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  • New Whitepaper: Deploying E-Business Suite on Exadata and Exalogic

    - by Elke Phelps (Oracle Development)
    Our E-Business Suite Performance Team recently published a new whitepaper to assist you with deploying E-Business Suite on the Oracle Exalogic Elastic Cloud and Oracle Exadata Database Machine , also referred to as Exastack.  If you are considering a migration to Exastack, this new whitepaper will assist you understanding sizing requirements, deployment standards and migration strategies: Deploying Oracle E-Business Suite on Oracle Exalogic Elastic Cloud and Oracle Exadata Database Machine (Note 1460742.1) This whitepaper covers the following topics: Scalability and Sizing Examples - provides performance benchmark analysis with concurrent user counts, scaling analysis and sizing recommendations Deployment Standards - includes recommendations for deploying the various components of the E-Business Suite architecture on Exastack Migration Standards and Guidelines - includes an overview of methods for migrating from commodity hardware to Exastack References Our Maximum Availability Architecture (MAA) team has a number of whitepapers that provide additional information regarding Oracle E-Business Suite on the Oracle Exadata Database Machine.  Their library of whitepapers may be found here: MAA Best Practices - Oracle Applications Unlimited  Related Articles Running E-Business Suite on Exadata V2 Running Oracle E-Business Suite on Exalogic Elastic Cloud

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  • Investigating a big C++ project from its source code [closed]

    - by user827992
    Possible Duplicate: What is the best method to start understanding BIG project source code? I have a project that I would like to dissect to learn something new from it. This project is about 200 megabytes. For me, it is just impossible to open every cpp and hpp file and read each and every one. I also don't know what is the best approach in this case. Many people on the internet are looking for an UML tool to generate some kind of graph. I think that UML works well when you are starting a project and you want to express the business logic of your classes and methods. In my opinion UML is totally useless when studying a project only from its source code. Also UML is an OO language, in a large sized C++ project I find a lot of stuff that is not an object and can express some other kind of paradigm. Can you name a tool or a class of software that can help with this?

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  • Is MVC now the only way to write PHP?

    - by JasonS
    Hey... its XMAS Eve and something is bugging me... yes, I have work on my mind even when I am on holiday. The vast amount of frameworks available for PHP now use MVC. Even ASP.net has its own MVC module. I can see the attraction of MVC, I really can and I use it frequently. The only downside that I can see is that you have to fire up the whole system to execute a page request. Depending on your task this can be a little wasteful. So the question. In a professional environment is this the only way to use PHP nowadays or are their other design methods which have alternative benefits?

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  • Developer Day - Hands-on Oracle 11g Applications Developmen

    - by [email protected]
    Developer Day - Hands-on Oracle 11g Applications DevelopmentSpend a day with us learning the key tools, frameworks, techniques, and best practices for building database-backed applications. Gain hands-on experience developing database-backed applications with innovative and performance-enhancing methods. Meet, learn from, and network with Oracle database application development experts and your peers. Get a chance to win a Flip video camera and Oracle prizes, and enjoy post-event benefits such as advanced lab content downloads.Bring your own laptop (Windows, Linux, or Mac with minimum 2Gb RAM) and take away scripts, labs, and applications*.Space is limited. "Register Now"  for this FREE event. Don't miss your exclusive opportunity to meet with Oracle application development & database experts, win Oracle Trainings, and discuss today's most vital application development topics.Information how to register soon.

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  • When to use mixins in Ruby

    - by Gilles
    I am wondering when to use mixins? I have read about them. Many authors compare them to interfaces, abstract classes, etc. Mixins are modules that are mixed-in and modules are a way to group similar methods, constants and classes together. I have seen examples where a module for math functions is created. It makes sense to group and reuse such functions but should I only mix these in a class if I am faced with an inheritance situation? Should I mix these in anytime I want to use them in a class? Should they be used exactly like interfaces in other languages or are there other subtleties?

