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  • Is there a way to create subdatabases as a kind of subfolders in sql server?

    - by user193655
    I am creating an application where there is main DB and where other data is stored in secondary databases. The secondary databases follow a "plugin" approach. I use SQL Server. A simple installation of the application will just have the mainDB, while as an option one can activate more "plug-ins" and for every plug-in there will be a new database. Now why I made this choice is because I have to work with an exisiting legacy system and this is the smartest thing I could figure to implement the plugin system. MainDB and Plugins DB have exactly the same schema (basically Plugins DB have some "special content", some important data that one can use as a kind of template - think to a letter template for example - in the application). Plugin DBs are so used in readonly mode, they are "repository of content". The "smart" thing is that the main application can also be used by "plugin writers", they just write a DB inserting content, and by making a backup of the database they creaetd a potential plugin (this is why all DBs has the same schema). Those plugins DB are downloaded from internet as there is a content upgrade available, every time the full PlugIn DB is destroyed and a new one with the same name is creaetd. This is for simplicity and even because the size of this DBs is generally small. Now this works, anyway I would prefer to organize the DBs in a kind of Tree structure, so that I can force the PlugIn DBs to be "sub-DBs" of the main application DB. As a workaround I am thinking of using naming rules, like: ApplicationDB (for the main application DB) ApplicationDB_PlugIn_N (for the N-th plugin DB) When I search for plugin 1 I try to connect to ApplicationDB_PlugIn_1, if I don't find the DB i raise an error. This situation can happen for example if som DBA renamed ApplicationDB_Plugin_1. So since those Plugin DBs are really dependant on ApplicationDB only I was trying to "do the subfolder trick". Can anyone suggest a way to do this? Can you comment on this self-made plugin approach I decribed above?

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  • Freeing a character pointer returns error

    - by Kraffs
    I'm trying to free a character pointer after having used it but it returns a strange error. The error says: "_CrtDbgREport: String too long or IO Error" The debugger itself returns no errors while compiling. The code currently looks like this: void RespondToUser(SOCKET client, SOCKET server) { char buffer[80]; char *temp = malloc(_scprintf("HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME)); sprintf(temp, "HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME); send(client, temp, strlen(temp), 0); closesocket(client); free(temp); ListenToUsers(server); } The problem only occurs when I try to free the temp pointer from the memory and not otherwise. What might be causing this?

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  • sqlite eatingup memory on iPhone when doing insert

