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  • Computer / Software Engineering vs Other Engineering Disciplines [closed]

    - by Mohammad Yaseen
    Since this was a rather specific question, I have tried my best to present this question in a format which fits the style of this site. Please comment if it can be improved further. I have to choose the Engineering discipline on 6th Nov. My interest is in Robotics, hardware-level programming, Artificial Intelligence and back-end programming. I am currently working as a freelance developer using mainly PHP and occasionally working with GWT.I am somewhat familiar with C# and Python too. I am not super good at programming but I do like it. I am thinking to choose Computer and Information Systems Engineering as this is what I love but all the eggheads of my city are going to Mechanical Engineering and when I ask one of them Why are you choosing this? They say It's my interest and for job and the money. Basically I am confused between CIS and Mechanical Engineering, specifically the job market for both. Since this is a programmers' site I think following questions will be relevant . I am asking this because I want to take advice from professionals in this field before diving too deep . Are you happy with your job / work and pay. Are you satisfied with the work environment and career growth Do you feel OK (or great?) about the near and/or distant future of your industry. Why should a person choose Computer if he has other choices i.e what this industry has to offer in particular which other fields of work don't This industry is subject to rapid changes and you have to learn continuously throughout your entire career. Does this learning and constant hard work pay off ? In my country there is no hardware manufacturing. So most of CIS graduates (like Software Engineers) work in Software Houses. What is the scenario in your country. Is a degree titled 'Software' necessary or companies will take Computer Engineers too if they have relevant experience. I am asking this because I plan to move abroad for work. This is going to be something which I'll do for the rest of my life so I am a bit confused about the right choice. You can view the course outline for both programmes below. Computer and Information Systems Engineering. Mechanical Engineering

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  • JavaScript Sucks.

    - by Matt Watson
    JavaScript Sucks. Yes, I said it. Microsoft's announcement of TypeScript got me thinking today. Is this a step in the right direction? It sounds like it fixes a lot of problems with JavaScript development. But is it really just duct tape and super glue for a programming model that needs to be replaced?I have had a love hate relationship with JavaScript, like most developers who would prefer avoiding client side code. I started doing web development over 10 years ago and I have done some pretty cool stuff with JavaScript. It has came a long ways and is the universal standard these days for client side scripting in the web browser. Over the years the browsers have become much faster at processing JavaScript. Now people are even trying to use it on the server side via node.js. OK, so why do I think JavaScript sucks?Well first off, as an enterprise web application developer, I don't like any scripting or dynamic languages. I like code that compiles for lots of obvious reasons. It is messy to code with and lacks all kinds of modern programming features. We spend a lot of time trying to hack it to do things it was never really designed for.Ever try to use different jQuery based plugins that require conflicting jQuery versions? Yeah, that sucks.How about trying to figure out how to make 20 javascript include files load quicker as one request? Yeah that sucks too.Performance? Let me just point to the old Facebook mobile app made with JS & HTML5. It sucked. Enough said.How about unit testing JavaScript? I've never tried it, but it sure sounds like fun.My biggest problem with JavaScript is code security. If I make some awesome product, there is no way to protect my code. How can we expect game makers to write apps in 100% JavaScript and HTML5 if they can't protect their intellectual property?There are compiling tools like Closure, unit test frameworks, minify, coffee script, TypeScript and a bunch of other tools. But to me, they all try to make up for the weaknesses and problems with JavaScript. JavaScript is a mess and we spend a lot of time trying to work around all of it's problems. It is possible to program in Silverlight, Java or Flash and run that in the browser instead of JavaScript, but they all have their own problems and lack universal mobile support. I believe Microsoft's new TypeScript is a step forward for JavaScript, but I think we need to start planning to go a whole different direction. We need a new universal client side programming model, because JavaScript sucks.

