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  • The 2012 JAX Innovation Awards

    - by Janice J. Heiss
    A new article, now up on otn/java, titled “The 2012 JAX Innovation Awards” reports on  important Java developments celebrated by the Awards, which were announced in July of 2012. The Awards, given by S&S Media Group, aim to, "Reward those technologies, companies, organizations and individuals that make outstanding contributions to Java." The Awards fall into three categories: Most Innovative Java Technology, Most Innovative Java Company, and Top Java Ambassador. In addition, a finalist who did not win an award receives a Special Jury prize, "in acknowledgement of their unique contribution and positive impact on the Java ecosystem."The winners were: JetBrains for Most Innovative Java Company; Adam Bien as Top Java Ambassador; Restructure 101, created by Headway Software, as Most Innovative Technology; and Charles Nutter, Special Jury award. Each winner received a $2,500 prize. The five finalists in each category were invited to attend the JAX Conference in San Francisco, California. This year's winners each received a $2,500 prize. JetBrains Fellow, Ann Oreshnikova, listed her favorite JetBrains innovations: * Nullability annotations and nullability checker* CamelCase navigation and completion* Continuous Integration in grid (on multiple agents), in TeamCity* IntelliJ Platform and its language support framework* MPS language workbench* Kotlin programming languageWhen asked what currently excites him about Java, Adam Bien, winner of the Java Ambassador Award, expressed enthusiasm over the increasing interest of smaller companies and startups for Java EE. “This is a very good sign,” he said. “Only a few years ago J2EE was mostly used by larger companies -- now it becomes interesting even for one-person shows. Enterprise Java events are also extremely popular. On the Java SE side, I'm really excited about Project Nashorn.”Special Jury Prize Winner, Charles Nutter of Red Hat, remarked that, “JRuby seems to have hit a tipping point this past year, moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. Check out the complete article here.

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  • Can Dungeons & Dragons Make You More Successful? [Video]

    - by Jason Fitzpatrick
    Dungeons & Dragons gets a bit of a bad rap in popular culture, but in this video treatise from Idea Channel, they propose that Dungeons & Dragons wires players for success. There are some deeply ingrained stereotypes about Dungeons & Dragons, and those stereotypes usually begin and end with people shouting “NERD!!!” But the reality of the D&D universe is a whole lot more complex. Rather than being an escape from reality, D&D is actually a way to enhance some important real life skillz! It’s a chance to learn problem solving, visualization, interaction, organization, people management… the list could go on and on. Plus, there are some very famous non-nerds who have declared an affinity for D&D, so best stop criticizing and join in if you want to be a successful at the game of life. While we’re trying not to let our love of all things gaming cloud our judgement, we’re finding it difficult to disagree with the premise that open-ended play fosters creative and adaptive thinking. Can Dungeons & Dragons Make You A Confident & Successful Person? [via Boing Boing] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Unified data source for k2 installed Joomla websites

    - by Özkan ÖZLÜ
    I am responsible for a few web sites of my organization. I use Joomla! 2.5.9 for those web sites. They all are running at the same server. I use K2 component for content managing. I have a general website in which shows all the staff information at the 'Staff' page. Also some of those people and their contents are shown in another department's website. So, there are databases for each web site. For example: In the general website (let's say general.org), when I click on the 'Staff' menu item, page shows all of the people work at my organization. Also they work at different departments. In another web site (eg: education.general.org) when I click on the 'Staff' menu item, it shows the people work at education department. But for each web site, I have different user accounts which means a modification in one of them does not affect the other one. If the one of the education staff tries to change his profile picture on the education web site, he also has to do it on the general web site. And sometimes one person might be working at two departments. Thus he has to edit three times of his data. Is it possible to merge the records for all websites? In other words, I want everyone to insert/update their data on the general web site, and the other web sites will be updated automatically.

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  • How can I choose a Webapp UI Design/dev collaborative tool?

