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  • Is it worth it to learn some programming before college?

    - by Howlgram
    I'm in my last year of highschool and I am very interested in programming, the thing is I don't know if it could be worth it to start learning programming now, im afraid that when I get to college they might just teach all I might have learned in a few classes making a waste the time spent on learning that before college. Right now I'm on my last year of highschool and I know absolutely nothing about programming. There are other similar questions where people answer saying it is good to learn beforehand, but I doubt their situation might be like mine, maybe they had much more time to learn programming (as if they were not on their last year of highschool) before college so they could learn some serious skills, besides they say they already know at least the basics about a language, instead, I know nothing and I have no idea how much could I learn this year. If it wasn't clear I want to study computer's science

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  • What are some concepts people should understand before programming "big" projects?

    - by Abafei
    A person new to programming may be able to make a good small program. However, when starting to work on anything bigger than a small (think 1 C source file or Python module) program, there are some general concepts which become much more important when working on "big" (think many Python modules or C files) programs; one example is modularity, another is having a set aim. Some of these may be obvious to people who went to school to learn programming; however, people like me who did not go to programming classes sometimes have to learn these things from experience, possibly creating failed projects in the meantime. ================================================== Please explain what the concept is, and why the concept becomes more important for big programs than by small programs. Please give only 1 concept per answer.

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  • Are there any good guides for making mods for Minecraft?

    - by Pureferret
    I've been coding in Java for 5 months at work now, and having past experience with programming in other languages, modifying existing code at Uni etc. I feel like I want to get started on (read: continue learning to program by) modding with minecraft. I know what I need, but not exactly how to do so. I once saw some good guides on the minecraft forum, but they all explained how to write in java, hows different classes in the code work etc. I'm more interested in how you decompile the code, write your own separate from the main 'trunk' of minecraft and then package it to install with a tool like 'Magic Loader'. My issue with these guides is that they always relied on being in windows, but I'm primarily a linux user, and the guides on the forums only seemed to assume you were on a Windows box. So is there a good 'walkthrough' for modding for Minecraft? Especially one where it assumes or at least allows for the fact you are in linux?

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  • What are cons of usage only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • First languages with generic programming support

    - by oluies
    Which was the first language with generic programming support, and what was the first major staticly typed language (widely used) with generics support. Generics implement the concept of parameterized types to allow for multiple types. The term generic means "pertaining to or appropriate to large groups of classes." I have seen the following mentions of "first": First-order parametric polymorphism is now a standard element of statically typed programming languages. Starting with System F [20,42] and functional programming lan- guages, the constructs have found their way into mainstream languages such as Java and C#. In these languages, first-order parametric polymorphism is usually called generics. From "Generics of a Higher Kind", Adriaan Moors, Frank Piessens, and Martin Odersky Generic programming is a style of computer programming in which algorithms are written in terms of to-be-specified-later types that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by Ada in 1983 From Wikipedia Generic Programming

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  • statistics for checking imported data?

    - by user1936
    I'm working on a data migration of several hundred nodes from a Drupal 6 to a Drupal 7 site. I've got the data exported to the new site and I want to check it. Harkening back to my statistics classes, I recall that there is some way to figure out a random number of nodes to check to give me some percentage of confidence that the whole process was correct. Can anyone enlighten me as to this practical application of statistics? For any given number of units, how big must the sample be to have a given confidence interval?

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  • Book (or resource) on Java bytecode

    - by Andrea
    I am looking for some resources on the JVM bytecode. Ideally I would for a short book; something more than a blog post but not a 800 pages tome. If it is relevant, I am a Scala developer, not a Java one, although I know Java just fine. I would like something that allowed me to read JVM bytecode and answer questions such as: Why does the bytecode has to know about high level construct such as classes? Are subtyping relations still visible in bytecode? How does type erasure work exactly? How do Oracle and Dalvik bytecode differ, and what consequences does this have for, say, developing Android apps with Scala? How does the JVM manage the stack, and why exactly this creates issues with tail call elimination? and so on.