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  • Thread placement policies on NUMA systems - update

    - by Dave
    In a prior blog entry I noted that Solaris used a "maximum dispersal" placement policy to assign nascent threads to their initial processors. The general idea is that threads should be placed as far away from each other as possible in the resource topology in order to reduce resource contention between concurrently running threads. This policy assumes that resource contention -- pipelines, memory channel contention, destructive interference in the shared caches, etc -- will likely outweigh (a) any potential communication benefits we might achieve by packing our threads more densely onto a subset of the NUMA nodes, and (b) benefits of NUMA affinity between memory allocated by one thread and accessed by other threads. We want our threads spread widely over the system and not packed together. Conceptually, when placing a new thread, the kernel picks the least loaded node NUMA node (the node with lowest aggregate load average), and then the least loaded core on that node, etc. Furthermore, the kernel places threads onto resources -- sockets, cores, pipelines, etc -- without regard to the thread's process membership. That is, initial placement is process-agnostic. Keep reading, though. This description is incorrect. On Solaris 10 on a SPARC T5440 with 4 x T2+ NUMA nodes, if the system is otherwise unloaded and we launch a process that creates 20 compute-bound concurrent threads, then typically we'll see a perfect balance with 5 threads on each node. We see similar behavior on an 8-node x86 x4800 system, where each node has 8 cores and each core is 2-way hyperthreaded. So far so good; this behavior seems in agreement with the policy I described in the 1st paragraph. I recently tried the same experiment on a 4-node T4-4 running Solaris 11. Both the T5440 and T4-4 are 4-node systems that expose 256 logical thread contexts. To my surprise, all 20 threads were placed onto just one NUMA node while the other 3 nodes remained completely idle. I checked the usual suspects such as processor sets inadvertently left around by colleagues, processors left offline, and power management policies, but the system was configured normally. I then launched multiple concurrent instances of the process, and, interestingly, all the threads from the 1st process landed on one node, all the threads from the 2nd process landed on another node, and so on. This happened even if I interleaved thread creating between the processes, so I was relatively sure the effect didn't related to thread creation time, but rather that placement was a function of process membership. I this point I consulted the Solaris sources and talked with folks in the Solaris group. The new Solaris 11 behavior is intentional. The kernel is no longer using a simple maximum dispersal policy, and thread placement is process membership-aware. Now, even if other nodes are completely unloaded, the kernel will still try to pack new threads onto the home lgroup (socket) of the primordial thread until the load average of that node reaches 50%, after which it will pick the next least loaded node as the process's new favorite node for placement. On the T4-4 we have 64 logical thread contexts (strands) per socket (lgroup), so if we launch 48 concurrent threads we will find 32 placed on one node and 16 on some other node. If we launch 64 threads we'll find 32 and 32. That means we can end up with our threads clustered on a small subset of the nodes in a way that's quite different that what we've seen on Solaris 10. So we have a policy that allows process-aware packing but reverts to spreading threads onto other nodes if a node becomes too saturated. It turns out this policy was enabled in Solaris 10, but certain bugs suppressed the mixed packing/spreading behavior. There are configuration variables in /etc/system that allow us to dial the affinity between nascent threads and their primordial thread up and down: see lgrp_expand_proc_thresh, specifically. In the OpenSolaris source code the key routine is mpo_update_tunables(). This method reads the /etc/system variables and sets up some global variables that will subsequently be used by the dispatcher, which calls lgrp_choose() in lgrp.c to place nascent threads. Lgrp_expand_proc_thresh controls how loaded an lgroup must be before we'll consider homing a process's threads to