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  • Using Session State in Public Class in ASP.NET?

    - by davemackey
    I'm trying to move some reusable portions of code into a class. This is working okay except when I attempt to use Session within this class. I get an error: "Cannot refer to an instance member of a class from within a shared method or shared member initializer without an explicit instance of the class." My code looks something like this: Public Class webHousing Inherits System.Web.UI.Page Public Sub GetUserInfo() Dim x as String x = 10 Session("x")= x End Sub End Class I've simplified this code significantly - but the basic problem is present - trying to set a session value from within a class. I found the following MSDN article1 but don't believe Public/Shared can be used on Session?

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  • to write log files in two different files

    - by Sun
    my application run on customized client framework,the client framework used log4net to log their own log files. we are(our application) has to use the same log4net to log our log files in our own path(say our customized path). currently the our log files are created but log are not writing in that file.it is writting in the client framework log file. searched lot of sites the link http://stackoverflow.com/questions/308436/log4net-programmatcially-specify-multiple-loggers-with-multiple-file-appenders helped me to configure the log4net config programatically, still im log statemets are not written in my log file.the code used as below public class TraceLog { private string message = string.Empty; private static ILog ILogger = null; private static TraceLog instance = new TraceLog(); private TraceLog() { SetLevel("Log4net.MainForm", "ALL"); AddAppender("Log4net.MainForm", CreateFileAppender("FileAppender", "C:\\mylog.log")); } public static TraceLog Instance { get { return instance; } } public void Debug(string logMessage) { message = PrepareLog(logMessage); ILogger.Debug(message); } protected string PrepareLog(string logMessage) { string message = GetFileMethodLineNumberInfo(); message += logMessage; return message; } protected string GetFileMethodLineNumberInfo() { StackTrace stackTrace = new StackTrace(true); // The position 3 is relative to the index of the specified method StackFrame stackFrame = stackTrace.GetFrame(3); return (stackFrame.GetMethod().DeclaringType.Name + "/" + stackFrame.GetMethod().Name + "/" + stackFrame.GetFileLineNumber() + ":"); } private static void SetLevel(string loggerName, string levelName) { ILogger = LogManager.GetLogger(loggerName); log4net.Repository.Hierarchy.Logger l = (log4net.Repository.Hierarchy.Logger)ILogger.Logger; l.Level = l.Hierarchy.LevelMap[levelName]; } private static void AddAppender(string loggerName, IAppender appender) { ILogger = LogManager.GetLogger(loggerName); log4net.Repository.Hierarchy.Logger l = (log4net.Repository.Hierarchy.Logger)ILogger.Logger; l.AddAppender(appender); } private static IAppender CreateFileAppender(string name, string fileName) { FileAppender appender = new FileAppender(); appender.Name = name; appender.File = fileName; appender.AppendToFile = true; //PatternLayout layout = new PatternLayout(); //layout.ConversionPattern = "%d [%t] %-5p %c [%x] - %m%n"; //layout.ActivateOptions(); //appender.Layout = layout; appender.ActivateOptions(); return appender; } } } anyone pls help how to solve this

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  • mapping list of different types implementing same function?

    - by sisif
    I want to apply a function to every element in a list (map) but the elements may have different types but all implement the same function (here "putOut") like an interface. However I cannot create a list of this "interface" type (here "Outputable"). How do I map a list of different types implementing the same function? main :: IO () main = do map putOut lst putStrLn "end" where lst :: [Outputable] -- ERROR: Class "Outputable" used as a type lst = [(Out1 1),(Out2 1 2)] class Outputable a where putOut :: a -> IO () -- user defined: data Out1 = Out1 Int deriving (Show) data Out2 = Out2 Int deriving (Show) instance Outputable Out1 where putOut out1 = putStrLn $ show out1 instance Outputable Out2 where putOut out2 = putStrLn $ show out2 I cannot define it this way: data Out = Out1 Int | Out2 Int Int putOut Out1 = ... putOut Out2 = ... because this is a library and users should be able to extend Out with their own types

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  • Are these interview questions too difficult for entry-level C++ positions?

