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  • A Comparison of Store Layouts

    - by David Dorf
    Belus Capital Advisors is an independent stock market research firm that sometimes rolls up its sleeves and walks retail stores.  This month Brian Sozzi walked both Macy's and Sears and snapped pictures along the way.  The results are a good lesson in what to do and what not to do in retail.  The dichotomy between the two brands is stark, and Brian's pictures tell the stories of artistry and neglect.  For example, look at these two pictures: Where do you want to shop for sneakers?  The left picture shows the Finish Line store within Macy's and the right shows empty shelves at Sears.  The pictures really show the importance of assortments, in-stock inventory, and presentation.  Take a look at the two stories, and pay particular attention to the pictures of Sears. 19 Photos that Show the New Magic of Macy’s Sears is Vanishing from our Minds, the Shocking 18 Photos That Show Why

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  • How can I make a browser trust my SSL certificate when I request resources from an external server?

    - by William David Edwards
    I have installed an SSL certificate on one of my domains and it works perfectly, but on some pages I include a Google Font, which causes my certificate icon to change in: instead of: The reason, according to Google Chrome (translated with Google Translate): Your connection to xxxxxx is encrypted with 128-bit encryption. This page includes other resources which are not secure. These resources can be viewed by others while in transit and can be modified to fit. So how can I make the browser 'trust' my SSL certificate, even though I request an external resource from Google Fonts? And also, does it matter that I use links like these: <link rel='stylesheet' id='et-shortcodes-css-css' href='https://xxxxxx/wp-content/themes/Divi/epanel/shortcodes/css/shortcodes.css?ver=3.0' type='text/css' media='all' /> instead of <link rel='stylesheet' id='et-shortcodes-css-css' href='wp-content/themes/Divi/epanel/shortcodes/css/shortcodes.css?ver=3.0' type='text/css' media='all' /> Thanks!

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  • Is there any way to adjust the width of taskbar items on Gnome desktop?

    - by David Thomas
    Is there any way in which the width of items on the taskbar (or, rather, the lower panel) of the Gnome (2.32.0) desktop (Ubuntu 10.10) can be adjusted to take a more sensible width? While I can see the icons of the applications they represent, they seem a little over-compressed, given the width of the desktop/monitor resolution (1900 x 1080): Click the image, or this link, for a full-sized (1920x169, 169.7KB) graphic.

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  • Big Data Appliance

    - by David Dorf
    Today Oracle announced the next release of it's Big Data Appliance, an engineered system composed of hardware and software targeting the efficient processing of big data.  The solution leverages 288 Intel cores running Cloudera's distribution of Apache Hadoop in 1.1 TB of main memory.  This monster helps companies acquire, organize, and analyze large volumes of structured and un-structured data. Additionally a new versions of the Oracle Big Data Connectors and Oracle NoSQL Database were released. Why is this important to retailers?  As the infographic below conveys, mobile and social have added even more data to the already huge collections of POS transactions and e-commerce weblogs.  Retailers know that mining that data will help them make better decisions that lead to increased sales, better customer service, and ultimately a successful retail business. Monetate

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  • OWB - 11.2.0.4 Windows standalone client released

    - by David Allan
    The 11.2.0.4 release of OWB containing the 32 bit and 64 bit standalone Windows client is released today, I had previously blogged about the Linux standalone client here. Big thanks to Anil for spearheading that, another milestone on the Data Integration roadmap. Below are the patch numbers; 17743124 - OWB 11.2.0.4 STANDALONE CLIENT FOR Windows 64 BIT 17743119 - OWB 11.2.0.4 STANDALONE CLIENT FOR Windows 32 BIT This is the terminal release of OWB and customer bugs will be resolved on top of this release. We are excited to share information on the Oracle Data Integration 12c release in our upcoming launch video webcast on November 12th.

