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  • Does the 'dynamic' keyword and the DLR promote C# to a first class citizen as a dynamically typed la

    - by Quigrim
    I understand that the new ‘dynamic’ keyword in C# 4.0 facilitates interaction with dynamic .NET languages, and can help to cut code by using it instead of reflection. So usage is for very specific situations. However, what I would like to know is if it will give C# all the dynamic benefits that one would get in other dynamic languages such is the IronXXX languages? In other words, will it be possible to write a entire application in C# in a dynamic language style? And if it is possible, would it be recommended or not. And why, or why not respectively? Will I get all the benefits of a dynamic language without switching to another language?

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  • [Java] Force an unchecked call

    - by François Cassistat
    Hello, Sometimes, when using Java reflection or some special storing operation into Object, you end up with unchecked warnings. I got used to it and when I can't do anything about it, I document why one call is unchecked and why it should be considered as safe. But, for the first time, I've got an error about a unchecked call. This function : public <K,V extends SomeClass & SomeOtherClass<K>> void doSomethingWithSomeMap (Map map, V data); I thought that calling it this way : Map someMap = ...; SomeClass someData = ...; doSomethingWithSomeMap(someMap, someData); would give me an unchecked call warning. Jikes does a warning, but javac gives me an error : Error: <K,V>doSomethingWithSomeMap(java.util.Map<K,V>,V) in SomeClass cannot be applied to (java.util.Map,SomeClass) Any way to force it to compile with a warning? Thanks.

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  • C# implicit conversions

    - by Chris Boden
    Hello, I'm currently working on an application where I need to load data from an SQL database and then assign the retrieved values into the properties of an object. I'm doing this by using reflection since the property names and column names are the same. However, many of the properties are using a custom struct type that is basically a currency wrapper for the decimal type. I have defined an implicit conversion in my struct: public static implicit operator Currency(decimal d) { return new Currency(d); } This works fine when I use it in code. However, when I have this: foreach (PropertyInfo p in props) { p.SetValue(this, table.Rows[0][p.Name], null); } It throws an ArgumentException stating that it cannot convert from System.Decimal to Currency. I'm confused since it works fine in any other circumstance.

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  • Can't Instantiate Windsor Custom Component Activator

    - by jeffn825
    Hi, I'm getting an exception calling Resolve: KernelException: Could not instantiate custom activator Inner Exception: {"Constructor on type 'MyProj.MyAdapter`1[[MyProj.MyBusinessObject, MyAsm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]' not found."} There's definitely a public parameterless constructor there (and I've verified this using reflection at runtime)...so I figure the problem might have to do with the fact that it's generic? I've tried getting the component model object and setting RequiresGenericArguments to true, but that hasn't gotten me anywhere. Any help would be much appreciated! Thanks.

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  • SecurityException from Activator.CreateInstance(), How to grant permissons to Assembly?

    - by user365164
    I have been loading an assembly via Assembly.LoadFrom(@"path"); and then doing Type t = asm.GetType("Test.Test"); test = Activator.CreateInstance(t, new Object[] { ... }); and it was working fine, but now I moved the dll I am getting the following System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. --- System.Security.SecurityException: Request for the permission of type 'System.Security.Permissons.SecurityPermission, etc .. For the sake of brevity it seems the demand was for an PermissionSet that allowed ControlAppDomain and it's not getting it. My question is how can I create this permissionset and pass it to the instance or assembly? I've been googling for hours to no avail.

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  • Twitter xAuth vs open source

    - by Yorirou
    Hi I am developing an open source desktop twitter client. I would like to take advantage on the new xAuth authentication method, however my app is open source which means that if I put the keys directly into the source file, it may be a vulnerability (am I correct? The twitter support guy told me). On the other hand, putting the key directly into a binary also doesn't make sense. I am writing my application in python, so if I just supply the pyc files, it is one more seconds to get the keys, thanks to the excellent reflection capatibilities of Python. If I create a small .so file with the keys, it is also trivial to obtain the key by looking at the raw binary (keys has fixed length and character set). What is your opinion? Is it really a secutiry hole to expose the API keys?

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  • ObservableCollection Implementation

    - by wpfwannabe
    I know I am missing something obvious but I can't seem to implement ObservableCollection in my class below. IE it won't show up in intellsense. Can someone please let me know what I am missing. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using System.Collections.ObjectModel; using System.Reflection; using System.ComponentModel; namespace MyBTOList { public class InventoryListBTO : List<InventoryBTO> { /// <summary> /// Get all inventory records from local database /// </summary> /// <returns></returns> public static InventoryListBTO GetAllInventoryRecords() { return GetInventoryListBO(Inventory.GetAllInventoryRecordsDb()); } } public class InventoryBTO : INotifyPropertyChanged { }

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  • Generating an array of functions?