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  • Method chaining vs encapsulation

    - by Oak
    There is the classic OOP problem of method chaining vs "single-access-point" methods: main.getA().getB().getC().transmogrify(x, y) vs main.getA().transmogrifyMyC(x, y) The first seems to have the advantage that each class is only responsible for a smaller set of operations, and makes everything a lot more modular - adding a method to C doesn't require any effort in A, B or C to expose it. The downside, of course, is weaker encapsulation, which the second code solves. Now A has control of every method that passes through it, and can delegate it to its fields if it wants to. I realize there's no single solution and it of course depends on context, but I would really like to hear some input about other important differences between the two styles, and under what circumstances should I prefer either of them - because right now, when I try to design some code, I feel like I'm just not using the arguments to decide one way or the other.

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  • Of which bad practice is require calling functions in order a sign?

    - by stijn
    Sometimes I find myself writing comments on class methods like this: class A : public Base { public: /** * Sets variable; * should be called before ImplementsInterfaceMtehod(), * else has no effect. */ void SetSomeVariable( var_type value ); virtual void ImplementsInterfaceMethod(); } The callers of Base::ImplementsInterfaceMethod obviously do not know about the variable, and should not. But the users of A should set the variable if they want it to take effect. It is not required to set the variable (else it could be a parameter for the constructor), so I cannot throw exceptions in ImplementsInterfaceMethod if it is not set. Is this a sign of some typical bad practice? Is there a better way than writing a comment as shown to deal with this?

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  • Procedural object generation and unique identification

    - by 2080
    My question relates to procedural content generation and data management of the emerging objects in a database. I assume a networked game, with a server-client model. Unspecified objects in the game world are generated while the game is running with procedural algorithms (for example perlin noise). The players (/clients) can modify the properties of these objects, but have to notify the server of these changes. How could this communication address unique objects, so that both the server and the client know of which object they are speaking? Not only the inner properties of the objects can differ, but also visible, such as the position. When the player wants to select one of these objects the game has to find out the id - does anyone know which methods or algorithms can accomplish that?

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  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

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  • HLSL: Pack 4 values into 32 bit float.

    - by TheBigO
    I can't find any useful information on packing 4 values into a 32 bit float in HLSL. Ideally, what I want to be able to do in HLSL is: float4 values = ... // Some values where each component is between 0 and 1. float packedValues = pack32R(values); float4 values2 = unpack32R(packedValues); I realize that there will be precision limitations, and performance tradeoffs between different precisions in different methods. I'm just wondering what ideas are out there.

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  • xcode IOS5 Creating one app from several apps

    - by Yaniza Familia
    This is my situation. I have about five different apps and they all perform well. I will like to make one app with all these little apps. How can I go about this with a master view application? Also these were created with nib file (xib) no storyboard. Can I create my files with storyboard or do I have to continue creating files with xib? Also, what to do with app delegate (UIApplicationDelegate) methods that are implemented in all applications? Please explain no knowledge on this part.

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  • Screenshot Tour: Ubuntu Touch 14.04 on a Nexus 7

