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  • Regex Replacing only whole matches

    - by Leen Balsters
    I am trying to replace a bunch of strings in files. The strings are stored in a datatable along with the new string value. string contents = File.ReadAllText(file); foreach (DataRow dr in FolderRenames.Rows) { contents = Regex.Replace(contents, dr["find"].ToString(), dr["replace"].ToString()); File.SetAttributes(file, FileAttributes.Normal); File.WriteAllText(file, contents); } The strings look like this _-uUa, -_uU, _-Ha etc. The problem that I am having is when for example this string "_uU" will also overwrite "_-uUa" so the replacement would look like "newvaluea" Is there a way to tell regex to look at the next character after the found string and make sure it is not an alphanumeric character? I hope it is clear what I am trying to do here. Here is some sample data: private function _-0iX(arg1:flash.events.Event):void { if (arg1.type == flash.events.Event.RESIZE) { if (this._-2GU) { this._-yu(this._-2GU); } } return; } The next characters could be ;, (, ), dot, comma, space, :, etc.

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  • Communication with different social networks, strategy pattern?

    - by bclaessens
    Hi For the last few days I've been thinking how I can solve the following programming problem and find the ideal, flexible programming structure. (note: I'm using Flash as my platform technology but that shouldn't matter since I'm just looking for the ideal design pattern). Our Flash website has multiple situations in which it has to communicate with different social networks (Facebook, Netlog and Skyrock). Now, the communication strategy doesn't have to change multiple times over one "run". The strategy should be picked once (at launch time) for that session. The real problem is the way the communication works between each social network and our website. Some networks force us to ask for a token, others force us to use a webservice, yet another forces us to set up its communication through javascript. The problem becomes more complicated when our website has to run in each network's canvas. Which results in even more (different) ways of communicating. To sum up, our website has to work in the following cases: standalone on the campaign website url (user chooses their favourite network) communicate with netlog OR communicate with facebook OR communicate with skyrock run in a netlog canvas and log in automatically (website checks for netlog parameters) run in a facebook canvas and log in automatically (website checks for facebook params) run in a skyrock canvas and log in automatically (website checks for skyrock params) As you can see, our website needs 6 different ways to communicate with a social network. To be honest, the actual significant difference between all communication strategies is the way they have to connect to their individual network (as stated above in my example). Posting an image, make a comment, ... is the same whether it runs standalone or in the canvas url. WARNING: posting an image, posting a comment DOES differ from network to network. Should I use the strategy pattern and make 6 different communication strategies or is there a better way? An example would be great but isn't required ;) Thanks in advance

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  • Just for fun (C# and C++)...time yourself [closed]

    - by Ted
    Possible Duplicate: What is your solution to the FizzBuzz problem? OK guys this is just for fun, no flamming allowed ! I was reading the following http://www.codinghorror.com/blog/2007/02/why-cant-programmers-program.html and couldn't believe the following sentence... " I've also seen self-proclaimed senior programmers take more than 10-15 minutes to write a solution." For those that can't be bothered to read the article, the background is this: ....I set out to develop questions that can identify this kind of developer and came up with a class of questions I call "FizzBuzz Questions" named after a game children often play (or are made to play) in schools in the UK. An example of a Fizz-Buzz question is the following: Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers which are multiples of both three and five print "FizzBuzz". SO I decided to test myself. I took 5 minutes in C++ and 3mins in c#! So just for fun try it and post your timings + language used! P.S NO UNIT TESTS REQUIRED, NO OUTSOURCING ALLOWED, SWITCH OFF RESHARPER! :-) P.S. If you'd like to post your source then feel free

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  • Rails : can't write unknown attribute `url'

