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  • fglrx: No matching Device section for instance... found how to fix it?

    - by Lejo
    I have HD 4850 card, Ubuntu 12.10 and installed legacy drivers using makson96 ppa. The issue is, that FGLRX can not detect my device and loads vesa bios. I had the same problem on ubuntu 11.10, 12.04 versions. I want to manually help fglrx find a matching device to load as it shoudld do. It is interesting, why does fglrx search for a device in a PCI:0@1:0:1 Bus? in xorg.cof different bus is indicated: Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Radeon HD 4800 Series OpenGL version string: 3.3.11653 Compatibility Profile Context Here is a part of my xorg log: [ 3.846] (II) VESA: driver for VESA chipsets: vesa [ 3.846] (II) FBDEV: driver for framebuffer: fbdev [ 3.846] (++) using VT number 7 [ 3.846] (WW) Falling back to old probe method for fglrx [ 3.883] (II) Loading PCS database from /etc/ati/amdpcsdb [ 3.883] (--) Assigning device section with no busID to primary device [ 3.883] (--) Chipset Supported AMD Graphics Processor (0x9442) found [ 3.884] (WW) fglrx: No matching Device section for instance (BusID PCI:0@1:0:1) found [ 3.884] (II) AMD Video driver is running on a device belonging to a group targeted for this release [ 3.884] (II) AMD Video driver is signed [ 3.884] (II) fglrx(0): pEnt->device->identifier=0xb7791d8f [ 3.884] (WW) Falling back to old probe method for vesa [ 3.884] (WW) Falling back to old probe method for fbdev from lispci i foud out finally, that my video card is in 01:00.0 slot. logically, if fglrx searches for a vdeo card device in a wrong place, it will not find it. 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV770 [Radeon HD 4850] Thanks in advance.

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  • Scalable Architecture for modern Web Development [on hold]

    - by Jhilke Dai
    I am doing research about Scalable architecture for Web Development, the research is solely to support Modern Web Development with flexible architecture which can scale up/down according to the needs without losing any core functionality. By Modern Web I mean to support all the Devices used to access websites, but the loading mechanism for all devices would be different. My quest of architecture is: For PC: Accessing web in PC is faster but it also depends on the Geo-location, so, the application would check by default the capacity of Internet/Browser and load the page according to it. For Mobile: Most of the mobile design these days either hide information or use different version of same application. eg: facebook uses m.facebook.com which is completely different than PC version. Hiding the things from Mobile using JavaScript or CSS is not a solution as it'll consume the bandwidth and make the application slow. So, my architecture research is about Serving one Application, which has different stack. When the application receives the request it'd send the Packaged Stack to the received request. This way the load time for end users would be faster and maintenance of application for developers would be easier. I am researching about for 4-tier(layered) architecture like: Presentation Layer Application Logic Layer -- The main Logic layer which stores the Presentation Stack Business Logic Layer Data Layer Main Question: Have you come across of similar architecture? If so, then can you list the links here, I'm very much interested to learn about those implementations specially in real world scenario. Have you thought about similar architectures and tried your own ideas, or if you have any ideas regarding this, then I urge to share. I am open to any discussions regarding this, so, please feel free to comment/answer.

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  • lirc_zilog IR transmission no longer working with HD-PVR on 12.04

    - by johnf
    I have been running a ubuntu 10.04 with a patched version of lirc_zilog for two years. I upgraded to 12.04 and lirc_zilog is no longer working with my HD-PVR. The MythTV wiki reports that it did work out of the box with 11.04. The error message I get on irsend is as follows: johnf@carbon:~$ /usr/local/bin/irsend SEND_ONCE blaster 0_130_KEY_POWER irsend: command failed: SEND_ONCE blaster 0_130_KEY_POWER irsend: hardware does not support sending The lircd daemon, run interactively, reports the following: lircd: accepted new client on /var/run/lirc/lircd lircd: could not get hardware features lircd: this device driver does not support the LIRC ioctl interface lircd: major number of /dev/lirc0 is 250 lircd: LIRC major number is 61 lircd: check if /dev/lirc0 is a LIRC device lircd: WARNING: Failed to initialize hardware lircd: error processing command: SEND_ONCE blaster 0_130_KEY_POWER lircd: hardware does not support sending lircd: removed client Checking dmesg seems to indicate that the kernel module is loading properly: [56497.730743] lirc_zilog: module is from the staging directory, the quality is unknown, you have been warned. [56497.730999] lirc_zilog: Zilog/Hauppauge IR driver initializing [56497.732484] lirc_zilog: ir_probe: ir_rx_z8f0811_hdpvr on i2c-0 (Hauppage HD PVR I2C), client addr=0x71 [56497.732493] lirc_zilog: ir_probe: ir_tx_z8f0811_hdpvr on i2c-0 (Hauppage HD PVR I2C), client addr=0x70 [56497.732496] lirc_zilog: probing IR Tx on Hauppage HD PVR I2C (i2c-0) [56497.756822] lirc_zilog: firmware of size 302355 loaded [56497.756945] lirc_zilog: 743 IR blaster codesets loaded [56497.757030] i2c i2c-0: lirc_dev: driver lirc_zilog registered at minor = 0 [56497.757033] lirc_zilog: IR unit on Hauppage HD PVR I2C (i2c-0) registered as lirc0 and ready [56497.757035] lirc_zilog: probe of IR Tx on Hauppage HD PVR I2C (i2c-0) done [56497.757056] lirc_zilog: initialization complete Here is my /etc/lirc/hardware.conf #Chosen IR Transmitter TRANSMITTER="HD-PVR" TRANSMITTER_MODULES="lirc_dev lirc_zilog" TRANSMITTER_DRIVER="" TRANSMITTER_DEVICE="/dev/lirc0" TRANSMITTER_SOCKET="" TRANSMITTER_LIRCD_CONF="" TRANSMITTER_LIRCD_ARGS="" My lircd.conf is a copy of the recommended one. Examination of the kernel source seems to indicate that the lirc_zilog module should support transmission, it's newer than the patched version I was manually compiling on 10.04. I was previously using a manually built version of lirc 0.8.7 and not the packaged one. I'm now running the packaged version 9.0. I can provide any additional information required and will perform tests quickly. I'm very eager to get this issue resolved.

