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  • Rendering javascript at the server side level. A good or bad idea?

    - by davidhong
    I want to make it clear first: This isn't a question in relation to server-side Javascript or running Javascript server side. This is a question regarding rendering of Javascript code (which will be executed on the client-side) from server-side code. Having said that, take a look at below ASP.net code for example: hlRemoveCategory.Attributes.Add("onclick", "return confirm('Are you sure you want to delete this?');") This is prescribing the client-side onclick event on the server-side. As oppose to: $('a[rel=remove]').bind('click', function(event) { return confirm('Are you sure you want to delete this?'); } Now the question I want to ask is: What is the benefit of rendering javascript from the server-side code? Or the vice-versa? I personally prefer the second way of hooking up client-side UI/behaviour to HTML elements for the following reasons: Server-side does what ever it needs to already, including data-validation, event delegation and etc; and What server-side sees as an event is not necessarily the same process on the client-side. i.e., there are plenty more events on client-side (just look at custom events); and What happens on client-side and on server-side, during an event, could be completely irrelevant and decoupled; and What ever happens on client-side happens on client-side, there is no need for the server to know. Server should process and run what is given to them, how the process comes to life is not really up to them to decide in the event of the client-side events; and so and so forth. These are my thoughts obviously. I want to know what others think and if there has been any discussions on this topic. Topics branching from this argument can reach: Code management: is it easier to render everything from server-side? Separation of concern: is it easier if client-side logic is separated to server-side logic? Efficiency: which is more efficient both in terms of coding and running? At the end of the day, I am trying to move my team to go towards the second approach. There are lot of old guys in this team who are afraid of this change. I just wish to convince them with the right facts and stats. Let me know your thoughts.

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  • problem to genrate swf file.

    - by nemade-vipin
    hello friend I have created one flex Air application where I have created the one authentication actionscript class. and one mxml file.This complete application using webservice and google map API. but when I am building application it is not genrating the SWF file in bin-debug folder. that is changes not reflecting in our application. my code is:- Action script class is :- package src { import adobe.utils.XMLUI; import mx.rpc.events.FaultEvent; import mx.controls.Alert; import generated.webservices.*; import mx.collections.ArrayCollection; public class Authentication { [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var arrayOfchild:Array; private var newEntry:GetSBTSMobileAuthentication; public function authentication():void { // Instantiate a new Entry object. user = new SBTSWebService(); if(user!=null) { user.addSBTSWebServiceFaultEventListener(handleFaults); user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); newEntry = new GetSBTSMobileAuthentication(); if(newEntry!=null) { newEntry.mobile=mobileno.text; newEntry.password=password.text; user.getSBTSMobileAuthentication(newEntry); } } } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { var UserId:int = event.result._return; loginform.enabled = false; //getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } } } mxml file is :- import src.Authentication; var user:Authentication = new Authentication(); ]]> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form" id="loginform"> <mx:FormItem label="Mobile NO:"> <mx:TextInput id="mobileno"/> </mx:FormItem> <mx:FormItem label="Password:"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="user.authentication()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List"> <mx:Label width="100%" color="blue" text="Select Child."/> </mx:Form> <mx:Form label="Child Information"> </mx:Form> <mx:Form label="Bus Location"> </mx:Form> <mx:Form label="Bus path"> </mx:Form> </mx:TabNavigator> </mx:Panel>

