative, and possibly even deceitful manner.  In the wise words of the great Kenan Thompson of SNL: "FIX IT!".  And no, I'm NOT going away until you make this right. Period. 11:45 AM - Expedia corporate office called.  The woman I spoke to was very nice and apologetic.  She listened to me tell the story again, she says she understands the problem and she is going to work to resolve it.  I don't have any details on what exactly that resolution might me, she said she will call me back in 20 minutes.  She found out about the problem via Twitter.  Thank you Twitter, and all of you who helped.  Hopefully social media will win my wife and I our honeymoon, and hopefully Expedia will encourage their customer service teams treat their customers properly. 12:22 PM - Spoke to Fran again from Expedia corporate office.  She has a flight for us tonight.  She is booking it now.  We will arrive at our honeymoon destination of beautiful Veligandu Island Resort only 1 day late.  She cannot confirm today, but she expects that Expedia will pay for the lost honeymoon night.  Thank you everyone for your help.  I will reflect more on this whole situation and confirm its resolution after our flight is 100% confirmed.  For now, I'm going to take a breather and go kiss my wonderful wife! 1:50 PM - Have not yet received the promised phone call.  We did receive an email with a new itinerary for a flight but the booking is not for specific seats, so there is no guarantee that my wife and I will be able to sit together.  With the original booking I carefully selected our seats for every segment of our trip.  I decided to call into the phone number that Fran from the Expedia corporate office gave me.  Its automated voice system identified itself as "Tier 3 Support".  I am currently still on hold with them, I have not gotten through to a human yet. 1:55 PM - Fran from Expedia called me back.  She confirmed us as booked.  She called the airlines to confirm.  Unfortunately, Expedia was unwilling or unable to allow us any type of seat selection.  It is possible that i won't get to sit next to the woman I married less than a day ago on our 40 total hours of flight time (there and back).  In addition, our seats could be the worst seats on the planes, with no reclining seat back or right next to the restroom.  Despite this fact (which in my opinion is huge), the horrible inconvenience, the hours at the airport, and the negative Internet publicity that Expedia is receiving, Expedia declined to offer us any kind of upgrade or to mark us as SFU (suitable for upgrade).  Since they didn't offer - I asked, and was rejected.  I am grateful to finally be heading in the right direction, but not only did Expedia horribly botch this job from the very beginning, they followed that botch job with near zero customer service, followed by a verbally apologetic but otherwise half-hearted resolution.  If this works out favorably for us, great.  If not - I'm not done making noise, Expedia.  You owe us, and I expect you to make it right.  You haven't quite done that yet. Thanks - Thank you to Twitter.  Thanks to all those who sympathize with us and helped us get the attention of Expedia, since three people (one of them an airline employee) using Expedia's normal channels of communication for many hours didn't help.  Thanks especially to my PowerShell and Sharepoint friends, my local friends, and those connectors who encouraged me and spread my story. 5:15 PM - Love Wins - After all this, Lauren and I are exhausted.  We both took a short nap, and when we woke up we talked about the last 24 hours.  It was a big, amazing, story-filled 24 hours.  I said that Expedia won, but Lauren said no.  She pointed out how lucky we are.  We are in love and married.  We have wonderful family and friends.  We are both hard-working successful people who love what they do.  We get to go to an amazing exotic destination for our honeymoon like Veligandu in The Maldives...  That's a lot of good.  Expedia didn't win.  This was (is) a big loss for Expedia.  It is a public blemish for all to see.  But Lauren and I did win, big time.  Expedia may not have made things right - but things are right for us.  Post in progress... I will relay any further comments (or lack of) from Expedia soon, as well as an update on confirmation of their repayment of our lost resort room rates.  I'll also post a picture of us on our honeymoon as soon as I can!

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  • SQL SERVER – Puzzle – Statistics are not Updated but are Created Once

    - by pinaldave
    After having excellent response to my quiz – Why SELECT * throws an error but SELECT COUNT(*) does not?I have decided to ask another puzzling question to all of you. I am running this test on SQL Server 2008 R2. Here is the quick scenario about my setup. Create Table Insert 1000 Records Check the Statistics Now insert 10 times more 10,000 indexes Check the Statistics – it will be NOT updated Note: Auto Update Statistics and Auto Create Statistics for database is TRUE Expected Result – Statistics should be updated – SQL SERVER – When are Statistics Updated – What triggers Statistics to Update Now the question is why the statistics are not updated? The common answer is – we can update the statistics ourselves using UPDATE STATISTICS TableName WITH FULLSCAN, ALL However, the solution I am looking is where statistics should be updated automatically based on algorithm mentioned here. Now the solution is to ____________________. Vinod Kumar is not allowed to take participate over here as he is the one who has helped me to build this puzzle. I will publish the solution on next week. Please leave a comment and if your comment consist valid answer, I will publish with due credit. Here is the script to reproduce the scenario which I mentioned. -- Execution Plans Difference -- Create Sample Database CREATE DATABASE SampleDB GO USE SampleDB GO -- Create Table CREATE TABLE ExecTable (ID INT, FirstName VARCHAR(100), LastName VARCHAR(100), City VARCHAR(100)) GO -- Insert One Thousand Records -- INSERT 1 INSERT INTO ExecTable (ID,FirstName,LastName,City) SELECT TOP 1000 ROW_NUMBER() OVER (ORDER BY a.name) RowID, 'Bob', CASE WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%2 = 1 THEN 'Smith' ELSE 'Brown' END, CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%20 = 1 THEN 'New York' WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%20 = 5 THEN 'San Marino' WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%20 = 3 THEN 'Los Angeles' WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%20 = 7 THEN 'La Cinega' WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%20 = 13 THEN 'San Diego' WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%20 = 17 THEN 'Las Vegas' ELSE 'Houston' END FROM sys.all_objects a CROSS JOIN sys.all_objects b GO -- Display statistics of the table - none listed sp_helpstats N'ExecTable', 'ALL' GO -- Select Statement SELECT FirstName, LastName, City FROM ExecTable WHERE City  = 'New York' GO -- Display statistics of the table sp_helpstats N'ExecTable', 'ALL' GO -- Replace your Statistics over here -- NOTE: Replace your _WA_Sys with stats from above query DBCC SHOW_STATISTICS('ExecTable', _WA_Sys_00000004_7D78A4E7); GO -------------------------------------------------------------- -- Round 2 -- Insert Ten Thousand Records -- INSERT 2 INSERT INTO ExecTable (ID,FirstName,LastName,City) SELECT TOP 10000 ROW_NUMBER() OVER (ORDER BY a.name) RowID, 'Bob', CASE WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%2 = 1 THEN 'Smith' ELSE 'Brown' END, CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%20 = 1 THEN 'New York' WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%20 = 5 THEN 'San Marino' WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%20 = 3 THEN 'Los Angeles' WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%20 = 7 THEN 'La Cinega' WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%20 = 13 THEN 'San Diego' WHEN  ROW_NUMBER() OVER (ORDER BY a.name)%20 = 17 THEN 'Las Vegas' ELSE 'Houston' END FROM sys.all_objects a CROSS JOIN sys.all_objects b GO -- Select Statement SELECT FirstName, LastName, City FROM ExecTable WHERE City  = 'New York' GO -- Display statistics of the table sp_helpstats N'ExecTable', 'ALL' GO -- Replace your Statistics over here -- NOTE: Replace your _WA_Sys with stats from above query DBCC SHOW_STATISTICS('ExecTable', _WA_Sys_00000004_7D78A4E7); GO -- You will notice that Statistics are still updated with 1000 rows -- Clean up Database DROP TABLE ExecTable GO USE MASTER GO ALTER DATABASE SampleDB SET SINGLE_USER WITH ROLLBACK IMMEDIATE; GO DROP DATABASE SampleDB GO Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Index, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Statistics, Statistics