    - by Wordpressor
    I have a few PHP files filled with multiple functions. Let's call them functions1.php, functions2.php, functions3.php: function function_something( $atts ) { extract( something_atts( array( 'foo' => 'bar', 'bar' => 'foo, ), $atts ) ); return 'something'; } I'm loading these files within all_functions.php like this: require_once('functions1.php'); require_once('functions2.php'); require_once('functions3.php'); I'm wondering if it's possible to create an array of all these functions and their attributes? I'm thinking about something like: function my_functions() { require_once('functions1.php'); require_once('functions2.php'); require_once('functions3.php'); } And then some foreach loop, but I'm not sure how should it look like after all. I know this probably looks tricky, but I'm just curious if I'm able to list all my WordPress shortcodes without PHP's Reflection API :)

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  • How to code a C# Extension method to turn a Domain Model object into an Interface object?

    - by Dr. Zim
    When you have a domain object that needs to display as an interface control, like a drop down list, ifwdev suggested creating an extension method to add a .ToSelectList(). The originating object is a List of objects that have properties identical to the .Text and .Value properties of the drop down list. Basically, it's a List of SelectList objects, just not of the same class name. I imagine you could use reflection to turn the domain object into an interface object. Anyone have any suggestions for C# code that could do this? The SelectList is an MVC drop down list of SelectListItem. The idea of course is to do something like this in the view: <%= Html.DropDownList("City", (IEnumerable<SelectListItem>) ViewData["Cities"].ToSelectList() )

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  • How to use QMetaMethod with QObject::connect

    - by VestniK
    I have two instances of QObject subclasses and two QMetaMethod instances of signal in one of objects and slot in another object. I want to connect this signal and slot with each other. I've looked through the qobject.h file and find that SIGNAL() and SLOT() macro are just add "1" or "2" character to the beginning of method signature so it looks like it should be possible to add the same character to the beginning of string returned by QMetaMethod::signature() but this approach depends on some undocumented internals of toolkit and may be broken at any time by a new version of Qt. Does anybody know reliable way to connect signals and slots through their QMetaMethod reflection representation?

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  • Dynamic classloading fails on runtime

    - by Henrik Paul
    I have the following snippet of java code: final Class<?> junitCoreClass = AccessController.doPrivileged( new PrivilegedAction<URLClassLoader>() { @Override public URLClassLoader run() { return new URLClassLoader(new URL[] { junitJarUrl }); } }).loadClass("org.junit.runner.JUnitCore"); System.out.println(junitCoreClass.getName()); final JUnitCore junitCore = (JUnitCore) junitCoreClass.newInstance(); This compiles fine. But when I try to run it, something weird happens; a java.lang.NoClassDefFoundError is thrown on that last line, referring to the class just loaded. The weird part is, the println prints the exact class name. I checked that if I keep the reference as an Object and manipulate it only through reflection, everything's fine, so the offending piece of code must be the explicit cast. Can someone explain to me why this happens, and also tell me how I can achieve what I'm trying to do?

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  • Defining - and dealing with - Evil

    - by Chris Becke
    As a software developer one sometimes gets feature requests that seem to be in some kind of morally grey area. Sometimes one can deflect them, or implement them in a way that feels less 'evil' - sometimes - on reflection - while the feature request 'feels' wrong theres no identifiable part of it that actually causes harm. Sometimes one feels a feature is totally innocent but various anti virus products start tagging one as malware. For example - I personally consider EULAs to (a) hopefully be unenforceable and (b) a means by which rights are REMOVED from consumers. However Anti Virus scanners frequently mark as malware any kind of download agent that does not display a EULA. Which to me is the result of a curious kind of double think. What I want to know is - are there any online (or offline) resources that cover evil software development practices? How can I know if a software practice that I consider dodgy is in fact evil enough to consider fighting?

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  • custom attribute changes in .NET 4

    - by Sarah Vessels
    I recently upgraded a C# project from .NET 3.5 to .NET 4. I have a method that extracts all MSTest test methods from a given list of MethodBase instances. Its body looks like this: return null == methods || methods.Count() == 0 ? null : from method in methods let testAttribute = Attribute.GetCustomAttribute(method, typeof(TestMethodAttribute)) where null != testAttribute select method; This worked in .NET 3.5, but since upgrading my projects to .NET 4, this code always returns an empty list, even when given a list of methods containing a method that is marked with [TestMethod]. Did something change with custom attributes in .NET 4? Debugging, I found that the results of GetCustomAttributesData() on the test method gives a list of two CustomAttributeData which are described in Visual Studio 2010's 'Locals' window as: Microsoft.VisualStudio.TestTools.UnitTesting.DeploymentItemAttribute("myDLL.dll") Microsoft.VisualStudio.TestTools.UnitTesting.TestMethodAttribute() -- this is what I'm looking for When I call GetType() on that second CustomAttributeData instance, however, I get {Name = "CustomAttributeData" FullName = "System.Reflection.CustomAttributeData"} System.Type {System.RuntimeType}. How can I get TestMethodAttribute out of the CustomAttributeData, so that I can extract test methods from a list of MethodBases?

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  • Internet and Intellisense bad for your memory?

