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  • CodePlex Daily Summary for Monday, January 17, 2011

    CodePlex Daily Summary for Monday, January 17, 2011Popular ReleasesBloodSim: BloodSim - 1.3.3.1: - Priority update to resolve a bug that was causing Boss damage to ignore Blood Shields entirelyfluentAOP - A Fluent AOP Library for .NET: fluentAOP.1.0.13.bin: fluentAOP.1.0.13.binXsltDb - DotNetNuke Module Builder: 02.00.36: New FeaturesAdvanced database caching. XsltDb now supports SqlCacheDependency. This great feature allows minimizing database load for heavily loaded site pages as home page, latest news, etc. mdo:sql and mdo:xml supports JSON output formats $json each recordset is converted to array of JSON records $jsonrow – first record of first recordset is converted to JSON object mdo:header section. You now able to inject anything you need at page header, top of the form or top of the module. mdo...Rawr: Rawr 4.0.16 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of this release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Tracker. W...MvcContrib: an Outer Curve Foundation project: MVC 3 - 3.0.51.0: Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcContrib.TestHelper.dll MvcContrib.Extras.Release.zip T4MVC. The extra view engines / controller factories and other functionality which is in the project. This file includes the main MvcContrib assembly. Samples are included in the release. You do not need MvcContrib if you download the Extras.Yahoo! UI Library: YUI Compressor for .Net: Version 1.5.0.0 - Jalthi: Updated solution to VS2010. New: Work Item #4450 - Optional MSBuild task parameter :: Do not error if no files were found. Fixed: Work Item #5028 - Output file encoding is the same as the optional MSBuild task encoding argument. Fixed: Work Item #5824 - MSBuilds where slow, after the first build due to the Current Thread being forced to en-gb, on none en-gb systems. Changed: Work Item #6873 - Project license changed from MS-PL to GPLv2. New: Added all the unit tests from the Java YU...N2 CMS: 2.1.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. 2.1.1 Maintenance release List of changes 2.1 Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open...TweetSharp: TweetSharp v2.0.0.0 - Preview 8: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 8 ChangesUpgraded library references to address reported regressions Third Party Library VersionsHammock v1.1.6: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comVidCoder: 0.8.1: Adds ability to choose an arbitrary range (in seconds or frames) to encode. Adds ability to override the title number in the output file name when enqueing multiple titles. Updated presets: Added iPhone 4, Apple TV 2, fixed some existing presets that should have had weightp=0 or trellis=0 on them. Added {parent} option to auto-name format. Use {parent:2} to refer to a folder 2 levels above the input file. Added {title:2} option to auto-name format. Adds leading zeroes to reach the sp...Microsoft SQL Server Product Samples: Database: AdventureWorks2008R2 without filestream: This download contains a version of the AdventureWorks2008R2 OLTP database without FILESTREAM properties. You do not need to have filestream enabled to attach this database. No additional schema or data changes have been made. To install the version of AdventureWorks2008R2 that includes filestream, use the SR1 installer available here. Prerequisites: Microsoft SQL Server 2008 R2 must be installed. Full-Text Search must be enabled. Installing the AdventureWorks2008R2 OLTP database: 1. Cl...NuGet: NuGet 1.0 RTM: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog.MVC Music Store: MVC Music Store v2.0: This is the 2.0 release of the MVC Music Store Tutorial. This tutorial is updated for ASP.NET MVC 3 and Entity Framework Code-First, and contains fixes and improvements based on feedback and common questions from previous releases. The main download, MvcMusicStore-v2.0.zip, contains everything you need to build the sample application, including A detailed tutorial document in PDF format Assets you will need to build the project, including images, a stylesheet, and a pre-populated databas...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.7 GA Released: Hi, Today we are releasing Visifire 3.6.7 GA with the following feature: * Inlines property has been implemented in Title. Also, this release contains fix for the following bugs: * In Column and Bar chart DataPoint’s label properties were not working as expected at real-time if marker enabled was set to true. * 3D Column and Bar chart were not rendered properly if AxisMinimum property was set in x-axis. You can download Visifire v3.6.7 here. Cheers, Team VisifireASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: paging for the lookup lookup with multiselect changes: the css classes used by the framework where renamed to be more standard the lookup controller requries an item.ascx (no more ViewData["structure"]), and LookupList action renamed to Search all the...??????????: All-In-One Code Framework ??? 2011-01-12: 2011???????All-In-One Code Framework(??) 2011?1??????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????release?,???????ASP.NET, AJAX, WinForm, Windows Shell????13?Sample Code。???,??????????sample code。 ?????:http://blog.csdn.net/sjb5201/archive/2011/01/13/6135037.aspx ??,??????MSDN????????????。 http://social.msdn.microsoft.com/Forums/zh-CN/codezhchs/threads ?????????????????,??Email ????patterns & practices – Enterprise Library: Enterprise Library 5.0 - Extensibility Labs: This is a preview release of the Hands-on Labs to help you learn and practice different ways the Enterprise Library can be extended. Learning MapCustom exception handler (estimated time to complete: 1 hr 15 mins) Custom logging trace listener (1 hr) Custom configuration source (registry-based) (30 mins) System requirementsEnterprise Library 5.0 / Unity 2.0 installed SQL Express 2008 installed Visual Studio 2010 Pro (or better) installed AuthorsChris Tavares, Microsoft Corporation ...Orchard Project: Orchard 1.0: Orchard Release Notes Build: 1.0.20 Published: 1/12/2010 How to Install OrchardTo install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.1.0.20.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run...Umbraco CMS: Umbraco 4.6.1: The Umbraco 4.6.1 (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains nearly 200 bug fixes since the 4.5.2 release. Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're ...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14986.000: A considerable amount of work has gone into this release: Features: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the ...Facebook C# SDK: 4.2.1: - Authentication bug fixes - Updated Json.Net to version 4.0.0 - BREAKING CHANGE: Removed cookieSupport config setting, now automatic. This download is also availible on NuGet: Facebook FacebookWeb FacebookWebMvcNew ProjectsAddition/Multiplication: It's A simple application developed in <programming language> Use this to perform large but simple Addition and MultiplicationCustom Paging API: This dll contains custom paging method. you can implement this custom paging easily in to your project DanubeSalsaConnection: DanubeSalsaConnectionDNN Menu Provider: You think working with standard DotNetNuke menu providers is a pain? You don't want to study XSLT befor skinning your menu? You are looking for a simple as well as powerful solution? Well, then you are exactly right here! Ejemplos WP7 Silverlight: Los ejemplos en silverlight para WP7 pueden servir de base de las aplicaciones más comunes. Todos los ejemplos son en lenguaje C#.GPS Nerd: Technologies: - ASP.NET MVC, MySQL, NHibernate, Ninject, Google Maps API The GPS Nerd project is a meant to be a platform to learn how to build a website by pulling in various technologies. More Info: See the documentation. Live Site: http://gpsnerd.comNetLirc: .NET LIRC Server with PIC16F628A IR sensornForum For Umbraco: This is the beginning of a forum package for Umbraco, it is built purely using Linq2umbraco so if your an XSLT ninja you are out of luck at the moment. more details to come soon...Orchard Feeds Aggregator Module: Feeds Aggregator Module for Orchard CMSSilverlight for Windows Phone Performance Samples: A collection of Silverlight for Windows Phone code samples highlighting good coding practices.SilvyAcc - Silverlight Accordion Control: This is custom made Silverlight Accordion control.Twesh Ajax: TweshAjax is clientside javascript library for making asynchronous calls to server.WikiPageContentPopulator: This Project allows SharePoint 2010 developers to add wiki page content during the installation of the solution via Feature Receiver WPaolo7: Programmi WPaolo7WPFEdit: WPFEdit is a starter kit for applications that edit files. It contains easy-to-use starter controls and a document management system. WPFEdit is developed with C# / .NET 4.0 / WPF.

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  • CodePlex Daily Summary for Saturday, August 18, 2012

    CodePlex Daily Summary for Saturday, August 18, 2012Popular ReleasesExtAspNet: ExtAspNet v3.1.9: +2012-08-18 v3.1.9 -??other/addtab.aspx???JS???BoundField??Tooltip???(Dennis_Liu)。 +??Window?GetShowReference???????????????(︶????、????、???、??~)。 -?????JavaScript?????,??????HTML????????。 -??HtmlNodeBuilder????????????????JavaScript??。 -??????WindowField、LinkButton、HyperLink????????????????????????????。 -???????????grid/griddynamiccolumns2.aspx(?????)。 -?????Type??Reset?????,??????????????????(e??)。 -?????????????????????。 -?????????int,short,double??????????(???)。 +?Window????Ge...XDA ROM HUB: Release v0.9.3: ChangelogAdded a new UI Removed unnecessary features Fixed a lot of bugs Adding new firmwares (Please help me) Added a new app for Android Ability to backup apps to the SD Card Ability to create Nandroid backups without a PC Ability to backup apps and restore from CWM Improved download manager Now supporting pause and resume Converting Bytes to MegaBytes Improved dialogs Removed support for 7z files Changed installer Known BugsDialog message will always appear when clic...Task Card Creator 2010: TaskCardCreator2010 4.0.2.0: What's New: UI/UX improved using a contextual ribbon tab for reports Finishing the "new 4.0 UI" Report template help improved New project branch to support TFS 2012: http://taskcardcreator2012.codeplex.com User interface made more modern (4.0.1.0) Smarter algorithm used for report generation (4.0.1.0) Quality setting added (4.0.1.0) Terms harmonized (4.0.1.0) Miscellaneous optimizations (4.0.1.0) Fixed critical issue introduced in 4.0.0.0 (4.0.1.0)AcDown????? - AcDown Downloader Framework: AcDown????? v4.0.1: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...Fluent Validation for .NET: 3.4: Changes since 3.3: Make ValidationResut.IsValid virtual Add private no-arg ctor to ValidationFailure to help with serialization Add Turkish error messages Work-around for reflection bug in .NET 4.5 that caused VerificationExceptions Assemblies are now unsigned to ease with versioning/upgrades (especially where other frameworks depend on FV) (Note if you need signed assemblies then you can use the following NuGet packages: FluentValidation-signed, FluentValidation.MVC3-signed, FluentV...fastJSON: v2.0.2: - bug fix $types and arraysAssaultCube Reloaded: 2.5.3 Unnamed Fixed: If you are using deltas, download 2.5.2 first, then overwrite with the delta packages. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.1: Bug Fix release Bug Fixes Better support for transparent images IsFrozen respected if not bound to corrected deadlock stateWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.7: Version: 2.5.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add CollectionHelper.GetNextElementOrDefault method. InfoMan: Support creating a new email and saving it in the Send b...Diablo III Drop Statistics Service: D3DSS 1.0.1: ??????IP??。 ??????????,??????????。myCollections: Version 2.2.3.0: New in this version : Added setup package. Added Amazon Spain for Apps, Books, Games, Movie, Music, Nds and Tvshow. Added TVDB Spain for Tvshow. Added TMDB Spain for Movies. Added Auto rename files from title. Added more filters when adding files (vob,mpls,ifo...) Improve Books author and Music Artist Credits. Rewrite find duplicates for better performance. You can now add Custom link to items. You can now add type directly from the type list using right mouse button. Bug ...Player Framework by Microsoft: Player Framework for Windows 8 Preview 5 (Refresh): Support for Windows 8 and Visual Studio RTM Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version NEW TO PREVIEW 5 REFRESH:Req...TFS Workbench: TFS Workbench v2.2.0.10: Compiled installers for TFS Workbench 2.2.0.10 Bug Fix Fixed bug that stopped the change workspace action from working.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.60: Allow for CSS3 grid-column and grid-row repeat syntax. Provide option for -analyze scope-report output to be in XML for easier programmatic processing; also allow for report to be saved to a separate output file.ClosedXML - The easy way to OpenXML: ClosedXML 0.67.2: v0.67.2 Fix when copying conditional formats with relative formulas v0.67.1 Misc fixes to the conditional formats v0.67.0 Conditional formats now accept formulas. Major performance improvement when opening files with merged ranges. Misc fixes.Umbraco CMS: Umbraco 4.8.1: Whats newBug fixes: Fixed: When upgrading to 4.8.0, the database upgrade didn't run Update: unfortunately, upgrading with SQLCE is problematic, there's a workaround here: http://bit.ly/TEmMJN The changes to the <imaging> section in umbracoSettings.config caused errors when you didn't apply them during the upgrade. Defaults will now be used if any keys are missing Scheduled unpublishes now only unpublishes nodes set to published rather than newest Work item: 30937 - Fixed problem with Fi...patterns & practices - Unity: Unity 3.0 for .NET 4.5 and WinRT - Preview: The Unity 3.0.1208.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. This is an updated version of the port after the .NET Framework 4.5 and Windows 8 have RTM'ed. Please see the Release Notes Providing feedback Post your feedback on the Unity forum Submit and vote on new features for Unity on our Uservoice site.Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 2.0.0 for VS11: Self-Tracking Entity Generator for WPF and Silverlight v 2.0.0 for Entity Framework 5.0 and Visual Studio 2012NPOI: NPOI 2.0: New features a. Implement OpenXml4Net (same as System.Packaging from Microsoft). It supports both .NET 2.0 and .NET 4.0 b. Excel 2007 read/write library (NPOI.XSSF) c. Word 2007 read/write library(NPOI.XWPF) d. NPOI.SS namespace becomes the interface shared between XSSF and HSSF e. Load xlsx template and save as new xlsx file (partially supported) f. Diagonal line in cell both in xls and xlsx g. Support isRightToLeft and setRightToLeft on the common spreadsheet Sheet interface, as per existin...BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...New Projectscocos2d simpledemo: simple demo cocos2dDiscuzViet: Discuz Vi?t Nam - discuz.vnEaseSettings: EaseSettings is a library designed to allow easy usage of settings with a highly structured in treenode-form.Face Detection & Recognition: Face Detection & Recognition project. It provide an interface for face detection and recognition FIM 2010 GoogleApps MA: Forefront Identity Manager 2010 Management Agent for Google Apps. You can synchronize users between Google Apps and Forefront Identity Manager 2010.Get System Info: Get System Information is an open source project licensed under the GNU Public License v2. This project allows you to view information about your system.go launcher: Go launchergrOOvy language (the spec): A formal specification of what the Groovy Language does.JavaScript Prototype Extension: It is a standalone JavaScript extension based on JavaScript prototype directly, to make developers use JS like C# or Java.Jump N Roll Windows Phone 7: Jump n Roll is a remake of the classic amiga game for windows phone 7, using vb.net and XNA. Version 1 is in a working but unfinished state.KingOfHorses: This is a Capstone Project from FPT University.Lan House Manager: Trabalho de conclusão de curso da faculdade de Ciências da Computação 2009 UNISANTA. -.NET -C# -WPF -ASP.NET MVC -Entity Framework -SQL ServerMy source code: This project contains my source code.MySimpleProjectForKudu: Cool stuffNWP INTRANET: NWP Intranet, a complete and useful intranet application for a wide cainds of companies.P.O.W. - PowerShell on the Web - DevOps Automation Portal: The PowerShell DevOps Portal provides a SharePoint like experience but centralized around the execution of PowerShell scripts to automate DevOps oriented tasks.Piwik for Microsoft Silverlight Analytics Framework: Piwik for Micorsoft Silverlight Analytics adds Piwik support to the MSAFPlaygroundSite: pluralsight tutSkewboid Approach to Pareto Relaxation and Filtering: For multi-objective decision-making and optimization - an adjustment parameter, alpha, is added to the conventional determination of Pareto optimality.Software Factories: Software Factory Generatorsspaceship cocos2dx demo: testing onlySpring_DWR: Present day I had a requirement where using Spring and Direct web remoting. testgit08172012git01: yuitesttom08172012tfs01: ytryytrtouchdragdemo: touch drag demoVirtual Pilot Client: An open-source pilot client for the VATSIM network. See discussions at http://forums.vatsim.net/viewforum.php?f=124 Visual Studio IDE Service - DTE: Visual Studio ServicesWCF AOP Sample: This project contains a simple implementation of AOP for WCF. It illustrates how to do simple logging and param masking using basic WCF extensions and Unity.WeatherApp: Aplicación para ver el clima????: ??????????,????

