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  • passing values between forms (winforms)

    - by dnkira
    Hello. Vierd behaviar when passing values to and from 2nd form. ParameterForm pf = new ParameterForm(testString); works ParameterForm pf = new ParameterForm(); pf.testString="test"; doesn't (testString defined as public string) maybe i'm missing something? anyway i'd like to make 2nd variant work properly, as for now - it returns null object reference error. thanks for help. posting more code here: calling Button ParametersButton = new Button(); ParametersButton.Click += delegate { ParameterForm pf = new ParameterForm(doc.GetElementById(ParametersButton.Tag.ToString())); pf.ShowDialog(this); pf.test = "test"; pf.Submit += new ParameterForm.ParameterSubmitResult(pf_Submit); }; definition and use public partial class ParameterForm : Form { public string test; public XmlElement node; public delegate void ParameterSubmitResult(object sender, XmlElement e); public event ParameterSubmitResult Submit; public void SubmitButton_Click(object sender, EventArgs e) { Submit(this,this.node); Debug.WriteLine(test); } } result: Submit - null object reference test - null object reference

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  • Problem in encoding and decoding the string in Iphone sdk

    - by monish
    HI Guys, Here I am having a problem In encoding/decoding the strings. Actually I had a string which I am encoding it using the base64.which was working fine. And now I need to decode the string that was encoded before and want to print it. I code I written as: I imported the base64.h and base64.m files into my application which contains the methods as: + (NSData *) dataWithBase64EncodedString:(NSString *) string; - (id) initWithBase64EncodedString:(NSString *) string; - (NSString *) base64EncodingWithLineLength:(unsigned int) lineLength; And the code in my view controller where I encode the String is: - (id)init { if (self = [super init]) { // Custom initialization userName = @"Sekhar"; password = @"Bethalam"; } return self; } -(void)reloadView { NSString *authStr = [NSString stringWithFormat:@"%@:%@",userName,password]; NSData *authData = [authStr dataUsingEncoding:NSASCIIStringEncoding]; NSString *authValue = [NSString stringWithFormat:@"%@", [authData base64EncodingWithLineLength:30]]; NSLog(authValue); //const char *str = authValue; //NSString *decStr = [StringEncryption DecryptString:authValue]; //NSLog(decStr); //NSData *decodeData = [NSData decode:authValue]; //NSString *decStr = [NSString stringWithFormat:@"%@",decodeData]; //NSStr //NSLog(decStr); } -(void)viewWillAppear:(BOOL)animated { [self reloadView]; } and now I want to decode the String that I encoded. But I dont know How to do that.can anyone suggest me with code how to get it. Anyone's help will be much appreciated. Thank you, Monish.

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  • Fetching Core Data for Tableview on iPhone - Tutorial leaves me with crashes when adding items to a

    - by Gordon Fontenot
    Been following the Core Data tutorial on Apple's developer site, and all is good until I have to add something to the fetched store. I am getting this error after a successful build and load when I try to add a new item to the list: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (0) must be equal to the number of rows contained in that section before the update (0), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted). Due to the fact that the fetch goes through fine, and that if I replace the fetching with eventList = [[NSMutableArray alloc] init] it works as expected (without persistance, of course), I am led to believe that the problem comes from not creating the Mutable Array correctly. Here's the problematic part of the code: NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Event" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"creationDate" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; NSError *error; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults = nil) { //Handle the error } [self setEventList:mutableFetchResults]; [mutableFetchResults release]; [request release]; I have tried switching the NSArrays in the second chunk out with NSMutableArrays, but I still get the same error. For reference, the section of code that is throwing the error when I try adding an entry is here: [eventList insertObject:event atIndex:0]; NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0] atScrollPosition:UITableViewScrollPositionTop animated:YES]; it errors out at the insertRowsAtIndexPaths call. Thanks in advance for any help

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  • Ruby on Rails script/console printing more than expected

    - by Lloyd
    I have a simple model setup in my Ruby on Rails app. (User {name, username, lat, lon}) and am writing a basic extension to the model. I would like the method to return users within a certain distance. It all works just fine in the page view, but as I am debugging I would like to work through some testing using the script/console. My question: It seems to be printing to the screen the entire result set when I run it from the command line and script/console. My model: class User < ActiveRecord::Base def distance_from(aLat, aLon) Math.sqrt((69.1*(aLat - self.lat))**2 + (49*(aLon - self.lon))**2 ) end def distance_from_user(aUser) distance_from(aUser.lat, aUser.lon) end def users_within(distance) close_users = [] users = User.find(:all) users.each do |u| close_users << u if u.distance_from_user(self) < distance end return close_users end end and from the command line I am running >> u = User.find_by_username("someuser") >> print u.users_within(1) So, I guess I would like to know why it's printing the whole result set, and if there is a way to suppress it so as to only print what I want?