    - by Cheeso
    I am working with a team that's building a webapp for internal use in an enterprise. It's basically a workflow app at heart, where there's a single "request". Each request flows through various stages, and at each stage, there's a person or role that is responsible for moving the request to the next stage. "Moving" the request to the next stage might involve adding more data, validating things, gathering input from some external source and correlating it to the data in the request, and so on. The workflow engine has been selected. The UI for the various roles and stakeholders is being designed. We have a distributed group of stakeholders. I'd like to employ a collaborative design/dev effort, where devs can produce and stand-up mockups or even working prototypes, then solicit feedback on those things. In a centralized team this could be done via design review meetings, with everyone gathered round a screen projector. That just is not going to work for us. So what I'd like is an app that can help with this. Any recommendations on apps or how to choose?

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  • Attributes of an Ethical Programmer?

    - by ahmed
    Software that we write has ramifications in the real world. If not, it wouldn't be very useful. Thus, it has the potential to sweep across the world faster than a deadly manmade virus or to affect society every bit as much as genetic manipulation. Maybe we can't see how right now, but in the future our code will have ever-greater potential for harm or good. Of course, there's the issue of hacking. That's clearly a crime. Or is it that clear? Isn't hacking acceptable for our government in the event of national security? What about for other governments? Cases of life-and-death emergency? Tracking down deadbeat parents? Screening the genetic profile of job candidates? Where is the line drawn? Who decides? Do programmers have responsibility for how their code is used? What if a programmer writes code to pry into confidential information or copy-protected material? Does he bear responsibility along with the person who used the program? What about a programmer who knowingly or unknowingly writes code to "fix the books?" Should he be liable?

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  • Herding Cats - That's My Job....

    - by user709270
    Written by Mike Schmitz - Sr. Director, Program Management Oracle JD Edwards  I remember seeing a super bowl commercial several years ago showing some well dressed people on the African savanna herding cats. I remember turning to the people I was watching the game with and telling them, “You just watched my job description”. Releasing software is a multi-facetted undertaking. In addition to making sure the code changes are complete, you also need to make sure the other key parts of a release are ready. For example when you have a question about the software, will the person on the other end of the phone be ready to answer your question? If you need training on that cool new piece of functionality, will there be an online training course ready for you to review? If you want to read about how the software is supposed to function, is there a user manual available? Putting all the release pieces together so they are available at the same time is what the JD Edwards Program Management team does. It is my team’s job to work with all the different functional teams so when a release is made generally available you have all the things you need to be successful. The JD Edwards Program Management team uses an internal planning tool called the Release Process Model (RPM) to ensure all deliverables are accounted for in a release. The RPM makes sure all the release deliverables are ready at the correct time and in the correct format. The RPM really helps all the functional teams in JD Edwards know what release deliverables they are accountable for and when they are to be delivered. It is my team’s job to make sure everyone understands what they need to do and when they need to deliver. We then make sure they are all on track to deliver on-time and in the right format. It is just that some days this feels like herding cats.

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  • I'm applying for a position at a startup. To whom should I address my cover letter?

    - by sapphiremirage
    One of the co-founders answered questions about the company when the job was posted, but I feel like I shouldn't assume that he's the one who is in charge of hiring. Since it's relatively new and has a lot of name overlap with other things already on the web, it's hard to find any information about the company online, much less the name of their hiring manager. I'm not even certain that they do have a hiring manager, since I seem to remember that they are just an 8 person team. I've heard that "To whom it may concern" is tacky, and normally I would say something along the lines of "Dear Head of Human Resources", but that clearly doesn't work in this case. Any idea what my salutation should be? Later Edits: Final Version: To Joe Programmer and/or the AwesomeStartup.com hiring team, (+ a few words in first paragraph explaining why I am addressing Joe Programmer) I've already sent the email, so nothing you say here will save me. However, feel free to comment on my decision if you think your words be useful to future generations. Old Version (left here because some people responded to it): To the hiring manager for internships at Awesomestartup.com, Additionally, because so many people made comments about the content of my letter: I did spent several hours writing the cover letter itself and making sure that it was awesome. After spending such a long time working on the important part, I asked this question because I wanted to make sure that it wouldn't get passed over by some human who was having a bad day and decided that my salutation was inappropriate. Not likely when the most likely reader of that email is a programmer type, I know, but I figured that it wouldn't hurt not to be sloppy.

