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  • [Ubuntu 10.04] mdadm - Can't get RAID5 Array To Start

    - by Matthew Hodgkins
    Hello, after a power failure my RAID array refuses to start. When I boot I have to sudo mdadm --assemble --force /dev/md0 /dev/sdb1 /dev/sdc1 /dev/sdd1 /dev/sde1 /dev/sdf1 /dev/sdg1 to get mdadm to notice the array. Here are the details (after I force assemble). sudo mdadm --misc --detail /dev/md0: /dev/md0: Version : 00.90 Creation Time : Sun Apr 25 01:39:25 2010 Raid Level : raid5 Used Dev Size : 1465135872 (1397.26 GiB 1500.30 GB) Raid Devices : 6 Total Devices : 6 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Thu Jun 17 23:02:38 2010 State : active, Not Started Active Devices : 6 Working Devices : 6 Failed Devices : 0 Spare Devices : 0 Layout : left-symmetric Chunk Size : 128K UUID : 44a8f730:b9bea6ea:3a28392c:12b22235 (local to host hodge-fs) Events : 0.1249691 Number Major Minor RaidDevice State 0 8 65 0 active sync /dev/sde1 1 8 81 1 active sync /dev/sdf1 2 8 97 2 active sync /dev/sdg1 3 8 49 3 active sync /dev/sdd1 4 8 33 4 active sync /dev/sdc1 5 8 17 5 active sync /dev/sdb1 mdadm.conf: # by default, scan all partitions (/proc/partitions) for MD superblocks. # alternatively, specify devices to scan, using wildcards if desired. DEVICE partitions /dev/sdb1 /dev/sdb1 # auto-create devices with Debian standard permissions CREATE owner=root group=disk mode=0660 auto=yes # automatically tag new arrays as belonging to the local system HOMEHOST <system> # definitions of existing MD arrays ARRAY /dev/md0 level=raid5 num-devices=6 UUID=44a8f730:b9bea6ea:3a28392c:12b22235 Any help would be appreciated.

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  • Facebook Connect for iPhone: How to upload an image (UIImage) to user's wall without having to use j

    - by Crowem
    Is there any way to upload an image (UIImage) directly from an iPhone app to a user's wall/feed? All the samples I see are either using a json-embedded link or they use the photos.upload call with album ID (aid) which results in the user getting the image in his photo album(s). What I want to do is to upload an (UI)Image created (by the user) inside an iPhone app and upload to his/her wall. Is this possible? Sample code would be highly appreciated.

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  • Test azure application in dev fabric.

    - by kiran826
    Hi, I have a created a sample web role application using cloud service. Before hosting my application in cloud, i want to test the application in dev fabric. I am sure that when we run the application from VS, it creates an environment that simulates the cloud. But if i want to give my application for testing to QA, do i still need to give my source to them and run the application from VS under dev fabric or do we any other way in running my deployed package under dev fabric. In a line my question is, How do i run my packaged azure application under dev fabric before hosting in Cloud? Can anyone having an idea, please share me some information? Thanks, Kiran

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  • Ideal dev/test/QA environment for development

    - by Nick
    I am working to rebuild my company's dev/test/QA environment. We have 10-15 programmers that are involved in a number of projects. They currently all develop locally on their PCs and use the dev environment for testing. We currently do not have a QA environment, so deployments are frequently a pain because bugs are usually found after something has gone live. Here's what I envision: Doing away with everyone's local admin privileges and making everyone develop on a dev server Create a QA environment that is identical to our production systems. This will allow them to test deployments. Create a new test environment that is more locked down than the dev server so that proper testing can be done. What are your thoughts? What is the best way to set up an environment like this? We develop ASP .NET applications using MS Visual Studio 2008 (if that helps).

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  • iPhone: CPU power to do DSP/Fourier transform/frequency domain?

    - by mahboudz
    I want to analyze MIC audio on an ongoing basis (not just a snipper or prerecorded sample), and display frequency graph and filter out certain aspects of the audio. Is the iPhone powerful enough for that? I suspect the answer is a yes, given the Google and iPhone voice recognition, Shazaam and other music recognition apps, and guitar tuner apps out there. However, I don't know what limitations I'll have to deal with. Anyone play around with this area?

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  • Cannot load from raid with grub

    - by Andrew Answer
    I have a RAID1 array on my Ubuntu 12.04 LTS and my /sda HDD has been replaced several days ago. I use this commands to replace: # go to superuser sudo bash # see RAID state mdadm -Q -D /dev/md0 # State should be "clean, degraded" # remove broken disk from RAID mdadm /dev/md0 --fail /dev/sda1 mdadm /dev/md0 --remove /dev/sda1 # see partitions fdisk -l # shutdown computer shutdown now # physically replace old disk by new # start system again # see partitions fdisk -l # copy partitions from sdb to sda sfdisk -d /dev/sdb | sfdisk /dev/sda # recreate id for sda sfdisk --change-id /dev/sda 1 fd # add sda1 to RAID mdadm /dev/md0 --add /dev/sda1 # see RAID state mdadm -Q -D /dev/md0 # State should be "clean, degraded, recovering" # to see status you can use cat /proc/mdstat After bebuilding completion "fdisk -l" says what I have not valid partition table /dev/md0. So 1) "update-grub" find only /sda and /sdb Linux, not /md0 2) "dpkg-reconfigure grub-pc" says "GRUB failed to install the following devices /dev/md0" I cannot load my system except from /sdb1 and /sda1, but in DEGRADED mode... This is my partial fdisk -l output: Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000667ca Device Boot Start End Blocks Id System /dev/sdb1 * 63 940910984 470455461 fd Linux raid autodetect /dev/sdb2 940910985 976768064 17928540 5 Extended /dev/sdb5 940911048 976768064 17928508+ 82 Linux swap / Solaris Disk /dev/md0: 481.7 GB, 481746288640 bytes 2 heads, 4 sectors/track, 117613840 cylinders, total 940910720 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md0 doesn't contain a valid partition table Anybody can resolve this issue? I have big headache with this.