    - by Barry Jones
    Having programmed for a while now I have noticed that I am becoming more and more reliant on the internet and intellisense to do my job. But I was wondering how much that has effected my knowledge over the past year or so. But does this matter? For example I am more likely now to remember that when I need to program against objects I have no knowledge about, I will go to the System.Reflection namespace and a quick look down the list will provide me with enough detail to get going again. But if you was to ask me which classes etc are required I would struggle to name them all. This problem of remembering seems to manifest itself more when going for interviews when people seem to focus more on the minute detail of obscure areas of the .NET framework and not on the wide and varied knowledge and experience of the applicant. Anyway I digress. Does anyone else think that maybe its time to turn of the intellisense and try and find better ways to learn, then quick fixes and work arounds of the internet?

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  • Linq to Sql: Update Entity throug a new Object

    - by Dänu
    Hey Guys I'd like to update an entity via linq, but since I edit the entity in a view after serializing it, I don't have direct access to the entity inside the data context. I could do it like this: entity.property1 = obj.property1; entity.property2 = obj.property2; ... thats not cool... not cool at all. Next thing I tried is to do it via .attach() like so: context.Table.attach(entity, obj); doesn't work either. So is there another option short of reflection?

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  • Run a SQL Script Against MySQL using Powershell

    - by abarr
    I have a Powershell script that backs up my MySQL DB's each night using mysqldump. This all works fine but I would like to extend the script to update a reporting db (db1) from the backup of the prod db (db2). I have written the following test script but it does not work. I have a feeling the problem is the reading of the sql file to the CommandText but I am not sure how to debug. [system.reflection.assembly]::LoadWithPartialName("MySql.Data") $mysql_server = "localhost" $mysql_user = "root" $mysql_password = "password" write-host "Create coonection to db1" # Connect to MySQL database 'db1' $cn = New-Object -TypeName MySql.Data.MySqlClient.MySqlConnection $cn.ConnectionString = "SERVER=$mysql_server;DATABASE=db1;UID=$mysql_user;PWD=$mysql_password" $cn.Open() write-host "Running backup script against db1" # Run Update Script MySQL $cm = New-Object -TypeName MySql.Data.MySqlClient.MySqlCommand $sql = Get-Content C:\db2.sql $cm.Connection = $cn $cm.CommandText = $sql $cm.ExecuteReader() write-host "Closing Connection" $cn.Close() Any assistance would be appreciated. Thanks.

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  • How to get a product key token from a library file programatically?

    - by jhorton
    I am creating a SharePoint solution project that will install the Telerik dll files into the GAC and write the appropriate lines into the webconfig upon feature activation. My question is, is there a way to get the product key token, version, and culture info of a dll programatically. I have used the System.Reflection.Assembly.GetExecutingAssembly() before to get the embedded resources, such as a javascript file, and add it to the appropriate folder. Would this be the same way to get the dll file, and if so what would I do to get the assembly info of an embedded assembly? Thanks for any direction.

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  • Comparing 2 objects and retrive a list of fields with different values

    - by ajj
    Hi given a class with 35 fields and 2 objects with a certain number of different fields value. is there an clever way to get a list with the fields name where the objext Say obj1.Name = "aaa"; obj1.LastName = "bbb"; obj1.Address = "xcs"; obj2.Name = "aaa"; obj2.LastName = "ccc"; obj2.Address = "jk"; objective: list containing 2 strings LastName and Address I see reflection as the way to go but with 35 fields I am afraid it s to heavy. Any other idea, like linq? Thanks, a.

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  • Hopefully simple topic to spark some good opinions, Question is MySQL or SQL Server???

    - by magellings
    I'm beginning development of a website and a high priority is for it to be extremely optimized, quick responses, etc. There will ultimately end up being large amounts of rows in the main tables (millions), so scalability is also important. It will need to use a database on the back-end for data storage and my web hosting service supports either MySQL or Sql Server. This website will be developed with .NET ASP.NET MVC with NHibernate (hopefully it can run in medium trust mode, as that is a requirement of my web hosting and reflection requirements of NHibernate may be problematic, maybe someone has a comment on this too). I'd also prefer to use the database that will require the least attention in regards to management. I don't want to have to be a DBA here. :) I wanted to through this topic out to the public to see what the community thinks? So MySQL or Sql Server, generally, which one would be better to use?

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  • How to get application to use specific version of .NET?

    - by HN
    Hi, I am using pnunit to run nunit tests on remote machines, the pnunit agent loads the test and runs it in Windows 2008 but the test fails to load in Windows 2003, the agent error is INFO PNUnit.Agent.PNUnitAgent - Registering channel on port 9080 INFO PNUnit.Agent.PNUnitAgent - RunTest called for Test MyTest, AssemblyName test.dll, TestToRun test.Program.myDeployTest INFO PNUnit.Agent.PNUnitTestRunner - Spawning a new thread INFO PNUnit.Agent.PNUnitTestRunner - Thread entered for Test MyTest:test.Program.myDeployTest Assembly test.dll Unhandled Exception: System.BadImageFormatException: The format of the file 'test ' is invalid. File name: "test" Server stack trace: at System.Reflection.Assembly.nLoad(AssemblyName fileName, String codeBase, B oolean isStringized, Evidence assemblySecurity, Boolean throwOnFileNotFound, Ass embly locationHint, StackCrawlMark& stackMark) On running procmon and monitoring the agent process i could see that the agent executable was using .NET 1.1 assemblies on Windows 2003 and .NET 2.0 on Windows 2008 which could be an explanation for this behavior. How do I get the agent to use .NET 2.0 on Windows 2003?