another lgroup. Tune this value lower to have it spread your process's threads out more. To recap, the 'new' policy is as follows. Threads from the same process are packed onto a subset of the strands of a socket (50% for T-series). Once that socket reaches the 50% threshold the kernel then picks another preferred socket for that process. Threads from unrelated processes are spread across sockets. More precisely, different processes may have different preferred sockets (lgroups). Beware that I've simplified and elided details for the purposes of explication. The truth is in the code. Remarks: It's worth noting that initial thread placement is just that. If there's a gross imbalance between the load on different nodes then the kernel will migrate threads to achieve a better and more even distribution over the set of available nodes. Once a thread runs and gains some affinity for a node, however, it becomes "stickier" under the assumption that the thread has residual cache residency on that node, and that memory allocated by that thread resides on that node given the default "first-touch" page-level NUMA allocation policy. Exactly how the various policies interact and which have precedence under what circumstances could the topic of a future blog entry. The scheduler is work-conserving. The x4800 mentioned above is an interesting system. Each of the 8 sockets houses an Intel 7500-series processor. Each processor has 3 coherent QPI links and the system is arranged as a glueless 8-socket twisted ladder "mobius" topology. Nodes are either 1 or 2 hops distant over the QPI links. As an aside the mapping of logical CPUIDs to physical resources is rather interesting on Solaris/x4800. On SPARC/Solaris the CPUID layout is strictly geographic, with the highest order bits identifying the socket, the next lower bits identifying the core within that socket, following by the pipeline (if present) and finally the logical thread context ("strand") on the core. But on Solaris on the x4800 the CPUID layout is as follows. [6:6] identifies the hyperthread on a core; bits [5:3] identify the socket, or package in Intel terminology; bits [2:0] identify the core within a socket. Such low-level details should be of interest only if you're binding threads -- a bad idea, the kernel typically handles placement best -- or if you're writing NUMA-aware code that's aware of the ambient placement and makes decisions accordingly. Solaris introduced the so-called critical-threads mechanism, which is expressed by putting a thread into the FX scheduling class at priority 60. The critical-threads mechanism applies to placement on cores, not on sockets, however. That is, it's an intra-socket policy, not an inter-socket policy. Solaris 11 introduces the Power Aware Dispatcher (PAD) which packs threads instead of spreading them out in an attempt to be able to keep sockets or cores at lower power levels. Maximum dispersal may be good for performance but is anathema to power management. PAD is off by default, but power management polices constitute yet another confounding factor with respect to scheduling and dispatching. If your threads communicate heavily -- one thread reads cache lines last written by some other thread -- then the new dense packing policy may improve performance by reducing traffic on the coherent interconnect. On the other hand if your threads in your process communicate rarely, then it's possible the new packing policy might result on contention on shared computing resources. Unfortunately there's no simple litmus test that says whether packing or spreading is optimal in a given situation. The answer varies by system load, application, number of threads, and platform hardware characteristics. Currently we don't have the necessary tools and sensoria to decide at runtime, so we're reduced to an empirical approach where we run trials and try to decide on a placement policy. The situation is quite frustrating. Relatedly, it's often hard to determine just the right level of concurrency to optimize throughput. (Understanding constructive vs destructive interference in the shared caches would be a good start. We could augment the lines with a small tag field indicating which strand last installed or accessed a line. Given that, we could augment the CPU with performance counters for misses where a thread evicts a line it installed vs misses where a thread displaces a line installed by some other thread.)