    - by Banana
    I recently had a few interviews for programming jobs within the financial industry. I am looking for entry-level positions as I specify in the cover letter. However I am usually asked questions such as: - all two-letters commands you know in unix - representation of float/double numbers (ieee standard) - segmentation fault memory dump, and related issues - all functions you know to convert string to integer (not just atoi) - how to avoid virtual tables - etc.. Is that the custom? Because I don't think this kind of questions make sense for someone willing to get an entry-level job. Is it totally crazy to think that they should ask more conceptual questions? This is beginning to driving me nuts, honestly. Thanks

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  • Particles are not moving correctly [closed]

    - by cr33p
    I want to make a particle explosion, after something gets destroyed, but somehow only one line of mixed colors show up on the screen. Here's the header: http://pastebin.com/JW5bPLj2 Here's the source: http://pastebin.com/KHmFqytD I don't get what's wrong, as it's nearly the same as in "Programming Linux Games" Can somebody help me fix that? PS: "Uint32 delta" is needed to update the pixels based on time. PSS: Maybe I should add that it's programmed in C and includes SDL. EDIT: Found the problem. It was the "drawParticles" function. The problem was, that I passed a double to "offset" (as particles[i].x, etc are all doubles). So I ended up with values like ~MAX_INT because I didn't cast the doubles properly to ints.

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  • How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

    - by Grigory Javadyan
    So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging. Anyway, yesterday I updated my nVidia drivers and tearing disappeared, the game runs smooth and looks nice in windowed mode too. I can see how the problem may be in the graphics driver, but this leads to a question. Obviously, professional game developers have to deal with a lot of different hardware/software configurations. What are the techniques they use to make sure the game looks the roughly the same on different graphics cards or even the same model of graphics card, but with different driver versions?

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  • How to avoid Modal Storyboard infinite loop

    - by misthills
    I've written a number of iOS applications a year ago on an old version of Xcode. I've just started a new project and discovered the storyboard feature in the latest Xcode. It turns out this is perfect for the application I am writing as it consists of ~30 interlinked screens. My question is, how do I structure my storyboard and segues to allow my application to follow a circular path through my screens. I have seen a number of examples that simply segue screen 1 to screen 2 and then screen 2 to screen 1 using the modal option. This clearly works but when I debug an application built this way, it instantiates a new instance of each screen (view controller) for every segue performed. In the diagram below (apologies, I drew a nice picture but due to my newbie status, was not able to post it), how do I go from screen 1 to screen 2 to screen 3 and back to original screen 1 without creating a new instance? // Screen 1 --> Screen 2 --> Screen3 // ^ | // | | // +-------------------------+

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  • C++ setTimout function ?

    - by Quandary
    What's the cheapest way for a JavaScript like setTimeout-function in C++? I would need this: 5000 miliseconds from now, start function xy (no parameters, no return value). The reason for this is I need to initialize COM for text to speech, but when I do it on dll attach, it crashes. It works fine however if I do not call CoInitialize from dllmain. I just need to call CoInitialize and CoCreateInstance, and then use the instance in other functions. I can catch the uninitialized instance by checking for NULL, but I need to initialize COM - without crashing.

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  • Open file with java application [migrated]

    - by Giaphage47
    I am using Ubuntu. I would like to have a user be able to double-click (or whatever they have set to open a file) on the save file for a java game i'm making, and have the game start and automatically load the save. How could I make the game launch instead of opening the file, and then pass the save's file name or location as an argument? Would i have to have the game create a new mime type the first time it ran, or something similar, so that Ubuntu knows what to do with the save when the user tries to open it?

