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  • Best books on Managing a Software Development Team? [closed]

    - by JohnFx
    The canonical books on software development is fairly well established. However, after reading through a dreadful book full of bad advice on managing programming teams this weekend I am looking for recommendations for really good books that focus on the management side of programming (recruiting, performance measurement/management, motivation, best practices, organizational structure, etc.) and not as much on the construction of software itself. Any suggestions?

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  • Which one to select for my future career; Java, C#, Azure or Apex?

    - by user636195
    Hi folks, This time, I am going to studying Masters in Computer Science in U.S.A after a week. I have been doing my B.Sc for the past three years and after my freshman year I started working on projects (in C# and very rarely in Java) for the past two years.(i.e while I was a second and third year student). Now I am in a college where all of the programming courses are going to be taken in Java only (using Eclipse) and I am going to stay in this college for 8 months on campus and then fully employed for two years in other companies as a CPT. I really love to work on Microsoft products because, for me, they are simple and easy to use and understand. My future plan is to work in Cloud computing and be a Cloud based business owner in the near future. Since the college is going to teach us and let us do every project in Java, I was confused which programming language to use that will help me and enhance me in my career, and of course I wanted to select the one I liked to do everytime. I also heard a lot about Azure (Microsoft’s ) and Apex (Salesforce.com’s cloud computing programming language). Would you please give me your advice and recommendation based on my situation? Should I have to study only Java, or should I have to study C# or Azure beside Java on my own? The reason I asked this is because, since I have no clue how Azure works and how long it will take me to know the language, I am really confused which one to select (Java Vs C# and Azure Vs Apex or if there is any popular and mostly used Cloud Computing langauge). Do you think I can get a job in cloud computing if I study Azure or Apex by my own without experience? There is also one issue I want to consider which is a short term issue is. i.e Salary. Since I have to pay my student loan, I also need to get a good job which will let me pay my loan within two years. But, as I said, my long term plan is, get experience in Cloud Computing (from programming to administrative part,i.e every area of cloud computing) and then have my own business may be within 5-10 years. What do you think? Thank you for your time.

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  • Is There A Need For End-To-End ExtJS to Microsoft Server (MVC-C#, LOB) 4 Day Class? (Poll Enclosed)

    Over the past couple years, the focus of the web development Ive been doing involves building highly flexible, highly scalable and straight forward web sites to implement and maintain Line of... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How does a programmer without a degree gain experience? [on hold]

    - by user96872
    Having a few years of experience is a must for many programming jobs nowadays. If one does not have a college degree but would like to get some experience with programming (with some prior knowledge, say, in JavaScript, PHP and Python), what are some ways to gain the experience that employers seek? I know about personal projects, but how about team experience and everything that goes along with it? Would I need to volunteer somewhere?

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  • OpenCL 1.1 backward compatible, enhanced performance

    <b>Linux Magazine: </b>"The Khronos Group today announced OpenCL 1.1, a backwards compatible update that boosts performance in the parallel programming standard. OpenCL is a free programming standard designed from the ground up to optimize coding in muliticore processors."

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  • Want to make RTS strategy game, good starting point...?

    - by NOLANDI
    everybody! I find this community because I did research about game developing topics. So I decide to register on this community and ask for your opinion. I am not begineer in computer stuffs, and I know logic of programming language. I have little knowlegde of C, C++, Started to learn C#...but I was always oriented about other areas of IT. Amateur for game making but not in IT general! I am interested to make RTS strategy video game, isometric camera view (like PC GAME COMMANDOS for example)...so I started to read many books about DirectX, XNA, OpenGL, C#, AI programming...so I want to know where is good starting point for making this game genre. I want to use C# for this project, not C++, since I always had trouble with it, because it is too complicated. I see good oportunity for learning C#, since it has more object-oriented concept, with much less code and easy readible code for writing. Beside of that I know that C++ is the more powerful language until today. So I want to use DirectX and C# for my project. But it will required more time for sure, to learn it. I have trouble with finding books for c# & DirectX (I found just one), but in every next book, it is programming in c++! I read many web sites and they mentioned Slim DX, and in generaly, other articles which I read tells that it is possible to make good game with combination c# and directX, but...I don't have enough information about all this stuffs, so I became confused! It is really hard to have wish to learn c++ from scratch, since I started c# and I like it really...I don't try OpenGL, but I am already familiar with DirectX (some beginning stuffs), and I think that it is good and interesting. So, I decide to choose between maybe Unity3d and XNA first. XNA...hm, it sound that it is not bad solution, but I heard that it is already overcome technology, and I think that it is better to wait with XNA, until I try to make something with DirectX and C#, at first. But I dont know it is possible to make strategy game in XNA?! Maybe I am wrong. I also, find Unity 3D game engine and I find that I could programming there in C#, but many all examples are written in Javascript (Digital tutors videos)...But I generaly have wish to learn it too, because it allows to export games to mobile phones, there a lot of documentations, it is free, etc... I want to find best way to learn C# and DirectX, and make this game, but I dont know if it's possible to combine?! But maybe is good to first try Unity and XNA, because I am beginner?! Thank you all! I am willing to hear your expirience.

