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  • How to link more than one object at a time in Xcode 4.2?

    - by Beppe
    I'm probably missing the basics here... Is there a way to link more than one object to a method at a time using Interface Builder in Xcode 4.2? I set tons of UIButtons in my UIView. All of them call just one method (let's say - (IBAction)buttonPushed:(UIButton *)aButton) that should do something different depending on the sender. I can't figure out a way to link them all with my method at a time. Any advice will be very appreciated... N.B. I'm using Xcode 4.2 on Snow Leopard, without storyboard.

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  • using python,How to cut the wav file between certain time ranges??

    - by kaushik
    How to cut the wav file between certain time ranges from multiple wav files and paste the segments together in a single wav file in continous time ?? For this i thou of a way,to store the contents of the wav file in array form and cut the segments required from the array copy thm in another file and convert it back into wav formant. but i hav no idea how to code it in python as i am a beginner in it.. plz help...any alternative methods which serve the purpose are also welcome.. Quick reply,xpected plzz.. Thanks in advance..

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  • Struggling with how to compare hours with different time zones in Java?

    - by Riki
    Hi! I have 2 date object in the database that represent the company's working hours. I only need the hours but since I have to save date. it appears like this: Date companyWorkStartHour; Date companyWorkEndHour; start hours: 12-12-2001-13:00:00 finish hours: 12-12-2001-18:00:00 I have the timezone of the company and of the user. (my server may be in another timezone). TimeZone userTimeZone; TimeZone companyTimeZone; I need to check if the user's current time (considering his timezone) is within the company working hours (considering the company's time zone). How can I do it? I am struggling for over a week with Java calendar and with no success!

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  • Calculate time taken by each cpp file to compile in VS2005?

    - by Rajiv Podar
    Hi Guys, I am writing a tool which can be used to make the matrix for the current performance of the project. For that I required to get the time taken by each file to get compiled. I tried with the following option but didn't succeed :( Tools-Options-Proejcts & Solutions - VC++ Project Settings - Build Timing- Yes From the above option I am able to get the whole time taken to build the solution but my problem is to get for each one. I am using VS2005 So anyone is having any idea then pls revert back ASAP....

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  • Running the script for the 2-nd time, the messages are not retrieved from the mail server

    - by Max Li
    I read the mails from my gmail account with the code following below. import poplib pop_conn = poplib.POP3_SSL('pop.gmail.com') pop_conn.user('user') # result: '+OK send PASS' pop_conn.pass_('password') # result: '+OK Welcome.' print pop_conn.list()[1] pop_conn.quit() It shows me 1 message as expected. However, if I run this script for the second time, I get 0 messages as result. On the server the message is still there and unread. How can I get all the messages also running the script for the second time? For me it behaves as an email client that doesn't download the same mail twice. Is there some flag to force the program to download everything again? I use python 2.7.x on ubuntu 12.10

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  • Convert "minutes since midnight" to time (convert to NSDate?)

    - by Canada Dev
    I am getting some open/closed times as integers since midnight. For example: "1140" = 19:00 (or 7 pm if you will) or; "570" = 9:30 (or 9.30 am) I can easily get the time in European format, just by doing doing a simple calculation and formatting: [NSString stringWithFormat:@"%d:00", (T / 60)] However, this doesn't work for half hours, such as "570 minutes since midnight". Also, I run into problems if I want to include a bit of localization, because some people may prefer AM/PM times. Does NSDate include a method for easily implementing times using the above? Or can anyone tell me how I would at least convert a time like "570 minutes since midnight" to 9:30 properly. Right now it obviously won't write the :30 part. Thank you

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  • cron.daily not running at the time it should?

