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  • C# Extension Methods - To Extend or Not To Extend...

    - by James Michael Hare
    I've been thinking a lot about extension methods lately, and I must admit I both love them and hate them. They are a lot like sugar, they taste so nice and sweet, but they'll rot your teeth if you eat them too much.   I can't deny that they aren't useful and very handy. One of the major components of the Shared Component library where I work is a set of useful extension methods. But, I also can't deny that they tend to be overused and abused to willy-nilly extend every living type.   So what constitutes a good extension method? Obviously, you can write an extension method for nearly anything whether it is a good idea or not. Many times, in fact, an idea seems like a good extension method but in retrospect really doesn't fit.   So what's the litmus test? To me, an extension method should be like in the movies when a person runs into their twin, separated at birth. You just know you're related. Obviously, that's hard to quantify, so let's try to put a few rules-of-thumb around them.   A good extension method should:     Apply to any possible instance of the type it extends.     Simplify logic and improve readability/maintainability.     Apply to the most specific type or interface applicable.     Be isolated in a namespace so that it does not pollute IntelliSense.     So let's look at a few examples in relation to these rules.   The first rule, to me, is the most important of all. Once again, it bears repeating, a good extension method should apply to all possible instances of the type it extends. It should feel like the long lost relative that should have been included in the original class but somehow was missing from the family tree.    Take this nifty little int extension, I saw this once in a blog and at first I really thought it was pretty cool, but then I started noticing a code smell I couldn't quite put my finger on. So let's look:       public static class IntExtensinos     {         public static int Seconds(int num)         {             return num * 1000;         }           public static int Minutes(int num)         {             return num * 60000;         }     }     This is so you could do things like:       ...     Thread.Sleep(5.Seconds());     ...     proxy.Timeout = 1.Minutes();     ...     Awww, you say, that's cute! Well, that's the problem, it's kitschy and it doesn't always apply (and incidentally you could achieve the same thing with TimeStamp.FromSeconds(5)). It's syntactical candy that looks cool, but tends to rot and pollute the code. It would allow things like:       total += numberOfTodaysOrders.Seconds();     which makes no sense and should never be allowed. The problem is you're applying an extension method to a logical domain, not a type domain. That is, the extension method Seconds() doesn't really apply to ALL ints, it applies to ints that are representative of time that you want to convert to milliseconds.    Do you see what I mean? The two problems, in a nutshell, are that a) Seconds() called off a non-time value makes no sense and b) calling Seconds() off something to pass to something that does not take milliseconds will be off by a factor of 1000 or worse.   Thus, in my mind, you should only ever have an extension method that applies to the whole domain of that type.   For example, this is one of my personal favorites:       public static bool IsBetween<T>(this T value, T low, T high)         where T : IComparable<T>     {         return value.CompareTo(low) >= 0 && value.CompareTo(high) <= 0;     }   This allows you to check if any IComparable<T> is within an upper and lower bound. Think of how many times you type something like:       if (response.Employee.Address.YearsAt >= 2         && response.Employee.Address.YearsAt <= 10)     {     ...     }     Now, you can instead type:       if(response.Employee.Address.YearsAt.IsBetween(2, 10))     {     ...     }     Note that this applies to all IComparable<T> -- that's ints, chars, strings, DateTime, etc -- and does not depend on any logical domain. In addition, it satisfies the second point and actually makes the code more readable and maintainable.   Let's look at the third point. In it we said that an extension method should fit the most specific interface or type possible. Now, I'm not saying if you have something that applies to enumerables, you create an extension for List, Array, Dictionary, etc (though you may have reasons for doing so), but that you should beware of making things TOO general.   For example, let's say we had an extension method like this:       public static T ConvertTo<T>(this object value)     {         return (T)Convert.ChangeType(value, typeof(T));     }         This lets you do more fluent conversions like:       double d = "5.0".ConvertTo<double>();     However, if you dig into Reflector (LOVE that tool) you will see that if the type you are calling on does not implement IConvertible, what you convert to MUST be the exact type or it will throw an InvalidCastException. Now this may or may not be what you want in this situation, and I leave that up to you. Things like this would fail:       object value = new Employee();     ...     // class cast exception because typeof(IEmployee) != typeof(Employee)     IEmployee emp = value.ConvertTo<IEmployee>();       Yes, that's a downfall of working with Convertible in general, but if you wanted your fluent interface to be more type-safe so that ConvertTo were only callable on IConvertibles (and let casting be a manual task), you could easily make it:         public static T ConvertTo<T>(this IConvertible value)     {         return (T)Convert.ChangeType(value, typeof(T));     }         This is what I mean by choosing the best type to extend. Consider that if we used the previous (object) version, every time we typed a dot ('.') on an instance we'd pull up ConvertTo() whether it was applicable or not. By filtering our extension method down to only valid types (those that implement IConvertible) we greatly reduce our IntelliSense pollution and apply a good level of compile-time correctness.   Now my fourth rule is just my general rule-of-thumb. Obviously, you can make extension methods as in-your-face as you want. I included all mine in my work libraries in its own sub-namespace, something akin to:       namespace Shared.Core.Extensions { ... }     This is in a library called Shared.Core, so just referencing the Core library doesn't pollute your IntelliSense, you have to actually do a using on Shared.Core.Extensions to bring the methods in. This is very similar to the way Microsoft puts its extension methods in System.Linq. This way, if you want 'em, you use the appropriate namespace. If you don't want 'em, they won't pollute your namespace.   To really make this work, however, that namespace should only include extension methods and subordinate types those extensions themselves may use. If you plant other useful classes in those namespaces, once a user includes it, they get all the extensions too.   Also, just as a personal preference, extension methods that aren't simply syntactical shortcuts, I like to put in a static utility class and then have extension methods for syntactical candy. For instance, I think it imaginable that any object could be converted to XML:       namespace Shared.Core     {         // A collection of XML Utility classes         public static class XmlUtility         {             ...             // Serialize an object into an xml string             public static string ToXml(object input)             {                 var xs = new XmlSerializer(input.GetType());                   // use new UTF8Encoding here, not Encoding.UTF8. The later includes                 // the BOM which screws up subsequent reads, the former does not.                 using (var memoryStream = new MemoryStream())                 using (var xmlTextWriter = new XmlTextWriter(memoryStream, new UTF8Encoding()))                 {                     xs.Serialize(xmlTextWriter, input);                     return Encoding.UTF8.GetString(memoryStream.ToArray());                 }             }             ...         }     }   I also wanted to be able to call this from an object like:       value.ToXml();     But here's the problem, if i made this an extension method from the start with that one little keyword "this", it would pop into IntelliSense for all objects which could be very polluting. Instead, I put the logic into a utility class so that users have the choice of whether or not they want to use it as just a class and not pollute IntelliSense, then in my extensions namespace, I add the syntactical candy:       namespace Shared.Core.Extensions     {         public static class XmlExtensions         {             public static string ToXml(this object value)             {                 return XmlUtility.ToXml(value);             }         }     }   So now it's the best of both worlds. On one hand, they can use the utility class if they don't want to pollute IntelliSense, and on the other hand they can include the Extensions namespace and use as an extension if they want. The neat thing is it also adheres to the Single Responsibility Principle. The XmlUtility is responsible for converting objects to XML, and the XmlExtensions is responsible for extending object's interface for ToXml().

