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  • flash cs4 file reference. Event.COMPLETE not called on a MAC,

    - by jobbie jones
    Hi, I am working with a fileReference, however I'm having issues running on Safari on a MAC... EDIT The below example also doesnt work on Safari on a MAC... http://www.permadi.com/blog/2010/06/flash-as3-using-filereference-to-load-files-example-for-flash-cs4-and-above/ # The workflow on a PC runs as such: 1) Create file reference 2) attach addEventListener's for Event.SELECT and Event.COMPLETE 3) call the browse() method On a PC, Event.SELECT is fired when a file has been selected. Event.COMPLETE is fired when the file data is available to flash. If I select an 500meg file, it takes a few seconds before Event.COMPLETE is fired. If I attempt to access the file data properties (such as reading the data stream) before Event.COMPLETE is fired, I receive null reference errors... So far so good. However, on a MAC (speficially Safari, not tested other browsers), the Event.COMPLETE is not fired. I have checked the Adobe docs, which say Event.COMPLETE is fired when the upload is completed. So why does it get fired on windows when the fileReference has parsed the file, but the upload method has not yet been called... Can anyone help? Here's snippets of the code I am working on: public function browseFile(target:Object):void { var imagesFilter:FileFilter = new FileFilter("Allowed files", "*.jpg;*.bmp;*.flv;"); fileReference.browse([imagesFilter]); fileReference.addEventListener(Event.SELECT, fileSelect); fileReference.addEventListener(Event.COMPLETE, fileSelectComplete); } private function fileSelect(event:Event):void { // update label - IMPORTANT for large files as there's a delay while flash parses file, before control is handed back to this script... setStatusLabel("...loading file"); var fileReference:FileReference = event.target as FileReference; fileReference.addEventListener(Event.COMPLETE, fileSelectComplete); // load the file into the fileReference object fileReference.load(); } // Called when upload file has been processed by flash (a few secs for large files, or fileRef.data is null...) private function fileSelectComplete(event:Event):void { var fileReference:FileReference=event.target as FileReference; trace("ready to do things - but not fired on Safari on a MAC "); }

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  • Getting error "Association references unmapped class" when using interfaces in model

    - by Bjarke
    I'm trying to use the automap functionality in fluent to generate a DDL for the following model and program, but somehow I keep getting the error "Association references unmapped class: IRole" when I call the GenerateSchemaCreationScript method in NHibernate. When I replace the type of the ILists with the implementation of the interfaces (User and Role) everything works fine. What am I doing wrong here? How can I make fluent use the implemented versions of IUser and IRole as defined in Unity? public interface IRole { string Title { get; set; } IList<IUser> Users { get; set; } } public interface IUser { string Email { get; set; } IList<IRole> Roles { get; set; } } public class Role : IRole { public virtual string Title { get; set; } public virtual IList<IUser> Users { get; set; } } public class User : IUser { public virtual string Email { get; set; } public virtual IList<IRole> Roles { get; set; } } I use the following program to generate the DDL using the GenerateSchemaCreationScript in NHibernate: class Program { static void Main(string[] args) { var ddl = new NHibernateSessionManager(); ddl.BuildConfiguration(); } } public class NHibernateSessionManager { private ISessionFactory _sessionFactory; private static IUnityContainer _container; private static void InitContainer() { _container = new UnityContainer(); _container.RegisterType(typeof(IUser), typeof(User)); _container.RegisterType(typeof(IRole), typeof(Role)); } public ISessionFactory BuildConfiguration() { InitContainer(); return Fluently.Configure().Database(MsSqlConfiguration.MsSql2008 .ConnectionString("ConnectionString")) .Mappings(m => m.AutoMappings.Add( AutoMap.AssemblyOf<IUser>())) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); } private void BuildSchema(Configuration cfg) { var ddl = cfg.GenerateSchemaCreationScript(new NHibernate.Dialect.MsSql2008Dialect()); System.IO.File.WriteAllLines("Filename", ddl); } }

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  • Resuming execution of code after exception is thrown and caught

