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  • Could an ontology suitably replace an RDBMS for a web app?

    - by Thomas
    I'm considering storing the content of a web app in an RDF or OWL ontology instead of an RDBMS. However, when I research ontologies they seem to always exist in the context of publicly accessible data stores serving as the backbone of the semantic web. I've never heard of them being used as the content engine behind a web app. Is it reasonable to use an ontology instead of an RDBMS for such an application? (Again, this is just for content. User data, commerce and stuff like that will stay in a database as I see no need to reinvent the wheel there.)

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  • Shortest way of attaching multiple DOM elements to one event handler using Jquery?

    - by Camsoft
    I need to attach a single event handler to multiple DOM elements using jQuery. I'm currently achieving this using jQuery's each() method. See below: $([elm1, elm2, elm3]).each(function() { this.click(eventHandler); }); I was wondering if there is a way to do this without using the each method and closure. I thought I would be able to do something like: $(elm1, elm2, elm3).click(eventHandler); This kind of statement works using Prototype.js but not in jQuery.The reason I ask the question is because after using both Prototype.js and jQuery I have found that jQuery requires simpler statements to achieve the same tasks in almost every area so I assume there must be a better way of doing this?

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  • What are your thoughts on a possible Developer's Television Network?

    - by Anthony Forloney
    I am a huge fan of informational television shows. Anytime I can learn something new by watching a television show, I am all for it. I wondered about how the community felt about a Developer Network for developers. What are the added advantages and disadvantages of having such a TV network? As an added bonus, what type of television shows should be aired on the network? Make up some fun and interesting television shows and elaborate. Also, for each television show, who could be a potential host? Jon Skeet for a C# television show? Phil Haack for an ASP.NET television show? I am looking forward to some interesting responses.

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  • create board for game with events support

    - by netmajor
    How can I create board for simple game, looks like for chess,but user could dynamically change number of column and rows? In cells I could insert symbol of pawn, like small image or just ellipse or rectangle with fill. This board should have possibility add and remove pawn from cells and move pown from one cell to another. My first idea was Grid. I do it in code behind, but it's hurt to implement events or everything in runtime create board :/ int size = 12; Grid board = new Grid(); board.ShowGridLines = true; for (int i = 0; i < size;i++ ) { board.ColumnDefinitions.Add(new ColumnDefinition()); board.RowDefinitions.Add(new RowDefinition()); } //komputer Rectangle ai = new Rectangle(); ai.Height = 20; ai.Width = 20; ai.AllowDrop = true; ai.Fill = Brushes.Orange; Grid.SetRow(ai, 0); Grid.SetColumn(ai,0); //czlowiek Rectangle hum = new Rectangle(); hum.Height = 20; hum.Width = 20; hum.AllowDrop = true; hum.Fill = Brushes.Green; Grid.SetRow(hum,size); Grid.SetColumn(hum,size); board.Children.Add(ai); board.Children.Add(hum); this.Content = board; It's a way to do this dynamically col and row change in XAML ? It's better way to implement that board create and implement events on move pawn from one cell to another ?

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  • Syntax highlighting with Chili

    - by Nimbuz
    I want to use jquery Chili plugin for syntax highlighting a piece of code thats generated on the fly, but its not working for the same, because the code is inserted into the #output div on page load. When I tried chili with static examples, it worked but not on the dynamically generated code. Is there any workaround? Thanks in advance for your help!

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  • Windows programming for Unix programmer

    - by Jochen Walter
    I am looking for an introduction to Windows programming. I already have some experience with .net-programming using C#, now I want an overview of the lower-level APIs of Windows. Wikipedia has an article on this subject but, it is quite terse. Is there a canonical book or web site for this kind of information?

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  • Intelligent web features, algorithms (people you may follow, similar to you ...)

