Search Results

Search found 21054 results on 843 pages for 'void'.

Page 239/843 | < Previous Page | 235 236 237 238 239 240 241 242 243 244 245 246  | Next Page >

  • AlertDialog not showing two buttons.

    - by jfalexvijay
    Hi AlertDialog not showing send button. Below is the code. Please tell me what mistake I have made in my code. protected Dialog onCreateDialog(int id) { final AlertDialog.Builder dialog = new AlertDialog.Builder(this); dialog.setMessage("Enter Holla message"); EditText hollaMessage = new EditText(this); dialog.setView(hollaMessage); dialog.setCancelable(false); dialog.setPositiveButton("Send", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { List result = new ArrayList(); } }); dialog.setPositiveButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { dismissDialog(0); } }); AlertDialog alert = dialog.create(); return alert; }

    Read the article

  • PowerPoint.Application not raising events in C#

    - by AdmSteck
    I have a simple application written in C# and .Net 2.0 that displays several PowerPoint 2003 files in a loop. (It is going to be used for a information board in our cafeteria) The application works fine on my development machine but when I deploy it to another machine the events I have registered for SlideShowNextSlide and PresentationClose are never fired. I have tried registering the events with this method. private void InitPPT() { app.SlideShowNextSlide += new Microsoft.Office.Interop.PowerPoint.EApplication_SlideShowNextSlideEventHandler(app_SlideShowNextSlide); app.PresentationClose += new Microsoft.Office.Interop.PowerPoint.EApplication_PresentationCloseEventHandler(app_PresentationClose); app.SlideShowEnd += new Microsoft.Office.Interop.PowerPoint.EApplication_SlideShowEndEventHandler(app_PresentationClose); } And with this method that I found here: private void InitPPT() { IConnectionPointContainer oConnPointContainer = (IConnectionPointContainer)app; Guid guid = typeof(Microsoft.Office.Interop.PowerPoint.EApplication).GUID; oConnPointContainer.FindConnectionPoint(ref guid, out m_oConnectionPoint); m_oConnectionPoint.Advise(this, out m_Cookie); } Do I need to register some dll's on the client machine or am I missing something.

    Read the article

  • Please Find the error :

    - by jagdeep
    using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; public partial class Expt : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Bttnadd_Click(object sender, EventArgs e) { FileUpload1.SaveAs(MapPath("~/img//"+DateTime.Now.ToString()+FileUpload1.FileName)); } } Exception Details: System.Web.HttpException: ~/img//1/1/2011 1:47:52 PMWinter.jpg is not a valid virtual path.

    Read the article

  • Singular method name for single object argument, plural for a list?

    - by nasufara
    I'm having a problem with naming a method for a database application. In my Database instance, I have a method that can remove an Agreement object from the database. However, I want to be able to remove multiple Agreements at once, to be able to use transactions. The problem is that I also have an overload to remove a single Agreement object. Essentially, my structure is like this: public class Database { // ... public void RemoveAgreement(Agreement a) { // ... } public void RemoveAgreement(IEnumerable<Agreement> agreements) { // ... } } But this can be confusing, as the overload with the list of Agreements has a singular name, despite being inherently plural. My question is, how should I structure this? Should I have two overloads with the name RemoveAgreement(), or RemoveAgreements()? Or should I use two separate methods, instead of overloads? Thanks.

    Read the article

  • Delegate won't update page

    - by mat690
    I am trying to change the active index of a multiview by using a delegate and it doesn't work as i expect. this is my code protected void ucWaitPage_FinishedWaiting(PerformAfterWaitDelegate performAfterWait) { performAfterWait.Invoke(); this.SetIndex(); } private void SetIndex() { this.mvwTest.ActiveViewIndex = 0; } The performAfterWait Delegate points to the SetIndex() method. When the performAfterWait delegate gets invoked SetIndex() gets called but when SetIndex() returns this.mvwTest.ActiveViewIndex reverts to being equal to 1. However when i call the SetIndex() method directly it sets this.mvwTest.ActiveViewIndex = 0 and the change persists when the method returns.

