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  • Autohotkey editor

    - by Kjensen
    What is the best editor for Autohotkey with regards to syntax hightlighting, command completion (intellisense), testing etc. I am doing a bit of Autohotkey programming, and being spoiled rotten by Visual Studio, I really miss these features - especially being new to the language/framework.

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  • Scala: custom control structures with several code blocks

    - by Vilius Normantas
    Is it possible to create a custom control structure with several code blocks, in the fashion of before { block1 } then { block2 } finally { block3 }? The question is about the sugar part only - I know the functionality can be easily achieved by passing the three blocks to a method, like doInSequence(block1, block2, block3). A real life example. For my testing utilities I'd like to create a structure like this: getTime(1000) { // Stuff I want to repeat 1000 times. } after { (n, t) => println("Average time: " + t / n) }

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  • How do we keep Active Directory resilient across multiple sites?

    - by Alistair Bell
    I handle much of the IT for a company of around 100 people, spread across about five sites worldwide. We're using Active Directory for authentication, mostly served to Linux (CentOS 5) systems via LDAP. We've been suffering through a spate of events where the IP tunnel between the two major sites goes down and the secondary domain controller at one site can't contact the primary domain controller at the other. It seems that the secondary domain controller starts denying user authentication within minutes of losing connectivity to the primary. How do we make the secondary domain controller more resilient to downtime? Is there a way for it to cache the entire directory and/or at least keep enough information locally to survive a multi-hour disconnection? (We're all in a single organizational unit if that makes any difference.) (The servers here are Windows Server 2003; don't assume that we set this up correctly. I'm a software engineer, not an IT specialist.)

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  • How do I make nested options for plugins in jQuery

    - by Oscar Godson
    I know how to do plugins, but how do I do nested options like: var defaults = { spacing:10, shorten_to:50, from_start:0, from_end:2, classes: { test:'testing' } }; i know that isn't right, i just dont know how to write the proper syntax when I want to do something like this: $('#breadcrumbs').breadcrumbs({classes{test:'new_example'},spacing:12}) other suggestions are welcome, im in need of the ability to custom class names and there are 7, so rather than making something like test_class, example_class, etc id like it cleaner and neater like the example above.

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  • How does MySQL's ORDER BY RAND() work?

    - by Eugene
    Hi, I've been doing some research and testing on how to do fast random selection in MySQL. In the process I've faced some unexpected results and now I am not fully sure I know how ORDER BY RAND() really works. I always thought that when you do ORDER BY RAND() on the table, MySQL adds a new column to the table which is filled with random values, then it sorts data by that column and then e.g. you take the above value which got there randomly. I've done lots of googling and testing and finally found that the query Jay offers in his blog is indeed the fastest solution: SELECT * FROM Table T JOIN (SELECT CEIL(MAX(ID)*RAND()) AS ID FROM Table) AS x ON T.ID >= x.ID LIMIT 1; While common ORDER BY RAND() takes 30-40 seconds on my test table, his query does the work in 0.1 seconds. He explains how this functions in the blog so I'll just skip this and finally move to the odd thing. My table is a common table with a PRIMARY KEY id and other non-indexed stuff like username, age, etc. Here's the thing I am struggling to explain SELECT * FROM table ORDER BY RAND() LIMIT 1; /*30-40 seconds*/ SELECT id FROM table ORDER BY RAND() LIMIT 1; /*0.25 seconds*/ SELECT id, username FROM table ORDER BY RAND() LIMIT 1; /*90 seconds*/ I was sort of expecting to see approximately the same time for all three queries since I am always sorting on a single column. But for some reason this didn't happen. Please let me know if you any ideas about this. I have a project where I need to do fast ORDER BY RAND() and personally I would prefer to use SELECT id FROM table ORDER BY RAND() LIMIT 1; SELECT * FROM table WHERE id=ID_FROM_PREVIOUS_QUERY LIMIT 1; which, yes, is slower than Jay's method, however it is smaller and easier to understand. My queries are rather big ones with several JOINs and with WHERE clause and while Jay's method still works, the query grows really big and complex because I need to use all the JOINs and WHERE in the JOINed (called x in his query) sub request. Thanks for your time!