    - by dotnetdev
    Hi, How is it possible to resume code execution after an exception is thrown? For exampel, take the following code: namespace ConsoleApplication1 { class Test { public void s() { throw new NotSupportedException(); string @class = "" ; Console.WriteLine(@class); Console.ReadLine(); } } class Program { static void Main(string[] args) { try { new Test().s(); } catch (ArgumentException x) { } catch (Exception ex) { } } } } After catching the exception when stepping through, the program will stop running. How can I still carry on execution? Thanks

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  • Handle leaks with .NET System.Threading.Thread class

    - by Mahno
    I've a problem that number of Handles in my app is continuously growing. I did the debugging and recognize that this is caused by System.Threading.Thread class which is used for some routine. To simplify the debugging I’ve created a sample .NET application: ... private void button1_Click(object sender, EventArgs e) { Thread t = new Thread(DoWork); t.Start(); } public void DoWork(object parameter) { // Do something... } ... Each time I’m clicking the button, a thread is created using System.Threading.Thread class. The problem is that looks like the thread do not frees Handles because each click cause number of Handles growing by ~5. The question is: how can I manually free all Handles created by System.Threading.Thread class? Thanks in advance.

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  • Please Find the error :

    - by jagdeep
    using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; public partial class Expt : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Bttnadd_Click(object sender, EventArgs e) { FileUpload1.SaveAs(MapPath("~/img//"+DateTime.Now.ToString()+FileUpload1.FileName)); } } Exception Details: System.Web.HttpException: ~/img//1/1/2011 1:47:52 PMWinter.jpg is not a valid virtual path.

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  • NSNotification postNotificationName in AppDelegate but NSNotificationCenter in ViewController?

    - by James Testa
    I can't get the selector method, receiveChatText, in the NSNotificationCenter to execute and I am wondering if the problem is because the NSNotification postNotificationName is in AppDelegate.m but NSNotificationCenter is in ViewController.m? I.E. can the postNotificationName know that the NSNotificationCenter is in another viewController file or is that something I need to tell it? In a viewController.m I have -(id)init { self = [super init]; if(self){ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(receiveChatText:) name:ChatMessageReceived object:nil]; return self; } - (void)receiveChatText:(NSNotification *)note { NSLog(@"received chat text"); } and in the top level AppDelegate.m file I have the following: -(void) didReceiveMessage { [[NSNotificationCenter defaultCenter] postNotificationName:ChatMessageReceived object:nil userInfo:nil]; } Any ideas what could stop receiveChatText from being executed when didReceiveMessage is called?

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  • PowerPoint.Application not raising events in C#

    - by AdmSteck
    I have a simple application written in C# and .Net 2.0 that displays several PowerPoint 2003 files in a loop. (It is going to be used for a information board in our cafeteria) The application works fine on my development machine but when I deploy it to another machine the events I have registered for SlideShowNextSlide and PresentationClose are never fired. I have tried registering the events with this method. private void InitPPT() { app.SlideShowNextSlide += new Microsoft.Office.Interop.PowerPoint.EApplication_SlideShowNextSlideEventHandler(app_SlideShowNextSlide); app.PresentationClose += new Microsoft.Office.Interop.PowerPoint.EApplication_PresentationCloseEventHandler(app_PresentationClose); app.SlideShowEnd += new Microsoft.Office.Interop.PowerPoint.EApplication_SlideShowEndEventHandler(app_PresentationClose); } And with this method that I found here: private void InitPPT() { IConnectionPointContainer oConnPointContainer = (IConnectionPointContainer)app; Guid guid = typeof(Microsoft.Office.Interop.PowerPoint.EApplication).GUID; oConnPointContainer.FindConnectionPoint(ref guid, out m_oConnectionPoint); m_oConnectionPoint.Advise(this, out m_Cookie); } Do I need to register some dll's on the client machine or am I missing something.

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  • AlertDialog not showing two buttons.