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  • about the JOGL 2 problem

    - by Chuchinyi
    Please some help me about the JOGL 2 problem(Sorry for previous error format). I complied JOGL2Template.java ok. but execut it with following error. D:\java\java\jogl>javac JOGL2Template.java <== compile ok D:\java\java\jogl>java JOGL2Template <== execute error Exception in thread "main" java.lang.ExceptionInInitializerError at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1176) at JOGL2Template.<init>(JOGL2Template.java:24) at JOGL2Template.main(JOGL2Template.java:57) Caused by: java.lang.SecurityException: no certificate for gluegen-rt.dll in D:\ java\lib\gluegen-rt-natives-windows-i586.jar at com.jogamp.common.util.JarUtil.validateCertificate(JarUtil.java:350) at com.jogamp.common.util.JarUtil.validateCertificates(JarUtil.java:324) at com.jogamp.common.util.cache.TempJarCache.validateCertificates(TempJa rCache.java:328) at com.jogamp.common.util.cache.TempJarCache.bootstrapNativeLib(TempJarC ache.java:283) at com.jogamp.common.os.Platform$3.run(Platform.java:308) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.loadGlueGenRTImpl(Platform.java:298) at com.jogamp.common.os.Platform.<clinit>(Platform.java:207) ... 3 more there is JOGL2Template.java source code: import java.awt.Dimension; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.FPSAnimator; import javax.swing.JFrame; /* * JOGL 2.0 Program Template For AWT applications */ public class JOGL2Template extends JFrame implements GLEventListener { private static final int CANVAS_WIDTH = 640; // Width of the drawable private static final int CANVAS_HEIGHT = 480; // Height of the drawable private static final int FPS = 60; // Animator's target frames per second // Constructor to create profile, caps, drawable, animator, and initialize Frame public JOGL2Template() { // Get the default OpenGL profile that best reflect your running platform. GLProfile glp = GLProfile.getDefault(); // Specifies a set of OpenGL capabilities, based on your profile. GLCapabilities caps = new GLCapabilities(glp); // Allocate a GLDrawable, based on your OpenGL capabilities. GLCanvas canvas = new GLCanvas(caps); canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT)); canvas.addGLEventListener(this); // Create a animator that drives canvas' display() at 60 fps. final FPSAnimator animator = new FPSAnimator(canvas, FPS); addWindowListener(new WindowAdapter() { // For the close button @Override public void windowClosing(WindowEvent e) { // Use a dedicate thread to run the stop() to ensure that the // animator stops before program exits. new Thread() { @Override public void run() { animator.stop(); System.exit(0); } }.start(); } }); add(canvas); pack(); setTitle("OpenGL 2 Test"); setVisible(true); animator.start(); // Start the animator } public static void main(String[] args) { new JOGL2Template(); } @Override public void init(GLAutoDrawable drawable) { // Your OpenGL codes to perform one-time initialization tasks // such as setting up of lights and display lists. } @Override public void display(GLAutoDrawable drawable) { // Your OpenGL graphic rendering codes for each refresh. } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { // Your OpenGL codes to set up the view port, projection mode and view volume. } @Override public void dispose(GLAutoDrawable drawable) { // Hardly used. } }

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  • Laptop screen blank after login when external monitor is not connected

    - by Ramon Suarez
    Ubuntu does not switch back automatically to only monitor present when booting after disconnecting external monitor. Here's a video showing what happens. I get to the login window and everything looks ok, then I type my password, the desktop image shows up and... everything goes blank. It does not happen when I just login as a guest. When possible I work with my laptop connected to an external screen via the VGA port. The problem comes when I boot the computer without that secondary screen connected: The login screen comes out ok. After login the screen goes black, but I can hear the login sound. If I hit ctr + alt + backwards-delete and login again sometimes it is fixed, but not all. If I log in as a different user everything is OK. Then I log in as my user and sometimes it works. To have a screen I have to plug a monitor. Although I have turned on the laptop display with that monitor on, if I reboot it goes blank again after login, even if I turn off the external monitor before turning off the computer. I've managed to get my screen back with my username after going into recovery mode, but only sometimes. Failsafe would not load after second screen asking me what I wanted to do (no mouse to click nor keyboard working). My computer is a LDLC Aurore BB1-i5 -8 -S1. Which is the configuration file that keeps the information about the monitors using Displays under lightgdm and where is it? I guess if I could edit it I may have a chance :) One of the things I tried following a solution in another post was removing my monitors.xml file, but it does not work and I don't know how to create a good one that I could use now. When doing DISPLAY=:0 xrandrI get: Screen 0: minimum 320 x 200, current 320 x 200, maximum 8192 x 8192 LVDS1 connected (normal left inverted right x axis y axis) 1366x768 60.0 + 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) This is the full dmesg after activating sudo xdiagnoseas Bryce sugested. (If you tell me the relevant parts I will paste them here) When conecting the external monitor, only the external will work, although I can see using Displays that the computer thinks that both are working. I've asked the question in Launchpad but have it keeps on expiring without any feedback. In my opinion Ubuntu should be able to detect automatically that there is no external monitor present and switch to the laptop monitor. There's a similar question here, but it does not apply to my case External monitor set as primary even when disconnected from laptop Update: For clarification, the problem happens only with my user and once I log in. I even get to see the screensaver for about a second, and then it goes blank. Tried Bryce's example (see his answer below), but it did not work. This is the info I get from tty1 with Display=:0 xrandr: – Ramon Suarez Jul 9 at 16:36 Screen 0: minimum 320 x 200, current 320 x 200, maximum 8192 x 8192 LVDS1 connected (normal left inverted right x axis y axis) 1366x768 60.0 + 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis)