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  • How to I reference a pointer from a different class

    - by Justagruvn
    Hey team of awesomeness!, (Iphone Objective-C question) First off, I despise singletons with a passion. Though I should probably be trying to use one, I just dont want to. I want to create a data class (that is instantiated only once by a view controller on loading), and then using a different class, message the crap out of that data instance until it is brimming with so much data, it smiles. So, how do i do that? I made a pointer to the instance of the data class when I instantiated it. I'm now over in a separate view controller, action occurs, and I want to update the initial data object. I think I need to reference that object by way of pointer, but I have no idea how to do that. yes I've set properties and getters and setters, which seem to work, but only in the initial view controller class. Peace Love applesauce.

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  • loading NSMutableArray into a Table View in Iphone

    - by sicKo
    I'm getting this error when I tried to put my array content into the table view. Btw, I'm new in this iphone development thingy.. 2011-03-17 15:54:13.142 FullApp[6851:207] -[NSCFString objectAtIndex:]: unrecognized selector sent to instance 0x5903860 2011-03-17 15:54:13.143 FullApp[6851:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString objectAtIndex:]: unrecognized selector sent to instance 0x5903860' And here are my codes.. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. FullAppAppDelegate *fullapp = (FullAppAppDelegate *)[[UIApplication sharedApplication]delegate]; NSString *cellValue = [[fullapp.soapResults objectAtIndex:0] objectAtIndex:indexPath.row]; cell.textLabel.text = cellValue; Here are my array content 2011-03-17 16:00:29.976 FullApp[6898:207] ( "Everyday.com.my", "Mydeals.com.my" )

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  • Do you use Phing?

    - by Sam McAfee
    Does anyone use Phing to deploy PHP applications, and if so how do you use it? We currently have a hand-written "setup" script that we run whenever we deploy a new instance of our project. We just checkout from SVN and run it. It sets some basic configuration variables, installs or reloads the database, and generates a v-host for the site instance. I have often thought that maybe we should be using Phing. I haven't used ant much, so I don't have a real sense of what Phing is supposed to do other than script the copying of files from one place to another much as our setup script does. What are some more advanced uses that you can give examples of to help me understand why we would or would not want to integrate Phing into our process.

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  • Can't remove c:/ubuntu folder pleas help?

    - by user98978
    hi today i downloaded ubuntu with wubi-installer on my windows 7 machine but after restarting pc and booting in ubuntu installer my pc shuts down while installing because my laptops battery was gone empty i forgot to plug in my adapter so ubunutu fails to install, then i booted in windows 7 to uninstall ubuntu from add/remove programs en reainstall but the uninstaller did not fully remove the files i still have i folder in my c:/ubuntu when i double click on that folder my explorer.exe stops responding and than i need to open the task manager to kill the explorer.exe procces and restart it and right clicking does the same thing i cant do anyting with c:/ubuntu folder to reinstall ubuntu with wubi i have used unlocker1.9 to remove the folder but i get an error saying Error 0x8007045D: The request could not be performed because of an I/O device error HUH ! please help please :( EDIT: Okay i fixed my problem after following this instruction ! i don't understand why you people did not ask me to do this but it's okay i forgive you my poeple LoL !

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  • Is it good practice to avoid declaring a pointer to BOOL type in objective C?

    - by Krishnan
    I read this question in stackoverflow. The excerpt answer provided by bbum is below: The problem isn't the assignment, it is much more likely that you declared your instance variable to be BOOL *initialBroadcast;. There is no reason to declare the instance variable to be a pointer (at least not unless you really do need a C array of BOOLs).. Remove the * from the declaration. 1.Is there anything wrong in using a pointer variable even when I do not have to maintain an array of BOOLs? 2.I think even if avoiding them a good practice, it is not specific to objective-C and applies to all programming languages which has pointers. Please answer my questions.

