Search Results

Search found 14443 results on 578 pages for 'virtual keyboard'.

Page 242/578 | < Previous Page | 238 239 240 241 242 243 244 245 246 247 248 249  | Next Page >

  • How can I tell which TextBox had focus last?

    - by Carlos
    I have an MVVM application with various TextBox controls and a virtual keypad. (This application is to run on a touch screen system, with no keyboard). To change the value of a TextBox, the user has to touch the TextBox and then use the virtual keypad to enter a number. How can my VM know which TextBox to change when it gets the command from the keypad?

    Read the article

  • USB connection issue

    - by user1664417
    Currently Im facing an issue when Im trying to connect any usb flash drive to my pc. ok, below is what happens to me: 1) I can connect usb keyboard and mouse without any issue. 2) however when i connect usb flash drive, there are 2 situations that are occuring randomly a) there is no usb drive mount in my computer, when device manager is checked, it shows error code 10, but is shown in disk management. b) my computer will have usb drive mounted, but when I click on it, it is empty. on right click the properties, the disk space show 0. (there are files within the usb) what i have done is: 1) run CCleaner to repair the registry, restart and try, but still not working. 2) uninstall the drive in device manager, restart and try, but still not working. 3) tried the port that connects mouse and keyboard, but does not work. anyone who experienced these problems before please guide me. any suggestions or solutions would be greatly appreciated. Thanks, Tony

    Read the article

  • Logitech Optical Mouse Frozen In Middle of Windows XP Pro Screen

    - by Code Sherpa
    Hi. I have a Logitech Optical Mouse/Keyboard. I have been using them just fine with the system drivers for almost a year now. I recently updated my Kaspersky software and rebooted. Now the mouse is frozen in the middle of my screen. I am not able to login to the Windows XP Pro box that has the frozen mouse (because i can't work the mouse) but am able to remote desktop to this computer. Things I know / have tried: When I boot on the problem computer, I am able to use the keyboard, but not the mouse. I have installed the latest version of Logitech's SetPoint (with the updated drivers) on the problem computer (via remote desktop) and that didn't seem to matter. I bought new batteries for the mouse and that didn't matter. I have tried the mouse/keyboard on another computer and the mouse works just fine there. My suspicion is that the Kaspersky install has overwritten a driver of some sort. Things I have not done (and would appreciate detailed steps if you feel this is the way to go): 1) Uninstalled all the mouse drivers on the machine and reboot. Then, reinstall. Note: When I get to the Device Manager I don't see an option for Human Interface Devices (where the mouse device is). Here are my options: Computer, Disk Drives, DVD/CD-Rom drives, Floppy controllers, IDE ATA/ATAPI, Imaging devices, Network Adapters, Other devices, Ports, Processors, Sound, video, and gaming, System devices, USB controllers. Also, I should point out that Video Controller is the only thing under Other devices and it has a yellow exclamation mark. The same is true for all the items under Universal Serial Bus controllers. I think this means I have to update my BIOS but, since my mouse was working just fine without doing that, I don't think that is my problem. So, how do I get to my Mouse Device? 2) Update my BIOS. Note: As pointed out above, I don't think this matters as my mouse was working just fine under my computer's current BIOS version. Thanks for your help.

    Read the article

  • Pendrive not working on USB port - USB2 Enhanced Host Controller - 27CC

    - by user1664417
    I have a situation here, is kind of weird. Situation as below: If i enable the 'Intel(R) 82801G (ICH7 Family) USB2 Enhanced Host Controller - 27CC' , then my pc will not be able to read any USB stick/pendrive, but usb port work fine with keyboard and mouse. If I disable the device driver, then all kind of pendrive can be read. Below is What i have done : 1) try the same pendrive on other pc, it work like charm. 2) try others pendrive on issue pc, same problem, but it work fine in others pc. 3) try all the port, including the port that connected to mouse n keyboard. 4) update the driver version. 5) restore default setting of usb in bios Please help to solve these issue if anyone experience it before. Many thanks.. :