    - by user2954789
    I am new to ruby on rails,and I am learning by creating a blog. I am not able to save to my blogs table and I get this error "can't write unknown attribute url" Blogs migration :db/migrate/ class CreateBlogs < ActiveRecord::Migration --def change --- create_table :blogs do |t| ---- t.string :title ---- t.text :description ---- t.string :slug ---- t.timestamps --- end --end end Blogs Model :/app/models/blogs.rb class Blogs < ActiveRecord::Base --acts_as_url :title --def to_param ---url --end --validates :title, presence:true end Blogs Controller : /app/controllers/blogs_controller.rb class BlogsController < ApplicationController before_action :require_login --def new --- @blogs = Blogs.new --end --def show ---@blogs = Blogs.find(params[:id]) --end --def create ---@blogs = Blogs.new(blogs_params) --if @blogs.save ---flash[:success] = "Your Blog has been created." ---redirect_to home_path --else ---render 'new' --end -end --def blogs_params ---params.require(:blogs).permit(:title,:description) --end private --def require_login ---unless signed_in? ----flash[:error] = "You must be logged in to create a new Blog" ----redirect_to signin_path ---end --end end Blogs Form:/app/views/blogs/new.html.erb Blockquote <%= form_for @blogs, url: blogs_path do |f| %><br/> <%= render 'shared/error_messages_blogs' %><br/> <%= f.label :title %><br/> <%= f.text_field :title %><br/> <%= f.label :description %><br/> <%= f.text_area :description %><br/> <%= f.submit "Submit Blog", class: "btn btn-large btn-primary" %><br/> <% end %><br/> and I have also added "resources :blogs" to my routes.rb file. I get this error in controller at if @blogs.save

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  • Flex component setActualSize

    - by dlots
    I am a little confused about the setActualSize method. It appears from what I've read, that if it is not called on a component by its parent, the component will not be rendered. So it appears that setActualSize is a critical method that is directly bound to rendering the UIComponent. It also appears that the width and height properties of UIComponent override the functionality of the width and height properties of flash.display.DisplayObject, in that they are not directly bound to the rendering of the object but are virtual values that are mainly used by the getExplicitOrMeasured when the parent of the component calls the component's setActualSize method. So the question are: 1) Why isn't the default behavior of every component to just call setActualSize(getExplicitOrMeasuredWidth(),getExplicitOrMeasuredHeight()) on itself? 2) I guess this question stems from the above question and the behavior as I understand it as described above: does setActualSize change the visibility of the component? It appears that that the behavior is that a component is not rendered until setActualSize is called, but if it contains display object children itself (expected behavior as it can calculate measure on itself) and is added to the display list, the only reason why flash isn't rendering it, is because its not visible. 3) Relating to question #1, does updateDisplayList of UIComponent have a method that goes through its children calling setActualSize on each of them?

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  • How do I avoid killing the native controls on a html5-video when i've started it programmaticly?

    - by Nils
    OK, so the deal is I've started making a little videoplayer, that works by clicking a div with an image, expanding the div and the image, and then exchanges the image with a html5-videotag. the code is as below. (It's very early on, so i know theres a lot that need improving, as in not using javascript to set styles and so on, but nevertheless, any insigts and tips are welcome, besides the answer to the main question) /*Begin Expander*/ var $videoplayer = $('<video width="640" height="360" preload="none" controls="" tabindex="0" style="position: relative;"><source type="video/mp4" src="/restalive/movies/big_buck_bunny.mp4"></source><source type="video/ogg" src="/restalive/movies/big_buck_bunny.ogv"></source></video>').appendTo('body'); $videoplayer.hide(); $(".ExpandVideo").each(function(i){ var $trigger = $(this); var $image = $trigger.find("img"); $image.css({ "width" : "100%" ,"height" : "auto" }) $trigger.css({ "display" : "block" ,"overflow" : "hidden" ,"width" : "200px" ,"float" : "left" }); $trigger.bind("click", function(e){ $trigger.animate({"width" : "640px"}, "fast", function(){ $image.replaceWith($videoplayer); $videoplayer.show(); $videoplayer.attr("id", "video" + i); var video = document.getElementById("video" + i); video.play(); }) }) }); However, the main problem is that when i've fired of the video like this (video.play()), the native controls stop working, i can no longer pause the video, even though the controls are there, and clickable, the video just starts playing immidiatley again when i trie to pause it. Which is a shame, because i want to use the native controls for simplicity.