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  • kubuntu muon package manager stop working

    - by aseed
    i have kubuntu today after updating the muon package manager stuck at 64% so i closes it. and after that when i try to update or reinstall or install software the manger stuck. so how can i reinstall the muon package manger from terminal?? i try sudo apt-get install muon and i get this messege Reading package lists... Done Building dependency tree Reading state information... Done muon is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: libopencv-dev : Depends: libopencv-core-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-ml-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-imgproc-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-video-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-objdetect-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-gpu-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-highgui-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-calib3d-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-flann-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-features2d-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-legacy-dev (= 2.3.1-4ppa1) but it is not going to be installed Depends: libopencv-contrib-dev (= 2.3.1-4ppa1) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). so what to do, i need to reinstall it because it not working ~$ sudo dpkg --configure -a dpkg: dependency problems prevent configuration of libopencv-dev: libopencv-dev depends on libopencv-core-dev (= 2.3.1-4ppa1); however: Package libopencv-core-dev is not installed. libopencv-dev depends on libopencv-ml-dev (= 2.3.1-4ppa1); however: Package libopencv-ml-dev is not installed. libopencv-dev depends on libopencv-imgproc-dev (= 2.3.1-4ppa1); however: Package libopencv-imgproc-dev is not installed. libopencv-dev depends on libopencv-video-dev (= 2.3.1-4ppa1); however: Package libopencv-video-dev is not installed. libopencv-dev depends on libopencv-objdetect-dev (= 2.3.1-4ppa1); however: Package libopencv-objdetect-dev is not installed. libopencv-dev depends on libopencv-gpu-dev (= 2.3.1-4ppa1); however: Package libopencv-gpu-dev is not installed. libopencv-dev depends on libopencv-highgui-dev (= 2.3.1-4ppa1); however: Package libopencv-highgui-dev is not installed. libopencv-dev depends on libopencv-calib3d-dev (= 2.3.1-4ppa1); however: Package libopencv-calib3d-dev is not installed. libopencv-dev depends on libopencv-flann-dev (= 2.3.1-4ppa1); however: Package libopencv-flann-dev is not installed. libopencv-dev depends on libopencv-features2d-dev (= 2.3.1-4ppa1); however: Package libopencv-features2d-dev is not installed. libopencv-dev depends on libopencv-legacy-dev (= 2.3.1-4ppa1); however: Package libopencv-legacy-dev is not installed. libopencv-dev depends on libopencv-contrib-dev (= 2.3.1-4ppa1); however: Package libopencv-contrib-dev is not installed. dpkg: error processing libopencv-dev (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: libopencv-dev sudo apt-get install -f sudo dpkg --configure -a and still same problem... and i think getting this problem because of updating kubuntu today

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  • Using Appendbuffers in unity for terrain generation

    - by Wardy
    Like many others I figured I would try and make the most of the monster processing power of the GPU but I'm having trouble getting the basics in place. CPU code: using UnityEngine; using System.Collections; public class Test : MonoBehaviour { public ComputeShader Generator; public MeshTopology Topology; void OnEnable() { var computedMeshPoints = ComputeMesh(); CreateMeshFrom(computedMeshPoints); } private Vector3[] ComputeMesh() { var size = (32*32) * 4; // 4 points added for each x,z pos var buffer = new ComputeBuffer(size, 12, ComputeBufferType.Append); Generator.SetBuffer(0, "vertexBuffer", buffer); Generator.Dispatch(0, 1, 1, 1); var results = new Vector3[size]; buffer.GetData(results); buffer.Dispose(); return results; } private void CreateMeshFrom(Vector3[] generatedPoints) { var filter = GetComponent<MeshFilter>(); var renderer = GetComponent<MeshRenderer>(); if (generatedPoints.Length > 0) { var mesh = new Mesh { vertices = generatedPoints }; var colors = new Color[generatedPoints.Length]; var indices = new int[generatedPoints.Length]; //TODO: build this different based on topology of the mesh being generated for (int i = 0; i < indices.Length; i++) { indices[i] = i; colors[i] = Color.blue; } mesh.SetIndices(indices, Topology, 0); mesh.colors = colors; mesh.RecalculateNormals(); mesh.Optimize(); mesh.RecalculateBounds(); filter.sharedMesh = mesh; } else { filter.sharedMesh = null; } } } GPU code: #pragma kernel Generate AppendStructuredBuffer<float3> vertexBuffer : register(u0); void genVertsAt(uint2 xzPos) { //TODO: put some height generation code here. // could even run marching cubes / dual contouring code. float3 corner1 = float3( xzPos[0], 0, xzPos[1] ); float3 corner2 = float3( xzPos[0] + 1, 0, xzPos[1] ); float3 corner3 = float3( xzPos[0], 0, xzPos[1] + 1); float3 corner4 = float3( xzPos[0] + 1, 0, xzPos[1] + 1 ); vertexBuffer.Append(corner1); vertexBuffer.Append(corner2); vertexBuffer.Append(corner3); vertexBuffer.Append(corner4); } [numthreads(32, 1, 32)] void Generate (uint3 threadId : SV_GroupThreadID, uint3 groupId : SV_GroupID) { uint2 currentXZ = unint2( groupId.x * 32 + threadId.x, groupId.z * 32 + threadId.z); genVertsAt(currentXZ); } Can anyone explain why when I call "buffer.GetData(results);" on the CPU after the compute dispatch call my buffer is full of Vector3(0,0,0), I'm not expecting any y values yet but I would expect a bunch of thread indexes in the x,z values for the Vector3 array. I'm not getting any errors in any of this code which suggests it's correct syntax-wise but maybe the issue is a logical bug. Also: Yes, I know I'm generating 4,000 Vector3's and then basically round tripping them. However, the purpose of this code is purely to learn how round tripping works between CPU and GPU in Unity.

