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  • ApplicationDelegate is not doing its own job here ! Can anyone help me??

    - by ahmet732
    (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { MaSystemGuiAppDelegate *appDelegate = (MaSystemGuiAppDelegate *)[[UIApplication sharedApplication] delegate]; appDelegate.deneme = [tableData objectAtIndex:indexPath.row] ; NSLog(@"my row", appDelegate.deneme); // THIS IS NOT PRINTING NSLog(@"my row = %@", [tableData objectAtIndex:indexPath.row]); //THIS IS PRINTING THE VALUE ON CONSOLE NSInteger row = [indexPath row]; if(self.searchDetailViewController == nil){ SearchDetailViewController *asearchDetail = [[SearchDetailViewController alloc] initWithNibName:@"SearchDetailView" bundle:nil]; self.searchDetailViewController = asearchDetail; [asearchDetail release]; } searchDetailViewController.title = [NSString stringWithFormat:@"%@", [searchArray objectAtIndex:row]]; MaSystemGuiAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.searchNavController pushViewController:searchDetailViewController animated:YES]; } "deneme" is a NMUtableArray is identified in MaSystemGuiAppDelegate.h (I identified it as a variable and put its property there) and I wrote "deneme= [[NSMutableArray alloc]init]; in applicationDidFinishLaunching method in MaSystemGuiAppDelegate.m. In the code above, [tableData objectAtIndex:indexPath.row] is retrieving the one of the value touched on tableview. When I put that value in deneme (as u noticed in the code) it is printing nothing. What am i missing? (I imported MaSystemGuiAppDelegate.h)

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  • Shuffle Two NSMutableArray independently

    - by Superman
    I'm creating two NSMutableArray in my viewDidLoad, I add it in a NSMutableDictionary. When I tried shuffling it with one array, It is okay. But the problem is when Im shuffling two arrays independently its not working,somehow the indexes got mixed up. Here is my code for my array (I have two of these): self.items1 = [NSMutableArray new]; for(int i = 0; i <= 100; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDir = [paths objectAtIndex:0]; NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"[Images%d.png", i]]; if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){ self.container = [[NSMutableDictionary alloc] init]; [container setObject:[UIImage imageWithContentsOfFile:savedImagePath] forKey:@"items1"]; [container setObject:[NSNumber numberWithInt:i] forKey:@"index1"]; [items1 addObject:container]; } } NSLog(@"Count : %d", [items1 count]); [items1 enumerateObjectsUsingBlock:^(id object, NSUInteger index, BOOL *stop) { NSLog(@"%@ images at index %d", object, index); }]; then my shuffle code(Which I tried duplicating for the other array,but not working also): srandom(time(NULL)); NSUInteger count = [items1 count]; for (NSUInteger i = 0; i < count; ++i) { int nElements = count - i; int n = (random() % nElements) + i; [items1 exchangeObjectAtIndex:i withObjectAtIndex:n]; } How am I going to shuffle it using above code (or if you have other suggestions) with two arrays? Thanks My other problem is when I tries subclassing the class for the shuffle method or either use the above code, their index mixed. For example: Object: apple, ball, carrots, dog Indexes: 1 2 3 4 but in my View when shuffled: Object: carrots, apple, dog, balle Indexes: 2 4 1 3

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  • How does one make the camera on the iphone appear from the app delegate? Is it possible?

    - by K-RAN
    I'm just playing around with a simple program that opens the camera. That's literally all that I want to do. I'm a beginner and I believe that I have the basics down in terms of UI management for the iPhone so I decided to give this one a whirl. What I'm trying to do right now is... - (BOOL) application:(UIApplication*) application didFinishLaunchingWithOptions:(NSDictionary*) launchOptions { UIImagePickerController * camera = [[UIImagePickerController alloc] init]; camera.delegate = self; camera.sourceType = UIImagePickerControllerSourceTypeCamera; camera.allowsEditing = NO; camera.showsCameraControls = NO; [viewController presentModalViewController:camera animated:NO]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES: } So basically, initialize the camera, set some things and show it in the main view. I set the camera's delegate to self because this code is placed in the delegate class (and yes, the delegate class is conforming to UIImagePickerControllerDelegate && UINavigationControllerDelegate). Main problem right now is that nothing is appearing on the screen. I have absolutely no idea what I'm doing wrong, especially since the program is building correctly with no errors or warnings... Any help is appreciated! Thanks a lot :D