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  • google app engine persistent globals

    - by Joey
    Hi, I'm looking for a way to keep the equivalent of persistent global variables in app engine (python). What I'm doing is creating a global kind that I initialize once (i.e. when I reset all my database objects when I'm testing). I have things in there like global counters, or the next id to assign certain kinds I create. Is this a decent way to do this sort of thing or is there generally another approach that is used?

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  • Can't communicate using PuTTY, but can with Termite

    - by SharpHawk
    I'm trying to establish a serial connection to a peripheral from my PC's RS-232 port. Pretty simple stuff, and I've had not trouble doing it with countless peripherals before. And yet when I configure PuTTY to the right baud rate, stop bits, etc. I'll type in "*IDN?", press enter, and the unit won't reply. After going over my settings over and over again, I decided to try another terminal program, Termite. This time it worked like a charm. What puzzles me, and what I'm trying to figure out by posting this question, is why Termite would work when PuTTY did not despite the fact that they both have the same settings. PuTTY: http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html Termite: http://www.compuphase.com/software_termite.htm EDIT: I now tried Tera Term as well, and it works. So PuTTY is the odd one out.

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  • Blackberry - System.out.println() using eclipse plugin

    - by Nirmal
    Hello All... I am just entered into the Blackberry Arena.. I am using Eclipse Plugin for running my testing application to simulator. So, In my code somewhere I have add System.out.println("Print"); statements, but by debugging or running app to simulator, I couldn't find any log statements printed to eclipse console. Is there anything that I need to take care for using println() methods ? Thanks in advance...

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  • Java and proxy's

    - by blueomega
    So i am testing a couple of API, and after sorting a couple of them, i am undecided between zemanta and opencalais. A can use both perfectly at home, but at the company behind the proxy, i can put them working, even when running the same examples. I am running this example http://philippeadjiman.com/blog/2009/09/16/open-calais-from-java-with-eclipse-extract-entities-facts-and-events-in-4-minutes/ and this http://developer.zemanta.com/wiki both java versions How can i setup the proxy so it works? blueomega

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  • Docking *inside* an editor

    - by Andy Thomas-Cramer
    I have a document type which has multiple presentations. Say I want to display the document in an RCP editor with a customizable subset of those presentations, in a layout chosen by the user. One option that has come up is docking-like behavior for the panels inside an individual editor, with drag-and-drop, resizing, closing, maybe rollover and floating. Clearly this would need usability testing, but my question here is of feasibility. Are there any existing libraries or e4 plans to support behavior like this?

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  • Can i upload my apk to SD Card instead of internal storage?

    - by Ahmed Al Khashab
    My APK is big, 70 MB. I don't have any problems when I install it in external storage, but when I upload it to phone before installing, the APK goes to internal storage and my testing phone doesn't have enough space in internal storage and a lot of android phones don't have enough internal space for 70 MB... Can I upload my APK straight to the SD Card instead of internal storage first? upload mean "upload from my eclipse while runnig , or download from market, apk will go to internal storage but i want apk go to external and start install from external"

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  • Python - wxPython What's wrong?

    - by Wallter
    I am trying to write a simple custom button in wx.Python. My code is as follows,(As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error Traceback (most recent call last): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 10, in <module> class Custom_Button(wx.PyControl): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 13, in Custom_Button Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 561, in __init__ _gdi_.Bitmap_swiginit(self,_gdi_.new_Bitmap(*args, **kwargs)) TypeError: String or Unicode type required Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • What is "2LUN" mode in connection with RAID?

    - by naxa
    I've came across RAID products that also list JBOD (just a bunch of disks) mode and 2LUN mode. What the heck is 2LUN mode? I could not find a description; the closest thing seems to be LUN 'logical unit number' but I don't get the 2LUN thing. UPDATE 1 This is what Wikipedia has to say about JBOD: JBOD (derived from "just a bunch of disks"): an architecture involving multiple hard drives, while making them accessible either as independent hard drives, or as a combined (spanned) single logical volume with no actual RAID functionality. So JBOD can actually mean two different (albeit related) things. Answer of Guest says 2LUN means no spanning. Does this suggest that 2LUN would simply mean the JBOD-variant with no span?