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D

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  • Ubuntu doesn't boot after adding a bootflag to the Windows partition

    - by Nils
    I have Ubuntu 10.10 installed on one (physical) hd and on the other one Windows. On both drives grub is installed to boot both operating systems. When I wanted to install SP1 for Win 7 I had to add a bootable flag to the partition from which Windows boots, otherwise the installation of SP1 does not work. I did so by booting into Ubuntu and using gparted to add this flag. After doing so the update for SP1 worked without any problems. When trying to boot back into Ubuntu grub complained that it couldn't find the kernel anymore! I tried to boot into a Ubuntu minimal cd and to restore grub using chroot, update-grub and grub-install which didn't work. I still had the problem that it was Unable to boot Ubuntu putting me in some minimal system called initramfs. It seems however that the uuid of the partitions changed. I guess this happened when I added the bootflag to the windows disk. Next thing I tried was to tell grub not to use the uuid for loading the kernel by uncommenting something in /etc/default/grub. Then I got the kernel booting but it suddenly stops (I guess when it is trying to mount the root file system) saying that the concerning uuid does not exist putting me into initramfs again. The strange thing is that there I coulnd't even manage to mount the root partition using /dev/sdb1 (on which it is in my case). I would be glad if there is a way to restore the system again without having to reinstall it.

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  • Pygame: Save a list of objects/classes/surfaces

    - by Sam Tubb
    I am working on a game, in which you can create mazes. You place blocks on a 16x16 grid, while choosing from a variety of block to make the level with. Whenever you create a block, it adds this class: class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) to a list called instances. I tried shelving it to a .bin file, but it returns some error dealing with surfaces. How can I go about saving and loading levels? Any help is appreciated! :) Here is the whole code for reference: import pygame from pygame.locals import * #initstuff pygame.init() screen=pygame.display.set_mode((640,480)) pygame.display.set_caption('PiMaze') instances=[] #loadsprites menuspr=pygame.image.load('images/menu.png').convert() b1spr=pygame.image.load('images/b1.png').convert() b2spr=pygame.image.load('images/b2.png').convert() currentbspr=b1spr curspr=pygame.image.load('images/curs.png').convert() curspr.set_colorkey((0,255,0)) #menu menuspr.set_alpha(185) menurect=menuspr.get_rect(x=-260,y=4) class MenuItem(object): def __init__(self,pos,spr): self.x=pos[0] self.y=pos[1] self.sprite=spr self.pos=(self.x,self.y) self.rect=self.sprite.get_rect(x=self.x,y=self.y) class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) while True: #menu items b1menu=b1spr.get_rect(x=menurect.left+32,y=48) b2menu=b2spr.get_rect(x=menurect.left+64,y=48) menuitems=[MenuItem(b1menu,b1spr),MenuItem(b2menu,b2spr)] screen.fill((20,30,85)) mse=pygame.mouse.get_pos() key=pygame.key.get_pressed() placepos=((mse[0]/16)*16,(mse[1]/16)*16) if key[K_q]: if mse[0]<260: if menurect.right<255: menurect.right+=1 else: if menurect.left>-260: menurect.left-=1 else: if menurect.left>-260: menurect.left-=1 for e in pygame.event.get(): if e.type==QUIT: exit() if menurect.right<100: if e.type==MOUSEBUTTONUP: if e.button==1: to_remove = [i for i in instances if i.rect.collidepoint(placepos)] for i in to_remove: instances.remove(i) if not to_remove: instances.append(Block(placepos[0],placepos[1],currentbspr)) for i in instances: screen.blit(i.sprite,i.rect) if not key[K_q]: screen.blit(curspr,placepos) screen.blit(menuspr,menurect) for item in menuitems: screen.blit(item.sprite,item.pos) if item.rect.collidepoint(mse): if pygame.mouse.get_pressed()==(1,0,0): currentbspr=item.sprite pygame.draw.rect(screen, ((255,0,0)), item, 1) pygame.display.flip()

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  • Models with more than one mesh in JMonkeyEngine

    - by Andrea Tucci
    I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the OgreXML format, Blender saves multiple meshes with their own materials (e.g. one mesh for face, another for body etc). Can I export all the meshes in one? I’ve tried to join all the meshes to a major one with blender (face joins body), but when I export the model and then create the Spatial in jme(loading the path of the “merged” mesh), all the meshes that are joined to the major doesn’t have their materials! I give a more clear example: I have an .obj model with 3 meshes and I export it. I have : mesh1.mesh.xml , mesh2.mesh.xml , mesh3.mesh.xml and their materials mesh1.material, mesh2.material mesh3.material so I import the folder in Assets/Models/Test and now I have to create something like: Spatial head = assetManager.loadModel( [path] ); Spatial face = assetManager.loadModel( [path] ) one for each mesh and than attach them to a common node. I think there is a way to merge those mesh maintaining their materials! What do you think? Thanks

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  • CodePlex Daily Summary for Sunday, September 16, 2012