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  • Define an empty array in Perl class new()

    - by Laimoncijus
    Hi, I am just beginner with Perl, so if it sounds stupid - sorry for that :) My problem is - I am trying to write a class, which has an empty array, defined in constructor of a class. So I am doing this like this: package MyClass; use strict; sub new { my ($C) = @_; my $self = { items => () }; bless $self, ref $C || $C; } sub get { return $_[0]->{items}; } 1; Later I am testing my class with simple script: use strict; use Data::Dumper; use MyClass; my $o = MyClass->new(); my @items = $o->get(); print "length = ", scalar(@items), "\n", Dumper(@items); And while running the script I get following: $ perl my_test.pl length = 1 $VAR1 = undef; Why am I doing wrong what causes that I get my items array filled with undef? Maybe someone could show me example how the class would need to be defined so I would not get any default values in my array? Thanks!

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  • PHP DELETE immediately after select

    - by teehoo
    I have a PHP server script that SELECTs some data from a MySQL database. As soon as I have the result from mysql_query and mysql_fetch_assoc stored in my own local variables, I want to delete the row I just selected. The problem with this approach is that it seems that PHP has done pass-by-reference to my local variables instead of pass-by-value, and my local variables become undefined after the delete command. Is there anyway to get around this? Here is my code: $query="SELECT id, peerID, name FROM names WHERE peer = $userID AND docID = '$docID' AND seqNo = $nid"; $result = mysql_query($query); if (!$result) self::logError("FAIL:1 getUsersNamesUpdate() query: ".$query."\n"); if (mysql_num_rows($result) == 0) return array(); $row = mysql_fetch_assoc($result); $result = array(); $result["id"] = $row["id"]; $result["peerID"] = $row["peerID"]; $result["name"] = $row["name"]; $query="DELETE FROM names WHERE id = $result[id];"; $result = mysql_query($query); if (!$result) self::logError("FAIL:2 getUsersNamesUpdate() query: ".$query."\n"); return $result;

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  • How to get values of xml elements?

    - by user187580
    Hi, I have some xml data and I am trying to access some elements. The structure of data is as below (using print_r($data)). I can get $data->{'parent'}->title, it works but if I try to get value of href using $data->{'parent'}->link[0]->{'@attributes'}->href .. it doesnt work .. any ideas? Thanks SimpleXMLElement Object ( [@attributes] => Array ( [children] => 29 [modules] => 0 ) [title] => Test title [link] => Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [href] => data.php?id=2322 [rel] => self [type] => application/xml ) ) [1] => SimpleXMLElement Object ( [@attributes] => Array ( [href] => data.php?id=2342 [rel] => alternate [type] => text/html ) ) ) [parent] => SimpleXMLElement Object ( [@attributes] => Array ( [children] => 6 [modules] => 0 ) [title] => Top [link] => Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [href] => /data.php?id=5763 [rel] => self [type] => application/xml ) ) [1] => SimpleXMLElement Object ( [@attributes] => Array ( [href] => /data.php?id=2342 [rel] => alternate [type] => text/html ) ) ) ) )

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  • Python: eliminating stack traces into library code?

    - by Mark Harrison
    When I get a runtime exception from the standard library, it's almost always a problem in my code and not in the library code. Is there a way to truncate the exception stack trace so that it doesn't show the guts of the library package? For example, I would like to get this: Traceback (most recent call last): File "./lmd3-mkhead.py", line 71, in <module> main() File "./lmd3-mkhead.py", line 66, in main create() File "./lmd3-mkhead.py", line 41, in create headver1[depotFile]=rev TypeError: Data values must be of type string or None. and not this: Traceback (most recent call last): File "./lmd3-mkhead.py", line 71, in <module> main() File "./lmd3-mkhead.py", line 66, in main create() File "./lmd3-mkhead.py", line 41, in create headver1[depotFile]=rev File "/usr/anim/modsquad/oses/fc11/lib/python2.6/bsddb/__init__.py", line 276, in __setitem__ _DeadlockWrap(wrapF) # self.db[key] = value File "/usr/anim/modsquad/oses/fc11/lib/python2.6/bsddb/dbutils.py", line 68, in DeadlockWrap return function(*_args, **_kwargs) File "/usr/anim/modsquad/oses/fc11/lib/python2.6/bsddb/__init__.py", line 275, in wrapF self.db[key] = value TypeError: Data values must be of type string or None.