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  • Alternative to pyGame ?

    - by stighy
    Hi, i'm learning something about game programming from a book about "pyGame". pyGame is simple, but... python is a little complex and different from my previous knoweledge about programming. I know "classical" language: C# (also C/C++), Java ... I know a lot of people love Python but for me is a little harder to learn! So i'm looking something like "pyGame" but for java or for c# ... A library with which i can do almost the same thing i can do with pygame (so .. do more with less code ... and headhace). Thank you Ps: excuse my "poor" english!

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  • How can Swift be so much faster than Objective-C?

    - by Yellow
    Apple launched its new programming language Swift today. In the presentation, they made some performance comparisons between Objective-C and Python. The following is a picture of one of their slides, of a comparison of those three languages performing some complex object sort: There was an even more incredible graph about a performance comparison working on some encryption algorithm. Obviously this is a marketing talk, and they didn't go into detail on how this was implemented in each. I leaves me wondering though: how can a new programming language be so much faster? In this example, surely you just have a bad Objective-C compiler or you're doing something in a less efficient way? How else would you explain a 40% performance increase? I understand that garbage collection/automated reference control might produce some additional overhead, but this much?

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  • Which techniques to study?

    - by Djentleman
    Just to give you some background info, I'm studying a programming major at a tertiary level and am in my third year, so I'm not a newbie off the street. However, I am still quite new to game programming as a subset of programming. One of my personal projects for next semester is to design and create a 2D platformer game with emphasis on procedural generation and "neato" effects (think metroidvania). I've written up a list of some techniques to help me improve my personal skills (using XNA for the time being). The list is as follows: QuadTrees: Build a basic program in XNA that moves basic 2D sprites (circles and squares) around a set path and speed and changes their colour when they collide. Add functionality to add and delete objects of different sizes (select a direction and speed when adding and just drag and drop them in). Particles: Build a basic program in XNA in which you can select different colours and create particle effects of those colours on screen by clicking and dragging the mouse around (simple particles emerging from where the mouse is clicked). Add functionality where you can change the amount of particles to be drawn and the speed at which they travel and when they expire. Possibly implement gravity and wind after part 3 is complete. Physics: Build a basic program in XNA where you have a ball in a set 2D environment, a wind slider, and a gravity slider (can go to negative for reverse gravity). You can click to drag the ball around and release to throw it and, depending on what you do, the ball interacts with the environment. Implement other shapes afterwards. Random 2D terrain generation: Build a basic program in XNA that randomly generates terrain (including hills, caves, etc) created from 2D tiles. Add functionality that draws the tiles from a tileset and places different tiles depending on where they lie on the y-axis (dirt on top, then rock, then lava, etc). Randomised objects: Build a basic program in XNA that, when a button is clicked, displays a randomised item sprite based on parameters (type, colour, etc) with the images pulled from tilesets. Add the ability to save the item as an object, which stores it in a side-pane where it can be selected for viewing. Movement: Build a basic program in XNA where you can move an object around in an environment (tile-based) with a camera that pans with it. No gravity. Implement gravity and wind, allow the character to jump and fall with some basic platforms. So my question is this: Are there any other commonly used techniques that I should research, and can I get some suggestions as to the effectiveness of the techniques I've chosen to work on (e.g., don't do QuadTree stuff because [insert reason here], or, do [insert technique here] before you start working on particles because [insert reason here])? I hope this is clear enough and please let me know if I can further clarify anything!

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  • Victor Grazi, Java Champion!

    - by Tori Wieldt
    Congratulations to Victor Grazi, who has been made a Java Champion! He was nominated by his peers and selected as a Java Champion for his experience as a developer, and his work in the Java and Open Source communities. Grazi is a Java evangelist and serves on the Executive Committee of the Java Community Process, representing Credit Suisse - the first non-technology vendor on the JCP. He also arranges the NY Java SIG meetings at Credit Suisse's New York campus each month, and he says it has been a valuable networking opportunity. He also is the spec lead for JSR 354, the Java Money and Currency API. Grazi has been building real time financial systems in Java since JDK version 1.02! In 1996, the internet was just starting to happen, Grazi started a dot com called Supermarkets to Go, that provided an on-line shopping presence to supermarkets and grocers. Grazi wrote most of the code, which was a great opportunity for him to learn Java and UI development, as well as database management. Next, he went to work at Bank of NY building a trading system. He studied for Java certification, and he noted that getting his certification was a game changer because it helped him started to learn the nuances of the Java language. He has held other development positions, "You may have noticed that you don't get as much junk mail from Citibank as you used to - that is thanks to one of my projects!" he told us. Grazi joined Credit Suisse in 2005 and is currently Vice President on the central architecture team. Grazi is proud of his open source project, Java Concurrent Animated, a series of animations that visualize the functionality of the components in the java.util.concurrent library. "It has afforded me the opportunity to speak around the globe" and because of it, has discovered that he really enjoys doing public presentations. He is a fine addition to the Java Champions program. The Java Champions are an exclusive group of passionate Java technology and community leaders who are community-nominated and selected under a project sponsored by Oracle. Nominees are named and selected through a peer review process. Java Champions get the opportunity to provide feedback, ideas, and direction that will help Oracle grow the Java Platform. This interchange may be in the form of technical discussions and/or community-building activities with Oracle's Java Development and Developer Program teams.