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  • singleton factory connection pdo

    - by Scarface
    Hey guys I am having a lot of trouble trying to understand this and I was just wondering if someone could help me with some questions. I found some code that is supposed to create a connection with pdo. The problem I was having was having my connection defined within functions. Someone suggested globals but then pointed to a 'better' solution http://stackoverflow.com/questions/130878/global-or-singleton-for-database-connection. My questions with this code are. PS I cannot format this code on this page so see the link if you cannot read What is the point of the connection factory? What goes inside new ConnectionFactory(...) When the connection is defined $db = new PDO(...); why is there no try or catch (I use those for error handling)? Does this then mean I have to use try and catch for every subsequent query? class ConnectionFactory { private static $factory; public static function getFactory() { if (!self::$factory) self::$factory = new ConnectionFactory(...); return self::$factory; } private $db; public function getConnection() { if (!$db) $db = new PDO(...); return $db; } } function getSomething() { $conn = ConnectionFactory::getFactory()-getConnection(); . . . }

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  • SIGABRT Issues with UIApplication_TVOut and MPVideoView - is there another way??

    - by user365920
    Hi there, I am due to do a demo in a week of an app which i have been working on for a company - until now, i have been using code taken from this useful tutorial here The problem is that this no longer seems to be working - causing a SIGABRT inside of the following (see initWithVideoView): - (void) startTVOut; { // you need to have a main window already open when you call start if (!tvoutWindow) { deviceWindow = [self keyWindow]; MPVideoView *vidView = [[MPVideoView alloc] initWithFrame: CGRectZero]; **tvoutWindow = [[MPTVOutWindow alloc] initWithVideoView:vidView];** [tvoutWindow makeKeyAndVisible]; tvoutWindow.userInteractionEnabled = NO; mirrorView = [[UIImageView alloc] initWithFrame: [[UIScreen mainScreen] bounds]]; [self reformatTVOutOrientation]; mirrorView.center = vidView.center; [vidView addSubview: mirrorView]; [deviceWindow makeKeyAndVisible]; [NSThread detachNewThreadSelector:@selector(updateLoop) toTarget:self withObject:nil]; } } Can anyone help at all??? This was all working fine, but seems to have stopped working recently - none of my code has changed, so assuming Apple have removed that API (yes, i know it was a private API in the first place, so im not moaning!) Just need to know if there is an alternative way of displaying the contents of my iPhone screen in my app... Many thanks in advance!

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  • Thread-safe initialization of function-local static const objects

    - by sbi
    This question made me question a practice I had been following for years. For thread-safe initialization of function-local static const objects I protect the actual construction of the object, but not the initialization of the function-local reference referring to it. Something like this: namspace { const some_type& create_const_thingy() { lock my_lock(some_mutex); static const some_type the_const_thingy; return the_const_thingy; } } void use_const_thingy() { static const some_type& the_const_thingy = create_const_thingy(); // use the_const_thingy } The idea is that locking takes time, and if the reference is overwritten by several threads, it won't matter. I'd be interested if this is safe enough in practice? safe according to The Rules? (I know, the current standard doesn't even know what "concurrency" is, but what about trampling over an already initialized reference? And do other standards, like POSIX, have something to say that's relevant to this?) For the inquiring minds: Many such function-local static const objects I used are maps which are initialized from const arrays upon first use and used for lookup. For example, I have a few XML parsers where tag name strings are mapped to enum values, so I could later switch over the tags enum values.