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  • iphone how to determine and code according to base sdk version?

    - by Nareshkumar
    I have a code for UIImage picker photoImagePicker=[[UIImagePickerController alloc]init]; photoImagePicker.delegate=self; photoImagePicker.sourceType=UIImagePickerControllerSourceTypeCamera; photoImagePicker.mediaTypes=[UIImagePickerController availableMediaTypesForSourceType:photoImagePicker.sourceType]; [self presentModalViewController:photoImagePicker animated:YES]; photoImagePicker.showsCameraControls = YES; //Doesnot work on 3.0 photoImagePicker.navigationBarHidden = YES; photoImagePicker.toolbarHidden = YES; photoImagePicker.allowsEditing=YES; //Doesnt work on 3.0 Now everything works fine when the sdk is 3.1 or higher but when i put the os version as 3.0, the code starts showing errors. Turns out these methods were not present in 3.0 and so errors. I want to keep a mechanism which will enable these for higher versions(3.1) and at the same time work properly for 3.0 version. How do i do it? One solution i have thought of is to verify the version value and then put that code. But i am not sure how this is got. Any help will be appreciated.

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  • TouchXML to read in twitter feed for iphone app

    - by Fiona
    Hello there, So I've managed to get the feed from twitter and am attempting to parse it... I only require the following fields from the feed: name, description, time_zone and created_at I am successfully pulling out name and description.. however time_zone and created_at always are nil... The following is the code... Anyone see why this might not be working? -(void) friends_timeline_callback:(NSData *)data{ NSString *string = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; NSLog(@"Data from twitter: %@", string); NSMutableArray *res = [[NSMutableArray alloc] init]; CXMLDocument *doc = [[[CXMLDocument alloc] initWithData:data options:0 error:nil] autorelease]; NSArray *nodes = nil; //! searching for item nodes nodes = [doc nodesForXPath:@"/statuses/status/user" error:nil]; for (CXMLElement *node in nodes) { int counter; Contact *contact = [[Contact alloc] init]; for (counter = 0; counter < [node childCount]; counter++) { //pulling out name and description only for the minute!!! if ([[[node childAtIndex:counter] name] isEqual:@"name"]){ contact.name = [[node childAtIndex:counter] stringValue]; }else if ([[[node childAtIndex:counter] name] isEqual:@"description"]) { // common procedure: dictionary with keys/values from XML node if ([[node childAtIndex:counter] stringValue] == NULL){ contact.nextAction = @"No description"; }else{ contact.nextAction = [[node childAtIndex:counter] stringValue]; } }else if ([[[node childAtIndex:counter] name] isEqual:@"created_at"]){ contact.date == [[node childAtIndex:counter] stringValue]; }else if([[[node childAtIndex:counter] name] isEqual:@"time_zone"]){ contact.status == [[node childAtIndex:counter] stringValue]; [res addObject:contact]; [contact release]; } } } self.contactsArray = res; [res release]; [self.tableView reloadData]; } Thanks in advance for your help!! Fiona

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  • pyOpenSSL and the WantReadError