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  • Creating shapes on the fly

    - by Bertrand Le Roy
    Most Orchard shapes get created from part drivers, but they are a lot more versatile than that. They can actually be created from pretty much anywhere, including from templates. One example can be found in the Layout.cshtml file of the ThemeMachine theme: WorkContext.Layout.Footer .Add(New.BadgeOfHonor(), "5"); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } What this is really doing is create a new shape called BadgeOfHonor and injecting it into the Footer global zone (that has not yet been defined, which in itself is quite awesome) with an ordering rank of "5". We can actually come up with something simpler, if we want to render the shape inline instead of sending it into a zone: @Display(New.BadgeOfHonor()) Now let's try something a little more elaborate and create a new shape for displaying a date and time: @Display(New.DateTime(date: DateTime.Now, format: "d/M/yyyy")) For the moment, this throws a "Shape type DateTime not found" exception because the system has no clue how to render a shape called "DateTime" yet. The BadgeOfHonor shape above was rendering something because there is a template for it in the theme: Themes/ThethemeMachine/Views/BadgeOfHonor.cshtml. We need to provide a template for our new shape to get rendered. Let's add a DateTime.cshtml file into our theme's Views folder in order to make the exception go away: Hi, I'm a date time shape. Now we're just missing one thing. Instead of displaying some static text, which is not very interesting, we can display the actual time that got passed into the shape's dynamic constructor. Those parameters will get added to the template's Model, so they are easy to retrieve: @(((DateTime)Model.date).ToString(Model.format)) Now that may remind you a little of WebForm's user controls. That's a fair comparison, except that these shapes are much more flexible (you can add properties on the fly as necessary), and that the actual rendering is decoupled from the "control". For example, any theme can override the template for a shape, you can use alternates, wrappers, etc. Most importantly, there is no lifecycle and protocol abstraction like there was in WebForms. I think this is a real improvement over previous attempts at similar things.

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  • Handling null values and missing object properties in Silverlight 4

    - by PeterTweed
    Before Silverlight 4 to bind a data object to the UI and display a message associated with either a null value or if the binding path was wrong, you would need to write a Converter.  In Silverlight 4 we find the addition of the markup extensions TargetNullValue and FallbackValue that allows us to display a value when a null value is found in the bound to property and display a value when the property being bound to is not found. This post will show you how to use both markup extensions. Steps: 1. Create a new Silverlight 4 application 2. In the body of the MainPage.xaml.cs file replace the MainPage class with the following code:     public partial class MainPage : UserControl     {         public MainPage()         {             InitializeComponent();             this.Loaded += new RoutedEventHandler(MainPage_Loaded);         }           void MainPage_Loaded(object sender, RoutedEventArgs e)         {             person p = new person() { NameValue = "Peter Tweed" };             this.DataContext = p;         }     }       public class person     {         public string NameValue { get; set; }         public string TitleValue { get; set; }     } This code defines a class called person with two properties.  A new instance of the class is created, only defining the value for one of the properties and bound to the DataContext of the page. 3.  In the MainPage.xaml file copy the following XAML into the LayoutRoot grid:         <Grid.RowDefinitions>             <RowDefinition Height="60*" />             <RowDefinition Height="28*" />             <RowDefinition Height="28*" />             <RowDefinition Height="30*" />             <RowDefinition Height="154*" />         </Grid.RowDefinitions>         <Grid.ColumnDefinitions>             <ColumnDefinition Width="86*" />             <ColumnDefinition Width="314*" />         </Grid.ColumnDefinitions>         <TextBlock Grid.Row="1" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock1" Text="Name Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="2" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock2" Text="Title Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock3" Text="Non Existant Value:" VerticalAlignment="Top" />         <TextBlock Grid.Column="1" Grid.Row="1" Height="23" HorizontalAlignment="Left" Name="textBlock4" Text="{Binding NameValue, TargetNullValue='No Name!!!!!!!'}" VerticalAlignment="Top" Margin="6,0,0,0" />         <TextBlock Grid.Column="1" Grid.Row="2" Height="23" HorizontalAlignment="Left" Name="textBlock5" Text="{Binding TitleValue, TargetNullValue='No Title!!!!!!!'}" VerticalAlignment="Top" Margin="6,0,0,0" />         <TextBlock Grid.Column="1" Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="6,0,0,0" Name="textBlock6" Text="{Binding AgeValue, FallbackValue='No such property!'}" VerticalAlignment="Top" />    This XAML defines three textblocks – two of which use the TargetNull and one that uses the FallbackValue markup extensions.  4. Run the application and see the person name displayed as defined for the person object, the expected string displayed for the TargetNullValue when no value exists for the boudn property and the expected string displayed for the FallbackValue when the property bound to is not found on the bound object. It's that easy!