    - by jfalexvijay
    Hi AlertDialog not showing send button. Below is the code. Please tell me what mistake I have made in my code. protected Dialog onCreateDialog(int id) { final AlertDialog.Builder dialog = new AlertDialog.Builder(this); dialog.setMessage("Enter Holla message"); EditText hollaMessage = new EditText(this); dialog.setView(hollaMessage); dialog.setCancelable(false); dialog.setPositiveButton("Send", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { List result = new ArrayList(); } }); dialog.setPositiveButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { dismissDialog(0); } }); AlertDialog alert = dialog.create(); return alert; }

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  • How can I check the content of the arrays? Parsing XML file with ObjectiveC

    - by skiria
    I have 3 classes- video { nameVideo, id, description, user... } topic {nameTopic, topicID, NSMutableArray videos; } category {nameCategory, categoryID, NSMUtableArray topics} And then in my app delegate I defined- NSMutableArray categories; I parse an XML file with this code. I try the arrays hierachy, and i think that i don't add any object on the arrays. How can I check it? What's wrong? (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if([elementName isEqualToString:@"Videos"]) { //Initialize the array. appDelegate.categories = [[NSMutableArray alloc] init]; } else if ([elementName isEqualToString:@"Category"]) { aCategory = [[Category alloc] init]; aCategory.categoryID = [[attributeDict objectForKey:@"id"] integerValue]; NSLog(@"Reading id category value: %i", aCategory.categoryID); } else if ([elementName isEqualToString:@"Topic"]) { aTopic = [[Topic alloc] init]; aTopic.topicID = [[attributeDict objectForKey:@"id"] integerValue]; NSLog(@"Reading id topic value: %i", aTopic.topicID); } else if ([elementName isEqualToString:@"video"]) { aVideo = [[Video alloc] init]; aVideo.videoID = [[attributeDict objectForKey:@"id"] integerValue]; aVideo.nameTopic = currentNameTopic; aVideo.nameCategory = currentNameCategory; NSLog(@"Reading id video value: %i", aVideo.videoID); } NSLog(@"Processing Element: %@", elementName); } (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(!currentElementValue) currentElementValue = [[NSMutableString alloc] initWithString:string]; else [currentElementValue appendString:string]; NSLog(@"Processing Value: %@", currentElementValue); } (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"Videos"]) return; if ([elementName isEqualToString:@"Category"]) { [appDelegate.categories addObject:aCategory]; [aCategory release]; aCategory = nil; } if ([elementName isEqualToString:@"Topic"]) { [aCategory.topics addObject:aTopic]; //NSLog(@"contador: %i", [aCategory.topics count]); //NSLog(@"contador: %@", aTopic.nameTopic); [aTopic release]; aTopic = nil; } if ([elementName isEqualToString:@"video"]) { [aTopic.videos addObject:aVideo]; NSLog(@"count number videos: %i", [aTopic.videos count]); -- always 0 NSLog(@"NOM CATEGORIA VIDEO: %@", aVideo.urlVideo); -- OK [aVideo release]; aVideo = nil; } if ([elementName isEqualToString:@"nameCategory"]) { //[aCategory setValue:currentElementValue forKey:elementName]; aCategory.nameCategory = currentElementValue; currentNameCategory = currentElementValue; } if ([elementName isEqualToString:@"nameTopic"]) { aTopic.nameTopic = currentElementValue; currentNameTopic = currentElementValue; } else [aVideo setValue:currentElementValue forKey:elementName]; [currentElementValue release]; currentElementValue = nil; }

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  • iPhone Gps logging inaccurate