    - by Mariano Martinez Peck
    My /etc/cron.daily scripts seem to be executing far later from what I understand they should. I am in Ubuntu and anacron is installed. If I do a sudo cat /var/log/syslog | grep cron I get something like: Aug 23 01:17:01 mymachine CRON[25171]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Aug 23 02:17:01 mymachine CRON[25588]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Aug 23 03:17:01 mymachine CRON[26026]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Aug 23 03:25:01 mymachine CRON[30320]: (root) CMD (test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.daily )) Aug 23 04:17:01 mymachine CRON[26363]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Aug 23 05:17:01 mymachine CRON[26770]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Aug 23 06:17:01 mymachine CRON[27168]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Aug 23 07:17:01 mymachine CRON[27547]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Aug 23 07:30:01 mymachine CRON[2249]: (root) CMD (start -q anacron || :) Aug 23 07:30:02 mymachine anacron[2252]: Anacron 2.3 started on 2014-08-23 Aug 23 07:30:02 mymachine anacron[2252]: Will run job `cron.daily' in 5 min. Aug 23 07:30:02 mymachine anacron[2252]: Jobs will be executed sequentially Aug 23 07:35:02 mymachine anacron[2252]: Job `cron.daily' started As you can see, at 3:25 it tried to do something. But the cron.daily execution started really at 7:35. My /etc/crontab is: # /etc/crontab: system-wide crontab # Unlike any other crontab you don't have to run the `crontab' # command to install the new version when you edit this file # and files in /etc/cron.d. These files also have username fields, # that none of the other crontabs do. SHELL=/bin/sh PATH=/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin # m h dom mon dow user command 17 * * * * root cd / && run-parts --report /etc/cron.hourly 25 3 * * * root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.daily ) 47 6 * * 7 root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.weekly ) 52 6 1 * * root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.monthly ) # From what I understand, daily scripts are indeed for 3:25. My /etc/anacrontab is: # /etc/anacrontab: configuration file for anacron # See anacron(8) and anacrontab(5) for details. SHELL=/bin/sh PATH=/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin HOME=/root LOGNAME=root # These replace cron's entries 1 5 cron.daily run-parts --report /etc/cron.daily 7 10 cron.weekly run-parts --report /etc/cron.weekly @monthly 15 cron.monthly run-parts --report /etc/cron.monthly So...does someone know why my cron started to do something at 3:25 but then really start the jobs at 7:35? Also..as you can see in the log, hourly jobs are being executed at correct time: hour and 17 minutes, which is exactly what I have in /etc/crontab Finally, from the logs, it seems my daily jobs are being actually run by anacron rather than cron? So cron finds nothing to run (at 3:25) and then anacron runs the jobs at 7:35? If true, how can I fix this? Thanks in advance,

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Does "for" in .Net Framework 4.0 execute loops in parallel? Or why is the total not the sum of the p

    - by Shiraz Bhaiji
    I am writing code to performance test a web site. I have the following code: string url = "http://xxxxxx"; System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch(); System.Diagnostics.Stopwatch totalTime = new System.Diagnostics.Stopwatch(); totalTime.Start(); for (int i = 0; i < 10; i++) { stopwatch.Start(); WebRequest request = HttpWebRequest.Create(url); WebResponse webResponse = request.GetResponse(); webResponse.Close(); stopwatch.Stop(); textBox1.Text += "Time Taken " + i.ToString() + " = " + stopwatch.Elapsed.Milliseconds.ToString() + Environment.NewLine; stopwatch.Reset(); } totalTime.Stop(); textBox1.Text += "Total Time Taken = " + totalTime.Elapsed.Milliseconds.ToString() + Environment.NewLine; Which is giving the following result: Time Taken 0 = 88 Time Taken 1 = 161 Time Taken 2 = 218 Time Taken 3 = 417 Time Taken 4 = 236 Time Taken 5 = 217 Time Taken 6 = 217 Time Taken 7 = 218 Time Taken 8 = 409 Time Taken 9 = 48 Total Time Taken = 257 I had expected the total time to be the sum of the individual times. Can anybody see why it is not?