    - by kviksilver
    I am having problem with inserting data to sqlite database. char *update="INSERT OR REPLACE INTO ct_subject (id,id_parent, title, description, link, address, phone, pos_lat, pos_long, no_votes, avg_vote, photo, id_comerc, id_city, placement, type, timestamp, mail) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?);"; sqlite3_stmt *stmt; if(sqlite3_prepare_v2(database, update, -1, &stmt, nil) == SQLITE_OK){ sqlite3_bind_int(stmt, 1, [[[newCategories objectAtIndex:i] valueForKey:@"id"] intValue]); sqlite3_bind_int(stmt, 2, [[[newCategories objectAtIndex:i] valueForKey:@"id_parent"] intValue]); sqlite3_bind_text(stmt, 3, [[[newCategories objectAtIndex:i] valueForKey:@"title"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 4, [[[newCategories objectAtIndex:i] valueForKey:@"description"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 5, [[[newCategories objectAtIndex:i] valueForKey:@"link"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 6, [[[newCategories objectAtIndex:i] valueForKey:@"address"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 7, [[[newCategories objectAtIndex:i] valueForKey:@"phone"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 8, [[[newCategories objectAtIndex:i] valueForKey:@"pos_lat"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 9, [[[newCategories objectAtIndex:i] valueForKey:@"pos_long"] UTF8String], -1, NULL); sqlite3_bind_int(stmt, 10, [[[newCategories objectAtIndex:i] valueForKey:@"no_votes"] intValue]); sqlite3_bind_text(stmt, 11, [[[newCategories objectAtIndex:i] valueForKey:@"avg_vote"] UTF8String], -1, NULL); if ([[[newCategories objectAtIndex:i] valueForKey:@"photo"] length]!=0) { NSMutableString *webUrl = (NSMutableString *)[[NSMutableString alloc] initWithString:@"http://www.crotune.com/public/images/subjects/"]; [webUrl appendString:[[newCategories objectAtIndex:i] valueForKey:@"photo"]]; UIImage *myImage = [self getWebImage:webUrl]; if(myImage != nil){ sqlite3_bind_blob(stmt, 12, [UIImagePNGRepresentation(myImage) bytes], [UIImagePNGRepresentation(myImage) length], NULL); } else { sqlite3_bind_blob(stmt, 12, nil, -1, NULL); } [webUrl release]; [myImage release]; } else { sqlite3_bind_blob(stmt, 12, nil, -1, NULL); //NSLog(@" ne dodajem sliku2"); } sqlite3_bind_int(stmt, 13, [[[newCategories objectAtIndex:i] valueForKey:@"id_comerc"] intValue]); sqlite3_bind_int(stmt, 14, [[[newCategories objectAtIndex:i] valueForKey:@"id_city"] intValue]); sqlite3_bind_int(stmt, 15, [[[newCategories objectAtIndex:i] valueForKey:@"placement"] intValue]); sqlite3_bind_int(stmt, 16, [[[newCategories objectAtIndex:i] valueForKey:@"type"] intValue]); sqlite3_bind_int(stmt, 17, [[[newCategories objectAtIndex:i] valueForKey:@"timestamp"] intValue]); sqlite3_bind_text(stmt, 18, [[[newCategories objectAtIndex:i] valueForKey:@"mail"] UTF8String], -1, NULL); } if (sqlite3_step(stmt) != SQLITE_DONE) { NSLog(@"%s", sqlite3_errmsg(database)); NSAssert1(0,@"nemogu updateat table %s", errorMsg); } else { NSLog(@"Ubacio %d",i); }sqlite3_finalize(stmt); What happens is that it starts to eat memory until it finaly quits... On memory warning i close and open database again, I have set cache size to 50 as mentioned in some posts here, and tried putting query into statement - same result.. it just garbles mamory and app quits after 300 inserts on iphone or somewhere around 900 inserts on iPad... Any help would be appreciated..

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  • Find out when all processes in (void) is done?

    - by Emil
    Hey. I need to know how you can find out when all processes (loaded) from a - (void) are done, if it's possible. Why? I'm loading in data for a UITableView, and I need to know when a Loading... view can be replaced with the UITableView, and when I can start creating the cells. This is my code: - (void) reloadData { NSAutoreleasePool *releasePool = [[NSAutoreleasePool alloc] init]; NSLog(@"Reloading data."); NSURL *urlPosts = [NSURL URLWithString:[NSString stringWithFormat:@"%@", URL]]; NSError *lookupError = nil; NSString *data = [[NSString alloc] initWithContentsOfURL:urlPosts encoding:NSUTF8StringEncoding error:&lookupError]; postsData = [data componentsSeparatedByString:@"~"]; [data release], data = nil; urlPosts = nil; self.numberOfPosts = [[postsData objectAtIndex:0] intValue]; self.postsArrayID = [[postsData objectAtIndex:1] componentsSeparatedByString:@"#"]; self.postsArrayDate = [[postsData objectAtIndex:2] componentsSeparatedByString:@"#"]; self.postsArrayTitle = [[postsData objectAtIndex:3] componentsSeparatedByString:@"#"]; self.postsArrayComments = [[postsData objectAtIndex:4] componentsSeparatedByString:@"#"]; self.postsArrayImgSrc = [[postsData objectAtIndex:5] componentsSeparatedByString:@"#"]; NSMutableArray *writeToPlist = [NSMutableArray array]; NSMutableArray *writeToNoImagePlist = [NSMutableArray array]; NSMutableArray *imagesStored = [NSMutableArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]; int loop = 0; for (NSString *postID in postsArrayID) { if ([imagesStored containsObject:[NSString stringWithFormat:@"%@.png", postID]]){ NSLog(@"Allready stored, jump to next. ID: %@", postID); continue; } NSLog(@"%@.png", postID); NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[postsArrayImgSrc objectAtIndex:loop]]]; // If image contains anything, set cellImage to image. If image is empty, try one more time or use noImage.png, set in IB if (imageData == nil){ NSLog(@"imageData is empty before trying .jpeg"); // If image == nil, try to replace .jpg with .jpeg, and if that worked, set cellImage to that image. If that is also nil, use noImage.png, set in IB. imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[[postsArrayImgSrc objectAtIndex:loop] stringByReplacingOccurrencesOfString:@".jpg" withString:@".jpeg"]]]; } if (imageData != nil){ NSLog(@"imageData is NOT empty when creating file"); [fileManager createFileAtPath:[rootPath stringByAppendingPathComponent:[NSString stringWithFormat:@"images/%@.png", postID]] contents:imageData attributes:nil]; [writeToPlist addObject:[NSString stringWithFormat:@"%@.png", postID]]; } else { [writeToNoImagePlist addObject:[NSString stringWithFormat:@"%@", postID]]; } imageData = nil; loop++; NSLog(@"imagePlist: %@\nnoImagePlist: %@", writeToPlist, writeToNoImagePlist); } NSMutableArray *writeToAllPlist = [NSMutableArray arrayWithArray:writeToPlist]; [writeToPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:nowPlist]]; [writeToAllPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]]; [writeToNoImagePlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"]]]; [writeToPlist writeToFile:nowPlist atomically:YES]; [writeToAllPlist writeToFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"] atomically:YES]; [writeToNoImagePlist writeToFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"] atomically:YES]; [releasePool release]; }

