Search Results

Search found 13357 results on 535 pages for 'revenue model'.

Page 24/535 | < Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >

  • No method 'get' on backbone model save

    - by user888734
    I'm using backbone for a reasonably complicated form. I have a number of nested models, and have been computing other variables in the parent model like so: // INSIDE PARENT MODEL computedValue: function () { var value = this.get('childModel').get('childModelProperty'); return value; } This seems to work fine for keeping my UI in sync, but as soon as I call .save() on the parent model, I get: Uncaught TypeError: Object #<Object> has no method 'get' It seems that the child model kind of temporarily stops responding. Am I doing something inherently wrong? EDIT: The stack trace is: Uncaught TypeError: Object #<Object> has no method 'get' publish.js:90 Backbone.Model.extend.neutralDivisionComputer publish.js:90 Backbone.Model.extend.setNeutralComputed publish.js:39 Backbone.Events.trigger backbone.js:163 _.extend.change backbone.js:473 _.extend.set backbone.js:314 _.extend.save.options.success backbone.js:385 f.Callbacks.o jquery.min.js:2 f.Callbacks.p.fireWith jquery.min.js:2 w jquery.min.js:4 f.support.ajax.f.ajaxTransport.send.d

    Read the article

  • How can i create sprite sheet from 3d model (3D studio max)

    - by OopsUser
    I built simple 3D model of a car, with simple animation in which it's wheels are turning. Now i want to create a sprite sheet, the only way i know how to do it, is to render manually 20 frames from the from, then combine them to a strip manually, then rotate it by 10 degrees, render 20 frames of animation again and combine them to a strip... Is there a way to do it automatically ? With out rotating the scene manually and render it and combining .. it's a lot of work, takes more time then the modelling itself... Thanks

    Read the article

  • Django show manytomanyfield on form when definition is on other model

    - by John
    Hi I have the definition for my manytomany relationship on one model but want to display the field on a form for the other model. How do I do this? for example: # classes class modelA(models.Model): name = models.CharField(max_length=300) manytomany = models.ManyToManyField(modelA) class modelB(models.Model): name = models.CharField(max_length=300) # forms class modelBForm(forms.ModelForm): class Meta: model = modelB I want to use the form modelBForm but show a select box with a list from modelA (just how it would work if the model was set to modelA in the form class). How can I do this? Thanks

    Read the article

  • Building a Repository Pattern against an EF 5 EDMX Model - Part 1

    - by Juan
    I am part of a year long plus project that is re-writing an existing application for a client.  We have decided to develop the project using Visual Studio 2012 and .NET 4.5.  The project will be using a number of technologies and patterns to include Entity Framework 5, WCF Services, and WPF for the client UI.This is my attempt at documenting some of the successes and failures that I will be coming across in the development of the application.In building the data access layer we have to access a database that has already been designed by a dedicated dba. The dba insists on using Stored Procedures which has made the use of EF a little more difficult.  He will not allow direct table access but we did manage to get him to allow us to use Views.  Since EF 5 does not have good support to do Code First with Stored Procedures, my option was to create a model (EDMX) against the existing database views.   I then had to go select each entity and map the Insert/Update/Delete functions to their respective stored procedure. The next step after I had completed mapping the stored procedures to the entities in the EDMX model was to figure out how to build a generic repository that would work well with Entity Framework 5.  After reading the blog posts below, I adopted much of their code with some changes to allow for the use of Ninject for dependency injection.http://www.tcscblog.com/2012/06/22/entity-framework-generic-repository/ http://www.tugberkugurlu.com/archive/generic-repository-pattern-entity-framework-asp-net-mvc-and-unit-testing-triangle IRepository.cs public interface IRepository : IDisposable where T : class { void Add(T entity); void Update(T entity, int id); T GetById(object key); IQueryable Query(Expression> predicate); IQueryable GetAll(); int SaveChanges(); int SaveChanges(bool validateEntities); } GenericRepository.cs public abstract class GenericRepository : IRepository where T : class { public abstract void Add(T entity); public abstract void Update(T entity, int id); public abstract T GetById(object key); public abstract IQueryable Query(Expression> predicate); public abstract IQueryable GetAll(); public int SaveChanges() { return SaveChanges(true); } public abstract int SaveChanges(bool validateEntities); public abstract void Dispose(); } One of the issues I ran into was trying to do an update. I kept receiving errors so I posted a question on Stack Overflow http://stackoverflow.com/questions/12585664/an-object-with-the-same-key-already-exists-in-the-objectstatemanager-the-object and came up with the following hack. If someone has a better way, please let me know. DbContextRepository.cs public class DbContextRepository : GenericRepository where T : class { protected DbContext Context; protected DbSet DbSet; public DbContextRepository(DbContext context) { if (context == null) throw new ArgumentException("context"); Context = context; DbSet = Context.Set(); } public override void Add(T entity) { if (entity == null) throw new ArgumentException("Cannot add a null entity."); DbSet.Add(entity); } public override void Update(T entity, int id) { if (entity == null) throw new ArgumentException("Cannot update a null entity."); var entry = Context.Entry(entity); if (entry.State == EntityState.Detached) { var attachedEntity = DbSet.Find(id); // Need to have access to key if (attachedEntity != null) { var attachedEntry = Context.Entry(attachedEntity); attachedEntry.CurrentValues.SetValues(entity); } else { entry.State = EntityState.Modified; // This should attach entity } } } public override T GetById(object key) { return DbSet.Find(key); } public override IQueryable Query(Expression> predicate) { return DbSet.Where(predicate); } public override IQueryable GetAll() { return Context.Set(); } public override int SaveChanges(bool validateEntities) { Context.Configuration.ValidateOnSaveEnabled = validateEntities; return Context.SaveChanges(); } #region IDisposable implementation public override void Dispose() { if (Context != null) { Context.Dispose(); GC.SuppressFinalize(this); } } #endregion IDisposable implementation } At this point I am able to start creating individual repositories that are needed and add a Unit of Work.  Stay tuned for the next installment in my path to creating a Repository Pattern against EF5.

