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  • Network communication for a turn based board game

    - by randooom
    Hi all, my first question here, so please don't be to harsh if something went wrong :) I'm currently a CS student (from Germany, if this info is of any use ;) ) and we got a, free selectable, programming assignment, which we have to write in a C++/CLI Windows Forms Application. My team, two others and me, decided to go for a network-compatible port of the board game Risk. We divided the work in 3 Parts, namely UI, game logic and network. Now we're on the part where we have to get everything working together and the big question mark is, how to get the clients synchronized with each other? Our approach so far is, that each client has all information necessary to calculate and/or execute all possible actions. Actually the clients have all information available at all, aside from the game-initializing phase (add players, select map, etc.), which needs one "super-client" with some extra stuff to control things. This is the standard scenario of our approach: player performs action, the action is valid and got executed on the players client action is sent over the network action is executed on the other clients The design (i.e. no or code so far) we came up with so far, is something like the following pseudo sequence diagram. Gui, Controller and Network implement all possible actions (i.e. all actions which change data) as methods from an interface. So each part can implement the method in a way to get their job done. Example with Action(): On the player side's Client: Player-->Gui.Action() Gui-->Controller.Action() Controller-->Logic.Action (Logic.Action() == NoError)? Controller-->Network.Action() Network-->Parser.ParseAction() Network.Send(msg) On all other clients: Network.Recv(msg) Network-->Parser.Deparse(msg) Parser-->Logic.Action() Logic-->Gui.Action() The questions: Is this a viable approach to our task? Any better/easier way to this? Recommendations, critique? Our knowledge (so you can better target your answer): We are on the beginner side, in regards to programming on a somewhat larger projects with a small team. All of us have some general programming experience and basic understanding of the .Net Libraries and Windows Forms. If you need any further information, please feel free to ask.

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  • Ad Hoc Distribution - Does it update an existing previous installed version of an app?

    - by Kriem
    What happens when a user installs an ad hoc distribution of an existing app? And what happens if this app (or a newer one) hits the App Store officially? To sum it up: A user already has a v1.0 and receives a v2.0 ad hoc A user has the ad hoc v2.0 and the official public release of v2.0 hits the store A user has the ad hoc v2.0 and an official public release of v3.0 hits the store In other words, is the ad hoc version a stand-alone build or does it in fact update a previous version as expected from an update? And will it be updated as soon as a newer version hits the store?

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  • Aborting jQuery().load()

    - by Daniel I-S
    The .load() function of the jQuery library allows you to selectively load elements from another page (subject to certain rules). I would like to know whether it is possible to abort the load process. In our application, a user can browse a list of items. They may choose to click a button which loads and displays additional information about an item from another document (which can take some time). If they choose a different item in the list whilst a .load() is still happening, I would like the loading to be aborted. Is this possible? Is it even worth it? Any ideas? Dan

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  • asp.net web deployment

    - by CliffC
    i have successful created asp.net web deployment project under visual studio 2008 and everything works fine. However there is a new requirement from my user where they want to browse the location to install the web application instead of using the default install location. Is there anyway to achieve this ? or do i need to use some third party deployment tools? i have tried the sample transformation file on http://www.codeproject.com/KB/install/ChangeVDirWebSetupProject.aspx?fid=295594&fr=1&df=90&mpp=25&noise=3&sort=Position&view=Quick#xx0xx but it only seems to work under vs2005 thanks

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  • Issue with clipping rectangles and back to front rendering

    - by Milo
    Here is my problem. My rendering algorithm renders from back to front. But logically, clipping rectangles need to be applied from front to back. Hence why the following does not work: void AguiWidgetManager::recursiveRender(const AguiWidget *root) { //recursively calls itself to render widgets from back to front AguiWidget* nonConstRoot = (AguiWidget*)root; if(!nonConstRoot->isVisable()) { return; } //push the clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->pushClippingRect(nonConstRoot->getClippingRectangle()); } if(nonConstRoot->isEnabled()) { nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRender(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRender(*it); } } else { nonConstRoot->paint(AguiPaintEventArgs(false,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } } //release clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->popClippingRect(); } } I could ofcourse go to the top of the tree, then apply clipping rectangles inward until I get to the currently rendered widget, but that would involve lots of clipping rectangles @ 60 frames per second. I want to minimize calls to pushing and popping rectangles. What could I do, Thanks

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  • How to create imaged scrollbars

    - by Sarfraz
    Hello, How to create imaged scrollbars, for example: http://www.openstudio.fr/jquery/index.htm Basically, I want to create my own image slider with JQuery but I don't want to show default scrollbars. Instead, I would like to have imaged scrollbars.