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  • ????! ?????????????????????????????????JavaOne 2012????? ????×????

    - by ???02
    2012?9?30???10?4??4?????????????????????Java??????????????JavaOne 2012??????????????????????2???????????????Make the Future Java????????Java?????????????????????Java??????????????????????????????????????Java??????????????(Fusion Middleware??????)?????JavaOne 2012??????????(???=????[??????IT????]) Make the Future Java?????????????????????????????????? --???JavaOne????????Make the Future Java?????????????????????????... ??:?Java????????????????Java???????????????????????????????????????????????????????????????????????????Java???????????????????????????????????????????????????????????????????????????????????????????????? ?????? Fusion Middleware?????? ???Java?????????????? --???JavaOne????????3????????????????????????????????????? ??:???Java SE?Java EE?Java ME???3?????????????(???)?????????????????????1??????????????????????????????????????????????????????????????????????????????????????????? --????????????????????????????????????????????????????????????????Java EE 7????????????????????????????????? ??:???????????????????????????????????????????????Java????????????????????????????????????????????????????????????????????????? ????????????? ???????????? ????????? ?????????????? ??????????????? ?????????? ???????????????????????????????????????? ?????????/?????????·?????HTML5?????????????????????????????????????????Java??????????? ????????????????????Java?????????????????????????????????JCP(Java Community Process)??????????????????·??????????????????????????????????????·?????????????????????????????????????????????????????????·???????????????????????????Java????????????????????????????????????????????????????? JavaFX?Java???UI????Java SE 8??? JavaOne 2012??????????????IT?????????? --2013???????????????Java SE 8??????2?????????Java SE 9???????????????????????????????????????????JavaScript?????????Java SE 8???????????????????Jigsaw??Java SE 9???????????????????Java SE 8????????????JavaScript?????Nashorn(?????)???????Rhino(????)??????????????????????????????????????????? ??:JavaScript????????JVM?????????????????? ???Web?????????JavaScript?????????????????? ????????????Java???JavaScript??????????????Java SE 7??????InvokeDynamic????????????????????Nashorn??????????????????????????????JVM????????????????????????????????????????????????????????????????????????????????JVM??JavaScript??????????JavaScript???????????????????????????JavaOne?Nashorn????????????????????????????????????????????????????????????????? --Java SE 8??JavaFX 3.0????????????????????? ??:JavaFX??????Java???????????????????Java SE 8??????????????????Java????UI?????AWT?????????Swing??????HTML5????????????Web???????????????????????JavaFX????????????GUI??????????????????????? --???JavaFX?????????????????????????????????????????????????????? ??:????????????????????JavaFX????????????????JavaFX????????·????GUI????????????????????????Visual Basic??????????????????Swing???????????????????????GUI????????? --??????????????????????JavaFX for ARM?????????????? ??:??????ARM????????????????·??????????????????????JavaFX?????????1????????????????????????????JavaFX Scene Builder?Linux??JavaFX SceneBuilder for Linux???????????????????????????????????????????????? Java EE 7??????????????????????Java EE 8?????????????? --Java EE 7?????????????????JavaOne????????????????????????????????????2013?????????????????????????????????????? ??:??????????????Java EE 8????????????????????????????????????????·????????????????????????????? ???????????????????Java???????????????????????????????????????????????????????????????????????????????????????????????????·???????????????????????????????????????????????????????????????????????????????????????????????????????????2013???????????????????????? --????????????????????????????????????????????????????????????? ??:???????????????????????????Java EE 7??HTML5????????????????????????????????????????????JMS(Java Message Service)??????·????1??????????????????????Java EE 7???Java EE 6???????????????????????????CDI(Context Dependency Injection)???????????????????????? ??????Java EE 7????????????????????????Java EE 8??????????????????????????????????????? “Java??”??????·????????? --????????JavaOne??????????????????????? ??:????????????????NetBeans??????????????Project Easel??AMD?OpenJDK??????????????Project Sumatra????????? Easel?NetBeans 7.3????????????HTML5?CSS3?JavaScript?????????????????????????????????????????????????JavaScript?????????????????????? ???Sumatra?Java??GPU?GPU/CPU?????????????????????????????GPU??HotSpot???JVM????????????????????????????/?????????Java?????????????????????????????? --????·???????????Java EE???????JavaScript??????????????????????Project Avatar????????????????? ??:JavaScript?????????????????????????????Avatar????????????????????????????????????????2???????????????????????????????????????????????????Web???????????????????Avatar?????????????????????? --???Java EE??????????????????? ??:???????????????????JavaScript??Java EE?????????????Java????????JavaScript?????????????????????JVM????????????????????????????????????JavaScript????????Java?????????????????????????????????????????????Avatar????JavaScript?????????????????????????????·??????????????????????????????? --?JavaScript?????Nashorn???????????????????JavaScript?????????????????????????????????Avatar???????·???JavaScript????????????????????????“????·??????”????????????????(?) ??:Nahorn?Node.js??????????Java???????????JavaScript??????????????????????????????Java?JavaScript??????????????????????? --????????????????????????????????????????????????? ??:????????????????????????????????????????????????????·???????????????·????????????????????????????T???????????????????????????????????... ???????????! --?????????????·?????????????????????????! JavaOne????????????????????????????????“T?????”?????????????????????????????????????????????T???????????????(?) ??:???Liquid Robotics?????????????????/????????????????????Java?????????????????????????????Java???????????????????????????????JavaOne?????????