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  • CodePlex Daily Summary for Saturday, November 17, 2012

    CodePlex Daily Summary for Saturday, November 17, 2012Popular ReleasesPaint.NET PSD Plugin: 2.2.0: Changes: Layer group visibility is now applied to all layers within the group. This greatly improves the visual fidelity of complex PSD files that have hidden layer groups. Layer group names are prefixed so that users can get an indication of the layer group hierarchy. (Paint.NET has a flat list of layers, so the hierarchy is flattened out on load.) The progress bar now reports status when saving PSD files, instead of showing an indeterminate rolling bar. Performance improvement of 1...Water Entity for SunBurn: Sunburn Water Entity For 2.0.1.8 (Deffered Only): Sunburn water entity for Sunburn 2.0.1.8 for deffered rendering only, forward water is not working yet. You need to download water normal maps, from Sunburn Reflection/Refraction example from Here.CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.7): [IMPROVED] Detailed error message descriptions for FaultException [FIX] Fixed bug in rule CrmOfflineAccessStateRule which had incorrect State attribute name [FIX] Fixed bug in rule EntityPropertyRule which was missing PropertyValue attribute [FIX] Current connection information was not displayed in status bar while refreshing list of entitiesSuper Metroid Randomizer: Super Metroid Randomizer v5: v5 -Added command line functionality for automation purposes. -Implented Krankdud's change to randomize the Etecoon's item. NOTE: this version will not accept seeds from a previous version. The seed format has changed by necessity. v4 -Started putting version numbers at the top of the form. -Added a warning when suitless Maridia is required in a parsed seed. v3 -Changed seed to only generate filename-legal characters. Using old seeds will still work exactly the same. -Files can now be saved...Caliburn Micro: WPF, Silverlight, WP7 and WinRT/Metro made easy.: Caliburn.Micro v1.4: Changes This version includes many bug fixes across all platforms, improvements to nuget support and...the biggest news of all...full support for both WinRT and WP8. Download Contents Debug and Release Assemblies Samples Readme.txt License.txt Packages Available on Nuget Caliburn.Micro – The full framework compiled into an assembly. Caliburn.Micro.Start - Includes Caliburn.Micro plus a starting bootstrapper, view model and view. Caliburn.Micro.Container – The Caliburn.Micro invers...DirectX Tool Kit: November 15, 2012: November 15, 2012 Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838 Cleaned up warning level 4 warningsDotNetNuke® Community Edition CMS: 06.02.05: Major Highlights Updated the system so that it supports nested folders in the App_Code folder Updated the Global Error Handling so that when errors within the global.asax handler happen, they are caught and shown in a page displaying the original HTTP error code Fixed issue that stopped users from specifying Link URLs that open on a new window Security FixesFixed issue in the Member Directory module that could show members to non authenticated users Fixed issue in the Lists modul...xUnit.net Contrib: xunitcontrib-resharper 0.7 (RS 7.1, 6.1.1): xunitcontrib release 0.6.1 (ReSharper runner) This release provides a test runner plugin for Resharper 7.1 RTM and 6.1.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) This release drops 7.0 support and targets the latest revisions of the last two major versions of ReSharper (namely 7.0 and 6.1.1). Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. Also note that all builds work against ALL ...MVC Bootstrap: MVC Boostrap 0.5.6: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. Added features to the Membership provider, a "lock out" feature to help fight brute force hacking of accounts. After a set number of log in attempts, the account is locked for a set time. If you download and use this project, please give some feedback, good or bad!Home Access Plus+: v8.4: This release only contains fixes for the 97576 release, you can download the v8.3 release files which aren't in this release from 97576 Changes: Fixed: Setup.aspx wrong jquery reference Fixed: Issue with loading the user's photo Changed: The JSON Urls to use a number of a date rather than a string Added: Code to hopefully, finally, fix the AD Browser not working some times File Changes: ~/bin/hap.ad.dll ~/bin/hap.web.dll ~/bin/hap.web.configuration.dll ~/bin/hap.web.livetiles.dl...OnTopReplica: Release 3.4: Update to the 3 version with major fixes and improvements. Compatible with Windows 8. Now runs (and requires) .NET Framework v.4.0. Added relative mode for region selection (allows the user to select regions as margins from the borders of the thumbnail, useful for windows which have a variable size but fixed size controls, like video players). Improved window seeking when restoring cloned thumbnail or cloning a window by title or by class. Improved settings persistence. Improved co...DotSpatial: DotSpatial 1.4: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.5: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes Docum...AcDown?????: AcDown????? v4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...????: ???? 1.0: ????Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office ??? ?????、Unicode IVS?????????????????Unicode IVS???????????????。??、??????????????、?????????????????????????????。Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.74: fix for issue #18836 - sometimes throws null-reference errors in ActivationObject.AnalyzeScope method. add back the Context object's 8-parameter constructor, since someone has code that's using it. throw a low-pri warning if an expression statement is == or ===; warn that the developer may have meant an assignment (=). if window.XXXX or window"XXXX" is encountered, add XXXX (as long as it's a valid JavaScript identifier) to the known globals so subsequent references to XXXX won't throw ...???????: Monitor 2012-11-11: This is the first releasehttpclient?????????: httpclient??????? 1.0: httpclient??????? (1)?????????? (2)????????? (3)??2012-11-06??,???????。VidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...New Projects40Fingers Page Language module for DotNetNuke: DotNetNuke module that allows you to overrule the language a specific page, without using any other localization solutions. Brought to you by 40FINGERSAnonymous Interfaces (by Stephen Cleary): A fluent API for dynamically creating an anonymous type implementing a specific interface.Asynk: Asynk is a framework/application that allows existing applications to easily be extended with an offloaded asynchronous worker layer. Asynk is developed using C#.BizTalkWCFOperationPromoteEncoder: If you seen the BizTalk error: " An action mapping was defined but BTS.Operation was not found in the Message context ", When you use the BizTalk WCF-Customer, bLaugh Plugin for Windows Live Writer: The bLaugh Plugin for Windows Live Writer provides a quick and easy way to find and insert bLaugh (www.blaugh.com) comics into a blog post.CaptureWebPage: Code Between The Lines @ http://www.codebetweenthelines.com Capture an Entire Web Page in a C# Console Application Sample application that fixes most problems.CF-Soft: this is my workspace to study C# programming.Cloud Backup Scheduler: Desktop utility to auto schedule online backups with popular cloud services. Cloud Giraffe: Cloud Giraffe is a library which provides easy collection and analysis of Windows Azure Diagnostics data.dbscript: dbscript is a simple scripting language for DBAs, devs, and others who have need to routinely deliver the results of SQL queries in Excel spreadsheet form.Drill: Drill is the Dependency Resolution and Instance Location Layer, an abstraction to DI containers, service locators and the like facilitating loose coupling.Drzewa decyzyjne WPF: Praca inzE-Commerce Gado: E commerce voltado para o mercado bovinoELearningTutorial: A list of tutorialsElmas Kitap: Kitapliginizi düzenleyebileceginiz bir program.Epi Info iOS Companion: iPad and iPhone companion for Epi Info 7.FreeBlokus: A simple version of Blokus Duo.g1: test GGCStatus: Global Gift Card by We Solve IT. Server Status ApplicationGiveGraph: Social Managed Resources Distribution SystemGlobal String Formatter: The Global String Formatter library allows developers to deal with conditional string formatting in an elegant fashion. Developers specify a predicate and a corresponding string output function for each case of the formatting. The library plays well with DI frameworks.HTWKAidStation: The HTWKAidStation shows schedules and the menu of local mensae in Leipzig, Germany.JsViewEngine - a ASP.NET View Engine using JsRender on both client and server: An ASP.NET View Engine that specializes in sharing partial views between client and server.Kexp.ShoutcastRunner: ShoutcastRunner is a quick and simple Windows service that runs the SHOUTcast DNAS 1.x mp3 server and provides some extra features. MDrive - Controlling Precision Electric Motors: This project demonstrates how to control MDrive(r) precision electric motors from Schneider Electric.MyNet Project: MyNet is an undergraduate project developed in the context of the Cloud Data Management cours at Grenoble INP.Passwords Thief: Sometimes you need to see what is behind asteriks in password edit box. It will help you to resolve this problem. Pet Shop Web: Projeto para gerenciamento de Pet Shop Desenvolvido em ASP.NET com Framework 4.0primeiros passos: aRCVersion: A smart tool to modify version information in RC file.recycling20: Recycling 2.0replaceSID: replaceSID replaces an SID in a SDDL fileshmapcha: Cool toolSMC (Social Media Connector): Social Media APIs are developed to provide Join-In Game providers to access Social Media Portal. Textline Processor: Textline processor is a utility to execute C# codes dynamically on each line of texts, and get output to replace lines in the text. treadmill project: Treadmill ProjectTriathlon Checklist: Triathlon Checklist is a Windows Phone application for triathletes. Download it for free: http://bit.ly/TriathlonChecklistwarhamer40kListBuilder: projet personnel de geston de liste d'armée pour le jeux warhammer 40.000.Wonder: WonderWP7GBAEmulator: A C# GBA Emulator For Windows Phone 7WPF Message Box: WPF Message Box is a simple and free message box for WPF using MVVM pattern. Image, buttons, message, and caption can be set.????: ??????·???????????????

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  • Stumbling Through: Visual Studio 2010 (Part I)

    Ive spent the better part of the last two years doing nothing but K2 workflow development, which until very recently could only be done in Visual Studio 2005 so I am a bit behind the times. I seem to have skipped over using Visual Studio 2008 entirely, and I am now ready to stumble through all that Ive missed. Not that I will abandon my K2 ramblings, but I need to get back to some of the other technologies I am passionate about but havent had the option of working with them on a day-to-day basis as I have with K2 blackpearl. Specifically, I am going to be focusing my efforts on what is new in the Entity Framework and WPF in Visual Studio 2010, though you have to keep in mind that since I have skipped VS 2008, I may be giving VS 2010 credit for things that really have been around for a while (hey, if I havent seen it, it is new to me!). I have the following simple goals in mind for this exercise: Entity Framework Model an inherited class Entity Framework Model a lookup entity WPF Bind a list of entities WPF - on selection of an entity in the bound list, display values of the selected entity WPF For the lookup field, provide a dropdown of potential values to lookup All of these goals must be accomplished using as little code as possible, relying on the features we get out of the box in Visual Studio 2010. This isnt going to be rocket science here, Im not even looking to get or save this data from/to a data source, but I gotta start somewhere and hopefully it will grow into something more interesting. For this exercise, I am going to try to model some fictional data about football players and personnel (maybe turning this into some sort of NFL simulation game if I lose my job and can play with this all day), so Ill start with a Person class that has a name property, and extend that with a Player class to include a Position lookup property. The idea is that a Person can be a Player, Coach or whatever other personnel type may be associated with a football team but well only flesh out the Player aspect of a person for this. So to get started, I fired up Visual Studio 2010 and created a new WPF Application: To this project, I added a new ADO.NET Entity Data Model named PlayerModel (for now, not sure what will be an appropriate name so this may be revisited): I chose for it to be an empty model, as I dont have a database designed for this yet: Using the toolbox, I dragged out an entity for each of the items we identified earlier: Person, Player and Position, and gave them some simple properties (note that I kept the default Id property for each of them): Now to figure out how to link these things together the way I want to first, lets try to tell it that Player extends Person. I see that Inheritance is one of the items in the toolbox, but I cant seem to drag it out anywhere onto the canvas. However, when I right-click an element, I get the option to Add Inheritance to it, which gives us exactly what we want: Ok, now that we have that, how do we tell it that each player has a position? Well, despite association being in the toolbox, I have learned that you cant just drag and drop those elements so I right click Player and select Add -> Association to get the following dialog: I see the option here to Add foreign key properties to my entities Ive read somewhere this this is a new and highly-sought after feature so Ill see what it does. Selecting it includes a PositionId on the Player element for me, which seems pretty database-centric and I would like to see if I can live without it for now given that we also got the Position property out of this association. Ill bring it back into the fold if it ends up being useful later. Here is what we end up with now: Trying to compile this resulted in an error stating that the Player entity cannot have an Id, because the Person element it extends already has a property named Id. Makes sense, so I remove it and compile again. Success, but with a warning but success is a good thing so Ill pretend I didnt see that warning for now. It probably has to do with the fact that my Player entity is now pretty useless as it doesnt have any non-navigation properties. So things seem to match what we are going for, great now what the heck do we do with this? Lets switch gears and see what we get for free dealing with this model from the UI. Lets open up the MainWindow.xaml and see if we can connect to our entities as a data source. Hey, whats this? Have you read my mind, Visual Studio? Our entities are already listed in the Data Sources panel: I do notice, however, that our Player entity is missing. Is this due to that compilation warning? Ill add a bogus property to our player entity just to see if that is the case no, still no love. The warning reads: Error 2062: No mapping specified for instances of the EntitySet and AssociationSet in the EntityContainer PlayerModelContainer. Well if everything worked without any issues, then I wouldnt be stumbling through at all, so lets get to the bottom of this. My good friend google indicates that the warning is due to the model not being tied up to a database. Hmmm, so why dont Players show up in my data sources? A little bit of drill-down shows that they are, in fact, exposed under Positions: Well now that isnt quite what I want. While you could get to players through a position, it shouldnt be that way exclusively. Oh well, I can ignore that for now lets drag Players out onto the canvas after selecting List from the dropdown: Hey, what the heck? I wanted a list not a listview. Get rid of that list view that was just dropped, drop in a listbox and then drop the Players entity into it. That will bind it for us. Of course, there isnt any data to show, which brings us to the really hacky part of all this and that is to stuff some test data into our view source without actually getting it from any data source. To do this through code, we need to grab a reference to the positionsPlayersViewSource resource that was created for us when we dragged out our Players entity. We then set the source of that reference equal to a populated list of Players.  Well add a couple of players that way as well as a few positions via the positionsViewSource resource, and Ill ensure that each player has a position specified.  Ultimately, the code looks like this: System.Windows.Data.CollectionViewSource positionViewSource = ((System.Windows.Data.CollectionViewSource)(this.FindResource("positionsViewSource")));             List<Position> positions = new List<Position>();             Position newPosition = new Position();             newPosition.Id = 0;             newPosition.Name = "WR";             positions.Add(newPosition);             newPosition = new Position();             newPosition.Id = 1;             newPosition.Name = "RB";             positions.Add(newPosition);             newPosition = new Position();             newPosition.Id = 2;             newPosition.Name = "QB";             positions.Add(newPosition);             positionViewSource.Source = positions;             System.Windows.Data.CollectionViewSource playerViewSource = ((System.Windows.Data.CollectionViewSource)(this.FindResource("positionsPlayersViewSource")));             List<Player> players = new List<Player>();             Player newPlayer = new Player();             newPlayer.Id = 0;             newPlayer.Name = "Test Dude";             newPlayer.Position = positions[0];             players.Add(newPlayer);             newPlayer = new Player();             newPlayer.Id = 1;             newPlayer.Name = "Test Dude II";             newPlayer.Position = positions[1];             players.Add(newPlayer);             newPlayer = new Player();             newPlayer.Id = 2;             newPlayer.Name = "Test Dude III";             newPlayer.Position = positions[2];             players.Add(newPlayer);             playerViewSource.Source = players; Now that our views are being loaded with data, we can go about tying things together visually. Drop a text box (to show the selected players name) and a combo box (to show the selected players position). Drag the Positions entity from the data sources panel to the combo box to wire it up to the positions view source. Click the text box that was dragged, and find its Text property in the properties pane. There is a little glyph next to it that displays Advanced Properties when hovered over click this and then select Apply Data Binding. In the dialog that appears, we can select the current players name as the value to bind to: Similarly, we can wire up the combo boxs SelectedItem value to the current players position: When the application is executed and we navigate through the various players, we automatically get their name and position bound to the appropriate fields: All of this was accomplished with no code save for loading the test data, and I might add, it was pretty intuitive to do so via the drag and drop of entities straight from the data sources panel. So maybe all of this was old hat to you, but I was very impressed with this experience and I look forward to stumbling through the caveats of doing more complex data modeling and binding in this fashion. Next up, I suppose, will be figuring out how to get the entities to get real data from a data source instead of stuffing it with test data as well as trying to figure out why Players ended up being under Positions in the data sources panel.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Parallelism in .NET – Part 15, Making Tasks Run: The TaskScheduler

