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  • worth learning c# before Visual Web Developer 2010 [closed]

    - by Jamie Knott
    Ive been trying to learn asp.net from reading "beginning asp.net 4 with c#" and been finding it hard to get a solid grasp on the code involved. I plan to go to tafe sometime next year to get my diploma but want to start myself. instead of learning asp.net as a whole and all the languages involved such as c#, html css and javascript etc etc. I'm starting to think a solid understanding of at lest one of these might be beneficial I have "Beginning C# Object-Oriented Programming - Clark - Apress, is it worth learning about the languages before I go head first into a ide?.

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  • Is Oracle a threat to Java? [closed]

    - by Deadlocked_Thread
    Java is one of the best language, but after Oracle has bought Sun it might try to go for some standardization (Like MS) and it might take Java away from programmers. Java is popular because it has no limits and i think Oracle is gonna set the limits to get some standards. Oracle is no longer supporting Eclipse (IBM) and political game is being played be both camps: 1. What is the future of Java? 2. Do you think it will be in same class as .NET family (C# etc.)? 3. Will MS get benefits from this internal fight?

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  • What is the term for a really BIG source code commit?

    - by Ida
    Sometimes when we check the commit history of a software, we may see that there are a few commits that are really BIG - they may change 10 or 20 files with hundreds of changed source code lines (delta). I remember that there is a commonly used term for such BIG commit but I can't recall exactly what that term is. Can anyone help me? What is the term that programmers usually use to refer to such BIG and giant commit? BTW, is committing a lot of changes all together a good practice? UPDATE: thank you guys for the inspiring discussion! But I think "code bomb" is the term that I'm looking for.

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  • How can I get textures on edge of walls like in Super Metroid and Aquaria?

    - by meds
    Games like Super Metroid and Aquaria present the terrain with the other facing parts having rocks and stuff while deeper behind them (i.e. underground) there's different detail or just black. I would like to do something similar using polygons. Terrain is created in my current level as a set of overlapping square boxes. I'm not sure if this rendering method will work such a system for creating terrain but if anyone has ideas I'd love to hear them. Otherwise I'd like to know how I should re-write the terrain rendering system so it actually works to draw terrain in this manner...

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  • Best language or tool for automating tedious manual tasks [closed]

    - by Jon Hopkins
    We all have tasks that come up from time to time that we think we'd be better off scripting or automating than doing manually. Obviously some tools or languages are better for this than others - no-one (in their right mind) is doing a one off job of cross referencing a bunch of text lists their PM has just given them in assembler for instance. What one tool or language would you recommend for the sort of general quick and dirty jobs you get asked to do where time (rather than elegance) is of the essence? Background: I'm a former programmer, now development manager PM, looking to learn a new language for fun. If I'm going to learn something for fun I'd like it to be useful and this sort of use case is the most likely to come up.

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  • How do I make this ad execution?

    - by Maggie
    I am doing research on replicating an ad execution - http://www.digitalbuzzblog.com/gol-airlines-mobile-controlled-banner-game/ It's a simple "game" involving using the phone as a forward/back/left/right controller for a car in flash on the internet. I've started reading on P2P, but I'm finding such a vast amount of information and non specific to what I need that it's hard for me to sort through. Does anyone know any tutorials or can shed some light on how I might go about making a very simple mobile controller for a flash game?

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  • Is this high coupling?

    - by Bono
    Question I'm currently working a on an assignment for school. The assignment is to create a puzzle/calculator program in which you learn how to work with different datastructures (such as Stacks). We have generate infix math strings suchs as "1 + 2 * 3 - 4" and then turn them in to postfix math strings such as "1 2 + 3 * 4 -". In my book the author creates a special class for converting the infix notation to postfix. I was planning on using this but whilst I was about to implement it I was wondering if the following is what you would call "high coupling". I have read something about this (nothing that is taught in the book or anything) and was wondering about the aspect (since I still have to grasp it). Problem I have created a PuzzleGenerator class which generates the infix notation of the puzzle (or math string, whatever you want to call it) when it's instantiated. I was going to make a method getAnswer() in which I would instantiate the InToPost class (the class from the book) to convert the infix to postfox notation and then calculate the answer. But whilst doing this I thought: "Is using the InToPost class inside this method a form a high coupling, and would it be better to place this in a different method?" (such as a "convertPostfixToInfix" method, inside the PuzzleGenerator class) Thanks in advance.

