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  • Active State Image Display

    - by fmz
    I have some images that need to change, based not only on hover, but also on active state. If you look at the page here: http://site427.mysite4now.net/tazthedog/site1/ There are some tabs with Screen Printing Quick Links, etc. The tab image is associated with the link and displays properly. The icon in tabs defaults to the gray and turns blue on mouse over, however, I also need it to be blue on the "active" state. Here is the css: .quick-links em:hover { background: transparent url(../images/quick-links.png) 10px 9px no-repeat ; display: block ; float: left; } Here is the html: <ul class="tabs"> <li class="quick-links"> <a href="#quickLinks" id=""> <em> <span>Screen Printing Quick Links</span> </em> </a> </li> <li class="distributor-ql"> <a href="#distributorQL" id=""> <em> <span>Dealer &amp; Distributor Quick Links</span> </em> </a> </li> </ul> I tried adding a .quick-links em:active... but that doesn't maintain it. I know there is a way to keep the icon blue while in the active state, I just need a little help to understand what that is. Thanks!

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  • DrawImage in XP Mode or Remote Desktop

    - by simplecoder
    I'm displaying a PNG with a transparent background that looks good in Windows 7, but then I run my app in XP Mode or remote desktop to a Windows XP machine and the PNG looks incorrect. I noticed that if I disable "Integration Mode" or run the app on XP without remote desktop, the image looks fine. How do I get DrawImage to render the PNG correctly in XP Mode or remote desktop? Image inside Windows 7 Image inside XP Mode or remote desktop Here's my code: protected override void OnPaint(PaintEventArgs e) { Image image = Image.FromFile("hello.png", false); Bitmap bmp = new Bitmap(image); Rectangle destRect = new Rectangle(0, 0, image.Width, image.Height); e.Graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel); base.OnPaint(e); }

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  • PHP SDK for Facebook: Uploading an Image for an Event created using the Graph API

    - by wenbert
    Can anyone shed some light on my problem? <?php $config = array(); $config['appId'] = "foo"; $config['secret'] = "bar"; $config['cookie'] = true; $config['fileUpload'] = true; $facebook = new Facebook($config); $eventParams = array( "privacy_type" => $this->request->data['Event']['privacy'], "name" => $this->request->data['Event']['event'], "description" => $this->request->data['Event']['details'], "start_time" => $this->request->data['Event']['when'], "country" => "NZ" ); //around 300x300 pixels //I have set the permissions to Everyone $imgpath = "C:\\Yes\\Windows\\Path\\Photo_for_the_event_app.jpg"; $eventParams["@file.jpg"] = "@".$imgpath; $fbEvent = $facebook->api("me/events", "POST", $eventParams); var_dump($fbEvent); //I get the event id I also have this in my "scope" when the user is asked to Allow the app to post on his behalf: user_about_me,email,publish_stream,create_event,photo_upload This works. It creates the event with all the details I have specified. EXCEPT for the event image. I have been to most of Stackoverflow posts related to my problem but all of them are not working for me. (EG: http://stackoverflow.com/a/4245260/66767) I also do not get any error. Any ideas? THanks!

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  • Compressing digitalized document images

    - by Adabada
    Hello, We are now required by law to digitalize all the financial documents in our company and submit them to evaluations every 3 months. Since this is sensitive data we decided to take matters into our own hands and build some sort of digital data archiver. The tool works perfectly, but after 7 months of usage we are begining to worry about the disk space used by these images. Here some info on the amount of documents digitalized: 15K documents scanned and archived per day, with final PNG size of +- 860KB: 15 000 * 860 kilobits = 1.53779984 gigabytes 30 days of work per month: 1.53779984 gigabytes * 30 = 46.1339952 gigabytes Expectation of disk space usage after 1 year: 46.1339952 gigabytes * 12 = 553.607942 gigabytes So far we're at 424 gigabytes of disk space used, without counting backup. We're using PNG as image format, but I would like to know if anyone have any advice on a better compression algorithm for images or alternative strategies for compressing the PNG's even more or even better ways to archive images as to save disk space. Any help would be appreciated, thanks.