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  • a problem in socks.h

    - by janathan
    i use this (http://www.codeproject.com/KB/IP/Socks.aspx) lib in my socket programing in c++ and copy the socks.h in include folder and write this code: include include include include include include "socks.h" define PORT 1001 // the port client will be connecting to define MAXDATASIZE 100 static void ReadThread(void* lp); int socketId; int main(int argc, char* argv[]) { const char temp[]="GET / HTTP/1.0\r\n\r\n"; CSocks cs; cs.SetVersion(SOCKS_VER4); cs.SetSocksPort(1080); cs.SetDestinationPort(1001); cs.SetDestinationAddress("192.168.11.97"); cs.SetSocksAddress("192.168.11.97"); //cs.SetVersion(SOCKS_VER5); //cs.SetSocksAddress("128.0.21.200"); socketId = cs.Connect(); // if failed if (cs.m_IsError) { printf( "\n%s", cs.GetLastErrorMessage()); getch(); return 0; } // send packet for requesting to a server if(socketId > 0) { send(socketId, temp, strlen(temp), 0); HANDLE ReadThreadID; // handle for read thread id HANDLE handle; // handle for thread handle handle = CreateThread ((LPSECURITY_ATTRIBUTES)NULL, // No security attributes. (DWORD)0, // Use same stack size. (LPTHREAD_START_ROUTINE)ReadThread, // Thread procedure. (LPVOID)(void*)NULL, // Parameter to pass. (DWORD)0, // Run immediately. (LPDWORD)&ReadThreadID); WaitForSingleObject(handle, INFINITE); } else { printf("\nSocks Server / Destination Server not started.."); } closesocket(socketId); getch(); return 0; } // Thread Proc for reading from server socket. static void ReadThread(void* lp) { int numbytes; char buf[MAXDATASIZE]; while(1) { if ((numbytes=recv(socketId, buf, MAXDATASIZE-1, 0)) == -1) { printf("\nServer / Socks Server has been closed Receive thread Closed\0"); break; } if (numbytes == 0) break; buf[numbytes] = '\0'; printf("Received: %s\r\n",buf); send(socketId,buf,strlen(buf),0); } } but when compile this i get an error . pls help me thanks

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  • How to produce precisely-timed tone and silence?

    - by Bob Denny
    I have a C# project that plays Morse code for RSS feeds. I write it using Managed DirectX, only to discover that Managed DirectX is old and deprecated. The task I have is to play pure sine wave bursts interspersed with silence periods (the code) which are precisely timed as to their duration. I need to be able to call a function which plays a pure tone for so many milliseconds, then Thread.Sleep() then play another, etc. At its fastest, the tones and spaces can be as short as 40ms. It's working quite well in Managed DirectX. To get the precisely timed tone I create 1 sec. of sine wave into a secondary buffer, then to play a tone of a certain duration I seek forward to within x milliseconds of the end of the buffer then play. I've tried System.Media.SoundPlayer. It's a loser because you have to Play(), Sleep(), then Stop() for arbitrary tone lengths. The result is a tone that is too long, variable by CPU load. It takes an indeterminate amount of time to actually stop the tone. I then embarked on a lengthy attempt to use NAudio 1.3. I ended up with a memory resident stream providing the tone data, and again seeking forward leaving the desired length of tone remaining in the stream, then playing. This worked OK on the DirectSoundOut class for a while (see below) but the WaveOut class quickly dies with an internal assert saying that buffers are still on the queue despite PlayerStopped = true. This is odd since I play to the end then put a wait of the same duration between the end of the tone and the start of the next. You'd think that 80ms after starting Play of a 40 ms tone that it wouldn't have buffers on the queue. DirectSoundOut works well for a while, but its problem is that for every tone burst Play() it spins off a separate thread. Eventually (5 min or so) it just stops working. You can see thread after thread after thread exiting in the Output window while running the project in VS2008 IDE. I don't create new objects during playing, I just Seek() the tone stream then call Play() over and over, so I don't think it's a problem with orphaned buffers/whatever piling up till it's choked. I'm out of patience on this one, so I'm asking in the hopes that someone here has faced a similar requirement and can steer me in a direction with a likely solution.

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  • Rails belongs_to issues

    - by Rahul
    I was trying to follow the answer provided by this post About Event_calendar.Showing only events for current user and not all events present However when I tried to add the belongs_to user in the event model, it gives me the following error. NameError (undefined local variable or method 'user' for #<Class:0x007fff15d1f6c0>): app/models/event.rb:3:in '<class:Event>' app/models/event.rb:1:in '<top (required)>' app/controllers/calendar_controller.rb:9:in 'index' Rendered .../.rvm/gems/ruby-1.9.3-p194/gems/actionpack-3.2.8/lib/action_dispatch/middleware/templates/rescues/_trace.erb (2.8ms) Rendered .../.rvm/gems/ruby-1.9.3-p194/gems/actionpack-3.2.8/lib/action_dispatch/middleware/templates/rescues/_request_and_response.erb (2.0ms) Rendered .../.rvm/gems/ruby-1.9.3-p194/gems/actionpack-3.2.8/lib/action_dispatch/middleware/templates/rescues/diagnostics.erb within rescues/layout (23.6ms) in my user.rb model I have included has_many :events Any idea how to fix this?

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  • How do you replicate changes from one excel sheet to another in two separate excel apps?