    CodePlex Daily Summary for Sunday, September 16, 2012Popular ReleasesVisual Studio Icon Patcher: VSIP-1.5.1: This fixes a bug in the 1.5 release where it would crash when no language packs were installed for VS2010.sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.1.0: This release of sheetengine introduces major drawing optimizations. A background canvas is created with the full drawn scenery onto which only the changed parts are redrawn. For example a moving object will cause only its bounding box to be redrawn instead of the full scene. This background canvas is copied to the main canvas in each iteration. For this reason the size of the bounding box of every object needs to be defined and also the width and height of the background canvas. The example...VFPX: Desktop Alerts 1.0.2: This update for the Desktop Alerts contains changes to behavior for setting custom sounds for alerts. I have removed ALERTWAV.TXT from the project, and also removed DA_DEFAULTSOUND from the VFPALERT.H file. The AlertManager class and Alert class both have a "default" cSound of ADDBS(JUSTPATH(_VFP.ServerName))+"alert.wav" --- so, as long as you distribute a sound file with the file name "alert.wav" along with the EXE, that file will be used. You can set your own sound file globally by setti...MCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.DotNetNuke Search Engine Sitemaps Provider: Version 02.00.00: New release of the Search Engine Sitemap Providers New version - not backwards compatible with 1.x versions New sandboxing to prevent exceptions in module providers interfering with main provider Now installable using the Host->Extensions page New sitemaps available for Active Forums and Ventrian Property Agent Now derived from DotNetNuke Provider base for better framework integration DotNetNuke minimum compatibility raised to DNN 5.2, .NET to 3.5PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...MPC-BE: Media Player Classic BE 1.0.1.0 build 1122: MPC-BE is a free and open source audio and video player for Windows. MPC-BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. Supported Operating Systems: Windows XP SP2, Vista, 7 32bit/64bit System Requirements: An SSE capable CPU The latest DirectX 9.0c runtime (June 2010). Install it regardless of the operating system, they all need it. Web installer: http://www.micro...Preactor Object Model: Visual Studio Template .NET 3.5: Visual Studio Template with all the necessary files to get started with POM. You will still need to Get the Preactor.ObjectModel and Preactor.ObjectModleExtensions libraries from Nuget though. You will also need to sign with assembly with a strong name key.Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)Microsoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...YTNet: YTNet Version 1.0: YT Net Version 1.0 The first release of the YT Net library. This release supports: - Searching YouTube videos by title - Loading the different versions of a video, ordered by the itag value - Downloading videos The release is well tested witch a bunch of unit tests and two sample applications (A Console and a WPF application).F# 3.0 Sample Pack: FSharp 3.0 Sample Pack for Visual Studio 2012 RTM: F# 3.0 Sample Pack for Visual Studio 2012 RTMANPR MX: ANPR_MX Release 1: ANPR MX Release 1 Features: Correctly detects plate area. Provides potential values for the recognized plate. Allows images 800x600 and below.Cocktail: Cocktail v1.0.1: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Express 6.1.8.1 or greater Included in the Cocktail download, DevForce Express requires registration) Important: Install DevForce after all other components. Download contentsDebug and release assemblies API documentation Source code Licens...weber: weber v0.1: first release, creates a basic browser shell and allows user to navigate to web sites.Arduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the forum for more news and updates Version 1209.15 is beta and resolves a number of issues in Visual Studio 2012 and minor debugger fixes for all vs versions. After you have tested a working installation, if you would like to beta the debug tool then email beta at visualmicro.com. Version 1208.19 (click the downloads tab) is considered stable for visual studio 2010 and 2008. Key Features of 1209.10 Support for Visual Studio 2012 (.NET 4.5) Debug tools beta team can re-e...AcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.New ProjectsBadoev1Lab: ???? ?? ??????? ?????????Banking.NET: Banking.NET is a .NET 4 based Home - Banking Application.ColdFire Studio Macro Assembler and Simulator: Integrated ColdFire MCUs macro assembler and simulator. Write programs in ColdFire assembly or load binary code and test them in a simulator. Eve Galaxy Map: EGM provides an API for the host application to visualize data across a 3D rendering of the Eve Online universe, similar to the in-game Star Map.Hamaazan (Rated): hamaazan website + robotHBCI.NET: HBCI.NET is a .NET 3.5 Library, which communicates with your bank account via HBCI 2.2, FinTS 3.0 and 4.0Http Explorer: A GUI for crafting and submitting http requests and viewing the resulting response.LINQ for C++: LINQ for C++ is an attempt to bring LINQ-like list manipulation to C++11.mroftalpdxs: I WANT TO TEST THE POSSILITY OF PUBLICATTION OF THE DOCUMMMENET.my-secondlib: This is Win 8 Test Code RepoNET Library to interface with Zephyr Bluetooth Heart Rate Monitor: .NET Library for interfacing to Zephyr Heart Rate MonitorPkuBookStore: PkuBookStoreSmallTune: SmallTune is an audioplayer with a long tradition, being completely rewritten and redesigned by now.Taylor's Professional Services: CIS470 Team B Senior ProjectTFS Test Case Review: Provides a means to review Test Cases created in Microsoft Test Manager in a clean, easy-to-read interface.Visual Studio 2012 all caps menu option: A Visual Studio 2012 add-in that allows the user to turn all caps in menu titles on and off in the Visual Studio options dialog. XNA Map Editor: This is a Map Editor that is still in development. It's a map editor for a 2D Platformer. Grid tile placement,loading tiles and objects Made with XNA and C#.

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  • Finally! Entity Framework working in fully disconnected N-tier web app

    - by oazabir
    Entity Framework was supposed to solve the problem of Linq to SQL, which requires endless hacks to make it work in n-tier world. Not only did Entity Framework solve none of the L2S problems, but also it made it even more difficult to use and hack it for n-tier scenarios. It’s somehow half way between a fully disconnected ORM and a fully connected ORM like Linq to SQL. Some useful features of Linq to SQL are gone – like automatic deferred loading. If you try to do simple select with join, insert, update, delete in a disconnected architecture, you will realize not only you need to make fundamental changes from the top layer to the very bottom layer, but also endless hacks in basic CRUD operations. I will show you in this article how I have  added custom CRUD functions on top of EF’s ObjectContext to make it finally work well in a fully disconnected N-tier web application (my open source Web 2.0 AJAX portal – Dropthings) and how I have produced a 100% unit testable fully n-tier compliant data access layerfollowing the repository pattern. http://www.codeproject.com/KB/linq/ef.aspx In .NET 4.0, most of the problems are solved, but not all. So, you should read this article even if you are coding in .NET 4.0. Moreover, there’s enough insight here to help you troubleshoot EF related problems. You might think “Why bother using EF when Linq to SQL is doing good enough for me.” Linq to SQL is not going to get any innovation from Microsoft anymore. Entity Framework is the future of persistence layer in .NET framework. All the innovations are happening in EF world only, which is frustrating. There’s a big jump on EF 4.0. So, you should plan to migrate your L2S projects to EF soon.

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  • TBXML parsing issue while the value cannot get in UILabel

    - by Dany
    In my app I'm using TBXML parser where I need to get a value from xml file and print it on the label. This is my xml file in server <gold> <price> <title>22 K Gold</title> </price> <price> <title>24 K Gold</title> </price> </gold> any my Viewcontroller.h looks like #import <UIKit/UIKit.h> #import "TBXML.h" @interface ViewController : UIViewController{ IBOutlet UILabel *lab; IBOutlet UILabel *lab1; TBXML *tbxml; } @end and my Viewcontrooler.m looks like - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. NSData *xmlData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:@"http://www.abcde.com/sample.xml"]]; tbxml = [[TBXML alloc]initWithXMLData:xmlData]; TBXMLElement * root = tbxml.rootXMLElement; if (root) { TBXMLElement * elem_PLANT = [TBXML childElementNamed:@"price" parentElement:root]; while (elem_PLANT !=nil) { TBXMLElement * elem_BOTANICAL = [TBXML childElementNamed:@"title" parentElement:elem_PLANT]; NSString *botanicalName = [TBXML textForElement:elem_BOTANICAL]; lab.text=[NSString stringWithFormat:@"re %@", botanicalName]; elem_PLANT = [TBXML nextSiblingNamed:@"price" searchFromElement:elem_PLANT]; elem_BOTANICAL = [TBXML childElementNamed:@"title" parentElement:elem_PLANT]; botanicalName = [TBXML textForElement:elem_BOTANICAL]; lab1.text=[NSString stringWithFormat:@"re %@", botanicalName]; } } } I'm getting BAD_ACCESS thread. Am I missing anything?