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  • Writing an unthemed view while still using Orchard shapes and helpers

    - by Bertrand Le Roy
    This quick tip will show how you can write a custom view for a custom controller action in Orchard that does not use the current theme, but that still retains the ability to use shapes, as well as zones, Script and Style helpers. The controller action, first, needs to opt out of theming: [Themed(false)] public ActionResult Index() {} .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Then, we still want to use a shape as the view model, because Clay is so awesome: private readonly dynamic _shapeFactory; public MyController(IShapeFactory shapeFactory) { _shapeFactory = shapeFactory; } [Themed(false)] public ActionResult Index() { return View(_shapeFactory.MyShapeName( Foo: 42, Bar: "baz" )); } As you can see, we injected a shape factory, and that enables us to build our shape from our action and inject that into the view as the model. Finally, in the view (that would in Views/MyController/Index.cshtml here), just use helpers as usual. The only gotcha is that you need to use “Layout” in order to declare zones, and that two of those zones, Head and Tail, are mandatory for the top and bottom scripts and stylesheets to be injected properly. Names are important here. @{ Style.Include("somestylesheet.css"); Script.Require("jQuery"); Script.Include("somescript.js"); using(Script.Foot()) { <script type="text/javascript"> $(function () { // Do stuff }) </script> } } <!DOCTYPE html> <html> <head> <title>My unthemed page</title> @Display(Layout.Head) </head> <body> <h1>My unthemed page</h1> <div>@Model.Foo is the answer.</div> </body> @Display(Layout.Tail) </html> Note that if you define your own zones using @Display(Layout.SomeZone) in your view, you can perfectly well send additional shapes to them from your controller action, if you injected an instance of IWorkContextAccessor: _workContextAccessor.GetContext().Layout .SomeZone.Add(_shapeFactory.SomeOtherShape()); Of course, you’ll need to write a SomeOtherShape.cshtml template for that shape but I think this is pretty neat.

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  • what is the best way to use loops to detect events while the main loop is running?

    - by yao jiang
    I am making an "game" that has pathfinding using pygame. I am using Astar algo. I have a main loop which draws the whole map. In the loop I check for events. If user press "enter" or "space", random start and end are selected, then animation starts and it will try to get from start to end. My draw function is stupid as hell right now, it works as expected but I feel that I am doing it wrong. It'll draw everything to the end of the animation. I am also detecting events in there as well. What is a better way of implementing the draw function such that it will draw one "step" at a time while checking for events? animating = False; while loop: check events: if not animating: # space or enter press will choose random start/end coords if enter_pressed or space_pressed: start, end = choose_coords route = find_route(start, end) draw(start, end, grid, route) else: # left click == generate an event to block the path # right click == user can choose a new destination if left_mouse_click: gen_event() reroute() elif right_mouse_click: new_end = new_end() new_start = current_pos() route = find_route(new_start, new_end) draw(new_start, new_end, grid, route) # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = [];

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • JOGL2 test compiles, but doesn't execute - help?

    - by Chuchinyi
    I have a problem with JOGL2. My JOGL2Template.java compiles fine, but executing it results in the following error: D:\java\java\jogl>javac JOGL2Template.java <== compile ok D:\java\java\jogl>java JOGL2Template <== execute error Exception in thread "main" java.lang.ExceptionInInitializerError at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1176) at JOGL2Template.<init>(JOGL2Template.java:24) at JOGL2Template.main(JOGL2Template.java:57) Caused by: java.lang.SecurityException: no certificate for gluegen-rt.dll in D:\ java\lib\gluegen-rt-natives-windows-i586.jar at com.jogamp.common.util.JarUtil.validateCertificate(JarUtil.java:350) at com.jogamp.common.util.JarUtil.validateCertificates(JarUtil.java:324) at com.jogamp.common.util.cache.TempJarCache.validateCertificates(TempJa rCache.java:328) at com.jogamp.common.util.cache.TempJarCache.bootstrapNativeLib(TempJarC ache.java:283) at com.jogamp.common.os.Platform$3.run(Platform.java:308) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.loadGlueGenRTImpl(Platform.java:298) at com.jogamp.common.os.Platform.<clinit>(Platform.java:207) ... 3 more Here is the JOGL2Template.java source code: import java.awt.Dimension; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.FPSAnimator; import javax.swing.JFrame; /* * JOGL 2.0 Program Template For AWT applications */ public class JOGL2Template extends JFrame implements GLEventListener { private static final int CANVAS_WIDTH = 640; // Width of the drawable private static final int CANVAS_HEIGHT = 480; // Height of the drawable private static final int FPS = 60; // Animator's target frames per second // Constructor to create profile, caps, drawable, animator, and initialize Frame public JOGL2Template() { // Get the default OpenGL profile that best reflect your running platform. GLProfile glp = GLProfile.getDefault(); // Specifies a set of OpenGL capabilities, based on your profile. GLCapabilities caps = new GLCapabilities(glp); // Allocate a GLDrawable, based on your OpenGL capabilities. GLCanvas canvas = new GLCanvas(caps); canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT)); canvas.addGLEventListener(this); // Create a animator that drives canvas' display() at 60 fps. final FPSAnimator animator = new FPSAnimator(canvas, FPS); addWindowListener(new WindowAdapter() { // For the close button @Override public void windowClosing(WindowEvent e) { // Use a dedicate thread to run the stop() to ensure that the // animator stops before program exits. new Thread() { @Override public void run() { animator.stop(); System.exit(0); } }.start(); } }); add(canvas); pack(); setTitle("OpenGL 2 Test"); setVisible(true); animator.start(); // Start the animator } public static void main(String[] args) { new JOGL2Template(); } @Override public void init(GLAutoDrawable drawable) { // Your OpenGL codes to perform one-time initialization tasks // such as setting up of lights and display lists. } @Override public void display(GLAutoDrawable drawable) { // Your OpenGL graphic rendering codes for each refresh. } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { // Your OpenGL codes to set up the view port, projection mode and view volume. } @Override public void dispose(GLAutoDrawable drawable) { // Hardly used. } } Any ideas what might be the cause of these errors?