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  • How to profile LINQ to Entities queries in your asp.net applications - part 1

    - by nikolaosk
    I have been teaching ASP.Net and EF in one of my classes and I have been asked on the various ways we can profile database activity. Everyone that I know that uses EF as its data access layer has the same question. "How can I see the T-SQL code that the LINQ to Entities engine generates on the fly?" I know a lot of people use VS studio built-in visualisers but that is not enough. A lot of developers use SQL Server Profiler. That is also a good solution since we can see the queries(generated from...(read more)

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  • Why do employers care so much about GPA?

    - by Recursion
    I went to a pretty good engineering school and did CS. I graduated with a 2.86 gpa and really tried my best. I even took a few graduate classes in place of undergrad courses to challenge myself. I really liked those a lot. But the second question I am always asked is "What was your gpa?", this of course always comes after "How are you today?". Once I tell them either 2.86 or a rounded 2.9 they immediately shut off. I have even had them stop the interview saying the 3.0 is the cut off. Does a tenth of a point really mean that much?

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  • Making Class Diagram for MVC Pattern Project

    - by iMohammad
    I have a question about making a class diagram for an MVC based college senior project. If we have 2 actors of users in my system, lets say Undergrad and Graduate students are the children of abstract class called User. (Generalisation) Each actor has his own features. My question, in such case, do we need to have these two actors in separate classes which inherits from the abstract class User? even though, I'm going to implement them as roles using one Model called User Model ? I think you can see my confusion here. I code using MVC pattern, but I've never made a class diagram for this pattern. Thank you in advance!

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  • Silverlight Reporting Application Part 3.5 - Prism Background and WCF RIA [Series Intermission]

    Taking a step back before I dive into the details and full-on coding fun, I wanted to once again respond to a comment on my last post to clear up some things in regards to how I'm setting up my project and some of the choices I've made. Aka, thanks Ben. :) Prism Project Setup For starters, I'm not the ideal use case for a Prism application. In most cases where you've got a one-man team, Prism can be overkill as it is more intended for large teams who are geographically dispersed or in applications that have a larger scale than my Recruiting application in which you'll greatly benefit from modularity, delayed loading of xaps, etc. What Prism offers, though, is a manner for handling UI, commands, and events with the idea that, through a modular approach in which no parts really need to know about one another, I can update this application bit by bit as hiring needs change or requirements differ between offices without having to worry that changing something in the Jobs module will break something in, say, the Scheduling module. All that being said, here's a look at how our project breakdown for Recruit (MVVM/Prism implementation) looks: This could be a little misleading though, as each of those modules is actually another project in the overall Recruit solution. As far as what the projects actually are, that looks a bit like this: Recruiting Solution Recruit (Shell up there) - Main Silverlight Application .Web - Default .Web application to host the Silverlight app Infrastructure - Silverlight Class Library Project Modules - Silverlight Class Library Projects Infrastructure &Modules The Infrastructure project is probably something you'll see to some degree in any composite application. In this application, it is going to contain custom commands (you'll see the joy of these in a post or two down the road), events, helper classes, and any custom classes I need to share between different modules. Think of this as a handy little crossroad between any parts of your application. Modules on the other hand are the bread and butter of this application. Besides the shell, which holds the UI skeleton, and the infrastructure, which holds all those shared goodies, the modules are self-contained bundles of functionality to handle different concerns. In my scenario, I need a way to look up and edit Jobs, Applicants, and Schedule interviews, a Notification module to handle telling the user when different things are happening (i.e., loading from database), and a Menu to control interaction and moving between different views. All modules are going to follow the following pattern: The module class will inherit from IModule and handle initialization and loading the correct view into the correct region, whereas the Views and ViewModels folders will contain paired Silverlight user controls and ViewModel class backings. WCF RIA Services Since we've got all the projects in a single solution, we did not have to go the route of creating a WCR RIA Services Class Library. Every module has it's WCF RIA link back to the main .Web project, so the single Linq-2-SQL (yes, I said Linq-2-SQL, but I'll soon be switching to OpenAccess due to the new visual designer) context I'm using there works nicely with the scope of my project. If I were going for completely separating this project out and doing different, dynamically loaded elements, I'd probably go for the separate class library. Hope that clears that up. In the future though, I will be using that in a project that I've got in the "when I've got enough time to work on this" pipeline, so we'll get into that eventually- and hopefully when WCF RIA is in full release! Why Not use Silverlight Navigation/Business Template? The short answer- I'm a creature of habit, and having used Silverlight for a few years now, I'm used to doing lots of things manually. :) Plus, starting with a blank slate of a project I'm able to set up things exactly as I want them to be. In this case, rather than the navigation frame we would see in one of the templates, the MainRegion/ContentControl is working as our main navigation window. In many cases I will use theSilverlight navigation template to start things off, however in this case I did not need those features so I opted out of using that. Next time when I actually hit post #4, we're going to get into the modules and starting to get functionality into this application. Next week is also release week for the Q1 2010 release, so be sure to check out our annualWebinar Week (I might be biased, but Wednesday is my favorite out of the group). Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is is common to use the command pattern for property get/sets?

