Thread class closing from other Class (Activity) with protected void onStop() Android
- by user1761337
I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class:
   @Override
protected void onStop(){
   super.onStop();
   finish();
} 
@Override
protected void onPause()  { 
     super.onPause(); 
     finish();
    } 
@Override
public void onDestroy() {
        this.mWakeLock.release();
        super.onDestroy();
}
And the Thread Class:
public class GameThread extends Thread {
private SurfaceHolder mSurfaceHolder;
private Handler mHandler;
private Context mContext;
private Paint mLinePaint;
private Paint blackPaint;
//for consistent rendering
private long sleepTime;
//amount of time to sleep for (in milliseconds)
private long delay=1000/30;
//state of game (Running or Paused).
int state = 1;
public final static int RUNNING = 1;
public final static int PAUSED = 2;
public final static int STOPED = 3;
GameSurface gEngine;
public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){
    //data about the screen
    mSurfaceHolder = surfaceHolder;
    mHandler = handler;
    mContext = context;
    gEngine=gEngineS;
}
//This is the most important part of the code. It is invoked when the call to start() is
//made from the SurfaceView class. It loops continuously until the game is finished or
//the application is suspended.
private long beforeTime;
@Override
public void run() {
    //UPDATE
    while (state==RUNNING) {
        Log.d("State","Thread is runnig");
        //time before update
        beforeTime = System.nanoTime();
        //This is where we update the game engine
        gEngine.Update();
        //DRAW
        Canvas c = null;
        try {
            //lock canvas so nothing else can use it
            c = mSurfaceHolder.lockCanvas(null);
            synchronized (mSurfaceHolder) {
                //clear the screen with the black painter.
                //reset the canvas
                c.drawColor(Color.BLACK);
                //This is where we draw the game engine.
                gEngine.doDraw(c);
            }
        } finally {
            // do this in a finally so that if an exception is thrown
            // during the above, we don't leave the Surface in an
            // inconsistent state
            if (c != null) {
                mSurfaceHolder.unlockCanvasAndPost(c);
            }
        }
        this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L);
        try {
            //actual sleep code
            if(sleepTime>0){
                this.sleep(sleepTime);
            }
        } catch (InterruptedException ex) {
            Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex);
        }
        while (state==PAUSED){
            Log.d("State","Thread is pausing");
            try {
                this.sleep(1000);
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    }
}}
How i can close the Thread from Activity Class??