    - by directedition
    I have a socket server that I am trying to move over to SSL on python 2.5, but I've run into a snag with pyOpenSSL. I can't find any good tutorials on using it, so I'm operating largely on guesses. Here is how my server sets up the socket: ctx = SSL.Context(SSL.SSLv23_METHOD) ctx.use_privatekey_file ("mykey.pem") ctx.use_certificate_file("mycert.pem") sock = SSL.Connection(ctx, socket.socket(socket.AF_INET, socket.SOCK_STREAM)) sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) addr = ('', int(8081)) sock.bind(addr) sock.listen(5) Here is how it accepts clients: sock.setblocking(0) while True: if len(select([sock], [], [], 0.25)[0]): client_sock, client_addr = sock.accept() client = ClientGen(client_sock) And here is how it sends/receives from the connected sockets: while True: (r, w, e) = select.select([sock], [sock], [], 0.25) if len(r): bytes = sock.recv(1024) if len(w): n_bytes = sock.send(self.message) It's compacted, but you get the general idea. The problem is, once the send/receive loop starts, it dies right away, before anything has been sent or received (that I can see anyway): Traceback (most recent call last): File "ClientGen.py", line 50, in networkLoop n_bytes = sock.send(self.message WantReadError The manual's description of the 'WantReadError' is very vague, saying it can come from just about anywhere. What am I doing wrong?

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  • Why does Python sometimes upgrade a string to unicode and sometimes not?

    - by samtregar
    I'm confused. Consider this code working the way I expect: >>> foo = u'Émilie and Juañ are turncoats.' >>> bar = "foo is %s" % foo >>> bar u'foo is \xc3\x89milie and Jua\xc3\xb1 are turncoats.' And this code not at all working the way I expect: >>> try: ... raise Exception(foo) ... except Exception as e: ... foo2 = e ... >>> bar = "foo2 is %s" % foo2 ------------------------------------------------------------ Traceback (most recent call last): File "<ipython console>", line 1, in <module> UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-1: ordinal not in range(128) Can someone explain what's going on here? Why does it matter whether the unicode data is in a plain unicode string or stored in an Exception object? And why does this fix it: >>> bar = u"foo2 is %s" % foo2 >>> bar u'foo2 is \xc3\x89milie and Jua\xc3\xb1 are turncoats.' I am quite confused! Thanks for the help! UPDATE: My coding buddy Randall has added to my confusion in an attempt to help me! Send in the reinforcements to explain how this is supposed to make sense: >>> class A: ... def __str__(self): return "string" ... def __unicode__(self): return "unicode" ... >>> "%s %s" % (u'niño', A()) u'ni\xc3\xb1o unicode' >>> "%s %s" % (A(), u'niño') u'string ni\xc3\xb1o' Note that the order of the arguments here determines which method is called!

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  • How do I load PersistentDocuments into the same window

    - by Brad Stone
    I want to open NSPersistentDocuments and load them into the same window one at a time. I'm almost there but missing some steps. Hopefully someone can help me. I have a few saved documents on the hard drive. On launch my app opens to an untitled NSPersistentDocument and creates a separate NSWindowController. When I press the button to load file 1 off the hard drive the data appears in the fields but two things are wrong that I can see: 1) changing the data doesn't make the document dirty 2) choosing save updates the persistentstore (I know this because when I open the file again I see the changes) but I get an error: +entityForName: could not locate an NSManagedObjectModel for entity name 'Book' Here's my code which is in the WindowController that was launched initially with the untitled document. This code isn't perfect. For example, I know I should processPendingChanges and save the current doc before I load the new one. This is test code to try to get over this hurdle. - (IBAction)newBookTwo:(id)sender { NSDocumentController *dc = [NSDocumentController sharedDocumentController]; NSURL *url = [NSURL fileURLWithPath:[@"~/Desktop/File 2.binary" stringByExpandingTildeInPath]]; NSError *error; MainWindowDocument *thisDoc = [dc openDocumentWithContentsOfURL:url display:NO error:&error]; [self setDocument:thisDoc]; [self setManagedObjectContext:[thisDoc managedObjectContext]]; } Thanks!