    Read the article

  • How can I check the content of the arrays? Parsing XML file with ObjectiveC

    - by skiria
    I have 3 classes- video { nameVideo, id, description, user... } topic {nameTopic, topicID, NSMutableArray videos; } category {nameCategory, categoryID, NSMUtableArray topics} And then in my app delegate I defined- NSMutableArray categories; I parse an XML file with this code. I try the arrays hierachy, and i think that i don't add any object on the arrays. How can I check it? What's wrong? (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if([elementName isEqualToString:@"Videos"]) { //Initialize the array. appDelegate.categories = [[NSMutableArray alloc] init]; } else if ([elementName isEqualToString:@"Category"]) { aCategory = [[Category alloc] init]; aCategory.categoryID = [[attributeDict objectForKey:@"id"] integerValue]; NSLog(@"Reading id category value: %i", aCategory.categoryID); } else if ([elementName isEqualToString:@"Topic"]) { aTopic = [[Topic alloc] init]; aTopic.topicID = [[attributeDict objectForKey:@"id"] integerValue]; NSLog(@"Reading id topic value: %i", aTopic.topicID); } else if ([elementName isEqualToString:@"video"]) { aVideo = [[Video alloc] init]; aVideo.videoID = [[attributeDict objectForKey:@"id"] integerValue]; aVideo.nameTopic = currentNameTopic; aVideo.nameCategory = currentNameCategory; NSLog(@"Reading id video value: %i", aVideo.videoID); } NSLog(@"Processing Element: %@", elementName); } (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(!currentElementValue) currentElementValue = [[NSMutableString alloc] initWithString:string]; else [currentElementValue appendString:string]; NSLog(@"Processing Value: %@", currentElementValue); } (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"Videos"]) return; if ([elementName isEqualToString:@"Category"]) { [appDelegate.categories addObject:aCategory]; [aCategory release]; aCategory = nil; } if ([elementName isEqualToString:@"Topic"]) { [aCategory.topics addObject:aTopic]; //NSLog(@"contador: %i", [aCategory.topics count]); //NSLog(@"contador: %@", aTopic.nameTopic); [aTopic release]; aTopic = nil; } if ([elementName isEqualToString:@"video"]) { [aTopic.videos addObject:aVideo]; NSLog(@"count number videos: %i", [aTopic.videos count]); -- always 0 NSLog(@"NOM CATEGORIA VIDEO: %@", aVideo.urlVideo); -- OK [aVideo release]; aVideo = nil; } if ([elementName isEqualToString:@"nameCategory"]) { //[aCategory setValue:currentElementValue forKey:elementName]; aCategory.nameCategory = currentElementValue; currentNameCategory = currentElementValue; } if ([elementName isEqualToString:@"nameTopic"]) { aTopic.nameTopic = currentElementValue; currentNameTopic = currentElementValue; } else [aVideo setValue:currentElementValue forKey:elementName]; [currentElementValue release]; currentElementValue = nil; }

    Read the article

  • Multiplying matrices: error: expected primary-expression before 'struct'

    - by justin
    I am trying to write a program that is supposed to multiply matrices using threads. I am supposed to fill the matrices using random numbers in a thread. I am compiling in g++ and using PTHREADS. I have also created a struct to pass the data from my command line input to the thread so it can generate the matrix of random numbers. The sizes of the two matrices are also passed in the command line as well. I keep getting: main.cpp:7: error: expected primary-expression before 'struct' my code @ line 7 =: struct a{ int Arow; int Acol; int low; int high; }; My inpust are : Sizes of two matrices ( 4 arguments) high and low ranges in which o generate the random numbers between. Complete code: [headers] using namespace std; void *matrixACreate(struct *); void *status; int main(int argc, char * argv[]) { int Arow = atoi(argv[1]); // Matrix A int Acol = atoi(argv[2]); // WxX int Brow = atoi(argv[3]); // Matrix B int Bcol = atoi(argv[4]); // XxZ, int low = atoi(argv[5]); // Range low int high = atoi(argv[6]); struct a{ int Arow; // Matrix A int Acol; // WxX int low; // Range low int high; }; pthread_t matrixAthread; //pthread_t matrixBthread; pthread_t runner; int error, retValue; if (Acol != Brow) { cout << " This matrix cannot be multiplied. FAIL" << endl; return 0; } error = pthread_create(&matrixAthread, NULL, matrixACreate, struct *a); //error = pthread_create(&matrixAthread, NULL, matrixBCreate, sendB); retValue = pthread_join(matrixAthread, &status); //retValue = pthread_join(matrixBthread, &status); return 0; } void matrixACreate(struct * a) { struct a *data = (struct a *) malloc(sizeof(struct a)); data->Arow = Arow; data->Acol = Acol; data->low = low; data->high = high; int range = ((high - low) + 1); cout << Arow << endl<< Acol << endl; }// just trying to print to see if I am in the thread

    Read the article

  • Password test in 1st Tab.m to load a loginView gives class error?