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  • Unable to connect to Samba printer

    - by user127236
    I have a headless Ubuntu 12.04 server for files and printers. It shares files via Samba just fine. However, the HP PSC-750xi connected to the server via USB is not accessible from my Ubuntu 12.04 laptop. I can browse for it in the Printing control panel, but any attempt to authenticate my ID to the printer with my user credentials results in the error "This print share is not accessible". I have included the Samba smb.conf file below. Any help appreciated. Thanks... JGB # # Sample configuration file for the Samba suite for Debian GNU/Linux. # # # This is the main Samba configuration file. You should read the # smb.conf(5) manual page in order to understand the options listed # here. Samba has a huge number of configurable options most of which # are not shown in this example # # Some options that are often worth tuning have been included as # commented-out examples in this file. # - When such options are commented with ";", the proposed setting # differs from the default Samba behaviour # - When commented with "#", the proposed setting is the default # behaviour of Samba but the option is considered important # enough to be mentioned here # # NOTE: Whenever you modify this file you should run the command # "testparm" to check that you have not made any basic syntactic # errors. # A well-established practice is to name the original file # "smb.conf.master" and create the "real" config file with # testparm -s smb.conf.master >smb.conf # This minimizes the size of the really used smb.conf file # which, according to the Samba Team, impacts performance # However, use this with caution if your smb.conf file contains nested # "include" statements. See Debian bug #483187 for a case # where using a master file is not a good idea. # #======================= Global Settings ======================= [global] log file = /var/log/samba/log.%m passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . obey pam restrictions = yes map to guest = bad user encrypt passwords = true passwd program = /usr/bin/passwd %u passdb backend = tdbsam dns proxy = no writeable = yes server string = %h server (Samba, Ubuntu) unix password sync = yes workgroup = WORKGROUP syslog = 0 panic action = /usr/share/samba/panic-action %d usershare allow guests = yes max log size = 1000 pam password change = yes ## Browsing/Identification ### # Change this to the workgroup/NT-domain name your Samba server will part of # server string is the equivalent of the NT Description field # Windows Internet Name Serving Support Section: # WINS Support - Tells the NMBD component of Samba to enable its WINS Server # wins support = no # WINS Server - Tells the NMBD components of Samba to be a WINS Client # Note: Samba can be either a WINS Server, or a WINS Client, but NOT both ; wins server = w.x.y.z # This will prevent nmbd to search for NetBIOS names through DNS. # What naming service and in what order should we use to resolve host names # to IP addresses ; name resolve order = lmhosts host wins bcast #### Networking #### # The specific set of interfaces / networks to bind to # This can be either the interface name or an IP address/netmask; # interface names are normally preferred ; interfaces = 127.0.0.0/8 eth0 # Only bind to the named interfaces and/or networks; you must use the # 'interfaces' option above to use this. # It is recommended that you enable this feature if your Samba machine is # not protected by a firewall or is a firewall itself. However, this # option cannot handle dynamic or non-broadcast interfaces correctly. ; bind interfaces only = yes #### Debugging/Accounting #### # This tells Samba to use a separate log file for each machine # that connects # Cap the size of the individual log files (in KiB). # If you want Samba to only log through syslog then set the following # parameter to 'yes'. # syslog only = no # We want Samba to log a minimum amount of information to syslog. Everything # should go to /var/log/samba/log.