    - by Martijn
    I'm logging gps points during a walk. Below it shows the function that the coordinates are saved each 5 seconds. i Did several tests but i cannot get the right accuracy i want. (When testing the sky is clear also tests in google maps shows me that the gps signal is good). here is the code: -(void)viewDidAppear:(BOOL)animated{ if (self.locationManager == nil){ self.locationManager = [[[CLLocationManager alloc] init] autorelease]; locationManager.delegate = self; // only notify under 100 m accuracy locationManager.distanceFilter = 100.0f; locationManager.desiredAccuracy= kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; } } - start logging [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(getData) userInfo:nil repeats:YES]; </code> <code> -(void)getData{ int distance; // re-use location. if ([ [NSString stringWithFormat:@"%1.2f",previousLat] isEqualToString:@"0.00"]){ // if previous location is not available, do nothing distance = 0; }else{ CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:previousLat longitude:previousLong]; CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:latGlobal longitude:longGlobal]; distance = [loc1 getDistanceFrom: loc2]; } // overwrite latGlobal with new variable previousLat = latGlobal; previousLong = longGlobal; // store location and save data to database // this part goes ok } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { // track the time to get a new gps result (for gps indicator orb) lastPointTimestamp = [newLocation.timestamp copy]; // test that the horizontal accuracy does not indicate an invalid measurement if (newLocation.horizontalAccuracy < 0) return; // test the age of the location measurement to determine if the measurement is cached // don't rely on cached measurements NSTimeInterval locationAge = -[newLocation.timestamp timeIntervalSinceNow]; if (locationAge > 5.0) return; latGlobal = fabs(newLocation.coordinate.latitude); longGlobal= fabs(newLocation.coordinate.longitude); } I have taken a screenshot of the plot results (the walk takes 30 minutes) and an example of what i'am trying to acomplish: http://www.flickr.com/photos/21258341@N07/4623969014/ i really hope someone can put me in the right direction.

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  • Switch between speakerphone and headset on Android

    - by user210504
    Hi! I wish to know if there is a way, using which we can switch between the speaker and headset dynamically in an android application. I am using this sample code, I found online for my experiments final float frequency = 440; float increment = (float)(2*Math.PI) * frequency / 44100; // angular increment for each sample float angle = 0; AndroidAudioDevice device = new AndroidAudioDevice( ); AudioManager am = (AudioManager)getSystemService(AUDIO_SERVICE); am.setMode(AudioManager.MODE_IN_CALL); float samples[] = new float[1024]; int count = 0; while( count < 10 ) { count++; for( int i = 0; i < samples.length; i++ ) { samples[i] = (float)Math.sin( angle ) ; angle += increment; } device.writeSamples( samples ); } device.stop(); am.setMode(AudioManager.MODE_NORMAL); ---- next class public class AndroidAudioDevice { AudioTrack track; short[] buffer = new short[1024]; public AndroidAudioDevice( ) { int minSize =AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT ); track = new AudioTrack( AudioManager.STREAM_VOICE_CALL, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minSize, AudioTrack.MODE_STREAM); track.play(); } public void writeSamples(float[] samples) { fillBuffer( samples ); track.write( buffer, 0, samples.length ); } private void fillBuffer( float[] samples ) { if( buffer.length < samples.length ) buffer = new short[samples.length]; for( int i = 0; i < samples.length; i++ ) buffer[i] = (short)(samples[i] * Short.MAX_VALUE);; } public void stop() { track.stop(); } } As per my understanding this should play audio on headset, because we have not enabled the speaker phone. However, the audio is playing on the speaker phone. 1 Am I doing something wrong here? 2 What would be a way to switch between internal speaker and speaker phone dynamically for same code peice Any help will be appreciated.

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  • How to fix the position of the button in applet

    - by user1609804
    I'm trying to make an applet that has a buttons in the right, where each button is corresponding to a certain pokemon. I already did it, but the buttons isn't fixed.they keep following the mouse. please help. This is my code: import javax.swing.*; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class choosePokemon extends Applet implements ActionListener { private int countPokemon; private int[] storePokemon; private int x,y; //this will be the x and y coordinate of the button BufferedImage Picture; public int getCountPokemon(){ //for other class that needs how many pokemon return countPokemon; } public int[] getStoredPokemon(){ //for other class that needs the pokemon return storePokemon; } public void init(){ x=0;y=0; try{ Picture = ImageIO.read(new File("pokeball.png")); } catch( IOException ex ){ } } public void paint( Graphics g ){ pokemon display = new pokemon(); // to access the pokemon attributes in class pokemon ButtonGroup group = new ButtonGroup(); //create a button group for( int a=0;a<16;a++ ){ // for loop in displaying the buttons of every pokemon(one pokemon, one button) display.choose( a ); //calls the method choose in which accepts an integer from 0-15 and saves the attributes of the pokemon corresponding to the integer JButton pokemonButton = new JButton( display.getName() ); // creates the button pokemonButton.setActionCommand( display.getName() ); // isasave sa actioncommand yung name ng kung ano mang pokemon pokemonButton.addActionListener(this); //isasama yung bagong gawang button sa listener para malaman kung na-click yung button pokemonButton.setBounds( x,y,50,23 ); group.add( pokemonButton ); //eto naman yung mag-aadd sa bagong gawang button sa isang group na puro buttons(button ng mga pokemon) y+=23; if( a==7 ){ x+=50; y=0; } add( pokemonButton ); //will add the button to the applet } g.drawImage( Picture, 120, 20, null ); } public void actionPerformed(ActionEvent e) { try{ //displays the picture of the selected pokemon Picture = ImageIO.read(new File( "pokemon/" + e.getActionCommand() + ".png" )); } catch( IOException ex ){ } } public boolean chosen( int PChoice ){ //this will check if the chosen pokemon is already the player's pokemon boolean flag = false; for( int x=0; x<countPokemon && !flag ;x++ ){ if( storePokemon[x]==PChoice ){ flag = true; } } return flag; }

