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  • Texture repeats even with GL_CLAMP_TO_EDGE set [FIXED]

    - by Lliane
    Hi, i'm trying to put a translucing texture on a face which uses points 1 to 4 (don't mind the numbers) on the following screenshot Sadly as you can see the texture repeats herself in both dimensions, I tried to switch the TEXTURE_WRAP_S from REPEAT to CLAMP_to_EDGE but it doesn't change anything. Texture loading code is here : gl.glBindTexture(gl.GL_TEXTURE_2D, mTexture.get(4)); gl.glActiveTexture(4); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, shadowbmp.width, shadowbmp.height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_SHORT_4_4_4_4, shadowbmp.buffer); Texture coordinates are the following : float shadow_bot_text[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; Thanks

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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  • XmlNode.InnerText

    - by Jonathan.Peppers
    We have XML like so: <Example> <Node>Some text here <ChildNode>Child 1</ChildNode> <ChildNode>Child 2</ChildNode> </Node> </Example> We are using XmlDocument to parse this. When we have the XmlNode of the Node element, XmlNode.InnerText returns us this: "Some text hereChild 1Child2" How can we get the inner text of the Node element without the child nodes' inner text? We don't really want to use any Regex or string splitting to accomplish this. Note: We also don't want to switch to using a different set of classes to parse this XML, it would be too much of a code change.

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  • Should I separate RESTful API controllers from "regular" controllers?

    - by keithjgrant
    This seems like an elementary question, but after a lot of searching around I can't seem to find a straightforward explanation: If I'm building a web application that is going to be accessed largely through a web browser, but that will also support some API requests in a RESTful way, should there be a large degree of separation between the two? On one hand, it seems a large amount of the functionality is the same, with identical data presented in different views (HTML vs. XML/JSON). But on the other hand, there are certain things I need to present to the browser that doesn't quite fit a RESTful approach: how to get an empty form to create a new instance of a resource and how to get a pre-populated form to edit an existing resource. Should these two different methods of accessing the system by funneled through different controllers? Different methods in the same controller? The exact same methods with a switch for view type?

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  • Transitioning from C++ to C#

    - by Jim
    I am very experienced in C and C++ but am having problems finding current opportunities. I decided to switch to C# but noticed that while the syntax is very similar, the programming styles are very different (we don't have IEnumerable etc in C). So the problem I am having now is having 20 years of experience but is only a junior when it comes to interviewing for a C# job. Most of the problems are me not being able to answer questions like 1) How do you do XYZ in Sql Server? 2) What's the use of in Spring.NET In other words, the phone interviewers don;t care if you know DB programming or not - they want to know if you know SQL Server. I am frustrated because the guys who are doing the interviews seem to be so narrow sighted in knowing ONLY C#, .NET and SQL Server, that I don't know how to get past them.

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  • How do I transfer configuration data into injected objects?

    - by louis
    I used to use Spring.Net and want to switch to Ninject 1.5 (I have to use .NET2, since some unlucky guy like me still needs to consider users working with win 2k). I used to have everything done in xml and only invoke the container during startup. In this way, only very limited codes are depending on container. I have scenarios like this and I wonder how to do the same in Ninject. I have external config file, which are the items the end users can change basing on their environment/preferences. And some of my objects depends on those values to initialize. Mostly they are primary values, but some times can be list/dictionaries/etc.

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  • using partials in view helpers

    - by takeshin
    Creating custom Zend View helpers I often end up with something like: // logic here if ($condition) { $output = <<<EOS... } else { $output = <<<EOS... } or using switch. Then to eliminate this, I create setPartial(), getPartial() and htmlize() for using external .phtml's. This is not the best solution, because partials do not support doctype changing. Is there any better solution, than creating abstract class handling this common case? Are there any ready Zend solutions for this case? Separate view helper for each case? And where to put common code?

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  • switching between one and two displays in visual studio

    - by WebDude
    Most of the time I work Visual Studio with two monitors. I setup my Visual Studio to sit nicely across both monitors with code on the one side and property windows etc. on the other. However, occasionally I need to remove into my work station from home where I only have one monitor. What ends up happening is I have to re-setup my entire workspace to be used on one monitor, and when I get back to my work station I have to undo this again to get to my optimal 2 monitor environment. Is there a way to save some set layouts in Visual Studio so I could quickly switch back and forward? Example: One Monitor Layout versus Two Monito Layout?

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  • Should I pass the BrainBench Design patterns certification?

    - by Fedyashev Nikita
    I have found Design patterns certification at the Brainbehch. I have heard from people who passed it, that there are many Language-specific patterns questions, mostly from Java and C++. I think that this certification can: force me to improve my skills on Object oriented design and design patterns; improve and structure my knowledge of the domain; give real estimate of my knowledge, which is useful issue itself The only confusion I have about this certification, is that I have to learn C++/Java language specific design patterns, while I mostly do PHP development and don't want to switch to C++/Java. I'm familiar with Java & C++ syntax, read lots of books about different subjects with code snippets in this programming languages. I think, that if I pass well all concepts except language specific patterns at certification, it won't be very good, because this concepts will gain quite low results. What would you recommend in this particular circumstance?

