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  • Pause auto-rotate on mouseover (jQuery)

    - by Nimbuz
    I'm using a content slider plugin that is nice but lacks one important feature: does not stop auto-rotating slides on mouseover. Here's the relevant part from the script: var dotimer = function (x){ if((opts.auto) == true) { if(timer != null) clearInterval(timer); timer = setInterval(function() { $(opts.next).click(); }, 3000); } } dotimer(); Full script can be previewed here I want the rotation to pause on mouseover and resume on mouseout. Thanks in advance for your help!

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  • Algorithms behind FarmVille Game

    - by Vadi
    What are all the algorithms involved in Farmville game, specifically I am interested in drawing trees that has fruits based on user's activities. I am into a project which has a specific need to draw a tree-type image in SVG. I am not sure how to go about the algorithms to define the tree and based on certain business rules the leafs in the tree grows etc., I think you get the idea. Farmville is just an example I took to explain. Any help is greatly appreciated..

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  • How taxing would a game map grid be to a web browser?

    - by Vilx-
    Suppose we're making a strategy game (think Civilization) in a web browser. The game has a visible map portion - say 30x30 squares. Each square is 30x30px and has several overlaid images - the terrain, resources, units, roads, etc. The classical way of drawing this would be with a huge <table> where each cell would contain absolutely positioned images. It would probably be rendered in Javascript to reduce traffic. But it's still several thousand images and a huge table. Can the browser take it? Will the performance not drop below any acceptable limits? Alternatively I could keep a pre-rendered map image with as many overlays as possible, but that would be more work, I think.

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  • PHP FUNCTION TO AUTOMATICALLY REMOVE WHITESPACE AND TRIM DOWN IDENTIFIERS

    - by H8 MY H0ST
    I HAVE A WEBSITE WHICH GETS WAY TOO MUCH TRAFFIC. MY HOST IS MAKING ME UPGRADE AND I'M LIKE MAN MY SITE MAKES $0 CUZ I AINT NO SPAMMER YA DIGG? I WILL CUT DOWN ON THE BANDWITH AND THEY'RE LIKE OKAY. GONNA DO GZIP. BUT I NEED LIKE A FUNCTION TO STRIP ALL WHITESPACE AND EXTRA SHIT FROM OUTPUT TOO IF POSSIBLE. AND THEN STUFF THAT CAN TURN MY #WRAPPER INTO LIKE #A #B #C ?? USING ZEND FRAMEWORK AT THE MOMENT. THANK YOU ALL VERY MUCH FOR YOUR TIME.

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  • CSS content overflowing containing div

    - by kaese
    Hi, Currently have a problem with some DIVs overlapping their containing DIVs. See image below (the 3 products at the bottom): All the body content of the page is held within the #content DIV: div#content { width: 960px; float: left; background-image: url("../img/contentBg.png"); background-repeat: repeat; margin-top: 10px; line-height: 1.8em; border-top: 8px solid #5E88A2; padding: 10px 15px 10px 15px; } And here is the CSS for the product boxes within the #content div: .upper { text-transform: uppercase; } .center { text-align: center; } div#products { float: left; width: 100%; margin-bottom: 25px; } div.productContainer { float: left; width: 265px; font-size: 1em; margin-left: 50px; height: 200px; padding-top: 25px; text-align: right; } div.product { float: left; width: 200px; } div.product p { } div.product a { display: block; } div.product img { float: left; } div.product img:hover { opacity: 0.8; filter: alpha(opacity = 80); } div.transparent { opacity: 0.8; filter: alpha(opacity = 80); } And here is the HTML for the boxes: <div class="productContainer"> <div class="product"> <h2 class="upper center">A2 Print</h2> <a href='../edit/?productId=5&amp;align=v' class='upper'> <img src="../../wflow/tmp/133703b808c91b8ec7e7c7cdf19320b7A2-Print.png" alt="Representation of image printed at A2 Print through MyPersonalPoster." /></a> <p class="upper">16.5 inches x 23.4 inches<br /><strong>&pound;15.99</strong></p> <p class="upper smaller"><em><span><span class="yes">Yes</span> - your picture quality is high enough for this size</span> </em></p> <p><a href='../edit/?productId=5&amp;align=v' class='upper'><span>Select</span></a></p> </div> </div> <div class="productContainer"> <div class="product transparent"> <h2 class="upper center">A1 Print</h2> <a href='../edit/?productId=11&amp;align=v' class='upper'> <img src="../../wflow/tmp/133703b808c91b8ec7e7c7cdf19320b7A1-Print.png" alt="Representation of image printed at A1 Print through MyPersonalPoster." /></a> <p class="upper">23.4 inches x 33.1 inches<br /><strong>&pound;19.99</strong></p> <p class="upper smaller"><em><span><span class="no">Warning</span> - your picture quality may not be sufficient for this size</span> </em></p> <p><a href='../edit/?productId=11&amp;align=v' class='upper'><span>Select</span></a></p> </div> </div> <div class="productContainer"> <div class="product transparent"> <h2 class="upper center">Poster Print (60cm x 80cm)</h2> <a href='../edit/?productId=12&amp;align=v' class='upper'> <img src="../../wflow/tmp/133703b808c91b8ec7e7c7cdf19320b7Poster-Print-(60cm-x-80cm).png" alt="Representation of image printed at Poster Print (60cm x 80cm) through MyPersonalPoster." /></a> <p class="upper">23.6 inches x 31.5 inches<br /><strong>&pound;13.95</strong></p> <p class="upper smaller"><em><span><span class="no">Warning</span> - your picture quality may not be sufficient for this size</span> </em></p> <p><a href='../edit/?productId=12&amp;align=v' class='upper'><span>Select</span></a></p> </div> </div> Any idea what could be causing these DIVs to overlap? What I'd like is for all the boxes to fit within the #container div as expected. It's driving me crazy! Cheers