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  • Fastest Method to Learn Web Design for a Developer

    - by hekevintran
    I am a Web developer and in my projects I have noticed that my weakest point is not being good at the front-end design. Relying on other designers can be annoying if they are not able to produce as quickly as I want. My perspective on HTML/CSS is that it is basically a big hack that amazingly works. There are too many CSS and browser specific bugs/quirks to learn and remember them all without spending extreme amounts of time trying to untangle everything. Is there a fast track route to getting CSS into my brain? I have looked at some CSS books, but to me they really read as long lists of how to render things correctly in IE6 and how to make corners rounded. (Seriously why does it require so many tricks to make a sharp corner round? On any platform but the Web this would be called a major oversight.) Does there exist something that does the analogous to CSS that jQuery does for JavaScript? Using jQuery you don't need to know JavaScript well to make things that work. I am not interested in learning why IE6 does things in weird ways because I don't care about supporting it at all. I am more interested in a method of learning how to use CSS to do what I want without spending hours and hours reading obscure blogs.

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  • Combining deflate and minify - am i creating overhead?

    - by Mark Nolan
    I minify my css and js files on the fly with google.codes minify. I have also set my .htaccess to use deflate on all my css and js files - the reason beeing some js files (like shadowbox and tinymce) reference to other js files in the code. So i'm compressing with apache deflate and also minify compresses some js and css files with gzip - am i creating overhead by doing this - first gzipping (minify) and then zlib (deflate) will run through again. Or will apache deflate ignore the already gzipped files having the attributes set by minify in the headers. Anyone have any experiences with this?

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  • create board for game with events support

    - by netmajor
    How can I create board for simple game, looks like for chess,but user could dynamically change number of column and rows? In cells I could insert symbol of pawn, like small image or just ellipse or rectangle with fill. This board should have possibility add and remove pawn from cells and move pown from one cell to another. My first idea was Grid. I do it in code behind, but it's hurt to implement events or everything in runtime create board :/ int size = 12; Grid board = new Grid(); board.ShowGridLines = true; for (int i = 0; i < size;i++ ) { board.ColumnDefinitions.Add(new ColumnDefinition()); board.RowDefinitions.Add(new RowDefinition()); } //komputer Rectangle ai = new Rectangle(); ai.Height = 20; ai.Width = 20; ai.AllowDrop = true; ai.Fill = Brushes.Orange; Grid.SetRow(ai, 0); Grid.SetColumn(ai,0); //czlowiek Rectangle hum = new Rectangle(); hum.Height = 20; hum.Width = 20; hum.AllowDrop = true; hum.Fill = Brushes.Green; Grid.SetRow(hum,size); Grid.SetColumn(hum,size); board.Children.Add(ai); board.Children.Add(hum); this.Content = board; It's a way to do this dynamically col and row change in XAML ? It's better way to implement that board create and implement events on move pawn from one cell to another ?

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  • What web based programming environments exist, on which to learn?

    - by jjclarkson
    I loved appjet (the programming environment) before it was taken over by Google. What other web based complete programming environments are out there? Which one do you think is best for starting to do real world coding the fastest? I really think coding from your browser will make programming more accessible to the public. Are there any out there that use a vim style, (e.g. jsvi) in combination with free server side hosting? The last time I looked at Bespin it was a little green. Are there others?

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  • iPhone OS: implementing your own achievements, how do I do it?

    - by nickthedude
    I'm working on a game where really the only game part is (at least right now) that the user can unlock achievements as she does various things throughout the game. I have a database that can keep track of certain user actions and record how many times a user does something but I'm having trouble figuring out the best way to architect the app so that I have to do the least amount of work. Kind of suck with the timing because gamecenter is not ready and it seems like openfeint is changing gears, but maybe I'm wrong. I'd prefer to do everything "in house" if it is not too ridiculous. looking for suggestions. Thanks, Nick

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  • Graphics library used by Windows Vista Freecell and Solitaire

    - by David Grayson
    Does anyone know what graphics library is used to create the graphics in the Solitaire and Freecell games included with Windows Vista (e.g. XNA, GDI, WPF)? A good answer would include the name of the library and evidence. I looked at solitaire.exe with dependency walker and it shows many calls to gdi32.dll and gdiplus.dll, but also a call to Direct3DCreate9 in d3d9.dll.

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  • Could an ontology suitably replace an RDBMS for a web app?

    - by Thomas
    I'm considering storing the content of a web app in an RDF or OWL ontology instead of an RDBMS. However, when I research ontologies they seem to always exist in the context of publicly accessible data stores serving as the backbone of the semantic web. I've never heard of them being used as the content engine behind a web app. Is it reasonable to use an ontology instead of an RDBMS for such an application? (Again, this is just for content. User data, commerce and stuff like that will stay in a database as I see no need to reinvent the wheel there.)

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  • Google OpenID changes?!?!?

    - by Andrea
    I'm trying to implement OpenId login for a web application. Whenever new user who logs in via OpenId I create a new user on the sustem, and among the data I store their openid URL, so that next time they login with that user. I'm testing this with my Gmail OpenID, and the problem is that everytime I do this, Google sends a different openid URL, that is, https://www.google.com/accounts/o8/id?id=SomethingThatChangesFromTimeToTime Of course I'm then not able to tell wheter this is or not a new user. I'm a bit puzzled: shouldn't the openid identifier always remain the same?

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  • Non-Mainstream Languages, Bad for your resume?

