Search Results

Search found 8144 results on 326 pages for 'thread'.

Page 241/326 | < Previous Page | 237 238 239 240 241 242 243 244 245 246 247 248  | Next Page >

  • What is the best way to make a game timer in Actionscript 3?

    - by Nuthman
    I have built an online game system that depends on a timer that records how long it took a player to complete a challenge. It needs to be accurate to the millisecond. Their time is stored in a SQL database. The problem is that when I use the Timer class, some players are ending up getting scores in the database of less than a second. (which is impossible, as most challenges would take at least 11 seconds to complete even in a perfect situation.) What I have found is that if a player has too many browser windows open, and/or a slow computer, the flash game slows down actually affecting the timer speed itself. The timer is 'spinning' on screen so you can physically see the numbers slowing down. It is frustrating that I cannot just open a second thread or do something to allow flash to keep accurate time regardless of whatever else is going on in the program. Any ideas?

    Read the article

  • call method from main class, gives error

    - by user557039
    try to call method ss from class from it return me error, Blockquote Exception in thread "main" java.lang.NullPointerException at teste1.exp.ss(exp.java:16) at teste1.Main.main(Main.java:64) Java Result: 1 Blockquote <pre> public class Main { public static void main(String[] arguments) { ................... private static String[] ff; exp mega = new exp(); mega.ss(ff); } class exp { public void ss (String gvanswer[]){ String answer[] = new String[3]; answer[0] = "pacific "; answer[1] = "everest"; answer[2] = "amazon "; if (gvnswer[0].equals("pacific")) {System.out.println("eeeeeeeeeeeeee ");} if (gvanswer[1].equals(answer[1])){System.out.println("l ");} }

    Read the article

  • Having problem with a crawl service in .net: Server not responding to IP ping. Is it bandwidth or ht

    - by Hamid
    Hi to all I develop web crawling service (windows service / multi-thread) . its work fine, but sometimes my server network not response. and i can't ping server IP (from internet), but can ping by other network card (local ip) that not access to internet. after i open server with remote desktop and stop crawling service. i could ping. What's my problem? Bandwidth limit or max connection limit exceed or ??? how to prevent this issue? Note: when this problem occur, i open browser for browse web site, but can't open any website!!! Could you please help me. Thanks in advanced

    Read the article

  • Sending while receiving in C

    - by Spidfire
    I've made a piece of code in what's on my server, the problem is that it doesn't send while im receiving. so if i send something to client 1 to client 2, client2 only receives if he sends something himself.. how can i solve this ? /* Thread*/ while (! stop_received) { nr_bytes_recv = recv(s, buffer, BUFFSIZE, 0); if(strncmp(buffer, "SEND", 4) == 0) { char *message = "Text asads \n"; rv = send(users[0].s, message, strlen(message), 0); rv = send(users[1].s, message, strlen(message), 0); if (rv < 0) { perror("Error sending"); exit(EXIT_FAILURE); } }else{ char *message = "Unknown command \n"; rv = send(s, message, strlen(message), 0); if (rv < 0) { perror("Error sending"); exit(EXIT_FAILURE); } } }

    Read the article

  • How to reduce latency of data sent through a REST api

    - by Sid
    I have an application which obtains data in JSON format from one of our other servers. The problem I am facing is, there is is significant delay when when requesting for this information. Since a lot of data is passed (approx 1000 records per request where each record is pretty huge) is there a way that compression would help reducing the speed. If so which compression scheme would you recommend. I read on another thread that they pattern of data also matters a lot on they type of compression that needs to be used. The pattern of data is consistent and resembles the following :desc=>some_description :url=>some_url :content=>some_content :score=>some_score :more_attributes=>more_data Can someone recommend a solution to how I could reduce this delay. They delay is approx 6-8 seconds. I'm using Ruby on Rails to develop this application and the server providing the data uses Python for the most part.

    Read the article

  • What happens if an asynchronous delegate call never returns?