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  • UIViewController parentViewController access properties

    - by Dave
    I know this question has been asked several times and I did read existing posts on this topic but I still need help. I have 2 UIViewControllers - Parent and Child. I display the child view using the presentModalViewController as below: ChildController *child = [[ChildController alloc[ initWithNibName:@"ChildView" bundle:nil]; [self presentModalViewController:child animated:YES]; [child release]; The child view has a UIPickerView. When user selects an item from UIPickerView and clicks done, I have to dismiss the modal view and display the selected item on a text field in the parent view. In child's button click delegate, I do the following: ParentController *parent = (ParentController *)[self.navigationController parentViewController]; [parent.myTextField setText:selectedText]; [self dismissModalViewControllerAnimated:YES]; Everything works without errors. But I don't know how to load the Parent View so that it displays the updated text field. I tried [parent reloadInputViews]; doesn' work. Please help.

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  • How i display my scrollView on splash screen?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png.

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  • moving a sprite causes jerky movement

    - by mac_55
    I've got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it's even taking into account a delta - because frame rate may not be consistant. However, I notice that the y movement usually finishes before the x movement (even when the distances to travel are the same), so it appears like the sprite is moving in an 'L' shape rather than a smooth diagonal line. Vertical and horizontal velocity (vx, vy) are both set to 300. Any ideas what's wrong? How can I go about getting my sprite to move in a smooth diagonal line? - (void)update:(ccTime)dt { int x = self.position.x; int y = self.position.y; //if ball is to the left of target point if (x<targetx) { //if movement of the ball won't take it to it's target position if (x+(vx *dt) < targetx) { x += vx * dt; } else { x = targetx; } } else if (x>targetx) //same with x being too far to the right { if (x-(vx *dt) > targetx) { x -= vx * dt; } else { x = targetx; } } if (y<targety) { if (y+(vy*dt)<targety) { y += vy * dt; } else { y = targety; } } else if (y>targety) { if (y-(vy*dt)>targety) { y -= vy * dt; } else { y = targety; } } self.position = ccp(x,y); }

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  • How do I start up an NSRunLoop, and ensure that it has an NSAutoreleasePool that gets emptied?

    - by Nick Forge
    I have a "sync" task that relies on several "sub-tasks", which include asynchronous network operations, but which all require access to a single NSManagedObjectContext. Due to the threading requirements of NSManagedObjectContexts, I need every one of these sub-tasks to execute on the same thread. Due to the amount of processing being done in some of these tasks, I need them to be on a background thread. At the moment, I'm launching a new thread by doing this in my singleton SyncEngine object's -init method: [self performSelectorInBackground:@selector(initializeSyncThread) withObject:nil]; The -initializeSyncThread method looks like this: - (void)initializeSyncThread { self.syncThread = [NSThread currentThread]; self.managedObjectContext = [(MyAppDelegate *)[UIApplication sharedApplication].delegate createManagedObjectContext]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; [runLoop run]; } Is this the correct way to start up the NSRunLoop for this thread? Is there a better way to do it? The run loop only needs to handle 'performSelector' sources, and it (and its thread) should be around for the lifetime of the process. When it comes to setting up an NSAutoreleasePool, should I do this by using Run Loop Observers to create the autorelease pool and drain it after every run-through?

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  • Is it possible to store pointers in shared memory without using offsets?

    - by Joseph Garvin
    When using shared memory, each process may mmap the shared region into a different area of their address space. This means that when storing pointers within the shared region, you need to store them as offsets of the start of the shared region. Unfortunately, this complicates use of atomic instructions (e.g. if you're trying to write a lock free algorithm). For example, say you have a bunch of reference counted nodes in shared memory, created by a single writer. The writer periodically atomically updates a pointer 'p' to point to a valid node with positive reference count. Readers want to atomically write to 'p' because it points to the beginning of a node (a struct) whose first element is a reference count. Since p always points to a valid node, incrementing the ref count is safe, and makes it safe to dereference 'p' and access other members. However, this all only works when everything is in the same address space. If the nodes and the 'p' pointer are stored in shared memory, then clients suffer a race condition: x = read p y = x + offset Increment refcount at y During step 2, p may change and x may no longer point to a valid node. The only workaround I can think of is somehow forcing all processes to agree on where to map the shared memory, so that real pointers rather than offsets can be stored in the mmap'd region. Is there any way to do that? I see MAP_FIXED in the mmap documentation, but I don't know how I could pick an address that would be safe.