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  • Django Model Formset Pre-Filled Value Problem

    - by user552377
    Hi, i'm trying to use model formsets with Django. When i load forms template, i see that it's filled-up with previous values. Is there a caching mechanism that i should stop, or what? Thanks for your help, here is my code: models.py class FooModel( models.Model ): a_field = models.FloatField() b_field = models.FloatField() def __unicode__( self ): return self.a_field forms.py from django.forms.models import modelformset_factory FooFormSet = modelformset_factory(FooModel) views.py def foo_func(request): if request.method == 'POST': formset = FooFormSet(request.POST, request.FILES, prefix='foo_prefix' ) if formset.is_valid(): formset.save() return HttpResponseRedirect( '/true/' ) else: return HttpResponseRedirect( '/false/' ) else: formset = FooFormSet(prefix='foo_prefix') variables = RequestContext( request , { 'formset':formset , } ) return render_to_response('footemplate.html' , variables ) template: <form method="post" action="."> {% csrf_token %} <input type="submit" value="Submit" /> <table id="FormsetTable" border="0" cellpadding="0" cellspacing="0"> <tbody> {% for form in formset.forms %} <tr> <td>{{ form.a_field }}</td> <td>{{ form.b_field }}</td> </tr> {% endfor %} </tbody> </table> {{ formset.management_form }} </form>

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  • Get active window title in X

    - by dutt
    I'm trying to get the title of the active window. The application is a background task so if the user has Eclipse open the function returns "Eclipse - blabla", so it's not getting the window title of my own window. I'm developing this in Python 2.6 using PyQt4. My current solution, borrowed and slightly modified from an old answer here at SO, looks like this: def get_active_window_title(): title = '' root_check = '' root = Popen(['xprop', '-root'], stdout=PIPE) if root.stdout != root_check: root_check = root.stdout for i in root.stdout: if '_NET_ACTIVE_WINDOW(WINDOW):' in i: id_ = i.split()[4] id_w = Popen(['xprop', '-id', id_], stdout=PIPE) for j in id_w.stdout: if 'WM_ICON_NAME(STRING)' in j: if title != j.split()[2]: return j.split("= ")[1].strip(' \n\"') It works for most windows, but not all. For example it can't find my kopete chat windows, or the name of the application i'm currently developing. My next try looks like this: def get_active_window_title(self): screen = wnck.screen_get_default() if screen == None: return "Could not get screen" window = screen.get_active_window() if window == None: return "Could not get window" title = window.get_name() return title; But for some reason window is always None. Does somebody have a better way of getting the current window title, or how to modify one of my ways, that works for all windows? Edit: In case anybody is wondering this is the way I found that seems to work for all windows. def get_active_window_title(self): root_check = '' root = Popen(['xprop', '-root'], stdout=PIPE) if root.stdout != root_check: root_check = root.stdout for i in root.stdout: if '_NET_ACTIVE_WINDOW(WINDOW):' in i: id_ = i.split()[4] id_w = Popen(['xprop', '-id', id_], stdout=PIPE) id_w.wait() buff = [] for j in id_w.stdout: buff.append(j) for line in buff: match = re.match("WM_NAME\((?P<type>.+)\) = (?P<name>.+)", line) if match != None: type = match.group("type") if type == "STRING" or type == "COMPOUND_TEXT": return match.group("name") return "Active window not found"

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  • Is it OK to write code after [super dealloc]? (Objective-C)

    - by Richard J. Ross III
    I have a situation in my code, where I cannot clean up my classes objects without first calling [super dealloc]. It is something like this: // Baseclass.m @implmentation Baseclass ... -(void) dealloc { [self _removeAllData]; [aVariableThatBelongsToMe release]; [anotherVariableThatBelongsToMe release]; [super dealloc]; } ... @end This works great. My problem is, when I went to subclass this huge and nasty class (over 2000 lines of gross code), I ran into a problem: when I released my objects before calling [super dealloc] I had zombies running through the code that were activated when I called the [self _removeAllData] method. // Subclass.m @implementation Subclass ... -(void) deallloc { [super dealloc]; [someObjectUsedInTheRemoveAllDataMethod release]; } ... @end This works great, and It didn't require me to refactor any code. My question Is this: Is it safe for me to do this, or should I refactor my code? Or maybe autorelease the objects? I am programming for iPhone if that matters any.

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  • How to stop moving the image in objective c?