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  • Evil DRY

    - by StefanSteinegger
    DRY (Don't Repeat Yourself) is a basic software design and coding principle. But there is just no silver bullet. While DRY should increase maintainability by avoiding common design mistakes, it could lead to huge maintenance problems when misunderstood. The root of the problem is most probably that many developers believe that DRY means that any piece of code that is written more then once should be made reusable. But the principle is stated as "Every piece of knowledge must have a single, unambiguous, authoritative representation within a system." So the important thing here is "knowledge". Nobody ever said "every piece of code". I try to give some examples of misusing the DRY principle. Code Repetitions by Coincidence There is code that is repeated by pure coincidence. It is not the same code because it is based on the same piece of knowledge, it is just the same by coincidence. It's hard to give an example of such a case. Just think about some lines of code the developer thinks "I already wrote something similar". Then he takes the original code, puts it into a public method, even worse into a base class where none had been there before, puts some weird arguments and some if or switch statements into it to support all special cases and calls this "increasing maintainability based on the DRY principle". The resulting "reusable method" is usually something the developer not even can give a meaningful name, because its contents isn't anything specific, it is just a bunch of code. For the same reason, nobody will really understand this piece of code. Typically this method only makes sense to call after some other method had been called. All the symptoms of really bad design is evident. Fact is, writing this kind of "reusable methods" is worse then copy pasting! Believe me. What will happen when you change this weird piece of code? You can't say what'll happen, because you can't understand what the code is actually doing. So better don't touch it anymore. Maintainability just died. Of course this problem is with any badly designed code. But because the developer tried to make this method as reusable as possible, large parts of the system get dependent on it. Completely independent parts get tightly coupled by this common piece of code. Changing on the single common place will have effects anywhere in the system, a typical symptom of too tight coupling. Without trying to dogmatically (and wrongly) apply the DRY principle, you just had a system with a weak design. Now you get a system which just can't be maintained anymore. So what can you do against it? When making code reusable, always identify the generally reusable parts of it. Find the reason why the code is repeated, find the common "piece of knowledge". If you have to search too far, it's probably not really there. Explain it to a colleague, if you can't explain or the explanation is to complicated, it's probably not worth to reuse. If you identify the piece of knowledge, don't forget to carefully find the place where it should be implemented. Reusing code is never worth giving up a clean design. Methods always need to do something specific. If you can't give it a simple and explanatory name, you did probably something weird. If you can't find the common piece of knowledge, try to make the code simpler. For instance, if you have some complicated string or collection operations within this code, write some general-purpose operations into a helper class. If your code gets simple enough, its not so bad if it can't be reused. If you are not able to find anything simple and reasonable, copy paste it. Put a comment into the code to reference the other copies. You may find a solution later. Requirements Repetitions by Coincidence Let's assume that you need to implement complex tax calculations for many countries. It's possible that some countries have very similar tax rules. These rules are still completely independent from each other, since every country can change it of its own. (Assumed that this similarity is actually by coincidence and not by political membership. There might be basic rules applying to all European countries. etc.) Let's assume that there are similarities between an Asian country and an African country. Moving the common part to a central place will cause problems. What happens if one of the countries changes its rules? Or - more likely - what happens if users of one country complain about an error in the calculation? If there is shared code, it is very risky to change it, even for a bugfix. It is hard to find requirements to be repeated by coincidence. Then there is not much you can do against the repetition of the code. What you really should consider is to make coding of the rules as simple as possible. So this independent knowledge "Tax Rules in Timbuktu" or wherever should be as pure as possible, without much overhead and stuff that does not belong to it. So you can write every independent requirement short and clean. DRYing try-catch and using Blocks This is a technical issue. Blocks like try-catch or using (e.g. in C#) are very hard to DRY. Imagine a complex exception handling, including several catch blocks. When the contents of the try block as well as the contents of the individual catch block are trivial, but the whole structure is repeated on many places in the code, there is almost no reasonable way to DRY it. try { // trivial code here using (Thingy thing = new thingy) { //trivial, but always different line of code } } catch(FooException foo) { // trivial foo handling } catch (BarException bar) { // trivial bar handling } catch { // trivial common handling } finally { // trivial finally block } The key here is that every block is trivial, so there is nothing to just move into a separate method. The only part that differs from case to case is the line of code in the body of the using block (or any other block). The situation is especially interesting if the many occurrences of this structure are completely independent: they appear in classes with no common base class, they don't aggregate each other and so on. Let's assume that this is a common pattern in service methods within the whole system. Examples of Evil DRYing in this situation: Put a if or switch statement into the method to choose the line of code to execute. There are several reasons why this is not a good idea: The close coupling of the formerly independent implementation is the strongest. Also the readability of the code and the use of a parameter to control the logic. Put everything into a method which takes a delegate as argument to call. The caller just passes his "specific line of code" to this method. The code will be very unreadable. The same maintainability problems apply as for any "Code Repetition by Coincidence" situations. Enforce a base class to all the classes where this pattern appears and use the template method pattern. It's the same readability and maintainability problem as above, but additionally complex and tightly coupled because of the base class. I would call this "Inheritance by Coincidence" which will not lead to great software design. What can you do against it: Ideally, the individual line of code is a call to a class or interface, which could be made individual by inheritance. If this would be the case, it wouldn't be a problem at all. I assume that it is no such a trivial case. Consider to refactor the error concept to make error handling easier. The last but not worst option is to keep the replications. Some pattern of code must be maintained in consistency, there is nothing we can do against it. And no reason to make it unreadable. Conclusion The DRY-principle is an important and basic principle every software developer should master. The key is to identify the "pieces of knowledge". There is code which can't be reused easily because of technical reasons. This requires quite a bit flexibility and creativity to make code simple and maintainable. It's not the problem of the principle, it is the problem of blindly applying a principle without understanding the problem it should solve. The result is mostly much worse then ignoring the principle.