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  • 14.04 LTS Unity no longer boots after last 94 MB update

    - by Harryg123
    I am running 14.04 LTS, Unity, on an HP Pavillion 15, 4GBRAM, 750 GB hdd, I-5 machine, with AMD 8600M graphics card built in. I have disabled the dash and all Ubuntu spyware. I have been faithfully loading all updates as they appear. This morning it asked for a 94 MB update (bringing kernel to .27, I think. Now, I can boot, get to login screen, but it freezes after that. Keyboard doesn't work at that point, but mouse does. I booted into recovery mode, tried to run in generic graphics mode, -- system again froze. I also pressed [esc] during boot, but saw nothing strange; then text disappeared and was replaced by login screen. I am not a hobbyist; this is a production machine and I have a lot of work to do today. Having a standard software update render my machine completely useless... sigh. Perhaps the simplest thing to do would be to revert to the previous configuration. How do I do that? I can boot into recovery mode. But I have no idea how to proceed. TIA for all help. -Harry

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  • Deferred Rendering With Diffuse,Specular, and Normal maps

    - by John
    I have been reading up on deferred rendering and I am trying to implement a renderer using the Sponza atrium model, which can be found here, as my sandbox.Note I am also using OpenGL 3.3 and GLSL. I am loading the model from a Wavefront OBJ file using Assimp. I extract all geometry information including tangents and bitangents. For all the aiMaterials,I extract the following information which essentially comes from the sponza.mtl file. Ambient/Diffuse/Specular/Emissive Reflectivity Coefficients(Ka,Kd,Ks,Ke) Shininess Diffuse Map Specular Map Normal Map I understand that I must render vertex attributes such as position ,normals,texture coordinates to textures as well as depth for the second render pass. A lot of resources mention putting colour information into a g-buffer in the initial render pass but do you not require the diffuse,specular and normal maps and therefore lights to determine the fragment colour? I know that doesnt make since sense because lighting should be done in the second render pass. In terms of normal mapping, do you essentially just pass the tangent,bitangents, and normals into g-buffers and then construct the tangent matrix and apply it to the sampled normal from the normal map. Ultimately, I would like to know how to incorporate this material information into my deferred renderer.

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  • Using PreApplicationStartMethod for ASP.NET 4.0 Application to Initialize assemblies

    - by ChrisD
    Sometimes your ASP.NET application needs to hook up some code before even the Application is started. Assemblies supports a custom attribute called PreApplicationStartMethod which can be applied to any assembly that should be loaded to your ASP.NET application, and the ASP.NET engine will call the method you specify within it before actually running any of code defined in the application. Lets discuss how to use it using Steps : 1. Add an assembly to an application and add this custom attribute to the AssemblyInfo.cs. Remember, the method you speicify for initialize should be public static void method without any argument. Lets define a method Initialize. You need to write : [assembly:PreApplicationStartMethod(typeof(MyInitializer.InitializeType), "InitializeApp")] 2. After you define this to an assembly you need to add some code inside InitializeType.InitializeApp method within the assembly. public static class InitializeType {     public static void InitializeApp()     {           // Initialize application     } } 3. You must reference this class library so that when the application starts and ASP.NET starts loading the dependent assemblies, it will call the method InitializeApp automatically. Warning Even though you can use this attribute easily, you should be aware that you can define these kind of method in all of your assemblies that you reference, but there is no guarantee in what order each of the method to be called. Hence it is recommended to define this method to be isolated and without side effect of other dependent assemblies. The method InitializeApp will be called way before the Application_start event or even before the App_code is compiled. This attribute is mainly used to write code for registering assemblies or build providers. Read Documentation I hope this post would come helpful.

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  • NetBeans Hangs on New Project Creation

    - by Jason
    When creating a New Project in NetBeans, it hangs on the creation screen; Screenshot I'm running Netbeans 7.0.1 on Xubuntu 13.04. Java -version prints: java version "1.7.0_25" OpenJDK Runtime Environment (IcedTea 2.3.10) (7u25-2.3.10-1ubuntu0.13.04.2) OpenJDK 64-Bit Server VM (build 23.7-b01, mixed mode) /usr/lib/jvm/ contains the following folders; java-1.5.0-gcj-4.7-amd64 java-6-openjdk-amd64 java-7-openjdk-common java-1.6.0-openjdk-amd64 java-6-openjdk-common java-1.7.0-openjdk-amd64 java-7-openjdk-amd64 I tried editing /usr/share/netbeans/7.0.1/etc/netbeans.conf with the following (as was suggested in another post); netbeans_jdkhome="/usr/lib/jvm/java-7-openjdk-amd64/jre/" But that didn't work. Instead, NetBeans then presented an error on the loading splash when it reached "Turning on Modules..." claiming the JDK was missing. Both NetBeans and the OpenJDK Java 7/6 Runtimes were installed through the Ubuntu Software Centre. I've also tried uninstalling and reinstalling both Java and NetBeans. Any help would be greatly appreciated, thanks!

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  • Ubuntu openGL issues

    - by Dank101
    my OpenGL doesn't work at all i get Xlib: extension "GLX" missing on display ":0". lspci output 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0126] (rev 09) (prog-if 00 [VGA controller]) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:1246] (rev a1) (prog-if 00 [VGA controller]) dmesg | grep -i nvid [ 9.469068] nvidia: module license 'NVIDIA' taints kernel. [ 9.538786] nvidia 0000:01:00.0: power state changed by ACPI to D0 [ 9.538792] nvidia 0000:01:00.0: power state changed by ACPI to D0 [ 9.538796] nvidia 0000:01:00.0: enabling device (0006 -> 0007) [ 9.538803] nvidia 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 9.538809] nvidia 0000:01:00.0: setting latency timer to 64 [ 9.538942] NVRM: loading NVIDIA UNIX x86_64 Kernel Module 304.48 Sun Sep 9 [10300.955799] nvidia 0000:01:00.0: restoring config space at offset 0xf (was 0x100, writing 0x10b) [10300.955803] nvidia 0000:01:00.0: restoring config space at offset 0xc (was 0x0, writing 0xfff80000) [10300.955807] nvidia 0000:01:00.0: restoring config space at offset 0x9 (was 0x1, writing 0x4001) [10300.955811] nvidia 0000:01:00.0: restoring config space at offset 0x7 (was 0xc, writing 0xd000000c) [10300.955814] nvidia 0000:01:00.0: restoring config space at offset 0x5 (was 0xc, writing 0xc000000c) [10300.955817] nvidia 0000:01:00.0: restoring config space at offset 0x4 (was 0x0, writing 0xf0000000) [10300.955820] nvidia 0000:01:00.0: restoring config space at offset 0x3 (was 0x800000, writing 0x10) [10300.955823] nvidia 0000:01:00.0: restoring config space at offset 0x1 (was 0x100006, writing 0x100007) my computer is a dell XPS l702x