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  • Log Shipped but Won't Update

    - by MooCow
    I'm currently taking the MS SQL 2K5 Admin course at a local college and ran into a problem with the Log Shipping part. My setup is the following: Windows 7 x64 SQL 2005 SP3 2 SQL server instances on the same machine Log Shipping settings: Performed full then log back up of Primary Manually restore on Secondary in STANDBY MODE Insert a new record into the table Set up Log Shipping on Primary using SQL Authenication login to connect to the Secondary Set up timers and copy destination on Secondary Monitoring instance not being used I set up a shared folder for WORKGROUP so both instances on the machine can read & write to it. I can see transaction logs generated and copied as defined by the Transaction Shipping wizard. However, the specified table on the Secondary instance is not updating.

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  • If I use locks, can my algorithm still be lock-free?

    - by Joe Pension
    A common definition of lock-free is that at least one process makes progress. 1 If I have a simple data structure such as a queue, protected by a lock, then one process can always make progress, as one process can acquire the lock, do what it wants, and release it. So does it meet the definition of lock-free? 1 See eg M. Herlihy, V. Luchangco, and M. Moir. Obstruction-free synchronization: Double-ended queues as an example. In Distributed Computing, 2003. "It is lock-free if it ensures only that some thread always makes progress".

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  • C++ Singleton design pattern.

    - by Artem Barger
    Recently I've bumped into realization/implementation of Singleton design pattern for C++. It has looked in the following way (I have adopted it from real life example): // a lot of methods is omitted here class Singleton { public: static Singleton* getInstance( ); ~Singleton( ); private: Singleton( ); static Singleton* instance; }; From this declaration I can deduce that instance field is initiated on the heap, that means there is a memory allocation. That is completely unclear for me is when does exactly memory is going to be deallocated? Or there is a bug and memory leak? It seems like there is a problem in implementation. PS. And main question how to implement it in the right way?

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  • Is it correct to refer to a performing programming assignments as a "computer labs"?

    - by Nick Rosencrantz
    Can we say that developing an algorithm is a "laboration"? Are these "labs"? At engineering performing an exercise or an assignement is refered to as "labs" but are those "labs" when in fact it is mainly software problem solving pretty much like numeric methods in math which are not "labs". When studying engineering such as electrical engineering or physics you might do a "laser lab" or a "chemical laboration" if you study chemical engineering for instance. How do you define "lab"? Just performing something experimental? This is sort of double meaning also the physical environment at universities which we call "computer labs" that in fact are just rooms with computers.

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  • Store Observer not being called always

    - by Nixarn
    Has anyone else here experienced problems with their Store Observer class not being called always when the user for instance cancels a request (or purchases something) We just had our update that brought in app purchases go live last night, and before that we had obviously tested everything tons of times against the Sandbox and everything was working fine. Now however, when the update went live in a real environment we keep getting issues with the store. For instance, in a freshly booted iPhone / iPod, the first time you run the app, if you then try to make a purchase and then immediately cancel it from the first dialog, it seems as if the callback for the cancel is not getting called. If you then restart the app it seems as if it always works after that, or at least. Same thing with other callbacks, seems as if our store observer isn't listening as the callbacks aren't being registered on the phone. One example of this is if you purchase something, then nothing will happen (if this is the first time the app is launched at least). You get the purchase successful dialog from the app store but it seems as if our own code isn't called. If you then quit the app and restart it the callback gets called. Same problem happens if you for instance try to start a request to download all previous purchases and then immediately cancel it as the first dialog pops up, if you do that then the callback for a failed restore is not called, until you then restart the app and try it again, then it always seems to work. The way we have implemented our store observer is by creating a custom class that's implements the SKPaymentTransactionObserver interface. @interface StoreObserver : NSObject<SKPaymentTransactionObserver> In the class we have implemented the following methods: - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions - (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue - (void)paymentQueue:(SKPaymentQueue *)queue restoreCompletedTransactionsFailedWithError:(NSError *)error The way our restore process works is that if you tap on the button that allows you to download all we simply run the restoreCompletedTransactions code as follows: [[SKPaymentQueue defaultQueue] restoreCompletedTransactions]; However, the callback, restoreCompletedTransactionsFailedWithError, which has been implemented in the store observer, does not always get called when we try to cancel the request. This happens when you boot the iPhone / iPod and try this for the first time. If you after that restart the app everything works fine. The StoreObserver class is created when our app is launched, just by running the following code: pStoreObserver = [[StoreObserver alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:pStoreObserver]; Has anyone else had any similar experiences? Or does anyone have any suggestions on how to solve this? As I said, in the sandbox environment everything was working fine, no issues whatsoever, but now once it's gone live we're experiencing these.