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  • is jargon related to a frameWork (concept)

    - by MaKo
    If this is not the right place to ask this question please inform where it would belong, to change it... I have a doubt for the correct word or concept in english language [not my native], about the relationship of language to framework for example i work with objective C, with the cocoa touch frame work || python with the django frame work My comparison is between natural languages and formal languages, So would be in a natural language english and the frame work a [computer, it]jargon? Does this make sense? Or what other concept would be the relationship between natural language - framework?

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  • FP for simulation and modelling

    - by heaptobesquare
    I'm about to start a simulation/modelling project. I already know that OOP is used for this kind of projects. However, studying Haskell made me consider using the FP paradigm for modelling a system of components. Let me elaborate: Let's say I have a component of type A, characterised by a set of data (a parameter like temperature or pressure,a PDE and some boundary conditions,etc.) and a component of type B, characterised by a different set of data(different or same parameter, different PDE and boundary conditions). Let's also assume that the functions/methods that are going to be applied on each component are the same (a Galerkin method for example). If I were to use an OOP approach, I would create two objects that would encapsulate each type's data, the methods for solving the PDE(inheritance would be used here for code reuse) and the solution to the PDE. On the other hand, if I were to use an FP approach, each component would be broken down to data parts and the functions that would act upon the data in order to get the solution for the PDE. This approach seems simpler to me assuming that linear operations on data would be trivial and that the parameters are constant. What if the parameters are not constant(for example, temperature increases suddenly and therefore cannot be immutable)? In OOP, the object's (mutable) state can be used. I know that Haskell has Monads for that. To conclude, would implementing the FP approach be actually simpler,less time consuming and easier to manage (add a different type of component or new method to solve the pde) compared to the OOP one? I come from a C++/Fortran background, plus I'm not a professional programmer, so correct me on anything that I've got wrong.

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  • Dealing with a gfortran error?

    - by user293253
    I usually do some pieces of code in Fortran and C for my job, but since some days ago I get the following error: $ gfortran D.f -o D.x gfortran: error trying to exec 'f951': execvp: No such file or directory (I have Ubuntu 14.04 on a I7, 8cores and 64b) I did try searching on the forums and several option but nothing seems to work ... Could somebody help ... ? I guess the problem started when I did something to install adobereader and/or skype.

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  • What Scripting Program would you choose to recover deleted and missing files?

    - by Steven Graf
    For a private project I'm looking for a command line tool to scan and recover files. I'm working on Gnome 3 (but I could also change my OS if it helps reaching my goal) and must be able to find and recover files on attached devices with formats such as NTFS, Fat32, MAC OS Extended and ext3. Is there a command line script to cover all of them or do I need to use different programs to reach my goal? can you recommend command line tools for these kind of tasks? is one of you willing and able to show me some examples and teach me further?

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  • What should I learn from Scheme?

    - by bunglestink
    I was wondering what unique features I can learn from Scheme that would help me become a better programmer? I have a lot experience in mainstream languages, and I am looking to expand my horizons and learn about functional aspects that are missing from other languages. I am familiar with closures from javascript, lambda expressions from C#, and I was wondering what I can focus on that is lacking in other languages? Aside from the Lisp syntax, I feel like what I have seen so far I've already encountered in other languages. What is unique to Scheme/Lisp that will teach me something new?

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  • How to organize functional programs

    - by bleakcabal
    In OOP, your basic unit of organization for code is the class. A frequently used methodology in Java, C# and similar languages is to organize your code around having one file for each class with the file name following the class name. You can consider each of these class as a unit of organization to group a single concept. These classes are in in namespaces which often follow the directory structure of the files in the solution/project. Namespaces are another level of organization. How are large projects in functional languages typically organized? How to you determine how to split your functions into different files? Are other units of grouping beside files used? How is code typically organized within a single file?

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  • AND is better or using Internal "IF"

    - by BDotA
    In a situation like this:" if ((metadata != null) && (metadata.TypeEnum != VariantInfoMetadata.CellTypeEnum.Status)) do you recommend to keep the code as it is above or do you think it is better to make an internal "if" statement and brake that AND into two sections where "outer if" makes sure metadata is not null and inner if does the rest of the checking. I think this way will take care of possible null refrence exception if value of metadata gets null?