    - by user1589452
    I have done a coding to check whether the image crossed particular area or not, -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint loc=[touch locationInView:self.view]; if (touch.view==img2Obj) { NSLog(@"image2"); img2Obj.center=loc; currentx1=img2Obj.frame.origin.x; currenty1=img2Obj.frame.origin.y; //NSLog(@"top left corner x and y is %.1f and %.1f",img2Obj.frame.origin.x,img2Obj.frame.origin.y); [self isImg1InPos]; }} -(void)isImg1InPos { int dx,dy; dx=currentx1-x1; dy=currenty1-y1; if (abs(dx)<5 && abs(dx)<5) { NSLog(@"Image must stop moving after this!!!"); [img2Obj setUserInteractionEnabled:FALSE]; } //NSLog(@"unsigned int is %d",abs(dx)); } I want the image to stop moving when when it passes the condition. [img2Obj setUserInteractionEnabled:FALSE]; But its not working, can anyone tell me how to solve this problem Many thanks in advance

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  • Getting JSON object from php authentication objective c

    - by iError
    I am trying to authenticate using the below code NSString *urlAsString =[NSString stringWithFormat:@"http://www.myurl.com/abc/authenticate.php"]; NSURL *url = [NSURL URLWithString:urlAsString]; NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:url]; [urlRequest setTimeoutInterval:30.0f]; [urlRequest setHTTPMethod:@"POST"]; [urlRequest addValue:@"test" forHTTPHeaderField:@"m_username" ]; [urlRequest addValue:@"123" forHTTPHeaderField:@"m_password" ]; [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; NSOperationQueue *queue = [[NSOperationQueue alloc] init]; [NSURLConnection sendAsynchronousRequest:urlRequest queue:queue completionHandler:^(NSURLResponse *response,NSData *data, NSError *error) { if ([data length] >0 && error == nil){ html = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"HTML = %@", html); receivedData = [NSMutableData data]; } else if ([data length] == 0 && error == nil){ NSLog(@"Nothing was downloaded."); } else if (error != nil){ NSLog(@"Error happened = %@", error); } }]; // Start loading data NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; if (theConnection) { // Create the NSMutableData to hold the received data receivedData = [NSMutableData data]; } else { // Inform the user the connection failed. } My username password is correct, I think I am not making the proper call thats why I dont get the desired results and the web service is receiving the null parameters. What can be the issue? Any help appreciated.

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  • Black Corners On Grouped UITableViewCells Only After Navigation Pops

    - by coneybeare
    I am not graphics expert but I somehow managed to make some good looking custom grouped UITableViewCells by setting the background view to a backgroundView with some CG code. In all SDK's up to 3.1.3 (maybe 3.2... I haven't tested on the iPad) this was working great, but I think a more recent SDK has introduced a change in the way graphics are cached offscreen. Upon first render, everything is great: The drawing is fine and the corners are transparent. If I push a couple of view controllers on the navigation stack and come back, there are now black corners that appear in the views: BEFORE && AFTER I have tons of code, most of which is written up here. I have tried tweaking to the best of my ability, looking at the docs for applicable changes, but after at least 8 hours in I still cannot find what might cause this. I have tried setting every view I can think of to be backgroundColor=clearColor and opaque=NO What else am I missing? Any debugging tips? UPDATE: I have some debug code in viewDidAppear that prints the backgroundColor and class description of all the subviews. - (void)debugView:(UIView *)view { DebugLog(@"%@ - %@", view.backgroundColor, [[view class] description]); for (UIView* child in view.subviews) { [self debugView:child]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [DownloadController.networkQueue setSuspended:NO]; for (TTTableViewCell *cell in [self.tableView visibleCells]) { [cell debugView:cell]; } } With this code, I inspect the backgroundColor settings of the cell views on first load, when it is fine, and then again after coming back. There are some differences, but all the colors are still set to be clear. This leads me to believe the issue is underneath the UITableViewCell. UPDATE 2: I have created a simple sample application to highlight the problem here