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  • UISlider how to set the initial value

    - by slim
    I'm pretty new at this iphone dev stuff and i'm working on some existing code at a company. The uislider i'm trying to set the initial value on is actually in a UITableViewCell and is a custom control. I was thinking in the cell init cell = (QuantitiesCell *)[self loadCellWithNibName:@"QuantitiesCell" forTableView:ltableView withStyle:UITableViewCellStyleDefault]; i could just call something like ((QuantitiesCell *)cell).value = 5; The actual QuantitiesCell class has the member value and the following functions -(void)initCell;{ if (listOfValues == nil) { [self initListOfValues]; } quantitiesSLider.maximumValue = [listOfValues count]-1; quantitiesSLider.minimumValue = 0; quantitiesSLider.value = self.value; } -(void)initListOfValues;{ listOfValues = [[NSMutableArray alloc] initWithCapacity:10]; int j =0; for (float i = minValue; i <= maxValue+increment; i=i+increment) { [listOfValues addObject:[NSNumber numberWithFloat: i]]; if (i == value) { quantitiesSLider.value = j; } j++; } } like i said, i'm pretty new at this so if i need to post more of the code to show whats going to get help, let me know, This slider always is defaulting to 1, the slider ranges usually from 1-10, and i want to set it to a specific value of the item i'm trying to edit.

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  • Custom UITableviewcell, CGGradient still shows when cell is selected?

    - by Burnsoft Ltd
    I'm using a custom tableview cell (like Tweetie's fast scrolling) i've added a gradient to the context, which looks really nice, but when I select the cell, the gradient is still visible. I'm not sure how to go about removing the gradient when the cell is selected? any ideas? cheers Nik - (void)drawContentView:(CGRect)r { CGContextRef context = UIGraphicsGetCurrentContext(); UIColor *backgroundColor = [UIColor whiteColor]; UIColor *textColor = [UIColor blackColor]; UIColor *dateColor = [UIColor colorWithRed:77.f/255.f green:103.f/255.f blue:155.f/255.f alpha:1]; if(self.selected) { backgroundColor = [UIColor clearColor]; textColor = [UIColor whiteColor]; } [backgroundColor set]; CGContextFillRect(context, r); //add gradient CGGradientRef myGradient; CGColorSpaceRef myColorspace; size_t num_locations = 2; CGFloat locations[2] = {0.0, 1.0}; CGFloat components[8] = {0.9f, 0.9f, 0.9f, 0.7f, // Bottom Colour: Red, Green, Blue, Alpha. 1.0f, 1.0f, 1.0f, 1.0}; // Top Colour: Red, Green, Blue, Alpha. myColorspace = CGColorSpaceCreateDeviceRGB(); myGradient = CGGradientCreateWithColorComponents (myColorspace, components, locations, num_locations); CGColorSpaceRelease(myColorspace); CGPoint startPoint, endPoint; startPoint.x = 0; startPoint.y = self.frame.size.height; endPoint.x = 0; endPoint.y = self.frame.size.height-15; // just keep the gradient static size, never mind how big the cell is CGContextDrawLinearGradient (context, myGradient, startPoint, endPoint, 0); CGGradientRelease(myGradient); //gradient end //rest of custom drawing goes here.... } Should I be doing something in the if cell selected code?

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  • Getting broken link error whle Using App Engine service accounts

    - by jade
    I'm following this tutorial https://developers.google.com/bigquery/docs/authorization#service-accounts-appengine Here is my main.py code import httplib2 from apiclient.discovery import build from google.appengine.ext import webapp from google.appengine.ext.webapp.util import run_wsgi_app from oauth2client.appengine import AppAssertionCredentials # BigQuery API Settings SCOPE = 'https://www.googleapis.com/auth/bigquery' PROJECT_NUMBER = 'XXXXXXXXXX' # REPLACE WITH YOUR Project ID # Create a new API service for interacting with BigQuery credentials = AppAssertionCredentials(scope=SCOPE) http = credentials.authorize(httplib2.Http()) bigquery_service = build('bigquery', 'v2', http=http) class ListDatasets(webapp.RequestHandler): def get(self): datasets = bigquery_service.datasets() listReply = datasets.list(projectId=PROJECT_NUMBER).execute() self.response.out.write('Dataset list:') self.response.out.write(listReply) application = webapp.WSGIApplication( [('/listdatasets(.*)', ListDatasets)], debug=True) def main(): run_wsgi_app(application) if __name__ == "__main__": main() Here is my app.yaml file code application: bigquerymashup version: 1 runtime: python api_version: 1 handlers: - url: /favicon\.ico static_files: favicon.ico upload: favicon\.ico - url: .* script: main.py And yes i have added app engine service account name in google api console Team tab with can edit permissions. When upload the app and try to access the link it says Oops! This link appears to be broken. Ealier i ran this locally and tried to access it using link localhost:8080.Then i thought may be running locally might be giving the error so i uploaded my code to http://bigquerymashup.appspot.com/ but still its giving error.