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  • Error installing Arch Linux

    - by Garethj94
    So, I am trying to install Arch Linux on my Acer Aspire 4830tg, but I keep running into problems. Some background knowledge, I am trying to install Arch off a usb stick and I got the iso image using bittorrent. I am also trying to install it alongside of Windows 8 (which is already installed). So when I boot into Arch linux I get this error: :: Mounting '/dev/disk/by-label/ARCH_201212' to 'run/archiso/bootmnt' Waiting 30 seconds for device /dev/disk/by-label/ARCH_201212 ... ERROR: '/dev/disk/by-label/ARCH_201212' device did not show up after 30 seconds... Falling back to interactive prompt You can try to fix the problem manually, log out when you are finished sh: can't access tty; job control turned off I know that it will work if I run it on a virtual machine but whenever I try to install it on my laptop I keep getting this error. And since you can't register for the Arch forums without a Arch terminal to run their captcha command I can't ask this on their forums.

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simpleit suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Making meetings much more efficient

    - by John Paul Cook
    Water. Yes, it’s that simple. There needs to be a rule that whoever convenes a meeting be required to drink water. Half a liter of water when the meeting begins and another half a liter every half hour thereafter. That simple rule will motivate the meeting organizer to find closure quickly – and the exit. What day did I post this? Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • What development terms come from the construction industry?

    - by Renesis
    When talking with colleagues about software design and development principles, I've noticed one of the most common sources for analogies is the construction industry. It would be quite useful to have a list of what programming/development terms and concepts are borrowed from construction industry? (And please provide a description or experiences regarding that topic.) [Credit to Programming concepts taken from the arts and humanities for the idea]

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  • CodePlex Daily Summary for Tuesday, August 14, 2012