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  • X server with nvidia driver crashing: 12.04

    - by Raster
    My X server consistently crashes. It seems like this is happening when the X server is idle. This behaviour is new with 12.04. This is only happening on the second display of a multiseat system. Is there a configuration change I can make to stop this? X.Org X Server 1.11.3 Release Date: 2011-12-16 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.42-26-generic x86_64 Ubuntu Current Operating System: Linux Desktop 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 Kernel command line: BOOT_IMAGE=/vmlinuz-3.2.0-29-generic root=/dev/mapper/Group1-Root ro ramdisk_size=512000 quiet splash vt.handoff=7 Build Date: 04 August 2012 01:51:23AM xorg-server 2:1.11.4-0ubuntu10.7 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.24.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.1.log", Time: Sun Sep 2 22:37:06 2012 (==) Using config file: "/etc/X11/xorg.conf" (==) Using system config directory "/usr/share/X11/xorg.conf.d" Backtrace: 0: /usr/bin/X (xorg_backtrace+0x26) [0x7fcee86be846] 1: /usr/bin/X (0x7fcee8536000+0x18c6ea) [0x7fcee86c26ea] 2: /lib/x86_64-linux-gnu/libpthread.so.0 (0x7fcee785c000+0xfcb0) [0x7fcee786bcb0] 3: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x902a9) [0x7fcee154a2a9] 4: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0xfd5e7) [0x7fcee15b75e7] 5: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d6b92) [0x7fcee1990b92] 6: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d74d5) [0x7fcee19914d5] 7: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d767d) [0x7fcee199167d] 8: /usr/bin/X (0x7fcee8536000+0x1196ec) [0x7fcee864f6ec] 9: /usr/bin/X (0x7fcee8536000+0xe8ad5) [0x7fcee861ead5] 10: /usr/bin/X (0x7fcee8536000+0xe9d45) [0x7fcee861fd45] /etc/X11/xorg.conf Section "ServerLayout" Identifier "Desktop" Screen 0 "DesktopScreen" 0 0 InputDevice "DesktopMouse" "CorePointer" InputDevice "DesktopKeyboard" "CoreKeyboard" Option "AutoAddDevices" "false" Option "AllowEmptyInput" "true" Option "AutoEnableDevices" "false" EndSection Section "ServerLayout" Identifier "Desktop2" Screen 1 "Desktop2Screen" 0 0 InputDevice "Desktop2Mouse" "CorePointer" InputDevice "Desktop2Keyboard" "CoreKeyboard" Option "AutoAddDevices" "false" Option "AllowEmptyInput" "true" Option "AutoEnableDevices" "false" EndSection Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "Files" EndSection Section "ServerFlags" Option "AutoAddDevices" "false" Option "AutoEnableDevices" "false" Option "AllowMouseOpenFail" "on" Option "AllowEmptyInput" "on" Option "ZapWarning" "on" Option "HandleSepcialKeys" "off" # Zapping on Option "DRI2" "on" Option "Xinerama" "0" EndSection # Desktop Mouse Section "InputDevice" Identifier "DesktopMouse" Driver "evdev" Option "Device" "/dev/input/event3" Option "Protocol" "auto" Option "GrabDevice" "on" Option "Emulate3Buttons" "no" Option "Buttons" "5" Option "ZAxisMapping" "4 5" Option "SendCoreEvents" "true" EndSection # Desktop2 Mouse Section "InputDevice" Identifier "Desktop2Mouse" Driver "evdev" Option "Device" "/dev/input/event5" Option "Protocol" "auto" Option "GrabDevice" "on" Option "Emulate3Buttons" "no" Option "Buttons" "5" Option "ZAxisMapping" "4 5" Option "SendCoreEvents" "true" EndSection Section "InputDevice" Identifier "DesktopKeyboard" Driver "evdev" Option "Device" "/dev/input/event4" Option "XkbRules" "xorg" Option "XkbModel" "105" Option "XkbLayout" "us" Option "Protocol" "Standard" Option "GrabDevice" "on" EndSection Section "InputDevice" Identifier "Desktop2Keyboard" Driver "evdev" Option "Device" "/dev/input/event6" Option "XkbRules" "xorg" Option "XkbModel" "105" Option "XkbLayout" "us" Option "Protocol" "Standard" Option "GrabDevice" "on" EndSection Section "Monitor" Identifier "Desktop2Monitor" VendorName "Acer" ModelName "Acer G235H" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "DesktopMonitor" VendorName "Acer" ModelName "Acer H213H" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "EVGACard" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 560 Ti" Option "Coolbits" "1" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "XFXCard" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 9800" Option "Coolbits" "1" BusID "PCI:5:0:0" Screen 0 EndSection Section "Screen" Identifier "DesktopScreen" Device "EVGACard" Monitor "DesktopMonitor" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Desktop2Screen" Device "XFXCard" Monitor "Desktop2Monitor" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

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  • How can I make this script output each categories item per category [closed]

    - by Duice352
    Ok so here is the deal currently this script outputs all the products in a parent category as well as the products in the child categories. What i would like to do is seperate the output based on child categories. All the child categories are in the array $children and the string $childs. The parent category is the first array element of $children with the following ones being the actual children. The category names are stored in the database $result as " $cat_name ". I want to first Display the cat_name then the products that fall in that category and then display the next child cat_name and items, ect. Any suggestions of how to manipulate the while loop that cylcles through the rows? <?php $productsPerRow = 3; $productsPerPage = 15; //$productList = getProductList($catId); $children = array_merge(array($catId), getChildCategories(NULL, $catId)); $childs = ' (' . implode(', ', $children) . ')'; $sql = "SELECT pd_id, pd_name, pd_price, pd_thumbnail, pd_qty, c.cat_id, c.cat_name FROM tbl_product pd, tbl_category c WHERE pd.cat_id = c.cat_id AND pd.cat_id IN $childs ORDER BY pd_name"; $result = dbQuery(getPagingQuery($sql, $productsPerPage)); $pagingLink = getPagingLink($sql, $productsPerPage, "c=$catId"); $numProduct = dbNumRows($result); // the product images are arranged in a table. to make sure // each image gets equal space set the cell width here $columnWidth = (int)(100 / $productsPerRow); ?> <p><?php if(isset($_GET['m'])){echo "You must select a model first! After you select your model you can customize your dragster parts.";} ?> </p> <p align="center"><?php echo $pagingLink; ?></p> <table width="100%" border="0" cellspacing="0" cellpadding="20"> <?php if ($numProduct > 0 ) { $i = 0; while ($row = dbFetchAssoc($result)) { extract($row); if ($pd_thumbnail) { $pd_thumbnail = WEB_ROOT . 'images/product/' .$pd_thumbnail; } else { $pd_thumbnail = 'images/no-image-small.png'; } if ($i % $productsPerRow == 0) { echo '<tr>'; } // format how we display the price $pd_price = displayAmount($pd_price); echo "<td width=\"$columnWidth%\" align=\"center\"><a href=\"" . $_SERVER['PHP_SELF'] . "?c=$catId&p=$pd_id" . "\"><img src=\"$pd_thumbnail\" border=\"0\"><br>$pd_name</a><br>Price : $pd_price <br> $cat_id - $cat_name"; // if the product is no longer in stock, tell the customer if ($pd_qty <= 0) { echo "<br>Out Of Stock"; } echo "</td>\r\n"; if ($i % $productsPerRow == $productsPerRow - 1) { echo '</tr>'; } $i += 1; } if ($i % $productsPerRow > 0) { echo '<td colspan="' . ($productsPerRow - ($i % $productsPerRow)) . '">&nbsp;</td>'; }

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  • ObjectiveC builtin template system ?