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  • hover buttons background image change not working

    - by Brae
    Background I'm trying to make a menu, you hover over the button and the background image shifts its Y position to give you the 'over' effect for each button. CSS .menu {float: left;} .menu span {display: none;} .menu a {display: block; margin: 10px; width: 200px; height: 50px;} #itemA {background: url('images/btnA.png') no-repeat 0 0;} #itemB {background: url('images/btnB.png') no-repeat 0 0;} #itemC {background: url('images/btnC.png') no-repeat 0 0;} #itemD {background: url('images/btnD.png') no-repeat 0 0;} HTML <div class="menu"> <a id="itemA" href="#"><span>AAAAA</span></a> <a id="itemB" href="#"><span>BBBBB</span></a> <a id="itemC" href="#"><span>CCCCC</span></a> <a id="itemD" href="#"><span>DDDDD</span></a> </div> Problem why do none of these work? /*** - test A a.menu:link {background-position: 0 -51px;} a.menu:visited {display: block; margin: 10px; width: 200px; height: 32px;} ***/ /*** - test B a.menu:hover {background-position: 0 -51px;} ***/ /*** - test C .menu a:hover {background-position: 0 -51px;} ***/ /*** - test D .menu:hover a {background-position: 0 -51px;} ***/ /*** - test E a:hover .menu {background-position: 0 -51px;} ***/ Notes images are 200x101px (50px high with a 1px seperator) Question why do none of these work, should any of them work, is there a solution im missing? thanks in advance!

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  • Finding and displaying image src attributes

    - by MIF
    Hi I have a problem and an try to find in one week. I need help :( I have a script work with : <script type="text/javascript"> var list_images = 'image1.jpg|image2.jpg|image3.jpg|image4.jpg|image5.jpg|image6.jpg|image7.jpg'; var images = list_images.split('|'); </script> but know in blogger always give more tab in my script <script type="text/javascript"> var list_images = ' <div></div> <a href="anything"><img src="image1.jpg"><a/> <a href="anything"><img src="image2.jpg"><a/> <a href="anything"><img src="image3.jpg"><a/> <a href="anything"><img src="image4.jpg"><a/> <a href="anything"><img src="image5.jpg"><a/> <li><img src="image6.jpg"></li> <li><img src="image7.jpg"></li> <br/> '; var images = list_images.split('|'); </script> I want remove all tabs and convert them like var list_images = 'image1.jpg|image2.jpg|image3.jpg|image4.jpg|image5.jpg|image6.jpg|image7.jpg'; Finding and displaying image src attributes - Old question http://manhualayout.blogspot.com/2011/03/httpcomic.html - Work good http://manhualayout.blogspot.com/2011/02/blog-post.html - My problem make my crazy in one week :( I Can't just edit the variable of the block HTML ...I want find a way to search and replace to remove all and got the link with the | Please help me . Very very thanks .. Me so stupid :(

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  • How to set DataGridView columns text format to uppercase by adding new property?

    - by Jooj
    Hello, I have a custom DataGridView control and want to set the text format for custom columns in the designer (CellStyle builder). Let's say I want to make the text format to uppercase. After searching about this I've found some solutions with adding new events and then changing the text format but this is not what I want. I want to add a new property to all designed columns and there set or change the text format. How to do this? Thank and best regards.

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  • Uploadin Image - Objective C

    - by Sammaeliv
    Hi, i have this code the i find on youtube xD my cuestion is , how do i add an extra parameter NSData *imageData = UIImageJPEGRepresentation(imagen.image,0.0); NSString *urlString = @"http://urlexample.com/upload.php"; NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *boundary = [NSString stringWithString:@"---------------------------14737809831466499882746641449"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", boundary]; [request addValue:contentType forHTTPHeaderField:@"Content-Type"]; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"userfile\"; filename=\".jpg\"\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imageData]]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:body]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; NSLog(returnString); I try [body appendData:[[NSString stringWithFormat:@"extra=%@",info] dataUsingEncoding:NSUTF8StringEncoding]; hehehe im 100% new on this as you can see... please help me xD

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  • Creating a image viewer window controll.