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  • What You Said: How You Share Your Photos

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite tips, tricks, and tools for sharing photos with friends and family. Now we’re back to highlight the ways HTG readers share their pics. Image available as wallpaper here. By far the most popular method of photo sharing was to upload the pictures to cloud-based storage. Many readers took advantage of sizable SkyDrive accounts. Dragonbite writes: I used to use PicasaWeb (uploaded from Shotwell) until I got the SkyDrive w/25 GB available. My imported pictures are automatically synchronized with SkyDrive and I then send out a link to whomever I want. I have another (desktop) computer where all of the pictures are stored from mine and my wife’s camera’s imports so if I need to free up some space on SkyDrive or my Windows 7 laptop, I double-check they are in the desktop computer before deleting them from my laptop (and thus from SkyDrive as well). I wish SkyDrive enabled some features like rotate, or searching by Tagged person. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Why is math taught "backwards"? [closed]

    - by Yorirou
    A friend of mine showed me a pretty practical Java example. It was a riddle. I got excited and quickly solved the problem. After it, he showed me the mathematical explanation of my solution (he proved why is it good), and it was completely clear for me. This seems like natural approach for me: solve problems, and generalize. This is very familiar to me, I do it all the time when I am programming: I write a function. When I have to write a similar function, I generalize the problem, grab the generic parts, and refactor them to a function, and solve the original problems as a specialization of the general function. At the university (or at least where I study), things work backwards. The professors shows just the highest possible level of the solutions ("cryptic" mathematical formulas). My problem is that this is too abstract for me. There is no connection of my previous knowledge (== reality in my sense), so even if I can understand it, I can't really learn it properly. Others are learning these formulas word-by-word, and get good grades, since they can write exactly the same to the test, but this is not an option for me. I am a curious person, I can learn interesting things, but I can't learn just text. My brain is for storing toughts, not strings. There are proofs for the theories, but they are also really hard to understand because of this, and in most of the cases they are omitted. What is the reason for this? I don't understand why is it a good idea to show the really high level of abstraction and then leave the practical connections (or some important ideas / practical motivations) out?

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  • game play strategy in an arena

    - by joulesm
    I am writing a player's behavior for an arena game, and I'm wondering if you can offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena size shrinks every round to help break ties. Players are much smaller circles, can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

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  • Any examples of fair mmo games with quick completion

    - by Keith Player
    I'm looking for some example games for inspiration that allow from 10 to a large number of players at a time and can be completed in 10 to 30 minutes. I'm looking for something that would have extremely low bandwidth and not be dependent on chance or luck (i.e one player can't gain an unfair advantage because the computer put them in a better position). Realized on the way home that more clarifications might have been helpful. I'm looking to develop a pay-to-play competition that would allow a large number of players to compete in a relatively short period of time. One way would be to have an mmo that can be completed in 30 minutes, another way would be if you could have 10 person games that finish in under 5 minutes and then have the winners compete against each other until a winner is decided. I'm interested in any genre that would make for a fun/interesting game that doesn't depend on luck, so all players should have the same choice/availability of activities/resources and follow the same rules. Some possible games that could possibly be modified into what I want, would be bztanks (too easy to create a bot), diplomacy (takes too long), risk, some chess like game. I was just wondering if there are other game types to the ones I have been considering.

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  • Does F# kill C++?