    - by Michael Robinson
    I have a name and password in NSUserDefaults for login. I have this in my 1stTab View.m class to test for presence and load a login/signup loginView.xib modally if there is no password or name stored in the app. Here is the pulling of the defaults: -(void)refreshFields { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; usernameLabel.text = [defaults objectForKey:kUsernameKey]; passwordLabel.text = [defaults objectForKey:kPasswordKey]; { Here is the Test: - (void)viewDidAppear:(BOOL)animated { [self refreshFields]; [super viewDidAppear:animated]; if ([usernameLabel.text length] == 0 || [passwordLabel.text length] == 0) { LoginViewController * vc = [[[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil] autorelease]; [self presentModalViewController:vc animated: false]; } else { [[self tableView ]reloadData]; } } Thanks in advance, I'm getting this error in the console: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key usernameLabel.'

    Read the article

  • Mocking methods that call other methods Still hit database.Can I avoid it?

    - by devnet247
    Hi, It has been decided to write some unit tests using moq etc..It's lots of legacy code c# (this is beyond my control so cannot answer the whys of this) Now how do you cope with a scenario when you dont want to hit the database but you indirectly still hit the database? This is something I put together it's not the real code but gives you an idea. How would you deal with this sort of scenario? Basically calling a method on a mocked interface still makes a dal call as inside that method there are other methods not part of that interface?Hope it's clear [TestFixture] public class Can_Test_this_legacy_code { [Test] public void Should_be_able_to_mock_login() { var mock = new Mock<ILoginDal>(); User user; var userName = "Jo"; var password = "password"; mock.Setup(x => x.login(It.IsAny<string>(), It.IsAny<string>(),out user)); var bizLogin = new BizLogin(mock.Object); bizLogin.Login(userName, password, out user); } } public class BizLogin { private readonly ILoginDal _login; public BizLogin(ILoginDal login) { _login = login; } public void Login(string userName, string password, out User user) { //Even if I dont want to this will call the DAL!!!!! var bizPermission = new BizPermission(); var permissionList = bizPermission.GetPermissions(userName); //Method I am actually testing _login.login(userName,password,out user); } } public class BizPermission { public List<Permission>GetPermissions(string userName) { var dal=new PermissionDal(); var permissionlist= dal.GetPermissions(userName); return permissionlist; } } public class PermissionDal { public List<Permission> GetPermissions(string userName) { //I SHOULD NOT BE GETTING HERE!!!!!! return new List<Permission>(); } } public interface ILoginDal { void login(string userName, string password,out User user); } public interface IOtherStuffDal { List<Permission> GetPermissions(); } public class Permission { public int Id { get; set; } public string Name { get; set; } } Any suggestions? Am I missing the obvious? Is this Untestable code? Very very grateful for any suggestions.

    Read the article

  • using pthread in c++

    - by ogzylz
    I am using pthread.h in a *.cc file. when I try to use pthread_exit(0); or pthread_join(mythrds[yy],NULL); it says : .cc:(.text+0x3e): undefined reference to `pthread_exit' when complied very similar code in a *.c file with gcc it work perfect. How Can I use pthread's in c++.. (I also added -lpthread) .. void *myThreads ( void *ptr ) { ... pthread_exit(0); } .. flags: g++ -lpthread -Wall -static -W -O9 -funroll-all-loops -finline -ffast-math