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  • Force external function to be const

    - by vanna
    Here is my problem. I made a class with a member function declared as const that uses an external function that I cannot modify (declared in someone else's code) and that is not declared const. More precisely Someone else's code class B { public: void foo(); }; My code class A : public B { public: void bar() const { this->foo(); } }; I know that for member data we can force const-correctness by using mutable or const_cast. How can I 'hack' foo such that my compiler understands that I would like to use it as if it was const even if it is not declared in someone else's code ?

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  • Record audio via MediaRecorder

    - by Isuru Madusanka
    I am trying to record audio by MediaRecorder, and I get an error, I tried to change everything and nothing works. Last two hours I try to find the error, I used Log class too and I found out that error occurred when it call recorder.start() method. What could be the problem? public class AudioRecorderActivity extends Activity { MediaRecorder recorder; File audioFile = null; private static final String TAG = "AudioRecorderActivity"; private View startButton; private View stopButton; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); startButton = findViewById(R.id.start); stopButton = findViewById(R.id.stop); setContentView(R.layout.main); } public void startRecording(View view) throws IOException{ startButton.setEnabled(false); stopButton.setEnabled(true); File sampleDir = Environment.getExternalStorageDirectory(); try{ audioFile = File.createTempFile("sound", ".3gp", sampleDir); }catch(IOException e){ Toast.makeText(getApplicationContext(), "SD Card Access Error", Toast.LENGTH_LONG).show(); Log.e(TAG, "Sdcard access error"); return; } recorder = new MediaRecorder(); recorder.setAudioSource(MediaRecorder.AudioSource.MIC); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder.setAudioEncodingBitRate(16); recorder.setAudioSamplingRate(44100); recorder.setOutputFile(audioFile.getAbsolutePath()); recorder.prepare(); recorder.start(); } public void stopRecording(View view){ startButton.setEnabled(true); stopButton.setEnabled(false); recorder.stop(); recorder.release(); addRecordingToMediaLibrary(); } protected void addRecordingToMediaLibrary(){ ContentValues values = new ContentValues(4); long current = System.currentTimeMillis(); values.put(MediaStore.Audio.Media.TITLE, "audio" + audioFile.getName()); values.put(MediaStore.Audio.Media.DATE_ADDED, (int)(current/1000)); values.put(MediaStore.Audio.Media.MIME_TYPE, "audio/3gpp"); values.put(MediaStore.Audio.Media.DATA, audioFile.getAbsolutePath()); ContentResolver contentResolver = getContentResolver(); Uri base = MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; Uri newUri = contentResolver.insert(base, values); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, newUri)); Toast.makeText(this, "Added File" + newUri, Toast.LENGTH_LONG).show(); } } And here is the xml layout. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/RelativeLayout1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <Button android:id="@+id/start" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="146dp" android:onClick="startRecording" android:text="Start Recording" /> <Button android:id="@+id/stop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/start" android:layout_below="@+id/start" android:layout_marginTop="41dp" android:enabled="false" android:onClick="stopRecording" android:text="Stop Recording" /> </RelativeLayout> And I added permission to AndroidManifest file. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="in.isuru.audiorecorder" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".AudioRecorderActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.RECORD_AUDIO" /> </manifest> I need to record high quality audio. Thanks!