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  • 3CX behind UT7.1 using a callcentric.com SIP account

    - by Corey
    Has anyone had any luck with getting 3CX working behind UT7.1 with a SIP account from callcentric.com? I am willing to reset my current UT box back to defaults, and start from there. I have a static public IP assigned to the external interface. My internal addressing is 192.168.76.0 . My 3CX box has 192.168.76.17 . Would anyone be willing to give me a step by step of changes to make in UT / 3CX. I currently have my UT box unplugged, and have replaced it with a Linksys unit. I have port forwarding setup for… TCP/UDP 5060 to 192.168.76.17 UDP 9000-9049 to 192.168.76.17 … and everything works great. I also have additional external IPs available if that helps.

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  • A continued saga of C# interoprability with unmanaged C++

    - by Gilad
    After a day of banging my head against the wall both literally and metaphorically, I plead for help: I have an unmanaged C++ project, which is compiled as a DLL. Let's call it CPP Project. It currently works in an unmanaged environment. In addition, I have created a WPF project, that shall be called WPF Project. This project is a simple and currently almost empty project. It contains a single window and I want it to use code from Project 1. For that, I have created a CLR C++ project, which shall be called Interop Project and is also compiled as a DLL. For simplicity I will attach some basic testing code I have boiled down to the basics. CPP Project has the following two testing files: tester.h #pragma once extern "C" class __declspec(dllexport) NativeTester { public: void NativeTest(); }; tester.cpp #include "tester.h" void NativeTester::NativeTest() { int i = 0; } Interop Project has the following file: InteropLib.h #pragma once #include <tester.h> using namespace System; namespace InteropLib { public ref class InteropProject { public: static void Test() { NativeTester nativeTester; nativeTester.NativeTest(); } }; } Lastly, WPF Project has a single window refrencing Interop Project: MainWindow.xaml.cs using System; using System.Windows; using InteropLib; namespace AppGUI { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); InteropProject.Test(); } } } And the XAML itself has an empty window (default created). Once I am trying to run the WPF project, I get the following error: System.Windows.Markup.XamlParseException: 'The invocation of the constructor on type 'AppGUI.MainWindow' that matches the specified binding constraints threw an exception.' Line number '3' and line position '9'. --- System.IO.FileNotFoundException: Could not load file or assembly 'InteropLib.dll' or one of its dependencies. The specified module could not be found. at AppGUI.MainWindow..ctor() Interestingly enough, if I do not export the class from CPP Project, I do not get this error. Say, if i change tester.h to: #pragma once class NativeTester { public: void NativeTest() { int i = 0; } }; However, in this case I cannot use my more complex classes. If I move my implementation to a cpp file like before, I get unresolved linkage errors due to my not exporting my code. The C++ code I want to actually use is large and has many classes and is object oriented, so I can't just move all my implementation to the h files. Please help me understand this horrific error I've been trying resolve without success. Thanks.

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  • Astar implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • A* (A-star) implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • Does JUnit4 testclasses require a public no arg constructor?

    - by Thomas Baun
    I have a test class, written in JUnit4 syntax, that can be run in eclipse with the "run as junit test" option without failing. When I run the same test via an ant target I get this error: java.lang.Exception: Test class should have public zero-argument constructor at org.junit.internal.runners.MethodValidator.validateNoArgConstructor(MethodValidator.java:54) at org.junit.internal.runners.MethodValidator.validateAllMethods(MethodValidator.java:39) at org.junit.internal.runners.TestClassRunner.validate(TestClassRunner.java:33) at org.junit.internal.runners.TestClassRunner.<init>(TestClassRunner.java:27) at org.junit.internal.runners.TestClassRunner.<init>(TestClassRunner.java:20) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.junit.internal.requests.ClassRequest.getRunner(ClassRequest.java:26) at junit.framework.JUnit4TestAdapter.<init>(JUnit4TestAdapter.java:24) at junit.framework.JUnit4TestAdapter.<init>(JUnit4TestAdapter.java:17) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:386) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:911) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:768) Caused by: java.lang.NoSuchMethodException: dk.gensam.gaia.business.bonusregulering.TestBonusregulerAftale$Test1Reader.<init>() at java.lang.Class.getConstructor0(Class.java:2706) at java.lang.Class.getConstructor(Class.java:1657) at org.junit.internal.runners.MethodValidator.validateNoArgConstructor(MethodValidator.java:52) I have no public no arg constructor in the class, but is this really necessary? This is my ant target <target name="junit" description="Execute unit tests" depends="compile, jar-test"> <delete dir="tmp/rawtestoutput"/> <delete dir="test-reports"/> <mkdir dir="tmp/rawtestoutput"/> <junit printsummary="true" failureproperty="junit.failure" fork="true"> <classpath refid="class.path.test"/> <classpath refid="class.path.model"/> <classpath refid="class.path.gui"/> <classpath refid="class.path.jfreereport"/> <classpath path="tmp/${test.jar}"></classpath> <batchtest todir="tmp/rawtestoutput"> <fileset dir="${build}/test"> <include name="**/*Test.class" /> <include name="**/Test*.class" /> </fileset> </batchtest> </junit> <junitreport todir="tmp"> <fileset dir="tmp/rawtestoutput"/> <report todir="test-reports"/> </junitreport> <fail if="junit. failure" message="Unit test(s) failed. See reports!"/> </target> The test class have no constructors, but it has an inner class with default modifier. It also have an anonymouse inner class. Both inner classes gives the "Test class should have public zero-argument constructor error". I am using Ant version 1.7.1 and JUnit 4.7