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  • Help dealing with data dependency between two registration forms

    - by franko75
    I have a tricky issue here with a registration of both a user and his/her pet. Both the user and the pet are treated as separate entities and both require separate registration forms. However, the user's pet has to be linked to the user via a foreign key in the database. The process is basically that when a new user joins the site, firstly they register their pet, then they register themselves. The reason for this order is to check their pet's eligibility for the site (there are some criteria to be met) first, instead of getting the user to sign up only to then find out their pet is ineligible. It is this ordering of the form submissions which is causing me a bit of a headache, as follows... The site is being developed with an MVC framework, and the User registration process is managed via a method in a User_form controller, while the pet registration process is managed via a method in the Pet_form controller. The pet registration form happens first, and the pet data can be saved without the owner_id at this stage, with the user id possibly being added (e.g by retrieving pet's id from session) following user registration. However, doing it this way could potentially result in redundant data, where pet records would be created in the database, but if the user doesn't actually register themselves too, then the pets will be ownerless records in the DB. Other option is to serialize the new pet's data at the pet registration stage, don't save it to the DB until the user fills out their registration form. Once the user is created, i can pass serialised data AND the owner_id to a method in the Pet Model which can update the DB. However, I also need to set the newly created $pet to $this-pet which I then access for a sequence of other related forms. Should I just set the session variable in the model method? Then in the Pet controller constructor, do a check for pet stored in session, if yes, assign to $this-pet... If this makes any sense to anybody and you have some advice, i'd be grateful to hear it!

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  • Read -> change -> save. Thread safe.

    - by Pavel Alexeev
    This code should automatically connect players when they enter a game. But the problem is when two users try to connect at the same time - in this case 2nd user can easily overwrite changes made by 1st user ('room_1' variable). How could I make it thread safe? def join(userId): users = memcache.get('room_1') users.append(userId) memcache.set('room_1', users) return users I'm using Google App Engine (python) and going to implement simple game-server for exchanging peers given by Adobe Stratus.

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  • Will sharpening my sword eventually lead to it cutting my head off?

    - by Achilles
    Sharpening the sword: All I've read in the developer community suggests that I should keep learning and studying to become the best developer I can. This will make me better at my job and more valuable as an employee. Cutting my head off: However there seems to be an influx of cheap programming labor constantly coming int to the market(college, foreign countries, etc.) I was part of that influx when I graduated. So my question is, What is the likely outcome? Will there always be a job where a skilled-programmer(Grey-Beard) will have a place to work and contribute, or will he eventually price himself out of the market by having such great knowledge and skill?

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • How do I send an email from my webpage?

    - by Jordan S
    I am not a web developer but I do have a lot of programming experience in C# and Windows forms programming. On our company webpage my boss wants me to put in a textbox where visitors can submit a comment and press a submit button and that comment will be sent to an email address. Right now, our website uses just plain old html, no php or javascript or anything like that. I am wondering what is the simplest way to accomplish what I need? Can someone point me in the right direction? The website is hosted on an Apache server so I won't be able to use aspx.

