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  • smlnj rephrased question for listdir(filename, directoryname)

    - by czy1985
    i am a newbie learning sml and the question i am thrown with involves IO functions that i have no idea how it works even after reading it. Here is the 2 questions that i really need help with to get me started, please provide me with codings and some explaination, i will be able to trial and error with the code given for the other questions. Q1) listdir(filename,directoryname), which given the name of a directory, list its contents in a text file. The listing is in a form that makes it easy to seperate filenames, dates and sizes from each other. (similar to what msdos does with "dir" but instead of just listing it out, it places all the files and details into a text file. Q2) readlist(filename) which reads a list of filenames (each of which were produced by listdir in (Q1) and combines them into one large list. (reads from the text file in Q1 and then assigning the contents into 1 big list containing all the information) Thing is, i only learned from the lecturer in school on the introduction section, there isnt even a system input or output example shown, not even the "use file" function is taught. if anyone that knows sml sees this, please help. Thanks to anyone who took the effort helping me. Thanks for the reply, current I am using SMLNJ to try and do this. Basically, Q1 requires me to list the directory's files of the "directoryname" provided into a text file in "filename". The Q2 requires me to read from the "filename" text file and then place the contents into one large list. Duplicate of: smlnj listdir

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  • Why is debugging better in an IDE?

    - by Bill Karwin
    I've been a software developer for over twenty years, programming in C, Perl, SQL, Java, PHP, JavaScript, and recently Python. I've never had a problem I could not debug using some careful thought, and well-placed debugging print statements. I respect that many people say that my techniques are primitive, and using a real debugger in an IDE is much better. Yet from my observation, IDE users don't appear to debug faster or more successfully than I can, using my stone knives and bear skins. I'm sincerely open to learning the right tools, I've just never been shown a compelling advantage to using visual debuggers. Moreover, I have never read a tutorial or book that showed how to debug effectively using an IDE, beyond the basics of how to set breakpoints and display the contents of variables. What am I missing? What makes IDE debugging tools so much more effective than thoughtful use of diagnostic print statements? Can you suggest resources (tutorials, books, screencasts) that show the finer techniques of IDE debugging? Sweet answers! Thanks much to everyone for taking the time. Very illuminating. I voted up many, and voted none down. Some notable points: Debuggers can help me do ad hoc inspection or alteration of variables, code, or any other aspect of the runtime environment, whereas manual debugging requires me to stop, edit, and re-execute the application (possibly requiring recompilation). Debuggers can attach to a running process or use a crash dump, whereas with manual debugging, "steps to reproduce" a defect are necessary. Debuggers can display complex data structures, multi-threaded environments, or full runtime stacks easily and in a more readable manner. Debuggers offer many ways to reduce the time and repetitive work to do almost any debugging tasks. Visual debuggers and console debuggers are both useful, and have many features in common. A visual debugger integrated into an IDE also gives you convenient access to smart editing and all the other features of the IDE, in a single integrated development environment (hence the name).

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  • Wnat is the preferred method of building extremely lightweight business object / DAL now that I have

    - by Seth Spearman
    Hello, I have completed a simple database for a project. Only 6tables. Of the 6, one is a "lookup" table. There is one "master" table that is the driver for the system. It is referenced as a foreign key by the other four tables. Give that this step is completed. What is the FASTEST, EASIEST way to create POCOs/BizObjects that can load load the data and the child data. Here are my CAVEATS. *I don't want to spend more than 30-60 minutes learning how? *There is very little biz logic needed in the POCOs. They will pretty much load data. Don't even really need to write back data. *I already know CSLA (up to version 3) but I feel that is overkill for this little project. *Nevertheless, I would love it if it ROOT objects could have collection classes that contain the CHILD objects as in CSLA...but again, without using CSLA. *Please give the answer for .NET 35 but also if I was restricted to only use .NET 20. *Ideally I could just point a tool at the database and the POCOs would be genn'ed. *FREE Just curious what you guys use for this kind of scenario. I understand that this question is subjective but I want to hear a variety of answers. Seth

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  • Duplicate Symbol Linker Error (C++ help)