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  • Using clases in PHP to store function

    - by Artur
    Hello! I need some advise on my PHP code organisation. I need classes where I can store different functions, and I need access to those classes in different parts of my project. Making an object of this classes each time is too sadly, so I've found a two ways have to solve it. First is to use static methods, like class car { public static $wheels_count = 4; public static function change_wheels_count($new_count) { car::$wheels_count = $new_count; } } Second is to use singleton pattern: class Example { // Hold an instance of the class private static $instance; // The singleton method public static function singleton() { if (!isset(self::$instance)) { $c = __CLASS__; self::$instance = new $c; } return self::$instance; } } But author of the article about singletons said, that if I have too much singletons in my code I should reconstruct it. But I need a lot of such classes. Can anybody explain prons and cons of each way? Which is mostly used? Are there more beautiful ways?

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  • Django db encoding

    - by realshadow
    Hey, I have a little problem with encoding. The data in db is ok, when I select the data in php its ok. Problem comes when I get the data and try to print it in the template, I get - Å port instead of Šport, etc. Everything is set to utf-8 - in settings.py, meta tags in template, db table and I even have unicode method specified for the model, but nothing seems to work. I am getting pretty hopeless here... Here is some code: class Category_info(models.Model): objtree_label_id = models.AutoField(primary_key = True) node_id = models.IntegerField(unique = True) language_id = models.IntegerField() label = models.CharField(max_length = 255) type_id = models.IntegerField() class Meta: db_table = 'objtree_labels' def __unicode__(self): return self.label I have even tried with return u"%s" % self.label. Here is the view: def categories_list(request): categories_list = Category.objects.filter(parent_id = 1, status = 1) paginator = Paginator(categories_list, 10) try: page = int(request.GET.get('page', 1)) except ValueError: page = 1 try: categories = paginator.page(page) except (EmptyPage, InvalidPage): categories = paginator.page(paginator.num_pages) return render_to_response('categories_list.html', {'categories': categories}) Maybe I am just blind and/or stupid, but it just doesnt work. So any help is appreciated, thanks in advance. Regards

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  • Bring a subview to the top on mouseDown: AND keep receiving events (for dragging)

    - by d11wtq
    Ok, basically I have a view with a series of slightly overlapping subviews. When a subview is clicked, it moves to the top (among other things), by a really simple two-liner: -(void)mouseDown:(NSEvent *)theEvent { if (_selected) { // Don't do anything this subview is already in the foreground return; } NSView *superview = [self superview]; [self removeFromSuperview]; [superview addSubview:self position:NSWindowAbove relativeTo:nil]; } This works fine and seems to be the "normal" way to do this. The problem is that I'm now introducing some drag logic to the view, so I need to respond to -mouseDragged:. Unfortunately, since the view is removed from the view hierarchy and re-added in the process, I can have the view come to the foreground and be dragged in the same mouse action. It only drags if I leave go of the mouse and click on the view again, since the second click doesn't do any view hierarchy juggling. Is there anything I can do that will allow the view to move to the foreground like this, AND continue to receive the subsequent -mouseDragged: and -mouseUp: events that follow? I started along the lines of thinking of overriding -hitTest: in the superview and intercepting the mouseDown event in order to bring the view to the foreground before it actually receives the event. The problem here is, from within -hitTest:, how do I distinguish what type of event I'm actually performing the hit test for? I wouldn't want to move the subview to the foreground for other mouse events, such as mouseMoved etc.