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  • Tomcat Manager Application and HTTP 404 Error

    - by David
    I am trying to set up the admin application for a Tomcat 6.0.24 instance. None of the searches I've done turn up anything I can use. I am using this configuration for Apache 2.2.14: Alias /manager /usr/share/tomcat6-admin/manager <Directory "/usr/share/tomcat6-admin/manager"> Options Indexes FollowSymLinks AllowOverride None allow from all </Directory> ProxyPass /manager ajp://localhost:8009/manager In the tomcat-users.xml I have this: <tomcat-users> <role rolename="tomcat"/> <role rolename="admin"/> <role rolename="operator"/> <role rolename="manager"/> <user username="admin" password="nopasswordforyou" roles="admin,tomcat,manager"/> <user username="operator" password="nevermind" roles="operator"/> </tomcat-users> I found the docs that suggested I needed manager-gui role installed and defined, but that appears to be Tomcat 7, not Tomcat 6. The manager.xml is the default provided with Ubuntu Lucid Lynx 10.04: <Context path="/manager" docBase="/usr/share/tomcat6-admin/manager" antiResourceLocking="false" privileged="true" /> If I access /manager from a web browser, I get a 404 error from Tomcat: "requested resource not available." If I access /manager/images I get the same thing. If I access /manager/401.jsp I get the actual page. In addition, the server.xml has not only the usual Realm (UserDatabaseRealm) but also one for MySQL authentication (JDBCRealm). Investigating this showed that the role of manager was not present there for the user admin; I fixed that by doing: INSERT USER_ROLE_DB SET USER_NAME='admin', ROLE_NAME='manager'; I restarted Tomcat, although I suspect that was overkill. No change. I don't see any errors in catalina.out or in localhost.* log files. What am I missing? What is the interaction between the different realms? How do I get the manager application working?

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  • The Iron Bird Approach

    - by David Paquette
    It turns out that designing software is not so different than designing commercial aircraft.  I just finished watching a video that talked about the approach that Bombardier is taking in designing the new C Series aircraft.  I was struck by the similarities to agile approaches to software design.  In the video, Bombardier describes how they are using an Iron Bird to work through a number of design questions in advance of ever having a version of the aircraft that can ever be flown.  The Iron Bird is a life size replica of the plane.  Based on the name, I would assume the plane is built in a very heavy material that could never fly.  Using this replica, Bombardier is able to valid certain assumptions such as the length of each wire in the electric system.  They are also able to confirm that some parts are working properly (like the rudders).  They even go as far as to have a complete replica of the cockpit.  This allows Bombardier to put pilots in the cockpit to run through simulated take-off and landing sequences. The basic tenant of the approach seems to be Validate your design early with working prototypes Get feedback from users early, well in advance of finishing the end product   In software development, we tend to think of ourselves as special.  I often tell people that it is difficult to draw comparisons to building items in the physical world (“Building software is nothing like building a sky scraper”).  After watching this video, I am wondering if designing/building software is actually a lot like designing/building commercial aircraft.   Watch the video here (http://www.theglobeandmail.com/report-on-business/video/video-selling-the-c-series/article4400616/)

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  • Can I migrate a clone of Google Code repository into Github?

    - by David Conde
    I want to create a clone of a Google Code repository, which I cannot download due to Country restrictions and I want to migrate that clone into Github, which I can use without any problem. The thing is I have a Github account and I can browse through GoogleCode but I cannot take my TortoiseHg and clone a repo just like that because I'm from Cuba and I get a lovely Google page saying that I cannot go into Google code. I'm guessing you know how I manage to browse :) I would like to import a mercurial repository into my Github repo, my questions: Is it possible? How can I do it?