    - by RichardHowells
    I found a decent looking example of how to call a delegate asynchronously with a timeout... http://www.eggheadcafe.com/tutorials/aspnet/847c94bf-4b8d-4a66-9ae5-5b61f049019f/basics-make-any-method-c.aspx. In summary it uses WaitOne with a timeout to determine if the call does not return before the timeout expires. I also know that you should have an EndInvoke to match each BeginInvoke. So what happens if the wait timeout expires? We (presumably) DON'T want to call EndInvoke as that will block. The code can go on to do 'other things', but have we leaked anything? Is there some poor thread someplace blocked waiting for a return that's never going to happen? Have we leaked some memory where the result-that-will-never-return was going to be placed?

    Read the article

  • Waiting for a submitted job to finish in Oracle PL/SQL?

    - by vicjugador
    I'm looking for the equivalent of Java's thread.join() in PL/SQL. I.e. I want to kick off a number of jobs (threads), and then wait for them to finish. How is this possible in PL/SQL? I'm thinking of using dbms_job.submit (I know it's deprecated). dbms_scheduler is also an alternative. My code: DECLARE jobno1 number; jobno2 number; BEGIN dbms_job.submit(jobno1,'begin dbms_lock.sleep(10); dbms_output.put_line(''job 1 exit'');end;'); dbms_job.submit(jobno2,'begin dbms_lock.sleep(10); dbms_output.put_line(''job 2 exit'');end;'); dbms_job.run(jobno1); dbms_job.run(jobno2); //Need code to Wait for jobno1 to finish //Need code to Wait for jobno2 to finish END;

    Read the article

  • Wordpress SQL_CALC fix causes PHP error

    - by ok1ha
    I'm looking for some followup on an older topic for Wordpress where SQL_CALC was found to slow things down when you have a large DB in Wordpress. I have been using the code, at the bottom of this post, to get around it but it does generate an error in my error log. How would I prevent this error? PHP Warning: Division by zero in /var/www/vhosts/domain.com/httpdocs/wp-content/themes/greatTheme/functions.php on line 19 The original thread: http://wordpress.org/support/topic/slow-queries-sql_calc_found_rows-bringing-down-site?replies=25 The code in my functions.php: add_filter('pre_get_posts', 'optimized_get_posts', 100); function optimized_get_posts() { global $wp_query, $wpdb; $wp_query->query_vars['no_found_rows'] = 1; $wp_query->found_posts = $wpdb->get_var( "SELECT COUNT(*) FROM wp_posts WHERE 1=1 AND wp_posts.post_type = 'post' AND (wp_posts.post_status = 'publish' OR wp_posts.post_status = 'private')" ); $wp_query->found_posts = apply_filters_ref_array( 'found_posts', array( $wp_query->found_posts, &$wp_query ) ); $wp_query->max_num_pages = ceil($wp_query->found_posts / $wp_query->query_vars['posts_per_page']); return $wp_query; }

    Read the article

  • Java Double Array

    - by user1062058
    I'm having trouble setting up and placing values into an array using a text file containing the floating point numbers 2.1 and 4.3 each number is separated by a space - below is the error I'm getting: Exception in thread "main" java.util.NoSuchElementException import java.util.*; import java.io.*; public class DoubleArray { public static void main(String[] args) throws FileNotFoundException { Scanner in = new Scanner(new FileReader("mytestnumbers.txt")); double [] nums = new double[2]; for (int counter=0; counter < 2; counter++) { int index = 0; index++; nums[index] = in.nextDouble(); } } } Thanks, I'm sure this isn't a hard question to answer... I appreciate your time.

    Read the article

  • TFS as source-control: what do you love? what do you hate?

    - by jcollum
    I've used TFS for about 18 months now and I'm really not excited about it. It seems like the worst of the current versions of SCMs on the market. I think this thread will help people decide if TFS is for them vs. other source control systems. While TFS does a lot more than that, I think that source control is so critical to software development that any system (or combination thereof) that you pick needs to consider source control first. What are the good things about TFS vs. other source controls -- what does it do well that no one else does? What are the things that TFS is bad at that everyone else seems to do just fine?

    Read the article

  • Trigger Backgroundworker Completed event.