    - by hilal
    I have 3 main questions about the algorithms in intelligent web (web 2.0) Here the book I'm reading http://www.amazon.com/Algorithms-Intelligent-Web-Haralambos-Marmanis/dp/1933988665 and I want to learn the algorithms in deeper 1. People You may follow (Twitter) How can one determine the nearest result to my requests ? Data mining? which algorithms? 2. How you’re connected feature (Linkedin) Simply algorithm works like that. It draws the path between two nodes let say between Me and the other person is C. Me - A, B - A connections - C . It is not any brute force algorithms or any other like graph algorithms :) 3. Similar to you (Twitter, Facebook) This algorithms is similar to 1. Does it simply work the max(count) friend in common (facebook) or the max(count) follower in Twitter? or any other algorithms they implement? I think the second part is true because running the loop dict{count, person} for person in contacts: dict.add(count(common(person))) return dict(max) is a silly act in every refreshing page. 4. Did you mean (Google) I know that they may implement it with phonetic algorithm http://en.wikipedia.org/wiki/Phonetic_algorithm simply soundex http://en.wikipedia.org/wiki/Soundex and here is the Google VP of Engineering and CIO Douglas Merrill speak http://www.youtube.com/watch?v=syKY8CrHkck#t=22m03s What about first 3 questions? Any ideas are welcome ! Thanks

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  • Drupal Query builder

    - by Rimian
    I quite often use Drupal's Views Module to build SQL that I paste into my code. It understands the Drupal database schema quite well. Is there a module that would give me this functionality or can I factor this out of Views?

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  • Career Plan: The one year plan. The three year plan.

    - by drelihan
    Hi Folks, I work as a developer however I only recently began developing full time having worked for 5 years in various roles. When it comes to career planning I think I pretty much agree with The Journeyman to Craftsman model coined in The Pragmatic Probrammer and used by Bob Martin. I see myself as a journeyman and I won't call myself a "good" (for want of a better word) until I re-evaluate my skills in 5 years time. However, as part of our careers we are encouraged to make one and three year plan with specific goals that we should hit. Unfortunately, my goal is this: Write clean code that solves a problem and is easy to maintain. From a technology point of view I want to know C++ and .net programming inside out(C#, WCF etc..) But that's it. That's my plan. Is this enough? So although there's a great discussion on what people should do with their career: http://stackoverflow.com/questions/11313/career-planning-any-tips My question is this: What's your one year plan? What's your three year plan? And am I being naive with my career? Thanks,

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  • software that meets all needs in a project

    - by taz
    Hello all, I have a got couple of software projects that I want to run with my friends(max 10 persons) privately(at least for now). But I'm kind of lost between software management systems. I am not even sure about the definitions of my needs. Dear all, what is the definition/name of the system/software that meets my needs listed below? Continuous Integration? And please suggest me a good ALL-IN-ONE instance of it: project roadmap/planning project resource(people) allocation project issue&bug tracking project mailing list project forum project wiki source control server source control client repository change notifier client build system(like scons) nightly build automation IDE integration(VS) Note: I tried Redmine and liked it, but found it kind of slow. All-in-one kind ones will be the most appreciated but if your suggestion includes more than 3 softwares, please suggest me the ones that work together painlessly. thanks in advance..

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  • Getting the executed output of an aspx page after a short delay

    - by Ankur
    Hi all, I have an aspx page which has some javascript code like <script> setTimeout("document.write('" + place.address + "');",1); </script> As it is clear from the code it will going to write something on the page after a very short delay of 1 ms. I have created an another page to get the page executed by some query string and get its output. The problem is I can not avoid the delay as simply writing document.write(place.address); will not print anything as it takes a little time to get values so if i set it in setTimeout for delayed output of 1 ms it always return me a value If I request the output from another page using System.Net.WebClient wc = new System.Net.WebClient(); System.IO.StreamReader sr = new System.IO.StreamReader(wc.OpenRead("http://localhost:4859/Default.aspx?lat=" + lat + "&lng=" + lng)); string strData = sr.ReadToEnd(); I get the source code of the document instead of the desired output can anyone help me out for either avoiding that delay or else delayed the client request ouput so that i get a desired value not the source code The js on default.aspx is <script type="text/javascript"> var geocoder; var address; function initialize() { geocoder = new GClientGeocoder(); var qs=new Querystring(); if(qs.get("lat") && qs.get("lng")) { geocoder.getLocations(new GLatLng(qs.get("lat"),qs.get("lng")),showAddress); } else { document.write("Invalid Access Or Not valid lat long is provided."); } } function getAddress(overlay, latlng) { if (latlng != null) { address = latlng; geocoder.getLocations(latlng, showAddress); } } function showAddress(r) { place = r.Placemark[0]; setTimeout("document.write('" + place.address + "');",1); //document.write(place.address); } </script> and the code on requestClient.aspx is as System.Net.WebClient wc = new System.Net.WebClient(); System.IO.StreamReader sr = new System.IO.StreamReader(wc.OpenRead("http://localhost:4859/Default.aspx?lat=" + lat + "&lng=" + lng)); string strData = sr.ReadToEnd();