    - by Vash265
    Hi. I'm learning some CSP (constraint satisfaction) theory stuff right now, and am using this library to parse XML files. I'm using Xcode as an IDE. My program compiles fine, but when it goes to link the files, I get a duplicate symbol error with the XMLParser_libxml2.hh file. My files are separated as such: A class header file that includes the XMLParser file above A class implementation file that include the class header file A main file that includes the class header file The duplicate symbol is occurring in main.o and classfile.o, but as far as I can tell, I'm not actually adding that .hh file twice. Full error: ld: duplicate symbol bool CSPXMLParser::UTF8String::to<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >&) constin /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/dStructFill.o and /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/main.o Copying the implementation of the class into the main file and taking the class implementation file out of the compilation target alleviates the error, but it's a disorganized mess this way, and I'll be adding more classes very soon (and it would be nice to have them in separate files). As I've come to understand it, this is caused by the file (XMLParser_libxml2.hh) having both the class and function definition and implementation in one file (and it seems as though this might have been necessary due to the use of templates in that 'header' file). Any ideas on how to get around sticking all my class files in my main.cpp? (I've tried ifdefs, they don't work).

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  • MySQL "OR MATCH" hangs (very slow) on multiple tables

    - by Kerry
    After learning how to do MySQL Full-Text search, the recommended solution for multiple tables was OR MATCH and then do the other database call. You can see that in my query below. When I do this, it just gets stuck in a "busy" state, and I can't access the MySQL database. SELECT a.`product_id`, a.`name`, a.`slug`, a.`description`, b.`list_price`, b.`price`, c.`image`, c.`swatch`, e.`name` AS industry, MATCH( a.`name`, a.`sku`, a.`description` ) AGAINST ( '%s' IN BOOLEAN MODE ) AS relevance FROM `products` AS a LEFT JOIN `website_products` AS b ON (a.`product_id` = b.`product_id`) LEFT JOIN ( SELECT `product_id`, `image`, `swatch` FROM `product_images` WHERE `sequence` = 0) AS c ON (a.`product_id` = c.`product_id`) LEFT JOIN `brands` AS d ON (a.`brand_id` = d.`brand_id`) INNER JOIN `industries` AS e ON (a.`industry_id` = e.`industry_id`) WHERE b.`website_id` = %d AND b.`status` = %d AND b.`active` = %d AND MATCH( a.`name`, a.`sku`, a.`description` ) AGAINST ( '%s' IN BOOLEAN MODE ) OR MATCH ( d.`name` ) AGAINST ( '%s' IN BOOLEAN MODE ) GROUP BY a.`product_id` ORDER BY relevance DESC LIMIT 0, 9 Any help would be greatly appreciated. EDIT All the tables involved are MyISAM, utf8_general_ci. Here's the EXPLAIN SELECT statement: id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY a ALL NULL NULL NULL NULL 16076 Using temporary; Using filesort 1 PRIMARY b ref product_id product_id 4 database.a.product_id 2 1 PRIMARY e eq_ref PRIMARY PRIMARY 4 database.a.industry_id 1 1 PRIMARY <derived2> ALL NULL NULL NULL NULL 23261 1 PRIMARY d eq_ref PRIMARY PRIMARY 4 database.a.brand_id 1 Using where 2 DERIVED product_images ALL NULL NULL NULL NULL 25933 Using where I don't know how to make that look neater -- sorry about that UPDATE it returns the query after 196 seconds (I think correctly). The query without multiple tables takes about .56 seconds (which I know is really slow, we plan on changing to solr or sphinx soon), but 196 seconds?? If we could add a number to the relevance if it was in the brand name ( d.name ), that would also work

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  • Creating a function in Postgresql that does not return composite values

    - by celenius
    I'm learning how to write functions in Postgresql. I've defined a function called _tmp_myfunction() which takes in an id and returns a table (I also define a table object type called _tmp_mytable) -- create object type to be returned CREATE TYPE _tmp_mytable AS ( id integer, cost double precision ); -- create function which returns query CREATE OR REPLACE FUNCTION _tmp_myfunction( id integer ) RETURNS SETOF _tmp_mytable AS $$ BEGIN RETURN QUERY SELECT id, cost FROM sales WHERE id = sales.id; END; $$ LANGUAGE plpgsql; This works fine when I use one id and call it using the following approach: SELECT * FROM _tmp_myfunction(402); What I would like to be able to do is to call it, but to use a column of values instead of just one value. However, if I use the following approach I end up with all values of the table in one column, separated by commas: -- call function using all values in a column SELECT _tmp_myfunction(t.id) FROM transactions as t; I understand that I can get the same result if I use SELECT _tmp_myfunction(402); instead of SELECT * FROM _tmp_myfunction(402); but I don't know how to construct my query in such a way that I can separate out the results.