    CodePlex Daily Summary for Tuesday, August 14, 2012Popular ReleasesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.60: Allow for CSS3 grid-column and grid-row repeat syntax. Provide option for -analyze scope-report output to be in XML for easier programmatic processing; also allow for report to be saved to a separate output file.Diablo III Drop Statistics Service: 1.0: Client OnlyClosedXML - The easy way to OpenXML: ClosedXML 0.67.2: v0.67.2 Fix when copying conditional formats with relative formulas v0.67.1 Misc fixes to the conditional formats v0.67.0 Conditional formats now accept formulas. Major performance improvement when opening files with merged ranges. Misc fixes.Umbraco CMS: Umbraco 4.8.1: Whats newBug fixes: Fixed: When upgrading to 4.8.0, the database upgrade didn't run The changes to the <imaging> section in umbracoSettings.config caused errors when you didn't apply them during the upgrade. Defaults will now be used if any keys are missing Scheduled unpublishes now only unpublishes nodes set to published rather than newest Work item: 30937 - Fixed problem with FileHanderData in intranet environment in IE Work item: 3098 - Fix for null exception issue when using 'umbr...MySqlBackup.NET - MySQL Backup Solution for C#, VB.NET, ASP.NET: MySqlBackup.NET 1.4.4 Beta: MySqlBackup.NET 1.4.4 beta Fix bug: If the target database's default character set is not UTF8, UTF8 character will be encoded wrongly during Import. Now, database default character set will be recorded into Dump File at line of "SET NAMES". During import(restore), MySqlBackup will again detect and use the target database default character char set. MySqlBackup.NET 1.4.2 beta Fix bug: MySqlConnection is not closed when AutoCloseConnection set to true after Export or Import completed/halted. M...patterns & practices - Unity: Unity 3.0 for .NET 4.5 and WinRT - Preview: The Unity 3.0.1208.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. This is an updated version of the port after the .NET Framework 4.5 and Windows 8 have RTM'ed. Please see the Release Notes Providing feedback Post your feedback on the Unity forum Submit and vote on new features for Unity on our Uservoice site.LiteBlog (MVC): LiteBlog 1.31: Features of this release Windows8 styled UI Namespace and code refactoring Resolved the deployment issues in the previous release Added documentation Help file Help file is HTML based built using SandCastle Help file works in all browsers except IE10Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 2.0.0 for VS11: Self-Tracking Entity Generator for WPF and Silverlight v 2.0.0 for Entity Framework 5.0 and Visual Studio 2012Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.0: New Stuff ImageTile Control - think People Tile MicrophoneRecorder - Coding4Fun.Phone.Audio GzipWebClient - Coding4Fun.Phone.Net Serialize - Coding4Fun.Phone.Storage this is code I've written countless times. JSON.net is another alternative ChatBubbleTextBox - Added in Hint TimeSpan languages added: Pl Bug Fixes RoundToggleButton - Enable Visual State not being respected OpacityToggleButton - Enable Visual State not being respected Prompts VS Crash fix for IsPrompt=true More...AssaultCube Reloaded: 2.5.2 Unnamed: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to pack it. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Added 3rd person Added mario jumps Fixed nextprimary code exploit ...NPOI: NPOI 2.0: New features a. Implement OpenXml4Net (same as System.Packaging from Microsoft). It supports both .NET 2.0 and .NET 4.0 b. Excel 2007 read/write library (NPOI.XSSF) c. Word 2007 read/write library(NPOI.XWPF) d. NPOI.SS namespace becomes the interface shared between XSSF and HSSF e. Load xlsx template and save as new xlsx file (partially supported) f. Diagonal line in cell both in xls and xlsx g. Support isRightToLeft and setRightToLeft on the common spreadsheet Sheet interface, as per existin...BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...Visual Rx: V 2.0.20622.9: help will be available at my blog http://blogs.microsoft.co.il/blogs/bnaya/archive/2012/08/12/visual-rx-toc.aspx the SDK is also available though NuGet (search for VisualRx) http://nuget.org/packages/VisualRx if you want to make sure that the Visual Rx Viewer can monitor on your machine, you can install the Visual Rx Tester and run it while the Viewer is running.????: ????2.0.5: 1、?????????????。RiP-Ripper & PG-Ripper: PG-Ripper 1.4.01: changes NEW: Added Support for Clipboard Function in Mono Version NEW: Added Support for "ImgBox.com" links FIXED: "PixHub.eu" links FIXED: "ImgChili.com" links FIXED: Kitty-Kats Forum loginPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 5): Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version Support for Windows 8 RTM ADDITIONAL DOWNLOADSSmooth Streaming Client SD...Windows Uninstaller: Windows Uninstaller v1.0: Delete Windows once You click on it. Your Anti Virus may think It is Virus because it delete Windows. Prepare a installation disc of any operating system before uninstall. ---Steps--- 1. Prepare a installation disc of any operating system. 2. Backup your files if needed. (Optional) 3. Run winuninstall.bat . 4. Your Computer will shut down, When Your Computer is shutting down, it is uninstalling Windows. 5. Re-Open your computer and quickly insert the installation disc and install the new ope...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.1.2 (Win 8 RP) - Source: WinRT XAML Toolkit based on the Release Preview SDK. For compiled version use NuGet. From View/Other Windows/Package Manager Console enter: PM> Install-Package winrtxamltoolkit http://nuget.org/packages/winrtxamltoolkit Features Controls Converters Extensions IO helpers VisualTree helpers AsyncUI helpers New since 1.0.2 WatermarkTextBox control ImageButton control updates ImageToggleButton control WriteableBitmap extensions - darken, grayscale Fade in/out method and prope...Media Companion: Media Companion 3.506b: This release includes an update to the XBMC scrapers, for those who prefer to use this method. There were a number of behind-the-scene tweaks to make Media Companion compatible with the new TMDb-V3 API, so it was considered important to get it out to the users to try it out. Please report back any important issues you might find. For this reason, unless you use the XBMC scrapers, there probably isn't any real necessity to download this one! The only other minor change was one to allow the mc...JSON C# Class Generator: JSON CSharp Class Generator 1.3: Support for native JSON.net serializer/deserializer (POCO) New classes layout option: nested classes Better handling of secondary classesNew Projects.NET MSI Install Manager: MSI Install Manager is an API that allows you to install an MSI within a .NET application. You can create a WPF install experience and drive the execution of thArchi Simple: ArchiSimple is a project to create simple house plans.Arduino Installer For Atmel Studio 6: Deploy libraries and project templates to Atmel Studio 6 to allow the creation of Arduino sketches and libraries.BDD Editor: The editor list the text from already created file in the feature folder.Binary Times: Binary TimesCaliburn.Micro.FrameworkContentElement: A library to enable attaching Caliburn.Micro messages to FrameworkContentElement descendant objects. Target platform: WPF.CoinChoue2: .CustomEDMX: Prover *customização* da geração automática de código do EntityFramework, gerando objetos de acordo com os padrões de nomenclatura da equipe de desenvolvimento.DeForm: DeForm is a WinRT component that allows you to apply a pipeline of effects to a picture.DeTaiCS2012_Srmdep: Ð? tài CS nam 2012 v? qu?n lý kinh doanh có di?u ki?nEMSolution: This is only a porject for me, a .net beginner, to practise .net programming skills. SO any suggestion or help is welcome. On going...Facebook SDK Orchard module: Orchard module containing the Facebook C# SDK (http://csharpsdk.org/) for simple installation to an Orchard site.Federation Metadata Signing: This is a console application (to give a feeling as if we are doing something serious on black screen) built using .NET 4 (to signify that we work on latest .neGit-TF: Git-TF is a set of cross-platform, command line tools that facilitate sharing of changes between TFS and Git.mobx.mobi: mobx.mobi - mobile CMS. Good for beginners learning MVC and mobile, or webforms programmer seeking to switch to MVC. Simple and friendly design.PdfExtractor: PdfExtractorSpeed Run: Speed Run for WP7technoschool: Aplikasi sistem informasi sekolah baik SD, SMP maupun SMA. Dimana aplikasi ini telah mencakup akademik, perpustakaan, keuangan, dan kepegawaianThe LogNut logging library and facilities: LogNut is a comprehensive logging facility written in C# for C# developers. It provides a simple way to write something from within your program, as it runs.Visual Studio File Cleanup: Visual Studio File Cleaner Good code examples on how to do a poor man’s obfuscation of your solutionWeatherSpark: Sprarkline-inspired graphs provide a comprehensive view of each day’s temperature, humidity, precipitation, and cloud cover.Windows Phone Interprocess Messaging API: Message passing sample WinLogCheck - Eventlogs Scanner: WinLogCheck is a command line windows eventlogs scanner. The main goal is get a report about the events in the eventlog, except for repetitive events.WinUnleaked Image Uploader: WinUnleaked Image Uploader for WinUnleaked Staff members

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  • Company Password Management

    - by Brian Wigginton
    The topic of personal password management has been covered in great detail time after time. This question is aimed at the business or organization that needs to keep track of many unique passwords for many clients. What are some strategies/tools or ideas you all have for accomplishing this task? I was at an Interactive Agency, where we needed to keep track of client DB, ftp, mail... and for different environments for the app so any one client would have up to 3-10 passwords usually. This can get crazy when there are more than 250 clients