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  • Instance of method leaking, iPhone

    - by Wolfert
    The following method shows up as leaking while performing a memory-leaks test with Instruments: - (NSDictionary*) initSigTrkLstWithNiv:(int)pm_SigTrkNiv SigTrkSig:(int)pm_SigTrkSig SigResIdt:(int)pm_SigResIdt SigResVal:(int)pm_SigResVal { NSArray *objectArray; NSArray *keyArray; if (self = [super init]) { self.SigTrkNiv = [NSNumber numberWithInt:pm_SigTrkNiv]; self.SigTrkSig = [NSNumber numberWithInt:pm_SigTrkSig]; self.SigResIdt = [NSNumber numberWithInt:pm_SigResIdt]; self.SigResVal = [NSNumber numberWithInt:pm_SigResVal]; objectArray = [NSArray arrayWithObjects:SigTrkNiv,SigTrkSig,SigResIdt,SigResVal, nil]; keyArray = [NSArray arrayWithObjects:@"SigTrkNiv", @"SigTrkSig", @"SigResIdt", @"SigResVal", nil]; self = [NSDictionary dictionaryWithObjects:objectArray forKeys:keyArray]; } return self; } code that invokes the instance: NSDictionary *lv_SigTrkLst = [[SigTrkLst alloc]initSigTrkLstWithNiv:[[tempDict objectForKey:@"SigTrkNiv"] intValue] SigTrkSig:[[tempDict objectForKey:@"SigTrkSig"] intValue] SigResIdt:[[tempDict objectForKey:@"SigResIdt"] intValue] SigResVal:[[tempDict objectForKey:@"SigResVal"] intValue]]; [[QBDataContainer sharedDataContainer].SigTrkLstArray addObject:lv_SigTrkLst]; [lv_SigTrkLst release]; Instruments informs that 'SigTrkLst' is leaking. Even though I have released the instance? (I know that adding it to the array increments the retainCount by 1 but releasing it twice removes it from the array?)

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  • What collection object is appropriate for fixed ordering of values?