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  • When using Direct3D, how much math is being done on the CPU?

    - by zirgen
    Context: I'm just starting out. I'm not even touching the Direct3D 11 API, and instead looking at understanding the pipeline, etc. From looking at documentation and information floating around the web, it seems like some calculations are being handled by the application. That, is, instead of simply presenting matrices to multiply to the GPU, the calculations are being done by a math library that operates on the CPU. I don't have any particular resources to point to, although I guess I can point to the XNA Math Library or the samples shipped in the February DX SDK. When you see code like mViewProj = mView * mProj;, that projection is being calculated on the CPU. Or am I wrong? If you were writing a program, where you can have 10 cubes on the screen, where you can move or rotate cubes, as well as viewpoint, what calculations would you do on the CPU? I think I would store the geometry for the a single cube, and then transform matrices representing the actual instances. And then it seems I would use the XNA math library, or another of my choosing, to transform each cube in model space. Then get the coordinates in world space. Then push the information to the GPU. That's quite a bit of calculation on the CPU. Am I wrong? Am I reaching conclusions based on too little information and understanding? What terms should I Google for, if the answer is STFW? Or if I am right, why aren't these calculations being pushed to the GPU as well?

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  • What does a Software Developer actually do?

    - by chobo2
    Hi I am graduating from my Computer Science degree in a few weeks from now!! I started to look for my first job. For the last couple years I gotten really into web programming(Asp.net). My first choice would be to get a junior asp.net MVC developer but I don't any companies in my area use MVC yet or if they do they are not hiring. So my second choice would be a junior asp.net Webforms developer. My other choices after that would be forms applications, mobile applications using .Net and C#. As you can see I am looking for something with .Net. I spent the last couple years doing .Net projects for school, on my free time and love the Language and it would pain me right now to switch to something like php. So now I found a posting in my area for an Entry Software Developer. I like the fact that they are using .net and that it is entry job(I never worked in this industry and never had more then like a tutoring job so I want to for like intermediate jobs). Posting Are you looking for an exciting challenge within a dynamic, people-oriented culture where you can launch your technical career? Company Name Inc. is a technology consulting company, located in Canada, that designs, develops, and delivers real-time interactive applications accessed via the Internet as well as back-end tools to support these applications. Company Name provides a combination of out-of-the-box and customized solutions to an expanding list of partners and customers. POSITION SUMMARY As a member of our team, the successful candidate will be responsible for helping us increase the quality and stability of our software systems by working jointly and directly with both the Software Development teams and the QA Team. The primary mission of this role will be to substantially enhance our test automation suite. The incumbent will design and program automated tests (unit, integration, system, stress and load) in Visual Studio using C# and will develop sound processes that help us identify and resolve defects as early as possible. The successful incumbent will help us improve and enhance system functionality, reliability, performance and scalability. This role is specifically designed for an eager, bright, new graduate who is looking for a stepping stone into a software engineering role. We promote from within and invite new graduates to apply for this important position - which may lead to new opportunities. We also offer a generous professional development plan to help you on your way. You will be a key part of a team of experts that is responsible for improving the quality of our software by: • Designing, writing, and executing test plans and programmatic tests in Visual Studio using C# and NUnit for functional testing of our code, new features, regression, and performance test procedures. • Working with the engineers to design and build the stress and load testing framework which emulates tens and even hundreds of thousands of concurrent users via a distributed network interfacing with our Load Testing Lab. • Interfacing with both the Development Team and the QA Team to ensure risks are identified and managed. • Mentoring and leading the QA Team in programmatic test automation technologies and tools. MUST HAVE SKILLS / QUALIFICATIONS: • Diploma or higher Degree in Computer Science, or equivalent formal training. • Fundamental C# programming skills. • Knowledge of Internet technologies and Microsoft Windows platforms. • Knowledge of PC hardware. • Excellent communication skills (both oral and written). • Self-starter who