    - by Chris Hoffman
    Ubuntu 14.04 LTS will “form the basis of the first commercially available Ubuntu tablets,” according to Canonical. We installed Ubuntu Touch 14.04 on our own hardware to see what those tablets will be like. We don’t recommend installing this yourself, as it’s still not a polished, complete experience. We’re using “Ubuntu Touch” as shorthand here — apparently this project’s new name is “Ubuntu For Devices.” The Welcome Screen Ubuntu’s touch interface is all about edge swipes and hidden interface elements — it has a lot in common with Windows 8, actually. You’ll see the welcome screen when you boot up or unlock a Ubuntu tablet or phone. If you have new emails, text messages, or other information, it will appear on this screen along with the time and date. If you don’t, you’ll just see a message saying “No data sources available.” The Dash Swipe in from the right edge of the welcome screen to access the Dash, or home screen. This is actually very similar to the Dash on Ubuntu’s Unity desktop. This isn’t a surprise — Canonical wants the desktop and touch versions of Ubuntu to use the same code. In the future, the desktop and touch versions of Ubuntu will use the same version of Unity and Unity will adjust its interface depending on what type of device your’e using. Here you’ll find apps you have installed and apps available to install. Tap an installed app to launch it or tap an available app to view more details and install it. Tap the My apps or Available headings to view a complete list of apps you have installed or apps you can install. Tap the Search box at the top of the screen to start searching — this is how you’d search for new apps to install. As you’d expect, a touch keyboard appears when you tap in the Search field or any other text field. The launcher isn’t just for apps. Tap the Apps heading at the top of the screen and you’ll see hidden text appear — Music, Video, and Scopes. This hidden navigation is used throughout Ubuntu’s different apps and can be easy to miss at first. Swipe to the left or right to move between these screens. These screens are also similar to the different panels in Unity on the desktop. The Scopes section allows you to view different search scopes you have installed. These are used to search different sources when you start a search from the Dash. Search from the Music or Videos scopes to search for local media files on your device or media files online. For example, searching in the Music scope will show you music results from Grooveshark by default. Navigating Ubuntu Touch Swipe in from the left edge anywhere on the system to open the launcher, a bar with shortcuts to apps. This launcher is very similar to the launcher on the left of Ubuntu’s Unity desktop — that’s the whole idea, after all. Once you’ve opened an app, you can leave the app by swiping in from the left. The launcher will appear — keep moving your finger towards the right edge of teh screen. This will swipe the current app off the screen, taking you back to the Dash. Once back on the Dash, you’ll see your open apps represented as thumbnails under Recent. Tap a thumbnail here to go back to a running app. To remove an app from here, long-press it and tap the X button that appears. Swipe in from the right edge in any app to quickly switch between recent apps. Swipe in from the right edge and hold your finger down to reveal an application switcher that shows all your recent apps and lets you choose between them. Swipe down from the top of the screen to access the indicator panel. Here you can connect to Wi-Fi networks, view upcoming events, control GPS and Bluetooth hardware, adjust sound settings, see incoming messages, and more. This panel is for quick access to hardware settings and notifications, just like the indicators on Ubuntu’s Unity desktop. The Apps System settings not included in the pull-down panel are available in the System Settings app. To access it, tap My apps on the Dash and tap System Settings, search for the System Settings app, or open the launcher bar and tap the settings icon. The settings here a bit limited compared to other operating systems, but many of the important options are available here. You can add Evernote, Ubuntu One, Twitter, Facebook, and Google accounts from here. A free Ubuntu One account is mandatory for downloading and updating apps. A Google account can be used to sync contacts and calendar events. Some apps on Ubuntu are native apps, while many are web apps. For example, the Twitter, Gmail, Amazon, Facebook, and eBay apps included by default are all web apps that open each service’s mobile website as an app. Other applications, such as the Weather, Calendar, Dialer, Calculator, and Notes apps are native applications. Theoretically, both types of apps will be able to scale to different screen resolutions. Ubuntu Touch and Ubuntu desktop may one day share the same apps, which will adapt to different display sizes and input methods. Like Windows 8 apps, Ubuntu apps hide interface elements by default, providing you with a full-screen view of the content. Swipe up from the bottom of an app’s screen to view its interface elements. For example, swiping up from the bottom of the Web Browser app reveals Back, Forward, and Refresh buttons, along with an address bar and Activity button so you can view current and recent web pages. Swipe up even more from the bottom and you’ll see a button hovering in the middle of the app. Tap the button and you’ll see many more settings. This is an overflow area for application options and functions that can’t fit on the navigation bar. The Terminal app has a few surprising Easter eggs in this panel, including a “Hack into the NSA” option. Tap it and the following text will appear in the terminal: That’s not very nice, now tracing your location . . . . . . . . . . . .Trace failed You got away this time, but don’t try again. We’d expect to see such Easter eggs disappear before Ubuntu Touch actually ships on real devices. Ubuntu Touch has come a long way, but it’s still not something you want to use today. For example, it doesn’t even have a built-in email client — you’ll have to us your email service’s mobile website. Few apps are available, and many of the ones that are are just mobile websites. It’s not a polished operating system intended for normal users yet — it’s more of a preview for developers and device manufacturers. If you really want to try it yourself, you can install it on a Wi-Fi Nexus 7 (2013), Nexus 10, or Nexus 4 device. Follow Ubuntu’s installation instructions here.