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  • How-To limit user-names in LightDM login-screen when AccountsService is used

    - by David A. Cobb
    I have several "user" names in passwd that don't represent real people, and that should not appear on the LightDM login-screen. The lightdm-gtk-greeter configuration file clearly says that if AccountsService is installed, the program uses that and ignores its owh configureation files. HOWEVER, there is less than nothing for documentation about how to configure AccountsService! Please, can someone tell me how to configure the system so that only an explicitly specified group of users are shown on the greeter? I could uninstall AccountsService. I did that before, but it comes back (dependencies, I suppose). TIA

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  • ODI 11g - Faster Files

    - by David Allan
    Deep in the trenches of ODI development I raised my head above the parapet to read a few odds and ends and then think why don’t they know this? Such as this article here – in the past customers (see forum) were told to use a staging route which has a big overhead for large files. This KM is an example of the great extensibility capabilities of ODI, its quite simple, just a new KM that; improves the out of the box experience – just build the mapping and the appropriate KM is used improves out of the box performance for file to file data movement. This improvement for out of the box handling for File to File data integration cases (from the 11.1.1.5.2 companion CD and on) dramatically speeds up the file integration handling. In the past I had seem some consultants write perl versions of the file to file integration case, now Oracle ships this KM to fill the gap. You can find the documentation for the IKM here. The KM uses pure java to perform the integration, using java.io classes to read and write the file in a pipe – it uses java threading in order to super-charge the file processing, and can process several source files at once when the datastore's resource name contains a wildcard. This is a big step for regular file processing on the way to super-charging big data files using Hadoop – the KM works with the lightweight agent and regular filesystems. So in my design below transforming a bunch of files, by default the IKM File to File (Java) knowledge module was assigned. I pointed the KM at my JDK (since the KM generates and compiles java), and I also increased the thread count to 2, to take advantage of my 2 processors. For my illustration I transformed (can also filter if desired) and moved about 1.3Gb with 2 threads in 140 seconds (with a single thread it took 220 seconds) - by no means was this on any super computer by the way. The great thing here is that it worked well out of the box from the design to the execution without any funky configuration, plus, and a big plus it was much faster than before, So if you are doing any file to file transformations, check it out!

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  • How to force user to use subdomain?

    - by David Stockinger
    I am hosting a webshop with OpenCart and its current URL is e.g. http://mydomain.com/shop/ I have created two subdomains ( http://pg.mydomain.com/ and http://shop.mydomain.com/ ) and both subdomains are already working as they should. However, can I restrict direct access to mydomain.com/shop/ while leaving all the files (index.php, etc.) there? Since both subdomains are pointing to http://mydomain.com/shop/, I thought this would restrict all access. So in the end, I would like my two shops to be accessable through http://pg.mydomain.com/ and http://shop.mydomain.com/, but not http://mydomain.com/shop/ while leaving all the files in http://mydomain.com/shop/.

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  • How to visually "connect" skybox edges with terrain model

    - by David
    I'm working on a simple airplane game where I use skybox cube rendered using disabled depth test. Very close to the bottom side of the skybox is my terrain model. What bothers me is that the terrain is not connected to the skybox bottom. This is not visible while the plane flies low, but as it gets some altitude, the terrain looks smaller because of the perspective. Since the skybox center is always same as the camera position, the skybox moves with the plane, but the terrain goes into the distance. Ok, I think you understand the problem. My question is how to fix it. It's an airplane game so limiting max altitude is not possible. I thought about some way to stretch terrain to always cover whole bottom side of the skybox cube, but that doesn't feel right and I don't even know how would I calculate new terrain dimensions every frame. Here are some screenshot of games where you can clearly see the problem: (oops, I cannot post images yet) darker brown is the skybox bottom here: http://i.stack.imgur.com/iMsAf.png untextured brown is the skybox bottom here: http://i.stack.imgur.com/9oZr7.png

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  • Using MVC with a retained mode renderer