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  • Cisco router for educational purposes

    - by user39214
    Hey all. I want to buy a Cisco router to use on my home network. I'm just hoping to get a unit that is not too old and is not a SOHO model. I want to run the latest Cisco OS just to learn how Cisco does things. I would use it to divide my network into two or three IP networks, firewalling, etc. I'm just asking for a model name/number. Thanks.

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  • KVM Virtual guest Paused on Reboot

    - by David Hamilton
    I'm running REHL 6 and just installed a Ubuntu Server Guest via KVM set to start at boot. This works correctly and the guest loads, but it loads "paused" and requires that I manually un-pause it. Can someone give me a hint as to how I can I get the Guest OS to actually become active on boot? Here is the libvert dump as requested...Also tried libvert auto-start --- no effect. <domain type='kvm' id='1'> <name>MailServer</name> <uuid>a61dae75-1f5c-d536-718f-3c615d9b4868</uuid> <memory>4194304</memory> <currentMemory>4194304</currentMemory> <vcpu>4</vcpu> <os> <type arch='x86_64' machine='rhel6.0.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/libexec/qemu-kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw' cache='none'/> <source file='/home/MailServer/MailServer-1.img'/> <target dev='hda' bus='ide'/> <alias name='ide0-0-0'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <disk type='block' device='cdrom'> <driver name='qemu' type='raw'/> <target dev='hdc' bus='ide'/> <readonly/> <alias name='ide0-1-0'/> <address type='drive' controller='0' bus='1' unit='0'/> </disk> <controller type='ide' index='0'> <alias name='ide0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='bridge'> <mac address='52:54:00:cd:f9:9f'/> <source bridge='br0'/> <target dev='vnet0'/> <model type='virtio'/> <alias name='net0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <serial type='pty'> <source path='/dev/pts/1'/> <target port='0'/> <alias name='serial0'/> </serial> <console type='pty' tty='/dev/pts/1'> <source path='/dev/pts/1'/> <target port='0'/> <alias name='serial0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='5900' autoport='yes'/> <sound model='ac97'> <alias name='sound0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </sound> <video> <model type='cirrus' vram='9216' heads='1'/> <alias name='video0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </video> <memballoon model='virtio'> <alias name='balloon0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </memballoon> </devices> <seclabel type='dynamic' model='selinux'> <label>system_u:system_r:svirt_t:s0:c211,c271</label> <imagelabel>system_u:object_r:svirt_image_t:s0:c211,c271</imagelabel> </seclabel></domain>

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  • Conflicting answers from du with different units

    - by dpitch40
    My question is quite simple. I get this output when checking the total amount of space I'm using on my Walkman. david@Milton:/media$ du -b --max-depth=0 WALKMAN/ 14823290693 WALKMAN/ david@Milton:/media$ du -k --max-depth=0 WALKMAN/ 14523776 WALKMAN/ Last I checked, 14,523,776 KB * 1024 = 14,872,646,624 B, not 14,823,290,693. Dividing the two, their "K" unit seems to be equal to about 1020.62 rather than 1024 as advertised. This is causing some errors in the program I wrote to sync my Walkman, so it fills up faster than it claims to. Can anyone explain this discrepency?

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