    - by MarkPearl
    Okay, so the title may be a little misleading… but I am currently travelling and so have had very little time and access to resources to do much fsharping – this has meant that I am right now missing my favourite new language. I was interested to see this post on Stack Overflow this evening concerning the performance of the F# language. The person posing the question asked 8 key points about the F# language, namely… How well does it do floating-point? Does it allow vector instructions How friendly is it towards optimizing compilers? How big a memory foot print does it have? Does it allow fine-grained control over memory locality? Does it have capacity for distributed memory processors, for example Cray? What features does it have that may be of interest to computational science where heavy number processing is involved? Are there actual scientific computing implementations that use it? Now, I don’t have much time to look into a decent response and to be honest I don’t know half of the answers to what he is asking, but it was interesting to see what was put up as an answer so far and would be interesting to get other peoples feedback on these questions if they know of anything other than what has been covered in the answer section already.

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  • Algorithm for rating books: Relative perception

    - by suneet
    So I am developing this application for rating books (think like IMDB for books) using relational database. Problem statement : Let's say book "A" deserves 8.5 in absolute sense. In case if A is the best book I have ever seen, I'll most probably rate it 9.5 whereas for someone else, it might be just an average book, so he/they will rate it less (say around 8). Let's assume 4 such guys rate it 8. If there are 10 guys who are like me (who haven't ever read great literature) and they all rate it 9.5-10. This will effectively make it's cumulative rating greater than 9 (9.5*10 + 8*4) / 14 = 9.1 whereas we needed the result to be 8.5 ... How can I take care of(normalize) this bias due to incorrect perception of individuals. MyProposedSolution : Here's one of the ways how I think it could be solved. We can have a variable Lit_coefficient which tells us how much knowledge a user has about literature. If I rate "A"(the book) 9.5 and person "X" rates it 8, then he must have read books much better than "A" and thus his Lit_coefficient should be higher. And then we can normalize the ratings according to the Lit_coefficient of user. Could there be a better algorithm/solution for the same?

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  • What do I need to Mod a Unreal Engine 3 game?

    - by RoadSideWarrior
    what I am looking for is some advise making a mod for a certain game and how I would go about making it. The game I am talking about is Blacklight: Retribution and what I wan't to know is; Is it possible? And if so, what programs will I need? It is an online only game so I was unsure how plausible a mod would be for it. Plus I have never made a video game before, but I do like the game and I wanted to do some things with it. Additionally, this will be my first time making anything video game related so I would appreciate any advise. To expand a bit, I plan to add something simple at first. A mod that would let you spectate another player in the first person. Then I plan do something a bit more complex where I want to make so the game optionally always records you playing (in short intervals most likely or you would run quickly out of memory). After all that is done I would add items, armor, weapons, and maybe make a map or not I am not sure but this in a shell what I hope to do. I don't know much about these things but I am reading anything I can get my hands on. So if this is overly ambitious or just plain out not a possibility any advise on what I should look to instead will be welcomed warmly. Thank you.

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  • What's wrong with cplusplus.com?

    - by Kerrek SB
    This is perhaps not a perfectly suitable forum for this question, but let me give it a shot, at the risk of being moved away. There are several references for the C++ standard library, including the invaluable ISO standard, MSDN, IBM, cppreference, and cplusplus. Personally, when writing C++ I need a reference that has quick random access, short load times and usage examples, and I've been finding cplusplus.com pretty useful. However, I've been hearing negative opinions about that website frequently here on SO, so I would like to get specific: What are the errors, misconceptions or bad pieces of advice given by cplusplus.com? What are the risks of using it to make coding decisions? Let me add this point: I want to be able to answer questions here on SO with accurate quotes of the standard, and thus I would like to post immediately-usable links, and cplusplus.com would have been my choice site were it not for this issue. Update: There have been many great responses, and I have seriously changed my view on cplusplus.com. I'd like to list a few choice results here; feel free to suggest more (and keep posting answers). As of June 29, 2011: Incorrect description of some algorithms (e.g. remove). Information about the behaviour of functions is sometimes incorrect (atoi), fails to mention special cases (strncpy), or omits vital information (iterator invalidation). Examples contain deprecated code (#include style). Inexact terminology is doing a disservice to learners and the general community ("STL", "compiler" vs "toolchain"). Incorrect and misleading description of the typeid keyword.

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  • What language and topics should be covered when teaching non-CS college students how to program?