    - by incognick
    This is all in C# .NET Excel Interop Automation for Office 2007. Say you create two excel apps and open the same workbook for each application: app = new Excel.ApplicationClass(); app2 = new Excel.ApplicationClass(); string fileLocation = "myBook.xslx"; workbook = app.Workbooks.Open(fileLocation, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing); workbook2 = app2.Workbooks.Open(fileLocation, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing); Now, I want to replicate any changes that occur in workbook2, into workbook. I figured out I can hook up the SheetChanged event to capture cell changes: app.SheetChange += new Microsoft.Office.Interop.Excel.AppEvents_SheetChangeEventHandler(app_SheetChange); void app_SheetChange(object Sh, Microsoft.Office.Interop.Excel.Range Target) { Excel.Worksheet sheetReadOnly = (Excel.Worksheet)Sh; string changedRange = Target.get_Address(missing, missing, Excel.XlReferenceStyle.xlA1, missing, missing); Console.WriteLine("The value of " + sheetReadOnly.Name + ":" + changedRange + " was changed to = " + Target.Value2); Excel.Worksheet sheet = workbook.Worksheets[sheetReadOnly.Index] as Excel.Worksheet; Excel.Range range = sheet.get_Range(changedRange, missing); range.Value2 = Target.Value2; } How do you capture calculate changes? I can hook onto the calculate event but the only thing that is passed is the sheet, not the cells that were updated. I tried forcing an app.Calculate() or app.CalculateFullRebuild() but nothing updates in the other application. The change event does not get fired when formulas change (i.e. a slider control causes a SheetCalculate event and not a SheetChange event) Is there a way to see what formulas were updated? Or is there an easier way to sync two workbooks programmatically in real time?

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  • TranslateTransform for drag and drop in Silverlight

    - by fuzzyman
    We're trying to implement drag and drop in Silverlight (3). We want users to be able to drag elements from a treeview onto another part of a UI. The parent element is a Grid, and we've been trying to use a TranslateTransform along with the MouseLeftButtonDown, MouseMove (etc) events, as recommended by various online examples. For example: http://www.85turns.com/2008/08/13/drag-and-drop-silverlight-example/ We're doing this in IronPython, but that should be more or less irrelevant. The drag start is correctly initiated, but the item we are dragging appears in the 'wrong' location (offset a few hundred pixels to the right and down from the cursor) and I can't for the life of me work out why. Basic xaml: <Grid x:Name="layout_root"> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition Height="120"/> </Grid.RowDefinitions> <Border x:Name="drag" Background="LightGray" Width="40" Height="15" Visibility="Collapsed" Canvas.ZIndex="10"> <Border.RenderTransform> <TranslateTransform x:Name="transform" X="0" Y="0" /> </Border.RenderTransform> <TextBlock x:Name="dragText" TextAlignment="Center" Foreground="Gray" Text="foo" /> </Border> ... </Grid> The startDrag method is triggered by the MouseLeftButtonDown event (on a TextBlock in a TreeViewItem.Header). onDrag is triggered by MouseMove. In the following code self.root is Application.Current.RootVisual (top level UI element from app.xaml): def startDrag(self, sender, event): self.root.drag.Visibility = Visibility.Visible self.root.dragText.Text = sender.Text position = event.GetPosition(self.root.drag.Parent) self.root.drag.transform.X = position.X self.root.drag.transform.Y = position.Y self.root.CaptureMouse() self._captured = True def onDrag(self, sender, event): if self._captured: position = event.GetPosition(self.root.drag.Parent) self.root.drag.transform.X = position.X self.root.drag.transform.Y = position.Y The dragged item follows the mouse move, but is offset considerably. Any idea what I am doing wrong and how to correct it?

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  • receive values with XML, AS3

    - by VideoDnd
    My example imports XML and has an object rotating on stage. The rotating object is called enemy corresponds to ENEMY in the XML. How do I set the rotation variable to receive values from XML? REASON It seems more difficult to set up variables using external data. I want to understand it better. rotation.fla //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("enemy.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.ROGUE.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.ENEMY.*; addChild(text); } //ROTATION function enterFrameHandler(event:Event):void { //==>CODE I WANT TO CHANGE<== enemy.rotationY += 10; } addEventListener(Event.ENTER_FRAME, enterFrameHandler); enemy.xml ENEMY is set to -100, use what you like <?xml version="1.0" encoding="utf-8"?> <BADGUYS> <ENEMY TITLE="sticky">-100</ENEMY> <ROGUE TITLE="slimy">-1000</ROGUE> </BADGUYS>

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  • Asp.net grid view

    - by Manoj
    Hello @, I am nt able to edit the details in gridview. When i click on Edit link(Command Field), row editing event is fired but when i click on update link , row editing event is fired again and update event is not getting fired at all. Any suggestions ??