takes initiative, requires minimal supervision, can handle multiple simultaneous tasks. • Detail-oriented, able to concentrate, and work quickly. • Proven diagnostic, analytical, and problem solving skills. NICE TO HAVE SKILLS: • Exposure to Visual Studio Team System or Visual Studio Test Edition. • Exposure in C# using NUnit. • Exposure to NUnit, HTTPUnit, and other automation tool suites. • Exposure to Performance/Stress/Load Testing. • Good understanding of relational databases (MS SQL Server). • Familiar with video and online multi-player games. As part of our team you will have the opportunity to work with a supportive team of experts, drive your own success, and ride the wave as we continually expand our team of experts. If you are interested in this opportunity, please send your resume to [email protected] with “Entry Level Software Developer” in the subject line. So that is the posting. To me it sounds like it is QA job. I don't have anything against QA jobs but alot of them seems to be your just clicking buttons and running scripts. Is this what a typical software developer does? Like I am so on the fence to apply for this job. On one side I am not sure how much programming I would be doing. Like I want to be at least half the time programming otherwise my skills will never improve since I will never be programming in teams and stuff. At the same time I have no experience in the industry so on the other side I am thinking just go for it and then maybe a year later try to get a full programming job(provided that I got the job). Yet if I am not programming in that job then that experience will not help me for the next job I find as I will be back a square one.

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  • How can i assign a two dimensional array into other temporary two dimensional array.....?? in C Programming..

    - by AGeek
    Hi I am trying to store the contents of two dimensional array into a temporary array.... How is it possible... I don't want looping over here, as it would add an extra overhead.. Any pointer notation would be good. struct bucket { int nStrings; char strings[MAXSTRINGS][MAXWORDLENGTH]; }; void func() { char **tArray; int tLenArray = 0; for(i=0; i<TOTBUCKETS-1; i++) { if(buck[i].nStrings != 0) { tArray = buck[i].strings; tLenArray = buck[i].nStrings; } } } The error here i am getting is:- [others@centos htdocs]$ gcc lexorder.c lexorder.c: In function âlexSortingâ: lexorder.c:40: warning: assignment from incompatible pointer type Please let me know if this needs some more explanaition...

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  • graphics-card makes sound-card produce a buzzing sound

    - by Markus von Broady
    Recently I bought a new GPU: GeForce GTX 550 Ti, and after installing it I get a strange buzzing sound. It's not always there, just sometimes (mostly when I open some game, but sometimes also in browsers etc.). It's not a capacitor or a fan, as unplugging speakers from sound-card makes the 'bzzzzzzz' go away. However, muting windows doesn't mute this sound. I'm pretty sure it is fault of the new GPU, but how is this happening and can I fix it? Can it be a low power supply? I thought of buying a stronger unit, but as everything works, and computer doesn't shut down, I hesitate.

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  • Do the amount of CUDA cores matter for Sony Vegas

    - by Saif Bechan
    I am building a new PC, and I am wondering if I am making the right choices. The PC will mainly be used for video editing, and mainly in Sony Vegas. Now I have the choice of going with a video that that has more of less CUDO cores. To be precise I am choosing between a Ti and non-Ti version of an nVidea video card. Now I have read that sony vegas can partially use the CUDA cores to it's benefit, but not that much, and only if you use GPU acceleration. On the other hand I have heard it's better to leave GPU acceleration off as it will effect the quality of the output. Making it so that the CUDA cores actually don't make much of a difference after all.

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  • Dual boot OSX and Windows 7 natively

    - by Phill
    I'm considering getting one of those new fancy Mac Book Pro's with the fancy screens, but after reading some stuff on the internets about running Windows 7 with bootcamp: https://discussions.apple.com/thread/2770866?start=0&tstart=0 It seems you can't use the integrated graphics with windows, this causes windows to chew the battery life: I am afraid it is not possible. Since Apple introduced dual graphics chip laptops, they kept the low power/embedded GPU hidden under Window and they expose only the power hungry discrete GPU. It feels that this is being done on purpose so that it appears to users that OS X offers a better experience and battery life over Windows. So running bootcamp and windows kills the battery, running in parallels means you don't get accelerated 3d support (or something along those lines), so you don't get the performance out of it. I'm wondering: Is it possible to natively dual boot Windows 7 on a MBP, and if so would/does that give windows access to the integrated graphics to be able to not rape the battery?