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  • Deploying Data-Tier Applications of SQL Server 2008 R2

    SQL Server 2008 R2 Data-Tier Applications make database development, deployment and management much easier. When you create and build a Data Tier Application, it creates a single, self-contained unit of deployment called a DAC package. Arshad Ali shows you how to deploy the created DAC package and discusses the different methods of deployment. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • How to improve programming skills?

    - by Mike
    I'm very new to programming. I started learning PHP about half a year ago, so I do know something. I can write small functions, I can export and import information from a database and I can make a website. I don't know OOP principles and I don't know about objects and classes. Should I move to OOP principles and learn about classes, methods and objects? If not, what should I do? Continue writing simple code? How can a programmer write his/her own API? Is OOP necessary to do this? So how can i improve my skills? I love programming. I spend my 24/7 on it, so any help will be appreciated.

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  • Managing multiple references of the same game entity in different places using IDs

    - by vargonian
    I've seen great questions on similar topics, but none that addressed this particular method: Given that I have multiple collections of game entities in my [XNA Game Studio] game, with many entities belonging to multiple lists, I'm considering ways I could keep track of whenever an entity is destroyed and remove it from the lists it belongs to. A lot of potential methods seem sloppy/convoluted, but I'm reminded of a way I've seen before in which, instead of having multiple collections of game entities, you have collections of game entity IDs instead. These IDs map to game entities via a central "database" (perhaps just a hash table). So, whenever any bit of code wants to access a game entity's members, it first checks to see if it's even in the database still. If not, it can react accordingly. Is this a sound approach? It seems that it would eliminate many of the risks/hassles of storing multiple lists, with the tradeoff being the cost of the lookup every time you want to access an object.

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  • [News] Utiliser le framework de bouchon Moq

    Moq est un framework permettant de mettre en oeuvre les mock-objets destin?es aux phases de tests. Cet excellent article illustre le principe : " (...) it is intended to be straightforward and easy to use mocking framework that doesn?t require any prior knowledge of the mocking concepts. So, it doesn't requires deep learning curve from the developers. It takes full advantage of the .NET 3.5 expression trees and the lambda expressions. Any of the methods and properties of the mock object can be easily represented in the lambda expressions."

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  • How can I test a parser for a bespoke XML schema?

    - by Greg B
    I'm parsing a bespoke XML format into an object graph using .NET 4.0. My parser is using the System.XML namespace internally, I'm then interrogating the relevant properties of XmlNodes to create my object graph. I've got a first cut of the parser working on a basic input file and I want to put some unit tests around this before I progress on to more complex input files. Is there a pattern for how to test a parser such as this? When I started looking at this, my first move was to new up and XmlDocument, XmlNamespaceManager and create an XmlElement. But it occurs to me that this is quite lengthy and prone to human error. My parser is quite recursive as you can imagine and this might lead to testing the full system rather than the individual units (methods) of the system. So a second question might be What refactoring might make a recursive parser more testable?

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  • API always returns JSONObject or JSONArray Best practices

    - by Michael Laffargue
    I'm making an API that will return data in JSON. I also wanted on client side to make an utility class to call this API. Something like : JSONObject sendGetRequest(Url url); JSONObject sendPostRequest(Url url, HashMap postData); However sometimes the API send back array of object [{id:1},{id:2}] I now got two choices (): Make the method test for JSONArray or JSONObject and send back an Object that I will have to cast in the caller Make a method that returns JSONObject and one for JSONArray (like sendGetRequestAndReturnAsJSONArray) Make the server always send Arrays even for one element Make the server always send Objects wrapping my Array I going for the two last methods since I think it would be a good thing to force the API to send consistent type of data. But what would be the best practice (if one exist). Always send arrays? or always send objects?

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  • How do I find which isometric tiles are inside the cameras current view?