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  • keyup bindings not working in Firefox

    - by Jarred
    Hi. You can see my project here - http://www.inluxphoto.com/custom/jsgallery/index.php I am attempting to make the left and right arrow keys move the slideshow. I was able to get it to work in all browsers by following exactly the instructions on the front page of jqueryfordesigners.com (sorry I am only allowed one link). However, it is necessary that the keyup be unbinded until the animation completes, so the user cannot do a quick double tap of the key, which breaks the show. This led me to the following function - function keyCommands() { //Bind Keys according to keyAssignments function keyCommandBind() { $(document.documentElement).bind('keyup', keyAssignments) } //Bind functions to specific keys function keyAssignments() { if (event.keyCode == 37) { leftArrow(); } if (event.keyCode == 39) { rightArrow(); } if (event.keyCode == 32) { spaceBar(); } } function leftArrow() { //unbind, do stuff, rebind } function rightArrow() { //unbind, do stuff, rebind } function spaceBar() { //unbind, do stuff, rebind } keyCommandBind(); } This works in all browsers except Firefox & Camino. Firebug tells me event (ie event.keyCode) is not defined. That's true, it's not defined, and I understand that. However I don't understand why, if it's not defined, does it work in all other browsers. How can I appropriately define this? Or, am I doing it wrong? Any help would be most appreciated, thanks for your time!

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  • Abstract out repeated code

    - by CookieMonster
    The code in this event is repeated exactly in two other event handlers. How do I put the repeated code into a method and call that method from the event handlers so I only have to maintain it in one place? I'm not sure how to pass the event args to the calling method. protected void gvDocAssoc_RowDataBound(object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { if ((Convert.ToString(DataBinder.Eval(e.Row.DataItem, "DETAIL_TYPE_DESC")) == "Transcript") && (Convert.ToString(DataBinder.Eval(e.Row.DataItem, "INSTITUTION_CODE")) == "")) { e.Row.BackColor = System.Drawing.Color.Red; } if ((Convert.ToString(DataBinder.Eval(e.Row.DataItem, "DETAIL_TYPE_DESC")) == "Certified Diploma") && (Convert.ToString(DataBinder.Eval(e.Row.DataItem, "INSTITUTION_CODE")) == "")) { e.Row.BackColor = System.Drawing.Color.Red; } if ((Convert.ToString(DataBinder.Eval(e.Row.DataItem, "DOC_TYPE_DESC")) == "Post Graduate conditions") && (Convert.ToString(DataBinder.Eval(e.Row.DataItem, "INSTITUTION_CODE")) == "")) { e.Row.BackColor = System.Drawing.Color.Red; } } }

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  • Wiring up JavaScript handlers after a Partial Postback in ASP.NET