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  • before filter not working as expected

    - by Jimmy
    Hey guys I have a ruby on rails app with a before filter setup in my application controller to ensure only the owner can edit a document, but my permission check is always failing even when it shouldn't. Here is the code: def get_logged_in_user id = session[:user_id] unless id.nil? @current_user = User.find(id) end end def require_login get_logged_in_user if @current_user.nil? session[:original_uri] = request.request_uri flash[:notice] = "You must login first." redirect_to login end end def check_current_user_permission require_login logger.debug "user id is #{params[:user_id]}" logger.debug "current user id is #{session[:user_id]}" if session[:user_id] != params[:user_id] flash[:notice] = "You don't have permission to do that." redirect_to :controller => 'home' end end The code to note is in the check_current_user_permission. Here is an example of my log output: user id is 3 current user id is 3 Redirected to http://localhost:3000/home Filter chain halted as [:check_current_user_permission] rendered_or_redirected. Can anyone shed some light into why this is failing? Obviously the user_id of 3 is equal to the session's user_id of 3. What is going wrong?

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  • How to control access to third party HTML pages

    - by Wylie
    Hello, We have a Learning Management System (LMS) that runs on its own server (IIS/Server 2003). Students must login with Forms authentication to gain access to the content. We want to offer access to third party flash and audio that is embedded in HTML pages hosted on the third party server (IIS/Server 2003). Currently we use a frame in a pop-up window that is populated via a simple URL to the third party HTML pages. How can the third party control access to their content, so that only students who launch the pop-up windows from our site can access their content? Since the content is mostly video and flash, we would prefer not to stream all of their content through our server to the Student. We have a programming staff, so we could maybe... - either post or get for our HTTP request to the third party server - we could use SSL - we could programmatically assign a global NT user account to all of our users and then do some kind of Active Directory login from the LMS server to the third party server - could the third party content be hosted at Amazon S3? Would this allow for secure access/download? These are just ideas. We really have no idea. Any suggestions would be greatly appreciated. TIA, Wylie

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  • How come the Actionscript 3 ENTER_FRAME event is crazy nuts?

    - by nstory
    So, I've been toying around with Flash, browsing through the documentation, and all that, and noticed that the ENTER_FRAME event seems to defy my expectation of a deterministic universe. Take the following example: (new MovieClip()).addEventListener(Event.ENTER_FRAME, function(ev) {trace("Test");}); Notice this anonymous MovieClip is not added to the display hierarchy, and any reference to it is immediately lost. It will actually print "Test" once a frame until it is garbage collected. How insane is that? The behavior of this is actually determined by when the garbage collector feels like coming around in all its unpredictable insanity! Is there a better way to create intermittent failures? Seriously. My two theories are that either the DisplayObject class stores weak references to all its instances for the purpose of dispatching ENTER_FRAME events, or, and much wilder, the Flash player actually scans the heap each frame looking for ENTER_FRAME listeners to pull on. Can any hardened Actionscript developer clue me in on how this works? (And maybe a why - the - f**k they thought this was a good idea?)

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  • Get Youtube Video ID from html code with PHP

    - by asumaran
    I want to get all only youtube video ID from html code look the (or multiple) object/embed code for youtube video // html from database <p>loremm ipsum dolor sit amet enot <a href="link" attribute=""blah blah blah">anchor link</a> </p> <object width="425" height="344"> <param name="movie" value="http://www.youtube.com/v/Ou5eVl5eqtg&hl=es_ES&fs=1&"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/Ou5eVl5eqtg&hl=es_ES&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"> </embed> </object> <image src="path/to/image.ext" > <p>lorem ipsum dolor sit amet... blah</p> <p>lorem ipsum dolor sit amet... blah</p> <object width="425" height="344"> <param name="movie" value="http://www.youtube.com/v/Ou5eVl5eqtg&hl=es_ES&fs=1&"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/Ou5eVl5eqtg&hl=es_ES&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"> </embed> </object> <p>blah</p> blah<br/> blah<br/> blah<br/>