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  • Advice about a good Java book?

    - by camac1
    Hi people, I am new to Java but have experience programming in C/C++/C#. I wanted to learn Java SE 6 first before moving to Java EE 6. After making some research online for appropriate Java SE 6 books, I found that these are appropriate for me to get an excellent idea of Java SE 6: 1) Head First Java, 2nd Edition 2) An Intermediate Level Book <----------- 3) Effective Java (2nd Edition) 4) Java Concurrency in Practice 5) Java Generics and Collections 6) Java Concise Reference Series: Swing And AWT 7) Java Reflection in Action However, I am having trouble choosing an Intermediate Level Book which will provide me with breadth and depth in Java SE 6. I was thinking about the book "Thinking in Java (4th Edition)"....Unfortunately, its deals with Java SE 5 and not the latest version. Could anybody please advice me an intermediate level book which could provide me with breadth and depth in Java SE 6. Regards

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  • Java + GWT + GSON on server side

    - by Jan
    Hi everybody. I already read that there is no possibility to run GSON in GWT client code, but that it is possible to run it in server code. The latter one is which I'm trying to achive, but not getting to work. I thought any class within the com.whatever.server package has access to the whole JRE namespace including reflection. It seems that that is not the point. So how managed all those developers to use GSON in GWT server code? (I'm new to GWT, so the answer may be really easy.) Thanks.

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  • opengl problem works on droid but not droid eris and others.