    - by David Gouveia
    I am using a retained mode renderer similar to the display lists in Flash. In other words, I have a scene graph data structure called the Stage to which I add the graphical primitives I would like to see rendered, such as images, animations, text. For simplicity I'll refer to them as Sprites. Now I'm implementing an architecture which is becoming very similar to MVC, but I feel that that instead of having to create View classes, that the sprites already behave pretty much like Views (except for not being explicitly connected to the Model). And since the Model is only changed through the Controller, I could simply update the view together with the Model in the controller, as in the example below: Example 1 class Controller { Model model; Sprite view; void TeleportTo(Vector2 position) { model.Position = view.Position = position; } } The alternative, I think, would be to create View classes that wrap the sprites, make the model observable, and make the view react to changes on the model. This seems like a lot of extra work and boilerplate code, and I'm not seeing the benefits if I'm just going to have one view per controller. Example 2 class Controller { Model model; View view; void TeleportTo(Vector2 position) { model.Position = position; } } class View { Model model; Sprite sprite; View() { model.PropertyChanged += UpdateView; } void UpdateView() { sprite.Position = model.Position; } } So, how is MVC or more specifically, the View, usually implemented when using a retained-mode renderer? And is there any reason why I shouldn't stick with example 1?

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  • JavaOne - Java SE Embedded Booth - Pactron Java Programmable Automation Controller (JPAC)

    - by David Clack
    Hi All, So at the last JavaOne we talked about developing a Java powered Programmable Automation Controller (JPAC) with our partner Pactron in Santa Clara. We actually demoed it running first at the Embedded Show in Germany this March. JPAC is based on a Marvell 88F6282 Kirkwood ARM SOC, we partnered with Hilsher from just outside Frankfurt, Germany for the mini pci ProfiBus controllers, Revolution Robotics from Corvallis, Oregon wrote the Java SE Embedded for ARM to Hilscher Linux driver interface. Revolution Robotics also designed the HTML5 application that runs on a Marvell ARM tablet to actually send and receive commands via ProfiBus to a slave device. We will have the system running in our booth at JavaOne this year, come take a look. If you are registered at JavaOne you can come over to the Java Embedded @ JavaOne for $100 Come see us in booth 5605 See you there Dave

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  • Ubuntu 12.04 desktop crash [closed]

    - by David Mannock
    12.04 is stable under a light load, but not under intensive use of Gaussian 09 vB1. Looks like a heating issue, but psensor says that all is well on 32-cores @56C. Similar results for 64 cores. Machine shuts down after 2-3h. Syslog shows shut down. Whoopsie crash reporter sends in report. After 259 updates on the weekend, I am left wondering what the heck is wrong with this release? My answer would be "EVERYTHING!". Can someone help me do some systematic checks on this OS and hardware.

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  • Isometric algorithm [fixed]

    - by David
    so i've been toying with isometric and i just cant get the tiles to be in the right order. im probably missing something obvious and i just cant see it... but even at the risk of looking stupid, heres my code. for (int i = 0; i < Tile.MapSize; i++) { for (int j = 0; j < Tile.MapSize; j++) { spriteBatch.Draw( Tile.TileSetTexture, new Rectangle( (-j * Tile.TileWidth / 2) + (i * Tile.TileWidth / 2), (i * (Tile.TileHeight - 9) / 2) - (-j * (Tile.TileHeight - 9) / 2), Tile.TileWidth, Tile.TileHeight), Tile.GetSourceRectangle(tileID), Color.White, 0.0f, new Vector2(-350, -60), SpriteEffects.None, 1.0f); } } and heres what i end up with delicious messed up map yep, bit of an issue. so if anyone could help, i'd appreciate it. edit* works now <_<

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  • Is there any advantage in using DX10/11 for a 2D game?

    - by David Gouveia
    I'm not entirely familiar with the feature set introduced by DX10/11 class hardware. I'm vaguely familiar with the new stages added to the programmable graphics pipeline, such as the geometry shader, the compute shader, and the new tesselation stages. I don't see how any of these make much of a difference for a 2D game though. Is there any compelling reason to make the switch to DX10/11 (or the OpenGL equivalents) for a 2D game, or would it be wiser to stick with DX9 considering that that a significant share of the market still runs on older technologies (e.g. the February 2012 Steam surveys lists around 17% of users as still using Windows XP)?

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  • Projects to learn web development

    - by David McDavidson
    I'm trying to get a job as a web developer, but the great majority of jobs offers requires previous experience and a portfolio to prove you've got the required skills. Unfortunately I don't have any real experience or anything to show. The best way to learn is to try and tackle real world problems, so I'd like to know what would be some nice projects to learn stuff and that will look good in a portfolio?