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  • Django sitemap intermittent www

    - by Jen Z
    The automatic sitemap for my Django site fluctuates between including the www on urls and leaving it out (I'm aiming to have it in all the time). This has ramifications in google not indexing my pages properly so I'm trying to narrow down what would be causing this issue. I have set PREPEND_WWW = True and my site record in the sites framework is set to include the www e.g. it's set to www.example.com as opposed to example.com. I'm using memcached but pages should expire from the cache after 48 hours so I wouldn't have thought that would be causing the issue? You can see the problem in effect at http://www.livingspaceltd.co.uk/sitemap.xml (refresh the page a few times). My sitemaps setup is fairly prosaic so I'm doubtful that that is the issue, but in case it's something obvious I'm missing here's the code: ***urls.py*** sitemaps = { 'subpages': Subpages_Sitemap, 'standalone_pages': Standalone_Sitemap, 'categories': Categories_Sitemap, } urlpatterns = patterns('', (r'^sitemap\.xml$', 'django.contrib.sitemaps.views.sitemap', {'sitemaps': sitemaps}), ... ***sitemaps.py*** # -*- coding: utf-8 -*- from django_ls.livingspace.models import Page, Category, Standalone_Page, Subpage from django.contrib.sitemaps import Sitemap class Subpages_Sitemap(Sitemap): changefreq = "monthly" priority = 0.4 def items(self): return Subpage.objects.filter(restricted_to__isnull=True) class Standalone_Sitemap(Sitemap): changefreq = "weekly" priority = 1 def items(self): return Standalone_Page.objects.all() class Categories_Sitemap(Sitemap): changefreq = "weekly" priority = 0.7 def items(self): return Category.objects.all()

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  • Python __subclasses__() not listing subclasses

    - by Mridang Agarwalla
    I cant seem to list all derived classes using the __subclasses__() method. Here's my directory layout: import.py backends __init__.py --digger __init__.py base.py test.py --plugins plugina_plugin.py From import.py i'm calling test.py. test.py in turn iterates over all the files in the plugins directory and loads all of them. test.py looks like this: import os import sys import re sys.path.append(os.path.join(os.path.abspath(os.path.dirname(os.path.abspath( __file__ ))))) sys.path.append(os.path.join(os.path.abspath(os.path.dirname(os.path.abspath( __file__ ))), 'plugins')) from base import BasePlugin class TestImport: def __init__(self): print 'heeeeello' PLUGIN_DIRECTORY = os.path.join(os.path.abspath(os.path.dirname(os.path.abspath( __file__ ))), 'plugins') for filename in os.listdir (PLUGIN_DIRECTORY): # Ignore subfolders if os.path.isdir (os.path.join(PLUGIN_DIRECTORY, filename)): continue else: if re.match(r".*?_plugin\.py$", filename): print ('Initialising plugin : ' + filename) __import__(re.sub(r".py", r"", filename)) print ('Plugin system initialized') print BasePlugin.__subclasses__() The problem us that the __subclasses__() method doesn't show any derived classes. All plugins in the plugins directory derive from a base class in the base.py file. base.py looks like this: class BasePlugin(object): """ Base """ def __init__(self): pass plugina_plugin.py looks like this: from base import BasePlugin class PluginA(BasePlugin): """ Plugin A """ def __init__(self): pass Could anyone help me out with this? Whatm am i doing wrong? I've racked my brains over this but I cant seem to figure it out Thanks.

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  • iPhone slide view passing variables

    - by sebastyuiop
    Right, I'm trying to make an app that has a calculation that involves a stopwatch. When a button on the calculation view is clicked a stopwatch slides in from the bottom. This all works fine, the problem I can't get my head around is how to send the recorded time back to the previous controller to update a textfield. I've simplified the code and stripped out most irrelevant stuff. Many thanks. CalculationViewController.h #import <UIKit/UIKit.h> @interface CalculationViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { IBOutlet UITextField *inputTxt; } @property (nonatomic, retain) UITextField *inputTxt; - (IBAction)showTimer:(id)sender; @end CalculationViewController.m #import "CalculationViewController.h" #import "TimerViewController.h" @implementation CalculationViewController - (IBAction)showTimer:(id)sender { TimerViewController *timerView = [[TimerViewController alloc] init]; [self.navigationController presentModalViewController:timerView animated:YES]; } TimerViewController.h #import <UIKit/UIKit.h> @interface TimerViewController : UIViewController { IBOutlet UILabel *time; NSTimer *myTicker; } - (IBAction)start; - (IBAction)stop; - (IBAction)reset; - (void)showActivity; @end TimerViewController.m #import "TimerViewController.h" #import "CalculationViewController.h" @implementation TimerViewController - (IBAction)start { myTicker = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(showActivity) userInfo:nil repeats:YES]; } - (IBAction)stop { [myTicker invalidate]; #Update inputTxt on calculation view here [self dismissModalViewControllerAnimated:YES]; } - (IBAction)reset { time.text = @"0"; } - (void)showActivity { int currentTime = [time.text intValue]; int newTime = currentTime + 1; time.text = [NSString stringWithFormat:@"%d", newTime]; } @end