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  • What did Stallman mean in this quote about implementing other languages in Lisp?

    - by Charlie Flowers
    I just read the following quote from Stallman as part of a speech he gave many years ago. He's talking about how it is feasible to implement other programming languages in Lisp, but not feasible to implement Lisp in those other programming languages. He seems to take for granted that the listeners/readers understand why. But I don't see why. I think the answer will explain something about Lisp to me, and I'd like to understand it. Can someone explain it? Here's the quote: "There's an interesting benefit you can get from using such a powerful language as a version of Lisp as your primary extensibility language. You can implement other languages by translating them into your primary language. If your primary language is TCL, you can't very easily implement Lisp by translating it into TCL. But if your primary language is Lisp, it's not that hard to implement other things by translating them." The full speech is here: http://www.gnu.org/gnu/rms-lisp.html Thanks.

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  • ActivePerl 5.12

    With Perl 5.12 completed, ActiveState releases business and community editions of its software ActiveState - Perl - Languages - Programming - Win32

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  • What is so good about Linux? [closed]

    - by Chris Bridgett
    Self-explanatory question title. I've only ever used Windows OS's (except Mac OSX at friends etc, years ago occasionally) and when diving into the world of programming, Linux is a name that is coming up every other tutorial or article. All my web hosts run Linux and a lot of programming literature covers how to go about various tasks on Linux as well as Windows, but other than the odd raving I've read years ago about Linux being less resource-intensive, I haven't really given it much thought. Any article I read about Linux and whether it should be used for... 'regular' use, it's shunned since any windows applications I'm familiar with will usually require the windows API and there's no end of 'hacking' to get various programs working on Linux. As far as I understand a GUI is optional on Linux too? This all sounds very noobish I'm sure, but we all start somewhere, so: What is Linux good for? What should Linux be used for?

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  • College Courses through distance learning

    - by Matt
    I realize this isn't really a programming question, but didn't really know where to post this in the stackexchange and because I am a computer science major i thought id ask here. This is pretty unique to the programmer community since my degree is about 95% programming. I have 1 semester left, but i work full time. I would like to finish up in December, but to make things easier i like to take online classes whenever I can. So, my question is does anyone know of any colleges that offer distance learning courses for computer science? I have been searching around and found a few potential classes, but not sure yet. I would like to gather some classes and see what i can get approval for. Class I need: Only need one C SC 437 Geometric Algorithms C SC 445 Algorithms C SC 473 Automata Only need one C SC 452 Operating Systems C SC 453 Compilers/Systems Software While i only need of each of the above courses i still need to take two more electives. These also have to be upper 400 level classes. So i can take multiple in each category. Some other classes I can take are: CSC 447 - Green Computing CSC 425 - Computer Networking CSC 460 - Database Design CSC 466 - Computer Security I hoping to take one or two of these courses over the summer. If not, then online over the regular semester would be ok too. Any help in helping find these classes would be awesome. Maybe you went to a college that offered distance learning. Some of these classes may be considered to be graduate courses too. Descriptions are listed below if you need. Thanks! Descriptions Computer Security This is an introductory course covering the fundamentals of computer security. In particular, the course will cover basic concepts of computer security such as threat models and security policies, and will show how these concepts apply to specific areas such as communication security, software security, operating systems security, network security, web security, and hardware-based security. Computer Networking Theory and practice of computer networks, emphasizing the principles underlying the design of network software and the role of the communications system in distributed computing. Topics include routing, flow and congestion control, end-to-end protocols, and multicast. Database Design Functions of a database system. Data modeling and logical database design. Query languages and query optimization. Efficient data storage and access. Database access through standalone and web applications. Green Computing This course covers fundamental principles of energy management faced by designers of hardware, operating systems, and data centers. We will explore basic energy management option in individual components such as CPUs, network interfaces, hard drives, memory. We will further present the energy management policies at the operating system level that consider performance vs. energy saving tradeoffs. Finally we will consider large scale data centers where energy management is done at multiple layers from individual components in the system to shutting down entries subset of machines. We will also discuss energy generation and delivery and well as cooling issues in large data centers. Compilers/Systems Software Basic concepts of compilation and related systems software. Topics include lexical analysis, parsing, semantic analysis, code generation; assemblers, loaders, linkers; debuggers. Operating Systems Concepts of modern operating systems; concurrent processes; process synchronization and communication; resource allocation; kernels; deadlock; memory management; file systems. Algorithms Introduction to the design and analysis of algorithms: basic analysis techniques (asymptotics, sums, recurrences); basic design techniques (divide and conquer, dynamic programming, greedy, amortization); acquiring an algorithm repertoire (sorting, median finding, strong components, spanning trees, shortest paths, maximum flow, string matching); and handling intractability (approximation algorithms, branch and bound). Automata Introduction to models of computation (finite automata, pushdown automata, Turing machines), representations of languages (regular expressions, context-free grammars), and the basic hierarchy of languages (regular, context-free, decidable, and undecidable languages). Geometric Algorithms The study of algorithms for geometric objects, using a computational geometry approach, with an emphasis on applications for graphics, VLSI, GIS, robotics, and sensor networks. Topics may include the representation and overlaying of maps, finding nearest neighbors, solving linear programming problems, and searching geometric databases.