    - by Reed
    In my introduction to the Task class, I specifically made mention that the Task class does not directly provide it’s own execution.  In addition, I made a strong point that the Task class itself is not directly related to threads or multithreading.  Rather, the Task class is used to implement our decomposition of tasks.  Once we’ve implemented our tasks, we need to execute them.  In the Task Parallel Library, the execution of Tasks is handled via an instance of the TaskScheduler class. The TaskScheduler class is an abstract class which provides a single function: it schedules the tasks and executes them within an appropriate context.  This class is the class which actually runs individual Task instances.  The .NET Framework provides two (internal) implementations of the TaskScheduler class. Since a Task, based on our decomposition, should be a self-contained piece of code, parallel execution makes sense when executing tasks.  The default implementation of the TaskScheduler class, and the one most often used, is based on the ThreadPool.  This can be retrieved via the TaskScheduler.Default property, and is, by default, what is used when we just start a Task instance with Task.Start(). Normally, when a Task is started by the default TaskScheduler, the task will be treated as a single work item, and run on a ThreadPool thread.  This pools tasks, and provides Task instances all of the advantages of the ThreadPool, including thread pooling for reduced resource usage, and an upper cap on the number of work items.  In addition, .NET 4 brings us a much improved thread pool, providing work stealing and reduced locking within the thread pool queues.  By using the default TaskScheduler, our Tasks are run asynchronously on the ThreadPool. There is one notable exception to my above statements when using the default TaskScheduler.  If a Task is created with the TaskCreationOptions set to TaskCreationOptions.LongRunning, the default TaskScheduler will generate a new thread for that Task, at least in the current implementation.  This is useful for Tasks which will persist for most of the lifetime of your application, since it prevents your Task from starving the ThreadPool of one of it’s work threads. The Task Parallel Library provides one other implementation of the TaskScheduler class.  In addition to providing a way to schedule tasks on the ThreadPool, the framework allows you to create a TaskScheduler which works within a specified SynchronizationContext.  This scheduler can be retrieved within a thread that provides a valid SynchronizationContext by calling the TaskScheduler.FromCurrentSynchronizationContext() method. This implementation of TaskScheduler is intended for use with user interface development.  Windows Forms and Windows Presentation Foundation both require any access to user interface controls to occur on the same thread that created the control.  For example, if you want to set the text within a Windows Forms TextBox, and you’re working on a background thread, that UI call must be marshaled back onto the UI thread.  The most common way this is handled depends on the framework being used.  In Windows Forms, Control.Invoke or Control.BeginInvoke is most often used.  In WPF, the equivelent calls are Dispatcher.Invoke or Dispatcher.BeginInvoke. As an example, say we’re working on a background thread, and we want to update a TextBlock in our user interface with a status label.  The code would typically look something like: // Within background thread work... string status = GetUpdatedStatus(); Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action( () => { statusLabel.Text = status; })); // Continue on in background method .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This works fine, but forces your method to take a dependency on WPF or Windows Forms.  There is an alternative option, however.  Both Windows Forms and WPF, when initialized, setup a SynchronizationContext in their thread, which is available on the UI thread via the SynchronizationContext.Current property.  This context is used by classes such as BackgroundWorker to marshal calls back onto the UI thread in a framework-agnostic manner. The Task Parallel Library provides the same functionality via the TaskScheduler.FromCurrentSynchronizationContext() method.  When setting up our Tasks, as long as we’re working on the UI thread, we can construct a TaskScheduler via: TaskScheduler uiScheduler = TaskScheduler.FromCurrentSynchronizationContext(); We then can use this scheduler on any thread to marshal data back onto the UI thread.  For example, our code above can then be rewritten as: string status = GetUpdatedStatus(); (new Task(() => { statusLabel.Text = status; })) .Start(uiScheduler); // Continue on in background method This is nice since it allows us to write code that isn’t tied to Windows Forms or WPF, but is still fully functional with those technologies.  I’ll discuss even more uses for the SynchronizationContext based TaskScheduler when I demonstrate task continuations, but even without continuations, this is a very useful construct. In addition to the two implementations provided by the Task Parallel Library, it is possible to implement your own TaskScheduler.  The ParallelExtensionsExtras project within the Samples for Parallel Programming provides nine sample TaskScheduler implementations.  These include schedulers which restrict the maximum number of concurrent tasks, run tasks on a single threaded apartment thread, use a new thread per task, and more.

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  • Scott Guthrie in Glasgow

    - by Martin Hinshelwood
    Last week Scott Guthrie was in Glasgow for his new Guathon tour, which was a roaring success. Scott did talks on the new features in Visual Studio 2010, Silverlight 4, ASP.NET MVC 2 and Windows Phone 7. Scott talked from 10am till 4pm, so this can only contain what I remember and I am sure lots of things he discussed just went in one ear and out another, however I have tried to capture at least all of my Ohh’s and Ahh’s. Visual Studio 2010 Right now you can download and install Visual Studio 2010 Candidate Release, but soon we will have the final product in our hands. With it there are some amazing improvements, and not just in the IDE. New versions of VB and C# come out of the box as well as Silverlight 4 and SharePoint 2010 integration. The new Intellisense features allow inline support for Types and Dictionaries as well as being able to type just part of a name and have the list filter accordingly. Even better, and my personal favourite is one that Scott did not mention, and that is that it is not case sensitive so I can actually find things in C# with its reasonless case sensitivity (Scott, can we please have an option to turn that off.) Another nice feature is the Routing engine that was created for ASP.NET MVC is now available for WebForms which is good news for all those that just imported the MVC DLL’s to get at it anyway. Another fantastic feature that will need some exploring is the ability to add validation rules to your entities and have them validated automatically on the front end. This removes the need to add your own validators and means that you can control an objects validation rules from a single location, the object. A simple command “GridView.EnableDynamicData(gettype(product))“ will enable this feature on controls. What was not clear was wither there would be support for this in WPF and WinForms as well. If there is, we can write our validation rules once and use everywhere. I was disappointed to here that there would be no inbuilt support for the Dynamic Language Runtime (DLR) with VS2010, but I think it will be there for .vNext. Because I have been concentrating on the Visual Studio ALM enhancements to VS2010 I found this section invaluable as I now know at least some of what I missed. Silverlight 4 I am not a big fan of Silverlight. There I said it, and I will probably get lynched for it. My big problem with Silverlight is that most of the really useful things I leaned from WPF do not work. I am only going to mention one thing and that is “x:Type”. If you are a WPF developer you will know how much power these 6 little letters provide; the ability to target templates at object types being the the most magical and useful. But, and this is a massive but, if you are developing applications that MUST run on platforms other than windows then Silverlight is your only choice (well that and Flash, but lets just not go there). And Silverlight has a huge install base as well.. 60% of all internet connected devices have Silverlight. Can Adobe say that? Even though I am not a fan of it my current project is a Silverlight one. If you start your XAML experience with Silverlight you will not be disappointed and neither will the users of the applications you build. Scott showed us a fantastic application called “Silverface” that is a Silverlight 4 Out of Browser application. I have looked for a link and can’t find one, but true to form, here is a fantastic WPF version called Fish Bowl from Microsoft. ASP.NET MVC 2 ASP.NET MVC is something I have played with but never used in anger. It is definitely the way forward, but WebForms is not dead yet. there are still circumstances when WebForms are better. If you are starting from greenfield and you are using TDD, then MVC is ultimately the only way you can go. New in version 2 are Dynamic Scaffolding helpers that let you control how data is presented in the UI from the Entities. Adding validation rules and other options that make sense there can help improve the overall ease of developing the UI. Also the Microsoft team have heard the cries of help from the larger site builders and provided “Areas” which allow a level of categorisation to your Controllers and Views. These work just like add-ins and have their own folder, but also have sub Controllers and Views. Areas are totally pluggable and can be dropped onto existing sites giving the ability to have boxed products in MVC, although what you do with all of those views is anyone's guess. They have been listening to everyone again with the new option to encapsulate UI using the Html.Action or Html.ActionRender. This uses the existing  .ascx functionality in ASP.NET to render partial views to the screen in certain areas. While this was possible before, it makes the method official thereby opening it up to the masses and making it a standard. At the end of the session Scott pulled out some IIS goodies including the IIS SEO Toolkit which can be used to verify your own site is “good” for search engine consumption. Better yet he suggested that you run it against your friends sites and shame them with how bad they are. note: make sure you have fixed yours first. Windows Phone 7 Series I had already seen the new UI for WP7 and heard about the developer story, but Scott brought that home by building a twitter application in about 20 minutes using the emulator. Scott’s only mistake was loading @plip’s tweets into the app… And guess what, it was written in Silverlight. When Windows Phone 7 launches you will be able to use about 90% of the codebase of your existing Silverlight application and use it on the phone! There are two downsides to the new WP7 architecture: No, your existing application WILL NOT work without being converted to either a Silverlight or XNA UI. NO, you will not be able to get your applications onto the phone any other way but through the Marketplace. Do I think these are problems? No, not even slightly. This phone is aimed at consumers who have probably never tried to install an application directly onto a device. There will be support for enterprise apps in the future, but for now enterprises should stay on Windows Phone 6.5.x devices. Post Event drinks At the after event drinks gathering Scott was checking out my HTC HD2 (released to the US this month on T-Mobile) and liked the Windows Phone 6.5.5 build I have on it. We discussed why Microsoft were not going to allow Windows Phone 7 Series onto it with my understanding being that it had 5 buttons and not 3, while Scott was sure that there was more to it from a hardware standpoint. I think he is right, and although the HTC HD2 has a DX9 compatible processor, it was never built with WP7 in mind. However, as if by magic Saturday brought fantastic news for all those that have already bought an HD2: Yes, this appears to be Windows Phone 7 running on a HTC HD2. The HD2 itself won't be getting an official upgrade to Windows Phone 7 Series, so all eyes are on the ROM chefs at the moment. The rather massive photos have been posted by Tom Codon on HTCPedia and they've apparently got WiFi, GPS, Bluetooth and other bits working. The ROM isn't online yet but according to the post there's a beta version coming soon. Leigh Geary - http://www.coolsmartphone.com/news5648.html  What was Scott working on on his flight back to the US?   Technorati Tags: VS2010,MVC2,WP7S,WP7 Follow: @CAMURPHY, @ColinMackay, @plip and of course @ScottGu

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  • CodePlex Daily Summary for Saturday, May 15, 2010