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  • GWT: Loading different UI's based on URL

    - by jmccartie
    Trying to get a GWT project off the ground and finding it difficult to do any basic routing. Trying to fire up different UI's based on the URL. Thought I could set a string based on the getHash() and then switch off that, but seems cumbersome (and annoying since I can't do string-based switches in Java). There's got to be a best practice for this. I know Gerrit uses hashes for determining this type of information but couldn't find where they do it in the source. Or is this totally not GWT-related? Something I can handle in web.xml? Any help is much appreciated.

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  • Access the camera of a Smartphone using libGDX

    - by PH-zero
    I searched the web, browsed through the libGDX wiki, but without success. My Question: Is there a way, to access the camera of smartphones, let the user take a photo, and then store the image in a Texture-instance? I could imagin something like this: @Override public void onCamTrigger(){ ApplicationType appType = Gdx.app.getType(); switch (appType) { case Android: case iOS: Texture someTexture = new Texture(Gdx.input.getCamera().getImage()); //do something with the Texture instance... someTexture.dispose(); break; default: break; } } Of course this is pure fiction! I know that there's a lot more to this like opening the camera, displaying it, then take a photo etc. . But is there a convenience method like this? If so, how does it work? On Android, i think i could implement it without using any convenience methods offered by libGDX, but i have no idea on how this works on iOS =/

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • OpenGL gluLookAt issues

    - by Chris D
    I am trying to switch my space invaders game to a first person view, i.e. a view of the world from the ship. I am getting a bit confused about what point I should be looking at. I am currently using these parameters in gluLookAt: GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GLU.gluLookAt(ship3dPos.x, ship3dPos.y, ship3dPos.z,400.0f, 600.0f,-50.0f, 0.0f, 1.0f,-0.0f); Where ship3dPos is a Vector3f. I'm not sure what I'm supposed to set parameters 4,5 and 6 to, to get a view of the whole world(window is 800/600). I want to have a view of say 100.0 wide from the ships perspective, with this view moving along the x-axis as the player moves the ship. Thanks

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  • why does the gingerbread emulator orientation gets stuck in apps?

    - by tabjsina
    At first I thought this was a problem with my app, but it seems to be happening in any app (though interestingly, not the home screen) in the gingerbread emulator. To replicate my issue, open eclipse and fire up the android emulator for gingerbread (I'm using the "Google APIs - API Level 9" as my target) So the procedure to duplicate once the emulator loads is press LCtrl-F11 to shift orientation to landscape, then again to switch to portrait Result: In the homescreen: The view rotates to landscape, and then back to portrait, as expected In any app (i've tried browser, calculator, maps, and the app i'm currently working on): the view rotates to landscape, and then nothing, it stays in landscape even the emulator is displaying the phone in landscape mode (see below) http://i54.tinypic.com/2ake06v.jpg Has anyone else had this issue, or have I installed the emulator in some incorrect way - this hasn't been an issue with any of the previous emulators

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  • Is it possible to start an activity from a regular java class?

    - by Yotam
    In my ActionBarSherlock I have the same menu items for all activities, so it seems unwise to define onClick handlers in each activity - they all do the same. Instead I created a class called MyClickListener that implements com.actionbarsherlock.view.MenuItem.OnMenuItemClickListener, and in there I have a simple switch block that starts the appropriate activity. Problem is that Intent constructor's first argument is of type Context, and even when I pass this to MyClickListener's constructor, I can't start any activity. The same goes for every method that has a Context object as a parameter. Is there a way to work around it? What is a context object? Thanks

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  • CSplitterWnd flip between horizonal and vertical splitter?

    - by buttercup
    Hi, Suppose I have a splitter with 2 rows. -------- |        | -------- |        | -------- How do I make it to this --------- |    |    | |    |    | |    |    | --------- switch from horizontal split to vertical split without having to re-create the whole splitter? Code is: if (!m_wndSplitter.CreateStatic(this, 1, 2, WS_CHILD|WS_VISIBLE)) { TRACE0("Failed to create splitter window\n"); return FALSE; } if (!m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CWnd), CSize(200, 100), NULL)) { TRACE0("Failed to create CView1\n"); return FALSE; } if (!m_wndSplitter.CreateView(0, 2, RUNTIME_CLASS(CWnd), CSize(500, 100), NULL)) { TRACE0("Failed to create CView2\n"); return FALSE; }

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  • How are clientside security vulnerabilities generally discovered?

    - by Jehjoa
    I mean in operating systems or their applications. The only way I can think of is examine binaries for the use of dangerous functions like strcpy(), and then try to exploit those. Though with compiler improvements like Visual Studio's /GS switch this possibility should mostly be a thing of the past. Or am I mistaken? What other ways do people use to find vulnerabilities? Just load your target in a debugger, then send unexpected input and see what happens? This seems like a long and tedious process. Could anyone recommend some good books or websites on this subject? Thanks in advance.