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  • OO Software Architecture - base class that everything inherits from. Bad/good idea?

    - by ale
    I am reviewing a proposed OO software architecture that looks like this: Base Foo Something Bar SomethingElse Where Base is a static class. My immediate thought was that every object in any class will inherit all the methods in Base which would create a large object. Could this cause problems for a large system? The whole architecture is hierarchical.. the 'tree' is much bigger than this really. Does this sort of architecture have a name (hierarchical?!). What are the known pros and cons?

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  • SQL Server APPLY Basics

    One of the most interesting additions to SQL Server syntax in SQL Server 2005 was the APPLY operator. It allows several queries that were previously impossible. It is surprisingly difficult to find a simple explanation of what APPLY actually does. Rob Sheldon is the specialist in simple explanations, so we asked him.

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  • Recreating Doodle Jump in Canvas - Platforms spawning out of reach

    - by kushsolitary
    I have started to recreate Doodle Jump in HTML using Canvas. Here's my current progress. As you can see, if you play it for a few seconds, some platforms will be out of the player's reach. I don't know why is this happening. Here's the code which is responsible for the re-spawning of platforms. //Movement of player affected by gravity if(player.y > (height / 2) - (player.height / 2)) { player.y += player.vy; player.vy += gravity; } else { for(var i = 0; i < platforms.length; i++) { var p = platforms[i]; if(player.vy < 0) { p.y -= player.vy; player.vy += 0.08; } if(p.y > height) { position = 0; var h = p.y; platforms[i] = new Platform(); } if(player.vy >= 0) { player.y += player.vy; player.vy += gravity; } } } Also, here's the platform class. //Platform class function Platform(y) { this.image = new Image(); this.image.src = platformImg; this.width = 105; this.height = 25; this.x = Math.random() * (width - this.width); this.y = y || position; position += height / platformCount; //Function to draw it this.draw = function() { try { ctx.drawImage(this.image, this.x, this.y, this.width, this.height); } catch(e) {} }; } You can also see the whole code on the link I provided. Also, when a platform goes out of the view port, the jump animation becomes quirky. I am still trying to find out what's causing this but can't find any solution.

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  • Is there any way to optimize my search blob program?

    - by Vicky
    I written this code to search the blob items (text files) on the basis of there content. For ex : if I search for "Good", then the files that contains "Good or good" word the name of that files should appear in search result. My code is working but i want to optimize it. class BlobSearch { public static int num = 1; static void Main(string[] args) { string accountName = "accountName"; string accessKey = "accesskey"; string azureConString = "DefaultEndpointsProtocol=https;AccountName=" + accountName + ";AccountKey=" + accessKey; string blob = "MyBlobContainer"; string searchText = string.Empty; Console.WriteLine("Type and enter to search : "); searchText = Console.ReadLine(); CloudStorageAccount account = CloudStorageAccount.Parse(azureConString); CloudBlobClient blobClient = account.CreateCloudBlobClient(); CloudBlobContainer blobContainer = blobClient.GetContainerReference(blob); blobContainer.FetchAttributes(); var blobItemList = blobContainer.ListBlobs(); GetBlobList(searchText, blobContainer, blobItemList); Console.ReadLine(); } private static async void GetBlobList(string searchText, CloudBlobContainer blobContainer, IEnumerable<IListBlobItem> blobItemList) { foreach (var item in blobItemList) { string line = string.Empty; CloudBlockBlob blockBlob = blobContainer.GetBlockBlobReference(item.Uri.ToString()); if (blockBlob.Name.Contains(".txt")) { await Search(searchText, blockBlob); } } } private async static Task Search(string searchText, CloudBlockBlob blockBlob) { string text = await blockBlob.DownloadTextAsync(); if (text.ToLower().IndexOf(searchText.ToLower()) != -1) { Console.WriteLine("Result : " + num + " => " + blockBlob.Name.Substring(blockBlob.Name.LastIndexOf('/') + 1)); num++; } } } I think blobContainer.ListBlobs(); is blocking code because search will not work until all the blob items loaded. Is there anyway to optimize it or anywhere else in my code. Thanks

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  • Implementing AS 2.0 with FSM?