    Read the article

  • What to name 2 methods with same signatures

    - by coffeeaddict
    Initially I had a method in our DL that would take in the object it's updating like so: internal void UpdateCash(Cash Cash) { using (OurCustomDbConnection conn = CreateConnection("UpdateCash")) { conn.CommandText = @"update Cash set captureID = @captureID, ac_code = @acCode, captureDate = @captureDate, errmsg = @errorMessage, isDebit = @isDebit, SourceInfoID = @sourceInfoID, PayPalTransactionInfoID = @payPalTransactionInfoID, CreditCardTransactionInfoID = @CreditCardTransactionInfoID where id = @cashID"; conn.AddParam("@captureID", cash.CaptureID); conn.AddParam("@acCode", cash.ActionCode); conn.AddParam("@captureDate", cash.CaptureDate); conn.AddParam("@errorMessage", cash.ErrorMessage); conn.AddParam("@isDebit", cyberCash.IsDebit); conn.AddParam("@PayPalTransactionInfoID", cash.PayPalTransactionInfoID); conn.AddParam("@CreditCardTransactionInfoID", cash.CreditCardTransactionInfoID); conn.AddParam("@sourceInfoID", cash.SourceInfoID); conn.AddParam("@cashID", cash.Id); conn.ExecuteNonQuery(); } } My boss felt that creating an object every time just to update one or two fields is overkill. But I had a couple places in code using this. He recommended using just UpdateCash and sending in the ID for CAsh and field I want to update. Well the problem is I have 2 places in code using my original method. And those 2 places are updating 2 completely different fields in the Cash table. Before I was just able to get the existing Cash record and shove it into a Cash object, then update the properties I wanted to be updated in the DB, then send back the cash object to my method above. I need some advice on what to do here. I have 2 methods and they have the same signature. I'm not quite sure what to rename these because both are updating 2 completely different fields in the Cash table: internal void UpdateCash(int cashID, int paypalCaptureID) { using (OurCustomDbConnection conn = CreateConnection("UpdateCash")) { conn.CommandText = @"update Cash set CaptureID = @paypalCaptureID where id = @cashID"; conn.AddParam("@captureID", paypalCaptureID); conn.ExecuteNonQuery(); } } internal void UpdateCash(int cashID, int PayPalTransactionInfoID) { using (OurCustomDbConnection conn = CreateConnection("UpdateCash")) { conn.CommandText = @"update Cash set PaymentSourceID = @PayPalTransactionInfoID where id = @cashID"; conn.AddParam("@PayPalTransactionInfoID", PayPalTransactionInfoID); conn.ExecuteNonQuery(); } } So I thought hmm, maybe change the names to these so that they are now unique and somewhat explain what field its updating: UpdateCashOrderID UpdateCashTransactionInfoID ok but that's not really very good names. And I can't go too generic, for example: UpdateCashTransaction(int cashID, paypalTransactionID) What if we have different types of transactionIDs that the cash record holds besides just the paypalTransactionInfoID? such as the creditCardInfoID? Then what? Transaction doesn't tell me what kind. And furthermore what if you're updating 2 fields so you have 2 params next to the cashID param: UpdateCashTransaction(int cashID, paypalTransactionID, someOtherFieldIWantToUpdate) see my frustration? what's the best way to handle this is my boss doesn't like my first route?

    Read the article

  • How to mock WCF Web Services with Rhino Mocks.

    - by Will
    How do I test a class that utilizes proxy clients generated by a Web Service Reference? I would like to mock the client, but the generated client interface doesn't contain the close method, which is required to properly terminate the proxy. If I don't use the interface, but instead a concrete reference, I get access to the close method but loose the ability to mock the proxy. I'm trying to test a class similar to this: public class ServiceAdapter : IServiceAdapter, IDisposable { // ILoggingServiceClient is generated via a Web Service reference private readonly ILoggingServiceClient _loggingServiceClient; public ServiceAdapter() : this(new LoggingServiceClient()) {} internal ServiceAdapter(ILoggingServiceClient loggingServiceClient) { _loggingServiceClient = loggingServiceClient; } public void LogSomething(string msg) { _loggingServiceClient.LogSomething(msg); } public void Dispose() { // this doesn't compile, because ILoggingServiceClient doesn't contain Close(), // yet Close is required to properly terminate the WCF client _loggingServiceClient.Close(); } }

    Read the article

  • Pass in the object a java class is embedded in as a parameter.

    - by Leif Andersen
    I'm building an android application, which has a list view, and in the list view, a click listener, containing an onItemClick method. So I have something like this: public class myList extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { getListView().setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { /* Do something*/ } } } Normally, this works fine. However, many times I find myself needing too preform an application using the outer class as a context. thusfar, I've used: parent.getContext(); to do this, but I would like to know, is that a bad idea? I can't really call: super because it's not really a subclass, just an embedded one. So is there any better way, or is that considered cosure? Also, if it is the right way, what should I do if the embedded method doesn't have a parameter to get the outside class? Thank you.

    Read the article

  • Objective-C Custom extend

    - by ryanjm.mp
    I have a couple classes that have nearly identical code. Only a string or two is different between them. What I would like to do is to make them from another class that defines those functions and then uses constants or something else to define those strings that are different. I'm not sure if "___" is inheritance or extending or what. That is what I need help with. For example: objectA.m: -(void)helloWorld { NSLog("Hello %@",child.name); } objectBob.m: #define name @"Bob" objectJoe.m #define name @"Joe" (I'm not sure if it's legal to define strings, but this gets the point across) It would be ideal if objectBob.m and objectJoe.m didn't have to even define the methods, just their relationship to objectA.m. Is there any way to do something like this? If all else fails I'll just make objectA.m: -(void)helloWorld:(NSString *name) { NSLog("Hello %@",name); } And have the other files call that function (and just #import objectA.m).