    - by Joe
    Hi folks, I got my BS in Computer Science about seven years ago. I spent two years in neuroscience research and the next three providing what amounts to tech support. But I love computer programming - and I have since written, as a freelancer, non-trivial commercial code in Haskell, Smalltalk, and Objective-C. I used these languages because I find them rewarding, they make me a better programmer and thus, I thought, more attractive to companies. However the polar opposite has occured and I am now unhireable. The freelance market has bottomed out and I am looking for regular employment. But I am being repeatedly turned down, even for entry-level positions, because I don't specifically fit the requirements - eg. Java programmer with 2+ years with JUnit, JavaMail, Servlets etc. And none of the hiring managers, let alone the recruiters, have heard of either Haskell or Smalltalk and more disturbing is their thinly veiled contempt for my background. My question is , how should I market myself to these positions? Is anyone here in a similar position? What should I be doing different professionally? More broadly is this contempt for non-mainstream experience occurring everywhere or just my town? And if there are any hiring managers reading this, I'd love to hear your side. Please be brutally honest. thanks, joe

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  • TinyMCE is modifying the XHTML 1.0 Strict HTML I input. How can I stop it?

    - by Matt
    The code I want to have saved through TinyMCE is as follows: <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="90" id="homepage-banner"> <param name="movie" value="/images/header.swf" /> <param name="wmode" value="transparent" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="/images/header.swf" width="550" height="90"> <param name="wmode" value="transparent" /> <!--<![endif]--> <img src="/images/header.jpg" width="550" height="90" alt="" border="0" /> <!--[if !IE]>--> </object> <!--<![endif]--> </object> Sadly, what I end up with is: <object data="/images/header.swf" height="90" type="application/x-shockwave-flash" width="550"> <param name="id" value="homepage-banner" /> <param name="wmode" value="transparent" /> <param name="src" value="/images/header.swf" /> </object> The purpose of the stripped parts of the code is to provide a fallback image if flash is not available on the client. In my tinyMCE.init({ ... }); I am using verify_html: true and valid_elements is set as per this forum topic whereby all valid XHTML 1.0 Strict elements are allowed. I have checked and the above code does comply with the XHTML 1.0 Strict standard. I have tried just setting verify_html to false but it had no effect. How can TinyMCE be configured to leave my HTML alone?!

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  • (solved) jQuery click and drag/scroll window: jagged movement

    - by Josh
    Edit: derp, using pageX/Y instead of clientX/Y -- apparently scrollBy expects input with that offset rather than the other. Jaggy movement gone. I am getting jagged movement when doing small scroll increments using the following bindings. Can anyone point me in the right direction for how to smooth this out? FYI, its intermittent. It seems like, if I click and hold for a second, then drag at a decent speed there are no problems. Edit: What the hell? I get this output on debug... obvious jog backwards and forwards. This will happen in succession and seems to have no correlation with the mouse, other than the mouse is moving. x 398 : 403 y 374 : 377 x 403 : 399 y 377 : 374 x 399 : 404 y 374 : 377 Josh sococo.client.panMap = function(e){ e.preventDefault(); var movex = sococo.client.currX - e.pageX ; var movey = sococo.client.currY - e.pageY; console.log( sococo.client.currX +" : " + e.pageX ); window.scrollBy(movex,movey); sococo.client.currY = e.pageY; sococo.client.currX = e.pageX; } $(document).mousedown( function(e){ e.preventDefault(); sococo.client.currX = e.pageX; sococo.client.currY = e.pageY; $(document).bind( "mousemove", sococo.client.panMap ); }); $(document).mouseup( function(e){ e.preventDefault(); $(document).unbind( "mousemove", sococo.client.panMap ); });

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  • Overriding SQLMembershipProvider

    - by vikp
    Is there built in methods into .net framework to do the following: Get role GUID from user name/user GUID Get role name from role GUID So far I have been sending queries to the asp_roles and asp_users tables to obtain that information and I'm wondering if there is a nicer way of doing this? I have the following methods that I store in the ASPUtilities class: getRoleGUID(guid userGuid) { LINQ joins } getRoleGuid(string userName) { LINQ joins } getRoleName(guid roleGuid) { LINQ joins } EDIT: I have just looked into extending SQLMembershipProvider examples. Few examples completely override the SQLMembershipProvider, but I think what I'm interested is just adding few extra methods to deal with the roles by using LINQ. Is this feasible?

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  • Best Java 'framework' for LOW-END 3D Graphics?

    - by CodeJustin.com
    I've made my share of 2D games on various platforms but I have never developed a 3D game. I want to make a small "mmorpg". I already made my server in python and it works just fine with my flash 2D game but I decided I want to step it up and try out 3D. I want to make a 3D game for the web browser and I think Java might be a good choice for this. So basically I'm just looking for a straight forward and well documents 'framework' to make LOW-END 3D games. Keep in mind that I will be targeting peoples with very low-end PC's (plus my 3d modeling skills aren't great so I wouldn't mind hiding it somewhat, haha)

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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