    CodePlex Daily Summary for Saturday, May 15, 2010New ProjectsBizTalk EDI Guidance: BizTalk EDI Guidance is intended to simplify the delivery of EDI solutions by leveraging the ESB Toolkit. This project is currently Alpha and sh...Continues Integration Sample: I'm providing a series of blog post to show a complete CI process using CruiseControl.Net and msbuild. The source code for this series is hosted here.DioM2D: My Dragons in our Midst RPG. Runs on my custom Starlight Engine.Ethical Hacking ASP.NET: Security tools and guidelines for white-hat hacking and protecting ASP.NET web applications.Farseer Engine with XNATouch: Farseer is great engine for game physics. This implementation uses XNATouch framework.Feature Builder Guidance Extensions: Feature Builder Guidance Extensions are Feature Extensions which extend the guidance for the Feature Building experience. Each FBGX will be suppli...Microsoft Office Document Security: MODS is a plugin for office 2007 thats includes Hash Encryption, Hex Convertion and more. Plugins: MODS For Word still working on (MODS for Excel ...Minimize Engine (XNA): The Minimize Engine is a basic 3D Games Engine created using XNA, with its primary focus around Grid Based games.MSForge TownCrier: This project is meant to build a notification and calling system for MSForge.net User Groups.NatureProtector: Silverlight 4 project.OutSync: OutSync is a free Windows desktop application that syncs photos of your Facebook friends with matching contacts in Microsoft Outlook. It allows you...Quick Save Images, Clipboard save to file, Quick save, bmp, png, jpeg, Image: ClipSa is a very small tool for very quick picture saving. You put some picture into the clipboard (PrintScrn/Alt-PrintScrn/Ctrl-C), ClipSa saves ...ResHelper Manager: Resource strings management tool that creates localization files for any type of localization target (asp.net, wpf and so on...)SecureCookieHttpModule: Secure your session cookie (and other session-based) cookies for replay attacks using this easy to use ASP.NET HttpModule.simpleChMS: A Church Management System (ChMS) designed for churches or ministries like youth groups that want to facilitate better care or theie membership. Fo...sMAPtool: -SPDomainObject: mapping strong type objects to sp listsSQL Trim: This project aims at developing a universal trim function for Microsoft SQL Server. It trims: 1) pre spaces 2) post spaces 3) double spaces 3) subs...TurretGunner: mt-experienceNew ReleasesBeanProxy: BeanProxy 3.0: BeanProxy is a C# (.NET 3.5) library housing classes that facilitates unit testing. Any non-static, public interface/class or abstract class can be...Blueset Studio Opensource Projects: 蓝色之风记事本 0.2 Alpha: 一个超级Bug版本……CSharp Intellisense: V2.1: - Bug fix (Pascal Casing)DioM2D: DioM2D0.01: http://www.dragonsinourmidst.com/forums/showthread.php?p=690058#post690058Ethical Hacking ASP.NET: Version 1.0.0.1: This is the initial release of the project. Read more about the available tests and features on the Documentation tab. You need the full .NET Frame...Event Scavenger: Collector service update - version 3.2.4: Added check if the database connection string is set up in the config file.Feature Builder Guidance Extensions: FBGX-Binaries: This release consists of a zip file containing all the VSIXs resulting from building each of the FBGX packages found here as source. This will mak...Floe IRC Client: Floe IRC Client 2010-05 R2: - Detaching windows (right click on the tabs to detach them) - Highlight lines with your nick or other patterns - Fixed several bugs - Tabs can now...Free language translator and file converter: Free Language Translator 1.96: Fixed some minor bugs and improved the UI a bit. If you can not install the msi file you might be missing some prerequisites. You can try running t...Geocache Downloader: release 1.0: This is the first release.kp.net: Alpha release is avalable: The goal of this alpha release is to try the code in some production scenarios and find out what features should be tuned.Live-Exchange Calendar Sync: Live-Exchange Calendar Sync: Live-Exchange Calendar Sync Beta May 14, 2010 release of Live-Exchange Calendar Sync 1.0 BETA. (Version 45334) Getting StartedInfo about installat...MAPILab Explorer for SharePoint: MAPILab Explorer for SharePoint ver 2.1.1: 1) Small bug fixed that appears on first start (when earliers versions wasn't installed). How to install:Download ZIP file and extract it on Sha...Microsoft Office Document Security: MODS 4 WORD (SOURCE INCLUDED): Includes Source CodeMoonyDesk (windows desktop widgets): MoonyDesk Alpha: MoonyDesk Alpha (some memory improvements)OnTopReplica: Release 2.9.3: Some bugfixes and improvements. Czech translation added (thanks René Mihula).OutSync: OutSync v1.0.100.0: OutSync v1.0.100.0 is the final release by Mel before the move to CodePlex. I have tested it on Windows 7 32bit and 64bit with Office 2007 and it ...Quick Save Images, Clipboard save to file, Quick save, bmp, png, jpeg, Image: Clipsa v 0.1: Download and extract to any place 2 files - clipSa.exe and clipSa.exe.config Run clipSa.exe. That's all.ResHelper Manager: ResHelperManager: List of changes applied to this version of ResHelper is included in main download zip package. Example sourcesIn Source Code tab are sources of De...Rx Contrib: V1.3: - Bug Fix - BufferWithTimeOrCount with flexible time period setting when ever the time period elapsed...SharePoint DVK Integration: SharePoint 2007 DVK integration v1.0.3: Fixes Fixed default field bindings. I rebound too many fields on every page load. Fixed extension replacing on creating target url (threw it out)...ShoutcastStast for DotNetNuke: DNN_ShoutcastStats alpha 05.00.495: First Alpha release of ShoutcastStats Module for DotNetNuke This first alpha version of the ShoutcastStats Module for DotNetNuke is still in devel...SilverPart 2.1: SilverPart 2.1: SilverPart 2.1 This interim release fixes some major bugs related to Firefox and anonymous access. - Fix for Issue ID 4005 - SilverPart does not w...sMAPtool: sMAPedit v0.7c (Base Release with Maps): Fixed: force a gargabe collection update to prevent pictureBox's memory leak Added: essential map pack with all basic maps in jpg format Added:...SQL Trim: Trim: Initial releaseSSIS Multiple Hash: Multiple Hash V1.2.1: This is version 1.2.1 of the Multiple Hash SSIS Component. It supports SQL 2005 and SQL 2008, although you have to download the correct install pa...StreamInsight Yahoo Finance input adapter example: StockTicker_v1_0_RTM: Updated for StreamInsight RTM.Update Controls .NET: 2.1.0.0: Automatic dependency management for WPF and Silverlight data binding. This release combines both the WPF and Silverlight assemblies into one insta...VCC: Latest build, v2.1.30514.0: Automatic drop of latest buildMost Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryMirror Testing SystemRawrPHPExcelBlogEngine.NETMicrosoft Biology FoundationCustomer Portal Accelerator for Microsoft Dynamics CRMWindows Azure Command-line Tools for PHP DevelopersShake - C# MakeStyleCop

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  • Building extensions for Expression Blend 4 using MEF

    - by Timmy Kokke
    Introduction Although it was possible to write extensions for Expression Blend and Expression Design, it wasn’t very easy and out of the box only one addin could be used. With Expression Blend 4 it is possible to write extensions using MEF, the Managed Extensibility Framework. Until today there’s no documentation on how to build these extensions, so look thru the code with Reflector is something you’ll have to do very often. Because Blend and Design are build using WPF searching the visual tree with Snoop and Mole belong to the tools you’ll be using a lot exploring the possibilities.  Configuring the extension project Extensions are regular .NET class libraries. To create one, load up Visual Studio 2010 and start a new project. Because Blend is build using WPF, choose a WPF User Control Library from the Windows section and give it a name and location. I named mine DemoExtension1. Because Blend looks for addins named *.extension.dll  you’ll have to tell Visual Studio to use that in the Assembly Name. To change the Assembly Name right click your project and go to Properties. On the Application tab, add .Extension to name already in the Assembly name text field. To be able to debug this extension, I prefer to set the output path on the Build tab to the extensions folder of Expression Blend. This means that everything that used to go into the Debug folder is placed in the extensions folder. Including all referenced assemblies that have the copy local property set to false. One last setting. To be able to debug your extension you could start Blend and attach the debugger by hand. I like it to be able to just hit F5. Go to the Debug tab and add the the full path to Blend.exe in the Start external program text field. Extension Class Add a new class to the project.  This class needs to be inherited from the IPackage interface. The IPackage interface can be found in the Microsoft.Expression.Extensibility namespace. To get access to this namespace add Microsoft.Expression.Extensibility.dll to your references. This file can be found in the same folder as the (Expression Blend 4 Beta) Blend.exe file. Make sure the Copy Local property is set to false in this reference. After implementing the interface the class would look something like: using Microsoft.Expression.Extensibility; namespace DemoExtension1 { public class DemoExtension1:IPackage { public void Load(IServices services) { } public void Unload() { } } } These two methods are called when your addin is loaded and unloaded. The parameter passed to the Load method, IServices services, is your main entry point into Blend. The IServices interface exposes the GetService<T> method. You will be using this method a lot. Almost every part of Blend can be accessed thru a service. For example, you can use to get to the commanding services of Blend by calling GetService<ICommandService>() or to get to the Windowing services by calling GetService<IWindowService>(). To get Blend to load the extension we have to implement MEF. (You can get up to speed on MEF on the community site or read the blog of Mr. MEF, Glenn Block.)  In the case of Blend extensions, all that needs to be done is mark the class with an Export attribute and pass it the type of IPackage. The Export attribute can be found in the System.ComponentModel.Composition namespace which is part of the .NET 4 framework. You need to add this to your references. using System.ComponentModel.Composition; using Microsoft.Expression.Extensibility;   namespace DemoExtension1 { [Export(typeof(IPackage))] public class DemoExtension1:IPackage { Blend is able to find your addin now. Adding UI The addin doesn’t do very much at this point. The WPF User Control Library came with a UserControl so lets use that in this example. I just drop a Button and a TextBlock onto the surface of the control to have something to show in the demo. To get the UserControl to work in Blend it has to be registered with the WindowService.  Call GetService<IWindowService>() on the IServices interface to get access to the windowing services. The UserControl will be used in Blend on a Palette and has to be registered to enable it. This is done by calling the RegisterPalette on the IWindowService interface and passing it an identifier, an instance of the UserControl and a caption for the palette. public void Load(IServices services) { IWindowService windowService = services.GetService<IWindowService>(); UserControl1 uc = new UserControl1(); windowService.RegisterPalette("DemoExtension", uc, "Demo Extension"); } After hitting F5 to start debugging Expression Blend will start. You should be able to find the addin in the Window menu now. Activating this window will show the “Demo Extension” palette with the UserControl, style according to the settings of Blend. Now what? Because little is publicly known about how to access different parts of Blend adding breakpoints in Debug mode and browsing thru objects using the Quick Watch feature of Visual Studio is something you have to do very often. This demo extension can be used for that purpose very easily. Add the click event handler to the button on the UserControl. Change the contructor to take the IServices interface and store this in a field. Set a breakpoint in the Button_Click method. public partial class UserControl1 : UserControl { private readonly IServices _services;   public UserControl1(IServices services) { _services = services; InitializeComponent(); }   private void button1_Click(object sender, RoutedEventArgs e) { } } Change the call to the constructor in the load method and pass it the services property. public void Load(IServices services) { IWindowService service = services.GetService<IWindowService>(); UserControl1 uc = new UserControl1(services); service.RegisterPalette("DemoExtension", uc, "Demo Extension"); } Hit F5 to compile and start Blend. Got to the window menu and start show the addin. Click on  the button to hit the breakpoint. Now place the carrot text _services text in the code window and hit Shift+F9 to show the Quick Watch window. Now start exploring and discovering where to find everything you need.  More Information The are no official resources available yet. Microsoft has released one extension for expression Blend that is very useful as a reference, the Microsoft Expression Blend® Add-in Preview for Windows® Phone. This will install a .extension.dll file in the extension folder of Blend. You can load this file with Reflector and have a peek at how Microsoft is building his addins. Conclusion I hope this gives you something to get started building extensions for Expression Blend. Until Microsoft releases the final version, which hopefully includes more information about building extensions, we’ll have to work on documenting it in the community.

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  • CodePlex Daily Summary for Sunday, April 18, 2010

    CodePlex Daily Summary for Sunday, April 18, 2010New ProjectsBare Bones Email Trace Listener: Bare Bones Email Trace Listener is about the simplest email trace listener you can have. No bells, no whistles, and no good if you need authenticat...Cartellino: Scopo del progetto è la realizzazione di un software in grado di rilevare i dati dai rilevatori 3Tec (www.3tec.it) e stampare i cartellini presenza...Castle Windsor app.config Properties: The Castle Windsor app.config Properties library makes it possible for users of Castle Windsor to reference appSettings values in Windsor's XML pro...DeskD: This is a simple desktop dictionary application(something like WordWeb) created in Java using Netbeans IDE. Since i am new to codeplex all updates ...FunPokerMakerOnline: It is a play of poker online with a game editor. It is done with .net 4 and WPF and SOAP or WCF. KLOCS Team GIN Project: This is a Master's Degree program group project. It may have academic interest, but won't be maintained after June 2010KNN: This is KNN projectProject Santa: Program to organize teams using mysql databases and c# in a clean and robust task and group system. For more information see my blog post at http:/...ProjetoIntegradoJuridico: Sistema Integrado de Acompanhamento JurídicoRSSR for Windows Phone 7: This is a simple RSS reader application, the project aims to show people that it is easy to build application for windows phones. The applicatio...Simple Rcon: Simple Rcon is a simple lightweight rcon client for HL1/HL2 Servers. It is developed in C# and WPFTAB METHOD SQL Create a data dictionary from your Transact SQL code: TABMETHODSQL makes it easier for data/information workers to document their work. Create a data governance solution that maps sql data process, inc...TM BF Tournament: WPF software to manage Trackmania tournament with Battle France RulesviBlog: visinia plugin, this plugin is used to add blogging facility in visinia cmsviNews: visinia plugin, this plugin can be used to create a news portal like cnn.com nytimeVolumeMaster: VolumeMaster is an On Screen Display (OSD) that gets activated whenever the volume changes. It's written in WPF and uses Vista Core Audio API by Ra...WiiCIS.NET: This is a managed port of WiiCIS, which is a Nintendo Wiimote library originally created by TheOboeNerd and posted on Sourceforge.New ReleasesCastle Windsor app.config Properties: Version 1.0: Initial release.Code for Rapid C# Windows Development eBook: Enumerable Debugger Visualizer Version 1.1: Second release of the Enumerable Debugger Visualizer. There are more classes registered and it is more robust. The list of classes I have register...Convection Game Engine (Basic Edition): Convection Basic (40223): Compiled version of Convection Basic change set 40223.CycleMania Starter Kit EAP - ASP.NET 4 Problem - Design - Solution: Cyclemania 0.08.59: See Source Code tab for recent change history.DbEntry.Net (Lephone Framework): DbEntry.Net 3.9: DbEntry.Net is a lightweight Object Relational Mapping (ORM) database access compnent for .Net 3.5. It has clearly and easily programing interface ...Hash Calculator: HashCalculator 2.0: Upgraded to .NET Framework 4.0 Added support to calculate CRC32 hash function Added "Cancel" button in the Windows 7 taskbar thumbnailHKGolden Express: HKGoldenExpress (Build 201004172120): New features: Added jump links at top of page of message. Bug fix: Fixed page count bug. Improvements: HKGolden Express now uses DocumentBuild...HTML Ruby: 6.21.4: Styles added to override those on some sites for better rendering of ruby Fix regression on complex ruby annotation rendering Better spacingHTML Ruby: 6.21.5: Removed debug code in preference handling Status bar indicator now resets for each action Replace ruby in place without using document fragment...IceChat: IceChat 2009 Alpha 12.4 EXE Update: This is simply an update to the main IceChat program files and DLL. Simpply overwrite the ones in the place where IceChat 2009 is installed.IceChat: IceChat 2009 Alpha 12.4 Full Install: Build Alpha 12.4 - April 17 2010 Added IceChatScript.dll , needs to be added in same folder with EXE and IPluginIceChat.dll Added Self Notice in ...PokeIn Comet Ajax Library: PokeIn Library v05 x64: With this version, PokeIn library has become a stable. Numerous tests have completed. This is the first release candidate of PokeIn. Cheers!PokeIn Comet Ajax Library: PokeIn Library v05 x86: PokeIn Library version 0.5 (x86) With this version, PokeIn library has become a stable. Numerous tests have completed. This is the first release c...Project Santa: Project Santa V1.0: The first initial release of my project manager program, for more information see http://coderplex.blogspot.com/2010/04/project-manager-using-mysq...Salient: TestingWithVSDevServer v1: Using code from Salient, I have assembled a few strategies for programmatic contol of the Visual Studio Development Server (WebDev.WebServer.exe). ...SharePoint Navigation Menu: spNavigationMenu 1.1: Changed the CAML query so it will order by Link Order, then Title. Added the ability to override the On Hover event on the parent menu to use On ...Simple Rcon: Simple Rcon Version 1: Version 1TAB METHOD SQL Create a data dictionary from your Transact SQL code: RELEASE 1: TESTING THE RELEASE SYSTEMTribe.Cache: Tribe.Cache Beta 0.1: Beta release of Tribe.Cache - Now with cache expiration serviceviBlog: viBlog_beta: visinia plugin to add blogging facility in visinia cmsviNews: viNews_beta: visinia plugin.visinia: visinia_beta2: visinia beta 2 released with many new feature.Visual Studio DSite: Visual C++ 2008 Login Form: A simple login form made in visual c 2008. Source code only.WiiCIS.NET: WiiCIS.NET v0.11: 0.11 Removed an unnecessary function from the Wiimote class, and improved the demo. You will need the latest version of SlimDX to compile the sourc...WinControls TreeListView: TreeListView 1.5.1: -fixes issue #5837 -Preliminary feature #5874WoW Character Viewer: Viewer Setup: Finally, I've brought out the next setup of WoW Viewer. Most loose ends have been tied up. Loading and Saving of character files has been fixed.Most Popular ProjectsRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseMicrosoft SQL Server Community & Samplespatterns & practices – Enterprise LibraryPHPExcelFacebook Developer ToolkitBlogEngine.NETMvcContrib: a Codeplex Foundation projectIronPythonMost Active ProjectsRawrpatterns & practices – Enterprise LibraryIndustrial DashboardFarseer Physics EnginejQuery Library for SharePoint Web ServicesIonics Isapi Rewrite FilterGMap.NET - Great Maps for Windows Forms & PresentationProxi [Proxy Interface]BlogEngine.NETCaliburn: An Application Framework for WPF and Silverlight