    Read the article

  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

    Read the article

  • python object to native c++ pointer

    - by Lodle
    Im toying around with the idea to use python as an embedded scripting language for a project im working on and have got most things working. However i cant seem to be able to convert a python extended object back into a native c++ pointer. So this is my class: class CGEGameModeBase { public: virtual void FunctionCall()=0; virtual const char* StringReturn()=0; }; class CGEPYGameMode : public CGEGameModeBase, public boost::python::wrapper<CGEPYGameMode> { public: virtual void FunctionCall() { if (override f = this->get_override("FunctionCall")) f(); } virtual const char* StringReturn() { if (override f = this->get_override("StringReturn")) return f(); return "FAILED TO CALL"; } }; Boost wrapping: BOOST_PYTHON_MODULE(GEGameMode) { class_<CGEGameModeBase, boost::noncopyable>("CGEGameModeBase", no_init); class_<CGEPYGameMode, bases<CGEGameModeBase> >("CGEPYGameMode", no_init) .def("FunctionCall", &CGEPYGameMode::FunctionCall) .def("StringReturn", &CGEPYGameMode::StringReturn); } and the python code: import GEGameMode def Ident(): return "Alpha" def NewGamePlay(): return "NewAlpha" def NewAlpha(): import GEGameMode import GEUtil class Alpha(GEGameMode.CGEPYGameMode): def __init__(self): print "Made new Alpha!" def FunctionCall(self): GEUtil.Msg("This is function test Alpha!") def StringReturn(self): return "This is return test Alpha!" return Alpha() Now i can call the first to functions fine by doing this: const char* ident = extract< const char* >( GetLocalDict()["Ident"]() ); const char* newgameplay = extract< const char* >( GetLocalDict()["NewGamePlay"]() ); printf("Loading Script: %s\n", ident); CGEPYGameMode* m_pGameMode = extract< CGEPYGameMode* >( GetLocalDict()[newgameplay]() ); However when i try and convert the Alpha class back to its base class (last line above) i get an boost error: TypeError: No registered converter was able to extract a C++ pointer to type class CGEPYGameMode from this Python object of type Alpha I have done alot of searching on the net but cant work out how to convert the Alpha object into its base class pointer. I could leave it as an object but rather have it as a pointer so some non python aware code can use it. Any ideas?

    Read the article

  • gluCylinder() how works OpenGL

    - by amin__
    I wanted to build a cricket ground with OpenGL. I made several polygons to indicate field, pitch and bowling lines. But the problem is when I am trying to use gluCylinder to make stumps I made depth glEnable(GL_DEPTH_TEST), but my polygons are then not working. I just want to know how Can I use gluCylinder to make stumps with those polygons I have made. I have following code, but want to add stumps here but I cant, #include <GL/gl.h> #include <GL/glut.h> static double deg=0.0; void display(void) { glClear (GL_COLOR_BUFFER_BIT); glRotatef(deg, 0.0, 0.0, 1.0); // Rotate by deg // field glColor3f (0.0, 0.5, 0.0); glBegin(GL_POLYGON); glVertex3f (0, 0, 0.0); glVertex3f (1, 0, 0.0); glVertex3f (1, 0.75, 0.0); glVertex3f (0.8, 0.82, 0.0); glVertex3f (0.6, 0.85, 0.0); glVertex3f (0.4, 0.85, 0.0); glVertex3f (0.2, 0.82, 0.0); glVertex3f (0.0, 0.75, 0.0); glEnd(); // pitch glColor3f (0.25, 0.30, 0.0); glBegin(GL_POLYGON); glVertex3f(0.5,0.65,0.0); glVertex3f(0.47,0.35,0.0); glVertex3f(0.60,0.35,0.0); glVertex3f(0.57,0.65,0.0); glEnd(); //ump line glColor3f (1.0, 1.0, 1.0); glBegin(GL_POLYGON); glVertex3f(0.49,0.63,0.0); glVertex3f(0.49,0.6315,0.0); glVertex3f(0.58,0.6315,0.0); glVertex3f(0.58,0.63,0.0); glEnd(); //bat line glColor3f (1.0, 1.0, 1.0); glBegin(GL_POLYGON); glVertex3f(0.46,0.40,0.0); glVertex3f(0.46,0.4025,0.0); glVertex3f(0.61,0.4025,0.0); glVertex3f(0.61,0.40,0.0); glEnd(); glFlush (); } void init (void) { glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: // "esc" on keyboard exit(0); break; case 97: // "a" on keyboard deg = deg+5.0; glutPostRedisplay(); break; case 100: deg = deg-5.0; glutPostRedisplay(); break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (600, 600); glutInitWindowPosition (100, 100); glutCreateWindow ("hello"); init (); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }

    Read the article

  • Why does Snow Leopard report incorrect battery levels for Bluetooth input devices after switching them to Apple rechargeable batteries?

    - by GeneQ
    I have a Magic Trackpad, Magic Mouse and the Apple Wireless keyboard. They work fine. Two days ago, doing my part for the environment, I changed all their batteries to Apple rechargeable batteries. Today I noticed that the battery level meter for all three devices report the wrong battery level. The trackpad reports 93% charge, the keyboard 75% charge and the mouse 65% charge. This can't be right; these are fully charged new batteries. They can't possible drop that much within 48 hours. Has anyone else encountered this problem? And are there any solutions?