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  • Adding a column to a model at runtime (without additional tables) in rails

    - by Marek
    I'm trying to give admins of my web application the ability to add some new fields to a model. The model is called Artwork and i would like to add, for instante, a test_column column at runtime. I'm just teting, so i added a simple link to do it, it will be of course parametric. I managed to do it through migrations: def test_migration_create Artwork.add_column :test_column, :integer flash[:notice] = "Added Column test_column to artworks" redirect_to :action => 'index' end def test_migration_delete Artwork.remove_column :test_column flash[:notice] = "Removed column test_column from artworks" redirect_to :action => 'index' end It works, the column gets added/ removed to/from the databse without issues. I'm using active_scaffold at the moment, so i get the test_column field in the form without adding anything. When i submit a create or an update, however, the test_column does not get updated and stay empty. Inspecting the parameters, i can see: Parameters: {"commit"=>"Update", "authenticity_token"=>"37Bo5pT2jeoXtyY1HgkEdIhglhz8iQL0i3XAx7vu9H4=", "id"=>"62", "record"=>{"number"=>"test_artwork", "author"=>"", "title"=>"Opera di Test", "test_column"=>"TEEST", "year"=>"", "description"=>""}} the test_column parameter is passed correctly. So why active record keeps ignoring it? I tried to restart the server too without success. I'm using ruby 1.8.7, rails 2.3.5, and mongrel with an sqlite3 database. Thanks

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  • MidiSystem.getSequencer() returns Audio Device Unavailable

    - by ksemeks
    I've keep having an exception thrown, on and on. When i try to make a new Sequencer object, i keep getting the javax.sound.midi.MidiUnavailableException: Audio Device Unavailable exception. So, here's the code: import javax.sound.midi.*; public class MiniMusicPlayer1 { public static void main(String[] args) { try { Sequencer sequencer = MidiSystem.getSequencer(); sequencer.open(); Sequence seq = new Sequence(Sequence.PPQ, 4); Track track = seq.createTrack(); for (int i = 5; i < 61; i += 4) { track.add(makeEvent(144, 1, i, 100, i)); track.add(makeEvent(128, 1, i, 100, (i+2))); } sequencer.setSequence(seq); sequencer.setTempoInBPM(220); sequencer.start(); } catch (Exception e) { e.printStackTrace(); } } public static MidiEvent makeEvent(int comd, int chan, int one, int two, int tick) { MidiEvent event = null; try { ShortMessage a = new ShortMessage(); a.setMessage(comd, chan, one, two); event = new MidiEvent(a, tick); } catch (Exception e) { e.printStackTrace(); } return event; } } And here's the complete error (at compile): javax.sound.midi.MidiUnavailableException: Audio Device Unavailable at com.sun.media.sound.MixerSynth.implOpen(MixerSynth.java:165) at com.sun.media.sound.AbstractMidiDevice.doOpen(AbstractMidiDevice.java:144) at com.sun.media.sound.AbstractMidiDevice.openInternal(AbstractMidiDevice.java:134) at com.sun.media.sound.AbstractMidiDevice.getReceiverReferenceCounting(AbstractMidiDevice.java:339) at javax.sound.midi.MidiSystem.getReceiver(MidiSystem.java:243) at javax.sound.midi.MidiSystem.getSequencer(MidiSystem.java:442) at javax.sound.midi.MidiSystem.getSequencer(MidiSystem.java:348) at MiniMusicPlayer1.main(MiniMusicPlayer1.java:9) First i was unable to play MIDI files on my pc, but then i got it to work, so now i can play MIDI files, that's okay. I tried even to close every process which uses my sound card, but the error is still there. Anyone can help me?