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  • Cryptic Erlang Errors

    - by Jim
    Okay so I started learning erlang recently but am baffled by the errors it keeps returning. I made a bunch of changes but I keep getting errors. The syntax is correct as far as I can tell but clearly I'm doing something wrong. Have a look... -module(pidprint). -export([start/0]). dostuff([]) - receive begin - io:format("~p~n", [This is a Success]) end. sender([N]) - N ! begin, io:format("~p~n", [N]). start() - StuffPid = spawn(pidprint, dostuff, []), spawn(pidprint, sender, [StuffPid]). Basically I want to compile the script, call start, spawn the "dostuff" process, pass its process identifier to the "sender" process, which then prints it out. Finally I want to send a the atom "begin" to the "dostuff" process using the process identifier initially passed into sender when I spawned it. The errors I keep getting occur when I try to use c() to compile the script. Here they are.. ./pidprint.erl:6: syntax error before: '-' ./pidprint.erl:11: syntax error before: ',' What am I doing wrong?

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  • How to pair users? (Like Omegle.com)

    - by Carlos Dubus
    Hi, I'm trying to do an Omegle.com clone script, basically for learning purposes. I'm doing it in PHP/MySQL/AJAX. I'm having problems finding two users and connecting them. The purpose of omegle is connecting two users "randomly". What I'm doing right now is the following: When a user enters the website a session is assigned. There are 3 states for each session/user (Normal,Waiting,Chatting) At first the user has state Normal and a field "connected_to" = NULL If the users clicks the START button, a state of "Waiting" is assigned. Then it looks for another user with state Waiting, if doesn't find one then it keeps looping, waiting for the "connected_to" to change. The "connected_to" will change when other user click START and then find another user waiting and updates the sessions accordingly. Now this have several problems, like: A user only can be connected to one user at a time. In omegle you can open more than one chat simultaneously. I don't know if this is the best way. About the chat, each user is polling the events from the server with AJAX calls, I saw that omegle, instead of several HTTP requests each second (let's say), does ONE request and wait for an answer, that means that the PHP script is looping indefinitely until gets an answer.I did this using set_time_limit(30) each time the loop is started. Then when the Ajax call is done start over again. Is this approach correct? I will appreciate a LOT your answers, Thank you, Carlos

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  • iPhone OpenGL ES Texture2D Masking

    - by Robert Neagu
    What's the best choice when trying to mask a texture like ColorSplash or other apps like iSteam, etc? I started learning OPENGL ES like... 4 days ago (I'm a total rookie) and tried the following approach: 1) I created a colored texture2D, a grayscale version of the first texture and a third texture2D called mask 2) I also created a texture2D for the brush... which is grayscale and it's opaque (brush = black = 0,0,0,1 and surroundings = white = 1,1,1,1). My intention was to create an antialiased brush with smooth edges but i'm fine with a normal one right now 3) I searched for masking techniques on the internet and found this tutorial ZeusCMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Masking about masking. The tutorial tells me to use blending to achieve masking... first draw colored, then mask with glBlendFunc(GL_DST_COLOR, GL_ZERO) and then grayscale with glBlendFunc(GL_ONE, GL_ONE) ... and this gives me something close to what i want... but not exactly what i want. The result is masked but it's somehow overbright-ed 4) For drawing to the mask texture i used an extra frame buffer object (FBO) I'm not really happy with the resulting image (overbright-ed picture) nor with the speed achieved with this method. I think the normal way was to draw directly to the grayscale (overlay) texture2D affecting only it's alpha channel in the places where the brush hits. Is there a fast way to achieve this? I have searched a lot and never got an answer that's clear and understandable. Then, in the main draw loop I could only draw the colored texture and then blend the grayscale ontop with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). I just want to learn to use OPENGL ES and it's driving me nuts because i can't get it to work properly. An advice, a link to a tutorial would be much appreciated.