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  • advance/basic and smartphone views in Rails

    - by aleds
    In a new Rail app I have to consider 2 differents user's type: basic and Advanced and I have to create smartphone views( unique view for both user's type). Then I have 3 view/layout: - web advance - web basic - smartphone I already have the adv/basic flag for the user, and I followed the RBates tutorial http://asciicasts.com/episodes/199-mobile-devices. What is the best way to manage the 3 views/layout ?

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  • Begin game programming basics

    - by AJ
    My 14 year old kid brother wants to learn to program games. He has never programmed but would like to learn programming. His interest lies with games and game programming and he understands that it can be difficult but he wants to do that. So, obviously, I turned to SO folks to know what you feel on how he should go about it. Remember, please suggest on Areas that beginners can choose, how to begin in that area, what to read in the beginning, initial languages in the beginning etc. Once the beginning part is taken care of, you may also suggest the intermediate and advanced stuff but this question is about very beginning level. If there are areas like Web games Vs. console games Vs generic computer games, then please advice on the areas. As I said he has never programmed, he might want to try all the areas and choose the one he likes the best. I hope this is not too much to ask for someone who is in this field but if this question is huge, please advice on how to break it into multiple questions. ~Thanks.

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  • Will a Ph. D. in Computer Science help?

    - by Francisco Garcia
    I am close to my 30s and still learning about programming and software engineering. Like most people who like their profession I truly believe that I should aim to improve and keep updated. One of the things I do is reading technical papers from professional publications (IEEE and ACM) but I admit there are very good bloggers out there too. Lately I started to think (should I say realize?) that Ph. D people actually are expected to expand constantly their knowledge, but little is expected from lower classes once they know enough This made me think that maybe having a Ph. D will help to have more... respect? but I also believe that I am already getting old for that. Futhermore I see many master and doctor programs that does not seem to add any value over hard experience and self learning. I belive that a degree in computer science, althought not necessary, can lay out a good base for programming work. However: What can a Ph. D. degree give you that you cannot learn on your own? (if you are not into something VERY specific and want to work in a non academic environment)

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • How to get colliding effect or bouncy when ball hits the track.

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius (I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches the track. Currently i am developing code by assuming only one ball is on the board. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop: Updated: I am sending the updated code... mRadius = 5; mRange = NSMakeRange(0,60); -(void) updateBall: (UIAccelerationValue) accelX withY:(UIAccelerationValue)accelY { float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); //self.targetRect is rect of ball Object self.targetRect = CGRectMake(newX, newY, 8, 9); self.currentRect = self.targetRect; //http://books.google.co.in/books?id=WV9glgdrrrUC&pg=PA455#v=onepage&q=&f=false static NSDate *lastDrawTime; if(lastDrawTime!=nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballXVelocity = ballXVelocity + (accelX * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; ballYVelocity = ballYVelocity + -(accelY * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; distXTravelled = distXTravelled + secondsSinceLastDraw * ballXVelocity * 50; distYTravelled = distYTravelled + secondsSinceLastDraw * ballYVelocity * 50; CGRect temp = self.targetRect; temp.origin.x += distXTravelled; temp.origin.y += distYTravelled; int radius = (temp.origin.x - cCentrePoint.x) / cos(degreesToRadians(degrees)); if( !NSLocationInRange(abs(radius),mRange)) { //Colided with the tracks...Need a better logic here ballXVelocity = -ballXVelocity; } else { // Need a better logic here self.targetRect = temp; } //NSLog(@"angle = %f",degrees); } [lastDrawTime release]; lastDrawTime = [ [NSDate alloc] init]; } In the above code i have initialized mRadius and mRange(indicate track) to some constant for testing, i am not getting the moving of the ball as i expected( bouncing effect when Collided with track ) with respect to accelerometer. Help me to recognize where i went wrong or send some code snippets or links which does the similar job. I am searching for better logic than my code, if you found share with me.

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  • Can you recommend an easy to use easy to develop CMS?