    - by makerofthings7
    Scenario: I am tracking several performance counters and have a CounterDescription[] correlate to DataSnapshot[]... where CounterDescription[n] describes the data loaded within DataSnapshot[n]. I want to expose an easy to use API within C# that will allow for the easy and efficient expansion of the arrays. For example CounterDescription[0] = Humidity; DataSnapshot[0] = .9; CounterDescription[1] = Temp; DataSnapshot[1] = 63; My upload object is defined like this: Note how my intent is to correlate many Datasnapshots with a dattime reference, and using the offset of the data to refer to its meaning. This was determined to be the most efficient way to store the data on the back-end, and has now reflected itself into the following structure: public class myDataObject { [DataMember] public SortedDictionary<DateTime, float[]> Pages { get; set; } /// <summary> /// An array that identifies what each position in the array is supposed to be /// </summary> [DataMember] public CounterDescription[] Counters { get; set; } } I will need to expand each of these arrays (float[] and CounterDescription[] ), but whatever data already exists must stay in that relative offset. Which .NET objects support this? I think Array[] , LinkedList<t>, and List<t> Are able to keep the data fixed in the right locations. What do you think?

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  • Iterate attributes and IBOutlets of a UIViewController

    - by Espuz
    I've a generic UIViewController on my app. All the UIViewController on the app inherits from this generic one. I'm trying to automate the deallocation and releasing of attributes and IBOutlets as properties. I'm doing the first (attributes) on dealloc method and the second (IBOutlets as properties) on viewDidUnload. - (void) dealloc { [_att1 release]; _att1 = nil; [_att2 release]; _att2 = nil; // ... } - (void) viewDidUnload { self.att1 = nil; // att1 is an IBOutlet self.att2 = nil; // att2 is an IBOutlet // ... } Is there any way to iterate all my attributes and IBOutlets to simplify this operations? I want to avoid do it for each outlet and attribute and delegate it to the generic UIViewController. Thanks.

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  • Can I use MFC objects in STL containers?

    - by Jesse Stimpson
    The following code doesn't compile for me in MSVC2005: std::vector<CMenu> vec(10); CMenu is an MFC menu object (such as a context menu). Through some testing I learned that CMenu does not have a public copy constructor. To do what I wanted to do, I needed to use a dynamic array. CMenu* menus = new CMenu[10]; // ... delete [] menus; Of course, now I've lost all the benefits of using an STL container. Do I have any other options?

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  • How to get available memmory C++/g++ ?

    - by Agito
    I want to allocate my buffers according to memory available. Such that, when I do processing and memory usage goes up, but still remains in available memory limits. Is there a way to get available memory (I don't know will virtual or physical memory status will make any difference ?). And method has to be platform Independent as its going to be used on Windows, OS X, Linux and AIX. (And if possible then I would also like to allocate some of available memory for my application, someone it doesn't change during the execution).

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  • Qt releasing memory occopied by unneeded images

    - by Gerhman
    I have a QML Flickable with 3 QML image elements that cycle through 8 image files. My problem is for each new image it loads into memory it does not release the the unused image. This is causing memory usage to become double what is necessary at times. I would like to know if there is some function I can use to force it to unload all the unused images? If it makes a difference, this is mainly for Symbian.

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  • Optimizing memory usage and changing file contents with PHP

    - by errata
    In a function like this function download($file_source, $file_target) { $rh = fopen($file_source, 'rb'); $wh = fopen($file_target, 'wb'); if (!$rh || !$wh) { return false; } while (!feof($rh)) { if (fwrite($wh, fread($rh, 1024)) === FALSE) { return false; } } fclose($rh); fclose($wh); return true; } what is the best way to rewrite last few bytes of a file with my custom string? Thanks!

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  • using arrays to get best memory alignment and cache use, is it necessary?

    - by Alberto Toglia
    I'm all about performance these days cause I'm developing my first game engine. I'm no c++ expert but after some research I discovered the importance of the cache and the memory alignment. Basically what I found is that it is recommended to have memory well aligned specially if you need to access them together, for example in a loop. Now, In my project I'm doing my Game Object Manager, and I was thinking to have an array of GameObjects references. meaning I would have the actual memory of my objects one after the other. static const size_t MaxNumberGameObjects = 20; GameObject mGameObjects[MaxNumberGameObjects]; But, as I will be having a list of components per object -Component based design- (Mesh, RigidBody, Transformation, etc), will I be gaining something with the array at all? Anyway, I have seen some people just using a simple std::map for storing game objects. So what do you guys think? Am I better off using a pure component model?

