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  • how do i use @var on a function variable?

    - by fayer
    i've got a variable $user that is of data type User (a class). i've got it in a class method so i can't just type: /** * @var User */ $user = Factory::getInstance('User'); because that will work only with class properties, not method variables like in this case. how could i tell netbeans that that variable is of data type User in a method? Thanks!

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  • C# (non-abstract) class to represent paths

    - by user289770
    I'm looking for a C# class that represents a file system path. I would like to use it (instead of strings) as the data type of variables and method arguments (top reasons: type safety, concat-proof, logical comparisons). System.IO.Path provides most of the functionality I want, but it is abstract. System.IO.FileInfo, as I understand, performs IO operations to do its job. I only want a wrapper for the path string. Thanks!

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  • Storing Formatted Data in C

    - by rangerdanger16
    Im trying to add variables to a C char array. Also I have tried sprintf, but it is causing a few other issues within my program. I am looking to do something like this: char* age = "My age is = " + age; I am planning on sending the char array to a socket using send() Thanks

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  • There's @interface in my @implementation — why is that?

    - by Mark McDonald
    This is a pretty noobish question – I'm looking at some Cocoa sample code and there's @interface blocks in the .m files as well as the headers. For instance, in the AppDelegate class header, a UIWindow and UI navigation are defined as instance variables, but the @property declarations are actually made in the implementation file. Is there a functional reason for this, is it a stylistic choice, or… ?

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  • string concatenation in Groovy seems unconvenient

    - by Zombies
    My goal is to write this: println "this should be 3: ($1+2)" //this is invalid groovy, it won't run Yet this is valid in ruby. Is there a way I can put statements that will eval inside a string or must I use complete variables names? I am basically looking for the Ruby equivalent of: puts "this shoud be 3: #{1+2}" #this is valid ruby

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  • Good resource for studying Database High Availability techniques

    - by Invincible
    Hello Can anybody suggest some good resource/book on Database high availability techniques? Moreover, High-availability of system software like Intrusion Prevention system or Web servers. I am considering high-availability is global term which covers clustring, cloud computing, replication, replica management, distributed synchronization for cluster. Thanks in advance!

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  • how to search a string in structure variable ( C# )

    - by deep
    public struct Items { public string Id; public string Name; } public Items[] _items = null; if (_items.Contains("Table")) { // i need to check the structure and need to return correponding id } and am having a list of variables in my structure variable... i need to search a Name in the structure(_items) and i want to return the Corresponding Id. how to do this,

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  • C threads question

    - by Nadeem
    Write program that has two threads one is reading numbers from the user and the other is printing them such that the first thread reads a new number only after it has been printed by the second thread. Declare one global varaible to use for reading and printing.

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  • Parsing groupings of strings (Python)

    - by j00niner
    I have a string that looks something like this: [["Name1","ID1","DDY1", "CALL1", "WHEN1"], ["Name2","ID2","DDY2", "CALL2", "WHEN2"],...]; This string was taking from a website. Their can be any amount of groupings. How could I parse this string and print just the Name variables of each grouping?

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  • With (or similar) statement in JQuery

    - by Salman A
    Very simple question: I want to optimize the following jQuery code with maximum readability, optimal performance and minimum fuss (fuss = declaring new variables etc): $(".addthis_toolbox").append('<a class="addthis_button_delicious"></a>'); $(".addthis_toolbox").append('<a class="addthis_button_facebook"></a>'); $(".addthis_toolbox").append('<a class="addthis_button_google"></a>'); $(".addthis_toolbox").append('<a class="addthis_button_reddit"></a>'); . . .

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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  • Where namespace does operator<< (stream) go to?

    - by aaa
    If I have have some overloaded ostream operators, defined for library local objects, is its okay for them to go to std namespace? If I do not declare them in std namespace, then I must use using ns:: operator <<. As a possible follow-up question, are there any operators which should go to standard or global namespace?

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  • Passing data to notification page

    - by FRKT
    I'm not sure what the best way of populating a notification page is. I've been using sessions to populate it with information, but this falls short if the user is blocking cookies. I've considered passing it in HTTP GET variables, but I'm unsure whether it's a good alternative since its length is limited by some browsers. Which method do you prefer?

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  • Declare Ajax-webservicecall OnSuccess method anonymous.

    - by user333113
    I write a lot of ajax javascript code and have a little design problem which I'm not totally satisfied with. A lot of times I end up with writing something like this: var typeOfPopup; function RetrievePopupContent(_typeOfPopup) { switch (_typeOfPopup) { case Popup1: WebService.RetrievePopup1Content(param1, param2, DisplayPopup, OnError); break; case Popup2: WebService.RetrievePopup2Content(param1, param2, DisplayPopup, OnError); break; } typeOfPopup = _typeOfPopup; } function DisplayPopup(result) { switch (typeOfPopup) { case Popup1: $get('Popup1').innerHTML = result; break; case Popup2: $get('Popup2').innerHTML = result; break; } Allright. This is a simplified example of what I mean. Often I end up with a lot worse code I believe. What I don't like is the global state variabel outside the functions. One solution I wasn't thinking about when writing this code is to send a context object. I believe you could write something like this: function RetrievePopupContent(typeOfPopup) { switch (typeOfPopup) { case Popup1: WebService.RetrievePopup1Content(param1, param2, DisplayPopup, OnError, typeOfPopup); break; case Popup2: WebService.RetrievePopup2Content(param1, param2, DisplayPopup, OnError, typeOfPopup); break; } } function DisplayPopup(result, typeOfPopup) { switch (typeOfPopup) { case Popup1: $get('Popup1').innerHTML = result; break; case Popup2: $get('Popup2').innerHTML = result; break; } Is this the recommended way? What I also want to do is to be able to write something like this: function RetrievePopupContent(typeOfPopup) { switch (typeOfPopup) { case Popup1: WebService.RetrievePopup1Content(param1, param2, new function(result) { $get('Popup1').innerHTML = result; }, OnError); break; case Popup2: WebService.RetrievePopup2Content(param1, param2, new function(result) { $get('Popup2').innerHTML = result; }, OnError); break; } } Is this possible at all? To declare the callback function anonymous? I am grateful for all opinions on the two options I mentioned myself and also new alternatives to get rid of my global variables I have used this way.

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  • Why do @synthesize variable names begin with an _?

    - by mcjoejoe0911
    I'm just starting to use Objective-C and I need to clarify something When I @synthesize a @property, it is common convention to do the following: @interface Class : ParentClass @property propertyName @end @implementation @synthesize propertyName = _propertyName; @end I've seen plenty of questions and answers suggesting that "_propertyName" is widely accepted as the "correct" way to synthesize properties. However, does it serve ANY purpose? Or is it merely to increase readability and identify instance variables?

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  • What does “@public” mean in Objective-C?

    - by Ty
    After reading a question on @private I understand how that works. However, since all variables default to @protected and you cannot really access a variable without defining an accessor, what exactly does @public do? When would you use it?

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  • Is this a valid url parameter in jquery.ajax()?

    - by udaya
    Is this a valid url parameter in jquery.ajax(), <script type="text/javascript"> $(document).ready(function() { getRecordspage(); }); function getRecordspage() { $.ajax({ type: "POST", url: "http://localhost/codeigniter_cup_myth/index.php/adminController/mainAccount", data: "", contentType: "application/json; charset=utf-8", global:false, async: false, dataType: "json", success: function(jsonObj) { alert(jsonobj); } }); } </script> The url doesn't seem to go to my controller function...

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