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  • Introducing the New Boot Framework in CE 7

    - by Kate Moss' Open Space
    CE 7 introduces a new boot loader framework, BLDR (platform\common\src\common\bldr\). Some people like its powerful and flexbility, others may feel its too complicate as a boot loader framework. Despite to the favor, it is already there; so let's take a look at its features. Unlike the previous BL framwork (CE7 still provides it in platform\common\src\common\boot\) is a monolithic library, the new framework has more architecture structure. It not only defines main body but also provides rich components, such as filesystem (BinFS/FAT), download transportations, display, logging and block devices: bios INT13, FAL, IDE, Flash ( and etc. Note that in the block device category, the FAL is for legacy FMD/FAL, Flash is for latest MSFlash. Some of you may have encountered MSFlash MDD/PDD compatible partition is hard to created in bootloader and now it provides a clean solution! (Since this is a big topic, I will introduce it in future post) Today, I am going to show you some basic helper components - Image Loading functions. When OS image stored in the block device, it can be a file format, says your NK.BIN in the FAT volume or a RAW format, says the image is programmed to a BINFS partition. For the first one you can use BootFileSystemReadBinFile (platform\common\src\common\bldr\fileSystem\utils\fileSystemReadBinFile.c) and use BootBlockLoadBinFsImage (platform\common\src\common\bldr\block\utils\loadBinFs.c) to load from a partition. Need a sample code? No problem, the BootLoaderLoadOs in platform\cepc\src\boot\bldr\loados.c just provide a perfect example.

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  • Strategy for backwards compatibility of persistent storage

    - by Baqueta
    In my experience, trying to ensure that new versions of an application retain compatibility with data storage from previous versions can often be a painful process. What I currently do is to save a version number for each 'unit' of data (be it a file, database row/table, or whatever) and ensure that the version number gets updated each time the data changes in some way. I also create methods to convert from v1 to v2, v2 to v3, and so on. That way, if I'm at v7 and I encounter a v3 file, I can do v3-v4-v5-v6-v7. So far this approach seems to be working out well, but I haven't had to make use of it extensively yet so there may be unforseen problems. I'm also concerned that if the objects I'm loading change significantly, I'll either have to keep around old versions of the classes or face updating all my conversion methods to handle the new class definition. Is my approach sound? Are there other/better approaches I could be using? Are there any design patterns applicable to this problem?

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  • What calls trigger a new batch?

    - by sebf
    I am finding my project is starting to show performance degradation and I need to optimize it. The answer to my previous question and this presentation from NVidia have helped greatly in understanding the performance characteristics of code using the GPU but there are a couple of things that aren't clear that I need to know to optimize my drawing. Specifically, what calls make the distinction between batches. I know that any state changes cause a new batch, so that includes: Render State Changes Buffer Changes Shader Changes Render Target Changes Correct? What else counts as a 'state change'? Does each Draw**Primitive() call constitute a new batch? Even if I were to issue the same call twice, with no state changes, or call it once on on part of the buffer, then again on another? If I were to update a buffer, but not change the bindings, would that be a new batch? That presentation and a DX9 page suggest using all of the texture slots available, which I take to mean loading multiple objects in 'parallel' by mapping their buffers/shaders/textures to slots 1-16. But I am not sure how this works - surely to do this you would need to change the buffer binding and that would count as a state change? (or is it a case of you do but it saves 16 calls so its OK?)

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  • Simple Architecture Verification

    - by Jean Carlos Suárez Marranzini
    I just made an architecture for an application with the function of scoring, saving and loading tennis games. The architecture has 2 kinds of elements: components & layers. Components: Standalone elements that can be consumed by other components or by layers. They might also consume functionality from the model/bottom layer. Layers: Software components whose functionality rests on previous layers (except for the model layer). -Layers: -Models: Data and it's behavior. -Controllers: A layer that allows interaction between the views and the models. -Views: The presentation layer for interacting with the user. -Components: -Persistence: Makes sure the game data can be stored away for later retrieval. -Time Machine: Records changes in the game through time so it's possible to navigate the game back and forth. -Settings: Contains the settings that determine how some of the game logic will apply. -Game Engine: Contains all the game logic, which it applies to the game data to determine the path the game should take. This is an image of the architecture (I don't have enough rep to post images): http://i49.tinypic.com/35lt5a9.png The requierements which this architecture should satisfy are the following: Save & load games. Move through game history and see how the scoreboard changes as the game evolves. Tie-breaks must be properly managed. Games must be classified by hit-type. Every point can be modified. Match name and player names must be stored. Game logic must be configurable by the user. I would really appreciate any kind of advice or comments on this architecture. To see if it is well built and makes sense as a whole. I took the idea from this link. http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller

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  • CodePlex Daily Summary for Tuesday, May 20, 2014