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  • [MINI HOW-TO] Update Your Zune Player Software

    - by Mysticgeek
    Keeping your computer and software up to date is very important in keeping everything running smooth and secure. It’s also important to keep your geeky gadgets updated as well. Here we take a look at updating a Zune HD. Note: In this example we’re updating a Zune HD out of the box which hasn’t been updated yet. The first thing you’ll need to do if you haven’t already is download and install the latest Zune software (link below). Now plug your Zune into your computer with the included USB connection cable and give it a moment to be recognized. Next launch the Zune Desktop software and you should get the following screen. Just accept the EULA… Then the update kicks off. Make sure not to disconnect the Zune while the update takes place. The update will take a few minutes, and after it’s complete you should be good to go and can start using your Zune. To update your player in the future, go to General Settings then Player Update. Just like your computer’s hardware and software, you want to keep your other geeky gadgets updated as well. This will help the device run more smoothly, and sometimes add additional functionality. Download Zune 4.0 Similar Articles Productive Geek Tips Switch Ubuntu Server to use Internet Repositories Instead of cdromGreat Sounding Music and Skin Possibilities with XionExaile 0.3.0 is a Music Player for UbuntuMake VLC Player Look like Windows Media Player 11Unofficial Windows XP Themes Created by Microsoft TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Increase the size of Taskbar Previews (Win 7) Scan your PC for nasties with Panda ActiveScan CleanMem – Memory Cleaner AceStock – The Personal Stock Monitor Add Multiple Tabs to Office Programs The Wearing of the Green – St. Patrick’s Day Theme (Firefox)

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  • Partner Infoline & Service Portal

    - by uwes
    As an EMEA-wide team we're supporting the daily work of our partners. Our team consists of 24 sales consultants, one third is specialized on the Partner Infoline. Partner Infoline's main focus is to deliver actively and reactively technical pre sales knowledge about the Oracle hardware portfolio to our partners.With infoline we assist our partners in their daily work, furthermore we help to educate our partners to be self sufficient in all aspects and questions about hardware configurations and hardware quotes. For our Infoline Service we use a ticketing system called Service Portal which is widely used within Oracle and delivers a good and stable functionality and availability. Our Infoline-Service provides answers to questions concerning technical pre-sales matters that are related to hardware and the corresponding hardware related software.* You can address these types of questions by sending them to our mailing list: [email protected] The serviceportal will send you an auto-reply including a unique reference number, which will be the identification for your request until it is closed. Depending on the complexity of the request, it might be necessary to forward it to our specialists (servers, storage, tape, Solaris etc.) located whole over Europe. In order to make the whole process smooth here are some recommendations: write your request in English; saves translation-time, when it has to be forwarded to the specialists stating clearly in the title your interest area, like for example "memory in M4000 server". one request/one subject; makes it easier to maintain and keep the correspondence clear and simple. The rule of the service is to provide an answer quick, which means the vast majority of the requests are answered within a couple of hours. However please keep in mind that some requests may need extra work by involving the appropriate person within Europe or even in US. Therefore there is no official SLA for this service. * This excludes Oracle "classic" products and post-sales support. The latter should still be addressed through MOS (http://support.oracle.com)

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  • Custom keyboard shortcut to lauch a terminal and run a command in Unity

    - by David Weinraub
    I know this should be the simplest thing, but coming up empty. ;-( I would like to create a keyboard shortcut ctrl-alt-P that opens a terminal window and runs a ping command: ping -c 4 somefixeddomain.com [Useful for quickly checking whether my internet connection is actually working.] I have attempted to do this (in Unity, Ubuntu v11.10) using: Settings > Keyboard > Custom Shortcuts filling in all the obvious stuff, but no luck. All ideas welcome.

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  • Tools to simulate mobile devices on a desktop to test websites

    - by Kris
    Are there any good tools that can be run on desktop machines (Windows or Linux) that can simulate a mobile device, preferably with some options as to screen size and mobile browser (user agent if not full render engine). I know it is never going to be perfect (especially without an actual touchscreen), but having a tool on our development machines to do what testing we can that way would be very useful.

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  • Download PowerCommands for VS 2008

    - by Editor
    PowerCommands is a set of useful extensions for the Visual Studio 2008 adding additional functionality to various areas of the IDE. The source code is included and requires the VS SDK for VS 2008 to allow modification of functionality or as a reference to create additional custom PowerCommand extensions. Visit the [...]

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  • Download PowerCommands for VS 2008

    - by Editor
    PowerCommands for Visual Studio 2008 is now available for free download, along with source code and a readme document. PowerCommands, is a set of useful extensions for the Visual Studio 2008 adding additional functionality to various areas of the IDE. The source code, which requires the VS SDK for VS 2008 [...]

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  • EVENT RECAP: Oracle Day & Product Fair - Atlanta

    - by cwarticki
    Are you attending any of the Oracle Days and other Events? They are fantastic!  Keep track of the Oracle Events by following @OracleEvents on Twitter.  Also, stay in the know by subscribing to one of the several Oracle Newsletters. Those will also keep you posted of upcoming in-person and webcast events. From the Oracle Events website, simply navigate to your geography and refine your options to locate what interests you. You can also perform keyword searches. Yesterday, I had the opportunity to participate in the Oracle Day & Product Fair in Atlanta, Georgia.  Thanks to those who stopped by to ask your support questions and watch me demo My Oracle Support features and best practices. It was a fantastic turnout.  The Buckhead Theatre provided served as an excellent venue. It was standing room only for the double keynotes on topics of interest to our customers: Navigating Complexity by Simplifying I.T., and Oracle Exadata X3-Transforming Data Management. The Product Fair was staffed by many Oracle professionals and our Partners too.  It was great meeting new people like the team representing OAUG.  Many thanks to our sponsors: BIAS, Cloudera, Intel and TekStream Solutions.Come attend one of the many Oracle Days & other events planned for you. I'll be attending the one Ft. Lauderdale, FL on November 16th. See you there. -Chris WartickiGlobal Customer Management

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  • PHP Startup: Unable to load dynamic library '/usr/lib/php5/20100525/apc.so'

    - by user3207586
    I have updated my php from 5.3.3 to 5.4.31. I have a Debian 6 Squeeze. PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php5/20100525/apc.so' - /usr/lib/php5/20100525/apc.so: cannot open shared object file: No such file or directory in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php5/20100525/suhosin.so' - /usr/lib/php5/20100525/suhosin.so: cannot open shared object file: No such file or directory in Unknown on line 0 During the installation, the system ask me if I want to keep the actual php.ini or put the new one. I said to keep the actual one. Now, I have this 2 errors when I restart Apache.. What should I do to solve them?