    Read the article

  • Free vs. Paid: Picking a Financial Model

    - by ashes999
    I finally embarked upon my first "paid" game. What this means is that I will incorporate some sort of monetization strategy in my game. This may mean making the app pay-to-download, making it "freemium" with paid content, or something else. Having never done something like this, I'm at a complete loss as to how to figure out what I should do. I know a couple of models (pay to download, freemium, etc.) and I can brainstorm some ideas. But how do I figure out what strategy to use? Perhaps there's some body of research on this? (I recall reading that MMOs popular in Korea use a model where cosmetic changes only are pay-to-buy; everything else is free).

    Read the article

  • Developing Functional Specifications based on the UML Model

    A few days ago I found this white paper I did around 2004 way before I started really blogging:The Process OverviewUse-case to Specifications is a processing using UML use-cases to identify user requirements and model systems to be able to properly define functionality. This document is intended to serve as an execution based walk-through of this process.As background: The Unified Modeling Language (UML) is a language for specifying, visualizing, constructing, and documenting the artifacts of software...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Viewport.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Viewport.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

    Read the article

  • Shader Model 3.0 not available

    - by Romy
    I have Acer 4745G with ATI HD 5650 1GB VRAM. After I installed the COD Black Ops trough Wine Playonlinux and successfully installed, and I play the game and then appear message "Shader Model 3.0 not available". I have installed ATI driver 11.8 when I trying this game. And then I'm trying to install the driver from menu "System Administration Additional Driver, it doesn't work. I cannot log in, in the screen appear only the text for log in. And then I uninstall it trough recovery mode. And then I download ATI driver 11.11 from official ATI/AMD website, and then I restart my computer and my screen appearing only text again. I'm using Ubuntu (Ultimate Edition) 11.04. How to overcome this problem?

    Read the article

  • Retrieve data from an ASP.Net application using Ado.Net 2.0 disconnected model

    - by nikolaosk
    This is the second post in a series of posts regarding to ADO.Net 2.0. Have a look at the first post if you like. In this post I am going to investigate the "Disconnected" model. When I say "Disconnected" I mean Datasets . Datasets are in memory representations of tables in a particular database. A Dataset contains a Table collection and each Table collection contains a Row collection and each Row collection contains a Columns collection. So initially you connect to the database, get the data to...(read more)

    Read the article

  • Model in sub-directory via app_label?