    - by Richard
    I am trying to use LinkButtons with the DefaultButton property of the ASP.NET Panel in an UpdatePanel. I have read and used the various other answers that are around describing the wiring up of the click event so that a full postback is not done instead of a partial postback. When the page loads, I wire up the .click function of the LinkButton so that the DefaultButton property of the ASP.NET panel will work. This all works fine, until you bring an UpdatePanel into the mix. With an UpdatePanel, if there is a partial postback, the script to wire up the .click function is not called in the partial postback, and hitting enter reverts to causing a full submit of the form rather than triggering the LinkButton. How can I cause javascript to be executed after a partial postback to re-wire up the .click function of the LinkButton? I have produced a sample page which shows the problem. There are two alerts showing 1) When the code to hook up the .click function is being called, and 2) When the .click function has been called (this only happens when you hit enter in the textbox after the event has been wired up). To test this code, type something in the textbox and hit Enter. The text will be copied to the label control, but "Wiring up Event Click" alert will not be shown. Add another letter, hit enter again, and you'll get a full postback without the text being copied to the label control (as the LinkButton wasn't called). Because that was a full postback, the Wiring Up Event Click event will be called again, and the form will work properly the next time again. This is being done with ASP.NET 3.5. Test Case Code: <%@ Page Language="C#" Inherits="System.Web.UI.Page" Theme="" EnableTheming="false" AutoEventWireup="true" %> <script runat="server"> void cmdComplete_Click(object sender, EventArgs e) { lblOutput.Text = "Complete Pressed: " + txtInput.Text; } void cmdFirstButton_Click(object sender, EventArgs e) { lblOutput.Text = "First Button Pressed"; } protected override void OnLoad(EventArgs e) { HookupButton(cmdComplete); } void HookupButton(LinkButton button) { // Use the click event of the LinkButton to trigger the postback (this is used by the .click code below) button.OnClientClick = Page.ClientScript.GetPostBackEventReference(button, String.Empty); // Wire up the .click event of the button to call the onclick function, and prevent a form submit string clickString = string.Format(@" alert('Wiring up click event'); document.getElementById('{0}').click = function() {{ alert('Default button pressed'); document.getElementById('{0}').onclick(); }};", button.ClientID, Page.ClientScript.GetPostBackEventReference(button, "")); Page.ClientScript.RegisterStartupScript(button.GetType(), "click_hookup_" + button.ClientID, clickString, true); } </script> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>DefaultButton/LinkButton Testing</title> <style type="text/css"> a.Button { line-height: 2em; padding: 5px; border: solid 1px #CCC; background-color: #EEE; } </style> </head> <body> <h1> DefaultButton/LinkButton Testing</h1> <form runat="server"> <asp:ScriptManager runat="server" /> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <div style="position: relative"> <fieldset> <legend>Output</legend> <asp:Label runat="server" ID="lblOutput" /> </fieldset> <asp:Button runat="server" Text="First Button" ID="cmdFirstButton" OnClick="cmdFirstButton_Click" UseSubmitBehavior="false" /> <asp:Panel ID="Panel1" runat="server" DefaultButton="cmdComplete"> <label> Enter Text:</label> <asp:TextBox runat="server" ID="txtInput" /> <asp:LinkButton runat="server" CssClass="Button" ID="cmdComplete" OnClick="cmdComplete_Click" Text="Complete" /> </asp:Panel> </div> </ContentTemplate> </asp:UpdatePanel> <asp:Button runat="server" ID="cmdFullPostback" Text="Full Postback" /> </form> </body> </html>

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  • GWT Custom Events

    - by Ciarán
    Hey I have a problem getting my head around how custom GWT event Handlers work. I have read quite a bit about the topic and it still is some what foggy. I have read threads here on Stackoverflow like this one http://stackoverflow.com/questions/998621/gwt-custom-event-handler.Could someone explain it in an applied mannar such as the following. I have 2 classes a block and a man class. When the man collides with the block the man fires an event ( onCollision() ) and then the block class listens for that event. Thanks

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  • iPhone - how to track touches and allow button taps at the same time?

    - by Jonathan Cohen
    I'm wondering how to track touches anywhere on the iPhone screen and still have UIButtons respond to taps. I subclassed a UIView, made it full screen and the highest view in the hierarchy, and overrode its pointInside:withEvent method. If I return YES, I'm able to track touches anywhere on the screen but the buttons don't respond (likely because the view is instructed to handle and terminate the touch). If I return NO, the touch passes through the view and the buttons respond, but I'm not able to track touches. Do I need to subclass UIButton or is this possible through the responder chain? What am I doing wrong? - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{ return NO; } //only works if pointInside:withEvent: returns YES. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"began"); [self.nextResponder touchesBegan:touches withEvent:event]; } //only works if pointInside:withEvent: returns YES. -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"end"); [self.nextResponder touchesEnded:touches withEvent:event]; }

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  • How do you draw a line from one corner of the stage to the other?

    - by George Edison
    I am completely perplexed. I asked this question and it (any mentioned solution) doesn't seem to be working at all. All I want is to draw a line from one corner to the other. Here again is the link to the SWF file I have (it's embedded in an HTML document): test.html Here is the source: package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point graphics.clear(); graphics.lineStyle(10, 0x000000); graphics.moveTo(0, 0); graphics.lineTo(stage.stageWidth, stage.stageHeight); } } } It just doesn't work! The line goes from somewhere offscreen to about the middle of the stage. What on earth am I doing wrong?