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  • CodePlex Daily Summary for Thursday, April 15, 2010

    CodePlex Daily Summary for Thursday, April 15, 2010New ProjectsApplication Logging Repository (ALR): The ALR is a light-weight logging framework that allows applications to log events and exceptions to a central repository.Arkane.FileProperties.DSS: Arkane.FileProperties.Dss is a library for parsing the file header of a .DSS file (as used by Olympus digital dictaphone systems) to obtain time, v...B in conTrol project: This project enables controling log-in and locking your workstation automatically, identifyng you bluetooth.DarkBook: DarkBook is a personal library project.Direct2D for Microsoft .Net: Direct2D, DirectWrite and Windows Imaging wrappers for .Net. This library allows to access Direct2D, DirectWrite and Windows Imaging Windows API f...DJ Ware: DJ Ware is an extensible music player with plugin support and innovative features to organize and explore music files. It is developed with C#, WPF...gpsMe: gpsMe is a Windows Mobile 6.x mapping solution allowing to place the user on a personnalized map. The screen requirements are VGA or WVGA but, you ...jErrorLog: jErrorLog is an error logging component for use in DotNet 2.0 or later applications. It can log error messages to any of the following: database, e...KEMET_API: Java Library (open - source). This library is a help to study egyptian hieroglyphs.Meadow: A web site project for a Swedish floorball team called Slackers. Home page built with ASP.NET 2.0, ASP.NET AJAX and SQL Server 2005.Mustang Math: Mustang Math makes it easier for young children to practice basic math facts on the computer. No keyboard or mouse required - just say the answer!...Net.Formats.oEmbed: oEmbed format implementation in c#. oEmbed is a format for allowing an embedded representation of a URL on third party sites. The simple API allows...Normlize O/R Mapper: Open source O/RM tool that participates with traditional inheritance object models as well as Hibernate/nHibernate style class shells. As I have t...N-Twill Twitter Client for VB.NET: Proyecto de cliente twitter hecho con la libreria TwitterVB2 y hecho en VB.net 2008.SIQM: Spatial Information Quality Management Toolset TIMETABLEASY Web: Under developmentTweetSharp: TweetSharp is a complete .NET library for micro-blogging platforms that allows you to write short and sweet expressions that fly to Twitter, Yammer...UISandbox: UISandbox is a sample C# source code showing how to deal with plugins requiring sandbox, when those plugins must interact with WPF application inte...WinForm SharePoint Web Part Manager: The SharePoint Web Part Manager is a WinForm tool using the SharePoint object model that enables developers and power users to add, update, delete,...WoW Character Viewer: View your World of Warcraft character (or anyone else's character), using this application. Written using Visual Basic Express 2008, then ported t...Xrns2XMod: Xrns2XMod converts from Renoise format (xrns) to mod or xm, which are more compatible formats playable from xmplay or vlc.New ReleasesArkane.FileProperties.DSS: 1.0 stable release: Executables and merge module for 1.0. (See documentation.)Bluetooth Radar: Version 2.0: Add IrDA reference for Bluetooth sending using Obex Add Project icon Add Bluetooth detection mode (Auto close application is there is no blueto...BUtil: BUtil 5.0 Alpha: Backup tasks adding.... in progressChronos WPF: Chronos v1.0 RC 1: Chronos v1.0 RC 1. Development will be feature frozen after this release, only bug fixes will be allowed. Updated nRoute assembly to v0.4 (http:...clipShow: Version 2.5: Release that addresses the canonical syntax issues in search discoverd by Tschachim (thanks again!). Also, the play list and play all menu items s...DarkBook: DarkBook alpha: Hi, here comes the alpha version of Darkbook. It has all the functions already but is still in developing. I hope it's helpful for you, at least it...DirectQ: Release 1.8.3a: Improvements to 1.8.2, which will be shortly be removed. This replaces the original 1.8.3 release from earlier today which had some late-breaking ...Effect Custom Tool for Visual Studio: Effect Custom Tool v1.1: Effect Custom Tool for Visual Studio is a visual studio 2008 extension that helps you generate c# classes from effect (*.fx) files for use with Xna...Folder Bookmarks: Folder Bookmarks 1.4.3: This is the latest version of Folder Bookmarks (1.4.3), with general improvements. It has an installer - it will create a directory 'CPascoe' in My...gpsMe: gpsMe v0.3: Required Hardware Windows Mobile 6 .Net Compact Framework 3.5 integrated gps device VGA or WVGA screen (normally works on others)IST435: Lab 4 - Enterprise Level CMS with DotNetNuke: Lab 4 - Enterprise Level CMS with DotNetNukeThis is the "starter kit" that you must base your Lab 4 on. This lab must be completed in-class.Mouse Jiggler: MouseJiggle-1.1: 1.1 release of Mouse Jiggler, now with x64 compatibility and the ability to start jiggling on run with the --jiggle or -j command-line switch.Mustang Math: MustangMath.exe: This is a quick and dirty "0.1" prototype to demonstrate the speech recognition idea. It starts asking you questions automatically on launch and k...MvcContrib: a Codeplex Foundation project: 2.0.36.0 for MVC2 (RTW): Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcC...Nito.LINQ: Beta (v0.3): New features for this release: Several new supported platforms (see below). PDBs that are source-indexed to the appropriate CodePlex changeset. ...OpenIdPortableArea: 0.1.0.2 OpenIdPortableArea: OpenIdPortableArea.Release: DotNetOpenAuth.dll DotNetOpenAuth.xml MvcContrib.dll MvcContrib.xml OpenIdPortableArea.dll OpenIdPortableAre...PokeIn Comet Ajax Library: PokeIn Sample with Library v0.2: New version of PokeIn library with sample. v0.2 There are new features in this release and no bug detected yet.Project Tru Tiên: Elements-test V1-fix (v2): Là EL test được fix tiếp theo bản fix V1, tạm gọi đây là bản fix V2 của ELtest Trong bản fix này EL được fix thêm vụ Quest, Quest chỉnh sửa đúng t...Rule 18 - Love your clipboard: Rule 18: This is the third public beta for the first version of Rule 18. This version has been updated to support Visual Studio 2010 RTM and .NET 4.0 RTM. ...SevenZipSharp: SevenZipSharp 0.62: Added: Extraction from SFX archives. Now it is possible to unrar RAR self-extractors, unzip ZIP self-extractors, etc. Extraction from DOC, XLS, (...SharePoint Labs: SPLab3001A-FRA-Level200: SPLab3001A-FRA-Level200 This SharePoint Lab will teach the persistence object layer that SharePoint uses to centraly store configuration data and o...TTXPathNavigator: TTXPathNavigator for VS2010: Version for Visual Studio 2010turing machine simulator: SDS: SDS documentVecDraw: VecDraw_0.2.25: Alpha release for test purposesWinForm SharePoint Web Part Manager: Beta 1: First release of the WinForm SharePoitn web part manager toolXrns2XMod: Xrns2XMod 0.5.1: Mod and XM conversion format - No sample data conversion at momentZip Solution: ZipSolution 5.3: Features: 1. Added WaitMsec for visual studio support with getting access to files in post build event; 2. Added ShowTextInToolbars to app.config ...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelpatterns & practices – Enterprise LibraryMost Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationFarseer Physics EngineIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog ModuleBlogEngine.NETjQuery Library for SharePoint Web ServicesDotRasFacebook Developer Toolkit

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • April 30th Links: ASP.NET, ASP.NET MVC, Visual Studio 2010

    - by ScottGu
    Here is the latest in my link-listing series. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET Data Web Control Enhancements in ASP.NET 4.0: Scott Mitchell has a good article that summarizes some of the nice improvements coming to the ASP.NET 4 data controls. Refreshing an ASP.NET AJAX UpdatePanel with JavaScript: Scott Mitchell has another nice article in his series on using ASP.NET AJAX that demonstrates how to programmatically trigger an UpdatePanel refresh using JavaScript on the client. ASP.NET MVC ASP.NET MVC 2: Basics and Introduction: Scott Hanselman delivers an awesome introductory talk on ASP.NET MVC.  Great for people looking to understand and learn ASP.NET MVC. ASP.NET MVC 2: Ninja Black Belt Tips: Another great talk by Scott Hanselman about how to make the most of several features of ASP.NET MVC 2. ASP.NET MVC 2 Html.Editor/Display Templates: A great blog post detailing the new Html.EditorFor() and Html.DisplayFor() helpers within ASP.NET MVC 2. MVCContrib Grid: Jeremy Skinner’s video presentation about the new Html.Grid() helper component within the (most awesome) MvcContrib project for ASP.NET MVC. Code Snippets for ASP.NET MVC 2 in VS 2010: Raj Kaimal documents some of the new code snippets for ASP.NET MVC 2 that are now built-into Visual Studio 2010.  Read this article to learn how to do common scenarios with fewer keystrokes. Turn on Compile-time View Checking for ASP.NET MVC Projects in TFS 2010 Build: Jim Lamb has a nice post that describes how to enable compile-time view checking as part of automated builds done with a TFS Build Server.  This will ensure any errors in your view templates raise build-errors (allowing you to catch them at build-time instead of runtime). Visual Studio 2010 VS 2010 Keyboard Shortcut Posters for VB, C#, F# and C++: Keyboard shortcut posters that you can download and then printout. Ideal to provide a quick reference on your desk for common keystroke actions inside VS 2010. My Favorite New Features in VS 2010: Scott Mitchell has a nice article that summarizes some of his favorite new features in VS 2010.  Check out my VS 2010 and .NET 4 blog series for more details on some of them. 6 Cool VS 2010 Quick Tips and Features: Anoop has a nice blog post describing 6 cool features of VS 2010 that you can take advantage of. SharePoint Development with VS 2010: Beth Massi links to a bunch of nice “How do I?” videos that that demonstrate how to use the SharePoint development support built-into VS 2010. How to Pin a Project to the Recent Projects List in VS 2010: A useful tip/trick that demonstrates how to “pin” a project to always show up on the “Recent Projects” list within Visual Studio 2010. Using the WPF Tree Visualizer in VS 2010: Zain blogs about the new WPF Tree Visualizer supported by the VS 2010 debugger.  This makes it easier to visualize WPF control hierarchies within the debugger. TFS 2010 Power Tools Released: Brian Harry blogs about the cool new TFS 2010 extensions released with this week’s TFS 2010 Power Tools release. What is New with T4 in VS 2010: T4 is the name of Visual Studio’s template-based code generation technology.  Lots of scenarios within VS 2010 now use T4 for code generation customization. Two examples are ASP.NET MVC Views and EF4 Model Generation.  This post describes some of the many T4 infrastructure improvements in VS 2010. Hope this helps, Scott P.S. If you haven’t already, check out this month’s "Find a Hoster” page on the www.asp.net website to learn about great (and very inexpensive) ASP.NET hosting offers.

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  • Some VS 2010 RC Updates (including patches for Intellisense and Web Designer fixes)

    - by ScottGu
    [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] We are continuing to make progress on shipping Visual Studio 2010.  I’d like to say a big thank you to everyone who has downloaded and tried out the VS 2010 Release Candidate, and especially to those who have sent us feedback or reported issues with it. This data has been invaluable in helping us find and fix remaining bugs before we ship the final release. Last month I blogged about a patch we released for the VS 2010 RC that fixed a bad intellisense crash issue.  This past week we released two additional patches that you can download and apply to the VS 2010 RC to immediately fix two other common issues we’ve seen people run into: Patch that fixes crashes with Tooltip invocation and when hovering over identifiers The Visual Studio team recently released a second patch that fixes some crashes we’ve seen when tooltips are displayed – most commonly when hovering over an identifier to view a QuickInfo tooltip. You can learn more about this issue from this blog post, and download and apply the patch here. Patch that fixes issues with the Web Forms designer not correctly adding controls to the auto-generated designer files The Visual Web Developer team recently released a patch that fixes issues where web controls are not correctly added to the .designer.cs file associated with the .aspx file – which means they can’t be programmed against in the code-behind file.  This issue is most commonly described as “controls are not being recognized in the code-behind” or “editing existing .aspx files regenerates the .aspx.designer.(vb or cs) file and controls are now missing” or “I can’t embed controls within the Ajax Control Toolkit TabContainer or the <asp:createuserwizard> control”. You can learn more about the issue here, and download the patch that fixes it here. Common Cause of Intellisense and IDE sluggishness on Windows XP, Vista, Win Server 2003/2008 systems Over the last few months we’ve occasionally seen reports of people seeing tremendous slowness when typing and using intellisense within VS 2010 despite running on decent machines.  It took us awhile to track down the cause – but we have found that the common culprit seems to be that these machines don’t have the latest versions of the UIA (Windows Automation) component installed. UIA 3 ships with Windows 7, and is a recommended Windows Update patch on XP and Vista (which is why we didn’t see the problem in our tests – since our machines are patched with all recommended updates).  Many systems (especially on XP) don’t automatically install recommended updates, though, and are running with older versions of UIA. This can cause significant performance slow-downs within the VS 2010 editor when large lists are displayed (for example: with intellisense). If you are running on Windows XP, Vista, or Windows Server 2003 or 2008 and are seeing any performance issues with the editor or IDE, please install the free UIA 3 update that can be downloaded from this page.  If you scroll down the page you’ll find direct links to versions for each OS. Note that we are making improvements to the final release of VS 2010 so that we don’t have big perf issues when UIA 3 isn’t installed – and we are also adding a message within the IDE that will warn you if you don’t have UIA 3 installed and accessibility is activated. Improved Text Rendering with WPF 4 and VS 2010 We recently made some nice changes to WPF 4 which improve the text clarity and text crispness over what was in the VS 2010/.NET 4 Release Candidate.  In particular these changes improve scenarios where you have a dark background with light text. You can learn more about these improvements in this WPF Team blog post.  These changes will be in the final release of VS 2010 and .NET 4. Hope this helps, Scott

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  • Visual Studio 2010 Beta 2 Startup Failures