    - by Scott Chamberlain
    I am learning GDI+ and I am trying to make a display window with scroll bars (so I can only see part of the image at a time and I can scroll around it). I have read through the basics of GDI+ from several books but I have not found any good tutorials online or in books available to me about doing more advanced things like this. Any recommendations on guides or example code on how do do this? Here is what I have so far protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); if (Label != null) { using (Bitmap drawnLabel = new Bitmap(Label.LabelHeight, Label.LableLength, System.Drawing.Imaging.PixelFormat.Format1bppIndexed)) using (Graphics drawBuffer = Graphics.FromImage(drawnLabel)) { drawBuffer.ScaleTransform(_ImageScaleFactor, _ImageScaleFactor); foreach (Epl2.IDrawableCommand cmd in Label.Collection) { cmd.Paint(drawBuffer); } drawBuffer.ResetTransform(); } } } I would like to paint this in to a PictureBox I have on the control and control what is shown by a VScrollBar and HScrollBar but I don't know how to do that step. P.S. Label is a custom class that I have in my namespace, it is a object that represents a label you would print from a label printer.

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • HTML + Button with text and image on it.

    - by lucky
    Hello, I have a problem in creating a Button with text and image on it. <td> <button type="submit" name="report" value="Report" <?php if($tab == 'Excel') echo "id=\"tab_inactive\""; else echo "id=\"tab_active\"" ; ?>> <img src="images/report.gif" alt="Report"/>Report </button> <button type="submit" name="excel" value="Excel" <?php if($tab == 'Excel' ) echo "id=\"tab_active\""; else echo "id=\"tab_inactive\"" ; ?>> <img src="images/Excel.gif" alt="Excel" width="16" height="16" /> Excel </button> </td> Here $tab is $tab = strlen(trim($_POST[excel]))>0 ? $_POST[excel] : $_POST[report]; I tried this way, but this is behaving so strangely. On click the button:- The submit function is working properly in firefox, but not in IE. Instead of submitting the value(in this example values are 'Report' and 'Excel'), indeed it is submitting the label of the button. That is if i am checking the value of array PRINT_R($_POST). The value of it is Array ( [report] =>(Icon that i used) Report [excel] => (Icon that i used) Excel [frm_analysis] => [to_analysis] => ) Here i have more than 1 button, then all the labels are submitted eventhough one of them is pressed. i dont how to capture which button is pressed. I even tried changing button type=button and onclick="document.formname.submit()" Even this is resulting in the same. Can you please help me to solve this.

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  • Background-image is not displaying in Firefox

    - by goa
    Strange thing happens. Background-image is not displaying in Firefox under some versions of WindowsXP and Windows Vista, but displays in Firefox under Mac OSX. It also displays in IE. This is CSS: .cherry_banner { background: url("library/media/images/cherry_banner_top.png") no-repeat; width: 276px; display:block; min-height:100px; padding-top: 13px; color: #fdfdfd; margin-bottom:20px; } .cherry_banner a { color: #fdfdfd; } .cherry_banner a:hover { text-decoration:underline; } .cherry_banner li { list-style-type:none; } .cherry_banner h2 { font-size: 18px; margin-bottom: 10px; } .chb_text1 { background: url("library/media/images/cherry_banner_pixel.png") repeat-y; } .chb_text2 { background: url("library/media/images/cherry_banner_bottom.gif") bottom no-repeat; padding: 4px 14px 24px 25px; } And this is html: <div id="linkcat-8" class="cherry_banner tpt"><div class="chb_text1"><div class="chb_text2"> <h2>??? ?????????</h2> <ul class='xoxo blogroll'> <li><a href="http://inveda.ru/jyotish/naksatra-calendar/">???????? ?????????? ?????????????? ????????? ????????????? ??? ?? 2010?.</a></li> </ul> </div></div></div> You can see on http://www.inveda.ru - right column - red banner.