    CodePlex Daily Summary for Tuesday, May 20, 2014Popular ReleasesEdiFabric: Release 3.1: Fixed parse tree generation for the latest validation schemasCompare .NET Objects: Version 2.03.0.0: Support for System.Drawing.Font type New Option to Ignore Unknown Object TypesQuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Family Tree Analyzer: Version 3.7.2.3-beta2: Small beta test to determine issue with Lost Cousins facts with census with no country.AST - a tool for exploring windows kernel: Ast-0.2.20140519-win8.1x86: symbol form, supports any symbol query like dt/x command in windbg symbol form, supports loading pdb file pe form, visualizer of pe info (dos/optional header, sections, directories, import/export table)Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.Endomondo Export: First Release: This is the first release, it might be buggy, so I'll eventually try to improve it over time. I did it quick and dirty as I didn't have much spare time to develop it, but again it works for me. ;-) If I see people use it and there are reasonable requests I might add more stuff to it. Hope you guys like it!FileTable Services for Lightswitch: FileTable Services for Lightswitch 1.0.0: 19 MAY 2014 v.1.0.0 Initial releaseWordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Visual F# Tools: Daily Builds Preview 05-16-2014: This preview is released for use under a proprietary license.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).ConEmu - Windows console with tabs: ConEmu 140519 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe" CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...Better Robocopy GUI: Command Line GUI for Robocopy: Better Robocopy GUI had become the primary plugin in Command Line GUI built on .NET 4TFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...New ProjectsBizTalk Port Info Query Tool: This tool is capable of retrieving BizTalk send and receive port information, through which can be searched.C5_StyleCopped: The C5 project while an excellent set of collections suffers from being very non StyleCop compliant.Channel 9 RSS Reader (Universal / WinPhone 8): Channel 9 RSS Reader Code Share Sample- A simple RSS reader app for the Channel 9 RSS feed sharing code across 3 apps.CRM Web API Yelp Example: Sample Visual Studio 2013 project that provides an example of how you could use Web API and Microsoft Azure to integrate with Yelp.ERP Accounting System: ERP Accounting SystemEssIL: Essential classes written in CIL.FileTable Services for Lightswitch: Integrates SQL Server 2012 and later FileTable functionality with Lightswitch rapid application development tools. Works with ALL types of Lightswitch clients.freeasyDMS: A free and easy to use DMS for everyone. Without any cloud restrictions. All information about added Documents are stored lokaly at XML files.FreelancerCreateReport: Freelancer_CreateReportInstituto Superior de Ciencias Comerciales: esta es una pruebaMVC Blogger: Under TestingMVC Bootstrap Timepicker: ASP.NET MVC html helper for Bootstrap 3 time picker. This helper makes it easy to use a time picker with the bootstrap look 'n feel in your web site.NextGen: NextGen FrameworkPlato 2D Framework: Plato Windows Runtime App canvas oriented MVVM framework.Promotion Planner Pro: Trade Promotion Management and Analytic suitSharePoint Managed Metadata List Filter: This managed metadata list filter webpart provides the ability to filter multiple list view webparts that contain the same Managed metadata site column on the sSurfwave: A Windows Store (Windows Runtime) library that provides multi-touch tracking and normalized interpretation capabilities.Torrent Description Generator: A simple WPF application to generate a robust torrent description for movies in text or bbcode. Includes file info, thumbs, imdb/RT links and poster.Trang's Project: Qu?n lý thông tin khách hàng trong ho?t d?ng vay v?nWebSniffer: A bot written in C# to play a hangman game and intelligently make decisions about what to pick next.WorldBankBBS: BBS Package designed for use with ASCII, ANSI and PETSCII (Commodore) users. All resources are shared between differing clients. WPF Password Generator with Prism 5 and Moq (2014): This is a WPF reference implementation for developing an MVVM application that uses Prism (5) and Moq.????-????【??】????????: ??????????????,??????????????????,?????????????。?????????,????????????。 ?????-?????【??】?????????: ?????????????????,????,????,?????????.?????,?????!?????,?????????、??、??! ??????-??????【??】??????????: ????????????,???????,??????。??????????,????,????,?????,????????????。 ??????-??????【??】??????????: ???????????????、???????,?????????,???????????????。?????????????,???????。 ??????-??????【??】??????????: ?????????????????,???????????????????????????,????:????,????,????,?????。 ??????-??????【??】??????????: ????????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ??????????????????,???、???!???????,????????????????,????????????,???! ??????-??????【??】??????????: ???????????????,????,???????、???????????,???????????,????,?????,???????。 ??????-??????【??】??????????: ????????????????????????,?????????,??????????,????????,?????! ??????-??????【??】??????????: ?????????????,????????,??????????????,?????????,????,????,??????。 ??????-??????【??】??????????: ??????????????、?????????,?????????,????,????????,????????????????! ??????-??????【??】??????????: ?????????????:??????、????、????、????、????、??????、??????,???????! ??????-??????【??】??????????: ????????????????、?????,????????????????????,????,????,??????。 ??????-??????【??】??????????: ????????????????,???????、???????????,????????、????、????、??????、????????。 ??????-??????【??】??????????: ???????????????????????????,???????????????????????,???????。 ??????-??????【??】??????????: ???????????????、????、????、??????、????、???????,?????,?????????! ??????-??????【??】??????????: ??????????????????、????、??????、????????,????????????,???????????! ??????-??????【??】??????????: ????????????????????,?????????????????????,?????,????,???????. ??????-??????【??】??????????: ???????????????、???????,?????????,???????????????,?????????????。 ??????-??????【??】??????????: ????????????、??、???????????,??????,????????,??????????????????...????。 ??????-??????【??】??????????: ????????????????,?????????/?,,???????????,??????????????! ??????-??????【??】??????????: ??????????,????????????????????????,???????????????,?????????????! ??????-??????【??】??????????: ??????????,????????,?????,???,???????????,???????????,?????,??????! ??????-??????【??】??????????: ???????????????????????????、??????????????,??????????????。 ??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ??????-??????【??】??????????: ?????????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】??????????: ??????????????????????????,???????????,????????,?????????????????????。 ??????-??????【??】??????????: ???????????、????、????、??????、????、????????,????????、?????????,?????。 ??????-??????【??】??????????: ?????????????????,?????????????。????????????,???????,???????,?????,?????。 ??????-??????【??】??????????: ????????????????,?????????、??、??、????,??????????,?????????????! ??????-??????【??】??????????: ???????????、????、????、??????????,???,?????,???????????????. ??????-??????【??】??????????: ??????????????????????,?????, ... ????????????,????,????,?????,???????。 ??????-??????【??】??????????: ????????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。 ??????-??????【??】??????????: ???????【.????.????.????.????.】??【??】:、??、??、??、??、??、??、??、??、??、??、?????。 ??????-??????【??】??????????: ??????????????????,????,??.??.??.??.??.??.??.???,????,???????! ??????-??????【??】??????????: ????????????????????、????????、????????、????????、???????,????????????。 ??????-??????【??】??????????: ????????????????????,?????,???????,???????????,??????! ??????-??????【??】??????????: ???????????、??????、????、?????、?????!????,????????????????!????。 ??????-??????【??】??????????: ??????,??,????????。 ... ??????????????????、??????????????????... ???????-???????【??】???????????: ???????????????????????????,???????????????,????????????????! ???????-???????【??】???????????: ???????????????:????,????,????,???????,????????,??????:????????,?????! ???????-???????【??】???????????: ???????,?????????,?????????????。?????????????,?????????,???????。 ??????-??????【??】??????????: ????????????????,???????、???????????,????????,????,?????????,??????,??????! ??????-??????【??】??????????: ?????????????????,????????????,?????????????????,??????,????????! ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。 ??????-??????【??】??????????: ?????????????,??,??,??,??? ?,??,,??,??,??,??,??,??,????????,??????! ??????-??????【??】??????????: ????????????????????????????:???????,??????,????,????,????,?????! ??????-??????【??】??????????: ???????????????????,????,????,????,???????,?????,?????.??????。 ??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????. ??????-??????【??】??????????: ?????????????????,???????????????。?????????????,???????,?????????。 ??????-??????【??】??????????: ?????????????,????(??)????????,??????,????,???,????,???????! ??????-??????【??】??????????: ??????????????,?????????????,?????????????,??????,????,????,??????????! ??????-??????【??】??????????: ????????????????,????????,????:???????,??????,????,????,?????,?????,??????! ??????-??????【??】??????????: ?????????????????????,????,????,??????????。???????????????,??,??,??????????,??????... ??????-??????【??】??????????: ?????????????????,??????????????、???????、???????、???????、?????! ??????-??????【??】??????????: ???????????,?????????????? ??。????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ????????????、?????、?????、?????、?????、????,???????????,?????,??????! ??????-??????【??】??????????: ?????????????、?????、?????、????、?????,??????????。????????????????! ??????-??????【??】??????????: ??????????????????,????????????,?????、??、????,?????,??????! ??????-??????【??】??????????: ?????????????????,???????????????。???????????,??????:????、????、???????! ??????-??????【??】??????????: ??????????????,?????????????,????,?????????,?????????????,?????,?????! ??????-??????【??】??????????: ??????????????????,???????????,??????????????,??????????,??????????????!