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  • How I change a variable of a type to another one in C?

    - by drigoSkalWalker
    I want to do it: int main () { bla bla bla void *onetype; switch (USER_INPUT_TYPE) { CASE CONVERT_TO_CHAR: convert onetype VOID TO CHAR >>> HOW??? CASE CONVERT_TO_INT: convert onetype VOID TO INT >>> HOW??? LOT OF CASES... } } Yes, I know type casting, but type casting is a 'temporary' change. So, is there any way to accomplish it in C? EDIT : Stop stop stop! Please, see, what are you doing is type casting, I KNOW THIS, you are creating another variable of the desirable type like int i = (int) onetype, I don't want this, I want something else like onetype = (int) onetype, without recreate them, without allocate another variable. Thanks a lot guys!

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  • C++ Variable declarable in function body, but not class member?

    - by anon
    I want to create a C++ class with the following type: It can be declared inside of a function. It can be declared inside of a member function. It can not be declared as a class member. The use of this: think "Root" objects for a GC. Is this possible in C++? In particular, I'm using g++. Willing to switch to clang. Either templates or macro solution fine. Thanks!

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  • Switching to HTML 5 and CSS3

    - by Kevin Sylvestre
    I constantly find myself creating sites using newer technologies (such as HTML 5 and CSS 3, then adding either backwards compatibility layers or porting entirely to XHTML 1.0 and CSS 2.1. This process often involves replacing CSS with sprite images and adding in flash components for advanced asynchronous support. My question is when can I can start to use the modern standards exclusively. Do I need to wait until Internet Explorer 9 is released or is it acceptable to request users switch to a "better" browser? Furthermore, if dropping compatibility for non HTML 5 browsers is an option, is it reasonable to ask mainstream users to install the Google Frame Frame? Thanks.

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  • Black flicker while resizing translucent Qt widget (only when Aero is enabled)?

    - by D.
    I have a top-level Qt widget with the FramelessWindowHint flag and the WA_TranslucentBackground attribute set. It has several children, each of which draws an image on it. They are not in a layout. Instead, I simply move them around when something changes (it is not user-resizable). There are two states to the window - a big state and a small state. When I switch between them, I resize the window and reposition the children. The problem is that as the window resizes, a black box is briefly flashed on the top-level window before the images are painted over it. The problem goes away if I disable Aero. I found brief mention of this problem being fixed in an article describing a new release of Qt (this release is long past), but it still doesn't work. Any ideas why? Thanks!

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  • how to call context menu

    - by gdonald
    I open my context menu like this: private OnClickListener optionsClickListener = new OnClickListener() { public void onClick( View v ) { registerForContextMenu( v ); openContextMenu( v ); } }; How can I call registerForContextMenu( v ); openContextMenu( v ); from inside my regular menu handler here: public boolean onOptionsItemSelected( MenuItem item ) { switch( item.getItemId() ) { case OPTIONS: registerForContextMenu( v ); openContextMenu( v ); return true; where I have no View to pass?

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  • Switching to FormViewMode.Edit is very slow

    - by Tim
    When i switch an ASP.Net Formview from readonly mode to edit mode it takes more than 6 seconds(from edit to readonly takes a split second). I have no idea whats the reason for it. The EditItemTemplate contains a lot of controls(table,textboxes,dropdownlists) but in fact not more than the ItemTemplate has. Yet i have even commented out the complete FormView.DataBound where the controls are data bounded but without significant change. My ASP.Net Web Apllication is using Ajax and the Formview is completely nested in an UpdatePanel. Any suggestions or assumptions for this behaviour?

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  • Can I use RVM to maintain a single version of Ruby for all users?

    - by Trevor Burnham
    I love RVM. I realize that the main use case for it is letting different users switch between different versions of Ruby. But let's say I'm deploying a Rails app to a server and I just want a single version of Ruby running. In particular, I want 1.9.2, which is a breeze to install with RVM but a pain without it. Is there a way that I can say "I want this to be the canonical Ruby installation for all users" (along with all of its gems) without having to create a bunch of symlinks by hand and change them every time I update to a newer Ruby release?

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  • Flex 3 - Full unicode support fonts and CSS

    - by BS_C3
    Hi! I'm developping a web application that will be used either in Europe or in Asia (specially Japan -Hiragana, Kanji and Katana-, China and Korea). I'm using the following fonts: - ericssonga628.TTF - HelveticaNeueLTStd-Lt.otf - HelveticaNeueLTStd-LtEx.otf - HelveticaNeueLTStd-Bd.otf - HelveticaNeueLTStd-BdEx.otf When I tried to display Japanese characters, I don't get anything. I guess these fonts don't support East Asian characters... Do you know of any equivalent fonts? Also, I was thinking of creating a CSS for each language (or pack of languages) when the user changes the display language. For example, if the user selects "japanese", I'll use the japanese stylesheet. However, how do I switch from a CSS to another? Thanks in advance for your answers. Regards,

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