    - by k rey
    Suppose I have a controller class with a bunch of properties. Each time a property is changed, I would like to update the model. Now also suppose that I use the command pattern to perform model updates. Is it common to use command classes within property get and sets of the controller class or is there a better way? Here is an example of what I am currently using: class MyController { private int _myInt; public int MyInt { get { return _myInt; } set { MyCommand cmd = new MyCommand(); cmd.Argument = _myInt; cmd.Execute(); // Command object updates the model } } }

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  • How to deal with almost the same enums?

    - by reza
    I need to define enums in several classes. The majority of fields are the same in all of the enums. But one has one or two more fields, another has fewer fields. Now I wonder what is the best way to deal with this? Create separate enums public enum Foo {field1, field2, field5 }; public enum Bar {field1, field2, field3, field4 }; or use a general enum for them all public enum FooBar {field1, field2, field3, field4 , field5}; The enumerations contain the list of actions available for each class.

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  • What the best way to wire up Entity Framework database context (model) to ViewModel in MVVM WPF?

    - by hal9k2
    As in the question above: What the best way to wire up Entity Framework database model (context) to viewModel in MVVM (WPF)? I am learning MVVM pattern in WPF, alot of examples shows how to implement model to viewModel, but models in that examples are just simple classes, I want to use MVVM together with entity framework model (base first approach). Whats the best way to wire model to viewModel. Thanks for answers. //ctor of ViewModel public ViewModel() { db = new PackageShipmentDBEntities(); // Entity Framework generated class ListaZBazy = new ObservableCollection<Pack>(db.Packs.Where(w => w.IsSent == false)); } This is my usual ctor of ViewModel, think there is a better way, I was reading about repository pattern, not sure if I can adapt this to WPF MVVM

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  • UDK/ UnrealScript class interaction? HUD advice?

    - by Holly
    Beginner basics requested here, While i'm familiar with the basics of OOP programming i've just started looking as UnrealScript for a game i had made in the UDK editor up to now. I have a class that extends UTHUD and another that extends UDKPAWN. I have the pawn destroyed when its been shot 3 times and some basic helloworld text displaying in my HUD but i'm completely lost as to how one would get some sort of feedback between the two classes going on? What i would like to do to start off, is have some text that says something like "Amount of baddies killed: 0" Displayed on the HUD which would then increment each time the player destroyed one of my pawns. I'm sorry if this is an inappropriate question but i've never really worked within a framework like this before and wasn't sure where to go for help to get my footing. All advice appreciated!

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  • What do you look for in a scripting language?

    - by Jon Purdy
    I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point. Without revealing any details (to avoid bias), I'm curious to know: What features do you love in a scripting language for game development? If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful? Language features (lambdas, classes, parallelism) Implementation features (performance optimisations, JIT, hardware acceleration) Integration features (C, C++, or .NET bindings) Or something entirely different?

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  • How to estimate freight / shipping costs ??

    - by Vani
    Hi, I am working on a PHP web application and want to know the best way to estimate freight costs in USA. The site deals with construction materials that uses LTL or Truck loads. I found a few sites like www.freightCenter.com that provide quotes using webservice. Two drawbacks, its paid service and the other, my site response time is slow if I use the webservice. Is there a open source tool/logic avaliable for estimating shipping / freight costs?? Or a way to determine the rate per mile per pound for different freight classes? Thank you, Vani

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • Dependency Injection: Only for single-instance objects?