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  • Flickering issue in external monitor when used with Acer Aspire One D260 netbook (Intel GMA 3150)

    - by seyenne
    I recently purchased a Acer netbook, Aspire One D260. It runs flawlessly. Yesterday I bought a Samsung 23" TFT with a native resolution of 1920x1080. According to the information found in the internet and my local computer dealer, the Intel chipset can handle the native resolution of the monitor. However, this is only partly the case. I use the VGA cable to connect, the monitor instantly switches to the native resolution and now the problem: Occasionally, especially the first 2 hours after booting up, I have a flickering all over the screen, sometimes the entire screen is shaking and spinning around like crazy. I figured out that lowering the resolution avoids the flicker but this helps only for some time. I can rule out that it's the monitor's problem since I found no issues with another notebook. Right now, I have no problems with the netbook, for about 30 minutes I didn't experience any issues... But I don't know for how long, it occurs without warning :-) I'm worried that if I would bring the netbook back to the dealer and explain my problem, after testing it on an external screen in the local shop, everything works just fine... And I won't get helped with the problem because I can't prove it. (I'm currently in Thailand and over here, customer service is nothing like back home in Germany) What can I do? Is this a driver related issue? (I installed the latest GPU driver) Is it because of the VGA cable? (But why does it work sometimes without any problems and with no issues on the other notebook) I monitored the GPU/CPU temperature, nothing changes really over time.. Can it simply be a faulty GPU and is a replacement justifiable? I'm really stressed now because for the time I'm writing, the flickering didn't occur... but for sure, soon or later it will happen again.. I forgot to mention, the problem also happens if the netbook runs on battery, unplugged. So the only hardware that is plugged is the TFT screen. ...........and here it comes again, flickering has just begun. NEED HELP! Thank you all for reading through this and giving any suggestions if possible. Cheers

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  • PC monitors shut off and system hangs while playing 3D games, but sound continues - Diagnosis?

    - by Jon Schneider
    Two days ago, I started running into a problem with my Windows PC: The PC's two connected monitors simultaneously lose signal and go black (as though the PC had been powered off). The keyboard's Numlock, Capslock, and Scroll Lights will become "stuck" in their current positions, as though the PC is hung. (For example, the Numlock light on the keyboard remains lit regardless of me pressing the Numlock key repeatedly.) No keyboard input does anything. (Ctrl+Alt+Del, Ctrl+Shift+Esc, Ctrl+C, etc.) However -- Whatever sound/music the PC was playing continues to play, and the PC's fans continue running, so the PC hasn't powered itself off or rebooted itself. Opening up the case, the graphics card is pretty hot to the touch. I had this happen 3 times in one evening. In all cases, I was playing a game with 3D graphics when the problem occurred (Torchlight, Minecraft, Magic: The Gathering 2012, Avadon: The Black Fortress demo). I have yet to have the problem happen when I'm not playing a game. This system has been running stable for about 2.5 years prior to this. I didn't make any changes to the system prior to the problem starting to occur. System specs: OS: Windows 7 64-bit Processor: Intel Core 2 Duo E7200 Wolfdale 2.53GHz Video Card: XFX GeForce 9800 GT 512 MB Motherboard: Foxconn P45A-S LGA 775 Intel ATX RAM: Corsair 4 GB (2x 2GB) DDR2-800 (PC2 6400) Full specs: New PC 2008 Troubleshooting tried so far (the problem occurred again after taking each of these steps, one at a time): Updated the video drivers with the latest drivers from NVidia's site. Opened up the case and cleaned out the video card and processor fans (both were pretty dirty). Installed and ran temperature monitor software. The processor idles at about 50 degrees C, and goes up to about 63 degrees C while playing a game (seems on the warm side, but not excessively so?). The software wasn't able to report the temperature of the GPU -- not sure this particular GPU supports software temperature readout? My initial diagnosis is that maybe the GPU is on its last legs (given that it seems to be running pretty hot, and the problem only occurs while playing 3D games). Does this seem likely? Or is it likely that this problem is caused by the processor, RAM, or motherboard? Or could this be a software issue of some kind? Thanks for any advice!

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  • How do I diagnose a HP Notebook which has hardware issues?

    - by Rob
    My HP DV6t-2300 recently crashed while using FLV Player. It wouldn't start up after this so I had to do a hardware reset (remove power sources, hold down power button ~15 seconds, put back power sources). After this it would turn on, but start up would freeze in Ubuntu, Windows 7, Ubuntu Recovery Mode, and various Linux Live CDs. The only successful way to boot was in Windows 7 Safe Mode. The HP Customer Service was very polite, but they are trying to blame it on a corrupt operating system which is clearly not the case (since I have tried 4 operating systems and none work). I am thinking it might be the GPU since 1) I was watching movies when it crashed and 2) Windows Safe Mode might not use the dedicated GPU. I already ran Memory and HDD tests and there were no detected errors. Any ideas of what's wrong, or suggestions for tests that I should run in safe mode? Should I try reinstalling Windows 7 to convince HP that it's not the OS?