    - by Aurélien Vallée
    I am developing an iPhone application and I use HTML to display formatted text. I often display the same webpage, but with a different content. I would like to use a template HTML file, and then fill it with my diffent values. I wonder if ObjectiveC has a template system similar to ERB in Ruby. That would allow to do things like Template: <HTML> <HEAD> </HEAD> <BODY> <H1>{{{title}}}</H1> <P>{{{content}}}</P> </BODY> </HTML> ObjectiveC (or what it may be in an ideal world) Template* template = [[Template alloc] initWithFile:@"my_template.tpl"]; [template fillMarker:@"title" withContent:@"My Title"]; [template fillMarker:@"content" withContent:@"My text here"]; [template process]; NSString* result = [template result]; [template release]; And the result string would contain: <HTML> <HEAD> </HEAD> <BODY> <H1>My Title</H1> <P>My text here</P> </BODY> </HTML> The above example could be achieved with some text replacement, but that would be a pain to maintain. I would also need something like loops inside templates. For instance if I have multiple items to display, i would like to generate multiple divs. Thanks for reading :)

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  • JavaFX Datagrid

    - by Chepech
    Hi All. Im in the verge of starting a new RIA development. We've been using Flex/Flash for the last 2 years but we were considering using a more OS approach so we though giving JavaFX a try since it seams the only solid option available. However after a couple of days of research we found out that there is not such thing as a datagrid for it, at least not in the core API. For those unfamiliar with Flex, a Datagrid is a component that allows you to display a collection of data in column-row layout (much like a HTML Table on steroids). The beauty of it is that you only need to worry about the data itself as the component does pretty much the rest (sorting, column dragging, etc). Im afraid to ask... but is there something slightly similar for JavaFX? We require nothing as fancy as Flex Datagrids/AdvancedDatagrids, we only require a easy, straight forward way to display grids of data that are able to have a little of interaction like clicking, sorting and that are able to display images, buttons, etc. without having to download a ton of different jars. If there isn´t something out there... This would be a shot in the back of the head to the idea of giving javaFx the chance to compete with flash on our project (which is sad). I really cant believe the SUN people didnt include something like this on the core API...

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  • How to remove FacesMessages from the FacesContext?

    - by gurupriyan.e
    In my screen, I have a drop down(select box), on selection of any of the options in that drop down , i display one or more text boxes beside the select box using javascript/css - display:none and display:block. All these input controls are in the same jsf form. Each of the input controls have their own validator. The problem is suppose the user selects from selection box and doesn't input value or inputs a wrong value for , i add a custom FacesMessage in the Validator and is shown appropriately and suppose the user selects the the second time and inputs the wrong value for the then another FacesMessage is added in the validator. But Now both the Messages are shown - means - the message for and - which is wrong My assumption is that , this happens because they exist in the same form and their instances are not destroyed yet in the FacesContext and in the UIView. I decided to delete the messages this way Iterator<FacesMessage> msgIterator = FacesContext.getCurrentInstance().getMessages(); while(msgIterator.hasNext()) { msgIterator.next(); msgIterator.remove(); } But this sometimes gives java.util.NoSuchElementException org.apache.myfaces.shared_impl.renderkit.html.HtmlMessagesRendererBase$MessagesIterator.next So 2 questions : 1) What is the problem in deleting the FacesMessages this way? I am using myfaces-api-1.2.3.jar and myfaces-impl-1.2.3.jar 2) Is there a better approach to handle my scenario? I only want to show relevent messages every time a jsf request is processed Thanks

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  • FreeBSD 8 Kernel Configuration Error Using the VESA Option

    - by gvkv
    I'm trying to reconfigure FreeBSD 8 (amd64) to allow for a high resolution terminal by following these instructions. The problem is that when I add the two lines: options VESA options SC_PIXEL_MODE and try to build: make buildkernel KERNCONF=VESAKERN I get the following error: /usr/src/sys/amd64/conf/VESAKERN: unknown option "VESA" and I have no idea why.

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  • Using Image Source with big images in WPF