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  • XCode enum woes

    - by Raconteur
    Hi gang, I thought I had this sorted, but I am still missing something. Very simply, I have a Settings class that hold a DAO (sitting on a plist). I want to have a couple of enums for the settings for convenience and readability, such as GamePlayType and DifficultyLevel. Right now I am defining them in the Settings.h file above the @interface line as such: typedef enum { EASY, NORMAL, HARD } DifficultyLevel; and typedef enum { SET_NUMBER_OF_MOVES, TO_COMPLETION } GamePlayType; If I access them from within the Settings class like: - (int)gridSizeForLOD { switch ([self difficultyLevel]) { case EASY: return GRID_SIZE_EASY; case NORMAL: return GRID_SIZE_NORMAL; case HARD: return GRID_SIZE_HARD; default: return GRID_SIZE_NORMAL; } } everything is fine. But, if I try to access them outside of the Settings class, let's say in my main view controller class, like this: if (([settings gameType] == SET_NUMBER_OF_MOVES) && (numMoves == [settings numMovesForLOD])) { [self showLoseScreen]; } I get errors (like EXC_BAD_ACCESS) or the condition always fails. Am I doing something incorrectly? Also, I should point out that I have this code for the call to gameType (which lives in the Settings class): - (GamePlayType)gameType { return [dao gameType]; } and the DAO implements gameType like this: - (int)gameType { return (settingsContent != nil) ? [[settingsContent objectForKey:@"Game Type"] intValue] : 0; } I know I have the DAO returning an int instead of a GamePlayType, but A) the problem I am describing arose there when I tried to use the "proper" data type, and B) I did not think it would matter since the enum is just a bunch of named ints, right? Any help, greatly appreciated. I really want to understand this thoroughly, and something is eluding me... Cheers, Chris

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  • drawRect gets called on UIView subclass but not on UIViewController

    - by HotFudgeSunday
    My code is working so far but I had to create a Class for the UIView. This is a bit inconvenient because I need to interact with the ViewController too. BTW, I did try [self setNeedsDisplay] on the ViewDidLoad of the UIViewController subclass file but it didn't work. Here's the code, which works on UIView Subclass but doesn't get called on a UIViewController one: - (void)drawRect:(CGRect)rect { UIColor *currentColor = [UIColor redColor]; CGContextRef context = UIGraphicsGetCurrentContext(); someNum = 1; CGContextBeginPath(context); CGContextMoveToPoint(context, 30, 40); [self addDotImageX:30 andY:40]; CGContextSetLineWidth(context, 2); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextStrokePath(context); } Any ideas on what to try? BTW, this is a TabBar App. I know those can somehow block the calls to drawRect. The Tabs where created programatically, not through a Nib. Eg: NSMutableArray *listOfViewControllers = [[NSMutableArray alloc] init]; UIViewController *vc; vc = [[Education alloc] init]; vc.title = @"Education"; [listOfViewControllers addObject:vc]; vc.tabBarItem.image = [UIImage imageNamed:@"info.png"]; [vc release]; I would appreciate any ideas. I've been through the answers on this site related to setNeedsDisplay not calling drawRect and haven't found an answer for my particular case. Thanks.

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  • Memory Leak in returning NSMutableArray from class

    - by Structurer
    Hi I am quite new to Objective C for the iPhone, so I hope you wont kill me for asking a simple question. I have made an App that works fine, except that Instruments reports memory leaks from the class below. I use it to store settings from one class and then retrieve them from another class. These settings are stored on a file so they can be retrieved every time the App is ran. What can I do do release the "setting" and is there anything that can be done to call (use) the class in a smarter way? Thanks ----- Below is Settings.m ----- import "Settings.h" @implementation Settings @synthesize settings; -(NSString *)dataFilePath // Return path for settingfile, including filename { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kUserSettingsFileName]; } -(NSMutableArray *)getParameters // Return settings from disk after checking if file exist (if not create with default values) { NSString *filePath = [self dataFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) // Getting data from file { settings = [[NSMutableArray alloc] initWithContentsOfFile:filePath]; } else // Creating default settings { settings = [[NSMutableArray alloc] initWithObjects: [NSNumber numberWithInteger:50], [NSNumber numberWithInteger:50], nil]; [settings writeToFile:[self dataFilePath] atomically:YES]; } return settings; } ----- Below is my other class from where I call my Settings class ----- // Get settings from file Settings *aSetting = [[Settings alloc] init]; mySettings = [aSetting getParameters]; [aSetting release];

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  • Problems with Getting Remote Contents using Google App Engine