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  • Brendan Gregg's "Systems Performance: Enterprise and the Cloud"

    - by user12608550
    Long ago, the prerequisite UNIX performance book was Adrian Cockcroft's 1994 classic, Sun Performance and Tuning: Sparc & Solaris, later updated in 1998 as Java and the Internet. As Solaris evolved to include the invaluable DTrace observability features, new essential performance references have been published, such as Solaris Performance and Tools: DTrace and MDB Techniques for Solaris 10 and OpenSolaris (2006)  by McDougal, Mauro, and Gregg, and DTrace: Dynamic Tracing in Oracle Solaris, Mac OS X and FreeBSD (2011), also by Mauro and Gregg. Much has occurred in Solaris Land since those books appeared, notably Oracle's acquisition of Sun Microsystems in 2010 and the demise of the OpenSolaris community. But operating system technologies have continued to improve markedly in recent years, driven by stunning advances in multicore processor architecture, virtualization, and the massive scalability requirements of cloud computing. A new performance reference was needed, and I eagerly waited for something that thoroughly covered modern, distributed computing performance issues from the ground up. Well, there's a new classic now, authored yet again by Brendan Gregg, former Solaris kernel engineer at Sun and now Lead Performance Engineer at Joyent. Systems Performance: Enterprise and the Cloud is a modern, very comprehensive guide to general system performance principles and practices, as well as a highly detailed reference for specific UNIX and Linux observability tools used to examine and diagnose operating system behaviour.  It provides thorough definitions of terms, explains performance diagnostic Best Practices and "Worst Practices" (called "anti-methods"), and covers key observability tools including DTrace, SystemTap, and all the traditional UNIX utilities like vmstat, ps, iostat, and many others. The book focuses on operating system performance principles and expands on these with respect to Linux (Ubuntu, Fedora, and CentOS are cited), and to Solaris and its derivatives [1]; it is not directed at any one OS so it is extremely useful as a broad performance reference. The author goes beyond the intricacies of performance analysis and shows how to interpret and visualize statistical information gathered from the observability tools.  It's often difficult to extract understanding from voluminous rows of text output, and techniques are provided to assist with summarizing, visualizing, and interpreting the performance data. Gregg includes myriad useful references from the system performance literature, including a "Who's Who" of contributors to this great body of diagnostic tools and methods. This outstanding book should be required reading for UNIX and Linux system administrators as well as anyone charged with diagnosing OS performance issues.  Moreover, the book can easily serve as a textbook for a graduate level course in operating systems [2]. [1] Solaris 11, of course, and Joyent's SmartOS (developed from OpenSolaris) [2] Gregg has taught system performance seminars for many years; I have also taught such courses...this book would be perfect for the OS component of an advanced CS curriculum.

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  • SOLID Thoughts

    - by GeekAgilistMercenary
    SOLID came up again in discussion.  What is SOLID?  Well, glad you asked, because I am going to elaborate on the SOLID Principles a bit. Initial Concept S Single Responsibility Principle O Open/Closed Principle L Liskov Substitution Principle I Interface Segregation Principle D Dependency Inversion/Injection Principle The Single Responsibility Principle (SRP) is stated that every object should have a single responsibility and should be entirely encapsulated by the class.  This helps keep cohesion.  Here is a short example, starting with a basic class. public class Car { decimal Gas; int Doors; int Speed; decimal RampJumpSpeed; } Now I will refactor a little bit to make it a bit more SRP friendly. public class Car { decimal Gas; int Speed; }   public class DuneBuggy : Car { decimal RampJumpSpeed; }   public class EconomyCar : Car { int Doors; } What we end up with, instead of one class, is an abstract class and two classes that have their respective methods or properties to keep the responsibilities were they need to be. The Open Closed Principle (OCP) is one of my favorites, which states simply, that you should be able to extend a classes behavior without modifying it.  There are a couple of ways one can extend a class, by inheritance, composition, or by proxy implementation.  The Liskov Substitution Principle (LSP) states that a derived class must be substitutable for their base classes. The Dependency Inversion Principle (DIP) states that one should depend on abstractions and not on concrete implementations. Finally, the Interface Segregation Principle (ISP) states that fine grain interfaces should be client specific. So hope that helps with kicking off a basic understanding of SOLID Principles.  I will be following this entry up with some new bits in the near future related to good software design and practice. Original post.

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  • Apache Sending "Content-Length : 0" , How to Fix ?

    - by ServerZilla
    Hi, I am using Apache server and it is sending Content-Length = 0 value which is preventing file-downloads, see - http://www.youtubedroid.com/download2.php?v=%5F3XcMEKNws0&title=Akhila+%2CMumbai+reloaded%2CSuper+dancer+2&hq=0 , here are my .htaccess content : SetEnv no-gzip dont-vary Here are headers sent by the server : HTTP/1.1 200 OK Date: Tue, 15 Dec 2009 06:12:11 GMT Server: Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8e-fips-rhel5 mod_bwlimited/1.4 X-Powered-By: PHP/5.2.11 Content-Description: File Transfer Content-Disposition: attachment; filename="Akhila ,Mumbai reloaded,Super dancer 2.mp3" Content-Transfer-Encoding: binary Expires: 0 Cache-Control: must-revalidate, post-check=0, pre-check=0 Pragma: public X-Sendfile: ./tmp/64eb3b185e38af95c15405ffb0606e76.mp3 Content-Length: 0 Keep-Alive: timeout=5, max=95 Connection: Keep-Alive Content-Type: application/octet-stream Pls. tell how to fix this ?