    - by fireBand
    Hello, I am trying to display the progress bar(marque) in a separate form (progressForm) while i do some calculation in background. I know the typical way of doing it is to include the calculation in background worker and show progressForm in main thread. This approach how ever will lead to lot of synch issues in my application hence I am showing the progressForm using progressForm.ShowDialog() inside the background worker process. But I need to trigger the Completed event with in the application to close the form. Is this possible? Thanks in advance.

    Read the article

  • Is PThread a good choice for multi-platorm C/C++ multi-threading program?

    - by RogerV
    Been doing mostly Java and smattering of .NET for last five years and haven't written any significant C or C++ during that time. So have been away from that scene for a while. If I want to write a C or C++ program today that does some multi-threading and is source code portable across Windows, Mac OS X, and Linux/Unix - is PThread a good choice? The C or C++ code won't be doing any GUI, so won't need to worry with any of that. For the Windows platform, I don't want to bring a lot of Unix baggage, though, in terms of unix emulation runtime libraries. Would prefer a PThread API for Windows that is a thin-as-possible wrapper over existing Windows threading APIs. ADDENDUM EDIT: Am leaning toward going with boost:thread - I also want to be able to use C++ try/catch exception handling too. And even though my program will be rather minimal and not particularly OOPish, I like to encapsulate using class and namespace - as opposed to C disembodied functions.

    Read the article

  • pthread_exit return value

    - by Manty
    This is surprising for me. void * thread_func(void *arg) { pthread_exit(&ret); } int main(void) { pthread_t thr; int *exit_status; pthread_create(&thr, NULL, thread_func, NULL); sleep(2); pthread_join(thr, (void **)&exit_status); printf("value of exit status - %d\n", *exit_status); ret = 20; pthread_join(thr, (void **)&exit_status); printf("value of exit status - %d\n", *exit_status); return 0; } The output is value of exit status - 50 value of exit status - 20 I was expecting both the times the exit_status would be the actual exit value(50 in my case) of the thread. Instead it is just returning the value of the global variable which I used for pthread_exit. Is it not a bug?

    Read the article

  • .NET 3.5SP1 64-bit memory model vs. 32-bit memory model

    - by James Dunne
    As I understand it, the .NET memory model on a 32-bit machine guarantees 32-bit word writes and reads to be atomic operations but does not provide this guarantee on 64-bit words. I have written a quick tool to demonstrate this effect on a Windows XP 32-bit OS and am getting results consistent with that memory model description. However, I have taken this same tool's executable and run it on a Windows 7 Enterprise 64-bit OS and am getting wildly different results. Both the machines are identical specs just with different OSes installed. I would have expected that the .NET memory model would guarantee writes and reads to BOTH 32-bit and 64-bit words to be atomic on a 64-bit OS. I find results completely contrary to BOTH assumptions. 32-bit reads and writes are not demonstrated to be atomic on this OS. Can someone explain to me why this fails on a 64-bit OS? Tool code: using System; using System.Threading; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { var th = new Thread(new ThreadStart(RunThread)); var th2 = new Thread(new ThreadStart(RunThread)); int lastRecordedInt = 0; long lastRecordedLong = 0L; th.Start(); th2.Start(); while (!done) { int newIntValue = intValue; long newLongValue = longValue; if (lastRecordedInt > newIntValue) Console.WriteLine("BING(int)! {0} > {1}, {2}", lastRecordedInt, newIntValue, (lastRecordedInt - newIntValue)); if (lastRecordedLong > newLongValue) Console.WriteLine("BING(long)! {0} > {1}, {2}", lastRecordedLong, newLongValue, (lastRecordedLong - newLongValue)); lastRecordedInt = newIntValue; lastRecordedLong = newLongValue; } th.Join(); th2.Join(); Console.WriteLine("{0} =? {2}, {1} =? {3}", intValue, longValue, Int32.MaxValue / 2, (long)Int32.MaxValue + (Int32.MaxValue / 2)); } private static long longValue = Int32.MaxValue; private static int intValue; private static bool done = false; static void RunThread() { for (int i = 0; i < Int32.MaxValue / 4; ++i) { ++longValue; ++intValue; } done = true; } } } Results on Windows XP 32-bit: Windows XP 32-bit Intel Core2 Duo P8700 @ 2.53GHz BING(long)! 2161093208 > 2161092246, 962 BING(long)! 2162448397 > 2161273312, 1175085 BING(long)! 2270110050 > 2270109040, 1010 BING(long)! 2270115061 > 2270110059, 5002 BING(long)! 2558052223 > 2557528157, 524066 BING(long)! 2571660540 > 2571659563, 977 BING(long)! 2646433569 > 2646432557, 1012 BING(long)! 2660841714 > 2660840732, 982 BING(long)! 2661795522 > 2660841715, 953807 BING(long)! 2712855281 > 2712854239, 1042 BING(long)! 2737627472 > 2735210929, 2416543 1025780885 =? 1073741823, 3168207035 =? 3221225470 Notice how BING(int) is never written and demonstrates that 32-bit reads/writes are atomic on this 32-bit OS. Results on Windows 7 Enterprise 64-bit: Windows 7 Enterprise 64-bit Intel Core2 Duo P8700 @ 2.53GHz BING(long)! 2208482159 > 2208121217, 360942 BING(int)! 280292777 > 279704627, 588150 BING(int)! 308158865 > 308131694, 27171 BING(long)! 2549116628 > 2548884894, 231734 BING(int)! 534815527 > 534708027, 107500 BING(int)! 545113548 > 544270063, 843485 BING(long)! 2710030799 > 2709941968, 88831 BING(int)! 668662394 > 667539649, 1122745 1006355562 =? 1073741823, 3154727581 =? 3221225470 Notice that BING(long) AND BING(int) are both displayed! Why are the 32-bit operations failing, let alone the 64-bit ones?