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  • scalablity of Scala over Java

    - by Marcus
    I read an article that says Scala handles concurrency better than Java. http://www.theserverside.com/feature/Solving-the-Scalability-Paradox-with-Scala-Clojure-and-Groovy ...the scalability limitation is confined specifically to the Java programming language itself, but it is not a limitation of the Java platform as a whole... The scalability issues with Java aren't a new revelation. In fact, plenty of work has been done to address these very issues, with two of the most successful projects being the programming languages named Scala and Clojure... ...Scala is finding ways around the problematic thread and locking paradigm of the Java language... How is this possible? Doesn't Scala use Java's core libraries which brings all the threading and locking issues from Java to Scala?

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  • ATG Live Webcast March 29: Diagnosing E-Business Suite JVM and Forms Performance Issues (Performance Series Part 4 of 4)

    - by BillSawyer
    The next webcast in our popular EBS series on performance management is going to be a showstopper.  Dave Suri, Project Lead, Applications Performance and Gustavo Jimenez, Senior Development Manager will discuss some of the steps involved in triaging and diagnosing E-Business Suite systems related to JVM and Forms components. Please join us for our next ATG Live Webcast on Mar. 29, 2012: Triage and Diagnostics for E-Business Suite JVM and Forms The topics covered in this webcast will be: Overall Menu/Sections Architecture Patches/Certified browsers/jdk versions JVM Tuning JVM Tools (jstat,eclipse mat, ibm tda) Forms Tools (strace/FRD) Java Concurrent Program options location Case studies Case Studies JVM Thread dump case for Oracle Advanced Product Catalog Forms FRD trace relating to Saving an SR Java Concurrent Program for BT Date:               Thursday, March 29, 2012Time:              8:00 AM - 9:00 AM Pacific Standard TimePresenters:  Dave Suri, Project Lead, Applications Performance                        Gustavo Jimenez, Senior Development ManagerWebcast Registration Link (Preregistration is optional but encouraged)To hear the audio feed:   Domestic Participant Dial-In Number:            877-697-8128    International Participant Dial-In Number:      706-634-9568    Additional International Dial-In Numbers Link:    Dial-In Passcode:                                              99342To see the presentation:    The Direct Access Web Conference details are:    Website URL: https://ouweb.webex.com    Meeting Number:  597073984 If you miss the webcast, or you have missed any webcast, don't worry -- we'll post links to the recording as soon as it's available from Oracle University.  You can monitor this blog for pointers to the replay. And, you can find our archive of our past webcasts and training here.If you have any questions or comments, feel free to email Bill Sawyer (Senior Manager, Applications Technology Curriculum) at BilldotSawyer-AT-Oracle-DOT-com. 