    - by Rick Strahl
    I’ve been working with VS 2010 Beta 2 for a while now and while it works Ok most of the time it seems the environment is very, very fragile when it comes to crashes and installed packages. Specifically I’ve been working just fine for days, then when VS 2010 crashes it will not re-start. Instead I get the good old Application cannot start dialog: Other failures I’ve seen bring forth other just as useful dialogs with information overload like Operation cannot be performed which for me specifically happens when trying to compile any project. After a bit of digging around and a post to Microsoft Connect the solution boils down to resetting the VS.NET environment. The Application Cannot Start issue stems from a package load failure of some sort, so the work around for this is typically: c:\program files\Visual Studio 2010\Common7\IDE\devenv.exe /ResetSkipPkgs In most cases that should do the trick. If it doesn’t and the error doesn’t go away the more drastic: c:\program files\Visual Studio 2010\Common7\IDE\devenv.exe /ResetSettings is required which resets all settings in VS to its installation defaults. Between these two I’ve always been able to get VS to startup and run properly. BTW it’s handy to keep a list of command line options for Visual Studio around: http://msdn.microsoft.com/en-us/library/xee0c8y7%28VS.100%29.aspx Note that the /? option in VS 2010 doesn’t display all the options available but rather displays the ‘demo version’ message instead, so the above should be helpful. Also note that unless you install Visual C++ the Visual Studio Command Prompt icon is not automatically installed so you may have to navigate manually to the appropriate folder above. Cannot Build Failures If you get the Cannot compile error dialog, there is another thing that have worked for me: Change your project build target from Debug to Release (or whatever – just change it) and compile again. If that doesn’t work doing the reset steps above will do it for me. It appears this failure comes from some sort of interference of other versions of Visual Studio installed on the system and running another version first. Resetting the build target explicitly seems to reset the build providers to a normalized state so that things work in many cases. But not all. Worst case – resetting settings will do it. The bottom line for working in VS 2010 has been – don’t get too attached to your custom settings as they will get blown away quite a bit. I’ve probably been through 20 or more of these VS resets although I’ve been working with it quite a bit on an internal project. It’s kind of frustrating to see this kind of high level instability in a Beta 2 product which is supposedly the last public beta they will put out. On the other hand this beta has been otherwise rather stable and performance is roughly equivalent to VS 2008. Although I mention the crash above – crashes I’ve seen have been relatively rare and no more frequent than in VS 2008 it seems. Given the drastic UI changes in VS 2010 (using WPF for the shell and editor) I’m actually impressed that the product is as stable as it is at this point. Also I was seriously worried about text quality going to a WPF model, but thankfully WPF 4.0 addresses the blurry text issue with native font rendering to render text on non-cleartype enabled systems crisply. Anyway I hope that these notes are helpful to some of you playing around with the beta and running into problems. Hopefully you won’t need them :-}© Rick Strahl, West Wind Technologies, 2005-2010

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  • Silverlight 5 &ndash; What&rsquo;s New? (Including Screenshots &amp; Code Snippets)

    - by mbcrump
    Silverlight 5 is coming next year (2011) and this blog post will tell you what you need to know before the beta ships. First, let me address people saying that it is dead after PDC 2010. I believe that it’s best to see what the market is doing, not the vendor. Below is a list of companies that are developing Silverlight 4 applications shown during the Silverlight Firestarter. Some of the companies have shipped and some haven’t. It’s just great to see the actual company names that are working on Silverlight instead of “people are developing for Silverlight”. The next thing that I wanted to point out was that HTML5, WPF and Silverlight can co-exist. In case you missed Scott Gutherie’s keynote, they actually had a slide with all three stacked together. This shows Microsoft will be heavily investing in each technology.  Even I, a Silverlight developer, am reading Pro HTML5. Microsoft said that according to the Silverlight Feature Voting site, 21k votes were entered. Microsoft has implemented about 70% of these votes in Silverlight 5. That is an amazing number, and I am crossing my fingers that Microsoft bundles Silverlight with Windows 8. Let’s get started… what’s new in Silverlight 5? I am going to show you some great application and actual code shown during the Firestarter event. Media Hardware Video Decode – Instead of using CPU to decode, we will offload it to GPU. This will allow netbooks, etc to play videos. Trickplay – Variable Speed Playback – Pitch Correction (If you speed up someone talking they won’t sound like a chipmunk). Power Management – Less battery when playing video. Screensavers will no longer kick in if watching a video. If you pause a video then screensaver will kick in. Remote Control Support – This will allow users to control playback functions like Pause, Rewind and Fastforward. IIS Media Services 4 has shipped and now supports Azure. Data Binding Layout Transitions – Just with a few lines of XAML you can create a really rich experience that is not using Storyboards or animations. RelativeSource FindAncestor – Ancestor RelativeSource bindings make it much easier for a DataTemplate to bind to a property on a container control. Custom Markup Extensions – Markup extensions allow code to be run at XAML parse time for both properties and event handlers. This is great for MVVM support. Changing Styles during Runtime By Binding in Style Setters – Changing Styles at runtime used to be a real pain in Silverlight 4, now it’s much easier. Binding in style setters allows bindings to reference other properties. XAML Debugging – Below you can see that we set a breakpoint in XAML. This shows us exactly what is going on with our binding.  WCF & RIA Services WS-Trust Support – Taken from Wikipedia: WS-Trust is a WS-* specification and OASIS standard that provides extensions to WS-Security, specifically dealing with the issuing, renewing, and validating of security tokens, as well as with ways to establish, assess the presence of, and broker trust relationships between participants in a secure message exchange. You can reduce network latency by using a background thread for networking. Supports Azure now.  Text and Printing Improved text clarity that enables better text rendering. Multi-column text flow, Character tracking and leading support, and full OpenType font support.  Includes a new Postscript Vector Printing API that provides control over what you print . Pivot functionality baked into Silverlight 5 SDK. Graphics Immediate mode graphics support that will enable you to use the GPU and 3D graphics supports. Take a look at what was shown in the demos below. 1) 3D view of the Earth – not really a real-world application though. A doctor’s portal. This demo really stood out for me as it shows what we can do with the 3D / GPU support. Out of Browser OOB applications can now create and manage childwindows as shown in the screenshot below.  Trusted OOB applications can use P/Invoke to call Win32 APIs and unmanaged libraries.  Enterprise Group Policy Support allow enterprises to lock down or up the sandbox capabilities of Silverlight 5 applications. In this demo, he tore the “notes” off of the application and it appeared in a new window. See the black arrow below. In this demo, he connected a USB Device which fired off a local Win32 application that provided the data off the USB stick to Silverlight. Another demo of a Silverlight 5 application exporting data right into Excel running inside of browser. Testing They demoed Coded UI, which is available now in the Visual Studio Feature Pack 2. This will allow you to create automated testing without writing any code manually. Performance: Microsoft has worked to improve the Silverlight startup time. Silverlight 5 provides 64-bit browser support.  Silverlight 5 also provides IE9 Hardware acceleration.   I am looking forward to Silverlight 5 and I hope you are too. Thanks for reading and I hope you visit again soon.  Subscribe to my feed CodeProject

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  • Silverlight Cream for March 23, 2010 -- #818

    - by Dave Campbell
    In this Issue: Max Paulousky, Jeremy Likness, Mark Tucker, Christian Schormann, Page Brooks, Brad Abrams(-2-), Jeff Wilcox, Unnir, Bea Stollnitz, John Papa and Adam Kinney, and Bill Reiss(-2-). Shoutouts: Ashish Shetty posted his material from his MIX10 presentation: Stepping outside the browser with Silverlight 4 Not Silverlight, but dang useful, Karl Shifflett posted a Visual Studio 2010 XAML Editor IntelliSense Presenter Extension Yavor Georgiev posted his MIX10 material: Two samples from today's MIX talk From SilverlightCream.com: GroupBox Sketching Control for WPF applications Using Blend Max Paulousky creates a GroupBox control for SketchFlow for WPF. He includes a link to an example of doing the same for Silverlight. Sequential Asynchronous Workflows in Silverlight using Coroutines Jeremy Likness' latest post begann with a post on the Silverlight.net forum and Rob Eisenburg's MVVM presentation from MIX10 resulting in the use of Wintellect's PowerThreading library (downloadable), and Coroutines. Windows Phone 7 UI Templates Mark Tucker has been putting a lot of thought into WP7 apps and produced 5 templates for building apps, downloadable in PowerPoint format. He's also looking to discuss this concept. Blend 4: About Path Layout, Part I Christian Schormann has a great tutorial up about Expression Blend 4 and path layout ... this is lots of great info, and it's only part 1! Custom Splash Screen for Windows Phone Page Brooks makes very quick work of showing how to add a splash screen to your WP7 app... very nice, Page! Silverlight 4 + RIA Services - Ready for Business: Exposing Data from Entity Framework Brad Abrams next post in the series is is on pulling your data from wherever it lives, and uses a DomainService to shape it for your Silverlight app. Silverlight 4 + RIA Services - Ready for Business: Consuming Data in the Silverlight Client Brad Abrams then discusses consuming that data in a Silverlight app. Not much code involvement at all.. great ROI :) Building Silverlight 3 and Silverlight 4 applications on a .NET 3.5 build machine Jeff Wilcox talks about building Silverlight 3 and Silverlight 4B both on a .NET 3.5 machine. He then adds in the Toolkit, and even WCF RIA Services. Expression Blend 4 - XAML generation tweaks Unnir demonstrates a few changes to Expression Blend 4 that produce more compact XAML. He's also asking for other examples you'd like to see tightened up. How can I sort a hierarchy? Bea Stollnitz posts plausible solutions to sorting data items at each level of a hierarchical UI, with descriptions of why they don't work, followed by the real deal... Silverlight and WPF. Silverlight Training Course (Silverlight 4) John Papa and Adam Kinney have posted a huge body of work to get us up-to-speed on Silverlight 4 -- a WhitePaper, hands-on labs, and an 8-unit course with 25 accompanying videos... geez... Silverlight game development on Windows Phone 7 Bill Reiss has a post up discussing game development on WP7 in general and then discusses his SilverSprite library, with a link to it. XNA or Silverlight for Windows Phone 7 game development? Bill Reiss next discusses the advantage of using Silverlight or XNA for your WP7 game development, and who better to discuss both? Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Adventures in MVVM &ndash; ViewModel Location and Creation

    - by Brian Genisio's House Of Bilz
    More Adventures in MVVM In this post, I am going to explore how I prefer to attach ViewModels to my Views.  I have published the code to my ViewModelSupport project on CodePlex in case you'd like to see how it works along with some examples.  Some History My approach to View-First ViewModel creation has evolved over time.  I have constructed ViewModels in code-behind.  I have instantiated ViewModels in the resources sectoin of the view. I have used Prism to resolve ViewModels via Dependency Injection. I have created attached properties that use Dependency Injection containers underneath.  Of all these approaches, I continue to find issues either in composability, blendability or maintainability.  Laurent Bugnion came up with a pretty good approach in MVVM Light Toolkit with his ViewModelLocator, but as John Papa points out, it has maintenance issues.  John paired up with Glen Block to make the ViewModelLocator more generic by using MEF to compose ViewModels.  It is a great approach, but I don’t like baking in specific resolution technologies into the ViewModelSupport project. I bring these people up, not to name drop, but to give them credit for the place I finally landed in my journey to resolve ViewModels.  I have come up with my own version of the ViewModelLocator that is both generic and container agnostic.  The solution is blendable, configurable and simple to use.  Use any resolution mechanism you want: MEF, Unity, Ninject, Activator.Create, Lookup Tables, new, whatever. How to use the locator 1. Create a class to contain your resolution configuration: public class YourViewModelResolver: IViewModelResolver { private YourFavoriteContainer container = new YourFavoriteContainer(); public YourViewModelResolver() { // Configure your container } public object Resolve(string viewModelName) { return container.Resolve(viewModelName); } } Examples of doing this are on CodePlex for MEF, Unity and Activator.CreateInstance. 2. Create your ViewModelLocator with your custom resolver in App.xaml: <VMS:ViewModelLocator x:Key="ViewModelLocator"> <VMS:ViewModelLocator.Resolver> <local:YourViewModelResolver /> </VMS:ViewModelLocator.Resolver> </VMS:ViewModelLocator> 3. Hook up your data context whenever you want a ViewModel (WPF): <Border DataContext="{Binding YourViewModelName, Source={StaticResource ViewModelLocator}}"> This example uses dynamic properties on the ViewModelLocator and passes the name to your resolver to figure out how to compose it. 4. What about Silverlight? Good question.  You can't bind to dynamic properties in Silverlight 4 (crossing my fingers for Silverlight 5), but you CAN use string indexing: <Border DataContext="{Binding [YourViewModelName], Source={StaticResource ViewModelLocator}}"> But, as John Papa points out in his article, there is a silly bug in Silverlight 4 (as of this writing) that will call into the indexer 6 times when it binds.  While this is little more than a nuisance when getting most properties, it can be much more of an issue when you are resolving ViewModels six times.  If this gets in your way, the solution (as pointed out by John), is to use an IndexConverter (instantiated in App.xaml and also included in the project): <Border DataContext="{Binding Source={StaticResource ViewModelLocator}, Converter={StaticResource IndexConverter}, ConverterParameter=YourViewModelName}"> It is a bit uglier than the WPF version (this method will also work in WPF if you prefer), but it is still not all that bad.  Conclusion This approach works really well (I suppose I am a bit biased).  It allows for composability from any mechanisim you choose.  It is blendable (consider serving up different objects in Design Mode if you wish... or different constructors… whatever makes sense to you).  It works in Cider.  It is configurable.  It is flexible.  It is the best way I have found to manage View-First ViewModel hookups.  Thanks to the guys mentioned in this article for getting me to something I love using.  Enjoy.