    - by michaelcarrano
    I have been asked by many of my non-computer science friends to teach them how to program. I have agreed to hold a seminar for them that will last for approximately 1 to 2 hours. My thoughts are to use Python as the language to teach them basic programming skills. I figured Python is relatively easier to learn from what I have researched. It is also a language I want to learn which will make holding this seminar all the more enjoyable. The topics I plan to cover are as followed: Variables / Arrays Logic - If else statements, switch case, nested statements Loops - for, while, do-while and nested loops Functions - pass by value, pass by reference (is this the correct terms for Python? I am mostly a C/C++ person) Object Oriented Programming Of course, I plan to have code examples for all topics and I will try to have each example flow into each other so that at the end of the seminar everyone will have a complete working program. I suppose my question is, if you were given 1 to 2 hours to teach a group of college students how to program, what language would you choose and what topics would you cover? Update: Thank you for the great feedback. I should have mentioned in my earlier post above that a majority of the students attending the seminar have some form of programming experience whether it was with Java or using Matlab. Most of these students are 3rd/4th year Engineering students who want to get a refresher on programming before they graduate.

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  • Almost working 2D Collisions

    - by TheGag96
    I'm terribly sorry I'm asking this question YET AGAIN, but I can almost guarantee that this will be the last time I'll have to ask. I'm currently on the verge of FINALLY getting these collisions to work for my game, made with libGDX in Java. My collisions use the same method as (and are basically copied and modified code from) the XNA Platformer example (here) where the direction of the collision is based on the rectangle where two objects are overlapping. The collisions themselves almost work perfectly, but for some reason, holding down/up and left and colliding with the floor/ceiling while doing so doesn't seem to work well. I'm not at all sure why. Instead of vaguely giving my problem and snippets of code, I've decided to instead provide a binary and the source of the game I have so far so you can see for yourself what my problem is. Link. (Note: make sure you unzip everything into a folder somewhere or it will not work) You'll find the collision code in the method workingCollisions() in Link.java. Please excuse the messy code and terrible graphics as this whole thing is in pre-pre-alpha. If anyone is kind enough and helps me out here, you are the best person ever. I'm completely desperate; I've been trying this on and off for months and I just can't get it to work. I cannot thank you enough.

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  • Pick Up BioShock and Bioshock 2 for Price of a Big Mac Meal

    - by Jason Fitzpatrick
    Pre-ordering just opened on the third-installment of the highly-acclaimed horror-survival game series BioShock, BioShock Infinite. As part of the pre-order promotions, you can pick up a bundled copy of BioShock and BioShock 2 for a song. For the unfamiliar, BioShock is an atmospheric first-person-shooter backed up by an incredible storyline set in the underwater utopian-turned-dystopian city of Rapture. BioShock 2 continues the story in Rapture and the upcoming release (Febuary 2013) of BioShock Infinite takes place in the same game universe but fifty years before the events of the first two installments. If that seems like the kind of game you could dig into, Amazon has the Windows-platform version of BioShock and BioShock 2 bundled together for a scant $7.49–81% off the Steam and general retail price. The best part about the promotion is you can either download the games from Amazon or, for those of you that use Steam, you can simply plug the game product key into Steam. You can read more about the both the original two games and the upcoming release at the official BioShock site. BioShock Dual Pack [via Geeks Are Sexy] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • Oracle OpenWorld 2012 Hands-on Lab: “Leading Your Everyday Application Integration Projects with Enterprise SOA”