    - by prometheus
    In order to place my models in sub-folders I tried to use the app_label Meta field as described here. My directory structure looks like this: project apps foo models _init_.py bar_model.py In bar_model.py I define my Model like this: from django.db import models class SomeModel(models.Model): field = models.TextField() class Meta: app_label = "foo" I can successfully import the model like so: from apps.foo.models.bar_model import SomeModel However, running: ./manage.py syncdb does not create the table for the model. In verbose mode I do see, however, that the app "foo" is properly recognized (it's in INSTALLED_APPS in settings.py). Moving the model to models.py under foo does work. Is there some specific convention not documented with app_label or with the whole mechanism that prevents this model structure from being recognized by syncdb?

    Read the article

  • proper model for a multi site rails app

    - by JeffTaggarty
    Hi Guys, I am not sure if this is correct place to ask this question. My apologies if it is not. I need to create a web app where people will sign up, call it main-app.com, when they sign up my code will generate a usersite.my-app.com, they will login and only be able to manage their mini site. My question is, is it correct to model this out by creating a table for site, a table for user, users belong to site and site has many users. Then I should create a content table that belongs to user AND site? is that right? Thanks Jeff

    Read the article

  • app_label in an abstract Django model

    - by rayan
    Hi all, I'm trying to get an abstract model working in Django and I hit a brick wall trying to set the related_name per the recommendation here: http://docs.djangoproject.com/en/dev/topics/db/models/#be-careful-with-related-name This is what my abstract model looks like: class CommonModel(models.Model): created_on = models.DateTimeField(editable=False) creared_by = models.ForeignKey(User, related_name="%(app_label)s_%(class)s_created", editable=False) updated_on = models.DateTimeField(editable=False) updated_by = models.ForeignKey(User, related_name="%(app_label)s_%(class)s_updated", editable=False) def save(self): if not self.id: self.created_on = datetime.now() self.created_by = user.id self.updated_on = datetime.now() self.updated_by = user.id super(CommonModel, self).save() class Meta: abstract = True My common model is in [project_root]/models.py. It is the parent object of this model, which is located in an app called Feedback [project_root]/feedback/models.py: from django.db import models from mediasharks.models import CommonModel class Feedback(CommonModel): message = models.CharField(max_length=255) request_uri = models.CharField(max_length=255) domain = models.CharField(max_length=255) feedback_type = models.IntegerField() Basically I'm trying to set up a common model so that I'll always be able to tell when and by whom database entries were created. When I run "python manage.py validate" I get this error message: KeyError: 'app_label' Am I missing something here?

    Read the article

  • Best practice for near reuse of model components?

    - by Chris Knight
    I have a requirement to use a Fund model in my code. It will contain a fund name and fund code. In the interest of reuse I've poked around the package containing the other models used and found an existing Fund model. However the issue here is that, in addition to fund name and code, it also contains an amount. Amount isn't directly relevant in my context. So, do I: 1) Use the existing Fund model as is, ignoring the setters/getters for fund amount. 2) Put a FundDescription interface onto the existing Fund model for accessing only the information I'm interested in. 3) Make a FundDescription base class from which the existing Fund model could now extend 4) Create a whole new seperate model since the two are slightly contextually different

    Read the article

  • Cant get the proper use for DropDownListFor with a model and a viewbag element

    - by EH_warch
    I have a list of locations set in the ViewBag element like this: public ActionResult Create() { var db = new ErrorReportingSystemContext(); IEnumerable<SelectListItem> items = db.Locations .AsEnumerable() .Select(c => new SelectListItem { Value =c.id.ToString(), Text = c.location_name }); ViewBag.locations = items; return View(); } I'm trying to get the values from ViewBag.locations from the view like this @Html.DropDownListFor(model => model.location_fk_id, ViewBag.locations); //@Html.DropDownListFor(model => model.location_fk_id, @ViewBag.locations); //@Html.DropDownListFor(model => model.location_fk_id, "locations"); But no avail. How can i use it?

    Read the article

  • Proper method to detect device model (iPhone/iPod Touch)?