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  • What is the best C++ interview question?

    - by David Thielen
    If you could ask a C++ programmer one question to measure their C++ skills, what would it be? The question I think is best is: Can you call "delete this;" inside a member function? (I put this as a link so you can think it through first, then go to The Best C++ Interview Question – Ever! to see the correct answer.) I don't ask this because I expect most people to know the answer. If they did it would not be that useful a question. I ask to see if they can work their way to the correct answer and how they do so.

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  • Flexi Slider 2 Ipad showing images underneath main slider image but all other os are fine [closed]

    - by David Buckley
    I am using the Flexi Slider 2 for the jquery slider on this test page but for some reason on the ipad it shows all images in a list and doesnt appear to load the jquery but if you rotate the ipad it works any ideas would be greatly appreciate please forgive my english im a programmer not an english lecture. http://colintest.webdeveloperbelfast.com/donate.php it is not spam their functions the client is wanting the demo u guys take things so bloddy littler when a person is asking for help please do not use the paypal buttons their only their for demo purpose this is not spam

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  • Music Rhythm Game Difficulty Question

    - by David Dimalanta
    I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific pattern depending on the music and the difficulty? I have observed the Guitar Hero 3 game for the game console where the difficulty is set on the number of strings used and possible number of combo (e.g. two-string combo). Compared to the Tap Tap Revenge for the Android and iPhone, the difficulty based on the number of BPM (Beat per Minute), meaning, number of targets spawn and must be hit.

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  • ODI 11g – Faster Files

    - by David Allan
    Deep in the trenches of ODI development I raised my head above the parapet to read a few odds and ends and then think why don’t they know this? Such as this article here – in the past customers (see forum) were told to use a staging route which has a big overhead for large files. This KM is an example of the great extensibility capabilities of ODI, its quite simple, just a new KM that; improves the out of the box experience – just build the mapping and the appropriate KM is used improves out of the box performance for file to file data movement. This improvement for out of the box handling for File to File data integration cases (from the 11.1.1.5.2 companion CD and on) dramatically speeds up the file integration handling. In the past I had seem some consultants write perl versions of the file to file integration case, now Oracle ships this KM to fill the gap. You can find the documentation for the IKM here. The KM uses pure java to perform the integration, using java.io classes to read and write the file in a pipe – it uses java threading in order to super-charge the file processing, and can process several source files at once when the datastore's resource name contains a wildcard. This is a big step for regular file processing on the way to super-charging big data files using Hadoop – the KM works with the lightweight agent and regular filesystems. So in my design below transforming a bunch of files, by default the IKM File to File (Java) knowledge module was assigned. I pointed the KM at my JDK (since the KM generates and compiles java), and I also increased the thread count to 2, to take advantage of my 2 processors. For my illustration I transformed (can also filter if desired) and moved about 1.3Gb with 2 threads in 140 seconds (with a single thread it took 220 seconds) - by no means was this on any super computer by the way. The great thing here is that it worked well out of the box from the design to the execution without any funky configuration, plus, and a big plus it was much faster than before, So if you are doing any file to file transformations, check it out!

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  • What do you use to bundle / encrypt data?

    - by David McGraw
    More and more games are going the data driven route which means that there needs to be a layer of security around easy manipulation. I've seen it where games completely bundle up their assets (audio, art, data) and I'm wondering how they are managing that? Are there applications / libraries that will bundle and assist you with managing the assets within? If not is there any good resources that you would point to for packing / unpacking / encryption? This specific question revolves around C++, but I would be open to hear how this is managed in C#/XNA as well. Just to be clear -- I'm not out to engineer a solution to prevent hacking. At the fundamental level we're all manipulating 0's and 1's. But, we do want to keep the 99% of people that play the game from simply modifying XML files that are used to build the game world. I've seen plenty of games bundle all of their resources together. I'm simply curious about the methods they're using.