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  • php png image transparency

    - by user1334130
    I have been working with some code to draw a circle but I am having problems with removing the black background from the shape. I am using imagecopyresampled for its AA features in order to draw a smooth circle, so I can't use a different drawing function. Thanks. <?php $img_2 = imagecreatetruecolor(200, 200); $red = imagecolorallocate($img_2, 255, 0, 0); imagefill($img_2, 0, 0, $red); //set circle values $xPos = 50; $yPos = 80; $diameter = 40; $img_1 = imagecreatetruecolor(($diameter + 2) * 2, ($diameter + 2) * 2); $green = imagecolorallocate($img_1, 0, 255, 0); //draw the circle imagefilledarc($img_1, $diameter+1, $diameter+1, ($diameter + 2) * 2, ($diameter + 2) * 2, 0, 360, $green, IMG_ARC_PIE); imagecopyresampled($img_2, $img_1, $xPos, $yPos, 0, 0, $diameter+2, $diameter+2, ($diameter + 2) * 2, ($diameter + 2) * 2); header("Content-type: image/png"); imagepng($img_2); imagedestroy($img_1); imagedestroy($img_2); ?>

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  • Image Upload with Mootools

    - by notme
    I am creating an ajax uploader with mootools. When I remove the ajax and simply upload the form I get $_FILES with the file data present. But when I use the ajax version, the $_FILES super global is empty. Every other part of the form is present. It acts as if it does not send the image at all but only in the ajax version. Any help is appreciated. Thanks! <form id="uploadphoto_pod" action="upload.php" enctype="multipart/form-data" method="post"> <input type='file' id='uploadphoto' name='uploadphoto'/> <input type="submit" class="submit" name="add_product" value="Upload" /> </form> <div id="response"><!-- Ajax Response --></div> <script type="text/javascript"> window.addEvent('domready', function(){ $('uploadphoto').addEvent('submit', function(e) { //Prevents the default submit event from loading a new page. e.stop(); //("this" refers to the $('uploadphoto') element). this.set('send', {onComplete: function(response) { $('response').set('html', response); }}); //Send the form. this.send(); }); }); </script>

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  • Is it possible to turn a normal date into an ISO 8601 time format?

    - by Nathan
    I am trying to turn this type of format of the date: Thursday, November 10th, 2011 at 10:37 PM Into an ISO 8601 format (with PHP). How can I do this? I've tried: date("c", $row2['time']) Obviously, that's not correct, because the timeago jQuery plugin is saying "41 years ago", and that is definitely not 41 years ago. Is it not possible to turn that kind of date into the ISO 8601 format? I've tried searching for this and I haven't found any solutions on how to turn this format into ISO 8601.

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  • String formatting [str.format()] with a dictionary having a key which is a str() of a number

    - by decimus phostle
    Python neophyte here. I was wondering if someone could help with the KeyError I am getting when using a dictionary for string interpolation in str.format. dictionary = {'key1': 'val1', '1': 'val2'} string1 = 'Interpolating {0[key1]}'.format(dictionary) print string1 The above works fine and yields: Interpolating val1 However doing the following: dictionary = {'key1': 'val1', '1': 'val2'} string2 = 'Interpolating {0[1]}'.format(dictionary) print string2 results in: Traceback (most recent call last): File "test.py", line 3, in <module> string2 = 'Interpolating {0[1]}'.format(dictionary) KeyError: 1L So the problem seems to be in the interpretation of the numeric key as a list index, IMHO. Is there any way to work around this? (i.e. convey that this is instead a dictionary key) TIA and apologies if this question has been asked before(couldn't find anything relevant with my search-fu).

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  • How can i make a gallery with web images from my website?