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  • Java - learning / migrating fast

    - by Yippie-Kai-Yay
    This is not one of those questions like "How do I learn Java extremely fast, I know nothing about programming, but I heard Java is cool, yo". I have an interview for a Java Software Developer in a couple of weeks and the thing is that I think that I know C++ really good and I am somewhat good at C# (like, here I can probably answer on a lot of questions related to these languages), but I have almost zero experience with Java. I have a lot of projects written in both languages, I participiated in several open-source projects (mostly C++, though). Now, what should I do (in your opinion) to prepare myself for this Java interview. I guess migrating from C# to Java should be kind of fast, especially when you know a lot about programming in global, patterns, modern techniques and have a lot of practical experience behind you. But still two weeks is obviously not enough to get Java in-depth - so what should I focus on to have the best chances to pass the interview? Thank you.

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  • Is there any way to test how will the site perform under load

    - by Pankaj Upadhyay
    I have made an Asp.net MVC website and hosted it on a shared hosting provider. Since my website surrounds a very generic idea, it might have number of concurrent users sometime in future. So, I was thinking of a way to test my website for on-load performance. Like how will the site perform when 100 or 1000 users are online at the same time and surfing the website. This will also make me understand whether my LINQ queries are well written or not.

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  • Tips On Using The Service Contracts Import Program

    - by LuciaC
    Prior to release 12.1 there was no supported way to import contracts into the EBS Service Contracts application - there were no public APIs nor contract load programs provided.  From release 12.1 onwards the 'Service Contracts Import Program' is provided to load service contracts into the application. The Service Contracts Import functionality is explained in How to Use the Service Contracts Import Program - Scope and Limitations (Doc ID 1057242.1).  This note includes an attached document which explains the program architecture, shows the Entity Relationship Diagram and details the interface table definitions. The Import program takes data from the interface tables listed below and populates the contracts schema tables:  OKS_USAGE_COUNTERS_INTERFACE OKS_SALES_CREDITS_INTERFACEOKS_NOTES_INTERFACEOKS_LINES_INTERFACEOKS_HEADERS_INTERFACEOKS_COVERED_LEVELS_INTERFACEThese interface tables must be loaded via a custom load program.The Service Contracts Import concurrent request is then submitted to create contracts from this legacy data. The parameters to run the Import program are:  Parameter Description  Mode Validate only, Import  Batch Number Batch_Id (unique id populated into the OKS_HEADERS_INTERFACE table)  Number of Workers Number of workers required (these are spawned as separate sub-requests)  Commit size Represents number of successfully processed contracts commited to database The program spawns sub-requests for the import worker(s) and the 'Service Contracts Import Report'.  The data is validated prior to import and into the Contracts tables and will report errors in the Service Contracts Import Report program output file (Import Execution Report).  Troubleshooting tips are provided in R12.1 - Common Service Contract Import Errors (Doc ID 762545.1); this document lists some, but not all, import errors.  The document will be updated over time.  Additional help is given in Debugging Tip for Service Contracts Import Errors (Doc ID 971426.1).After you successfully import contracts, you can purge the records from the interface tables by running the Service Contracts Import Purge concurrent program. Note that there is no supported way to mass delete data from the Contracts schema tables once they are populated, so data loaded by the Import program must be fully tested and verified before the program is run to load data into a Production system.A Service Contracts Import Test program has been provided which will take an existing contract in the application and load the interface tables using the data from that contract.  This can be used as an example for guidance on how to load the interface tables.  The Test program functionality is explained in How to Use the Service Contracts Test Import Program Provided in Release 12.1 (Doc ID 761209.1).  Note that the Test program has some limitations which do not apply to the full Import program and is not a supported program, it is simply a testing tool.  

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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  • Linux Books For Windows/C++ Programmers?