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  • Mouse doesn't work & internet connection not made in Ubuntu 12.04 LTS

    - by David Skare
    Yesterday, Nov 15, 2012, I booted into my Ubuntu 12.04 LTS system. It has resided on a Crucial 128 GB SSD with about 90% free space since early summer. I also have Windows 7 loaded on another Crucial 256 GB SSD. Ubuntu has set up a dual boot system for me even though each OS has its own SSD. I have been using this setup without problems since summer. Yesterday, when the boot process finished, my Microsoft Comfort Mouse 3000 did not work and there was a message that Ubuntu was not connected to the internet. So w/o the mouse I was forced to turn the machine off manually. About 4 days ago Ubuntu worked fine and booting into Win 7 also works fine. I have a backup machine with the same style mouse on it so I swapped the mouse onto this system. Same results. But both mice work when booting into Win 7. Today I removed both SSDs and installed my Ubuntu 12.04 HD which has not been used since I moved Ubuntu to the SSD from it. Same results. Between the last time I used Ubuntu 12.04 on the SSD and when I tried to use it again I made no changes to my machine, either hardware or software. My machines specs are: AMD FX-6100, MSI 990FXA-GD65 AM3+ format with latest BIOS (Ver 19.9), Corsair Vengeance 1866 MHz memory - 16 GB (4GB X 4 sticks), MSI N580GTX video card (nVidia 306.97 drivers), Sony Bravia 32" HD TV as a monitor, Pioneer BluRay DVD-RW, DSL connection to internet thru a router (10 mps), Crucial 128 GB SSD (90% free space), Microsoft Comfort Mouse 3000 I try to maintain current BIOS and drivers for all devices. I mostly use my Ubuntu system for programming in GCC and OpenCOBOL, surfing the internet and e-mailing. No games are installed. I'm stumped! If anyone has experienced this same problem I'd appreciate knowing how you solved it. TIA, Dave

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  • SFX Played Once per Collision or Hit

    - by David Dimalanta
    I have a question about using Box2D (engine for LibGDX used to make realistic physics). I observed on the code that I've made for the physics here below: @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Touch Up Event if(is_Next_Fruit_Touched) { BodyEditorLoader Fruit_Loader = new BodyEditorLoader(Gdx.files.internal("Shape_Physics/Fruity Physics.json")); Fruit_BD.type = BodyType.DynamicBody; Fruit_BD.position.set(x, y); FixtureDef Fruit_FD = new FixtureDef(); // --> Allows you to make the object's physics. Fruit_FD.density = 1.0f; Fruit_FD.friction = 0.7f; Fruit_FD.restitution = 0.2f; MassData mass = new MassData(); mass.mass = 5f; Fruit_Body[n] = world.createBody(Fruit_BD); Fruit_Body[n].setActive(true); // --> Let your dragon fall. Fruit_Body[n].setMassData(mass); Fruit_Body[n].setGravityScale(1.0f); System.out.println("Eggs... " + n); Fruit_Loader.attachFixture(Fruit_Body[n], Body, Fruit_FD, Fruit_IMG.getWidth()); Fruit_Origin = Fruit_Loader.getOrigin(Body, Fruit_IMG.getWidth()).cpy(); is_Next_Fruit_Touched = false; up = y; Gdx.app.log("Initial Y-coordinate", "Y at " + up); //Once it's touched, the next fruit will set to drag. if(n < 50) { n++; }else{ System.exit(0); } } return true; } Now, I'm thinking which part o line should I implement for the sound effects. My objectives to make SFX played once for every collision (Or should I say "SFX played once per collision"?) on the following: SFX played once if they hit on the objects of its kind. (e.g. apple vs. apple) SFX played once on a different sound when it hit on the ground. (e.g. apple land on the mud) Take note that I'm using Box2D for the Java programming version thanks to LibGDX via Box2D engine and I edited the physics body using Physics Body Editor before I implement it to code. I tried to check every available methods for body, fixture definition, or body definition to code for the SFX when hit but it seems only for the gravity and weight. Is there possibly available on the document for SFX played when collision happens if possible?

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