    - by ronhdoge
    I currently have two codes that i am trying to figure out how to mix or write a new code to have a gallery with image doing fill_parent but i can slide sideways to see the other url linked images from my site. here are both parts of code i have: package com.mandarich.gallerygrid; import java.io.InputStream; import java.net.URL; import android.app.Activity; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.widget.ImageView; public class Gallery extends Activity { /** Called when the activity is first created. */ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView imgView =(ImageView)findViewById(R.id.ImageView01); Drawable drawable = LoadImageFromWebOperations("http://www.mandarichmodels.com/hot-pics/"); imgView.setImageDrawable(drawable); } private Drawable LoadImageFromWebOperations(String url) { try { InputStream is = (InputStream) new URL(url).getContent(); Drawable d = Drawable.createFromStream(is, "src name"); return d; }catch (Exception e) { System.out.println("Exc="+e); return null; } } } and here is my gallery code package com.mandarich.Grid; import android.app.Activity; import android.content.Context; import android.content.res.TypedArray; import android.os.Bundle; import android.view.View; import android.view.ViewGroup; import android.widget.AdapterView; import android.widget.BaseAdapter; import android.widget.Gallery; import android.widget.ImageView; import android.widget.Toast; import android.widget.AdapterView.OnItemClickListener; public class gridfinal extends Activity { private Gallery gallery; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); gallery = (Gallery) findViewById(R.id.examplegallery); gallery.setAdapter(new AddImgAdp(this)); gallery.setOnItemClickListener(new OnItemClickListener() { @SuppressWarnings("unchecked") public void onItemClick(AdapterView parent, View v, int position, long id) { // Displaying the position when the gallery item in clicked Toast.makeText(gridfinal.this, "Position=" + position, Toast.LENGTH_SHORT).show(); } }); } public class AddImgAdp extends BaseAdapter { int GalItemBg; private Context cont; // Adding images. private Integer[] Imgid = { R.drawable.cindy, R.drawable.clinton, R.drawable.colin, R.drawable.cybil, R.drawable.david, R.drawable.demi, R.drawable.drew }; public AddImgAdp(Context c) { cont = c; TypedArray typArray = obtainStyledAttributes(R.styleable.GalleryTheme); GalItemBg = typArray.getResourceId(R.styleable.GalleryTheme_android_galleryItemBackground, 0); typArray.recycle(); } public int getCount() { return Imgid.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView imgView = new ImageView(cont); imgView.setImageResource(Imgid[position]); // Fixing width & height for image to display imgView.setLayoutParams(new Gallery.LayoutParams(430, 370)); imgView.setScaleType(ImageView.ScaleType.FIT_XY); imgView.setBackgroundResource(GalItemBg); return imgView; } } }

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  • calling concurrently Graphics.Draw and new Bitmap from memory in thread take long time

    - by Abdul jalil
    Example1 public partial class Form1 : Form { public Form1() { InitializeComponent(); pro = new Thread(new ThreadStart(Producer)); con = new Thread(new ThreadStart(Consumer)); } private AutoResetEvent m_DataAvailableEvent = new AutoResetEvent(false); Queue<Bitmap> queue = new Queue<Bitmap>(); Thread pro; Thread con ; public void Producer() { MemoryStream[] ms = new MemoryStream[3]; for (int y = 0; y < 3; y++) { StreamReader reader = new StreamReader("image"+(y+1)+".JPG"); BinaryReader breader = new BinaryReader(reader.BaseStream); byte[] buffer=new byte[reader.BaseStream.Length]; breader.Read(buffer,0,buffer.Length); ms[y] = new MemoryStream(buffer); } while (true) { for (int x = 0; x < 3; x++) { Bitmap bmp = new Bitmap(ms[x]); queue.Enqueue(bmp); m_DataAvailableEvent.Set(); Thread.Sleep(6); } } } public void Consumer() { Graphics g= pictureBox1.CreateGraphics(); while (true) { m_DataAvailableEvent.WaitOne(); Bitmap bmp = queue.Dequeue(); if (bmp != null) { // Bitmap bmp = new Bitmap(ms); g.DrawImage(bmp,new Point(0,0)); bmp.Dispose(); } } } private void pictureBox1_Click(object sender, EventArgs e) { con.Start(); pro.Start(); } } when Creating bitmap and Drawing to picture box are in seperate thread then Bitmap bmp = new Bitmap(ms[x]) take 45.591 millisecond and g.DrawImage(bmp,new Point(0,0)) take 41.430 milisecond when i make bitmap from memoryStream and draw it to picture box in one thread then Bitmap bmp = new Bitmap(ms[x]) take 29.619 and g.DrawImage(bmp,new Point(0,0)) take 35.540 the code is for Example 2 is why it take more time to draw and bitmap take time in seperate thread and how to reduce the time when processing in seperate thread. i am using ANTS performance profiler 4.3 public Form1() { InitializeComponent(); pro = new Thread(new ThreadStart(Producer)); con = new Thread(new ThreadStart(Consumer)); } private AutoResetEvent m_DataAvailableEvent = new AutoResetEvent(false); Queue<MemoryStream> queue = new Queue<MemoryStream>(); Thread pro; Thread con ; public void Producer() { MemoryStream[] ms = new MemoryStream[3]; for (int y = 0; y < 3; y++) { StreamReader reader = new StreamReader("image"+(y+1)+".JPG"); BinaryReader breader = new BinaryReader(reader.BaseStream); byte[] buffer=new byte[reader.BaseStream.Length]; breader.Read(buffer,0,buffer.Length); ms[y] = new MemoryStream(buffer); } while (true) { for (int x = 0; x < 3; x++) { // Bitmap bmp = new Bitmap(ms[x]); queue.Enqueue(ms[x]); m_DataAvailableEvent.Set(); Thread.Sleep(6); } } } public void Consumer() { Graphics g= pictureBox1.CreateGraphics(); while (true) { m_DataAvailableEvent.WaitOne(); //Bitmap bmp = queue.Dequeue(); MemoryStream ms= queue.Dequeue(); if (ms != null) { Bitmap bmp = new Bitmap(ms); g.DrawImage(bmp,new Point(0,0)); bmp.Dispose(); } } } private void pictureBox1_Click(object sender, EventArgs e) { con.Start(); pro.Start(); }