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  • Basic C question, concerning memory allocation and value assignment

    - by VHristov
    Hi there, I have recently started working on my master thesis in C that I haven't used in quite a long time. Being used to Java, I'm now facing all kinds of problems all the time. I hope someone can help me with the following one, since I've been struggling with it for the past two days. So I have a really basic model of a database: tables, tuples, attributes and I'm trying to load some data into this structure. Following are the definitions: typedef struct attribute { int type; char * name; void * value; } attribute; typedef struct tuple { int tuple_id; int attribute_count; attribute * attributes; } tuple; typedef struct table { char * name; int row_count; tuple * tuples; } table; Data is coming from a file with inserts (generated for the Wisconsin benchmark), which I'm parsing. I have only integer or string values. A sample row would look like: insert into table values (9205, 541, 1, 1, 5, 5, 5, 5, 0, 1, 9205, 10, 11, 'HHHHHHH', 'HHHHHHH', 'HHHHHHH'); I've "managed" to load and parse the data and also to assign it. However, the assignment bit is buggy, since all values point to the same memory location, i.e. all rows look identical after I've loaded the data. Here is what I do: char value[10]; // assuming no value is longer than 10 chars int i, j, k; table * data = (table*) malloc(sizeof(data)); data->name = "table"; data->row_count = number_of_lines; data->tuples = (tuple*) malloc(number_of_lines*sizeof(tuple)); tuple* current_tuple; for(i=0; i<number_of_lines; i++) { current_tuple = &data->tuples[i]; current_tuple->tuple_id = i; current_tuple->attribute_count = 16; // static in our system current_tuple->attributes = (attribute*) malloc(16*sizeof(attribute)); for(k = 0; k < 16; k++) { current_tuple->attributes[k].name = attribute_names[k]; // for int values: current_tuple->attributes[k].type = DB_ATT_TYPE_INT; // write data into value-field int v = atoi(value); current_tuple->attributes[k].value = &v; // for string values: current_tuple->attributes[k].type = DB_ATT_TYPE_STRING; current_tuple->attributes[k].value = value; } // ... } While I am perfectly aware, why this is not working, I can't figure out how to get it working. I've tried following things, none of which worked: memcpy(current_tuple->attributes[k].value, &v, sizeof(int)); This results in a bad access error. Same for the following code (since I'm not quite sure which one would be the correct usage): memcpy(current_tuple->attributes[k].value, &v, 1); Not even sure if memcpy is what I need here... Also I've tried allocating memory, by doing something like: current_tuple->attributes[k].value = (int *) malloc(sizeof(int)); only to get "malloc: * error for object 0x100108e98: incorrect checksum for freed object - object was probably modified after being freed." As far as I understand this error, memory has already been allocated for this object, but I don't see where this happened. Doesn't the malloc(sizeof(attribute)) only allocate the memory needed to store an integer and two pointers (i.e. not the memory those pointers point to)? Any help would be greatly appreciated! Regards, Vassil

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  • Use of malloc() and free() in C++

    - by Matt H
    Is there any reason to use malloc and free in C++ over their more modern counterparts? Occasionally I see this, and I can't see why some people do it. Are there any advantages/disadvantage, or is there no real difference, except that it's just better to use C++ constructs in C++?

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  • Does Windows 8 include the Windows Help program (WinHlp32.exe)?

    - by amiregelz
    In 2011, Symantec reported on the use of the Windows Help File (.hlp) extension as an attack vector in targeted attacks. The functionality of the help file permits a call to the Windows API which, in turn, permits shell code execution and the installation of malicious payload files. This functionality is not an exploit, but there by design. Here's the malicious WinHelp files (Bloodhound.HLP.1 & Bloodhound.HLP.2) detection heat map: I would like to know if the Windows Help program exists on my Windows 8 machine by default, because if it does I might need to remove it for security reasons. Does Windows 8 include the Windows Help program (WinHlp32.exe)?