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  • AVAudioPlayer not unloading cached memory after each new allocation

    - by Rob
    I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references the AudioToolBox framework's Cache_DataSource::ReadBytes function) each time a new player is allocated (i.e. each time a different sound is played). However, that cached data never gets released. This obviously poses a huge problem if it doesn't get released and you have a lot of sound files to play, since it tends to keep allocating memory and eventually crashes if you have enough unique sound files (which I unfortunately do). Have any of you run across this or what am I doing wrong in my code? I've had this issue for a while now and it's really bugging me since my code is verbatim of what Apple's is (I think). How I call the function: - (void)playOnce:(NSString *)aSound { // Gets the file system path to the sound to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; // Converts the sound's file path to an NSURL object NSURL *soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = soundURL; [soundURL release]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error:nil]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely // this is where the prior cached data never gets released [theAudio prepareToPlay]; // set it up and play [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio setDelegate: self]; [theAudio play]; } and then theAudio gets released in the dealloc method of course.

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  • NHibernate, legacy database, foreign keys that aren't

    - by Joe
    The project I'm working on has a legacy database with lots of information in it that's used to alter application behavior. Basically I'm stuck with something that I have to be super careful about changing. Onto my problem. In this database is a table and in this table is a column. This column contains integers and most of the pre-existing data have a value of zero for this column. The problem is that this column is in fact a foreign key reference to another entity, it was just never defined as such in the database schema. Now in my new code I defined my Fluent-NHibernate mapping to treat this column as a Reference so that I don't have to deal with entity id's directly in my code. This works fine until I come across an entity that has a value of 0 in this column. NHibernate thinks that a value of 0 is a valid reference. When my code tries to use that referenced object I get an ObjectNotFoundException as obviously there is no object in my database with an id of 0. How can I, either through mapping or some kind of convention (I'm using Fluent-nhibernate), get NHibernate to treat id's that are 0 the same as if it was NULL?

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  • How do I use IIS6 style metabase paths in IIS7 AppCmd tool?

    - by Mike Atlas
    I'm currently in the process of upgrading old II6 automation scripts that use the IISVdir tool to create/modify/update apps and virtual directories, and replacing them with AppCmd for IIS7. The IIS6, "IISVDir" commands reference paths in that are from the metabase, eg, "/W3SVC/1/ROOT/MyApp" - where 1 is ID of the "Default Web Site" site. The command doesn't actually require the display name of the site to make changes to it. This works well, since on a different language OS, the "Default Web Site" site name could be named, for example, "??? Web ???" or anything else for that matter. But this flexibility is lost if AppCmd can only reference "Default Web Site" via its name, and not a language-neutral identifier. So, how can I script AppCmd to refer to sites, vdirs and apps using language neutral identifiers to reference the "Default App Site"? Perhaps I need to start creating my own site instead, from the start, and name it something else specific, and stop using "Default Web Site" as the root? (Disclosure: I only have a IIS7-English machine that I am working on currently, but I have both IIS6-English and IIS6-Japanese machines for testing my old scripts - so perhaps it really is just "Default Web Site" still on Win2k8-Japanese?)

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  • Prevent Rails link_to_remote multiple submits w Javascript

    - by Chris
    In a Rails project I need to keep a link_to_remote from getting double-clicked. It looks like :before and :after are my only choices - they get prepended/appended to the onclick Ajax call, respectively. But if I try something like: :before => "self.stopObserving()" t,he Ajax is never run. If I try it for :after the Ajax is run but the link never stops observing. The solutions I've seen rely on creating a variable and blocking the whole form, but there are multiple link_to_remote rows on this page and it is valid to click more than one of them at a time - just not the same one twice. One variable per row declared outside of link_to_remote seems very kludgey... Instead of using Prototype I originally tried plain Javascript first for this proof of concept - but it fails too: <a href="#" onclick="self.onclick = function(){alert('foo');};"click</a just puts up an alert when clicked - the lambda here does nothing? This next one is more like the desired goal and should only alert the first time. But instead it alerts every time: <a href="#" onclick="alert('bar'); self.onclick = function(){return false;};"click</a All ideas appreciated!

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