    Read the article

  • Can I write a test that succeeds if and only if a statement does not compile?

    - by Billy ONeal
    I'd like to prevent clients of my class from doing something stupid. To that end, I have used the type system, and made my class only accept specific types as input. Consider the following example (Not real code, I've left off things like virtual destructors for the sake of example): class MyDataChunk { //Look Ma! Implementation! }; class Sink; class Source { virtual void Run() = 0; Sink *next_; void SetNext(Sink *next) { next_ = next; } }; class Sink { virtual void GiveMeAChunk(const MyDataChunk& data) { //Impl }; }; class In { virtual void Run { //Impl } }; class Out { }; //Note how filter and sorter have the same declaration. Concrete classes //will inherit from them. The seperate names are there to ensure only //that some idiot doesn't go in and put in a filter where someone expects //a sorter, etc. class Filter : public Source, public Sink { //Drop objects from the chain-of-command pattern that don't match a particular //criterion. }; class Sorter : public Source, public Sink { //Sorts inputs to outputs. There are different sorters because someone might //want to sort by filename, size, date, etc... }; class MyClass { In i; Out o; Filter f; Sorter s; public: //Functions to set i, o, f, and s void Execute() { i.SetNext(f); f.SetNext(s); s.SetNext(o); i.Run(); } }; What I don't want is for somebody to come back later and go, "Hey, look! Sorter and Filter have the same signature. I can make a common one that does both!", thus breaking the semantic difference MyClass requires. Is this a common kind of requirement, and if so, how might I implement a test for it?

    Read the article

  • Cascading KVM switches

    - by einpoklum
    I have a not-so-small number of computers (say, 5) which I want to access with a single keyboard, USB and monitor. I can get an 8-port KVM switch, which is a pretty expensive piece of hardware; however, in theory, I should be able to cascade KVM switches: Have one 4-port KVM switch between 2 other KVMs (a 2-port and a 4-port). Is this doable (with typical off-the-shelf switches and cables)? Has anyone had experience doing this? Note: I'm interested in USB-only for the keyboard and mouse, and either VGA or DVI for the display. Audio and PS/2 connections are irrelevant for me..

    Read the article

  • image magick ,text arc

    - by manu
    system(' convert -size 320x100 xc:lightblue -font Courier -pointsize 72 \ -fill navy -annotate +25+65 \'Ernakulam1\' \ -virtual-pixel transparent -distort arc 120 \ -bordercolor lightblue font_arcnew.jpg'); This coe is not working Example arc the text mainly this code is not working -virtual-pixel transparent -distort arc 120

    Read the article

  • USB Hub powers down in sleep mode on Win 7 64

    - by Andy B
    This question has been asked before but not answered. I would like the USB hub to remain on in sleep so I can wake up the laptop from an external keyboard and mouse. I have set all the device drivers by unchecking allow this device to be powered down and disabled selective suspend in control panel but the hub still powers down. If I plug a keyboard or mouse directly in to the PC they remain powered and wake the computer its only when they are connected through the hub there is a problem. I have another PC running Win 7 32. If I set this up in exactly the same way the hub remains powered in sleep. Both PC's are Toshiba Satellites with multi-core celerons but one runs Win 7 32 the other Win 7 64. BIOS settings are the same. Any help would be appreciated even confirmation that this is a feature of Win 7 64.

    Read the article

  • Is there a g++ equivalent to Visual Studio's __declspec(novtable)?

    - by ceretullis
    Is there a g++ equivalent to Visual Studio's __declspec(novtable) argument? Basically, in a pure virtual base class the __declspec(novtable) argument can be used to suppress the creation of a vtable for the base class as well as vtable initialization/deinitialization code in the contstructor/destructor respectively. E.g., class __declspec(novtable) PureVirtualBaseClass { public: PureVirtualBaseClass(){} virtual ~PureVirtualBaseClass() = 0; }; See Paul DiLascia's article for more info. Also see my related question.

    Read the article

  • Route global shortcuts to pages opened in Firefox

    - by zamza
    I like listening to music online on sites like stereomood.com. There is a major problem, however. I can not control the player with my keyboard. And even with a mouse - when I want to play/pause I must activate firefox window, select the tab where music plays and hit play/pause button manually - this is a pain, especially when you play a fullscreen game that can not minimize itself. Thus said, global keyboard shortcuts would be a perfect solution. I understand that different online media players have different controls and each site must be configured individually (like, select button with id 'play' and press it), but I believe that can be done in principle. I also guess that such tricks are impossible without some third-party native app which captures shortcuts and routes them to Firefox window. So, any solutions? Maybe some AutoHotkey hacks or similar.