    - by Steve
    I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner. If I have access to say the top left, top right, bottom left and bottom right corner coordinates, is there a formula or something I could use to determine which tiles fall in range? This is a screenshot of the layout of the tiles for reference. If there isn't one, or there's a better way to determine which tiles are on screen and which to cull, I'm all ears and am grateful for any ideas. I've got a few other methods I may be able to try such as checking the position of the tile against a rectangle. I pretty much just need something quick. Thanks for giving this a read =)

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  • Understanding Unity3d physics: where is the force applied?

    - by Heisenbug
    I'm trying to understand which is the right way to apply forces to a RigidBody. I noticed that there are AddForce and AddRelativeForce methods, one applied in world space coordinate system meanwhile the other in the local space. The thing that I do not understand is the following: usually in physics library (es. Bullet) we can specify the force vector and also the force application point. How can I do this in Unity? Is it possible to apply a force vector in a specific point relative to the given RigidBody coordinate system? Where does AddForce apply the force?

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  • How are components properly instantiated and used in XNA 4.0?

    - by Christopher Horenstein
    I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this component for the latest input, and I am wondering where I should create it. I am also wondering how I should create components that are specific to my game objects - I envision them as variables, but then how do their Update/Draw methods get called? What I'm trying to ask is, what are the best practices for adding components to the proper collections? Right now I've added my input component in the main Game class that XNA creates when everything is first initialized, saying something along the lines of this.Components.Add(new InputComponent(this)), which looks a little odd to me, and I'd still want to hang onto that reference so I can ask it things. An answer to my input component's dilemma is great, but also I'm guessing there is a right way to do this in general in XNA.

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  • Creating Rectangle-based buttons with OnClick events

    - by Djentleman
    As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked. This is as far as I've made it: public class Button { public event EventHandler OnClick; public Rectangle Rec { get; set; } public string Text { get; set; } public Button(Rectangle rec, string text) { this.Rec = rec; this.Text = text; } } I have no clue what I'm doing with regards to events. I know how to use them but creating them myself is another matter entirely. I've also made buttons without using events that work on a case-by-case basis. So basically, I want to be able to attach methods to the OnClick EventHandler that will fire when the Button is clicked (i.e., the mouse intersects Rec and the left mouse button is clicked).

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  • Mount encrypted volumes from command line?

    - by cha
    If I have an encrypted external disk (or an internal disk that is not in fstab), I see an entry for it in Nautilus -- with an entry like "X GB Encrypted Volume". I can click on this volume, and am prompted for a password to decrypt and mount the device. But how do I do this from the command line? This wiki page, and other docs I can find, only refer to GUI methods of decrypting the device; but this won't do in the context of headless servers or SSH logins. Is there a simple way to get devices to mount to automatic locations in "/media" just like they would with the GUI? (I'm not asking about encrypted home directories -- I'm aware of ecryptfs-mount-private. This question is about additional encrypted volumes.)

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  • Am I getting Scheme wrong?

    - by nischayn22
    Inspired by the numerous posts about the importance of learning Lisp/Scheme I started to learn Scheme two days back, I am using the book "The little Schemer" and have completed half of it. But I still haven't learned anything new, the book teaches about recursion which I already understand and uses lambda (which I can think of a way to define a function in C). I still haven't got the concept of functional programming (please point to some example of functional compared to normal programming methods in C/C++ so I can get it). Am I learning in the wrong way? or is "The little Schemer" for a newbie in programming and I should look for some other books?

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  • Defining the track in a 2D racing game

    - by Ivan
    I am designing a top-down racing game using canvas (html5) which takes a lot of inspiration from Micro Machines. In MM, cars can move off the track, but they are reset/destroyed if they go too far. My maths knowledge isn't great, so I'm finding it hard to separate 3D/complex concepts from those which are directly relevant to my situation. For example, I have seen "splines" mentioned, is this something I should read up on or is that overkill for a 2D game? Could I use a single path which defines the centre of the track and check a car's distance from this line? A second path might be required as a "racing line" for AI. Any advice on methods/techniques/terms to read up on would be greatly appreciated.

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