    - by dade
    Here is the client side code. It is running insdide a Google Gadgets var params = {}; params[gadgets.io.RequestParameters.CONTENT_TYPE] = gadgets.io.ContentType.JSON; var url = "http://invplatformtest.appspot.com/getrecent/"; gadgets.io.makeRequest(url, response, params); The response function is: function response(obj) { var r = obj.data; alert(r['name']); } while on the server end, the python code sending the JSON is: class GetRecent(webapp.RequestHandler): def get(self): self.response.out.write({'name':'geocities'}) #i know this is where the problem is so how do i encode json in GAE? which is just supposed to send back a Json encoded string but when i run this, the javascript throws the following error: r is null alert(r['name']); If i were recieving just TEXT contents and my server send TEXT everything works fine. I only get this problem when am trying to send JSON. Where exactly is the problem? Am i encoding the JSON the wrong way on AppEngine? I tried using the JSON library but it looks as if this is not supported. Where is the problem exactly? :(

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  • Send Special Keys to Gtk.VteTerminal

    - by Ubersoldat
    Hi I have this OSS Project called Monocaffe connections manager which uses the Gtk.VteTerminal widget from PyGTK. A nice feature is that it allows the users to send commands to different servers' consoles (cluster mode) using a Gtk.TextView for the input. The way I send key strokes to each Gtk.VteTerminal is by using the feed_child method. For common keys there's no problem: I simply feed what the TextView receives to all the terminals, but when doing so with special keys I get into a little trouble. For "Return" I catch the event and feed the terminal a '\n'. For back-space is the same, catch the event and feed a '\b'. def cluster_backspace(self, widget): return self.cluster_send_key('\b') The problem comes with other keys like Tab, Arrows, Esc which I don't know how to feed as str to the terminal to recognize them. In the case of Esc is a real pain, because the users can edit the same file on different servers using vi, but cannot escape insert mode. Anyway, I'm not looking for a complete solution, just ideas since I've ran out of them. Thanks.

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  • Custom UITableViewCell trouble with UIAccessibility elements

    - by ojreadmore
    No matter what I try, I can't keep my custom UITableViewCell from acting like it should under the default rules for UIAccessiblity. I don't want this cell to act like an accessibility container (per se), so following this guide I should be able to make all of my subviews accessible, right?! It says to make each element accessible separately and make sure the cell itself is not accessible. - (BOOL)isAccessibilityElement { return NO; } - (NSString *)accessibilityLabel { return nil; } - (NSInteger)accessibilityElementCount { return 0; } - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier //cells use this reusage stuff { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { [self setIsAccessibilityElement:NO]; sub1 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub1 setAccessibilityLanguage:@"es"]; [sub1 setIsAccessibilityElement:YES]; [sub1 setAccessibilityLabel:sub1.text] sub2 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub2 setAccessibilityLanguage:@"es"]; [sub2 setIsAccessibilityElement:YES]; [sub2 setAccessibilityLabel:sub2.text] The voice over system reads the contents of the whole cell all at once, even though I'm trying to stop that behavior. I could say [sub2 setIsAccessibilityElement:NO]; but that would would make this element entirely unreadable. I want to keep it readable, but not have the whole cell be treated like a container (and assumed to be the English language). There does not appear to be a lot of information out there on this, so at the very least I'd like to document it.

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  • Where can I find my iPhone app's Core Data persistent store?

    - by Dr Dork
    I'm diving into iPhone development, so I apologize in advance if this is a ridiculous question, but in a new iPad app project using the Core Data framework, here's the generated code for creating the persistentStoreCoordinator... - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"ApplicationName.sqlite"]]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { /* Replace this implementation with code to handle the error appropriately. abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. Typical reasons for an error here include: * The persistent store is not accessible * The schema for the persistent store is incompatible with current managed object model Check the error message to determine what the actual problem was. */ NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return persistentStoreCoordinator; } My questions are... The first time I run the app, is the ApplicationName.sqllite database created automatically if it doesn't exist? If not, when is it created? When data is added to it programmatically? Once the DB does exist, where can I locate the file? I'd like to open it with a different program so I can manually manipulate the data. Thanks so much in advance for your help! I'm going to continue researching these questions right now.

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