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  • Linux: The Final Frontier?

    <b>IT World:</b> "The Linux marketplace has matured. The heavy lifting has been done," she said. "Working with the CodePlex Foundation is addressing the next generation of challenges."

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  • Linux kernel 2.6.34 for Ubuntu Lucid

    <b>MyThoughts:</b> "For all the people who are waiting for the Linux 2.6.34 kernel for Ubuntu the wait is over. The kernel is available for Ubuntu Lucid right now, the downside is that you have to compile it yourself, the upside there's an article for that."

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  • Joojoo Linux tablet video demo

    <b>V3.co.uk:</b> "V3.co.uk gets a walk through of the Joojoo tablet, which has a USB port and runs Linux underneath its browser interface. The 12.1-inch tablet has a capacitive touchscreen and features an Intel 1.6GHz Atom processor and Nvidia ION chipset."

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  • Linux and branding

    <b>LWN.net:</b> "Marketing isn't the first word that one associates with the Linux community, but it is a necessary activity for those who wish to bring new users into the fold (and perhaps make a buck at the same time)."

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  • Windows Server vs. Linux

    <b>IT World: </b>"This debate arouses vehement opinions, but according to one IT consultant who spends a lot of time with both Windows and Linux, it's a matter of arguing which server OS is the most appropriate in the context of the job that needs to be done."

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  • The Perfect Desktop - Linux Mint 9 (Isadora)

    <b>Howtoforge:</b> "This tutorial shows how you can set up a Linux Mint 9 (Isadora) desktop that is a full-fledged replacement for a Windows desktop, i.e. that has all the software that people need to do the things they do on their Windows desktops."

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  • Kubuntu Linux 10.04 LTS Review

    <b>Desktop Linux Reviews:</b> "Alas, I was not nearly as pleased with Kubuntu as I was with Ubuntu. While there have definitely been some improvements in Kubuntu 10.04, it lacks some of the important things that defined Ubuntu 10.04."

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  • Mounting a drive in Ubuntu 9.10 (Karmic Koala)

    - by morpheous
    I have just installed Ubuntu on a machine that previously had XP installed on it. The machine has 2 HDD (hard disk drives). I opted to install Ubuntu completely over XP. I am new to Linux, and I am still learning how to navigate teh file structure. However, AFAICT), there is only one drive. I want to be able to store programs etc on the first drive, and store data (program output etc) on the second drive. It appears Ubuntu is not aware that I have 2 drives (on XP, these were drives C and D). How can I mount the second drive (ideally, I want to do this automatically on login, so that the drive is available to me whenever I login - withou manual intervention from me) In XP, I could refer to files on a specific drive by prefixing with the drive letter (e.g. c:\foobar.cpp and d:\foobar.dat). I suspect the notation on ubuntu is different. How may I specify specific files on different drives? Last but notbthe least (a bit unrelated to previous questions). This relates to direcory structure again. I am a developer (C++ for desktops and PHP for websites), I want to install the following apps/ libraries. i). Apache 2.2 ii). PHP 5.2.11 iii). MySQL (5.1) iv). SVN v). Netbeans vi). C++ development tools (gcc, gdb, emacs etc) vii). QT toolkit viii). Some miscellaeous scientific software (e.g. www.r-project.org, www.gnu.org/software/octave/) I would be grateful if a someone can recommend a directory layout for these applications. Regarding development, I would also be grateful if someone could point out where to store my project and source files i.e: (i) *.cpp, *.hpp, *.mak files for cpp projects (ii) individual websites On my XP machine the layout for C++ dev was like this: c:\dev\devtools (common libs and headers etc) c:\dev\workarea (root folder for projects) c:\dev\workarea\c++ (c++ projects) c:\dev\workarea\websites (web projects) I would like to create a similar folder structure on the linux machine, but its not clear whether to place these folders under /, /usr, /home or swomewhere else (there seems to be abffling number of choices, so I want to get it "right" first time - i.e having a directory structure that most developer use, so it is easier when communicating with other ubuntu/linux developers)

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  • Is it inefficient to have symbolic links to symbolic links?

    - by Ogre Psalm33
    We're setting up a series of Makefiles where we want to have a project-level include directory that will have symbolic links to sub-project-level include files. Many sub-project developers have chosen to have their include files also be symbolic links to yet another directory where the actual software is located. So my question is, is it inefficient to have a symbolic link to a symbolic link to another file (for, say, a C++ header that may be included dozens or more times during a compile)? Example directory tree: /project/include/ x_header1.h -> /project/src/csci_x/include/header1.h x_header2.h -> /project/src/csci_x/include/header2.h /project/src/csci_x/ include/ header1.h -> /project/src/csci_x/local_1/cxx/header1.h header2.h -> /project/src/csci_x/local_2/cxx/header2.h local_1/cxx/ module1.cpp header1.h local_2/cxx/ module2.cpp header2.h

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  • Porting C++-code from Windows to Unix: systemcalls colliding with name of functions

    - by marvin2k
    Hi I'm porting some crufty C++ Windows-code to Linux, which uses functions called "open" and "close" inside every class... Very bad style, or? Luckily that wasn't a problem in windows, since their systemcalls are named different. When I try to call the systemcalls open() or close() I'm getting some compiler error about "no matching function for call for class:open()". I can't rename all our functions named "class::open" and "class::close" in the whole code, and I have to use open() and close() since I'm working with serial ports. So my question is: How can I tell the compiler, which open I mean? How can I escape or hide the namespace of a class in C++?

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  • How should I get Xcode to link an iOS project that uses a C++ static library

    - by user1681572
    Using Xcode, I've written a Cocoa Touch static library, mainly in C++. It exposes a C interface for the benefit of Objective-C client code. I have a client iOS app that uses it, and everything works and runs as expected, except that I found I needed to include a minimal .cpp file in the client project to get the link to succeed. Otherwise I get C++-related unresolved symbols, e.g. operator new(unsigned long). The above hack is easy and effective, and so I guess I'm not breaking any laws, but is there a proper way to eliminate my linker errors?

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