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  • CodePlex Daily Summary for Monday, June 07, 2010

    CodePlex Daily Summary for Monday, June 07, 2010New ProjectsAgile Personal Development Methodology: 本项目并不是软件开发项目,它是一个关注个人能力发展的项目,希望通过大家的积极参与和实践,在价值观、原则和最佳实践的基础上不断丰富和完善这些内容。我将主要从生活、工作和个人三个主要方面来指导个人如何快速地提高自己的能力。在工作方面,首先关注的是IT技术人员。 希望本方法论的不断完善,能够对不同阶...Altairis Mail Toolkit: Altairis Mail Toolkit is a component for .NET developers making easy to send templated and localized e-mail messages. Uses standard resource mechan...AmazonPriceTicker: AmazonPriceTicker ist ein kleines ASP.NET-Projekt für unser Studium.CC.Hearts Screen Saver: A complete screensaver that draws pretty hearts. Supports all standard screensaver functionality (preview window, options, multi-monitor). Written...Controle Financeiro com DDD: Projeto para fins de estudo das tencologias: - DDD - TDD - Asp Net MVCDebugWriterTextBox: This is modified TextBox which can catch up Debug.Write() and display log. Also it can write log data to file - all you need is to set up file name!DEIConsultingDev: DEI Consulting DEVEasy Augmented Reality Suite for Silverlight: Easy Augmented Reality Suite for SilverlightEvent Broker: Simple event broker with an hierarchical implementation.fleet It: A WPF Client for Team Space. Developed using WPF and C#. Various URL Shortening services integrated.Gest-Bus: Gest-BusHNV Project: Projects created by Hoàng, Ngọc, VũHotel Management System: Hotel Management System : concerned in making a complete website for a hotel every thing in hotel in just one web application : Finance , managemen...ISEN découverte majeure application mobile: ISEN découverte majeure application mobile contrôle d'un pc par un téléphone portable avec plateforme windows 7 LiveSequence: Based in the sequence diagramming control of Nauman Leghari.NHash: This is a simple project that integrates with Explorer and Computes MD5 and SHA1.NHibernate Sidekick Library: NHibernate Sidekick is a library intended to assist in the development of multi-tiered applications using the NHibernate ORM framework.ScrewTurn ASP.NET Proxy Membership Provider: Plugin for the ScrewTurn Wiki System to use Standard ASP.NET Membership and Role providers.Silverlight SNS: We are going to develop a SNS web application based on Silver lightSilverPoiMap: SilverPoiMap provides interactive searching and management of Points of Interest. It is a Facebook client application which allow you to connect to...Simple Resource Localization Editor: Simple editor that simplifies localization and synchronization of .NET resource files (.resx).SimpleBlog.NET MVC: A very simple blog engine developed in ASP.NET 3.5 MVC2 and C#.Siverlight Project: Hope that everybody continue to develop it.SpaceConquest: Incorporated standard design patterns to build a peer to peer game in Java. The game rules were similar in complexity to games like Civilization an...Yasts: Yasts - Yet Another Space Trading Sim - This is a learning environment project.New ReleasesAgile Personal Development Methodology: 敏捷个人-认识自我,管理自我.pdf: 去年我在blog上写了个人管理系列的一些blog,其中一些文章深受大家的喜欢。想到写这个系列是源于在实施敏捷Scrum方法时,对方法实施是否对人的水平需要高要求的一些思考。自组织团队是建立在敏捷个人之上的,没有个人就没有团队,实施Scrum对人要求不高,但想实施得好,那么对人的要求肯定不低。 ...Altairis Mail Toolkit: 1.0.0 RTM: Initial releaseAndrew's XNA Helpers: Andrew's Xna Helpers V1.1: Currently only supports X86 projects since portions of the code have to be reworked to work with the xbox. I do plan to code it for the 360 though....C#Mail: Higuchi.Mail.dll (2010.6.6 ver): Higuchi.Mail.dll (2010.4.30 ver)Community Forums NNTP bridge: Community Forums NNTP Bridge V31: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Html Agility Pack: Experimental Xpath Updates: In efforts to update make Html Agility Packs Xpath support to be closer to the System.Xml.Xpath implementation I have updated HAP to have all nodes...imdb movie downloader: myImdb 0.9.2: myImdb 0.9.2 Fully changed...and added some more features.. working with XML movie list... Used Backgroundworker more clever results and guess m...InfoService: InfoService v1.6 - MPE1 or RAR Package: InfoService Release v1.6.0.136 Please read Plugin installation for installation instructions.ISEN découverte majeure application mobile: appli traitement d'image: but : capturer, redimensionner l'image de l'écran d'un pc.Jeremi Stadler: Clipboard Manager: Version 1.0.5.14 It's finally here! I have been working on this one the whole night but it's worth it ;) The program catches clipboard changes an...mesoBoard: mesoBoard 0.9 - Beta: mesoBoard version 0.9 beta Released under the New BSD License. http://mesoboard.codeplex.com/license http://mesoboard.comMiniTwitter: 1.13: MiniTwitter 1.13 変更内容 修正 ダイレクトメッセージの取得に失敗するバグを修正 タイムラインを編集すると落ちるバグを修正 リストのインポートで最初の 20 人しか取得できない問題を修正 追加 URL マウスオーバーでの画像のプレビュー機能を実装MiniTwitter: 1.13.1: MiniTwitter 1.13.1 更新内容 修正 タイムライン追加、編集ダイアログでキャンセルを選ぶと落ちるバグを修正MSTS Editors & Tools: Simis Editor v0.4: Simis Editor v0.4 Open and Save dialogs support full filename filters from BNFs (e.g. "tsection.dat"). Added statusbar and menu help text. Adde...NHibernate Sidekick Library: 0.6.0: v0.6.0 - Initial Release TODONLog - Advanced .NET Logging: Nightly Build 2010.06.06.001: Changes since the last build:2010-06-05 21:50:21 Jarek Kowalski fixed doc for ${document-uri} 2010-06-05 20:21:53 Jarek Kowalski removed Layout re...NQ - Component-oriented Framework: NQ Core 0.90: Main changes in 0.90 release: Introduction of an additional built-in component loader to load component and service information from XML files ins...PhluffyFotos: v4 Windows Azure: This release has been updated to Visual Studio 2010 as well as the latest StorageClient library. Make sure you run the Provision.cmd in order to b...RIA Services Essentials: Book Club Application (June 6, 2010): The initial release of the BookClub application based on the MIX presentation with a few changes: 1. Some bug fixes 2. Added the ability to Like a ...Samurai.Workflow: 1.1 Stable Release: Removed reference to WPF assemblies so non-WPF applications can use the workflow. For WPF apps, the workflow will use reflection to seek out UI thr...SilverPoiMap: SilverPoiMap Beta: Beta VersionSimple Resource Localization Editor: Release 1: First release.Siverlight Project: Auto Arrange Panel Project: Auto Arrange Panel ProjectSmart Voice: Smart Voice 0.2: Changelog: Corrected a few bugsSmart Voice: Smart Voice 0.2.1: Changelog: Fixed a major bug that was slowing the application Added opt in for usage data In order to contribute with user data, please change t...Spider Compiler: Release 0.1: Contains the setup for the spider compiler. This release includes the changeset #66980.Spider Compiler: Release 0.2: This release includes the changeset #67003.The Lounge Repository: Lounge Repo Binary Release: All in one binary download of the Lounge Repository. Improvements: -More tolerant towards schema changes -Bug fixed regarding array normalization ...UrzaGatherer: UrzaGatherer v2.0.1: This release integrate the support of the Full Database Backup.Web/Cloud Applications Development Framework | Visual WebGui: 6.4 beta 3: This is the last beta version before the official release of Visual WebGui, including support for Visual Studio 2010 and it is fully featured with ...WinGet: Alpha 2: This is the second release of WinGet (0.5.0.2). Is is alpha quality not suitable for use in a production environment and it has bugs (see Known Iss...WoW Character Viewer: WoW Viewer: Newly redesigned layout of the original WoW Character Viewer. Faster access, cleaner layout.Most Popular ProjectsCommunity Forums NNTP bridgeASP.NET MVC Time PlannerMoonyDesk (windows desktop widgets)NeatUploadOutSyncFileupload AJAXViperWorks IgnitionAgUnit - Silverlight unit testing with ReSharperSQL Nexus ToolSmith Async .NET Memcached ClientMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryRawrGMap.NET - Great Maps for Windows Forms & PresentationStyleCopN2 CMSsmark C# LibraryFarseer Physics EngineIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • Making meetings much more efficient