    Read the article

  • Do fields need to be explicitly final to have a "proper" immutable object?

    - by Yishai
    You often read about immutable objects requiring final fields to be immutable in Java. Is this in fact the case, or is it simply enough to have no public mutability and not actually mutate the state? For example, if you have an immutable object built by the builder pattern, you could do it by having the builder assign the individual fields as it builds, or having the builder hold the fields itself and ultimately return the immutable object by passing the values to its (private) constructor. Having the fields final has the obvious advantage of preventing implementation errors (such as allowing code to retain a reference to the builder and "building" the object multiple times while in fact mutating an existing object), but having the Builder store its data inside the object as it is built would seem to be DRYer. So the question is: Assuming the Builder does not leak the Object early and stops itself from modifying the object once built (say by setting its reference to the object as null) is there actually anything gained (such as improved thread safety) in the "immutability" of the object if the object's fields were made final instead?

    Read the article

  • iPhone "multi-threading" question

    - by MrDatabase
    I have a simple iPhone game consisting of two "threads": the main game loop where all updating and rendering happen 30 times per second (NSTimer)... and the "thread" that calls the accelerometer delegate 100 times per second. I have a variable "xPosition" that's updated in the accelerometer delegate function and used in the game loop. Is there a possibility of the two "threads" trying to use xPosition at the same time (hence causing a crash or some other problem). If so how can I fix this w/ minimal impact to the game's performance? I've been using this set-up for many months of development and incremental testing and I've never run into any problems. Cheers!

    Read the article

  • [Java]Queue in while loop, cannot modify the value?

    - by javaLearner.java
    This is my code: Iterator it = queue.iterator(); while(it.hasNext()){ random = randNumber(1,2); if(random == 1){ queue.poll(); } else { queue.add("new"); queue.poll(); } } It gives me: Exception in thread "test" java.util.ConcurrentModificationException at java.util.LinkedList$ListItr.checkForComodification(LinkedList.java:761) at java.util.LinkedList$ListItr.next(LinkedList.java:696) Edit @Jon Skeet: What I want to do is: I have a queue list in, let say the size is 10, lets say: a,b,c,d ... j Generate a number between 1 and 2. if 1, pull (remove the top element) else if 2 add new element I will stop the loop until I added 3 new elements

    Read the article

  • Apache crashes after installing mysqli

    - by Marco P.
    System: Apache 2.2 running on Windows 2008 Server with PHP 5.2.17 VC6 Thread-Safe as a Module and MySQL 5.5.17 - all working fine. After installing mysqli using the php package, Apache won't start anymore. There is no error message in the log. What I have tried: Make sure Windows PATH points to libmysql.dll: Yes, done. Make sure extension_dir points to the right point: Yes. Other extensions load fine. Try without mysqli: Yes, Apache loads fine then. Try without mysql: Yes, does not help. Test mysql itself: Restarts server! Overwrite libmysql: Yes, does not help. It seems to me that there is some general problem with MySql, but the DB server seems to be running fine. I'm really out of ideas of things I could try, so I'm desperate for any hints or tricks.