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  • Released object crashes app

    - by John Smith
    I am using objective-C++ (+Boost) for iPhone development. I am in a rather tight loop and need to allocate and release a certain object. The code is something like this. for (int i=0;i<100;i++) { opt = [[FObj alloc] init]; //do stuff with opt [opt release]; } The FObj object is something like @interface FObj MyCPPObj * cppobj; @end In the implementation of FObj there is a dealloc method: -(void) dealloc { delete cppobj; //previously allocated with 'new' [super dealloc]; } I am afraid that if i don't release then the 'MyCPPObj's will just pile up. But releasing makes the app crash after the first loop. What am I doing wrong? Or perhaps should I make cppobj and boost::shared_ptr? (do boost shared pointers automatically release their objects when an objective-C++ object is deleted?)

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  • Shorter GUIDs than hashing a user id?

    - by Alex Mcp
    I'm wondering how Instapaper (bookmarklet that saves text) might generate URLs for their bookmarklet. Mine has a script src of something similar to www.instapaper.com/j/AnJHrfoDTRia The quality of these URLs is that they need to never collide, and not be really guessable (so other people can't save to your account). I know a simple approach might be to MD5 their email address (presumed to have been checked on signup for uniqueness), but then I'd end up with a super long string. This isn't a huge issue, but I'm wondering what techniques there are for shorter GUIDs that won't collide too often (this is obviously the tradeoff, but 12 characters above is pretty short in my opinion)

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  • MODx changing my image path

    - by Austin
    In the MODx WYSIWYG whenever I click the Image icon to insert an image, followed by browse image it generates the wrong path: /data/12/1/111/99/1111262/user/1169144/htdocs/images/image.jpg instead of assets/images/image.jpg I have checked my Resource URL and Resource Path and they both look correct. Has anyone ever experienced MODx rewriting your paths to the server vs what it should be? Thanks in advance.

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  • Maintaining traceability up-to-date as project evolves

    - by Catalin Piti?
    During various projects, I needed to make sure that the use case model I developed during the analysis phase is covering the requirements of the project. For that, I was able to have some degree of traceability between requirement statements (uniquely identified) and use cases (also uniquely identified). In some cases, enabling traceability implied some additional effort that I considered (and later proved) to be a good investment. Now, the biggest problem I faced was to maintain this traceability later, when things started to change (as a result of change requests, or as a result of use case changes). Any ideas of best practices for traceability maintenance? (It can apply to other items in the project - e.g. use cases and test cases, or requirements and acceptance test cases) Later edit Tools might help, but they can't detect gaps or errors in traceability. Navigation... maybe, but no warranty that the traceability is up-to-date or correct after applying the changes.

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  • Content Graphic Was Pushed Down - Need Help...

    - by Tran
    Hello everyone, I modified html codes generated by Firework, and now graphic was pused down I dont know how to fix it. Sorry Im still using tables, mixing up with css to create the list items....please help....What I did was extend the original graphic to make it taller to fit the list menu http://imageoneads.com/work/inventory.htm Thanks ahead

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  • Whats the most efficient way to access another forms controls in .NET?

    - by broke
    I'm creating a reporting application, and our customers are going to need to generate some pretty big reports which require quite a bit of memory. Ive been in a re-factoring mood lately, so I was wondering what the best way to access the properties of another open form would be(The reporting viewer opens in a new form.) So far I have: Dim form As MainSelections form = My.Application.OpenForms(2) yay or nay. Thanks

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  • Actionscript 3.0 cross-project folder/package structure best practise

    - by dr_tchock
    I'm currently looking at structuring my teams projects into a consistent manner that properly utilises packages and is easily version-controlled (via SVN). I'm interested in any 'best practise' with regards to project structuring and how to use consistent packaging without lumping everything into a gigantic com.domainname.projects folder structure whilst maintaining that package structure. I'm also keen to use the src/bin/lib folder structure within each project. I guess I'm asking 'how do you do it?' and 'why?'. Sorry if this is a bit abstract for Stack Overflow but you guys give the best answers I've found.

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