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  • Designing web-based plugin systems correctly so they don't waste as many resources?

    - by Xeoncross
    Many CMS systems which rely on third parties for much of their code often build "plugin" or "hooks" systems to make it easy for developers to modify the codebase's actions without editing the core files. This usually means an Observer or Event design pattern. However, when you look at systems like wordpress you see that on every page they load some kind of bootstrap file from each of the plugin's folders to see if that plugin will need to run that request. Its this poor design that causes systems like wordpress to spend many extra MB's of memory loading and parsing unneeded items each page. Are there alternative ways to do this? I'm looking for ideas in building my own. For example, Is there a way to load all this once and then cache the results so that your system knows how to lazy-load plugins? In other words, the system loads a configuration file that specifies all the events that plugin wishes to tie into and then saves it for future requests? If that also performs poorly, then perhaps there is a special file-structure that could be used to make educated guesses about when certain plugins are unneeded to fullfil the request. Any ideas? If anyone wants an example of the "plugin" concept you can find one here.

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  • After login I only get a terminal window

    - by Ambidex
    First of, let me tell you I'm a n00b at ubuntu. I have updated my Ubuntu mediacenter to a later version of ubuntu, currently at 12.04. I'm working through a lot of updates to get to the latest. But since my first update I got the new login screen (lightdm?) and my autologin wasen't working anymore. So I Googled how I could make lightdm autologin. I've managed this by making my /etc/lightdm/lightdm.conf look as follows: [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu autologin-user=my_user autologin-userutologin-user=-timeout=0 Which seemed to work... But now that it automatically logs in, I seem to get the following type of screen (through nomachine remote desktop client): Sorry... I am unable to post my screenshot here because I do not have the 10 reputation points in askubuntu yet.... darn it... But the screen has a terminal at the top left of the screen (not an actual "window"), and the ubuntu loading screen is still behind it. I've tried running startx as you can see. But, this seems to actually be x server. But if I run unity --reset, it seems that a lot of the desktop gets restored, but... with a lot of errors and warnings and the next time I boot, it's the same story all over again. Also, when I close the terminal window after getting my desktop back, I get thrown back at the login screen. Please bear with my lack of knowledge of ubuntu and it's underlying unix. I thank you in advance.

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  • Hybrid Graphics Functional won't work with my Asus UL30V anymore

    - by futuress
    The problem is that I am no longer able to boot in compatibility mode for just turning on my Nvidia graphics to install the driver. Because no login screen will appear if Ubuntu is loading. In Ubuntu 11.10 I was able to activate nvidia graphics only' option this way: 1) Change BIOS to 'compatibility mode' which will turn off the Intel card. 2) Install the Nvidia proprietary driver using Ubuntu's driver finder (Additional Drivers) and then reboot. I was not interested using only the Intel graphics, for the sake of battery life. Now I have both cards running and they drain my battery life dramatically. And the main problem of this configuration no OpenGL is available, so I can't play any games any more. At this point, I have a pre-solution. I uninstalled the nvidia drivers and installed bumblebee. Now the Intel card is recognized. I would prefer to run just the nvidia card as in Ubuntu 11.10 but for now this is better than nothing. Does anybody else have the same problem?

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  • CodePlex Daily Summary for Tuesday, June 03, 2014