    - by Lionel Dubreuil
    Sharpen your Oracle skill sets and master Oracle technology in Oracle OpenWorld Hands-on Labs.In self-paced, practical learning sessions covering everything from business applications to middleware, database, storage, and enterprise management solutions, you'll discover new ways to derive maximum benefits from your Oracle hardware and software solutionsOracle experts will be available in person to answer questions and guide you through each lab.Hands-on Labs fill up early, and seats are limited, so don’t be late.This  HOL10093 - Leading Your Everyday Application Integration Projects with Enterprise SOA is scheduled for: Date: Monday, Oct 1 Time: 10:45 AM - 11:45 AM Location: Marriott Marquis - Salon 5/6 In this Hands-on Lab, Experience firsthand how Oracle Enterprise Repository, Oracle Application Integration Architecture (AIA) Foundation Pack, and Oracle SOA Suite work together to help you drive your enterprisewide integration projects.From asset management, discovery, and management in Oracle Enterprise Repository to integration of content in Oracle AIA Foundation Pack operating on the Oracle SOA Suite platform, discover how you can develop integrations to support business agility.Take advantage of Oracle-delivered integration assets and validate your services for compliance, within Oracle JDeveloper. You will get your hands on the tools and talk with Oracle experts in this hands-on lab.Objectives for this session are to: Use Oracle Enterprise Repository to manage application interfaces, composite applications, and business processes See how Oracle Enterprise Repository can benefit every service-based application integration project Learn how to govern services through the software lifecycle and validate your services for compliance

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  • Oracle OpenWorld 2012 Hands-on Lab: “Leading Your Everyday Application Integration Projects with Enterprise SOA”

    - by Lionel Dubreuil
    Sharpen your Oracle skill sets and master Oracle technology in Oracle OpenWorld Hands-on Labs.In self-paced, practical learning sessions covering everything from business applications to middleware, database, storage, and enterprise management solutions, you'll discover new ways to derive maximum benefits from your Oracle hardware and software solutionsOracle experts will be available in person to answer questions and guide you through each lab.Hands-on Labs fill up early, and seats are limited, so don’t be late.This  HOL10093 - Leading Your Everyday Application Integration Projects with Enterprise SOA is scheduled for: Date: Monday, Oct 1 Time: 10:45 AM - 11:45 AM Location: Marriott Marquis - Salon 5/6 In this Hands-on Lab, Experience firsthand how Oracle Enterprise Repository, Oracle Application Integration Architecture (AIA) Foundation Pack, and Oracle SOA Suite work together to help you drive your enterprisewide integration projects.From asset management, discovery, and management in Oracle Enterprise Repository to integration of content in Oracle AIA Foundation Pack operating on the Oracle SOA Suite platform, discover how you can develop integrations to support business agility.Take advantage of Oracle-delivered integration assets and validate your services for compliance, within Oracle JDeveloper. You will get your hands on the tools and talk with Oracle experts in this hands-on lab.Objectives for this session are to: Use Oracle Enterprise Repository to manage application interfaces, composite applications, and business processes See how Oracle Enterprise Repository can benefit every service-based application integration project Learn how to govern services through the software lifecycle and validate your services for compliance

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  • Model a chain with different elements in Unity 3D

    - by Alex
    I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. I've not tried to implement it yet as i've no idea on what could be a good way to do it. In the game i've to manage a lot of chains of people... maybe also 100 chains composed of 11-15 people. The chain will be pretty simple and there won't be much interaction... Probabily some animation of the people one at time for each chain and some physic reaction (for example pushing a people in a chain should slightle flex the chain) the very problem of this work is that in the chain each object is composed by flexible parts (arms) and rigid parts (the body) and that the connection should remain firm... just like when people handshake... hands are firm and are the wrists to move. i can use C4D to model the meshes. i know this number may cause performance problems, but it's also true i will use low-poly versions of human. (for the real it won't be human, but very simple toonish characters that have harms and legs). So actually i'm trying to find a way to manage this in a way it can work, the performance will be a later problem that i can solve. If there is not a fast 'best-practiced' solution and you have any link/guide/doc that could help me in finding a way to realize this is, it would be very appreciated anyway if you post it. thanks

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  • Is learning C# as a first language a mistake?