{smbd,nmbd} instead. If you want to log # through syslog you should set the following parameter to something higher. # Do something sensible when Samba crashes: mail the admin a backtrace ####### Authentication ####### # "security = user" is always a good idea. This will require a Unix account # in this server for every user accessing the server. See # /usr/share/doc/samba-doc/htmldocs/Samba3-HOWTO/ServerType.html # in the samba-doc package for details. # security = user # You may wish to use password encryption. See the section on # 'encrypt passwords' in the smb.conf(5) manpage before enabling. # If you are using encrypted passwords, Samba will need to know what # password database type you are using. # This boolean parameter controls whether Samba attempts to sync the Unix # password with the SMB password when the encrypted SMB password in the # passdb is changed. # For Unix password sync to work on a Debian GNU/Linux system, the following # parameters must be set (thanks to Ian Kahan <<[email protected]> for # sending the correct chat script for the passwd program in Debian Sarge). # This boolean controls whether PAM will be used for password changes # when requested by an SMB client instead of the program listed in # 'passwd program'. The default is 'no'. # This option controls how unsuccessful authentication attempts are mapped # to anonymous connections ########## Domains ########### # Is this machine able to authenticate users. Both PDC and BDC # must have this setting enabled. If you are the BDC you must # change the 'domain master' setting to no # ; domain logons = yes # # The following setting only takes effect if 'domain logons' is set # It specifies the location of the user's profile directory # from the client point of view) # The following required a [profiles] share to be setup on the # samba server (see below) ; logon path = \\%N\profiles\%U # Another common choice is storing the profile in the user's home directory # (this is Samba's default) # logon path = \\%N\%U\profile # The following setting only takes effect if 'domain logons' is set # It specifies the location of a user's home directory (from the client # point of view) ; logon drive = H: # logon home = \\%N\%U # The following setting only takes effect if 'domain logons' is set # It specifies the script to run during logon. The script must be stored # in the [netlogon] share # NOTE: Must be store in 'DOS' file format convention ; logon script = logon.cmd # This allows Unix users to be created on the domain controller via the SAMR # RPC pipe. The example command creates a user account with a disabled Unix # password; please adapt to your needs ; add user script = /usr/sbin/adduser --quiet --disabled-password --gecos "" %u # This allows machine accounts to be created on the domain controller via the # SAMR RPC pipe. # The following assumes a "machines" group exists on the system ; add machine script = /usr/sbin/useradd -g machines -c "%u machine account" -d /var/lib/samba -s /bin/false %u # This allows Unix groups to be created on the domain controller via the SAMR # RPC pipe. ; add group script = /usr/sbin/addgroup --force-badname %g ########## Printing ########## # If you want to automatically load your printer list rather # than setting them up individually then you'll need this # load printers = yes # lpr(ng) printing. You may wish to override the location of the # printcap file ; printing = bsd ; printcap name = /etc/printcap # CUPS printing. See also the cupsaddsmb(8) manpage in the # cupsys-client package. ; printing = cups ; printcap name = cups ############ Misc ############ # Using the following line enables you to customise your configuration # on a per machine basis. The %m gets replaced with the netbios name # of the machine that is connecting ; include = /home/samba/etc/smb.conf.%m # Most people will find that this option gives better performance. # See smb.conf(5) and /usr/share/doc/samba-doc/htmldocs/Samba3-HOWTO/speed.html # for details # You may want to add the following on a Linux system: # SO_RCVBUF=8192 SO_SNDBUF=8192 # socket options = TCP_NODELAY # The following parameter is useful only if you have the linpopup package # installed. The samba maintainer and the linpopup maintainer are # working to ease installation and configuration of linpopup and samba. ; message command = /bin/sh -c '/usr/bin/linpopup "%f" "%m" %s; rm %s' & # Domain Master specifies Samba to be the Domain Master Browser. If this # machine will be configured as a BDC (a secondary logon server), you # must set this to 'no'; otherwise, the default behavior is recommended. # domain master = auto # Some defaults for winbind (make sure you're not using the ranges # for something else.) ; idmap uid = 10000-20000 ; idmap gid = 10000-20000 ; template shell = /bin/bash # The following was the default behaviour in sarge, # but samba upstream reverted the default because it might induce # performance issues in large organizations. # See Debian bug #368251 for some of the consequences of *not* # having this setting and smb.conf(5) for details. ; winbind enum groups = yes ; winbind enum users = yes # Setup usershare options to enable non-root users to share folders # with the net usershare command. # Maximum number of usershare. 