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  • BindException/Too many file open while using HttpClient under load

    - by Langali
    I have got 1000 dedicated Java threads where each thread polls a corresponding url every one second. public class Poller { public static Node poll(Node node) { GetMethod method = null; try { HttpClient client = new HttpClient(new SimpleHttpConnectionManager(true)); ...... } catch (IOException ex) { ex.printStackTrace(); } finally { method.releaseConnection(); } } } The threads are run every one second: for (int i=0; i <1000; i++) { MyThread thread = threads.get(i) // threads is a static field if(thread.isAlive()) { // If the previous thread is still running, let it run. } else { thread.start(); } } The problem is if I run the job every one second I get random exceptions like these: java.net.BindException: Address already in use INFO httpclient.HttpMethodDirector: I/O exception (java.net.BindException) caught when processing request: Address already in use INFO httpclient.HttpMethodDirector: Retrying request But if I run the job every 2 seconds or more, everything runs fine. I even tried shutting down the instance of SimpleHttpConnectionManager() using shutDown() with no effect. If I do netstat, I see thousands of TCP connections in TIME_WAIT state, which means they are have been closed and are clearing up. So to limit the no of connections, I tried using a single instance of HttpClient and use it like this: public class MyHttpClientFactory { private static MyHttpClientFactory instance = new HttpClientFactory(); private MultiThreadedHttpConnectionManager connectionManager; private HttpClient client; private HttpClientFactory() { init(); } public static HttpClientFactory getInstance() { return instance; } public void init() { connectionManager = new MultiThreadedHttpConnectionManager(); HttpConnectionManagerParams managerParams = new HttpConnectionManagerParams(); managerParams.setMaxTotalConnections(1000); connectionManager.setParams(managerParams); client = new HttpClient(connectionManager); } public HttpClient getHttpClient() { if (client != null) { return client; } else { init(); return client; } } } However after running for exactly 2 hours, it starts throwing 'too many open files' and eventually cannot do anything at all. ERROR java.net.SocketException: Too many open files INFO httpclient.HttpMethodDirector: I/O exception (java.net.SocketException) caught when processing request: Too many open files INFO httpclient.HttpMethodDirector: Retrying request I should be able to increase the no of connections allowed and make it work, but I would just be prolonging the evil. Any idea what is the best practise to use HttpClient in a situation like above? Btw, I am still on HttpClient3.1.

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  • Hibernate save() and transaction rollback

    - by Marco
    Hi, In Hibernate when i save() an object in a transaction, and then i rollback it, the saved object still remains in the DB. It's strange because this issue doesn't happen with the update() or delete() method, just with save(). Here is the code i'm using: DbEntity dbEntity = getDbEntity(); HibernateUtil.beginTransaction(); Session session = HibernateUtil.getCurrentSession(); session.save(dbEntity); HibernateUtil.rollbackTransaction(); And here is the HibernateUtil class (just the involved functions, i guarantee the getSessionFactory() method works well - there is an Interceptor handler, but it doesn't matter now): private static final ThreadLocal<Session> threadSession = new ThreadLocal<Session>(); private static final ThreadLocal<Transaction> threadTransaction = new ThreadLocal<Transaction>(); /** * Retrieves the current Session local to the thread. * <p/> * If no Session is open, opens a new Session for the running thread. * * @return Session */ public static Session getCurrentSession() throws HibernateException { Session s = (Session) threadSession.get(); try { if (s == null) { log.debug("Opening new Session for this thread."); if (getInterceptor() != null) { log.debug("Using interceptor: " + getInterceptor().getClass()); s = getSessionFactory().openSession(getInterceptor()); } else { s = getSessionFactory().openSession(); } threadSession.set(s); } } catch (HibernateException ex) { throw new HibernateException(ex); } return s; } /** * Start a new database transaction. */ public static void beginTransaction() throws HibernateException { Transaction tx = (Transaction) threadTransaction.get(); try { if (tx == null) { log.debug("Starting new database transaction in this thread."); tx = getCurrentSession().beginTransaction(); threadTransaction.set(tx); } } catch (HibernateException ex) { throw new HibernateException(ex); } } /** * Rollback the database transaction. */ public static void rollbackTransaction() throws HibernateException { Transaction tx = (Transaction) threadTransaction.get(); try { threadTransaction.set(null); if ( tx != null && !tx.wasCommitted() && !tx.wasRolledBack() ) { log.debug("Tyring to rollback database transaction of this thread."); tx.rollback(); } } catch (HibernateException ex) { throw new HibernateException(ex); } finally { closeSession(); } } Thanks

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  • Alternative of touchesMoved in Unity3D

    - by Arman
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,racquet_yellow.center.y); racquet_yellow.center = xLocation; } The above event move recquet_yellow(UIImageView) with mouse pointer, or when I move thumb on iPhone screen, I have 3D Object in Unity3D how can I move my object like recquet_yellow. Kindly guide me.