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  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

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  • Saving associated domain classes in Grails

    - by Cesar
    I'm struggling to get association right on Grails. Let's say I have two domain classes: class Engine { String name int numberOfCylinders = 4 static constraints = { name(blank:false, nullable:false) numberOfCylinders(range:4..8) } } class Car { int year String brand Engine engine = new Engine(name:"Default Engine") static constraints = { engine(nullable:false) brand(blank:false, nullable:false) year(nullable:false) } } The idea is that users can create cars without creating an engine first, and those cars get a default engine. In the CarController I have: def save = { def car = new Car(params) if(!car.hasErrors() && car.save()){ flash.message = "Car saved" redirect(action:index) }else{ render(view:'create', model:[car:car]) } } When trying to save, I get a null value exception on the Car.engine field, so obviously the default engine is not created and saved. I tried to manually create the engine: def save = { def car = new Car(params) car.engine = new Engine(name: "Default Engine") if(!car.hasErrors() && car.save()){ flash.message = "Car saved" redirect(action:index) }else{ render(view:'create', model:[car:car]) } } Didn't work either. Is Grails not able to save associated classes? How could I implement such feature?

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  • Rails dealing with blank params at controller level

    - by stephenmurdoch
    I have a User model: class User < ActiveRecord::Base has_secure_password # validation lets users update accounts without entering password validates :password, presence: { on: :create }, allow_blank: { on: :update } validates :password_confirmation, presence: { if: :password_digest_changed? } end I also have a password_reset_controller: def update # this is emailed to the user by the create action - not shown @user=User.find_by_password_reset_token!(params[:id]) if @user.update_attributes(params[:user]) # user is signed in if password and confirmation pass validations sign_in @user redirect_to root_url, :notice => "Password has been reset." else flash.now[:error] = "Something went wrong, please try again." render :edit end end Can you see the problem here? A user can submit a blank a password/confirmation and rails will sign them in, because the User model allows blank on update. It's not a security concern, since an attacker would still need access to a user's email account before they could get anywhere near this action, but my problem is that a user submitting 6 blank chars would be signed in, and their password would not be changed for them, which could lead to confusion later on. So, I've come up with the following solution, and I'd like to check if there's a better way of doing it, before I push to production: def update @user=User.find_by_password_reset_token!(params[:id]) # if user submits blank password, add an error, and render edit action if params[:user][:password].blank? @user.errors.add(:password_digest, "can't be blank.") render :edit elsif @user.update_attributes(params[:user]) sign_in @user redirect_to root_url, :notice => "Password has been reset." else flash.now[:error] = "Something went wrong, please try again." render :edit end end Should I be checking for nil as well as blank? Are there any rails patterns or idiomatic ruby techniques for solving this? [Fwiw, I've got required: true on the html inputs, but want this handled server side too.]

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  • actionscript 3 website load movieclips (frames) from library

    - by steve
    Here is my current code that doesn't function: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var contentBox:MovieClip = new MovieClip(); contentBox.width = 400; contentBox.height = 500; contentBox.x = 400; contentBox.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 835) { } else { MovieClip(root).addChild (contentBox); MovieClip(root).contentBox.addChild (bagLink); MovieClip(root).contentBox.addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(contentBox); MovieClip(root).gotoAndPlay(850); } I don't know ActionScript at all, so this may be the complete wrong way of approaching it. The setup is as follows: site loads, there's a big menu in the center (frame 805). When you click on a menu item from there, the whole menu moves to the side, and the right side I want a "contentBox" movieclip, filled with "bagLink" (which is site content) and to have a close button (closeBtn.) It also needs to know that if you click the same link again on the left side that it doesn't reanimate, it just stays (which I achieved with the "if" statement.) Finally, if someone clicks another link, it needs to clear "contentBox" and refill it with whatever movieClip that was clicked. I know this is a lot to ask, but I'm in dire need of help as this is due on Wednesday...

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  • Disable home button in android toddler app?