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  • The busy developers guide to the Kinect SDK Beta

    - by mbcrump
    The Kinect is awesome. From day one, I’ve said this thing has got potential. After playing with several open-source Kinect projects, I am please to announce that Microsoft has released the official SDK beta on 6/16/2011. I’ve created this quick start guide to get you up to speed in no time flat. Let’s begin: What is it? The Kinect for Windows SDK beta is a starter kit for applications developers that includes APIs, sample code, and drivers. This SDK enables the academic research and enthusiast communities to create rich experiences by using Microsoft Xbox 360 Kinect sensor technology on computers running Windows 7. (defined by Microsoft) Links worth checking out: Download Kinect for Windows SDK beta – You can either download a 32 or 64 bit SDK depending on your OS. Readme for Kinect for Windows SDK Beta from Microsoft Research  Programming Guide: Getting Started with the Kinect for Windows SDK Beta Code Walkthroughs of the samples that ship with the Kinect for Windows SDK beta (Found in \Samples Folder) Coding4Fun Kinect Toolkit – Lots of extension methods and controls for WPF and WinForms. Kinect Mouse Cursor – Use your hands to control things like a mouse created by Brian Peek. Kinect Paint – Basically MS Paint but use your hands! Kinect for Windows SDK Quickstarts Installing and Using the Kinect Sensor Getting it installed: After downloading the Kinect SDK Beta, double click the installer to get the ball rolling. Hit the next button a few times and it should complete installing. Once you have everything installed then simply plug in your Kinect device into the USB Port on your computer and hopefully you will get the following screen: Once installed, you are going to want to check out the following folders: C:\Program Files (x86)\Microsoft Research KinectSDK – This contains the actual Kinect Sample Executables along with the documentation as a CHM file. Also check out the C:\Users\Public\Documents\Microsoft Research KinectSDK Samples directory: The main thing to note here is that these folders contain the source code to the applications where you can compile/build them yourself. Audio NUI DEMO Time Let’s get started with some demos. Navigate to the C:\Program Files (x86)\Microsoft Research KinectSDK folder and double click on ShapeGame.exe. Next up is SkeletalViewer.exe (image taken from http://www.i-programmer.info/news/91-hardware/2619-microsoft-launch-kinect-sdk-beta.html as I could not get a good image using SnagIt) At this point, you will have to download Kinect Mouse Cursor – This is really cool because you can use your hands to control the mouse cursor. I actually used this to resize itself. Last up is Kinect Paint – This is very cool, just make sure you read the instructions! MS Paint on steroids! A few tips for getting started building Kinect Applications. It appears WPF is the way to go with building Kinect Applications. You must also use a version of Visual Studio 2010.  Your going to need to reference Microsoft.Research.Kinect.dll when building a Kinect Application. Right click on References and then goto Browse and navigate to C:\Program Files (x86)\Microsoft Research KinectSDK and select Microsoft.Research.Kinect.dll. You are going to want to make sure your project has the Platform target set to x86. The Coding4Fun Kinect Toolkit really makes things easier with extension methods and controls. Just note that this is for WinForms or WPF. Conclusion It looks like we have a lot of fun in store with the Kinect SDK. I’m very excited about the release and have already been thinking about all the applications that I can begin building. It seems that development will be easier now that we have an official SDK and the great work from Coding4Fun. Please subscribe to my blog or follow me on twitter for more information about Kinect, Silverlight and other great technology.  Subscribe to my feed

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  • Surface V2.0

    - by Dennis Vroegop
    It’s been quiet around here. And the reason for that is that it’s been quiet around Surface for a while. Now, a lot of people assume that when a product team isn’t making too much noise that must mean they stopped working on their product. Remember the PDC keynote in 2010? Just because they didn’t mention WPF there a lot of people had the idea that WPF was dead and abandoned for Silverlight. Of course, this couldn’t be farther from the truth. The same applies to Surface. While we didn’t hear much from the team in Redmond they were busy putting together the next version of the platform. And at the CES in January the world saw what they have been up to all along: Surface V2.0 as it’s commonly known. Of course, the product is still in development. It’s not here yet, we can’t buy one yet. However, more and more information comes available and I think this is a good time to share with you what it’s all about! The biggest change from an organizational point of view is that Microsoft decided to stop producing the hardware themselves. Instead, they have formed a partnership with Samsung who will manufacture the devices. This means that you as a buyer get the benefits of a large, worldwide supplier with all the services they can offer. Not that Microsoft didn’t do that before but since Surface wasn’t a ‘big’ product it was sometimes hard to get to the right people. The new device is officially called the “Samsung SUR 40 for Microsoft Surface” which is quite a mouthful. The software that runs the device is of course still coming from Microsoft. Let’s dive into the technical specs (note: all of this is preliminary, it’s still in the Alpha phase!): Audio out HDMI / StereoRCA / SPDIF / 2 times 3.5mm audio out jack Brightness 300 CD/m2 Communications 1GB Ethernet/802.11/Bluetooth Contrast Ratio 1:1000 CPU AMD Athlon X2 245e 2.9Ghz Dual Core Display Resolution Full HD 1080p 1920x1080 / 16:9 aspect ratio GPU AMD Radeon HD 6750 1GB GDDRS HDD 320 GB / 7200 RPM HDMI In / HDMI out Yes I/O Ports 4 USB, SD Card reader Operation System Embedded Windows 7 Professional 64 bits Panel Size 40” diagonal Protection Glass Gorilla Glass RAM 4 GB DD3 Weight / with standard legs 70.0 Kg / 154 lbs Weight / standalone 39.5 Kg / 87 lbs Height (without legs) 4 inch Contact points recognized > 50 Cool Factor Extremely   Ok, the last point is not official, but I do think it needs to be there. Let’s talk software. As noted, it runs Windows 7 Professional 64 bit, which means you can run Visual Studio 2010 on it. The software is going to be developed in WPF4.0 with the additional Surface SDK 2.0. It will contain all the things you’ve seen before plus some extra’s. They have taken some steps to align it more with the Surface Toolkit which you can download today, so if you do things right your software should be portable between a WPF4.0 Windows 7 Multi-touch app and the Surface v2 environment. It still uses infrared to detect contacts, so in that respect nothing much has changed conceptually. We still can differentiate between a finger, a tag or a blob. Of course, since the new platform has a much higher resolution (compared to the 1024x768 of the first version) you might need to look at your code again. I’ve seen a lot of applications on Surface that assume the old resolution and moving that to V2 is going to be some work. To be honest: as I am under NDA I cannot disclose much about the new software besides what I have told you here, but trust me: it’s going to blow people away. Now, the biggest question for me is: when can I get one? Until we can, have a look here: Tags van Technorati: surface,samsung,WPF

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  • Context is Everything

    - by Angus Graham
    Normal 0 false false false EN-CA X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Context is Everything How many times have you have you asked a question only to hear an answer like “Well, it depends. What exactly are you trying to do?”.  There are times that raw information can’t tell us what we need to know without putting it in a larger context. Let's take a real world example.  If I'm a maintenance planner trying to figure out which assets should be replaced during my next maintenance window, I'm going to go to my Asset Management System.  I can get it to spit out a list of assets that have failed several times over the last year.  But what are these assets connected to?  Is there any safety consequences to shutting off this pipeline to do the work?  Is some other work that's planned going to conflict with replacing this asset?  Several of these questions can't be answered by simply spitting out a list of asset IDs.  The maintenance planner will have to reference a diagram of the plant to answer several of these questions. This is precisely the idea behind Augmented Business Visualization. An Augmented Business Visualization (ABV) solution is one where your structured data (enterprise application data) and your unstructured data (documents, contracts, floor plans, designs, etc.) come together to allow you to make better decisions.  Essentially we're showing your business data into its context. AutoVue allows you to create ABV solutions by integrating your enterprise application with AutoVue’s hotspot framework. Hotspots can be defined for your document. Users can click these hotspots to trigger actions in your enterprise app. Similarly, the enterprise app can highlight the hotspots in your document based on its business data, creating a visual dashboard of your business data in the context of your document. ABV is not new. We introduced the hotspot framework in AutoVue 20.1 with text hotspots. Any text in a PDF or 2D CAD drawing could be turned into a hotspot. In 20.2 we have enhanced this to include 2 new types of hotspots: 3D and regional hotspots. 3D hotspots allow you to turn 3D parts into hotspots. Hotspots can be defined based on the attributes of the part, so you can create hotspots based on part numbers, material, date of delivery, etc.  Regional hotspots allow an administrator to define rectangular regions on any PDF, image, or 2D CAD drawing. This is perfect for cases where the document you’re using either doesn’t have text in it (a JPG or TIFF for example) or if you want to define hotspots that don’t correspond to the text in the document. There are lots of possible uses for AutoVue hotspots.  A great demonstration of how our hotspot capabilities can help add context to enterprise data in the Energy sector can be found in the following AutoVue movies: Maintenance Planning in the Energy Sector - Watch it Now Capital Construction Project Management in the Energy Sector  -  Watch it Now Commissioning and Handover Process for the Energy Sector  -  Watch it Now

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  • 3 Incredibly Useful Projects to jump-start your Kinect Development.

    - by mbcrump
    I’ve been playing with the Kinect SDK Beta for the past few days and have noticed a few projects on CodePlex worth checking out. I decided to blog about them to help spread awareness. If you want to learn more about Kinect SDK then you check out my”Busy Developer’s Guide to the Kinect SDK Beta”. Let’s get started:   KinectContrib is a set of VS2010 Templates that will help you get started building a Kinect project very quickly. Once you have it installed you will have the option to select the following Templates: KinectDepth KinectSkeleton KinectVideo Please note that KinectContrib requires the Kinect for Windows SDK beta to be installed. Kinect Templates after installing the Template Pack. The reference to Microsoft.Research.Kinect is added automatically.  Here is a sample of the code for the MainWindow.xaml in the “Video” template: <Window x:Class="KinectVideoApplication1.MainWindow" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="480" Width="640"> <Grid> <Image Name="videoImage"/> </Grid> </Window> and MainWindow.xaml.cs using System; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; using Microsoft.Research.Kinect.Nui; namespace KinectVideoApplication1 { public partial class MainWindow : Window { //Instantiate the Kinect runtime. Required to initialize the device. //IMPORTANT NOTE: You can pass the device ID here, in case more than one Kinect device is connected. Runtime runtime = new Runtime(); public MainWindow() { InitializeComponent(); //Runtime initialization is handled when the window is opened. When the window //is closed, the runtime MUST be unitialized. this.Loaded += new RoutedEventHandler(MainWindow_Loaded); this.Unloaded += new RoutedEventHandler(MainWindow_Unloaded); //Handle the content obtained from the video camera, once received. runtime.VideoFrameReady += new EventHandler<Microsoft.Research.Kinect.Nui.ImageFrameReadyEventArgs>(runtime_VideoFrameReady); } void MainWindow_Unloaded(object sender, RoutedEventArgs e) { runtime.Uninitialize(); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { //Since only a color video stream is needed, RuntimeOptions.UseColor is used. runtime.Initialize(Microsoft.Research.Kinect.Nui.RuntimeOptions.UseColor); //You can adjust the resolution here. runtime.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); } void runtime_VideoFrameReady(object sender, Microsoft.Research.Kinect.Nui.ImageFrameReadyEventArgs e) { PlanarImage image = e.ImageFrame.Image; BitmapSource source = BitmapSource.Create(image.Width, image.Height, 96, 96, PixelFormats.Bgr32, null, image.Bits, image.Width * image.BytesPerPixel); videoImage.Source = source; } } } You will find this template pack is very handy especially for those new to Kinect Development.   Next up is The Coding4Fun Kinect Toolkit which contains extension methods and a WPF control to help you develop with the Kinect SDK. After downloading the package simply add a reference to the .dll using either the WPF or WinForms version. Now you will have access to several methods that can help you save an image: (for example) For a full list of extension methods and properties, please visit the site at http://c4fkinect.codeplex.com/. Kinductor – This is a great application for just learning how to use the Kinect SDK. The project uses MVVM Light and is a great start for those looking how to structure their first Kinect Application. Conclusion: Things are already getting easier for those working with the Kinect SDK. I imagine that after a few more months we will see the SDK go out of beta and allow commercial applications to run using it. I am very excited and hope that you continue reading my blog for more Kinect, WPF and Silverlight news.  Subscribe to my feed

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  • Where and how to start on C# and .Net Framework ?

    - by Rachel
    Currently, I have been working as an PHP developer for approximately 1 year now and I want learn about C# and .Net Framework, I do not have any experience with .Net Framework and C# and also there is not firm basis as to why I am going for C# and .Net Framework vs Java or any other programming languages, this decision is mere on career point of view and job opportunities. So my question is about: Is my decision wise to go for C# and .Net Framework route after working for sometime as an PHP Developer ? What are the good resources which I can refer and learn from to get knowledge on C# and .NET Framework ? How should I go about learning on C# and .NET Framework ? What all technologies should I be learning OR have experience with to be considered as an C#/.Net Developer, I am mentioning some technologies, please add or suggest one, if am missing out any ? Technologies C#-THE LANGUAGE GUI APPLICATION DEVELOPMENT WINDOWS CONTROL LIBRARY DELEGATES DATA ACCESS WITH ADO.NET MULTI THREADING ASSEMBLIES WINDOWS SERVICES VB INTRODUCTION TO VISUAL STUDIO .NET WINDOWS CONTROL LIBRARY DATA ACCESS WITH ADO.NET ASP.NET WEB TECHNOLOGIES CONTROLS VALIDATION CONTROL STATE MANAGEMENT CACHING ASP.NET CONFIGURATION ADO.NET ASP.NET TRACING & SECURITY IN ASP.NET XMLPROGRAMMING WEB SERVICES CRYSTAL REPORTS SSRS (SQL Server Reporting Services) MS-Reports LINQ: NET Language-Integrated Query NET Language-Integrated Query LINQ to SQL: SQL Integration WCF: Windows Communication Foundation What Is Windows Communication Foundation? Fundamental Windows Communication Foundation Concepts Windows Communication Foundation Architecture WPF: Windows Presentation Foundation Getting Started (WPF) Application Development WPF Fundamentals What are your thoughts, suggestions on this and from Job and Market Perspective, what areas of C#/.Net Development should I put my focus on ? I know this is very subjective and long question but advice would be highly appeciated. Thanks.

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  • Hierarchical object model with property inheritance and event bubbling?

    - by Winston Fassett
    I'm writing a document-based client application and I need a DOM or WPF-like, but non-visual model that: Is a tree composed of elements Can accept an unlimited number of custom properties that get/set any CLR type, including collections. Can inherit their values from their parent Can inherit their default values from an ancestor Can be derived/calculated from other properties, ancestors, or descendants Support event bubbling / tunneling There will be a core set of properties but other plugins may add their own or even create custom documents Supports full inspection by the owning document in order to persist the tree and attributes in an XML format. I realize that's a tall order but I was really hoping there would be something out there to help me get started. Unfortunately WPF DependencyObjects are too closed, proprietary, and coupled to WPF to be of any use as a document model. My needs also have a strong resemblance to the HTML DOM but I haven't been able to find any clean DOM implementations that could be decoupled from HTML or ported to .NET. My current platform is .NET/C# but if anyone knows of anything that might be useful for inspiration or embedding, regardless of the platform, I'd love to know.