    - by Mark
    Is this the proper way to detect which device a user is running? NSString *currentModel = [[UIDevice currentDevice] model]; if ([currentModel isEqualToString:@"iPhone"]) { // The user is running on iPhone so allow Call, Camera, etc. } else { // The user is running on a different device (iPod / iPad / iPhone Simulator) disallow Call. }

    Read the article

  • Backbone.js "model" query

    - by Novice coder
    I'm a learning coder trying to understand this code from a sample MVC framework. The below code is from a "model" file. I've done research on Backbone.js, but I'm still confused as to exactly how this code pull information from the app's database. For example, how are base_url, Model.prototype, and Collection.prototype being used to retrieve information from the backend? Any help would be greatly appreciated. exports.definition = { config : { "defaults": { "title": "-", "description": "-" }, "adapter": { "type": "rest", "collection_name": "schools", "base_url" : "/schools/", } }, extendModel: function(Model) { _.extend(Model.prototype, { // Extend, override or implement Backbone.Model urlRoot: '/school/', name:'school', parse: function(response, options) { response.id = response._id; return response; }, }); return Model; }, extendCollection: function(Collection) { _.extend(Collection.prototype, { // Extend, override or implement Backbone.Collection urlRoot: '/schools/', name: 'schools', }); return Collection; } }

    Read the article

  • Rails Rspec testing not saving a transactional model

    - by NolanDC
    I'm currently testing my Rails controllers using RSpec. In one controller, I have a model that uses transactions, so that it will not be saved unless another nested model (whose data is filled in using fields_for) is also saved correctly. The tests hit a snag when they reach the transaction. Some debugging output proves that the model is valid and ready to save. However, upon entering the transaction block, the model does not save. Even stranger, the code never reaches the else clause of "if model.save" (It does, however, enter the transaction block). I can only assume this is a problem with my testing a transactional model. Any ideas/hints/solutions?

    Read the article

  • Getting Started with the SSAS Tabular Model

    SSAS Tabular models are in-memory databases that model data with relational constructs such as tables and relationships, in order to provide a rapid and powerful way of providing self-service BI to client applications such as Microsoft Excel and Microsoft Power View. You’ve deployed SSAS in tabular mode, and deployed Adventureworks into it. What next? Rob Sheldon explains all. Check SQL Server performance at a glanceWe consulted 1000 SQL Server professionals to make SQL Monitor’s UI as clear as possible. Start monitoring with a free trial.

    Read the article

  • Parent and child model interaction

    - by jminarik
    Hi, is it possible set something like wpf window owner in caliburn.micro ? I have PARENT VIEW MODEL, from this model I open CHILD SCREEN {VIEW MODEL} with this method: public IEnumerable<IResult> Open() { yield return new ShowWindow("ChatScreen") .InitializeWith(_service .DetailData(Account, _selectedFriend.Value.Nick), AvatarImage); } This method create a new WPF WINDOW - CHILD SCREEN and initialize CHILD VIEW MODEL with some variables. I would like set something like this CHILD_SCREEN.PARENT = PARENT_VIEW_MODEL. I would like achieve if I close PARENT VIEW MODEL that it close also all CHILD MODELS. Also it exist way how can I check if screen, in my situation WPF window, is active/inactive from MAIN VIEW MODEL?

    Read the article

  • MVC 2 Client Side Model Validation with ExtJS

    One of the most exciting new features in MVC 2 is "Enhanced Model Validation support across both server and client"; this new enhanced support allows for client side validation to be dynamically generated into a view from DataAnnotations attributes on models. One minor complaint: Out of the box, it only supports the Microsoft AJAX libraries. Good news: It can use other frameworks, and we have done just that! Ext.ux.MvcFormValidator The MvcFormValidator is an alternative form validation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Akka react vs receive

    - by Will I Am
    I am reading my way through Akka tutorials, but I'd like to get my feet wet with a real-life scenario. I'd like to write both a connectionless UDP server (an echo/ping-pong service) and a TCP server (also an echo service, but it keeps the connection open after it replies). My first question is, is this a good experimental use case for Akka, or am I better served with more common paradigms like IOCP? Would you do something like this with Akka in production? Although I understand conceptually the difference between react() and receive(), I struggle to choose one or the other for the two models. In the UDP model, there is no concept of who the sender is on the server, once the pong is sent, so should I use receive()? In the TCP model, the connection is maintained on the server after the pong, so should I use react()? If someone could give me some guidance, and maybe an opinion on how you'd design these two use cases, it would take me a long way. I have found a number of examples, but they didn't have explanations as to why they chose the paradigms they did.