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  • Nvidia Drivers on Debian / Lenny (Stable) -> Installation successful -> Monitors gets black

    - by David
    I have successfully installed the proprietary drivers for my nvidia (geforce 7300 gt) graphics card on debian/lenny. I know its not the best way to chose for driver installation ( see this link: http://wiki.debian.org/NvidiaGraphicsDrivers#non-freedrivers ). but the two ways seem to be possible for me (nvidia-kernel module compilation). Now the problem is that the monitors gets black, the power light starts blinking after i launch the x-server. Have a short look a the logs (output truncated from /var/log/Xorg.0.log): (II) Setting vga for screen 0. (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (==) NVIDIA(0): RGB weight 888 (==) NVIDIA(0): Default visual is TrueColor (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) (**) Jul 28 17:10:11 NVIDIA(0): Enabling RENDER acceleration (II) Jul 28 17:10:11 NVIDIA(0): Support for GLX with the Damage and Composite X extensions is (II) Jul 28 17:10:11 NVIDIA(0): enabled. (II) Jul 28 17:10:11 NVIDIA(0): NVIDIA GPU GeForce 7300 GT (G73) at PCI:1:0:0 (GPU-0) (--) Jul 28 17:10:11 NVIDIA(0): Memory: 262144 kBytes (--) Jul 28 17:10:11 NVIDIA(0): VideoBIOS: 05.73.22.25.00 (II) Jul 28 17:10:11 NVIDIA(0): Detected PCI Express Link width: 16X (--) Jul 28 17:10:11 NVIDIA(0): Interlaced video modes are supported on this GPU (--) Jul 28 17:10:11 NVIDIA(0): Connected display device(s) on GeForce 7300 GT at PCI:1:0:0: (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (CRT-0) (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0) (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (CRT-0): 400.0 MHz maximum pixel clock (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0): 165.0 MHz maximum pixel clock (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0): Internal Single Link TMDS (II) Jul 28 17:10:11 NVIDIA(0): Assigned Display Device: CRT-0 (==) Jul 28 17:10:11 NVIDIA(0): (==) Jul 28 17:10:11 NVIDIA(0): No modes were requested; the default mode "nvidia-auto-select" (==) Jul 28 17:10:11 NVIDIA(0): will be used as the requested mode. (==) Jul 28 17:10:11 NVIDIA(0): (II) Jul 28 17:10:11 NVIDIA(0): Validated modes: (II) Jul 28 17:10:11 NVIDIA(0): "nvidia-auto-select" (II) Jul 28 17:10:11 NVIDIA(0): Virtual screen size determined to be 1280 x 1024 (--) Jul 28 17:10:11 NVIDIA(0): DPI set to (85, 86); computed from "UseEdidDpi" X config (--) Jul 28 17:10:11 NVIDIA(0): option (==) Jul 28 17:10:11 NVIDIA(0): Enabling 32-bit ARGB GLX visuals. (--) Depth 24 pixmap format is 32 bpp Here is the complete /etc/X11/xorg.conf file as generated by nvidia-xconfig: # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 256.35 (buildmeister@builder101) Wed Jun 16 19:25:59 PDT 2010 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Files" EndSection Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" Hor

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  • Triple (3) Monitors under Linux