    - by nathan
    This GlRenderer works fine on the moto droid, but does not work well at all on droid eris or other android phones does anyone know why? package com.ntu.way2fungames.spacehockeybase; import java.io.DataInputStream; import java.io.IOException; import java.nio.Buffer; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import com.ntu.way2fungames.LoadFloatArray; import com.ntu.way2fungames.OGLTriReader; import android.content.res.AssetManager; import android.content.res.Resources; import android.opengl.GLU; import android.opengl.GLSurfaceView.Renderer; import android.os.Handler; import android.os.Message; public class GlRenderer extends Thread implements Renderer { private float drawArray[]; private float yoff; private float yoff2; private long lastRenderTime; private float[] yoffs= new float[10]; int Width; int Height; private float[] pixelVerts = new float[] { +.0f,+.0f,2, +.5f,+.5f,0, +.5f,-.5f,0, 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130f,10.00f,0f,120f,10.00f,0f,120f,0.00f,0f,130f,10.00f,0f,120f,0.00f,0f,130f,0.00f,0f, 128f,2.00f,1f,128f,8.00f,1f,130f,10.00f,0f,128f,2.00f,1f,130f,10.00f,0f,130f,0.00f,0f, 122f,2f,1f,128f,2.00f,1f,130f,0.00f,0f,122f,2f,1f,130f,0.00f,0f,120f,0.00f,0f, 128f,8.00f,1f,122f,8.00f,1f,120f,10.00f,0f,128f,8.00f,1f,120f,10.00f,0f,130f,10.00f,0f, 122f,8.00f,1f,122f,2f,1f,120f,0.00f,0f,122f,8.00f,1f,120f,0.00f,0f,120f,10.00f,0f, 128f,2.00f,1f,122f,2f,1f,122f,8.00f,1f,128f,2.00f,1f,122f,8.00f,1f,128f,8.00f,1f, 352f,8.00f,1f,358f,8.00f,1f,358f,2.00f,1f,352f,8.00f,1f,358f,2.00f,1f,352f,2.00f,1f, 358f,2.00f,1f,358f,8.00f,1f,360f,10.00f,0f,358f,2.00f,1f,360f,10.00f,0f,360f,0.00f,0f, 352f,2.00f,1f,358f,2.00f,1f,360f,0.00f,0f,352f,2.00f,1f,360f,0.00f,0f,350f,0.00f,0f, 358f,8.00f,1f,352f,8.00f,1f,350f,10.00f,0f,358f,8.00f,1f,350f,10.00f,0f,360f,10.00f,0f, 352f,8.00f,1f,352f,2.00f,1f,350f,0.00f,0f,352f,8.00f,1f,350f,0.00f,0f,350f,10.00f,0f, 350f,0.00f,0f,360f,0.00f,0f,360f,10.00f,0f,350f,0.00f,0f,360f,10.00f,0f,350f,10.00f,0f, 358f,6.00f,1f,472f,6.00f,1f,470f,7.00f,0f,358f,6.00f,1f,470f,7.00f,0f,360f,7.00f,0f, 472f,4.00f,1f,358f,4.00f,1f,360f,3.00f,0f,472f,4.00f,1f,360f,3.00f,0f,470f,3.00f,0f, 472f,4.00f,1f,472f,6.00f,1f,358f,6.00f,1f,472f,4.00f,1f,358f,6.00f,1f,358f,4.00f,1f, 472f,848f,1f,472f,850f,1f,358f,850f,1f,472f,848f,1f,358f,850f,1f,358f,848f,1f, 472f,848f,1f,358f,848f,1f,360f,847f,0f,472f,848f,1f,360f,847f,0f,470f,847f,0f, 358f,850f,1f,472f,850f,1f,470f,851f,0f,358f,850f,1f,470f,851f,0f,360f,851f,0f, 350f,844f,0f,360f,844f,0f,360f,854f,0f,350f,844f,0f,360f,854f,0f,350f,854f,0f, 352f,852f,1f,352f,846f,1f,350f,844f,0f,352f,852f,1f,350f,844f,0f,350f,854f,0f, 358f,852f,1f,352f,852f,1f,350f,854f,0f,358f,852f,1f,350f,854f,0f,360f,854f,0f, 352f,846f,1f,358f,846f,1f,360f,844f,0f,352f,846f,1f,360f,844f,0f,350f,844f,0f, 358f,846f,1f,358f,852f,1f,360f,854f,0f,358f,846f,1f,360f,854f,0f,360f,844f,0f, 352f,852f,1f,358f,852f,1f,358f,846f,1f,352f,852f,1f,358f,846f,1f,352f,846f,1f, 128f,846f,1f,122f,846f,1f,122f,852f,1f,128f,846f,1f,122f,852f,1f,128f,852f,1f, 122f,852f,1f,122f,846f,1f,120f,844f,0f,122f,852f,1f,120f,844f,0f,120f,854f,0f, 128f,852f,1f,122f,852f,1f,120f,854f,0f,128f,852f,1f,120f,854f,0f,130f,854f,0f, 122f,846f,1f,128f,846f,1f,130f,844f,0f,122f,846f,1f,130f,844f,0f,120f,844f,0f, 128f,846f,1f,128f,852f,1f,130f,854f,0f,128f,846f,1f,130f,854f,0f,130f,844f,0f, 130f,854f,0f,120f,854f,0f,120f,844f,0f,130f,854f,0f,120f,844f,0f,130f,844f,0f, 122f,848f,1f,8f,848f,1f,10f,847f,0f,122f,848f,1f,10f,847f,0f,120f,847f,0f, 8f,850f,1f,122f,850f,1f,120f,851f,0f,8f,850f,1f,120f,851f,0f,10f,851f,0f, 8f,850f,1f,8f,848f,1f,122f,848f,1f,8f,850f,1f,122f,848f,1f,122f,850f,1f, 10f,847f,0f,120f,847f,0f,124.96f,829.63f,-0.50f,10f,847f,0f,124.96f,829.63f,-0.50f,19.51f,829.63f,-0.50f, 130f,844f,0f,130f,854f,0f,134.55f,836.34f,-0.50f,130f,844f,0f,134.55f,836.34f,-0.50f,134.55f,826.76f,-0.50f, 350f,844f,0f,350f,854f,0f,345.45f,836.34f,-0.50f,350f,844f,0f,345.45f,836.34f,-0.50f,345.45f,826.76f,-0.50f, 360f,847f,0f,470f,847f,0f,460.49f,829.63f,-0.50f,360f,847f,0f,460.49f,829.63f,-0.50f,355.04f,829.63f,-0.50f, 470f,7.00f,0f,360f,7.00f,0f,355.04f,24.37f,-0.50f,470f,7.00f,0f,355.04f,24.37f,-0.50f,460.49f,24.37f,-0.50f, 350f,10.00f,0f,350f,0.00f,0f,345.45f,17.66f,-0.50f,350f,10.00f,0f,345.45f,17.66f,-0.50f,345.45f,27.24f,-0.50f, 130f,10.00f,0f,130f,0.00f,0f,134.55f,17.66f,-0.50f,130f,10.00f,0f,134.55f,17.66f,-0.50f,134.55f,27.24f,-0.50f, 473f,844f,0f,473f,10f,0f,463.36f,27.24f,-0.50f,473f,844f,0f,463.36f,27.24f,-0.50f,463.36f,826.76f,-0.50f, 