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  • C# - Moving a control to the mouse's position

    - by APShredder
    Hello everybody. I am trying to get a control to follow the cursor when the user clicks and drag the control. The problem is that 1.) the control doesn't go to the mouse's position, and 2.) the control flickers and flies all over the place. I've tried a few different methods of doing this, but all so far have failed. I've tried: protected override void OnMouseDown(MouseEventArgs e) { while (e.Button == System.Windows.Forms.MouseButtons.Left) { this.Location = e.Location; } } and protected override void OnMouseMove(MouseEventArgs e) { while (e.Button == System.Windows.Forms.MouseButtons.Left) { this.Location = e.Location; } } but neither of these work. Any help is appreciated, and thanks in advance!

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  • Multiplying matrices: error: expected primary-expression before 'struct'

    - by justin
    I am trying to write a program that is supposed to multiply matrices using threads. I am supposed to fill the matrices using random numbers in a thread. I am compiling in g++ and using PTHREADS. I have also created a struct to pass the data from my command line input to the thread so it can generate the matrix of random numbers. The sizes of the two matrices are also passed in the command line as well. I keep getting: main.cpp:7: error: expected primary-expression before 'struct' my code @ line 7 =: struct a{ int Arow; int Acol; int low; int high; }; My inpust are : Sizes of two matrices ( 4 arguments) high and low ranges in which o generate the random numbers between. Complete code: [headers] using namespace std; void *matrixACreate(struct *); void *status; int main(int argc, char * argv[]) { int Arow = atoi(argv[1]); // Matrix A int Acol = atoi(argv[2]); // WxX int Brow = atoi(argv[3]); // Matrix B int Bcol = atoi(argv[4]); // XxZ, int low = atoi(argv[5]); // Range low int high = atoi(argv[6]); struct a{ int Arow; // Matrix A int Acol; // WxX int low; // Range low int high; }; pthread_t matrixAthread; //pthread_t matrixBthread; pthread_t runner; int error, retValue; if (Acol != Brow) { cout << " This matrix cannot be multiplied. FAIL" << endl; return 0; } error = pthread_create(&matrixAthread, NULL, matrixACreate, struct *a); //error = pthread_create(&matrixAthread, NULL, matrixBCreate, sendB); retValue = pthread_join(matrixAthread, &status); //retValue = pthread_join(matrixBthread, &status); return 0; } void matrixACreate(struct * a) { struct a *data = (struct a *) malloc(sizeof(struct a)); data->Arow = Arow; data->Acol = Acol; data->low = low; data->high = high; int range = ((high - low) + 1); cout << Arow << endl<< Acol << endl; }// just trying to print to see if I am in the thread

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  • Delegate won't update page

    - by mat690
    I am trying to change the active index of a multiview by using a delegate and it doesn't work as i expect. this is my code protected void ucWaitPage_FinishedWaiting(PerformAfterWaitDelegate performAfterWait) { performAfterWait.Invoke(); this.SetIndex(); } private void SetIndex() { this.mvwTest.ActiveViewIndex = 0; } The performAfterWait Delegate points to the SetIndex() method. When the performAfterWait delegate gets invoked SetIndex() gets called but when SetIndex() returns this.mvwTest.ActiveViewIndex reverts to being equal to 1. However when i call the SetIndex() method directly it sets this.mvwTest.ActiveViewIndex = 0 and the change persists when the method returns.

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  • Singular method name for single object argument, plural for a list?

    - by nasufara
    I'm having a problem with naming a method for a database application. In my Database instance, I have a method that can remove an Agreement object from the database. However, I want to be able to remove multiple Agreements at once, to be able to use transactions. The problem is that I also have an overload to remove a single Agreement object. Essentially, my structure is like this: public class Database { // ... public void RemoveAgreement(Agreement a) { // ... } public void RemoveAgreement(IEnumerable<Agreement> agreements) { // ... } } But this can be confusing, as the overload with the list of Agreements has a singular name, despite being inherently plural. My question is, how should I structure this? Should I have two overloads with the name RemoveAgreement(), or RemoveAgreements()? Or should I use two separate methods, instead of overloads? Thanks.