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  • Collision Detection within Player/Enemy Class

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time. Thank you.

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  • navigationproblem

    - by sudhakarilla
    I have problem .. i get debugerror i will used in json Category *selectcategory = [[data categorys]objectAtindex:indexPath.row]; productlistviewcontroller *plviewcontroller = [[productlistviewcontroller alloc]initwithNibName:@"productlistviewcontroller" bundle:nil]; plviewcontroller.category = selectedcategory; [self.navigationcontroller pushviewcontroller:plviewcontroller animated:YES]; please check the my program. it doesnot goto nextviewcontroller. console error is 2009-02-13 18:32:17.405 xxxxxxxx[1491:20b] * -[NsDecimalNumber length]: unrecognized selector sent to instance 0xc3f10ff0 2009-02-13 18:32:17.406 xxxxxxxx[1491:20b] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[NsDecimalNumber length ]: unrecognized selector sent to instance 0xc3f10ff0' 2009-02-13 18:32:17.406 xxxxxxxx[1491:20b] Stack: ( 2417225995, 2527100475, 2417255178, 2417248524, 2417248722, 22199, 9853, 816111650, 816149355, 2458333742, 2416728869, 2416729304, 827745792, 827745989, 816114848, 816160924, 9628, 9482 ) please send soluation...

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  • What exactly does an installer do and why might I need one?

    - by Jan
    this is probably the noob-question of the day: So I've written this game. Now there's the .exe file that does the work, a folder with my beautiful, beautiful assets and a bunch of .dll files and other stuff that I probably shouldn't touch. To run the game, I copy the whole lot to the desired computer, double-click the .exe file and start shooting some dudes. Yay! But what exactly is the difference between that and using an installer? What else does an installer do besides copying files and looking more professional than a .zip-file? Is there generally a lot of patching/configuring involved when trying to make a game run on a different computer? I tested my game on all windows computers I could get my greedy fingers on and it works great. Thanks for your time.

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  • AppFabric serialization problem.

    - by jandark
    I am trying cache a class instance with AppFabric but it return class instance with empty members. The reason is DataContract Attribute. My class is marked with [Serializable] and [DataContract(Name = "TestClass", Namespace = "CustomNameSpace.TestClass")] attributes. Problem solving if I mark all properties with DataMember or remove DataContract attribute. But I do not want to remove DataContract attributte because of other serialization needs (such as json or something else) Or I do not want to add DataMember attribute to other classes. (a lot of) Do you have any idea to solve that problem ? Thanks.

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  • Recommend a local LDAP store for development

    - by Paul Stovell
    Our project uses an LDAP repository for storing users. In production this will be Active Directory. For development, we seem to have a couple of options: Install an AD LDS instance that everyone uses Install an AD LDS instance on every developer machine We're trying to keep the 'F5' experience as lightweight as possible, so installing things or relying on a central AD store aren't my favorite ideas. There are other LDAP servers, like Open LDAP. I was hoping there might be an LDAP server that simply talks to an XML file. This would allow us to store the XML file in source control and have something that is fast and works. Our nightly builds would still use AD to pick up any differences, but the hope is since we're using LDAP it should Just Work. Can you recommend an LDAP implementation that works well for zero-config shared-nothing development?

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