    Read the article

  • Force external function to be const

    - by vanna
    Here is my problem. I made a class with a member function declared as const that uses an external function that I cannot modify (declared in someone else's code) and that is not declared const. More precisely Someone else's code class B { public: void foo(); }; My code class A : public B { public: void bar() const { this->foo(); } }; I know that for member data we can force const-correctness by using mutable or const_cast. How can I 'hack' foo such that my compiler understands that I would like to use it as if it was const even if it is not declared in someone else's code ?

    Read the article

  • Value isnt being saved in the strings

    - by Raptrex
    I'm trying to make a class where I put a key and value into the put method which puts the key in the k string array and value into the v string array, however it is not being saved in the array when I do get or display. For example: put(dan,30) get(dan) returns null display returns null null 10 times. Anyone know whats wrong? public class Memory { final int INITIAL_CAPACITY = 10; String[] k = new String[INITIAL_CAPACITY]; String[] v = new String[INITIAL_CAPACITY]; int count = 0; public Memory() { count = 0; } public int size() { return count; } public void put(String key, String value) { int a = 0; boolean found = false; for (int i = 0; i < k.length; i++) { //System.out.println("key is " + key.equals(k[i])); if (key.equalsIgnoreCase(k[i])) { v[i] = value; found = true; } if (found) break; a++; } //System.out.println(a == k.length); if (a == k.length); { k[count] = key; v[count] = value; //System.out.println(k[count] + " " + v[count]); count++; //System.out.println(count); } } public String get(String key) { String output = "a"; for(int i = 0; i < k.length; i++) { if(!key.equalsIgnoreCase(k[i])) { output = null; } else { output = v[i]; return output; } } return output; } public void clear() { for (int i = 0; i < k.length; i++) { k[i] = null; v[i] = null; } count = 0; } public void display() { for (int i = 0; i < k.length; i++) { System.out.println(k[i] + " " + v[i]); } } }

    Read the article

  • What is the possible benefit (if any) of allowing recursive contructors?

    - by Penang
    In Java, constructors cannot be recursive. Compile time error: "recursive constructor invocation". Let's assume that we did not have this restriction. Things to keep in mind: The return type of a constructor is void. Since it is a void method you can't harness the complete power of recursion. A constructor can invoke itself (or any other constructor) using this(). But a "call to this must be first statement in constructor" We could use non local data between consecutive calls to still have some possible gain from recursive constructors. Would there be any benefit from allowing recursive constructors?

    Read the article

  • XCode, error: '_object' undeclared. Need some help solving this problem

    - by user309030
    I've got this code in my viewController.m file - (void)viewDidLoad { [super viewDidLoad]; GameLogic *_game = [[GameLogic alloc] init]; [_game initGame]; ....... } GameLogic is another class which I created. in the same viewController.m file, I have got another function - (void)test { if([_game returnElecFence]) { NSLog(@"YES"); } else { NSLog(@"NO"); } } Problem is, whenever the test function is called, I get an error saying '_game' undeclared. I tried putting the GameLogic init code in the .h file and on top of the @implementation to make it global but every method I tried resulted in a worse error. TIA to anyone who can suggest some ideas to clear this error up

    Read the article

  • Automatically Word-Wrapping Text To A Print Page?

    - by sooprise
    I have some code that prints a string, but if the string is say: "Blah blah blah"... and there are no line breaks, the text occupies a single line. I would like to be able to shape the string so it word wraps to the dimensions of the paper. private void PrintIt(){ PrintDocument document = new PrintDocument(); document.PrintPage += (sender, e) => Document_PrintText(e, inputString); document.Print(); } static private void Document_PrintText(PrintPageEventArgs e, string inputString) { e.Graphics.DrawString(inputString, new Font("Courier New", 12), Brushes.Black, 0, 0); } I suppose I could figure out the length of a character, and wrap the text manually, but if there is a built in way to do this, I'd rather do that. Thanks!

    Read the article

  • What is the proper way to declare a specialization of a template for another template type?