    Read the article

  • Turning a problem into a data

    - by Fogmeister
    OK, I have an app that I'm creating but I'm just really not sure about how to approach the problem. The idea is fairly simple. I'm just not sure how to wrap it in a data model (or even if I should). TBH I feel like I'm making it more complicated than it needs to be. How it works. The app will have circles along the top in a row that need to be connected to circles along the bottom in a row. 10 circles at the top. 10 at the bottom. One connection per pair of dots. Anyway, I can get the dots to connect I'm just not sure how to wrap it in a data model so that I can analyse what has been connected and see if it is right or not. The circles will be questions and answers. I can make an array of question objects with a question and answer properties. I can then display these as the dot pairs. I'm just not sure how to record which questions have been connected to which answers. It is valid for a user to connect a wrong answer as they all get checked at the end. I was thinking of using SpriteKit but this isn't a restriction. I could use UIKit or something else. TBH, this question is fairly language free as I'm just after a way of modelling it.

    Read the article

  • Loaded OBJ Model Will Not Display in OpenGL / C++ Project

    - by Drake Summers
    I have been experimenting with new effects in game development. The programs I have written have been using generic shapes for the visuals. I wanted to test the effects on something a bit more complex, and wrote a resource loader for Wavefront OBJ files. I started with a simple cube in blender, exported it to an OBJ file with just vertices and triangulated faces, and used it to test the resource loader. I could not get the mesh to show up in my application. The loader never gave me any errors, so I wrote a snippet to loop through my vertex and index arrays that were returned from the loader. The data is exactly the way it is supposed to be. So I simplified the OBJ file by editing it directly to just show a front facing square. Still, nothing is displayed in the application. And don't worry, I did check to make sure that I decreased the value of each index by one while importing the OBJ. - BEGIN EDIT I also tested using glDrawArrays(GL_TRIANGLES, 0, 3 ); to draw the first triangle and it worked! So the issue could be in the binding of the VBO/IBO items. END EDIT - INDEX/VERTEX ARRAY OUTPUT: GLOBALS AND INITIALIZATION FUNCTION: GLuint program; GLint attrib_coord3d; std::vector<GLfloat> vertices; std::vector<GLushort> indices; GLuint vertexbuffer, indexbuffer; GLint uniform_mvp; int initialize() { if (loadModel("test.obj", vertices, indices)) { GLfloat myverts[vertices.size()]; copy(vertices.begin(), vertices.end(), myverts); GLushort myinds[indices.size()]; copy(indices.begin(), indices.end(), myinds); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(myverts), myverts, GL_STATIC_DRAW); glGenBuffers(1, &indexbuffer); glBindBuffer(GL_ARRAY_BUFFER, indexbuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(myinds), myinds, GL_STATIC_DRAW); // OUTPUT DATA FROM NEW ARRAYS TO CONSOLE // ERROR HANDLING OMITTED FOR BREVITY } GLint link_result = GL_FALSE; GLuint vert_shader, frag_shader; if ((vert_shader = create_shader("tri.v.glsl", GL_VERTEX_SHADER)) == 0) return 0; if ((frag_shader = create_shader("tri.f.glsl", GL_FRAGMENT_SHADER)) == 0) return 0; program = glCreateProgram(); glAttachShader(program, vert_shader); glAttachShader(program, frag_shader); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &link_result); // ERROR HANDLING OMITTED FOR BREVITY const char* attrib_name; attrib_name = "coord3d"; attrib_coord3d = glGetAttribLocation(program, attrib_name); // ERROR HANDLING OMITTED FOR BREVITY const char* uniform_name; uniform_name = "mvp"; uniform_mvp = glGetUniformLocation(program, uniform_name); // ERROR HANDLING OMITTED FOR BREVITY return 1; } RENDERING FUNCTION: glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0, 0.0, -4.0)); glm::mat4 view = glm::lookAt(glm::vec3(0.0, 0.0, 4.0), glm::vec3(0.0, 0.0, 3.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::perspective(45.0f, 1.0f*(screen_width/screen_height), 0.1f, 10.0f); glm::mat4 mvp = projection * view * model; int size; glUseProgram(program); glUniformMatrix4fv(uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableVertexAttribArray(attrib_coord3d); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glVertexAttribPointer(attrib_coord3d, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexbuffer); glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); glDrawElements(GL_TRIANGLES, size/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); glDisableVertexAttribArray(attrib_coord3d); VERTEX SHADER: attribute vec3 coord3d; uniform mat4 mvp; void main(void) { gl_Position = mvp * vec4(coord3d, 1.0); } FRAGMENT SHADER: void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; gl_FragColor[3] = 1.0; } OBJ RESOURCE LOADER: bool loadModel(const char * path, std::vector<GLfloat> &out_vertices, std::vector<GLushort> &out_indices) { std::vector<GLfloat> temp_vertices; std::vector<GLushort> vertexIndices; FILE * file = fopen(path, "r"); // ERROR HANDLING OMITTED FOR BREVITY while(1) { char lineHeader[128]; int res = fscanf(file, "%s", lineHeader); if (res == EOF) { break; } if (strcmp(lineHeader, "v") == 0) { float _x, _y, _z; fscanf(file, "%f %f %f\n", &_x, &_y, &_z ); out_vertices.push_back(_x); out_vertices.push_back(_y); out_vertices.push_back(_z); } else if (strcmp(lineHeader, "f") == 0) { unsigned int vertexIndex[3]; int matches = fscanf(file, "%d %d %d\n", &vertexIndex[0], &vertexIndex[1], &vertexIndex[2]); out_indices.push_back(vertexIndex[0] - 1); out_indices.push_back(vertexIndex[1] - 1); out_indices.push_back(vertexIndex[2] - 1); } else { ... } } // ERROR HANDLING OMITTED FOR BREVITY return true; } I can edit the question to provide any further info you may need. I attempted to provide everything of relevance and omit what may have been unnecessary. I'm hoping this isn't some really poor mistake, because I have been at this for a few days now. If anyone has any suggestions or advice on the matter, I look forward to hearing it. As a final note: I added some arrays into the code with manually entered data, and was able to display meshes by using those arrays instead of the generated ones. I do not understand!