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  • django simple approach to multi-field search

    - by Scott Willman
    I have a simple address book app that I want to make searchable. The model would look something like: class Address(models.Model): address1 = models.CharField("Address Line 1", max_length=128) address2 = models.CharField("Address Line 2", max_length=128) city = models.CharField("City", max_length=128) state = models.CharField("State", max_length=24) zipCode = models.CharField("Zip Code", max_length=24) def __unicode__(self): return "%s %s, %s, %s, %s" % (self.address1, self.address2, self.city, self.state, self.zipCode) class Entry(models.Model): name = models.CharField("Official School Name", max_length=128) createdBy = models.ForeignKey(User) address = models.ForeignKey(Address, unique=True) def __unicode__(self): return "%s - %s, %s" % (self.name, self.address.city, self.address.state) I want the searching to be fairly loose, like: Bank of America Los Angeles 91345. It seems like I want a field that contains all of those elements into one that I can search, but that also seems redundant. I was hoping I could add a method to the Entry model like this: def _getSearchText(self): return "%s %s %s" % (self.name, self.address, self.mascot) searchText = property(_getSearchText) ...and search that as a field, but I suppose that's wishful thinking... How should I approach this using basic Django and SqLite (this is a learning exercise). Thank you!!

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  • how to change ASP.NET Configuration tool connection string

    - by Zviadi
    Hello, how can I change ASP.NET Configuration tool-s connection string name? (Which connection string will ASP.NET Configuration tool will use) I'm learning ASP.NET and everywhere and in book that I'm reading now theres connection string named: LocalSqlServer. I want to use my local sql server database instead of sql express to store Roles, Membership and other data. I have used aspnet_regsql.exe to create needed data structures in my database. after that I changed my web.config to look like: <connectionStrings> <remove name="LocalSqlServer"/> <add name="LocalSqlServer" connectionString="Server=(LOCAL); Database=MyDatabase;Integrated Security=True" providerName="System.Data.SqlClient" /> </connectionStrings> but when I run ASP.NET Configuration tool it says that: "The connection name 'ApplicationServices' was not found in the applications configuration or the connection string is empty." ASP.NET Configuration tool uses connection string named: ApplicationServices not LocalSqlServer. cause of that I have to modify web.config to: <connectionStrings> <add name="ApplicationServices" connectionString="Server=(LOCAL); Database=MyDatabase;Integrated Security=True" providerName="System.Data.SqlClient" /> </connectionStrings> and everything works fine. I wish to know why the hell my web site uses connection string named: ApplicationServices and all books and online documentations uses LocalSqlServer? and how to change it to LocalSqlServer? I have: Windows 7 Sql Server 2008 R2 Visual Studio 2010 Premium Project type is website

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  • Where to master HTML, CSS ans Javascript?

    - by Shahensha
    I got interested in web-development lately. I am still a student. I learnt basics of HTML, CSS and JavaScript! Then I thought I should improve my server side scripting. So I am learning Struts2 and I am doing better there. Now I have decided I should finally put my skill to some use. So I and my friend have decided to come up with a fun website for our class. But now I am realizing that, though I know server-side scripting to a good extent (not great, just good considering I am a beginner), I am nowhere near good in the basic elements viz. HTML, CSS and JavaScript! I mean, I can't do cool stuff with it. I am aware of w3schools, but it would be great if you can point out a more intuitive place where I can learn to do all the cool stuff in a short time. Some of the problems I am facing are: 1) How should I design the basic layout of my website? 2) How can I use 3rd party APIs like that of Facebook graph? regards shahensha

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  • asp.net vb user control raising an event on the calling page

    - by jvcoach23
    i'm trying to learn about user controls. I created a user control that has a textbox and a button. What i'd like to be able to do is when i click the button in the user control, populate a label in the aspx page. I understand that i could just have a button on the page that uses some properties on the user control to get that information.. but i'd like to know how to do it with the button the user control.. the reason for this is the button is just an example.. a learning tool. if i can get this working, i'd likely be putting thing in the user control that might require this kind of passing information. Anyway.. i've found some c# examples that i tried to get working as vb.. but once started getting into the delegates and events.. well.. it made me turn to this post. anyway.. hopefully someone can lend a hand.

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • How to eliminate duplicate rows?

    - by Odette
    hi guys im back with my original query and i just have one question please (ps: I know i have to vote and regsiter and I promise I will do that today) With the following query (t-sql) I am getting the correct results, except that there are duplicates now. I have been reading up and think I can use the PARTITION BY syntax - can you please show me how to incorporate the PARTITION BY syntax? WITH CALC1 AS (SELECT OTQUOT, OTIT01 AS ITEMS, ROUND(OQCQ01 * OVRC01,2) AS COST FROM @[email protected] WHERE OTIT01 < '' UNION ALL ... SELECT OTQUOT, OTIT10 AS ITEMS, ROUND(OQCQ10 * OVRC10,2) AS COST FROM @[email protected] WHERE OTIT10 < '' ) SELECT OTQUOT, DESC, ITEMS, RN FROM ( SELECT OTQUOT, ITEMS, B.IXRPGP AS GROUP, C.OTRDSC AS DESC, COST, ROW_NUMBER() OVER (PARTITION BY OTQUOT ORDER BY COST DESC) AS RN FROM CALC1 AS A INNER JOIN @[email protected] AS B ON (A.ITEMS = B.IKITMC) INNER JOIN DATAGRP.GDSGRP AS C ON (B.IXRPGP = C.OKRPGP) ) T RESULTS: 60408169 FENCING GNCPDCTP18BGBG 1 60408169 FENCING CGIFESHPD1795BG 2 60408169 FENCING GTTCGIBG 3 60408169 FENCING GBTCGIBG 4 How do I get rid of the duplicates? thanks Bill and all the others for your help (I am still learning!)

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  • Why does this program take up so much memory?

    - by Adrian
    I am learning Objective-C. I am trying to release all of the memory that I use. So, I wrote a program to test if I am doing it right: #import <Foundation/Foundation.h> #define DEFAULT_NAME @"Unknown" @interface Person : NSObject { NSString *name; } @property (copy) NSString * name; @end @implementation Person @synthesize name; - (void) dealloc { [name release]; [super dealloc]; } - (id) init { if (self = [super init]) { name = DEFAULT_NAME; } return self; } @end int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; Person *person = [[Person alloc] init]; NSString *str; int i; for (i = 0; i < 1e9; i++) { str = [NSString stringWithCString: "Name" encoding: NSUTF8StringEncoding]; person.name = str; [str release]; } [person release]; [pool drain]; return 0; } I am using a mac with snow leopard. To test how much memory this is using, I open Activity Monitor at the same time that it is running. After a couple of seconds, it is using gigabytes of memory. What can I do to make it not use so much?

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • Convert SQL to LINQ in MVC3 with Ninject

    - by Jeff
    I'm using MVC3 and still learning LINQ. I'm having some trouble trying to convert a query to LINQ to Entities. I want to return an employee object. SELECT E.EmployeeID, E.FirstName, E.LastName, MAX(EO.EmployeeOperationDate) AS "Last Operation" FROM Employees E INNER JOIN EmployeeStatus ES ON E.EmployeeID = ES.EmployeeID INNER JOIN EmployeeOperations EO ON ES.EmployeeStatusID = EO.EmployeeStatusID INNER JOIN Teams T ON T.TeamID = ES.TeamID WHERE T.TeamName = 'MyTeam' GROUP BY E.EmployeeID, E.FirstName, E.LastName ORDER BY E.FirstName, E.LastName What I have is a few tables, but I need to get only the newest status based on the EmployeeOpertionDate. This seems to work fine in SQL. I'm also using Ninject and set my query to return Ienumerable. I played around with the group by option but it then returns IGroupable. Any guidance on converting and returning the property object type would be appreciated. Edit: I started writing this out in LINQ but I'm not sure how to properly return the correct type or cast this. public IQueryable<Employee> GetEmployeesByTeam(int teamID) { var q = from E in context.Employees join ES in context.EmployeeStatuses on E.EmployeeID equals ES.EmployeeID join EO in context.EmployeeOperations on ES.EmployeeStatusID equals EO.EmployeeStatusID join T in context.Teams on ES.TeamID equals T.TeamID where T.TeamName == "MyTeam" group E by E.EmployeeID into G select G; return q; } Edit2: This seems to work for me public IQueryable<Employee> GetEmployeesByTeam(int teamID) { var q = from E in context.Employees join ES in context.EmployeeStatuses on E.EmployeeID equals ES.EmployeeID join EO in context.EmployeeOperations.OrderByDescending(eo => eo.EmployeeOperationDate) on ES.EmployeeStatusID equals EO.EmployeeStatusID join T in context.Teams on ES.TeamID equals T.TeamID where T.TeamID == teamID group E by E.EmployeeID into G select G.FirstOrDefault(); return q; }

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  • jQuery: show an element from select drop down, hide it when other option selected

    - by Ricardo Zea
    I've tried looking around and there are similar problems, but mine is way more simple, but yet, I can't find a solution within these forums. While learning jQuery, I'm trying to show a DIV when an item/option from a select drop down is selected, and hide that same DIV when any other option in the select drop down is selected. select HTML: <select name="source" id="source"> <option value="null" selected="selected">&mdash;Select&mdash;</option> <option value="s1">Source 1</option> <option value="s2">Source 2</option> <option value="sother">Other</option> </select> DIV I need to show when 'Other' is selected: <div id="specify-source">Other source here...</div> When any other option in the select menu is selected, the above DIV shouldn't be visible. I've tried this jQuery but of course it doesn't work properly: $(function() { $.viewMap = { 'sother' : $('#specify-source') }; $('#source').change(function() { // hide all $.each($.viewMap, function() { this.hide(); }); // show current $.viewMap[$(this).val()].show(); }); }); Any help you can give me, I'd greatly appreciate it. Thanks,

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  • My QFileSystemModel doesn't work as expected in PyQt

    - by Skilldrick
    I'm learning the Qt Model/View architecture at the moment, and I've found something that doesn't work as I'd expect it to. I've got the following code (adapted from Qt Model Classes): from PyQt4 import QtCore, QtGui model = QtGui.QFileSystemModel() parentIndex = model.index(QtCore.QDir.currentPath()) print model.isDir(parentIndex) #prints True print model.data(parentIndex).toString() #prints name of current directory childIndex = model.index(0, 0, parentIndex) print model.data(childIndex).toString() rows = model.rowCount(parentIndex) print rows #prints 0 (even though the current directory has directory and file children) The question: Is this a problem with PyQt, have I just done something wrong, or am I completely misunderstanding QFileSystemModel? According to the documentation, model.rowCount(parentIndex) should return the number of children in the current directory. The QFileSystemModel docs say that it needs an instance of a Gui application, so I've also placed the above code in a QWidget as follows, but with the same result: import sys from PyQt4 import QtCore, QtGui class Widget(QtGui.QWidget): def __init__(self, parent=None): QtGui.QWidget.__init__(self, parent) model = QtGui.QFileSystemModel() parentIndex = model.index(QtCore.QDir.currentPath()) print model.isDir(parentIndex) print model.data(parentIndex).toString() childIndex = model.index(0, 0, parentIndex) print model.data(childIndex).toString() rows = model.rowCount(parentIndex) print rows def main(): app = QtGui.QApplication(sys.argv) widget = Widget() widget.show() sys.exit(app.exec_()) if __name__ == '__main__': main()

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  • App crashes every second time a tableview row is selected in navigation controller setup

    - by Thaurin
    Disclaimer first: I'm pretty new to Objective-C and the retain model. I've been developing in a garbage collected .NET environment for the last five years, so I've been spoiled. I'm still learning. I'm having my iPhone app crash with EXC_BAD_ACCESS. It happens in a navigtation controller/tableview setup. When I select a row the first time, no problems. It switches in the child controller without problems. I go back and select the same row again. Program then proceeds to crash. Every other row works fine, but every second time a row is accessed, it's a crash. I've pinpointed the location where this happens. The child controller (which is a class that I reuse for every row of the same type) that's being switched into has an array of NSString's representing the rows that will be displayed. I set it before pushing the child viewcontroller. It's there where this apparently happens. I'm having a hard time debugging this problem, still wrestling with xcode and all. I fear there may be some vital information missing here, but maybe there is something you recognize here.