7f,10f,0f,7f,844f,0f,16.64f,826.76f,-0.50f,7f,10f,0f,16.64f,826.76f,-0.50f,16.64f,27.24f,-0.50f, 120f,7.00f,0f,10.00f,7.00f,0f,19.51f,24.37f,-0.50f,120f,7.00f,0f,19.51f,24.37f,-0.50f,124.96f,24.37f,-0.50f, 120f,7.00f,0f,130f,10.00f,0f,134.55f,27.24f,-0.50f,120f,7.00f,0f,134.55f,27.24f,-0.50f,124.96f,24.37f,-0.50f, 10.00f,7.00f,0f,7f,10f,0f,16.64f,27.24f,-0.50f,10.00f,7.00f,0f,16.64f,27.24f,-0.50f,19.51f,24.37f,-0.50f, 350f,10.00f,0f,360f,7.00f,0f,355.04f,24.37f,-0.50f,350f,10.00f,0f,355.04f,24.37f,-0.50f,345.45f,27.24f,-0.50f, 473f,10f,0f,470f,7.00f,0f,460.49f,24.37f,-0.50f,473f,10f,0f,460.49f,24.37f,-0.50f,463.36f,27.24f,-0.50f, 473f,844f,0f,470f,847f,0f,460.49f,829.63f,-0.50f,473f,844f,0f,460.49f,829.63f,-0.50f,463.36f,826.76f,-0.50f, 360f,847f,0f,350f,844f,0f,345.45f,826.76f,-0.50f,360f,847f,0f,345.45f,826.76f,-0.50f,355.04f,829.63f,-0.50f, 130f,844f,0f,120f,847f,0f,124.96f,829.63f,-0.50f,130f,844f,0f,124.96f,829.63f,-0.50f,134.55f,826.76f,-0.50f, 7f,844f,0f,10f,847f,0f,19.51f,829.63f,-0.50f,7f,844f,0f,19.51f,829.63f,-0.50f,16.64f,826.76f,-0.50f, 19.51f,829.63f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,19.51f,829.63f,-0.50f,136.47f,789.37f,-2f,41.56f,789.37f,-2f, 134.55f,826.76f,-0.50f,134.55f,836.34f,-0.50f,145.09f,795.41f,-2f,134.55f,826.76f,-0.50f,145.09f,795.41f,-2f,145.09f,786.78f,-2f, 345.45f,826.76f,-0.50f,345.45f,836.34f,-0.50f,334.91f,795.41f,-2f,345.45f,826.76f,-0.50f,334.91f,795.41f,-2f,334.91f,786.78f,-2f, 355.04f,829.63f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,355.04f,829.63f,-0.50f,438.44f,789.37f,-2f,343.53f,789.37f,-2f, 460.49f,24.37f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,460.49f,24.37f,-0.50f,343.53f,64.63f,-2f,438.44f,64.63f,-2f, 345.45f,27.24f,-0.50f,345.45f,17.66f,-0.50f,334.91f,58.59f,-2f,345.45f,27.24f,-0.50f,334.91f,58.59f,-2f,334.91f,67.22f,-2f, 134.55f,27.24f,-0.50f,134.55f,17.66f,-0.50f,145.09f,58.59f,-2f,134.55f,27.24f,-0.50f,145.09f,58.59f,-2f,145.09f,67.22f,-2f, 463.36f,826.76f,-0.50f,463.36f,27.24f,-0.50f,441.03f,67.22f,-2f,463.36f,826.76f,-0.50f,441.03f,67.22f,-2f,441.03f,786.78f,-2f, 16.64f,27.24f,-0.50f,16.64f,826.76f,-0.50f,38.97f,786.78f,-2f,16.64f,27.24f,-0.50f,38.97f,786.78f,-2f,38.97f,67.22f,-2f, 124.96f,24.37f,-0.50f,19.51f,24.37f,-0.50f,41.56f,64.63f,-2f,124.96f,24.37f,-0.50f,41.56f,64.63f,-2f,136.47f,64.63f,-2f, 124.96f,24.37f,-0.50f,134.55f,27.24f,-0.50f,145.09f,67.22f,-2f,124.96f,24.37f,-0.50f,145.09f,67.22f,-2f,136.47f,64.63f,-2f, 19.51f,24.37f,-0.50f,16.64f,27.24f,-0.50f,38.97f,67.22f,-2f,19.51f,24.37f,-0.50f,38.97f,67.22f,-2f,41.56f,64.63f,-2f, 345.45f,27.24f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,345.45f,27.24f,-0.50f,343.53f,64.63f,-2f,334.91f,67.22f,-2f, 463.36f,27.24f,-0.50f,460.49f,24.37f,-0.50f,438.44f,64.63f,-2f,463.36f,27.24f,-0.50f,438.44f,64.63f,-2f,441.03f,67.22f,-2f, 463.36f,826.76f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,463.36f,826.76f,-0.50f,438.44f,789.37f,-2f,441.03f,786.78f,-2f, 355.04f,829.63f,-0.50f,345.45f,826.76f,-0.50f,334.91f,786.78f,-2f,355.04f,829.63f,-0.50f,334.91f,786.78f,-2f,343.53f,789.37f,-2f, 134.55f,826.76f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,134.55f,826.76f,-0.50f,136.47f,789.37f,-2f,145.09f,786.78f,-2f, 16.64f,826.76f,-0.50f,19.51f,829.63f,-0.50f,41.56f,789.37f,-2f,16.64f,826.76f,-0.50f,41.56f,789.37f,-2f,38.97f,786.78f,-2f, }; private float[] backgroundData = new float[] { // # ,Scale, Speed, 300 , 1.05f, .001f, 150 , 1.07f, .002f, 075 , 1.10f, .003f, 040 , 1.12f, .006f, 20 , 1.15f, .012f, 10 , 1.25f, .025f, 05 , 1.50f, .050f, 3 , 2.00f, .100f, 2 , 3.00f, .200f, }; private float[] triangleCoords = new float[] { 0, -25, 0, -.75f, -1, 0, +.75f, -1, 0, 0, +2, 0, -.99f, -1, 0, .99f, -1, 0, }; private float[] triangleColors = new float[] { 1.0f, 1.0f, 1.0f, 0.05f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, }; private float[] drawArray2; private FloatBuffer drawBuffer2; private float[] colorArray2; private static FloatBuffer colorBuffer; private static FloatBuffer triangleBuffer; private static FloatBuffer quadBuffer; private static FloatBuffer drawBuffer; private float[] backgroundVerts; private FloatBuffer backgroundVertsWrapped; private float[] backgroundColors; private Buffer backgroundColorsWraped; private FloatBuffer backgroundColorsWrapped; private FloatBuffer arenaWallsWrapped; private FloatBuffer arenaColorsWrapped; private FloatBuffer arena2VertsWrapped; private FloatBuffer arena2ColorsWrapped; private long wallHitStartTime; private int wallHitDrawTime; private FloatBuffer pixelVertsWrapped; private float[] wallHit; private FloatBuffer pixelColorsWrapped; //private float[] pitVerts; private Resources lResources; private FloatBuffer pitVertsWrapped; private FloatBuffer pitColorsWrapped; private boolean arena2; private long lastStartTime; private long startTime; private int state=1; private long introEndTime; protected long introTotalTime =8000; protected long introStartTime; private boolean initDone= false; private static int stateIntro = 0; private static int stateGame = 1; public GlRenderer(spacehockey nspacehockey) { lResources = nspacehockey.getResources(); nspacehockey.SetHandlerToGLRenderer(new Handler() { @Override public void handleMessage(Message m) { if (m.what ==0){ wallHit = m.getData().getFloatArray("wall hit"); wallHitStartTime =System.currentTimeMillis(); wallHitDrawTime = 1000; }else if (m.what ==1){ //state = stateIntro; introEndTime= System.currentTimeMillis()+introTotalTime ; introStartTime = System.currentTimeMillis(); } }}); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(.01f, .01f, .01f, .1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } private float SumOfStrideI(float[] data, int offset, int stride) { int sum= 0; for (int i=offset;i<data.length-1;i=i+stride){ sum = (int) (data[i]+sum); } return sum; } public void onDrawFrame(GL10 gl) { if (state== stateIntro){DrawIntro(gl);} if (state== stateGame){DrawGame(gl);} } private void DrawIntro(GL10 gl) { startTime = System.currentTimeMillis(); if (startTime< introEndTime){ float ptd = (float)(startTime- introStartTime)/(float)introTotalTime; float ptl = 1-ptd; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*(90+(ptl*250))) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); //gl.glTranslatef(0, -(Height/2), 0); //gl.glScalef(1f, 1f+(ptl*2), 1f); //gl.glTranslatef(0, +(Height/2), 0); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }else{state = stateGame;} } private void DrawGame(GL10 gl) { lastStartTime = startTime; startTime = System.currentTimeMillis(); long moveTime = startTime-lastStartTime; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*moveTime) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } //arena frame gl.glPushMatrix(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, arenaWallsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, arenaColorsWrapped); gl.glColor4f(.1f, .5f, 1f, 1f); gl.glTranslatef(0, 0, 50); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(arenaWalls.length / 3)); gl.glPopMatrix(); //arena2 frame if (arena2 == true){ gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pitVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pitColorsWrapped); gl.glTranslatef(0, -Height, 40); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(pitVertsWrapped.capacity() / 3)); } if (wallHitStartTime != 0) { float timeRemaining = (wallHitStartTime + wallHitDrawTime)-System.currentTimeMillis(); if (timeRemaining>0) { gl.glPushMatrix(); float percentDone = 1-(timeRemaining/wallHitDrawTime); gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pixelVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pixelColorsWrapped); gl.glTranslatef(wallHit[0], wallHit[1], 0); gl.glScalef(8, Height*percentDone, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 12); gl.glPopMatrix(); } else { wallHitStartTime = 0; } } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } public void init(GL10 gl) { if (arena2 == true) { AssetManager assetManager = lResources.getAssets(); try { // byte[] ba = {111,111}; DataInputStream Dis = new DataInputStream(assetManager .open("arena2.ogl")); pitVertsWrapped = LoadFloatArray.FromDataInputStream(Dis); pitColorsWrapped = MakeFakeLighting(pitVertsWrapped.array(), .25f, .50f, 1f, 200, .5f); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if ((Height != 854) || (Width != 480)) { arenaWalls = ScaleFloats(arenaWalls, Width / 480f, Height / 854f); } arenaWallsWrapped = FloatBuffer.wrap(arenaWalls); arenaColorsWrapped = MakeFakeLighting(arenaWalls, .03f, .16f, .33f, .33f, 3); pixelVertsWrapped = FloatBuffer.wrap(pixelVerts); pixelColorsWrapped = MakeFakeLighting(pixelVerts, .03f, .16f, .33f, .10f, 20); initDone=true; } public void onSurfaceChanged(GL10 gl, int nwidth, int nheight) { Width= nwidth; Height = nheight; // avoid division by zero if (Height == 0) Height = 1; // draw on the entire screen gl.glViewport(0, 0, Width, Height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, Width, Height, 0, 100, -100); // gl.glOrthof(-nwidth*2, nwidth*2, nheight*2,-nheight*2, 100, -100); // GLU.gluPerspective(gl, 180.0f, (float)nwidth / (float)nheight, // 1000.0f, -1000.0f); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); System.gc(); if (initDone == false){ SetupStars(); init(gl); } } public void SetupStars(){ backgroundVerts = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleCoords.length]; backgroundColors = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleColors.length]; int iii=0; int vc=0; float ascale=1; for (int i=0;i<backgroundColors.length-1;i=i+1){ if (iii==0){ascale = (float) Math.random();} if (vc==3){ backgroundColors[i]= (float) (triangleColors[iii]*(ascale)); }else if(vc==2){ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.2)); }else{ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.3)); } iii=iii+1;if (iii> triangleColors.length-1){iii=0;} vc=vc+1; if (vc>3){vc=0;} } int ii=0; int i =0; int set =0; while(ii<backgroundVerts.length-1){ float scale = (float) backgroundData[(set*3)+1]; int length= (int) backgroundData[(set*3)]; for (i=0;i<length;i=i+1){ if (set ==0){ AddVertsToArray(ScaleFloats(triangleCoords, scale,scale*.25f), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii); }else{ AddVertsToArray(ScaleFloats(triangleCoords, scale), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii);} ii=ii+triangleCoords.length; } set=set+1; } backgroundVertsWrapped = FloatBuffer.wrap(backgroundVerts); backgroundColorsWrapped = FloatBuffer.wrap(backgroundColors); } public void AddVertsToArray(float[] sva,float[]dva,float ox,float oy,int start){ //x for (int i=0;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+ox;} } //y for (int i=1;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+oy;} } //z for (int i=2;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i];} } } public FloatBuffer MakeFakeLighting(float[] sa,float r, float g,float b,float a,float multby){ float[] da = new float[((sa.length/3)*4)]; int vertex=0; for (int i=0;i<sa.length;i=i+3){ if (sa[i+2]>=1){ da[(vertex*4)+0]= r*multby*sa[i+2]; da[(vertex*4)+1]= g*multby*sa[i+2]; da[(vertex*4)+2]= b*multby*sa[i+2]; da[(vertex*4)+3]= a*multby*sa[i+2]; }else if (sa[i+2]<=-1){ float divisor = (multby*(-sa[i+2])); da[(vertex*4)+0]= r / divisor; da[(vertex*4)+1]= g / divisor; da[(vertex*4)+2]= b / divisor; da[(vertex*4)+3]= a / divisor; }else{ da[(vertex*4)+0]= r; da[(vertex*4)+1]= g; da[(vertex*4)+2]= b; da[(vertex*4)+3]= a; } vertex = vertex+1; } return FloatBuffer.wrap(da); } public float[] ScaleFloats(float[] va,float s){ float[] reta= new float[va.length]; for (int i=0;i<va.length;i=i+1){ reta[i]=va[i]*s; } return reta; } public float[] ScaleFloats(float[] va,float sx,float sy){ float[] reta= new float[va.length]; int cnt = 0; for (int i=0;i<va.length;i=i+1){ if (cnt==0){reta[i]=va[i]*sx;} else if (cnt==1){reta[i]=va[i]*sy;} else if (cnt==2){reta[i]=va[i];} cnt = cnt +1;if (cnt>2){cnt=0;} } return reta; } }

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  • Android: Change activity state when receiving a phone call

    - by thetrompf
    Hi. A problem came up in my latest android programming project. The problem is I would like to change Activity that launches when the phone receives a call. Is it possible to add some text after the contact name when a call is received. I have search the web for something that could do that, and been looking in the API for hours and I cannot find anything, is it possible with reflection of something like that? I have made a class that listens to when the phone_state is receiving a call, and I can get the incomming number, but I would like to change the appearance on the screen. // Thanks in advance

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  • Java source code generation frameworks

    - by Superfilin
    I have a set of Java 5 source files with old-style Doclet tags, comments and annotations. And based on that I would like to write a generator for another set of Java classes. What is the best way to do that? And are there any good standalone libraries for code analysis/generation in Java? Any shared exprience in this field is appreciated. So, far I have found these: JaxME's Java Source Reflection - seems good, but it does not seem to support annotations. Also it had no release since 2006. Annogen - uses JDK's Doclet generator, which has some bugs under 1.5 JDK. Also it had no releases for a long time. Javaparser - seems good as well and pretty recent, but only supports Visitor pattern for a single class i.e. no query mechanism like in the 2 above packages.

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