    - by xyzzer
    I am working on an application that allows users to manipulate multiple images by using ItemsControl. I started running some tests and found that the app has problems displaying some big images - ie. it did not work with the high resolution (21600x10800), 20MB images from http://earthobservatory.nasa.gov/Features/BlueMarble/BlueMarble_monthlies.php, though it displays the 6200x6200, 60MB Hubble telescope image from http://zebu.uoregon.edu/hudf/hudf.jpg just fine. The original solution just specified an Image control with a Source property pointing at a file on a disk (through a binding). With the Blue Marble file - the image would just not show up. Now this could be just a bug hidden somewhere deep in the funky MVVM + XAML implementation - the visual tree displayed by Snoop goes like: Window/Border/AdornerDecorator/ContentPresenter/Grid/Canvas/UserControl/Border/ContentPresenter/Grid/Grid/Grid/Grid/Border/Grid/ContentPresenter/UserControl/UserControl/Border/ContentPresenter/Grid/Grid/Grid/Grid/Viewbox/ContainerVisual/UserControl/Border/ContentPresenter/Grid/Grid/ItemsControl/Border/ItemsPresenter/Canvas/ContentPresenter/Grid/Grid/ContentPresenter/Image... Now debug this! WPF can be crazy like that... Anyway, it turned out that if I create a simple WPF application - the images load just fine. I tried finding out the root cause, but I don't want to spend weeks on it. I figured the right thing to do might be to use a converter to scale the images down - this is what I have done: ImagePath = @"F:\Astronomical\world.200402.3x21600x10800.jpg"; TargetWidth = 2800; TargetHeight = 1866; and <Image> <Image.Source> <MultiBinding Converter="{StaticResource imageResizingConverter}"> <MultiBinding.Bindings> <Binding Path="ImagePath"/> <Binding RelativeSource="{RelativeSource Self}" /> <Binding Path="TargetWidth"/> <Binding Path="TargetHeight"/> </MultiBinding.Bindings> </MultiBinding> </Image.Source> </Image> and public class ImageResizingConverter : MarkupExtension, IMultiValueConverter { public Image TargetImage { get; set; } public string SourcePath { get; set; } public int DecodeWidth { get; set; } public int DecodeHeight { get; set; } public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { this.SourcePath = values[0].ToString(); this.TargetImage = (Image)values[1]; this.DecodeWidth = (int)values[2]; this.DecodeHeight = (int)values[3]; return DecodeImage(); } private BitmapImage DecodeImage() { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.DecodePixelWidth = (int)DecodeWidth; bi.DecodePixelHeight = (int)DecodeHeight; bi.UriSource = new Uri(SourcePath); bi.EndInit(); return bi; } public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture) { throw new Exception("The method or operation is not implemented."); } public override object ProvideValue(IServiceProvider serviceProvider) { return this; } } Now this works fine, except for one "little" problem. When you just specify a file path in Image.Source - the application actually uses less memory and works faster than if you use BitmapImage.DecodePixelWidth. Plus with Image.Source if you have multiple Image controls that point to the same image - they only use as much memory as if only one image was loaded. With the BitmapImage.DecodePixelWidth solution - each additional Image control uses more memory and each of them uses more than when just specifying Image.Source. Perhaps WPF somehow caches these images in compressed form while if you specify the decoded dimensions - it feels like you get an uncompressed image in memory, plus it takes 6 times the time (perhaps without it the scaling is done on the GPU?), plus it feels like the original high resolution image also gets loaded and takes up space. If I just scale the image down, save it to a temporary file and then use Image.Source to point at the file - it will probably work, but it will be pretty slow and it will require handling cleanup of the temporary file. If I could detect an image that does not get loaded properly - maybe I could only scale it down if I need to, but Image.ImageFailed never gets triggered. Maybe it has something to do with the video memory and this app just using more of it with the deep visual tree, opacity masks etc. Actual question: How can I load big images as quickly as Image.Source option does it, without using more memory for additional copies and additional memory for the scaled down image if I only need them at a certain resolution lower than original? Also, I don't want to keep them in memory if no Image control is using them anymore.

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  • How do you get - Better than 1024x768 Driver for 64 bit Dell PowerEdge Server

    - by tinyJoe
    How do you get better than 1024x768 resolution? Just installed MS Server 2008 64bit on a Dell PowerEdge 64bit box (works OK - Previously running MS Server 2003 32bit) After install - gives a a max resultion of 1024x768 I want to change the reslution to 1280x1024 (Same LCD Worked OK on server 2003) When I down load a driver I get a messeage "Radeon 7000 does not recognise driver" Also have Have a new LG W1042 I'd like to use. This goes up to 1440

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  • restore Ubuntu desktop

    - by target
    Hi, Few days back, I installed compis to try out the 3d desktop. Unfortunately, that messed up my desktop, and it has since been working in low resolution mode. Can someone suggest a quick restore mechanism to get my desktop display back to normal. Many thanks, Target

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  • Resizing pages in Adobe Acrobat Pro

    - by KP
    I am using Acrobat Professional 8 to assemble a document from two imported page images (JPGs). Acrobat seems to interpret the images at screen resolution, and creates a document that's about 35" by 46" instead of 8.5" x 11". How can I scale down the page size within Acrobat?

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  • JSP compilation error upon changing XML parser to Xerces

    - by elduff
    All, I'm working on a java webapp that we deploy in the Resin web app server. I have been doing some XML parsing for a new part of the application, and realized that our app was using Resin classes to do the parsing. I wanted to get away from that and use something more standard for a number of reasons, so I set these system properties in my resin config file (and added the xerces jar to my classpath): <system-property javax.xml.parsers.DocumentBuilderFactory="org.apache.xerces.jaxp.DocumentBuilderFactoryImpl"/> <system-property javax.xml.parsers.SAXParserFactory="org.apache.xerces.jaxp.SAXParserFactoryImpl"/> And, now I'm getting JSP compilation errors on several pages (I guess Resin's built in parser was more lenient). The error reads: org.xml.sax.SAXParseException: The value of attribute "title" associated with an element type "display:column" must not contain the '<' character. And, the 'display:column' tag on some pages does indeed contain markup in the 'title' attribute. Here's an example: <display:column scope='col' class=" appealColorBG selectAllWidth" title="<span class='centerThis'><label for='selectAll'>Select All</label><br /> <input type='checkbox' name='selectAll' id='selectAll' onClick='selectAllCheckboxes();'/></span> " > That's some ugly JSP code, I know, but it's also code that's already in production, so I'm hesitant to change it. Does anyone know of a way that I can set xerces so that it will allow the JSP to compile as is?

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  • jQuery hover menu not disappearing