    - by John Dibling
    I'm a Windows C++ programmer with a great deal of experience, and I'm looking for book recommendations to get up to speed with programming in Linux (specifically RHE 6). Ideally, I'd like a book geared specifically to my needs. Something along the lines of "Linux C++ Programming for Windows Experts" would be nice. :) I'm open to any recommendations you have. My domain is primarily financial market data servers (no GUIs) and simple console apps. I do a lot of multithreading, a lot of networking, not a lot of user interface stuff. I know C++0x, but our production codebase can only use C++. Thanks for your recommendations for books and/or resources!

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  • Where does this concept of "favor composition over inheritance" come from?

    - by Mason Wheeler
    In the last few months, the mantra "favor composition over inheritance" seems to have sprung up out of nowhere and become almost some sort of meme within the programming community. And every time I see it, I'm a little bit mystified. It's like someone said "favor drills over hammers." In my experience, composition and inheritance are two different tools with different use cases, and treating them as if they were interchangeable and one was inherently superior to the other makes no sense. Also, I never see a real explanation for why inheritance is bad and composition is good, which just makes me more suspicious. Is it supposed to just be accepted on faith? Liskov substitution and polymorphism have well-known, clear-cut benefits, and IMO comprise the entire point of using object-oriented programming, and no one ever explains why they should be discarded in favor of composition. Does anyone know where this concept comes from, and what the rationale behind it is?

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  • What are best practices when giving a presentation to programmers?

    - by blunders
    I've watched 50 plus presentations on programming topics, although most have been online; example, Google Tech Talks -- and have ad-hoc experience on what formats work for programmers, or practices to take into account when presenting to a group of programmers. That said, I'm open to any suggestions, but here's some topic of the top of my head: Programming Jokes, Images, etc. Posting Code for download Contact Info Collecting feedback Presenting Code on Screen If it matters, in this case -- I'm giving a presentation on using a scripting language to extract, transform and load data to a local user group who's focus is the scripting language; Ruby in this case. Questions, feedback, requests -- just comment, thanks!!

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  • Finding the time to program in your spare time?

    - by Omar Kooheji
    I've got about a dozen programming projects bouncing about my head, and I'd love to contribute to some open source projects, the problem I have is that having spent the entire day staring at Visual Studio and or Eclipse (Sometimes both at the same time...) the last thing I feel like doing when I go home is program. How do you build up the motivation/time to work on your own projects after work? I'm not saying that I don't enjoy programming, it's just that I enjoy other things to and it can be hard to even do something you enjoy if you've spent all day already doing it. I think that if I worked at a chocolate factory the last thing I'd want to see when I got home was a Wonka bar.

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  • What is a dedicated Linux box used for?

    - by DanLeaningphp
    So this is probably a very basic and obvious question for most people, but my google-foo is failing me and it just seems something is going over my head. I've heard numerous people refer to having a 'dedicated linux box' as a central part of a developer's setup. I have been doing web-dev programming for about a year and understand the benefits of programming on a Unix/Linux system. But I seem to be missing what role a 'dedicated linux box' plays in the development process. I would assume that it is used as a server of some sort, but I am yet to run across any needs to have a computer dedicated to running a linux server. Am I just being nieve and mistaking the commonality of programmers preferring to work in linux for a tool used by developers? What do most developers use their 'dedicated linux box' for?

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  • What's the most important trait of a programmer desired by peer programmers [closed]

    - by greengit
    Questions here talk about most important programming skills someone is supposed to possess, and, a lot of great answers spring up. The answers and the questioners seem mostly interested on qualities related to getting a better job, nailing some interview, things desired by boss or management, or improving your programming abilities. One thing that often gets blown over is the genuine consideration for what traits peers want. They don't much value things like you're one of those 'gets things done' people for the company, or you never miss a deadline, or your code is least painful to review and debug, or you're team player with fantastic leading abilities. They probably care more if you're helpful, are a refreshing person to talk to, you're fun to program in pair with, everybody wants you to review their code, or something of that nature. I, for one, would care that I come off to my peers as a pleasurable programmer to work with, as much as I care about my impression on my boss or management. Is this really significant, and if yes, what are the most desirable traits peers want from each other.

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