    Read the article

  • Easy Threading in WPF

    - by Sandeep Bansal
    Hi everyone, I've been reading a lot about threading in C#, WPF and Silverlight but can't get it to work. My main problem is I have the _load (_Initialized) action and it has a lot of object creation and along with that I have timers working doing different things, this causes the startup time of the program to be very slow and obviously causes the UI to hang and it isn't a good thing for deploying to a lot of users. My timers change values of labels and textfields but having them do that on another thread is an obvious no go. So can someone give me some examples on how to achieve what I need to do? Thanks

    Read the article

  • .NET web service call slower when performed asynchronously

    - by joelt
    I have an ASP.NET site, and some pages need to call a web service. I used Visual Studio's "Add Web Reference" to auto-generate classes and methods for the web service. When I call the service synchronously, i.e. objService.MethodName("param1"), a call might take a second or so. When I call it asynchronously, i.e., objService.BeginMethodName("param1", AddressOf MyCallback, Nothing), it typically takes about 6 seconds. When debugging, it appears that the bulk of the time is spent waiting between the completion of the BeginMethodName call and the beginning of MyCallback. Does the thread switching really incur that much overhead? Is there another reason for this?

    Read the article

  • Delay in for loop while playing mp3 file C#

    - by daniyalahmad
    I want to give delay in for loop, While in for loop there is mp3 file is playing. What I actually want to do, that every clip plays after 2 sec. There are total 10 clips. Here is my code for (int i=1; i < 10; i++) { System.Threading.Thread.Sleep(1000); WMPLib.WindowsMediaPlayer wplayer = new WMPLib.WindowsMediaPlayer(); wplayer.URL = @"D:\Project C#\A-Z\" + i + ".mp3"; }

    Read the article

  • Portable Socket programming in C/C++ possible?

    - by questions
    I am thinking of creating a multi-platform portable C++ server-client application. Is it even possible while using only standard libraries? If no, what other libraries are there? Are there any improvements in this direction in C++11x? Like for threads, now we have std::threads. To make it more clear.. I want something like boost::thread, which provides multiplatform portable multithreading, for networking. And why C++ doesn't have libraries(standard) for such basic things like networking?

    Read the article

  • Android: how to have app talk to a web page, ie send gps location

    - by Ted pottel
    I'm trying to write a app, where a webpage will have a button that when press will give the GPS location of the phone. I was going to have the android app create a thread that waits on a scket connection. The issue is that 1. Getting the ip addrs of the phone 2. I was told this would really drain the battery I was also thinking about having the phone send the gps location to a webserver like evrry 10 seconds. This sort of seams like a waste of bandwidth. Is there a good way to do this?

    Read the article

  • Creating a textarea with auto-resize

    - by DisgruntledGoat
    There was another thread about this, which I've tried. But there is one problem: the textarea doesn't shrink if you delete the content. I can't find any way to shrink it to the correct size - the clientHeight value comes back as the full size of the textarea, not its contents. The code from that page is below. I'd appreciate any help or pointers. function FitToContent(id, maxHeight) { var text = id && id.style ? id : document.getElementById(id); if ( !text ) return; var adjustedHeight = text.clientHeight; if ( !maxHeight || maxHeight > adjustedHeight ) { adjustedHeight = Math.max(text.scrollHeight, adjustedHeight); if ( maxHeight ) adjustedHeight = Math.min(maxHeight, adjustedHeight); if ( adjustedHeight > text.clientHeight ) text.style.height = adjustedHeight + "px"; } } window.onload = function() { document.getElementById("ta").onkeyup = function() { FitToContent( this, 500 ) }; }