    - by Nathan Loding
    I have a basic menu using some nested UL's, which is pretty standard I think. When hovering over an LI from the "root" menu, I want the UL within that LI to display. Move the mouse off or to another LI, it shows that submenu. Move down to the submenu and it stays while you hover over each element. I had it working with a simple jQuery.hover() set, but then I ran into issues. When on a page, the "root" menu item is given a class of 'current-page' and if that class exists, I want it to display that submenu statically after a mouseout. Hope I explained that well enough. I just tossed a variable into the hover functions so on the mouseout it ran a .show() on the current-page's submenu. Easy. Except that when I move the mouse between the individual LI's of the submenu, it changes back to the current-page submenu. So I attempted to add a timer element based on another question here. That made things worse -- now the submenus just don't disappear. Here's my CSS, markup, and JS ... how the heck do I make this work properly? Markup: <div id="menu"> <div id="navbar"> <ul id="firstmenu"> <li> <a href="http://localhost/site/pageone">page one</a> <ul class="submenu"> <li><a href="http://localhost/site/pageone/subone">subone</a></li> <li><a href="http://localhost/site/pageone/subtwo">subtwo</a></li> <li><a href="http://localhost/site/pageone/subthree">subthree</a></li> <li><a href="http://localhost/site/pageone/subfour">subfour</a></li> <li><a href="http://localhost/site/pageone/subfive">subfive</a></li> </ul> </li> <li> <a href="http://localhost/site/pagetwo">barely there</a> <ul class="submenu"> <li><a href="http://localhost/site/pageone/subone">subone</a></li> <li><a href="http://localhost/site/pageone/subtwo">subtwo</a></li> <li><a href="http://localhost/site/pageone/subthree">subthree</a></li> <li><a href="http://localhost/site/pageone/subfour">subfour</a></li> <li><a href="http://localhost/site/pageone/subfive">subfive</a></li> </ul> </li> <li class="current-page"> <a href="http://localhost/site/pagetwo">kith & kin</a> <ul class="submenu"> <li><a href="http://localhost/site/pageone/subone">subone</a></li> <li><a href="http://localhost/site/pageone/subtwo">subtwo</a></li> <li><a href="http://localhost/site/pageone/subthree">subthree</a></li> <li><a href="http://localhost/site/pageone/subfour">subfour</a></li> <li><a href="http://localhost/site/pageone/subfive">subfive</a></li> </ul> </li> <li> <a href="http://localhost/site/pagethree">focal point</a> <ul class="submenu"> <li><a href="http://localhost/site/pageone/subone">subone</a></li> <li><a href="http://localhost/site/pageone/subtwo">subtwo</a></li> <li><a href="http://localhost/site/pageone/subthree">subthree</a></li> <li><a href="http://localhost/site/pageone/subfour">subfour</a></li> <li><a href="http://localhost/site/pageone/subfive">subfive</a></li> </ul> </li> <li> <a href="http://localhost/site/pagefour">products</a> <ul class="submenu"> <li><a href="http://localhost/site/pageone/subone">subone</a></li> <li><a href="http://localhost/site/pageone/subtwo">subtwo</a></li> <li><a href="http://localhost/site/pageone/subthree">subthree</a></li> <li><a href="http://localhost/site/pageone/subfour">subfour</a></li> <li><a href="http://localhost/site/pageone/subfive">subfive</a></li> </ul> </li> <li> <a href="http://localhost/site/pagefive">clients</a> </li> </ul> </div></div> And here's the CSS: #navbar { margin: 0; padding: 0; border: 0; text-align: center; } #firstmenu { margin: 6px auto 0 auto; font-size: 16px; list-style-type: none; letter-spacing: -1px; } #firstmenu li { display: inline; position:relative; overflow: hidden; text-align: center; margin-right: 10px; padding: 5px 15px; } #firstmenu a { text-decoration: none; outline: none; color: black; font-weight: 700; width: 75px; cursor: pointer; } .current-page { color: white; background: url(../images/down_arrow.png) bottom center no-repeat; } .current-page a { color: white; border-bottom: 1px solid black; } #firstmenu .current-page a { color: white; } #firstmenu li.hover { color: white; background: url(../images/down_arrow.png) bottom center no-repeat; } #firstmenu li.hover a { color: white; border-bottom: 1px solid black; } #firstmenu li ul li.hover { color: white; background: none; } #firstmenu li ul li.hover a { color: white; border-bottom: none; text-decoration: underline; } #firstmenu li ul { width: 900px; color: white; font-size: .8em; margin-top: 3px; padding: 5px; position: absolute; display: none; } #firstmenu li ul li { list-style: none; display: inline; width: auto; } #firstmenu li ul li a { color: white; font-weight: normal; border: none; } .sub-current-page { font-weight: bold; text-decoration: underline; } #firstmenu li ul li.sub-current-page a { font-weight: bold; } And lastly, my not-at-all-working JS (this is in a $(document).ready(), of course): // Initialize some variables var hideSubmenuTimer = null; var current_page; $('.current-page ul:first').show(); // Prep the menu $('#firstmenu li').hover(function() { // Clear the timeout if it exists if(hideSubmenuTimer) { clearTimeout(hideSubmenuTimer); } // Check if there's a current-page class set if($('li.current-page').length > 0) { current_page = $('li.current-page'); } else { current_page = false; } // If there's a current-page class, hide it if(current_page) { current_page.children('ul:first').hide(); } // Show the new submenu $(this).addClass('hover').children('ul:first').show(); }, function(){ // Just in case var self = this; // Clear the timeout if it exists if(hideSubmenuTimer) { clearTimeout(hideSubmenuTimer); } // Check if there's a current-page class set if($('li.current-page').length > 0) { current_page = $('li.current-page'); } else { current_page = false; } // Set a timeout on hiding the submenu hideSubmenuTimer = setTimeout(function() { // Hide the old submenu $(self).removeClass('hover').children('ul').hide(); // If there's a current-page class, show it if(current_page) { current_page.children('ul:first').show(); current_page.css('color', 'white'); } }, 500); }); So what am I doing so wrong? As a side note, I'm using the $('.current-page ul:first').show() because if I gave .current-page any "display" setting in the CSS, it positioned it really weirdly on the page.

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  • Is it possible to lightbox many images but only show one image to activate them?

    - by Obay
    Hi, I'm using Lightbox to display photos. So If I have two categories of photos, "work" and "vacation", I would do... <a href="images/image-1.jpg" rel="lightbox[work]">image #1</a> <a href="images/image-2.jpg" rel="lightbox[work]">image #2</a> <a href="images/image-3.jpg" rel="lightbox[work]">image #3</a> <a href="images/image-4.jpg" rel="lightbox[vacation]">image #4</a> <a href="images/image-5.jpg" rel="lightbox[vacation]">image #5</a> <a href="images/image-6.jpg" rel="lightbox[vacation]">image #6</a> This displays 6 images, and when I click one of them, it starts the Lightbox. However, I'd like to be able to display only two images initially (one for 'work', one for 'vacation'), but when one of them is clicked, it behaves like the first example, e.g. display all photos in that category through Lightbox. Is this possible? If so, how? Any help is very much appreciated! :) Thanks

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