    - by cmerrell
    I've developed and app that is a slide show of pictures which each play a sound when you tap them. It's like a picture book for ages 2-4. The problem is, since android won't let you capture a home button press and essentially disable it, when parents give the phone to their child to play with unattended (brave parent), the child can inadvertenly exit the app and then make calls or otherwise tweak the phone. There are two other apps that currently have a psuedo fix for this issue. The apps are Toddler Lock and ToddlePhone. I've tried contacting the developers of these apps for some guidance but they haven't been willing to disclose anything, which if fine, but does anyone here have any suggestions? It looks like both of those other apps are acting like a home screen replacement app. When you enable the "childproof mode" on those apps the user is prompted to chose and app for the action and the choices are "Launcher, LauncherPro, etc." plus the toddler app. You then have to make the toddler app the default and voila, the phone is "locked" and can only be "unlocked" using a key combination or touching the four corners of the screen, etc. when you "unlock" the phone. your normal home screen app default restored. You don't even have to make the toddler app the default the next time you enable the "childproof mode". I have read that these two apps have problems with Samsung phones and they can cause an an infinite crash-and-restart-loop that requires a factory reset to fix. Obviously this is not the ideal solution to the problem but it looks like the only one availiable at this point. Does anyone have any ideas on how to implement a "childproof mode"?

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  • iPhone settings not honoured

    - by winsmith
    My iPhone app has the following problem: Freshly installed, when I read out my "Play Sound" preference with the following code: defaults = [NSUserDefaults standardUserDefaults]; NSLog(@"Play Sounds? %d", [defaults boolForKey:@"play_sounds_preference"]); The setting always reads out as false, even though the default setting is set to true. Any ideas? Here is my Root.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>StringsTable</key> <string>Root</string> <key>PreferenceSpecifiers</key> <array> <dict> <key>Type</key> <string>PSGroupSpecifier</string> <key>Title</key> <string>General Settings</string> </dict> <dict> <key>Type</key> <string>PSToggleSwitchSpecifier</string> <key>Title</key> <string>Sounds</string> <key>Key</key> <string>play_sounds_preference</string> <key>DefaultValue</key> <true/> </dict> </array> </dict> </plist> When the user opens the Settings.app and navigates to my app's name, THEN the setting reads out as true, even if the user doesn't change anything.

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  • Playing FLV unexpectedly stops, but why?

    - by Josamoto
    I am trying to play an FLV video that is about 90Mb big, using the following snippet: private function playVideo(url:String):void { var customClient:Object = new Object(); customClient.onMetaData = metaDataHandler; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); ns.client = customClient; ns.play(url); var myVideo:Video = new Video(); myVideo.attachNetStream(ns); addChild(myVideo); function metaDataHandler(infoObject:Object):void { myVideo.width = 640; myVideo.x = stage.stageWidth / 2 - 640 / 2; myVideo.height = 400; myVideo.y = 230; } } The video is not going to be streamed across the internet, in fact, the application will run locally and videos will also be loaded locally from disc. When starting my application, the video starts, but at random locations, playback completely freezes up, without any errors being thrown at all. Does anybody have any idea as to why this might happen?

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  • Return the Column Name for row with last non-null value "Ms Access 2007"

    - by bri1969
    I have a Table, which contains a list of league players. Each season, we record their Points per Dart. Their total PPD for that season is stored in other tables and extracted through other queries, which in turn are imported to the master table "Player History" at the end of the season for use as historical data. The current query retrieves each players PPD for each season they played, when they played last, and how many seasons played. The code for Last season Played has become too long and unstable to use. it was originally created, and split into two separate columns because a single SQL was to long. (LSP1) and LSP2) which work, but as I add seasons, Access does not like the length of code. In short, i need to find a more simple code that will look at each row, and look in that row for the last non null cell and report which column that last non null value is in. So if a player played seasons 30 & 31, but did not play 32..but did play 33, the Column with the code should be titled Last Season Played, and for that Player, it would state "33" in that cell, indicating that this player last played season "33" I will provide both tables and the query.. Please help

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  • $this.attr() stops Jquery dialog from opening