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  • Getting Depth Value on Kinect SDK 1.6

    - by AlexanderPD
    this is my first try on Kinect and Kinect SDK so I'm having a lot of "newbie issues" :) my goal is to point my mouse on the Kinect standard video output and get the depth value. I already have both normal video and depth video outputs by using the 2 "Color Basic-WPF" and "Depth Basic-WPF" samples, and handling mouse events or position is not a problem. In fact i already did all and i already got a depth value, but this value is always HIGHLY imprecise. It jumps from 500 to 4000 by just moving to the next pixel in a plane surface. So.. I'm pretty sure I'm reading the depth value in the wrong way. This is how i read it: short debugValue = depthPixels[x*y].Depth; debug.Text = "X = "+x+", Y = "+y+", value = "+debugValue.ToString(); i know it's pretty out of context, this little piece of code is inside the same SensorDepthFrameReady function in "Depth Basic-WPF"! "x" and "y" are the mouse coordinates and depthPixels is DepthImagePixel[] type, a temporary array filled with the "depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);" instruction. Depth frame is filled here: DepthImageFrame depthFrame = e.OpenDepthImageFrame() the "e" comes from here: private void SensorDepthFrameReady(object sender, DepthImageFrameReadyEventArgs e) and this last one is called here: this.sensor.DepthFrameReady += this.SensorDepthFrameReady; how i must handle that depth value i get? I know the value must be between 800 and 4000 but i get values between about 500 and about 8000. i already google a lot (here on SO too) and i still can't understand if the depth value is 11 or 13 bit. The sdk examples uses shrink this value to 8 bit and this is making even more confusion in my head :(

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  • Upload Certificate and Key to RUEI in order to decrypt SSL traffic

    - by stefan.thieme(at)oracle.com
    So you want to monitor encrypted traffic with your RUEI collector ?Actually this is an easy thing if you follow the lines below...I will start out with creating a pair of snakeoil (so called self-signed) certificate and key with the make-ssl-cert tool which comes pre-packaged with apache only for the purpose of this example.$ sudo make-ssl-cert generate-default-snakeoil$ sudo ls -l /etc/ssl/certs/ssl-cert-snakeoil.pem /etc/ssl/private/ssl-cert-snakeoil.key-rw-r--r-- 1 root root     615 2010-06-07 10:03 /etc/ssl/certs/ssl-cert-snakeoil.pem-rw-r----- 1 root ssl-cert 891 2010-06-07 10:03 /etc/ssl/private/ssl-cert-snakeoil.keyRUEI Configuration of Security SSL Keys You will most likely get these two files from your Certificate Authority (CA) and/or your system administrators should be able to extract this from your WebServer or LoadBalancer handling SSL encryption for your infrastructure.Now let's look at the content of these two files, the certificate (apache assumes this is in PEM format) is called a public key and the private key is used by the apache server to encrypt traffic for a client using the certificate to initiate the SSL connection with the server.In case you already know that these two match, you simply have to paste them in one text file and upload this text file to your RUEI instance.$ sudo cat /etc/ssl/certs/ssl-cert-snakeoil.pem /etc/ssl/private/ssl-cert-snakeoil.key > /tmp/ruei.cert_and_key$ sudo cat /tmp/ruei.cert_and_key -----BEGIN CERTIFICATE----- MIIBmTCCAQICCQD7O3XXwVilWzANBgkqhkiG9w0BAQUFADARMQ8wDQYDVQQDEwZ1 YnVudHUwHhcNMTAwNjA3MDgwMzUzWhcNMjAwNjA0MDgwMzUzWjARMQ8wDQYDVQQD EwZ1YnVudHUwgZ8wDQYJKoZIhvcNAQEBBQADgY0AMIGJAoGBALbs+JnI+p+K7Iqa SQZdnYBxOpdRH0/9jt1QKvmH68v81h9+f1Z2rVR7Zrd/l+ruE3H9VvuzxMlKuMH7 qBX/gmjDZTlj9WJM+zc0tSk+e2udy9he20lGzTxv0vaykJkuKcvSWNk4WE9NuAdg IHZvjKgoTSVmvM1ApMCg69nyOy97AgMBAAEwDQYJKoZIhvcNAQEFBQADgYEAk2rv VEkxR1qPSpJiudDuGUHtWKBKWiWbmSwI3REZT+0vG+YDG5a55NdxgRk3zhQntqF7 gNYjKxblBByBpY7W0ci00kf7kFgvXWMeU96NSQJdnid/YxzQYn0dGL2rSh1dwdPN NPQlNSfnEQ1yxFevR7aRdCqTbTXU3mxi8YaSscE= -----END CERTIFICATE----- -----BEGIN RSA PRIVATE KEY----- MIICXgIBAAKBgQC27PiZyPqfiuyKmkkGXZ2AcTqXUR9P/Y7dUCr5h+vL/NYffn9W dq1Ue2a3f5fq7hNx/Vb7s8TJSrjB+6gV/4Jow2U5Y/ViTPs3NLUpPntrncvYXttJ Rs08b9L2spCZLinL0ljZOFhPTbgHYCB2b4yoKE0lZrzNQKTAoOvZ8jsvewIDAQAB AoGBAJ7LCWeeUwnKNFqBYmD3RTFpmX4furnal3lBDX0945BZtJr0WZ/6N679zIYA aiVTdGfgjvDC9lHy3n3uctRd0Jqdh2QoSSxNBhq5elIApNIIYzu7w/XI/VhGcDlA b6uadURQEC2q+M8YYjw3mwR2omhCWlHIViOHe/9T8jfP/8pxAkEA7k39WRcQildH DFKcj7gurqlkElHysacMTFWf0ZDTEUS6bdkmNXwK6mH63BlmGLrYAP5AMgKgeDf8 D+WRfv8YKQJBAMSCQ7UGDN3ysyfIIrdc1RBEAk4BOrKHKtD5Ux0z5lcQkaCYrK8J DuSldreN2yOhS99/S4CRWmGkTj04wRSnjwMCQQCaR5mW3QzTU4/m1XEQxsBKSdZE 2hMSmsCmhuSyK13Kl0FPLr/C7qyuc4KSjksABa8kbXaoKfUz/6LLs+ePXZ2JAkAv +mIPk5+WnQgS4XFgdYDrzL8HTpOHPSs+BHG/goltnnT/0ebvgXWqa5+1pyPm6h29 PrYveM2pY1Va6z1xDowDAkEAttfzAwAHz+FUhWQCmOBpvBuW/KhYWKZTMpvxFMSY YD5PH6NNyLfBx0J4nGPN5n/f6il0s9pzt3ko++/eUtWSnQ== -----END RSA PRIVATE KEY----- Simply click on the add new key and browse for the cert_and_key file on your desktop which you concatenated earlier using any text editor. You may need to add a passphrase in order to decrypt the RSA key in some cases (it should tell you BEGIN ENCRYPTED PRIVATE KEY in the header line). I will show you the success screen after uploading the certificate to RUEI. You may want to restart your collector once you have uploaded all the certificate/key pairs you want to use in order to make sure they get picked up asap.You should be able to see the number of SSL Connections rising in the Collector statistics screen below. The figures for decrypt errors should slowly go down and the usage figures for your encryption algortihm on the subsequent SSL Encryption screen should go up. You should be 100% sure everything works fine by now, otherwise see below to distinguish the remaining 1% from your 99% certainty.Verify Certificate and Key are matchingYou can compare the modulus of private key and public certificate and they should match in order for the key to fit the lock. You only want to make sure they both fit each other.We are actually interested only in the following details of the two files, which can be determined by using the -subject, -dates and -modulus command line switches instead of the complete -text output of the x509 certificate/rsa key contents.$ sudo openssl x509 -noout -subject -in /etc/ssl/certs/ssl-cert-snakeoil.pemsubject= /CN=ubuntu$ sudo openssl x509 -noout -dates -in /etc/ssl/certs/ssl-cert-snakeoil.pemnotBefore=Jun  7 08:03:53 2010 GMTnotAfter=Jun  4 08:03:53 2020 GMT$ sudo openssl x509 -noout -modulus -in /etc/ssl/certs/ssl-cert-snakeoil.pem Modulus=B6ECF899C8FA9F8AEC8A9A49065D9D80713A97511F4FFD8EDD502AF987EBCBFCD61F7E7F5676AD547B66B77F97EAEE1371FD56FBB3C4C94AB8C1FBA815FF8268C3653963F5624CFB3734B5293E7B6B9DCBD85EDB4946CD3C6FD2F6B290992E29CBD258D938584F4DB8076020766F8CA8284D2566BCCD40A4C0A0EBD9F23B2F7B $ sudo openssl rsa -noout -modulus -in /etc/ssl/private/ssl-cert-snakeoil.keyModulus=B6ECF899C8FA9F8AEC8A9A49065D9D80713A97511F4FFD8EDD502AF987EBCBFCD61F7E7F5676AD547B66B77F97EAEE1371FD56FBB3C4C94AB8C1FBA815FF8268C3653963F5624CFB3734B5293E7B6B9DCBD85EDB4946CD3C6FD2F6B290992E29CBD258D938584F4DB8076020766F8CA8284D2566BCCD40A4C0A0EBD9F23B2F7BAs you can see the modulus matches exactly and we have the proof that the certificate has been created using the private key. OpenSSL Certificate and Key DetailsAs I already told you, you do not need all the greedy details, but in case you want to know it in depth what is actually in those hex-blocks can be made visible with the following commands which show you the actual content in a human readable format.Note: You may not want to post all the details of your private key =^) I told you I have been using a self-signed certificate only for showing you these details.$ sudo openssl rsa -noout -text -in /etc/ssl/private/ssl-cert-snakeoil.keyPrivate-Key: (1024 bit)modulus:    00:b6:ec:f8:99:c8:fa:9f:8a:ec:8a:9a:49:06:5d:    9d:80:71:3a:97:51:1f:4f:fd:8e:dd:50:2a:f9:87:    eb:cb:fc:d6:1f:7e:7f:56:76:ad:54:7b:66:b7:7f:    97:ea:ee:13:71:fd:56:fb:b3:c4:c9:4a:b8:c1:fb:    a8:15:ff:82:68:c3:65:39:63:f5:62:4c:fb:37:34:    b5:29:3e:7b:6b:9d:cb:d8:5e:db:49:46:cd:3c:6f:    d2:f6:b2:90:99:2e:29:cb:d2:58:d9:38:58:4f:4d:    b8:07:60:20:76:6f:8c:a8:28:4d:25:66:bc:cd:40:    a4:c0:a0:eb:d9:f2:3b:2f:7bpublicExponent: 65537 (0x10001)privateExponent:    00:9e:cb:09:67:9e:53:09:ca:34:5a:81:62:60:f7:    45:31:69:99:7e:1f:ba:b9:da:97:79:41:0d:7d:3d:    e3:90:59:b4:9a:f4:59:9f:fa:37:ae:fd:cc:86:00:    6a:25:53:74:67:e0:8e:f0:c2:f6:51:f2:de:7d:ee:    72:d4:5d:d0:9a:9d:87:64:28:49:2c:4d:06:1a:b9:    7a:52:00:a4:d2:08:63:3b:bb:c3:f5:c8:fd:58:46:    70:39:40:6f:ab:9a:75:44:50:10:2d:aa:f8:cf:18:    62:3c:37:9b:04:76:a2:68:42:5a:51:c8:56:23:87:    7b:ff:53:f2:37:cf:ff:ca:71prime1:    00:ee:4d:fd:59:17:10:8a:57:47:0c:52:9c:8f:b8:    2e:ae:a9:64:12:51:f2:b1:a7:0c:4c:55:9f:d1:90:    d3:11:44:ba:6d:d9:26:35:7c:0a:ea:61:fa:dc:19:    66:18:ba:d8:00:fe:40:32:02:a0:78:37:fc:0f:e5:    91:7e:ff:18:29prime2:    00:c4:82:43:b5:06:0c:dd:f2:b3:27:c8:22:b7:5c:    d5:10:44:02:4e:01:3a:b2:87:2a:d0:f9:53:1d:33:    e6:57:10:91:a0:98:ac:af:09:0e:e4:a5:76:b7:8d:    db:23:a1:4b:df:7f:4b:80:91:5a:61:a4:4e:3d:38:    c1:14:a7:8f:03exponent1:    00:9a:47:99:96:dd:0c:d3:53:8f:e6:d5:71:10:c6:    c0:4a:49:d6:44:da:13:12:9a:c0:a6:86:e4:b2:2b:    5d:ca:97:41:4f:2e:bf:c2:ee:ac:ae:73:82:92:8e:    4b:00:05:af:24:6d:76:a8:29:f5:33:ff:a2:cb:b3:    e7:8f:5d:9d:89exponent2:    2f:fa:62:0f:93:9f:96:9d:08:12:e1:71:60:75:80:    eb:cc:bf:07:4e:93:87:3d:2b:3e:04:71:bf:82:89:    6d:9e:74:ff:d1:e6:ef:81:75:aa:6b:9f:b5:a7:23:    e6:ea:1d:bd:3e:b6:2f:78:cd:a9:63:55:5a:eb:3d:    71:0e:8c:03coefficient:    00:b6:d7:f3:03:00:07:cf:e1:54:85:64:02:98:e0:    69:bc:1b:96:fc:a8:58:58:a6:53:32:9b:f1:14:c4:    98:60:3e:4f:1f:a3:4d:c8:b7:c1:c7:42:78:9c:63:    cd:e6:7f:df:ea:29:74:b3:da:73:b7:79:28:fb:ef:    de:52:d5:92:9d$ sudo openssl x509 -noout -text -in /etc/ssl/certs/ssl-cert-snakeoil.pemCertificate:    Data:        Version: 1 (0x0)        Serial Number:            fb:3b:75:d7:c1:58:a5:5b        Signature Algorithm: sha1WithRSAEncryption        Issuer: CN=ubuntu        Validity            Not Before: Jun  7 08:03:53 2010 GMT            Not After : Jun  4 08:03:53 2020 GMT        Subject: CN=ubuntu        Subject Public Key Info:            Public Key Algorithm: rsaEncryption            RSA Public Key: (1024 bit)                Modulus (1024 bit):                    00:b6:ec:f8:99:c8:fa:9f:8a:ec:8a:9a:49:06:5d:                    9d:80:71:3a:97:51:1f:4f:fd:8e:dd:50:2a:f9:87:                    eb:cb:fc:d6:1f:7e:7f:56:76:ad:54:7b:66:b7:7f:                    97:ea:ee:13:71:fd:56:fb:b3:c4:c9:4a:b8:c1:fb:                    a8:15:ff:82:68:c3:65:39:63:f5:62:4c:fb:37:34:                    b5:29:3e:7b:6b:9d:cb:d8:5e:db:49:46:cd:3c:6f:                    d2:f6:b2:90:99:2e:29:cb:d2:58:d9:38:58:4f:4d:                    b8:07:60:20:76:6f:8c:a8:28:4d:25:66:bc:cd:40:                    a4:c0:a0:eb:d9:f2:3b:2f:7b                Exponent: 65537 (0x10001)    Signature Algorithm: sha1WithRSAEncryption        93:6a:ef:54:49:31:47:5a:8f:4a:92:62:b9:d0:ee:19:41:ed:        58:a0:4a:5a:25:9b:99:2c:08:dd:11:19:4f:ed:2f:1b:e6:03:        1b:96:b9:e4:d7:71:81:19:37:ce:14:27:b6:a1:7b:80:d6:23:        2b:16:e5:04:1c:81:a5:8e:d6:d1:c8:b4:d2:47:fb:90:58:2f:        5d:63:1e:53:de:8d:49:02:5d:9e:27:7f:63:1c:d0:62:7d:1d:        18:bd:ab:4a:1d:5d:c1:d3:cd:34:f4:25:35:27:e7:11:0d:72:        c4:57:af:47:b6:91:74:2a:93:6d:35:d4:de:6c:62:f1:86:92:        b1:c1The above output can also be seen if you direct your browser client to your website and check the certificate sent by the server to your browser. You will be able to lookup all the details including the validity dates, subject common name and the public key modulus.Capture an SSL connection using WiresharkAnd as you would have expected, looking at the low-level tcp data that has been exchanged between the client and server with a tcp-diagnostics tool (i.e. wireshark/tcpdump) you can also see the modulus in there.These were the settings I used to capture all traffic on the local loopback interface, matching the filter expression: tcp and ip and host 127.0.0.1 and port 443. This tells Wireshark to leave out any other information, I may not have been interested in showing you.

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