    Read the article

  • Windows XP freezes completely

    - by Max
    Lately my Win XP SP3 started to make problems. From time to time it freezes completely. Which means that the system does not react to mouse and keyboard. Keyboard led indicators also do not react to CAPS-, SCROLL-, NUM- LOCK keys. The problem is that I don't understand what causes this behavior and it seems to happen randomly. System event log also does not contain any clues. I'm thinking this could be some driver/hardware problem, but I don't know which. Are there any tools that would help me figure out the cause of this problem? Does anybody have any clue how can I fix this?

    Read the article

  • Is it possible to have tab completion of drop-down lists in web pages in Firefox?

    - by Nick Booker
    Does anyone know of a Firefox plugin that would enable tab-completion (or some other key sequence like Alt-L) of items in drop-down lists in web forms? e.g. ou<TAB>in<TAB>s<TAB> for 'OurCompany - Internal Support' Vimperator's hints mode makes it very ergonomic to focus the drop-down list with a key sequence like f13 but the keyboard interface to the drop-down list still sucks. I very frequently have to pick items from a very long list with very long common prefixes among the entries (e.g. 30-40 starting with OurCompany -), which renders both the built-in keyboard interface and the mouse pretty slow and unergonomic. I basically want readline support for filling webforms!

    Read the article

  • How do I permanently disable Linux's console screen saver, system-wide?

    - by raldi
    I've got an Ubuntu server that boots up in text mode. It rarely has a screen or keyboard attached to it, but when I do attach a screen, I usually have to attach a keyboard too, because the darn console mode screen saver will be on and I'll need to hit a key to see what's going on. I'm aware that the setterm command can disable this, but it's a per-session thing. How can I make it so the machine never ever blanks the screen in text mode, even when it's first booted up and sitting at the login prompt?

    Read the article

  • IIS hosting, asp.net mvc

    - by tomasz
    Hi I have a site that uses flex and calls controller actions which returns json to the flex. This works fine in a dev server , the folder that has the flex app lives inside the web project and in the dev ennvironment, makes calls hostname, ie www.someurl.com in the actual live scenario, this will be an intranet so not hostname to call, the flex app seems to have trouble calling http://localhost/Virtual directory name it seems to totally miss the virtual directory name. I am obviously missing something basic, any help?

    Read the article

  • How do I permanently disable Linux's console screen saver, system-wide?

    - by raldi
    I've got an Ubuntu server that boots up in text mode. It rarely has a screen or keyboard attached to it, but when I do attach a screen, I usually have to attach a keyboard too, because the darn console mode screen saver will be on and I'll need to hit a key to see what's going on. I'm aware that the setterm command can disable this, but it's a per-session thing. How can I make it so the machine never ever blanks the screen in text mode, even when it's first booted up and sitting at the login prompt?

    Read the article

  • Why does my simple hello world console app use so much memory?

    - by CodingThunder
    Looking in Process Explorer it uses; Virtual Size: 550,000k , Working Set: 28000k Why does my simple hello world console app use so much memory? I take it the difference between the Working Set and Virtual Size means that difference will be paged to disk? /I am running 64 bit XP. Thanks class Program { static void Main(string[] args) { Console.WriteLine("Hello world"); Console.ReadLine(); } }

    Read the article

  • Synergy Locks up w7 when Visual Studio is debugging

    - by EdK
    I love synergy but as a developer this is driving me crazy. I use Synergy to go through two x64 Windows 7 machines (with all flavors of Visual studio from 2003 to 2010 professional) and an MacOS 10.6? desktop and most of the time it works flawlessly. However, if I happen to be in the middle of a transition from one windows 7 machine to the other (it's never happened to the mac but I don't flip to it that often) when Visual Studio hits a breakpoint, the mouse and keyboard both completely lock up and the only way I can seem to do anything is to physically unplug the mouse and keyboard and plug them back in. Unfortunately I have to crawl under my desk to do that, so you can see where it'd be annoying. Anybody have any idea how I can get around this? I did note that it was much more frequent with the previous version I had of synergy+ before I upgraded/sidegraded to the current version of synergy. But it's still happening. Thanks alot,

    Read the article

  • virtaul function

    - by hitech
    class a { virtual void foo(void) ; }; class b : public a { public: virtual void foo(void) { cout<< "class b"; } }; int main ( ) { class a *b_ptr = new b ; b_ptr-foo(); } please guide me why the b_ptr-foo() will not call the foo() function of the class b?

    Read the article

< Previous Page | 238 239 240 241 242 243 244 245 246 247 248 249  | Next Page >