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  • Suppressing default anchor behavior in Safari with jQuery

    - by Macy Abbey
    Hello, I am attempting to prevent default anchor behavior in Safari using the jQuery library. Unfortunately, the standard techniques of returning false or using event.preventDefault() do not seem to be working in Safari. Could anyone help me with this issue? The code I'm working with is like this: $('#main .green-tabs a').live("click",function(event){ $('.green-tabs a').removeClass('active'); $(this).addClass('active'); event.preventDefault(); var that = this; return LolPage(event,that);});

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  • Flash AS 3.0 building a message console approach

    - by vasion
    I am having trouble figuring out how to build a console for my application so i can send msgs to it from any class in the package. i tried to send a generic Event, but I cannot find a way send a msg together with the event, or at least a reference to the object which is dispatching the event. what approach would you suggest?

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  • how to get an html anchor effect with JQuery

    - by frosty
    I have a click handler, which has "event.preventDefault". There is whole lot of logic that occurs within this function. At the end of this logic i would like the page to scroll up to the top. ie the same effect as an anchor. ie " $('.vod-playlist-film a').bind("click", function(event) { // some logic // now i need the browser to goto the top of the page event.preventDefault(); });

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  • Jquery ajax auto complete problem

    - by squeaker
    Hi all, I'm having newbie problems resolving an ajax autocomplete script if anyone would like to offer advise? In my form i wish for users to select an event type (drop down box) which on selecting then displays a text box. This text box then offers a user the ability to autocomplete as they start typing, the options having been generated through AJAX depending on the event type selected. I'm using a mix of http://pengoworks.com/workshop/jquery/autocomplete.htm - to carry out the autocomplete and some basic jquery to identify the value of the event type selected. The problem I have within the code below is to pass the selected event type value, set as the variable 'caturl', into the 'extraParams:{cat:4}' replacing the 4 with the event type dynamically selected. Any help would be greatly received. $('#select').change(function() { $('.eventtype').hide(); $('#eventtype' + $(this).find('option:selected').attr('id')).show(); caturl = $('#select :selected').val(); }); $("#CityAjax").autocomplete( 'caturl.php', { delay:10, minChars:2, matchSubset:1, matchContains:1, cacheLength:10, onItemSelect:selectItem, onFindValue:findValue, formatItem:formatItem, extraParams:{cat:4}, autoFill:true });

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  • GridView onTouch

    - by Jeff
    I am trying to set up a GridView of buttons that responds to onTouch. For example, if I swipe my finger across the screen horizontally, vertically or diagonally then I want the buttons which were touched to be selected. I tried setting OnTouchListener's for the buttons, but this didn't work, only the first button in the drag event received the onTouch events. Next I tried creating an OnTouchListener for the GridView and then using the X,Y coords to determine which buttons where touched. This doesn't seem to work either since the MOTION_DOWN events are only passed to the GridView's onTouch() if I start the drag on the very edge of the GridView. In fact if I drag my finger horizontally across the grid, the onTouch events aren't fired at all unless I start the drag at the edge of the GridView. Does anyone know of a better way to do this? Thanks in advance. gridview.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(@SuppressWarnings("unused") View view, MotionEvent event) { float X = event.getX(); float Y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: System.out.println("Down: " + X + "," + Y); break; case MotionEvent.ACTION_MOVE: System.out.println("Move: " + X + "," + Y); break; case MotionEvent.ACTION_UP: System.out.println("Up: " + X + "," + Y); break; } return true; } }

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  • Creating UI problem

    - by Xaver
    I create program which have the installer-like interface. How better realize that with ShowDialog method of Form-class or doing MDI interface? when i using ShowDialog method i doing this ways and i have next problems: 1) First form have ShowInTaskbar property=true other form false, formm appeared by .ShowDialog() method in event of press button "Next", event of pressing "" (also this function do .visible=false to undisplay form), event of pressing "

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