0 (default) means that usershare is disabled. ; usershare max shares = 100 # Allow users who've been granted usershare privileges to create # public shares, not just authenticated ones #======================= Share Definitions ======================= # Un-comment the following (and tweak the other settings below to suit) # to enable the default home directory shares. This will share each # user's home director as \\server\username ;[homes] ; comment = Home Directories ; browseable = no # By default, the home directories are exported read-only. Change the # next parameter to 'no' if you want to be able to write to them. ; read only = yes # File creation mask is set to 0700 for security reasons. If you want to # create files with group=rw permissions, set next parameter to 0775. ; create mask = 0700 # Directory creation mask is set to 0700 for security reasons. If you want to # create dirs. with group=rw permissions, set next parameter to 0775. ; directory mask = 0700 # By default, \\server\username shares can be connected to by anyone # with access to the samba server. Un-comment the following parameter # to make sure that only "username" can connect to \\server\username # The following parameter makes sure that only "username" can connect # # This might need tweaking when using external authentication schemes ; valid users = %S # Un-comment the following and create the netlogon directory for Domain Logons # (you need to configure Samba to act as a domain controller too.) ;[netlogon] ; comment = Network Logon Service ; path = /home/samba/netlogon ; guest ok = yes ; read only = yes # Un-comment the following and create the profiles directory to store # users profiles (see the "logon path" option above) # (you need to configure Samba to act as a domain controller too.) # The path below should be writable by all users so that their # profile directory may be created the first time they log on ;[profiles] ; comment = Users profiles ; path = /home/samba/profiles ; guest ok = no ; browseable = no ; create mask = 0600 ; directory mask = 0700 [printers] comment = All Printers browseable = no path = /var/spool/samba printable = yes guest ok = no read only = yes create mask = 0700 # Windows clients look for this share name as a source of downloadable # printer drivers [print$] comment = Printer Drivers browseable = yes writeable = no path = /var/lib/samba/printers # Uncomment to allow remote administration of Windows print drivers. # You may need to replace 'lpadmin' with the name of the group your # admin users are members of. # Please note that you also need to set appropriate Unix permissions # to the drivers directory for these users to have write rights in it ; write list = root, @lpadmin # A sample share for sharing your CD-ROM with others. ;[cdrom] ; comment = Samba server's CD-ROM ; read only = yes ; locking = no ; path = /cdrom ; guest ok = yes # The next two parameters show how to auto-mount a CD-ROM when the # cdrom share is accesed. For this to work /etc/fstab must contain # an entry like this: # # /dev/scd0 /cdrom iso9660 defaults,noauto,ro,user 0 0 # # The CD-ROM gets unmounted automatically after the connection to the # # If you don't want to use auto-mounting/unmounting make sure the CD # is mounted on /cdrom # ; preexec = /bin/mount /cdrom ; postexec = /bin/umount /cdrom [mediafiles] path = /media/multimedia/

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  • What is the the maximum time for a user to return to Google for the visit to be flagged up as a bounce in GA?

    - by Anonymous
    I know that Google measures bounce rates by how fast a user returns to the results page after clicking-through to a website. Roughly what is the maximum duration of the visit for the user to then return for it to be considered a bounce? i.e. <5 seconds, <30 seconds? I'm mainly interested as it appears a lot of users clicking through my PPC adverts (Adwords) are bouncing, despite my ads having a high quality score and the page's being entirely related to the adverts copy and at as best tied to what I think user's may be searching for from the key phrases I've selected so the high bounce rate (100% on some keywords) seems a bit strange. If a bounce isn't determined by time, but simply whether a user returns to the SERP after visiting my site or not after any amount of time that would make more sense but the average duration of visit for my keywords with a 100% bounce rate in GA is 00:00:00, which suggests a user immediately returned to the SERPs, which again, is odd. Is my GA data being skewed by https or anything like that? Scratching my head here.

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