    - by JuniorDeveloper1208
    I know there are similar questions on here, which I've read, but I recently read this post by Joel Spolsky: How can I teach a bright person, with no programming experience, how to program? And it got me thinking about my way of learning and whether it might actually be harmful in the long run. I've dabbled with various languages but C# is my first serious one, I've read "Head First C#" and created a few projects. But after reading the post above I've found it a bit disheartening that I may be going about it all wrong, obviously I respect Joel's opinion which is what has thrown me a bit. I've started reading "Code" as recommended in the reading list and I'm finding it pretty hard going, although enjoyable. I feel like it's taken the shine off of my "noobish hacking about" in Visual Studio. So now I'm unsure as to what path I should take? Should I take a step back and follow Joel's advice and start reading? I guess my main aim is just to become a good programmer, like everyone else, but I don't want to be going into bad practice by learning a .NET language when someone who's opinion I respect thinks that it is harmful. Thoughts?

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  • Normalizing the direction to check if able to move

    - by spartan2417
    i have a a room with 4 walls along the x and z axis respectively. My player who is in first person (therefore the camera) should have collision detection with these walls. I'm relatively new to this so please bare with me. I believe the way to do this is to calculate the direction and distance to the wall from the camera and then normalize the directions. However i can only get this far before i dont know what to do. I think you should work out the angle and direction your facing? where _dx and _dz is the small buffer in front of the camera. float CalcDirection(float Cam_x, float Cam_z, float Wall_x, float Wall_z) { //Calculate direction and distance to obstacle. float ob_dirx = Cam_x + _dx - Wall_x; float ob_dirz = Cam_z + _dz - Wall_z; float ob_dist = sqrt(ob_dirx*ob_dirx + ob_dirz*ob_dirz); //Normalise directions float ob_norm = sqrt(ob_dirx*ob_dirx + ob_dirz*ob_dirz); ob_dirx = (ob_dirx)/ob_norm; ob_dirz = (ob_dirz)/ob_norm; can anyone explain in laymen's terms how i work out the angle?

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  • Windows Azure AppFabric SDK - June CTP - Download issues

    - by Charles Young
    Microsoft has announced availability of the June CTP for Windows Azure AppFabric. See http://blogs.msdn.com/b/appfabric/archive/2011/06/20/announcing-the-windows-azure-appfabric-june-ctp.aspx. This is an exciting release and provides greater insight into where the AppFabric team is heading in terms of developer and management tooling. Microsoft is offering space in the cloud to experiment with the CTP, but this is limited, so register early to get a namespace! You can download the SDK for the June CTP. However, we ran into a lot of trouble trying to do this today. Whenever we followed the link, we ended up on the page for the May CTP. We found what appeared to be a workaround which we were able to repeat on another box (and which I reported on Connect), but then a few minutes later I couldn't repeat it. Just now, the given link appears to be working every time in IE, but not in Firefox!   Frankly, the behaviour seems random!   It looks like the same URL points to two different pages, and I suspect that which page you end up on is hit and miss. The link to the download page is http://www.microsoft.com/download/en/details.aspx?id=17691. If you end up on the wrong page, try again later and you may get to the right place. Or try googling "Windows Azure AppFabric SDK CTP – June Update" and following a link to this page. For some reason, that sometimes seems to work. Good luck!

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  • Algorithm for procedural city generation?

    - by Zove Games
    I am planning on making a (simple) procedural city generator using Java. I need ideas on whan algorithm to use for the layout, and the actual buildings. The city will mostly have skyscrapers, not really much complex stuff. For the layout I already have a simple algorithm implemented: Create a Map with java.awt.Point keys and Integer values. Fill it with all the points in the city's bounds with the value as -1 (unnassigned) Shuffle the map, and assign the 1st 10 of the keys IDs (from 1-10) Loop until all points have IDs: Loop though all points: Assign points next to an assigned point IDs of the point next to them, if 2 or more points border the point, then randomly choose which ID the point will get. You will end up with 10 random regions. Make roads bordering these regions. Fill the inside of each region with a randomly spaced and randomly rotated grid PROBLEM: This is not the fastest way to do it. What algorithm should I use for the layout. And what should I use to make each building's design? I don't even know how I'm going to do that yet (fractals maybe). I just need some ideas, not actual code.

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