    - by widgisoft
    I have a 3 monitor setup (each 1680x1050) via an Nvidia NVS440 (2 GPUs, 2 outputs per GPU totalling 4 outputs); this works fine under Windows XP,7 but caused considerable headaches under Linux (Ubuntu 9.04). I had previously used an XFX 9600GT and the onboard XFX 9300GS to produce the same result but the card was noisy and power hungry and I was hoping that there was some magical switch in the NVS4400 that got rid of this annoying problem - turns out the NVS440 is just 2 cards on one physical PCB :-p (I searched the net high and low for people using this card under Linux but found nothing, if anything the card uses less power and is fan less so I was to benefit from it either way) Anyway, using either set up there were 5 solutions available: Have 3 separate X instances, all un joined Have 3 separate X instances, adjoined by Xinerama Have 2 separate X instances - One using twin-view, both adjoined by Xinerama Have 2 separate X instances - One using twin-view but no Xinerama Have a single Twin-view setup and leave the 3rd screen unplugged :-p The 4rd option, using 2 separate X instances and twinview (but no xinerama) was the best balance in terms of performance and usability but caused 2 really annoying issues You couldn't control (without altering the shortcuts) which screen an application opened onto - and once it was opened you couldn't move it to another screen without opening up terminal and forcing it to move Nvidia's overriding or falsifying of Xinerama breaks and the 2 screens joined by Twin view behave like a single huge screen causing popups to open in the middle of both screens and maximising of windows stretches to the width of the first 2 screens Firefox can only run one instance as the same user so having multiple firefox windows requires at least 2 users The second option "feels" like the right option, but OpenGL is basically disabled and playing any sort of game or even running anything graphical causes a huge performance drop and instability - even trying to run a basic emulator for gba or gens just causes the system to fall over. It works just enough to stare at your desktop and do nothing but as soon as you start doing some work - opening windows, dragging things around - running multiple copies of firefox it just really feels slow. The last open, only going dual screen works perfectly and everything performs as required, full GPU acceleration - two logical screen spaces - perfect, just make it work across GPUs like windows! :-p Anyway, I know RandR was supposed to pick up the slack when it would introduced GPU objects of sorts to allow multiple GPUs to be stitched together to create one huge desktop at a much deeper layer than Xinerama. I was wondering if this has now been fixed (I noticed X server 1.7 is out) and whether anyone has got it running successfully? Again, my requirements are: One huge desktop to drag any window across Maximising of windows to each screen (as XP does) Running fullscreen apps on the primary screen and disabling the mouse from moving onto the others or on all 3 stretched Finally as a side note; I am aware of the Matrox triple (and dual) head splitter but even the price they go for on eBay is more than I can afford atm, my argument: I shouldn't have to buy extra hardware to get something to work on Linux when it's something that's existed in the windows world for a long time (can you tell I don't get on with X :-p); If I had the cash I'd have bought the latest version of this box already (the new version finally supports large resolutions as the displays I have 1680x1050 each).

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  • recommendations for a lightweight linux distribution for a test server

    - by Jack
    I'm planning on setting up a test server to experiment with some application servers (tomcat/jboss/...) and with some portals. Now the machine I've set aside for this is lightweight CPU/GPU wise(Atom D510, 4 gigabyte ram, 500 GiB hdd, onboard GPU). But it should suffice for most things, I'm more interested in the stability of JBoss/Tomcat for my purposes than the stability. However I'm having a bit of trouble picking an appropriate distribution size/performance/setup time wise/security wise since it seems I can't sneeze without another distribution popping up. I've been thinking about going for Fedora since I've read that that distribution has been optimized for Atom, but I'm not really familiar with it. My experience with Linux has mostly been limited to Ubuntu and some tinkering with puppylinux. I'm not afraid to get my hands dirty using the command line. I'm not planning on starting a discussion per se, mostly the pros/cons that people have encountered with some distributions

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  • Fan is spinning too fast just in Windows - software?

    - by B. Roland
    I've recently replaced my fans (CPU, GPU, and bought a CHA fan). The GPU remained the same, but I've seen it when it was spinned 2 times faster, than it usual... but it is rarely. The problem is, that the CPU fan in Windows (especially 7) spinned too much, 'cos it keeps in under 40°C, and it is spinning with 3300-3600 RPM, which is too high I think. If I swich to Ubuntu, it keeps on ~40-45°C with with 2500-2800 RPM, which is a big difference in numbers, and in noise. I'm looking for a manual fan control solution, or just reduce the Windows' multipliers of fan speed control, somehow... I was bought the new fans because of the lower noise (and it does it, but not with 3.6k RMP). Thank you!

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  • Are these symptoms of a video card is dying?

    - by K Cloud
    What I am getting from my PC: Scrambled text in the boot menu. The scrambled text dissapears and everthing goes normal after several restarts, or the computer has worked for some time. Display goes blank showing, windows kernel mode driver stopped responding. Sometimes the windows just hangs, I need to restart the pc for that. There used to be some scrambled colors in my windows, so I cleaned up my video carda and port and reinstalled the video card, things are something right. The pc runs normally for hours in safe mode, as diffault display driver works at that case. My PC specs: Core 2 Duo processor 2 GB RAM NVIDIA EN210 SILENT GPU Windows 8 Drivers details: NVIDIA drivers - v331.65, told to be fully compatible with Win8 Currently I am installing Windows 7 and will be putting the older version of driver v320 to test, yet I'm really confused weather my GPU is dying or still on go.

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  • Upgraded to a GTX 580 - no video signal on boot

    - by MGOwen
    I have: New Corsair 550w PSU (should be more than enough) AsRock H61M u3s3 mobo (with latest updated BIOS) Just replaced my faithful HD 7790 GPU with a refurbished EVGA GTX 580 1.5GB. When I boot, it sounds like the PC boots to windows, and the 580's fan is spinning, but I can't get any video signal from the card. Old card and integrated graphics still work fine (when I replace and use those instead). I am using the DVI ports on the card with a DVI-VGA adapter until I can get my hands on a mini HDMI adapter tomorrow. Anyone ever heard of a GPU needed something special to make the VGA signal work? Hold down a key on startup or something? I can't even find a manual for this card.

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