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  • using Label control to create looping marquee text in c# winform

    - by hanmyint
    I have been create Marquee text using Label control her is sample code public partial class FrmMarqueeText : Form { private int xPos = 0, YPos = 0; public FrmMarqueeText() { InitializeComponent(); } private void FrmMarqueeText_Load(object sender, EventArgs e) { lblText.Text = "Hello this is marquee text"; xPos = lblText.Location.X; YPos = lblText.Location.Y; timer1.Start(); } private void timer1_Tick(object sender, EventArgs e) { if (xPos == 0) { this.lblText.Location = new System.Drawing.Point(this.Width, YPos); xPos = this.Width; } else { this.lblText.Location = new System.Drawing.Point(xPos, YPos); xPos -= 2; } } but when the first time was finished, it didn't continues work .Please help me!

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  • XCode, error: '_object' undeclared. Need some help solving this problem

    - by user309030
    I've got this code in my viewController.m file - (void)viewDidLoad { [super viewDidLoad]; GameLogic *_game = [[GameLogic alloc] init]; [_game initGame]; ....... } GameLogic is another class which I created. in the same viewController.m file, I have got another function - (void)test { if([_game returnElecFence]) { NSLog(@"YES"); } else { NSLog(@"NO"); } } Problem is, whenever the test function is called, I get an error saying '_game' undeclared. I tried putting the GameLogic init code in the .h file and on top of the @implementation to make it global but every method I tried resulted in a worse error. TIA to anyone who can suggest some ideas to clear this error up

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  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

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  • action method is not called in JSF

    - by gurupriyan.e
    This is my Phase Listener public class AdminPhaseListener implements PhaseListener { private static final long serialVersionUID = -1161541721597667238L; public void afterPhase(PhaseEvent e) { System.out.println("after Phase " + e.getPhaseId()); } public void beforePhase(PhaseEvent e) { System.out.println("before Phase " + e.getPhaseId()); if(e.getPhaseId()== PhaseId.RESTORE_VIEW) { } } public PhaseId getPhaseId() { return PhaseId.ANY_PHASE; }} On click of a Command Button in my page, i call an action method and do some processing but the action method is not called at all, but in the server log , i could see the messages printed by my PhaseListener for all the Phases. If my view was not changed, It would have stopped after the RESTORE_VIEW Phase right? any thoughts?

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  • Creating dynamic text for a literal control

    - by strakastroukas
    On the ListView1_ItemDataBound of a list view event, i create the literal.text like so... <span style="position:relative"> <span id="term1" class="popup">This is the answer!</span> <a href="javascript:void(0);"onMouseover="ShowPop('term1')" onMouseout="HidePop('term1')">Show me the answer</a></span> The problem is that the text is not rendered as it should. On mousing over the literal control the url is http://localhost:1391/"javascript:void(0);"onMouseover="ShowPop('term1');" So what is going on here? What am i missing?

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  • Difference between static const char* and const char*.

    - by Will MacDonagh
    Could someone please explain the difference in how the 2 snippets of code are handled below? They definitely compile to different assembly code, but I'm trying to understand how the code might act differently. I understand that string literals are thrown into read only memory and are effectively static, but how does that differ from the explicit static below? struct Obj1 { void Foo() { const char* str( "hello" ); } }; and struct Obj2 { void Bar() { static const char* str( "hello" ); } };

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  • ActionScript BitmapData Built-in To Bitmaps?

    - by TheDarkIn1978
    i've used a Loader and URLRequest to download a .png from the internet and add it to my display list. since it's already a bitmap, does it have built in bitmap data already? or do i have to create the bitmap data myself? also, why does the same trace statement return false in the mouseMoveHandler when it outputs true in the displayImage function? var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest("http://somewebsite.com/image.png")); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, displayImage); function displayImage(evt:Event):void { addChild(evt.target.content); addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); trace(evt.target.content is Bitmap); //outputs 'true' } function mouseMoveHandler(evt:MouseEvent):void { trace(evt.target.content is Bitmap); //outputs 'false' }

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