    Read the article

  • bandwidth throttling C linux

    - by bob moch
    hi im currently creating a function to create a sleep time i can pause between packets for my port scanner im creating for personal/educational use for my home network. what im currently doing is opening /proc/net/dev and reading the 9th set of digits for the eth0 interface to find out the current packets being set and then reading it again and doing some math to figure out a delay to sleep between sending a packet to a port to identify it and fingerprint it. my problem is that no matter what throttle % i use it always seems to send the same rate of packets. i think its mainly my way of mathematically creating my sleep delay. edit:: dont mind the function declaration and the struct stuff all im doing is spawning this function in a thread and passing a pointer to a struct to the function, recreating the struct locally and then freeing the passed structs memory. void *bandwidthmonitor_cmd(void *param) { char cmdline[1024], *bytedata[19]; int i = 0, ii = 0; long long prevbytes = 0, currentbytes = 0, elapsedbytes = 0, byteusage = 0, maxthrottle = 0; command_struct bandwidth = *((command_struct *)param); free(param); //printf("speed: %d\n throttle: %d\n\n", UPLOAD_SPEED, bandwidth.throttle); maxthrottle = UPLOAD_SPEED * bandwidth.throttle / 100; //printf("max throttle:%lld\n", maxthrottle); FILE *f = fopen("/proc/net/dev", "r"); if(f != NULL) { while(1) { while(fgets(cmdline, sizeof(cmdline), f) != NULL) { cmdline[strlen(cmdline)] = '\0'; if(strncmp(cmdline, " eth0", 6) == 0) { bytedata[0] = strtok(cmdline, " "); while(bytedata[i] != NULL) { i++; bytedata[i] = strtok(NULL, " "); } bytedata[i + 1] = '\0'; currentbytes = atoi(bytedata[9]); } } i = 0; rewind(f); elapsedbytes = currentbytes - prevbytes; prevbytes = currentbytes; byteusage = 8 * (elapsedbytes / 1024); //printf("usage:%lld\n",byteusage); if(ii & 0x40) { SLEEP += (maxthrottle - byteusage) * -1.1;//-2.5; if(SLEEP < 0){ SLEEP = 0; } //printf("sleep:%d\n", SLEEP); } usleep(25000); ii++; } } return NULL; } SLEEP and UPLOAD_SPEED are global variables and UPLOAD_SPEED is in kb/s and generated via a speedtest function that gets the upload speed of my computer. this function is running inside a POSIX thread updating SLEEP which my threads doing the socket work grab to sleep by after every packet. as testing instead of only doing the ports i want to check i make it do all the ports over and over again so i can run dstat on a machine to check bandwidth and no matter what bandwidth.throttle is set to it always seems to generate the same amount of bandwidth to the dstat machine. the way i calculate how much i "should" throttle by is by finding the maximum throttle speed which is defined as maxthrottle = upload_speed * throttle / 100; for example if my upload speed was 1000kb/s and my throttle was 90 (90%) my max throttle would be 900kb/s from there it would find the current bytes sent from /proc/net/dev and then find my sleep time via incrementing or decrementing it via sleep += (maxthrottle - bytesysed) * -1.1; this should in theory increase or decrease the sleep time based on how many bytes used there are. the if(ii & 0x40) statement is just for some moderation control. it makes it so it only sets sleep to a new time every 30-40 iterations. final notes: the main problem is that the sleep timer does not seem to modify the speed of packets being set. or maybe its just my implementation because on a freshly restarted machine where /proc/net/dev has low numbers of bytes sent it seems to raise the sleep timer accordingly on my 60kb/s upload machine (ex if i set the throttle to 2 it will incline the sleep timer until network bandwidth out reaches the max bandwidth threshold, but when i try running it on a server which as been online forever it doesnt seem to work as nicely if at all. if anyone can suggest a new method of monitoring the network to adjust a sleep delay then let me know or if anyone sees a flaw in my code. thank you.

    Read the article

< Previous Page | 237 238 239 240 241 242 243 244 245 246 247 248  | Next Page >