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • Sprite Fallback

    - by MontyBongo
    I have a number of images on a page contained within a single sprite image, these images must be contained within the single sprite due to other requirements of the site. Whilst this is working fine in most browsers I have an issue on Opera Mini where it is not rendering the sprite at all and just displaying the whole image. Is there any CSS that can be used to provide a text alternative when the browser is unable to render the sprite?

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  • Collision detection, alternatives to "push out"

    - by LaZe
    I'm moving a character (ellipsoid) around in my physics engine. The movement must be constrained by the static geometry, but should slide on the edges, so it won't be stuck. My current approach is to move it a little and then push it back out of the geometry. It seems to work, but I think it's mostly because of luck. I fear there must be some corner cases where this method will go haywire. For example a sharp corner where two walls keeps pushing the character into each other. How would a "state of the art" game engine solve this?

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  • Explaining to boss why we need to avoid horizontal scroll

    - by Bradley Herman
    I need help explaining to my boss why her design is poor on a clients website. She has no knowledge of web and it can be difficult as a web developer working with a woman who is a graphic designer (not even a web designer really). On a current site she has designed, an image bar "needs" to be like 1200px according to her, though it isn't necessary with the content. I'll show a quick sketch to illustrate what's going on: http://imgur.com/MNGOT.jpg As you see, the banner spills out past the 960px of the content and as wide as 1200px. This creates a horizontal scroll when all the content is viewable within the 960px wide viewport. I need to make this an img and not a css background because it's a jquery slideshow that fades from image to image. I think this is a big problem because a lot of people are going to get a horizontal scroll bar imposed in their browser when they're still able to see all the relevant content. How do I help her explain it. She thinks no one will notice and it'll be fine, I think it's very bad practice and confusing to the end user. Any help?

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  • How to achieve Bing maps like InfoWindow in Google Maps?

    - by BillB
    I'm using Google Maps v3. I really like the InfoWindows found in Bing, as opposed to Google. Screenshots & functionality found here comparing the two: http://www.axismaps.com/blog/2009/07/data-probing-and-info-window-design-on-web-based-maps/ Question: How can I replicate Bing like InfoWindows while using Google Maps v3? UPDATE: To be more specific, what I like about Bing's InfoWindows include: - The pointer dynamically changes sides from left/right/bottom/top, as opposed to Google limited to only have the InfoWindow pointer on the bottom - Bing's InfoWindows use less space - You can configure Bing's InfoWindows to pop up outside of the map bounders so that you don't have to autopan the map to display the marker's InfoWindow

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  • How to merge two FBOs?

    - by DevDevDev
    OK so I have 4 buffers, 3 FBOs and a render buffer. Let me explain. I have a view FBO, which will store the scene before I render it to the render buffer. I have a background buffer, which contains the background of the scene. I have a user buffer, which the user manipulates. When the user makes some action I draw to the user buffer, using some blending. Then to redraw the whole scene what I want to do is clear the view buffer, draw the background buffer to the view buffer, change the blending, then draw the user buffer to the view buffer. Finally render the view buffer to the render buffer. However I can't figure out how to draw a FBO to another FBO. What I want to do is essentially merge and blend two FBOs, but I can't figure out how! I'm very new to OpenGL ES, so thanks for all the help.

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  • validating creation by post_id and ip_address - Ruby on Rails

    - by bgadoci
    I have created a blog application using Ruby on Rails which includes the ability to vote on posts. A user can click vote and a record is created in the vote table. I am now trying to limit that same person from voting for a post multiple times. class Post has_many :votes end class Vote belongs_to :post end When a vote record is created I am using the VotesController to pass the :post_id and using a hidden field in the view to pass the ip_address (both to the vote table). I am wondering if there is a way to add a validation to the Vote Model that searches to see if a post_id has an ip_address that matches the person requesting to vote. I have tried simply using the validates_uniqueness_of :ip_address but that restricts the user from voting on any post. I just want to restrict the user from voting on a particular post that they have already voted on. Is there a way to do this through validation?

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