    Read the article

  • MCV PHP Am I doing the Model right? [closed]

    - by Kosmo
    I'm trying to create a basic website using MVC in PHP to learn MVC. Its eventually going to be some sort of social networking website but right now I am trying to create a object that can create, delete, update members. What I've done so far for the Model is in the code below, I figure my Controller will take user input and build the array of data that are then passed to this Model. Am I designing this correctly? Should the Controller be the one building the Arrays? <?php class Connection { private $server; private $database; private $user; private $password; private $conn; function __construct($server, $database, $user, $password) { $this->server = $server; $this->database = $database; $this->user = $user; $this->password = $password; } function connect() { $this->conn = mysql_connect($this->server, $this->user, $this->password) or die(mysql_error()); if (!(mysql_select_db($this->database))) { throw new Exception("Could not connect to database!"); } } function deleteMember($memberId) { $queryString = "DELETE FROM Members WHERE MemberId=" . $memberId . ';'; if (!mysql_query($queryString)) { throw new Exception("Failed Deleting Member!"); } } function insertMember($columns) { $queryString = 'INSERT INTO Members'; $keys = '('; $values = '('; $count = 0; foreach($columns as $key => $value) { $keys .= $key; $values .= $value; if (!(++$count == count($columns))) { $keys .= ','; $values .= ','; } } $queryString .= $keys . ')' . ' VALUES ' . $values . ');'; if (!mysql_query($queryString, $this->conn)) { throw new Exception('Failed Inserting Member!'); } else { return mysql_insert_id(); } } function updateMember($memberId, $columns) { $queryString = 'UPDATE Members SET '; $count = 0; foreach($columns as $key => $value) { $queryString .= $key . '=' . $value; if (!(++$count == count($columns))) { $queryString .= ', '; } } $queryString .= ' WHERE MemberId=' . $memberId . ';'; if (!mysql_query($queryString)) { throw new Exception('Failed Updating Member'); } } function getMembers() { $queryString = "SELECT * FROM Members;"; $result = mysql_query($queryString); $memberArray = array(); $count = 0; while ($row = mysql_fetch_array($result)) { $memberArray[$count++] = "Member ID: " . $row['MemberId'] . " Name: " . $row['MemberName'] . " Email: " . $row['MemberEmail']; } return $memberArray; } function disconnect() { mysql_close($this->conn); } }

    Read the article

< Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >