Search Results

Search found 38783 results on 1552 pages for 'graphical screen issue'.

Page 241/1552 | < Previous Page | 237 238 239 240 241 242 243 244 245 246 247 248  | Next Page >

  • Sketchflow removing a component

    - by JD
    Hi, I have a screen and I have a section where a component screen is inserted. I have a cancel button on the component screen and was wondering if it is possible to remove the component from the main screen using the cancel button. Is this at all possible? So, once the component is shown, cancel on the component screen removes it so the first screen is shown again. JD Ps. I am using Blend 3.

    Read the article

  • Multiple Graphics Cards on Fedora 15 (Gnome 3)

    - by Michael
    I have the (delightful) misfortune of having 3 graphics cards. They are XFX Radeon 5750s. Each drives 2 monitors via dvi. I am having a really hard time getting these running on fedora 15 (gnome 3). So my setup is 3 columns of 2 monitors (the upper monitor is mounted upside down in each column to reduce the bezel between monitors). When the (graphical) login screen comes up all 6 have the blue stripey background that must be the default, but then when I login, things get interesting. In the xorg.conf below, you will see only 2 of the screens in the serverlayout while the other 4 are commented out. Logging in with only 2 of the screens active works well (and it even remembers that the top one is upside down, and should be considered above the lower, i am not sure where it stores this info, but i set it using the graphical "Displays" settings) However, as soon as I uncomment a third screen, or more, it gives me an error message when I login. It's one of those friendly, less helpful messages (Oh no! Something has gone wrong. A problem has occurred and the system can't recover. Please log out and try again). If i do not use an xorg.conf, then the "Displays" prefs pane shows only the two monitors on one of my graphics cards Thanks to anyone who can help me get going! (xorg.conf and then lspci below, and xorg log) xorg.conf Section "ServerLayout" Identifier "X.org Configured" Screen "Screen0" 0 0 Screen "Screen1" Below "Screen0" # Screen "Screen2" RightOf "Screen0" # Screen "Screen3" RightOf "Screen1" # Screen "Screen4" RightOf "Screen3" # Screen "Screen5" RightOf "Screen4" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Files" ModulePath "/usr/lib/xorg/modules" FontPath "catalogue:/etc/X11/fontpath.d" FontPath "built-ins" EndSection Section "Module" Load "record" Load "dri" Load "dbe" Load "extmod" Load "dri2" Load "glx" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor2" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor3" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor4" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Monitor" Identifier "Monitor5" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Device" Identifier "Card0" Driver "radeon" BusID "PCI:4:0:0" EndSection Section "Device" Identifier "Card1" Driver "radeon" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "Card2" Driver "radeon" BusID "PCI:6:0:0" EndSection Section "Screen" Identifier "Screen0" Device "Card0" Monitor "Monitor0" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Card0" Monitor "Monitor1" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Card1" Monitor "Monitor2" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen3" Device "Card1" Monitor "Monitor3" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen4" Device "Card2" Monitor "Monitor4" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen5" Device "Card2" Monitor "Monitor5" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection lspci output follows [tgm@tgm ~]$ lspci 00:00.0 Host bridge: Intel Corporation 5520/5500/X58 I/O Hub to ESI Port (rev 13) 00:01.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 1 (rev 13) 00:03.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 3 (rev 13) 00:07.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 7 (rev 13) 00:14.0 PIC: Intel Corporation 5520/5500/X58 I/O Hub System Management Registers (rev 13) 00:14.1 PIC: Intel Corporation 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers (rev 13) 00:14.2 PIC: Intel Corporation 5520/5500/X58 I/O Hub Control Status and RAS Registers (rev 13) 00:14.3 PIC: Intel Corporation 5520/5500/X58 I/O Hub Throttle Registers (rev 13) 00:1a.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #4 00:1a.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #5 00:1a.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #6 00:1a.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #2 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller 00:1c.0 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 1 00:1c.1 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 2 00:1c.2 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 3 00:1d.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #1 00:1d.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #2 00:1d.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #3 00:1d.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #1 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 90) 00:1f.0 ISA bridge: Intel Corporation 82801JIR (ICH10R) LPC Interface Controller 00:1f.2 IDE interface: Intel Corporation 82801JI (ICH10 Family) 4 port SATA IDE Controller #1 00:1f.3 SMBus: Intel Corporation 82801JI (ICH10 Family) SMBus Controller 00:1f.5 IDE interface: Intel Corporation 82801JI (ICH10 Family) 2 port SATA IDE Controller #2 02:00.0 PCI bridge: nVidia Corporation NF200 PCIe 2.0 switch for mainboards (rev a3) 03:00.0 PCI bridge: nVidia Corporation NF200 PCIe 2.0 switch for mainboards (rev a3) 03:02.0 PCI bridge: nVidia Corporation NF200 PCIe 2.0 switch for mainboards (rev a3) 04:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5750 Series] 04:00.1 Audio device: ATI Technologies Inc Juniper HDMI Audio [Radeon HD 5700 Series] 05:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5750 Series] 05:00.1 Audio device: ATI Technologies Inc Juniper HDMI Audio [Radeon HD 5700 Series] 06:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5750 Series] 06:00.1 Audio device: ATI Technologies Inc Juniper HDMI Audio [Radeon HD 5700 Series] 07:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02) 08:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02) xorg log (posted to fpaste due to how long it is. thanks to marcusw for the request) http://www.fpaste.org/r5ww/ xorg log with all 6 monitors enabled in xorg.conf (they all turn on and have blue, but then one gets the aforementioned user-friendly error message). http://www.fpaste.org/X63H/

    Read the article

  • Why does a Silverlight application show a blank browser screen when created from exported template?

    - by Edward Tanguay
    I created a silverlight app (without website) named TestApp, with one TextBox: <UserControl x:Class="TestApp.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="640" d:DesignHeight="480"> <Grid x:Name="LayoutRoot"> <TextBlock Text="this is a test"/> </Grid> </UserControl> I press F5 and see "this is a test" in my browser (firefox). I select File | Export Template | name it TestAppTemplate and save it. I create a new silverlight app based on the above template. The MainPage.xaml has the exact same XAML as above. I press F5 and see a blank screen in my browser. I look at the HTML source of both of these and they are identical. Everything I have compared in both projects is identical. What do I have to do so that a Silverlight application which is created from my exported template does not show a blank screen? (creating a WPF application from an exported template like this works fine)

    Read the article

  • Battery drains even with app off screen, could it be Location Services doing it?

    - by John Jorsett
    I run my app, which uses GPS and Bluetooth, then hit the back button so it goes off screen. I verified via LogCat that the app's onDestroy was called. OnDestroy removes the location listeners and shuts down my app's Bluetooth service. I look at the phone 8 hours later and half the battery charge has been consumed, and my app was responsible according the phone's Battery Use screen. If I use the phone's Settings menu to Force Stop the app, this doesn't occur. So my question is: do I need to do something more than remove the listeners to stop Location Services from consuming power? That's the only thing I can think of that would be draining the battery to that degree when the app is supposedly dormant. Here's my onStart() where I turn on the location-related stuff and Bluetooth: @Override public void onStart() { super.onStart(); if(D_GEN) Log.d(TAG, "MainActivity onStart, adding location listeners"); // If BT is not on, request that it be enabled. // setupBluetooth() will then be called during onActivityResult if (!mBluetoothAdapter.isEnabled()) { Intent enableIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE); startActivityForResult(enableIntent, REQUEST_ENABLE_BT); // Otherwise, setup the Bluetooth session } else { if (mBluetoothService == null) setupBluetooth(); } // Define listeners that respond to location updates mLocationManager = (LocationManager) this.getSystemService(Context.LOCATION_SERVICE); mLocationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, GPS_UPDATE_INTERVAL, 0, this); mLocationManager.addGpsStatusListener(this); mLocationManager.addNmeaListener(this); } And here's my onDestroy() where I remove them: public void onDestroy() { super.onDestroy(); if(D_GEN) Log.d(TAG, "MainActivity onDestroy, removing update listeners"); // Remove the location updates if(mLocationManager != null) { mLocationManager.removeUpdates(this); mLocationManager.removeGpsStatusListener(this); mLocationManager.removeNmeaListener(this); } if(D_GEN) Log.d(TAG, "MainActivity onDestroy, finished removing update listeners"); if(D_GEN) Log.d(TAG, "MainActivity onDestroy, stopping Bluetooth"); stopBluetooth(); if(D_GEN) Log.d(TAG, "MainActivity onDestroy finished"); }

    Read the article

  • Dual displays not working with Xinerama in Ubuntu 12.04

    - by user68489
    I just upgraded from Ubuntu 10.10 to 12.04. I had been using a display configuration just like the one described at http://bitkickers.blogspot.com/2009/08/rotate-just-one-monitor-with.html without any problems under 10.10. I have an nvidia Quadro FX 380 and have upgraded to the latest drivers (295.49). Everything appears to be fine when the system first boots up. However, after logging in, the left screen goes black, and the right screen displays what should be displayed on the left screen. Logging into Ubuntu 2D somewhat improves things. The left screen correctly displays the left portion of the desktop but the right screen contains a duplicate view of the left screen. Turning off Xinerama and enabling TwinView appears to fix the issues but does not allow the right monitor to be rotated. Since the display problems start to occur only after logging on, I thought it might have to do with carryover user configuration from 10.10 but the problems persist even when logging in as a guest. Clicking on System Settings - Displays results in the error message "Could not get screen information - RANDR extension is not present." Any help would be greatly appreciated.

    Read the article

  • DB Design - Linking to a parent without circular reference issues

    - by zSysop
    Hi all, I'm having trouble coming up with a solution for the following issue. Lets say i have a db that looks something like the following: Issue Table Id | Details | CreateDate | ClosedDate Issue Notes Table Id | ObjectId | Notes | NoteDate Issue Assignment Table Id | ObjectId | AssignedToId| AssignedDate I'd like allow the linking of an issue to another issue. I thought about adding a column to the Issue table called ParentIssueId and that would allow me the ability to link issues, but i foresee circular references occurring within the issue table if i go through with this implementation. Is there a better way to go about doing this, and if so, how? Thanks

    Read the article

  • jQuery: How to make `real-time pager` depending on browser screen size without `content` refreshing?

    - by Binyamin
    jQuery: How to make real-time pager depending on browser screen size without content refreshing? Example for it you can see in http://www.nytimes.com/chrome/ HTML and CSS in http://jsfiddle.net/laukstein/qjGrV/ #content{ display:block; width:100%; height:40%; min-height:205px; max-height:408px; overflow:hidden; } li{ width:100px; height:100px; margin:1px; float:left; background:#ccc; } ... <ul id="content"> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> ... </ul> <div id="pager"><!--here lets show 1,2,3,4 etc. depending on screen size--></div>

    Read the article

  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

    Read the article

  • How to make last div stretch to fill screen?

    - by Conor
    I have a site I'm trying to build and I've hit one little snag thats driving me insane. Essentially on pages without enough content to fill the viewport, I want to have the last div (my footer, fill the rest of the viewport, but it's currently being cut off. My html looks like this: <body> <div id="header"> </div> <div id="subNav"> </div> <div id="content"> </div> <div id="footer"> </div> </body> I tried using html, body, footer { height:100%; } but that creates much more space then needed, essentially a full screen length of blank content in the footer. How do I get my footer just to fill teh rest of the screen without adding a scroll bar? Thanks in advance, One Frustrated Coder.

    Read the article

  • Looking for an issue tracker / project management software that automatically manages start/completion dates based on priority/relationships

    - by user361910
    So, a little background. We are a small company with a half-dozen developers. We have been evaluating many project management / issue tracking software packages (TRAC, Redmine, FogBugz, etc) and trying to create a decent process/workflow for managing projects, adding features, fixing bugs, etc. I'd like to think our requirements are similar to most other companies our size. Essentially, what this comes down to is 1) An easy way for the PM and developers to track projects, issues, bugs, etc 2) An easy way for the PM and admin/executives to get a birds-eye view of progress and easily manage timelines, schedules, and priorities. After trying TRAC, we moved to Redmine. We found Redmine to be easier than track to administer and the ability to have sub-projects and sub-tickets is great. However, the big problem we ran into is the fact that it is very difficult to manage schedules and timelines. It seems like it would be incredibly time-intensive to manage because you have to manually enter a start date, estimated time, and end date for each ticket, project, etc. So if you setup a month's schedule based on priorities, what are you supposed to do when a particular ticket/issue/subproject takes up more time than was estimated. Right now, it appears I would have to go back in and MANUALLY change the start/end date of every single item. What would be ideal is to be able to set priorities/dependencies and estimated time on tickets/milestones, and have the software automatically manage the start/end dates. Does anyone know how to get Redmine to do this, or recommend a different software package that can do something like this!

    Read the article

  • List with non-null elements ends up containing null. A synchronization issue?

    - by Alix
    Hi. First of all, sorry about the title -- I couldn't figure out one that was short and clear enough. Here's the issue: I have a list List<MyClass> list to which I always add newly-created instances of MyClass, like this: list.Add(new MyClass()). I don't add elements any other way. However, then I iterate over the list with foreach and find that there are some null entries. That is, the following code: foreach (MyClass entry in list) if (entry == null) throw new Exception("null entry!"); will sometimes throw an exception. I should point out that the list.Add(new MyClass()) are performed from different threads running concurrently. The only thing I can think of to account for the null entries is the concurrent accesses. List<> isn't thread-safe, after all. Though I still find it strange that it ends up containing null entries, instead of just not offering any guarantees on ordering. Can you think of any other reason? Also, I don't care in which order the items are added, and I don't want the calling threads to block waiting to add their items. If synchronization is truly the issue, can you recommend a simple way to call the Add method asynchronously, i.e., create a delegate that takes care of that while my thread keeps running its code? I know I can create a delegate for Add and call BeginInvoke on it. Does that seem appropriate? Thanks.

    Read the article

  • Navigation Controller with Tab Bar only on first view

    - by dinoc
    I am seeking advice on how to start my project. I need to use a combination of the navigation controller and tabbar controller but on the second screen, I need the tabbar controller not to be there. Here is a brief description of the two main screens Screen 1 will have a tabbar controller with two tabs. The first tab is a tableview and when you tap on a table cell, it drills down to Screen 2. The second tab is just a filter view that updates the table in the first tab of Screen 1. Screen two is just a details screen from the cells of Screen 1. The catch is that I don't want the TabBar on Screen 2. I am struggling with how to get started. Do I start with a Navigation-based application since I need to be able to drill down? How do I just add a tab bar to the main screen of the navigation based app? I can't start with a Tab Bar application because if I load a navigation controller inside one of the views of the tab controller, then when I drill down inside the nav controller, the tab bar still stays on the next screen when I need it to go away. Any help would be appreciated.

    Read the article

  • How can I define an irregular area of the screen and find the closest point to the mouse in that area?

    - by JonathonG
    I'm looking for a method to define an area of the screen that the mouse cannot leave. I have been directed by rob mayoff, the answerer of this question, that I can use a Quartz Event Tap to detect mouse events. This puts me part of the way to the solution to THIS question. I need to define an irregular area of the screen, not just a rectangle, that the mouse cannot leave. I have been researching this and the only idea I can come up with is using a bitmap to define the irregular area, as it will be very oddly shaped. However, I am open to solutions other than using a bitmap. Since this must be done on a Mac, I've determined that I will have to use objective C / Cocoa . I need to know how to define the area and, equally importantly, how to find the closest point in the area to the mouse (so that I can move the mouse to it if the mouse tries to move outside of the area). This is similar to what the restricted area will look like: [edit:] Okay, I've come up with part of the answer to this. If I can do a basic (light-weight) point collision detection on the image mask, I can use a simple algorithm to detect the closest point to the mouse on the black area of the image. I could do this by calculating distance between a pre-defined point (P) inside the black area of the image and the target mouse position (T), taking the midpoint (M), then checking if the midpoint is inside or outside of the shape (black or white, respectively). If M is inside the shape, then move the P to M, otherwise move T to the M, continuously recalculate this until the distance between T and P is 1 pixel or less, then move the mouse to the final calculated position. All of that being said, I still need some way to test the position of the mouse against that same position on the bitmap (assume the bitmap is the same resolution as the monitor), and check if that point is black or white. All of this needs to be done in the background, without this application actually having focus, or the bitmap being visible... is this possible?

    Read the article

  • Release Notes for 7/6/2012

    Happy belated 4th of July, everyone! Here are the notes for this week’s release on CodePlex: Implemented performance improvements to Git repositories. Fixed an issue that caused the final “click here” download link to fail in projects that display ads. Fixed an issue for certain projects that made it impossible to edit releases. Fixed an issue where the URL for a diff of a file would not take users to the diff in question. Fixed a rare issue that prevented a small subset of projects from modifying their project details. Fixed an issue where scrollbars were missing in our side-by-side diff viewer. Super- and sub-scripts now work properly in documentation. Addressed several usability issues around the diff viewer. Fixed an issue where the scrollbar could disappear in the advanced issue tracker if a user opens a modal dialog. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

    Read the article

  • How to display controllers with proper aligning in iPhone screen ?

    - by chatcja
    I have a issue of displaying information in iPhone screen. Case is as follows. I crated a view-based application in Xcode name as myView. Then open myViewViewController.xib interface builder, change back groung color and added label at top-let (0, 0) of the view. Then I add new file named as myView2ViewController, which is subclass of UIViewController and corresponding XIB also generated. Open myView2ViewController in IB and added a label at top-left as previous. Also changed the background color. In the "applicationDidFinishLaunching" of AppDeligate do following myView2ViewController *mView = [[myView2ViewController alloc] initWithNibName:@"myView2ViewController" bundle:nil]; [window addSubview:mView.view]; When I run the application, it is shown as upper part of the Label is sheared. It seems as whole UI has been moved 20 px upper (Because, there is a horizontal space in the bottom). I guess this is due to some positioning. But still I could not found any way to fix it. Hope somebody will help me to identify this issue !!

    Read the article

  • java.awt -- when java outputs an image to my monitor (screen), where is the file that is output to the monitor card?

    - by user1405870
    Suppose that I am drawing a set of images using java graphics objects. Suppose that I java is outputting these images to my monitor. Where is the file or files that are sent to the monitor card (the graphical representation files). How can I take this file and save it to disk, or how can I take this file and write it to an array, or how can I take these files and combine the results of their output (to the monitor) into a single file for saving? I don't want to use a screen shot feature, I want to be able to redirect (xor capture also) the output to the monitor to some sort of byte-stream. I note that monitors are much better than semaphores, when you are talking about display capabilities; I don't need a counter example. I might not be asking the correct question. It might be that I want to capture the file while it is still in User Space, before it is put into 'Device Space'. I would like to try and capture the byte stream so that I can convert it to MPEG-4 format. I either need a streaming output from the MPEG-4 converter, coming from the streaming input, or else, I need to take static images at discrete times and convert the images. What format will the output from User Space be in? What format will the Device Space output be in? Try to keep speculation to a minimum. http://docs.oracle.com/javame/config/cdc/opt-pkgs/api/jsr927/index.html I guess that Java has made a means of displaying AWT objects on a television screen. Thank you. Ryan Zoerner

    Read the article

  • Issue in setting up VPN connection (IKEv1) using android (ICS vpn client) with Strongswan 4.5.0 server

    - by Kushagra Bhatnagar
    I am facing issues in setting up VPN connection(IKEv1) using android (ICS vpn client) and Strongswan 4.5.0 server. Below is the set up: Strongswan server is running on ubuntu linux machine which is connected to some wifi hotspot. Using the steps in this guide link, I generated CA, server and client certificate. Once certificates are generated, following (clientCert.p12 and caCert.pem) are sent to mobile via mail and installed on android device. Below are the ip addresses assigned to various interfaces Linux server wlan0 interface ip where server is running: 192.168.43.212, android device eth0 interface ip address: 192.168.43.62; Android device is also attached with the same wifi hotspot. On the Android device, I uses IPsec Xauth RSA option for setting up VPN authentication configuration. I am using the following ipsec.conf configuration: # basic configuration config setup plutodebug=all # crlcheckinterval=600 # strictcrlpolicy=yes # cachecrls=yes nat_traversal=yes # charonstart=yes plutostart=yes # Add connections here. # Sample VPN connections conn ios1 keyexchange=ikev1 authby=xauthrsasig xauth=server left=%defaultroute leftsubnet=0.0.0.0/0 leftfirewall=yes leftcert=serverCert.pem right=192.168.43.62 rightsubnet=10.0.0.0/24 rightsourceip=10.0.0.2 rightcert=clientCert.pem pfs=no auto=add      With the above configurations when I enable VPN on android device, VPN connection is not successful and it gets timed out in Authentication phase. I ran wireshark on both the android device and strongswan server, from the tcpdump below are the observations. Initially Identity Protection (Main mode) exchanges happens between device and server and all are successful. After all successful Identity Protection (Main mode) exchanges server is sending Transaction (Config mode) to device. In reply android device is sending Informational message instead of Transaction (Config mode) message. Further server is keep on sending Transaction (Config mode) message and device is again sending Identity Protection (Main mode) messages. Finally timeout happens and connection fails. I also capture Strongswan server logs and below are the snippets from the server logs which also verifies the same(described above). Apr 27 21:09:40 Linux pluto[12105]: | **parse ISAKMP Message: Apr 27 21:09:40 Linux pluto[12105]: | initiator cookie: Apr 27 21:09:40 Linux pluto[12105]: | 06 fd 61 b8 86 82 df ed Apr 27 21:09:40 Linux pluto[12105]: | responder cookie: Apr 27 21:09:40 Linux pluto[12105]: | 73 7a af 76 74 f0 39 8b Apr 27 21:09:40 Linux pluto[12105]: | next payload type: ISAKMP_NEXT_HASH Apr 27 21:09:40 Linux pluto[12105]: | ISAKMP version: ISAKMP Version 1.0 Apr 27 21:09:40 Linux pluto[12105]: | exchange type: ISAKMP_XCHG_INFO Apr 27 21:09:40 Linux pluto[12105]: | flags: ISAKMP_FLAG_ENCRYPTION Apr 27 21:09:40 Linux pluto[12105]: | message ID: a2 80 ad 82 Apr 27 21:09:40 Linux pluto[12105]: | length: 92 Apr 27 21:09:40 Linux pluto[12105]: | ICOOKIE: 06 fd 61 b8 86 82 df ed Apr 27 21:09:40 Linux pluto[12105]: | RCOOKIE: 73 7a af 76 74 f0 39 8b Apr 27 21:09:40 Linux pluto[12105]: | peer: c0 a8 2b 3e Apr 27 21:09:40 Linux pluto[12105]: | state hash entry 25 Apr 27 21:09:40 Linux pluto[12105]: | state object not found Apr 27 21:09:40 Linux pluto[12105]: packet from 192.168.43.62:500: Informational Exchange is for an unknown (expired?) SA Apr 27 21:09:40 Linux pluto[12105]: | next event EVENT_RETRANSMIT in 10 seconds for #9 Can anyone please provide update on this issue. Why the VPN connection gets timed out and why the ISAKMP exchanges are not proper between Android and strongswan server.

    Read the article

  • Multitask Like a Pro with AquaSnap

    - by Matthew Guay
    Are you tired of shuffling back and forth between windows?  Here’s a handy app that can help you keep all of your windows organized and accessible. AquaSnap is a great free utility that helps you use multiple windows at the same time easily and efficiently.  One of Windows 7’s greatest new features is Aero Snap, which lets you easily view windows side by side by simply dragging windows to side of your screen.  After using Windows 7 for the past year, Aero Snap is one of the features we really miss when using older versions of Windows. With AquaSnap, you now have all of the features of Aero Snap and more in Windows 2000, XP, Vista, and of course Windows 7.  Not only does it give you Aero Snap features, but AquaSnap also gives you more control over your windows to make you more productive. Getting Started AquaSnap is a a free download for Windows 2000, XP, Vista, and 7.  Download the small installer (link below) and install it with the default settings. AquaSnap automatically runs as soon as it is installed, and you will notice a new icon in your system tray. Now you can go ahead and put it to use.  Drag a window to any edge or corner of your desktop, and you will see an icon showing what part of the screen the window will cover. Dragging it to the side of the screen expanded the window to fill the right half of the screen, just like the default Aero Snap in Windows 7.  You can drag the window away to restore it to its former size. AquaSnap works on any corner of the screen too, so you can have 4 windows side-by-side.  We already have 3 windows snapped to the corners, and notice that we’re dragging a fourth window to the bottom right corner. You can also snap windows to the bottom and top of the screen.  Here we have Word snapped to the bottom half of the screen, and we’re dragging Chrome to the top. You can even snap internal windows in Multiple Document Interface (MDI) programs such as Excel.  Here we are snapping a workbook in Excel to the left to view 2 workbooks side-by-side.   Additionally, AquaSnap lets you keep any window always on top.  Simply shake any window, and it will turn semi-transparent and stay on top of all other windows.  Notice the transparent calculator here on top of Excel. All of AquaSnap’s features work great in Windows 2000, XP, and Vista too.  Here we are snapping IE6 to the left of the screen in XP. Here are 3 windows snapped to the sides in XP.  You can mix the snap modes, and have, for instance, two windows on the right side and one window on the left.  This is a great way to maximize productivity if you need more space in one of the windows. Even AquaShake works to keep a window transparent and on top in XP. Settings AquaSnap has a detailed settings dialog where you can tweak it to work exactly like you want.  Simply right-click on its icon in the taskbar, and select Settings. From the first screen, you can choose if you want AquaSnap to start with Windows, and if you want it to show an icon in the system tray.  If you turn off the system tray icon, you can access the AquaSnap settings from Start > All Programs > AquaSnap > Configuration (or simply search for Configuration in Vista or Windows 7). The second tab in settings lets you choose what you want each snapping region to do.  You can also choose two other presets, including AeroSnap (which works just like the default Aero Snap in Windows 7) and AquaSnap simple (which only snaps at the edges of the screen, not the corners). The third tab lets you increase or decrease the opacity of pinned windows when using AquaShake, and also lets you increase or decrease the shaking sensitivity.  Additionally, if you prefer the standard AeroShake functionality, which minimizes all other open windows when you shake a window, you can choose that too. The fourth tab lets you activate an optional feature, AquaGlass.  If you activate this, it will make windows turn transparent when you drag them across the screen.   Finally, the last tab lets you change the color and opacity of the preview rectangle, or simply turn it off. Or, if you want to temporarily turn AquaSnap off, simply right-click on its icon and select Off.  In Windows 7, turning off AquaSnap will restore your standard Windows Aero Snap functionality, and in other version of Windows it will stop letting you snap windows at all.  You can then repeat the steps and select On when you want to use AquaSnap again. Conclusion AquaSnap is a handy tool to make you more productive at your computer.  With a wide variety of useful features, there’s something here for everyone.  Download AquaSnap Similar Articles Productive Geek Tips How to Get Virtual Desktops on Windows XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) If it were only this easy Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook

    Read the article

  • USB Drive Warm Boot Issue. Cold boot = Perfect. Warm boot = "No boot sector found on USB device"

    - by Dan
    I'm experiencing a boot/reboot quirk similar to, yet somewhat different from others posted here. I have two Western Digital "Passport" external USB2 drives (160GB and 320GB) with Ubuntu 11.10 installed. The BIOS on my laptop is set to boot USB drives before the internal drive, and it works well. Either drive will cold-boot Ubuntu 11.10 perfectly. However, at times the computer must be restarted (warm boot) to have software updates or other changes take effect. When I warm-boot the computer, the computer goes through its normal shutdown/restart, then the usual BIOS tests, at which time the USB drive is selected momentarily (as normal), and that's when the trouble starts. I get a "No boot sector found on USB device", and the computer proceeds to boot Windows from the internal drive. If I press F12 early during the restart sequence (allows manual selection of the boot sequence), USB is still shown before the internal drive on the sequence list (as it should be). If I highlight "USB" and press ENTER, I still get a "No boot sector..." error message, but the external USB drive then proceeds to boot Ubuntu normally. I have a third external USB drive (Western Digital 160 GB Media Center) that cold-boots and warm-boots perfectly, so I know everything in the computer is set up properly. It also tells me Ubuntu is set up correctly on the drives, as all three drives were done identically, and at the same time. I've tried formatting the Passport drives NTFS and FAT32, but it didn't change anything. If I power-down the computer, then start it up again, it will boot Ubuntu from either of the Passport drives perfectly - every time. It's as if during a warm boot the Passport drives are somehow looking for the boot loader in the wrong location on the drive - yet either drives works when booting from a cold start. Not a show-stopper .. but frustrating. Computer is a Dell XPS M1530, A12 BIOS (latest), but I don't think the computer plays into the issue because one of the three drives works at all times. It's only the two WD Passport models at issue here. Thanks!

    Read the article

  • Google Chrome (not chromium) is crashing XFCE on startup. Where can I find some detailed logs of the issue?

    - by MALON
    I'm using xubuntu 12.10 and every time I open Chrome, the desktop enviro crashes then automatically restarts, prompting me to log in again. This is the latest x86 .deb downloaded from Chrome's website. I've tried both installing the .deb using the software package manager and using sudo dpkg -i, same issue for both, except that the package manager puts out an alert that says "This package is of bad quality", but doing a quick google search reveals that particular message is a bug in Chrome and it's safe to ignore.

    Read the article

  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

    Read the article

  • Metro apps crash on startup, driver or permissions issue?

    - by Vee
    After installing Win8 x64 RC, Metro apps worked correctly, but desktop OpenGL apps were slow and unresponsive. I installed the latest Win8 nVidia drivers, and the OpenGL apps started working correctly. At the same time, because of annoying permission messages, I changed the C:\ drive and all its files ownerships to my user, and gave it full permission. I restarted my pc after installing the drivers, and now Metro apps only show the splash screen, then crash. I tried installing other versions of the nVidia drivers, with the same result. My GPU is a GeForce GTX275. Is this a known problem with nVidia drivers? Or maybe changing the ownership of C:\ is the real problem? Thank you. More information (after looking in the event viewer) I've managed to find the problem and the error in the Event Viewer. I still cannot solve it. Here's the information I found by opening the Mail app and letting it crash: Log Name: Microsoft-Windows-TWinUI/Operational Source: Microsoft-Windows-Immersive-Shell Date: 07/06/2012 15.54.17 Event ID: 5961 Task Category: (5961) Level: Error Keywords: User: VEE-PC\Vittorio Computer: vee-pc Description: Activation of the app microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail for the Windows.Launch contract failed with error: The app didn't start.. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-Immersive-Shell" Guid="{315A8872-923E-4EA2-9889-33CD4754BF64}" /> <EventID>5961</EventID> <Version>0</Version> <Level>2</Level> <Task>5961</Task> <Opcode>0</Opcode> <Keywords>0x4000000000000000</Keywords> <TimeCreated SystemTime="2012-06-07T13:54:17.472416600Z" /> <EventRecordID>6524</EventRecordID> <Correlation /> <Execution ProcessID="3008" ThreadID="6756" /> <Channel>Microsoft-Windows-TWinUI/Operational</Channel> <Computer>vee-pc</Computer> <Security UserID="S-1-5-21-2753614643-3522538917-4071044258-1001" /> </System> <EventData> <Data Name="AppId">microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail</Data> <Data Name="ContractId">Windows.Launch</Data> <Data Name="ErrorCode">-2144927141</Data> </EventData> </Event> Found other stuff, this is another error that appears when opening a Metro app: Log Name: Application Source: ESENT Date: 07/06/2012 16.01.00 Event ID: 490 Task Category: General Level: Error Keywords: Classic User: N/A Computer: vee-pc Description: svchost (1376) SRUJet: An attempt to open the file "C:\Windows\system32\SRU\SRU.log" for read / write access failed with system error 5 (0x00000005): "Access is denied. ". The open file operation will fail with error -1032 (0xfffffbf8). Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="ESENT" /> <EventID Qualifiers="0">490</EventID> <Level>2</Level> <Task>1</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2012-06-07T14:01:00.000000000Z" /> <EventRecordID>11854</EventRecordID> <Channel>Application</Channel> <Computer>vee-pc</Computer> <Security /> </System> <EventData> <Data>svchost</Data> <Data>1376</Data> <Data>SRUJet: </Data> <Data>C:\Windows\system32\SRU\SRU.log</Data> <Data>-1032 (0xfffffbf8)</Data> <Data>5 (0x00000005)</Data> <Data>Access is denied. </Data> </EventData> </Event> After changing permissions again (adding Everyone and Creator Owner to System32), the "access denied to sru.log" error disappears, but this one appears in its place: Log Name: Application Source: Microsoft-Windows-Immersive-Shell Date: 07/06/2012 16.16.34 Event ID: 2486 Task Category: (2414) Level: Error Keywords: (64),Process Lifetime Manager User: VEE-PC\Vittorio Computer: vee-pc Description: App microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail did not launch within its allotted time. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-Immersive-Shell" Guid="{315A8872-923E-4EA2-9889-33CD4754BF64}" /> <EventID>2486</EventID> <Version>0</Version> <Level>2</Level> <Task>2414</Task> <Opcode>0</Opcode> <Keywords>0x2000000000000042</Keywords> <TimeCreated SystemTime="2012-06-07T14:16:34.616499600Z" /> <EventRecordID>11916</EventRecordID> <Correlation /> <Execution ProcessID="3008" ThreadID="6996" /> <Channel>Application</Channel> <Computer>vee-pc</Computer> <Security UserID="S-1-5-21-2753614643-3522538917-4071044258-1001" /> </System> <EventData> <Data Name="ApplicationId">microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail</Data> </EventData> </Event> Now I'm stuck. It tells me "Activation of app microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail failed with error: The app didn't start. See the Microsoft-Windows-TWinUI/Operational log for additional information." but I can't find the Microsoft-Windows-TWinUI/Operational log. I'm starting a bounty. I found the TWinUI/Operational log. It only tells me: Log Name: Microsoft-Windows-TWinUI/Operational Source: Microsoft-Windows-Immersive-Shell Date: 07/06/2012 16.28.57 Event ID: 5961 Task Category: (5961) Level: Error Keywords: User: VEE-PC\Vittorio Computer: vee-pc Description: Activation of the app microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail for the Windows.BackgroundTasks contract failed with error: The app didn't start.. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-Immersive-Shell" Guid="{315A8872-923E-4EA2-9889-33CD4754BF64}" /> <EventID>5961</EventID> <Version>0</Version> <Level>2</Level> <Task>5961</Task> <Opcode>0</Opcode> <Keywords>0x4000000000000000</Keywords> <TimeCreated SystemTime="2012-06-07T14:28:57.238140800Z" /> <EventRecordID>6536</EventRecordID> <Correlation /> <Execution ProcessID="3008" ThreadID="2624" /> <Channel>Microsoft-Windows-TWinUI/Operational</Channel> <Computer>vee-pc</Computer> <Security UserID="S-1-5-21-2753614643-3522538917-4071044258-1001" /> </System> <EventData> <Data Name="AppId">microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail</Data> <Data Name="ContractId">Windows.BackgroundTasks</Data> <Data Name="ErrorCode">-2144927141</Data> </EventData> </Event> I need to go deeper. I found a forum thread that told me to look for "DCOM" errors. I found this one related to the app crash "The server Microsoft.WindowsLive.Mail.wwa did not register with DCOM within the required timeout." Log Name: System Source: Microsoft-Windows-DistributedCOM Date: 07/06/2012 16.46.45 Event ID: 10010 Task Category: None Level: Error Keywords: Classic User: VEE-PC\Vittorio Computer: vee-pc Description: The server Microsoft.WindowsLive.Mail.wwa did not register with DCOM within the required timeout. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-DistributedCOM" Guid="{1B562E86-B7AA-4131-BADC-B6F3A001407E}" EventSourceName="DCOM" /> <EventID Qualifiers="0">10010</EventID> <Version>0</Version> <Level>2</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8080000000000000</Keywords> <TimeCreated SystemTime="2012-06-07T14:46:45.586943800Z" /> <EventRecordID>2763</EventRecordID> <Correlation /> <Execution ProcessID="804" ThreadID="2364" /> <Channel>System</Channel> <Computer>vee-pc</Computer> <Security UserID="S-1-5-21-2753614643-3522538917-4071044258-1001" /> </System> <EventData> <Data Name="param1">Microsoft.WindowsLive.Mail.wwa</Data> </EventData> </Event>

    Read the article

  • How can I get an Android TableLayout to fill the screen?

    - by Timmmm
    Hi, I'm battling with Android's retarded layout system. I'm trying to get a table to fill the screen (simple right?) but it's ridiculously hard. I got it to work somehow in XML like this: <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent"> <TableRow android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_weight="1"> <Button android:text="A" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/> <Button android:text="B" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/> </TableRow> <TableRow android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_weight="1"> <Button android:text="C" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/> <Button android:text="D" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/> </TableRow> However I can not get it to work in Java. I've tried a million combinations of the LayoutParams, but nothing ever works. This is the best result I have which only fills the width of the screen, not the height: table = new TableLayout(this); // Java. You suck. TableLayout.LayoutParams lp = new TableLayout.LayoutParams( ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT); table.setLayoutParams(lp); // This line has no effect! WHYYYY?! table.setStretchAllColumns(true); for (int r = 0; r < 2; ++r) { TableRow row = new TableRow(this); for (int c = 0; c < 2; ++c) { Button btn = new Button(this); btn.setText("A"); row.addView(btn); } table.addView(row); } Obviously the Android documentation is no help. Anyone have any ideas?

    Read the article

< Previous Page | 237 238 239 240 241 242 243 244 245 246 247 248  | Next Page >