    - by el_at_yahoo
    We need some easy way to manage web sites at our company, and we are evaluating some CMS tools for this purpose. We do not yet know what features the sites will need to have (but it will definitely be something with lots of functionalities), so we are looking for something with lots of features and more importantly to be easily extensible (if it does not have some feature, we at least want to be able to build-it by ourselves). We have no experience with Content Management Systems but we do with Java, so it has to be something written in Java. We evaluated some tools and from our perspective the following seem the promising of them (in no particular order): OpenCMS dotCMS (Community Edition vs Enterprise Edition) InfoGlue Alfresco (EE vs CE) Magnolia (EE vs EE Pro vs CE) Jahia (CE vs EE) Since we have no experience with either one of them, we were wondering if someone of you who have can share some information about how good they are or how easily they can be used and extended. I know similar questions have been asked on SO and I also know this is highly subjective and people will vote for closing it as soon as it is posted, but for us it is important to know what difficulties other people have been facing in using the above tools (we don’t want to walk a path that takes nowhere if other people already know it leads nowhere). Others could then vote on the posted answers if they agree or not. From your experience, which from the above mentioned CMSs is the more easily extensible, the easier to use, the easiest to learn etc? Thank you and Happy Holidays to all.

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  • Good ways to map a 2D side shooter (somewhat like liero, or soldat)

    - by Blaze
    I'm wondering what way would be best to render a 2D map for a shooter (these will be static maps) similar to Soldat. Multiple options I've considered are a tile based map (stored in txt files), or just creating different classes for the different terrains I plan to use and creating a data structure to read/store them in a file. (I want to also be able to include things like jumping/running on walls, sliding down walls/slopes ect) I feel like there must be a better way than either of these, but haven't been able to find definitive information :/ Thanks :)

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  • What web platform is right for me?

    - by egervari
    I've been looking at web frameworks like Rails, Grails, etc. I'm used to doing applications in Spring Framework with Hibernate... and I want something more productive. One of the things I realized is that while some of the things in Grails is sexy, there are some serious problems with it. Grails' controllers: 1) are implemented awfully. They don't seem to be able to extend from super classes at runtime. I tried this to add base actions and helper methods, and this seems to cause grails to blow up. 2) are based on an obsolete request parameters model (rather than form backing objects, which are much nicer). 3) are hard to test. Command objects are treated totally differently... and it's actually MUCH harder to write the test than it is to write the controller code. 4) Command objects operate totally differently. They are pre-validated and bound, which causes a lot of inconsistencies than basic parameter model. 5) Command objects are not reusable, and it's a pain in the rear to reuse most of the stuff from the domain classes, like constraints and fields. This is TRIVIAL to do in basic Spring. Why the hell was it not trivial to do in Grails? 6) The scaffolding that is generated is pure crap. It doesn't generalize inserts and updates... and it actually copy/pastes a pile of code in two views: create.gsp and edit.gsp. The views themselves are gargantuan piles of doggie do-do. This is further compounded by the fact that it uses low-level parameters and not objects. Integration tests are 30x slower than a Spring integration test. It is disgusting. Some mocking tests are so hard to write and aren't guaranteed to work when it's deployed, that I think it discourages fast, tdd test cycles. Most things seem to screw up grails while it's running, like adding a taglib, or anything really. The server restart problem wasn't solved at all. I'm starting to think going with Spring/Hibernate/Java is the only way to go. While there is a pretty big cost at startup, I know it'll eventually smooth out. It sucks I can't use a language like Scala... because idiomatically, it is so incompatible with Hibernate. This app is also not a run-of-the-mill UI over a database. It's got some of that, but it's not going to be a slouch. I am deathly scared of Grails now because of how crap it is in the Controller layer. Suggestions on what I can do?

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  • How do I change the curosr during a jQuery synchronous browser blocking POST?

    - by Tommy
    $.ajax({ url: "/cgi-bin/stats.exe", method: "post", async: false, data: { refresh: "a41" } }); Using ajax post synchronously - "async: false". While it blocks the browser during the active request, what is the most efficient way to change the cursor to the hourglass or display a wait .gif? Perhaps set the cursor as it enters this function then change it back in the success or complete function? Any advice is appreciated. Thank You.

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  • Can CFHEADER values be read by other code?

    - by Aidan Whitehall
    The code <cfheader name="Test" value="1"> <cfheader name="Test" value="2"> results in the header "Test: 2" being sent to the browser (as seen using HttpFox). Is there a way for the second line of code to determine if a header with the same name has already been written using CFHEADER? Thanks!

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  • how to write an artificial request.

    - by Bunny Rabbit
    how can i construct a artificial request to login to twitter or any site for that matter that accpets post forms. what i've been trying is to extract the headers and post request parameters from the origional request(directed at the action atribute of the form) and copy it to the outgoing url object that i am making.but it just won't work. And i am aware of the apis and i don't wanna use them i am trying this to write a web proxy site.

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