    - by HappyDeveloper
    What if I want to also decouple my application, from classes like Product or User? (which usually have more than one instance) Take a look at this example: class Controller { public function someAction() { $product_1 = new Product(); $product_2 = new Product(); // do something with the products } } Is it right to say that Controller now depends on Product? I was thinking that we could decouple them too (as we would with single-instance objects like Database) In this example, however ugly, they are decoupled: class Controller { public function someAction(ProductInterface $new_product) { $product_1 = clone $new_product; $product_2 = clone $new_product; // do something with the products } } Has anyone done something like this before? Is it excessive?

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  • What happened this type of naming convention?

    - by Smith
    I have read so many docs about naming conventions, most recommending both Pascal and Camel naming conventions. Well, I agree to this, its ok. This might not be pleasing to some, but I am just trying to get you opinion why you name you objects and classes in a certain way. What happened to this type of naming conventions, or why are they bad? I want to name a struct, and i prefix it with struct. My reason, so that in IntelliSense, I see all the struct in one place, and anywhere I see the struct prefix, I know it's a struct: structPerson structPosition anothe example is the enum, although I may not prefix it with "enum", but maybe with "enm": enmFruits enmSex again my reason is so that in IntelliSense, I see all my enums in one place. Because, .NET has so many built in data structures, I think this helps me do less searching. Please I used .NET in this example, but I welcome language agnostic answers.

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  • If you had two projects with the same specification and only one was developed using TDD how could you tell?

    - by Andrew
    I was asked this question in an interview and it has been bugging me ever since. You have two projects, both with the same specification but only one of these projects was developed using Test Driven Development. You are given the source for both but with the tests removed from the TDD project. How can you tell which was developed using TDD? All I was able to muster up was something about the classes being more 'broken up' in to smaller chunks and having more visible APIs, not my proudest moment. I would be very interested to hear a good answer to this question.

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  • tic tac toe game ai as3

    - by David Jones
    I'm looking into creating a simple tic tac toe/noughts and crosses game in actionscript3 and am trying to understand the ideas behind the ai used in a game like this. I've seen some simplistic examples online but from what I've read a game tree or something like minimax is the best way to go about this. Can anyone help explain or reference any good examples of this? I've seen that there is a library called as3ds - data structures for game developers which has a number of classes that might help tie this together? Any info/examples or help is much appreciated

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  • How would you design an application with many target platforms and devices?

    - by Pierre 303
    I'm in a very beginning of the design phase of an application that will have to run in the following platforms/devices: Desktop: Windows, Linux & Mac Mobile: Android, iPhone/iPad & Windows Phone 7 Web: Silverlight I will use C# on Mono and I want to maximize code re-usability. Except for the desktop (I'll use WinForms/GTK#), my concern is related to many different GUI that I will face. What would be your approach? Obviously, the views will be different, but what about the controllers, data access, utility classes, etc. Is it really acceptable to share everything but the views?

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  • Structure of a correctly implemented JTable with TableModel and Listeners?

    - by bamboocha
    I am pretty new to Java and its JTables and this is where I am struggling at the moment. I need to create a GUI which shows me results of a sql query like SELECT * FROM tblPeople WHERE name='Doe'. My idea was to create a a JFrame which displays a JTable with all found records. Besides this, I need to also implement some code to handle when a user is double clicking a record or selecting it by using his arrow keys (additional feature: pressing 12(e.g.) should select the 12th record). What is the best way to structure my program (what classes do I need and especially where do I store my logic)? I came up with structuring it the following way: Main.java ("view") SQLConnection.java PeopleTableModel.java (only stores and returns data given by the passed ResultSet, "model" inherits from DefaultTableModel) PeopleTable.java (stores basically all my logic including KeyListener and MouseListener, "controller", inherits from JTable) Are there better ways to achieve my goals? If so, what are they?

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  • How many tiers should my models have in a DB driven web app?

    - by Hanno Fietz
    In my experience, the "Model" in MVC is often not really a single layer. I would regularly have "backend" models and "frontend" models, where the backend ones would have properties that I want to hide from the UI code, and the frontend ones have derived or composite properties which are more meaningful in the context of the UI. Recently, I have started to introduce a third layer in between when database normalization created tables that did not really match the conceptual domain objects anymore. In those projects I have model classes that are equivalent with the DB structure, these become components of objects that represent the domain model, and finally these are filtered and amended for displaying information to the user. Are there patterns or guidelines for how, when and why to organize the data model across application layers?

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