    - by John Paul Cook
    Water. Yes, that’s simple. There needs to be a rule that whoever convenes a meeting be required to drink water. Half a liter of water when the meeting begins and another half a liter every half hour thereafter. That simple rule will motivate the meeting organizer to find closure quickly – and the exit. What day did I post this? Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • Making an interface for input in C - How?

    - by tloszk
    I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C. But I don't know, how to write an "interface" for the keyboard/mouse input. I would like to keep it as simple as possible and nice - what the Win32 "native" input system is not. If anyone has suggestions about the topic, please, tell me. Thanks for everyone, who answers to my question!

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  • best practices for setting development environment

    - by Sharique
    I use Linux as primary OS. I need some suggestions regarding how should I set up my desktop and development. I do work on mostly .Net and Drupal, but some time on other lamp products and C/C++, Qt. I'm also interested in mobile (android..) and embedded development. Currently I install everything on my main OS, even I use it a little. I use VMs a little. Should I use separate VM for each kind of development (like one for .Net/Mono, another C++, one for mobile and one for db only, one for xyz things etc) Keep primary development environment on main os and moveothers in VM. main os should be messed up keep things easy to organize (must) performance should be optimal

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  • What problems will I face if I remove the concept of interfaces from my code?

    - by Vishwas Gagrani
    I have been programming for many years but I am still not comfortable with the concept of "Interfaces". I try to use interfaces but many times I don't see a mandatory use for it. I think this is probably because the projects weren't so big, or because interfaces are more useful when teamwork is involved. So, making another attempt to understand the importance of interfaces, here is my question: What problems will I face if I remove the concept of interfaces from my code?

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  • SQL SERVER – CSVExpress and Quick Data Load

    - by pinaldave
    One of the newest ETL tools is CSVexpress.com.  This is a program that can quickly load any CSV file into ODBC compliant databases uses data integration.  For those of you familiar with databases and how they operate, the question that comes to mind might be what use this program will have in your life. I have written earlier article on this subject over here SQL SERVER – Import CSV into Database – Transferring File Content into a Database Table using CSVexpress. You might know that RDBMS have automatic support for loading CSV files into tables – but it is not quite as easy as one click of a button.  First of all, most databases have a command line interface and you need the file and configuration script in order to load up.  You also need to know enough to write the script – which for novices can be extremely daunting.  On top of all this, if you work with more than one type of RDBMS, you need to know the ins and outs of uploading and writing script for more than one program. So you might begin to see how useful CSVexpress.com might be!  There are many other tools that enable uploading files to a database.  They can be very fancy – some can generate configuration files automatically, others load the data directly.  Again, novices will be able to tell you why these aren’t the most useful programs in the world.  You see, these programs were created with SQL in mind, not for uploading data.  If you don’t have large amounts of data to upload, getting the configurations right can be a long process and you will have to check the code that is generated yourself.  Not exactly “easy to use” for novices. That makes CSVexpress.com one of the best new tools available for everyone – but especially people who don’t want to learn a lot of new material all at once.  CSVexpress has an easy to navigate graphical user interface and no scripting or coding is required.  There are built-in constraints and data validations, and you can configure transforms and reject records right there on the screen.  But the best thing of all – it’s free! That’s right, you can download CSVexpress for free from www.csvexpress.com and start easily uploading and configuring riles almost immediately.  If you’re currently happy with your method of data configuration, keep up with the good work.  For the rest of us, there’s CSVexpress.com. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL, Technology

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