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  • How can I bind a List as ItemSource to ListView in XAML?

    - by Jonas
    I'm learning WPF and would like to have a collection similar to a LinkedList, to where I can add and remove strings. And I want to have a ListView that listen to that collection with databinding. How can I do bind a simple list collection to a ListView in XAML? My idea (not working) is something like this: <Window x:Class="TestApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Window.Resources> <LinkedList x:Key="myList"></LinkedList> //Wrong <Window.Resources> <Grid> <ListView Height="100" HorizontalAlignment="Left" Margin="88,134,0,0" Name="listView1" VerticalAlignment="Top" Width="120" ItemsSource="{Binding Source={StaticResource myList}}"/> //Wrong </Grid> </Window> All my code (updated version, not working): <Window x:Class="TestApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Grid> <TextBox Height="23" HorizontalAlignment="Left" Margin="12,12,0,0" Name="textBox1" VerticalAlignment="Top" Width="120" /> <Button Content="Button" Height="23" HorizontalAlignment="Right" Margin="0,12,290,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> <ListView Height="100" HorizontalAlignment="Left" Margin="88,134,0,0" Name="listView1" VerticalAlignment="Top" Width="120" ItemsSource="{Binding myList}"/> </Grid> </Window> C#-code: namespace TestApp { public partial class MainWindow : Window { ObservableCollection<string> myList = new ObservableCollection<string>(); public MainWindow() { InitializeComponent(); myList.Add("first string"); } private void button1_Click(object sender, RoutedEventArgs e) { myList.Add(textBox1.Text); textBox1.Text = myList.Count+"st"; } } }

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  • Looking for Opinions and Sugestions on my Website. (General Question)

    - by MrEnder
    I am looking for general opinions and suggestions about the site in whole. Its ok I don't mind hearing where I went wrong on anything. I'm still learning. All tips and pointers on any subject relating are highly welcome. If you are going to make a suggestion and post a snippet or code please explain how it works in detail. The site was design as a interface to display the labs I have to do in my college (the labs are all basic things that I'm way beyond). So I decided to take it all to the next level with this. The link is http://opentech.durhamcollege.ca/~intn2201/brittains/labs/ It is 100% designed by me with the exception of the icons. (I could not think of anything better to draw) There is no specific area of the site I want suggestions or opinions on this is a general question. You may answer about the site in whole or an area of the coding just please specify. If you have any questions related to my site or code you may ask them as well. Thank you for your time and any comments Shelby

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  • Python function correctly/incorrectly?

    - by Anthony Kernan
    I'm just starting too use python, learning experience. I know the basics logic of programming. I have a function in python that is running everytime, even when it's not supposed to. I use an if statement in the beginning of the function. I don't know why this if statement is not working, confused. I have another function that is similar and works correctly. Am I missing something simple? Here's the function that is not working... def check_artist_art(): if os.path.exists("/tmp/artistinfo") and open("/tmp/artistinfo").read() != title: #if artist == "": if os.path.exists(home + "/.artist"): os.remove(home + "/.artist") if os.path.exists("/tmp/artistinfo"): os.remove("/tmp/artistinfo") print artist return False else: os.path.exists("/tmp/artistinfo") and open("/tmp/artistinfo").read() == artist return False return True And this is the similar function that is working correctly.. def check_album(): if os.path.exists("/tmp/albuminfo") and open("/tmp/albuminfo").read() != album: if os.path.exists(home + "/.album"): os.remove(home + "/.album") if os.path.exists("/tmp/albuminfo"): os.remove("/tmp/albuminfo") return False elif os.path.exists("/tmp/trackinfo") and open("/tmp/trackinfo").read() == artist + album: return False return True Any help is greatly appreciated.

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