    - by Head Geek
    The usual definition for a specialization of a template function is something like this: class Foo { [...] }; namespace std { template<> void swap(Foo& left, Foo& right) { [...] } } // namespace std But how do you properly define the specialization when the type it's specialized on is itself a template? Here's what I've got: template <size_t Bits> class fixed { [...] }; namespace std { template<size_t Bits> void swap(fixed<Bits>& left, fixed<Bits>& right) { [...] } } // namespace std Is this the right way to declare swap? It's supposed to be a specialization of the template function std::swap, but I can't tell whether the compiler is seeing it as such, or whether it thinks that it's an overload of it or something.

    Read the article

  • ActionScript BitmapData Built-in To Bitmaps?

    - by TheDarkIn1978
    i've used a Loader and URLRequest to download a .png from the internet and add it to my display list. since it's already a bitmap, does it have built in bitmap data already? or do i have to create the bitmap data myself? also, why does the same trace statement return false in the mouseMoveHandler when it outputs true in the displayImage function? var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest("http://somewebsite.com/image.png")); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, displayImage); function displayImage(evt:Event):void { addChild(evt.target.content); addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); trace(evt.target.content is Bitmap); //outputs 'true' } function mouseMoveHandler(evt:MouseEvent):void { trace(evt.target.content is Bitmap); //outputs 'false' }

    Read the article

  • Help naming a class that has a single public method called Execute()

    - by devoured elysium
    I have designed the following class that should work kind of like a method (usually the user will just run Execute()): public abstract class ??? { protected bool hasFailed = false; protected bool hasRun = false; public bool HasFailed { get { return hasFailed; } } public bool HasRun { get { return hasRun; } } private void Restart() { hasFailed = false; hasRun = false; } public bool Execute() { ExecuteImplementation(); bool returnValue = hasFailed; Restart(); return returnValue; } protected abstract void ExecuteImplementation(); } My question is: how should I name this class? Runnable? Method(sounds awkward)?

    Read the article

  • Question regarding common class

    - by Rocky Singh
    I have following two classes: public class A : System.Web.UI.WebControls.Button { public virtual string X { get { object obj = ViewState["X"]; if (obj != null) return (string)obj; return null; } set { ViewState["X"] = value; } } protected override void OnLoad(EventArgs e) { X=2; } } and public class B : System.Web.UI.WebControls.TextBox { public virtual string X { get { object obj = ViewState["X"]; if (obj != null) return (string)obj; return null; } set { ViewState["X"] = value; } } protected override void OnLoad(EventArgs e) { X=2; } } As you must be seeing the class A and B have exactly the same code , my question is how can I make a common class for it and use these two classes.

    Read the article

  • java instanceof not finding method

    - by Razvan N
    I have a problem with java instanceof. I have a class called Employee and several others that extend this one, for example - Manager. I also created another class,EmployeeStockPlan, where I wanted to test if instanceof is finding which object I am using. But when I am calling a method from the new class, I have this error: The method grantStock(Manager) is undefined for the type Loader. Sorry, I am somehow new to some thing in java, I hope I am not asking dumb questions. The Employee class: package com.example.domain; public class Employee { private int empId; private String name; private String ssn; private double salary; public Employee(int empId, String name, String ssn, double salary) { // constructor // method; this.empId = empId; this.name = name; this.ssn = ssn; this.salary = salary; } public void setName(String newName) { if (newName != null) { this.name = newName; } } public void raiseSalary(double increase) { this.salary += increase; } public String getName() { return name; } public double getSalary() { return salary; } public String getDetails() { return "Employee id: " + empId + "\n" + "Employee name: " + name; } } The Manager class: package com.example.domain; public class Manager extends Employee { private String deptName; public Manager(int empId, String name, String ssn, double salary, String dept) { super(empId, name, ssn, salary); this.deptName = dept; } public String getDeptName() { return deptName; } public String getDetails() { return super.getDetails() + "\n" + "Department: " + deptName; } } The EmployeeStockPlan class: package com.example.domain; public class EmployeeStockPlan { public void grantStock(Employee e) { // nothing calculated, just simulating; System.out.println("This is an employee!"); if (e instanceof Manager) { // process Manager stock grant System.out.println("This is a manager!"); } else { // error - instance of Engineer? System.out.println("Not an engineer!"); } return; } } The main class: EmployeeStockPlan esp = new EmployeeStockPlan(); Manager m = new Manager (12421, "Manager1", "111-4254-521", 2430, "Marketing1"); grantStock(m);

    Read the article

  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

    Read the article

< Previous Page | 235 236 237 238 239 240 241 242 243 244 245 246  | Next Page >