    CodePlex Daily Summary for Tuesday, June 03, 2014Popular ReleasesQuickMon: Version 3.14 (Pie release): This is unofficially the 'Pie' release. There are two big changes.1. 'Presets' - basically templates. Future releases might build on this to allow users to add more presets. 2. MSI Installer now allows you to choose components (in case you don't want all collectors etc.). This means you don't have to download separate components anymore (AllAgents.zip still included in case you want to use them separately) Some other changes:1. Add/changed default file extension for monitor packs to *.qmp (...VeraCrypt: VeraCrypt version 1.0d: Changes between 1.0c and 1.0d (03 June 2014) : Correct issue while creating hidden operating system. Minor fixes (look at git history for more details).Keepass2Android: 0.9.4-pre1: added plug-in support: See settings for how to get plug-ins! published QR plug-in (scan passwords, display passwords as QR code, transfer entries to other KP2A devices) published InputStick plugin (transfer credentials to your PC via bluetooth - requires InputStick USB stick) Third party apps can now simply implement querying KP2A for credentials. Are you a developer? Please add this to your app if suitable! added TOTP support (compatible with KeeOTP and TrayTotp) app should no l...Microsoft Web Protection Library: AntiXss Library 4.3.0: Download from http://www.microsoft.com/en-us/download/details.aspx?id=43126 This issue finally addresses the over zealous behaviour of the HTML Sanitizer which should now function as expected once again. HTML encoding has been changed to safelist a few more characters for webforms compatibility. This will be the last version of AntiXSS that contains a sanitizer. Any new releases will be encoding libraries only. We recommend you explore other sanitizer options, for example AntiSamy htt...Z SqlBulkCopy Extensions: SqlBulkCopy Extensions 1.0.0: SqlBulkCopy Extensions provide MUST-HAVE methods with outstanding performance missing from the SqlBulkCopy class like Delete, Update, Merge, Upsert. Compatible with .NET 2.0, SQL Server 2000, SQL Azure and more! Bulk MethodsBulkDelete BulkInsert BulkMerge BulkUpdate BulkUpsert Utility MethodsGetSqlConnection GetSqlTransaction You like this library? Find out how and why you should support Z Project Become a Memberhttp://zzzproject.com/resources/images/all/become-a-member.png|ht...Portable Class Library for SQLite: Portable Class Library for SQLite - 3.8.4.4: This pull request from mattleibow addresses an issue with custom function creation (define functions in C# code and invoke them from SQLite as id they where regular SQL functions). Impact: Xamarin iOSTweetinvi a friendly Twitter C# API: Tweetinvi 0.9.3.x: Timelines- Added all the parameters available from the Timeline Endpoints in Tweetinvi. - This is available for HomeTimeline, UserTimeline, MentionsTimeline // Simple query var tweets = Timeline.GetHomeTimeline(); // Create a parameter for queries with specific parameters var timelineParameter = Timeline.CreateHomeTimelineRequestParameter(); timelineParameter.ExcludeReplies = true; timelineParameter.TrimUser = true; var tweets = Timeline.GetHomeTimeline(timelineParameter); Tweetinvi 0.9.3.1...Sandcastle Help File Builder: Help File Builder and Tools v2014.5.31.0: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release completes removal of the branding transformations and implements the new VS2013 presentation style that utilizes the new lightweight website format. Several breaking cha...Image View Slider: Image View Slider: This is a .NET component. We create this using VB.NET. Here you can use an Image Viewer with several properties to your application form. We wish somebody to improve freely. Try this out! Author : Steven Renaldo Antony Yustinus Arjuna Purnama Putra Andre Wijaya P Martin Lidau PBK GENAP 2014 - TI UKDWAspose for Apache POI: Missing Features of Apache POI WP - v 1.1: Release contain the Missing Features in Apache POI WP SDK in Comparison with Aspose.Words for dealing with Microsoft Word. What's New ?Following Examples: Insert Picture in Word Document Insert Comments Set Page Borders Mail Merge from XML Data Source Moving the Cursor Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.babelua: V1.5.6.0: V1.5.6.0 - 2014.5.30New feature: support quick-cocos2d-x project now; support text search in scripts folder now, you can use this function in Search Result Window;Credit Component: Credit Component: This is a sample release of Credit Component that has been made by Microsoft Visual Studio 2010. To try and use it, you need .NET framework 4.0 and Microsoft Visual Studio 2010 or newer as a minimum requirement in this download you will get media player as a sample application that use this component credit component as a main component media player source code as source code and sample usage of credit component credit component source code as source code of credit component important...SEToolbox: 01.032.014 Release 1: Added fix when loading game Textures for icons causing 'Unable to read beyond the end of the stream'. Added new Resource Report, that displays all in game resources in a concise report. Added in temp directory cleaner, to keep excess files from building up. Fixed use of colors on the windows, to work better with desktop schemes. Adding base support for multilingual resources. This will allow loading of the Space Engineers resources to show localized names, and display localized date a...ClosedXML - The easy way to OpenXML: ClosedXML 0.71.2: More memory and performance improvements. Fixed an issue with pivot table field order.Composite Iconote: Composite Iconote: This is a composite has been made by Microsoft Visual Studio 2013. Requirement: To develop this composite or use this component in your application, your computer must have .NET framework 4.5 or newer.Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksToolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesNew ProjectsAirline Management Solutions: Three layers architecture PHP Maria DB Metro-StyleBAOnline: tttboomteam: Fitness videoscsv2xlsx: this project was created to simplify process of converting csv text files to Excel tables. It uses Apache POI to work with Excel Hazza.ShapeField: Adds a field that lets you input the name of a shape to be displayed.HP AGM Monitor Service: Just for internal usage.HP AGM RestAPI Wrapper: HP AGM Rest API .Net WrapperIO Performance Verifier: IO Performance verifier is for verifying IO from fx SAN/NAS in a virtualized environment on Windows servers. Useful to verify SLA or configuration change effectIRIS Tutorials: This a repository of tutorials for the IRIS Toolbox project.Node Service Host: Host application to run node app as a service. Runs service as root with app as specified user, restarts, logging. Linux, OSX and windows.SEND SMS ALERT FROM YOUR SOFTWARE / WEBSITE: SMS API allows you to send SMS to all mobile operators across Pakistan or any other country at very very cheap rates. It allows you to send SMS through http://CSharePoint Audit Facilities Demo: Sample demo code for SharePoint Audit Log extraction and methods used. SharePoint Permission Analyzer: Permission Analyzer will scan through a SharePoint site collection and create a permission structure of the site. Works on SharePoint 2010 and SP 2013Spotify WinRT Component: WinRT Component wrapper for libspotify https://developer.spotify.com/technologies/libspotify/Windows API Interop Library: A collection of interop code in C# for the Windows API. Key exported methods, constants and structures defined. Some extension methods for WinForms controls.WPF Pricing unit: await async wpf Entity framework 6zzswire: ????

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  • slick2d missiles

    - by kirchhoff
    Hey I'm making a game in java with slick2d and I want to create planes which shoots: int maxBullets = 40; static int bullet = 0; Missile missile[] = new Missile[maxBullets]; I want to create/move my missiles in the most efficient way, I would appreciate your advises: public void shoot() throws SlickException{ if(bullet<maxBullets){ if(missile[bullet] != null){ missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); }else{ missile[bullet] = new Missile("resources/missile.png", plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } }else{ bullet = 0; missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } bullet++; } I created the method "resetLocation" in my Missile class in order to avoid loading again the resource. Is it correct? In the update method I've got this to move all the missiles: if(bullet > 0 && bullet < maxBullets){ float hyp = 0.4f * delta; if(bullet == 1){ missile[0].move(hyp); }else{ for(int x = 0; x<bullet; x++){ missile[x].move(hyp); } } }

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