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  • Resizing Images In a Table Using JavaScript

    - by Abluescarab
    Hey, all. I apologize beforehand if none of this makes sense, or if I sound incompetent... I've been making webpages for a while, but don't know any JavaScript. I am trying to make a webpage for a friend, and he requested if I could write some code to resize the images in the page based on the user's screen resolution. I did some research on this question, and it's kind of similar to this, this, and this. Unfortunately, those articles didn't answer my question entirely because none of the methods described worked. Right now, I have a three-column webpage with 10 images in a table in the left sidebar, and when I use percentages for their sizes, they don't resize right between monitors. As such, I'm trying to write a JavaScript function that changes their sizes after detecting the screen resolution. The code is stripped from my post if I put it all, so I'll just say that each image links to a website and uses a separate image to change color when you hover over it. Would I have to address both images to change their sizes correctly? I use a JavaScript function to switch between them. Anyway, I tried both methods in this article and neither worked for me. If it helps, I'm using Google Chrome, but I'm trying to make this page as cross-browser as possible. Here's the code I have so far in my JavaScript function: function resizeImages() { var w = window.width; var h = window.height; var yuk = document.getElementById('yuk').style; var wb = document.getElementById('wb').style; var tf = document.getElementById('tf').style; var lh = document.getElementById('lh').style; var ko = document.getElementById('ko').style; var gz = document.getElementById('gz').style; var fb = document.getElementById('fb').style; var eg = document.getElementById('eg').style; var dl = document.getElementById('dl').style; var da = document.getElementById('da').style; if (w = "800" && h = "600") { } else if (w = "1024" && h = "768") { } else if (w = "1152" && h = "864") { } else if (w = "1280" && h = "720") { } else if (w = "1280" && h = "768") { } else if (w = "1280" && h = "800") { } else if (w = "1280" && h = "960") { } else if (w = "1280" && h = "1024") { } } Yeah, I don't have much in it because I don't know if I'm doing it right yet. Is this a way I can detect the "width" and "height" properties of a window? The "yuk", "wb", etcetera are the images I'm trying to change the size of. To sum it up: I want to resize images based on screen resolution using JavaScript, but my research attempts have been... futile. I'm sorry if that was long-winded, but thanks ahead of time!

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  • How to convert djvu file to pdf or other more common file format?

    - by Zeta2
    I have downloaded file which is in djvu format. I want to convert it to pdf or some other more common format, so I can read the document from other devices (e.g. my phone etc). I found a conversion utility at Lizardtech, but when I converted the doc using the lizardtech software, every page had a watermark - which rendered the converted doc virtually useless. Does anyone know where I can get a free conversion utility that does not watermark the converted doc?

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  • How do I make Windows pbrush default to a save-as JPG format?

    - by nik
    Every time I want to save some image I paste into the Paint application, it chooses a BMP/DIB format (which is the worst for saving things from the clipboard). How can I hack this Windows pbrush application into defaulting to a JPEG format save always? If it matters I am using Windows XP SP3 and Paint 5.1 at the moment. But, I thought the hack would be generic, and I'd like to do this across all my Windows machines.

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