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  • dev and prod systems in rails

    - by poseid
    What exactly is the difference in rails between dev and prod environments. When I develop an application in dev mode, do I have peformance problems, or others if I clone my dev environment on prod?

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  • Using Crypt32 with Dev-Cpp - Unable to link to CryptUnprotectData

    - by jgworks
    While trying to compile the example code from 'Example C Program: Using CryptProtectData' I ran into a roadblock; The linker cannot find CryptUnprotectData. Here is the console output: Compiler: Default compiler Building Makefile: "C:\Dev-Cpp\test\Makefile.win" Executing make... make.exe -f "C:\Dev-Cpp\test\Makefile.win" all gcc.exe main.o -o "Project1.exe" -L"C:/Dev-Cpp/lib" -l crypt32 main.o(.text+0xcb):main.c: undefined reference to `CryptProtectData' main.o(.text+0x121):main.c: undefined reference to `CryptUnprotectData' collect2: ld returned 1 exit status make.exe: *** [Project1.exe] Error 1 Execution terminated

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  • How to ensure/determine that a post is coming from an specific application running on an iPhone/iTou

    - by wgpubs
    Building an iPhone OS application that will allow users to anonymously post information to a web application (in my particular case it will be a Rails based site) ... and I want to ensure that I only accept posts that originate from a specific application running on an iPhone/iTouch. How is this best accomplished? (btw, if your answer applies to Android please feel free to post it here as well as I'm curious to know if the techniques are the same or vary). Thanks

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  • How to keep iPhone app out of iPad store?

    - by Eric
    I have an iPhone app that I have started to turn into a universal app, however the process is not complete and I want to release an update to the iPhone version. I know that you can specify device capabilities in the Info.plist file to restrict your app to certain devices, but how can I do this to prevent the unfinished universal version from appearing in the iPad store? Is checking the LSRequiresiPhoneOS BOOL entry (in the Info.plist file) enough? Thanks!

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  • problem while displayin the texture image on view that works fine on iphone simulator but not on dev

    - by yunas
    hello i am trying to display an image on iphone by converting it into texture and then displaying it on the UIView. here is the code to load an image from an UIImage object - (void)loadImage:(UIImage *)image mipmap:(BOOL)mipmap texture:(uint32_t)texture { int width, height; CGImageRef cgImage; GLubyte *data; CGContextRef cgContext; CGColorSpaceRef colorSpace; GLenum err; if (image == nil) { NSLog(@"Failed to load"); return; } cgImage = [image CGImage]; width = CGImageGetWidth(cgImage); height = CGImageGetHeight(cgImage); colorSpace = CGColorSpaceCreateDeviceRGB(); // Malloc may be used instead of calloc if your cg image has dimensions equal to the dimensions of the cg bitmap context data = (GLubyte *)calloc(width * height * 4, sizeof(GLubyte)); cgContext = CGBitmapContextCreate(data, width, height, 8, width * 4, colorSpace, kCGImageAlphaPremultipliedLast); if (cgContext != NULL) { // Set the blend mode to copy. We don't care about the previous contents. CGContextSetBlendMode(cgContext, kCGBlendModeCopy); CGContextDrawImage(cgContext, CGRectMake(0.0f, 0.0f, width, height), cgImage); glGenTextures(1, &(_textures[texture])); glBindTexture(GL_TEXTURE_2D, _textures[texture]); if (mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); if (mipmap) glGenerateMipmapOES(GL_TEXTURE_2D); err = glGetError(); if (err != GL_NO_ERROR) NSLog(@"Error uploading texture. glError: 0x%04X", err); CGContextRelease(cgContext); } free(data); CGColorSpaceRelease(colorSpace); } The problem that i currently am facing is this code workd perfectly fine and displays the image on simulator where as on the device as seen on debugger an error is displayed i.e. Error uploading texture. glError: 0x0501 any idea how to tackle this bug.... thnx in advance 4 ur soluitons

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  • is a streaming server necessary to play iphone streaming video??

    - by user171389
    Hi guys, I am a noob with regards to this. I just wanted to know if a streaming server is necessary to play streaming videos on the iphone. e.g. I have a couple of mp4's hosted on a server. Can i play those files directly using MPMoviePlayerController with the http://xxxx.xx.mp4 url?? Are there any commercial solutions for hosting videos for the iphone? Thanks guys Prasad Nair

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  • Can mapkit framework provided in iphone be used to create an enterprise application ?

    - by Ameya
    Hi All, Can mapkit framework provided in iphone be used to create an enterprise application, without violating Google privacy and terms. As I am creating enterprise application using enterprise certificate (http://developer.apple.com/programs/iphone/enterprise/) form apple, wanted to know weather I can use makkit framework in my application application for distribution within the enterprise and on itunes app store. Please let me know if there is any additional legal agreement/certificates involved. Thanking you in advance.

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  • Using a single xcode proj for iphone and ipad- can I use same push notification certificate ?

    - by Shweta
    Hi I am looking for extending my current iphone app for iPad-specific UI. For the same Apple has mentioned 3 ways, however I am using the method where a Single XCODE proj is used for having 2 targets- iphone & iPad. There are a few queries: two binaries will be created , which I can price differently for selling. Will they need 2 have different certificates from Apple ? My app has Push notifications. So will i require 2 different certificates ?

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