    - by user342391
    I am using the following code to post my form data to player/index.php and open it in a dialog. Because I have multiple of these forms in my table I need to use $(this). But now it doesn't open in a dialog. New code (doesn't open dialog but display data in url): $("#recordingdialog").dialog({ //other options, width, height, etc... modal: true, bgiframe: true, autoOpen: false, height: 200, width: 350, draggable: true, resizeable: true, title: "Play Recording",}); $(this).click(function() { $.post('player/index.php', $(this).attr('form').serialize(), function (data) { $("#recordingdialog").html(data).dialog("open"); }); return false; }); Old code (only works on one form): $("#recordingdialog").dialog({ //other options, width, height, etc... modal: true, bgiframe: true, autoOpen: false, height: 550, width: 550, draggable: true, resizeable: true, title: "Play Recording",}); $("#wavajax button").click(function() { $.post('player/index.php', $("#wavajax").serialize(), function (data) { $("#recordingdialog").html(data).dialog("open"); }); return false; });

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  • Call AsyncTask methods from another class/service (callbacks?)

    - by TiGer
    Hi, I was wondering if it's possible to call specific methods defined within the AsynTask class from another class and/or service ? In my specific case I have a Service playing some sounds, but the sound is selected from a List with available sounds... When a sounds is selected it is downloaded from my home server, this takes some time (not much, let's say around the 3-4 seconds, the sounds/effects aren't big in size)... So my problem at the moment is that I have a service to play those sounds, and when I select one I wanted to show a progressdialog... The way (if I understood correctly) is to use an AsyncTask, but the only thing the AsyncTask will do is telling my Service to play a specific sound from my server... So there is no "callback" from the service to the Asynctask... How can I achieve that ? How can I call a running AsyncTask, which sits in another class, and tell him all work is done and thus he can stop showing the ProgressDialog ? Or am I over-engineering it and there are other ways ? Thanks in advance...

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  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

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  • undefined method `model_name' for NilClass:Class - Rails application

    - by user1270259
    So I have seen other articles here on stack about this and a lot of the time people are not doing @post = post.new. I read some where to use the plural...?? any ways I am getting this error on my discussion code: Discussion Controller class DiscussionsController < ApplicationController def index @discussion = Discussion.new @discussions = Discussion.all end def create @discussion = Discussion.create(params[:discussion]) if @discussion.save redirect_to tasks_path, :flash => {:success => 'Created a new discussion'} else redirect_to tasks_path, :flash => {:error => 'Failed to create a discussion'} end end end Discussion Form <%= form_for @discussion do |f| %> <p><%= f.label :title %> <%= f.text_field :title %></p> <p><%= f.label :content %> <%= f.text_area :content %></p> <% end %> Discussion Routes resources :discussions do resources :comments end Now as far as I know I am doing this right, because I have a task form set up essentially the same way - but I have looked at my code for hours and have googled and tried other examples and now i see this: undefined method `model_name' for NilClass:Class Extracted source (around line #1): 1: <%= form_for @discussion do |f| %> 2: 3: <p><%= f.label :title %> 4: <%= f.text_field :title %></p> Which should mean that I am missing something from my controller.....is it as asilly as a spelling mistake? .

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  • My game plays itself?

    - by sc8ing
    I've been making a canvas game in HTML5 and am new to a lot of it. I would like to use solely javascript to create my elements too (it is easier to embed into other sites this way and I feel it is cleaner). I had my game reloading in order to play again, but I want to be able to keep track of the score and multiple other variables without having to put each into the URL (which I have been doing) to make it seem like the game is still going. I'm also going to add "power ups" and other things that need to be "remembered" by the script. Anyways, here's my question. When one player kills another, the game will play itself for a while and make my computer very slow until I reload the page. Why is it doing this? I cleared the interval for the main function (which loops the game and keeps everything running) and this used to make everything stop moving - it no longer does. What's wrong here? This is my game: http://dl.dropbox.com/u/11168436/game/game.html Controls: Move the skier with arrow keys and shoot with M (you shoot in the direction you were last moving in). The snowboarder is moved with ESDF and shoots with Q. Thanks for your time.

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