    - by Up2u
    i have seen many of references of AI and FSM like : http://www.richardlord.net/blog/fini...n-actionscript and sadly im still can't understand the point of the FSM on AS2.0 is it a must to create a class of each state ? i have a project of game and also it has an AI, the AI has 3 state n i said the state is distanceCheck, ChaseTarget, and Hit the target, the game that i create is FPS game and play via by mouse so what i mean is i have create an AI ( and is success ) but i want to convert it to FSM method ... i create : function of CheckDistanceState() and in that function i have to locked the target with an array, and sort it with the nearest distance and locked it and it trigger the function ChaseState(), and in the ChaseState() i insert the Hit() function to destroy the enemy, the 3 function that i created , i call it in the AI_cursor.onEnterframe, ( FPS game that only have a cursor in stage ) is there any chance to implement FSM to my code without to create a class ?? from what i read before , to create a class mean to create an external code outside of the frame ( i used to code in frame) and i stil dont understand about it. sorry if my explaination not clear ...

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  • Problem with Update(GameTime) Methods and Pause implementation

    - by Adam
    I have the pause function implemented and it works correctly in that it dims the player screen and stops updating the gameplay. The problem is that GameTime continues to increase while it is paused, so my method that checks gameTime versus previousSpawnTime before spawning another enemy gets messed up and if the game is paused too long it is noticeable that the next enemy draws far too early. Here is my code for the enemy update. private void UpdateEnemies(GameTime gameTime) { // Spawn a new enemy every 1.5 seconds if (gameTime.TotalGameTime - previousSpawnTime > enemySpawnTime) { previousSpawnTime = gameTime.TotalGameTime; // Add an Enemy AddEnemy(); } ... I also have other methods that depend on gameTime. I've tried getting the total pause time and subtracting that from the total game time, but I can't seem to get it to work correctly if that is the way I should go about solving this. If you need to see any other code let me know. Thank you.

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  • Why can't `main` return a double or String rather than int or void?

    - by sunny
    In many languages such as C, C++, and Java, the main method/function has a return type of void or int, but not double or String. What might be the reasons behind that? I know a little bit that we can't do that because main is called by runtime library and it expects some syntax like int main() or int main(int,char**) so we have to stick to that. So my question is: why does main have the type signature that it has, and not a different one?

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  • Creating a new variable versus assigning an existing one

    - by rwallace
    Which is more common, creating a new variable versus assigning an existing variable (field, array element etc - anything that syntactically uses the assignment operator)? The reason I ask is that I'm designing a new language, and wondering which of these two operations should get the shorter syntax. It's not intended to be a pure functional language, or the question wouldn't arise, so I'd ideally like to count usage across large existing code bases in procedural and object-oriented languages like C, C++ and Java, though as far as I can see there isn't an easy way to do this automatically, and going by memory and eyeball, neither is obviously more common than the other.

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  • What is the actual problem with a prototype based design?

    - by WindScar
    I feel like anything that can be developed using OO/functional languages can be generally made 'better' using a prototype based language, because they appaer to have the best of them all: high order functions, flexibility to simulate any OO structure, productivity (low verbosity) and scalability because of concurrency. But it seems like they are avoided for the creation of executable applications and of bigger projects in general. Why that?

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  • Is there a language offering LISP-like macros with a more complex syntax?

    - by blubb
    LISP's macros are extremely powerful constructs, and the inability to introspect and modify the program itself beyond the method signature level has always struck me as a limitation. Yet I favour "complex" syntax because it tends to be closer to natural language. So far I have failed to find a language which combines a powerful macro mechanism such as LISP's with a naturally looking syntax (1). Is anyone aware of such a language? Footnote: I would consider python to have a naturally looking syntax as it allows constructs like this: if 0 < a < 5 and b in list. The avoidance of braces to structure blocks is irrelevant in this case, though.

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  • understanding technology that news websites use

    - by Registered User
    I am trying to understand the technology which many news websites use please have a look at this website http://www.shritimes.com/ if you click any news item then the particular thing gets zoomed and viewer can read the news as far as I can understand they have done some programming by which a gif image is opened up in a new pop up, can some one help to understand as what thing is used here javascript,html, php or what exactly? I have seen this feature in a lot of websites I want to know how it is achieved? I am looking from the code side of the things if some one can advise me any function call which does this I am a programmer but into C I am new to web kind of things.

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